Tekken8 Sergei Dragunov Move List Season2
Tekken 8 Dragunov command list with all move inputs. Includes throws, stances, follow-ups, and special actions—perfect for players at any level.
・Move List Video
Move List & Command Guide
Table of ContentsNew Move / Heat System / Heat Moves / Rage Moves / n Command / f Command / df Command / d Command / db Command / b Command / ub u uf Command / ff Command / 10Hit Combo / Special Move / While Rising / While Crouching / Sidestep / While Down / While Facing Backward / Pigeon Roll / Sneak / Throws / Low Throw / Attack Reversal / While opponent down
New Move
11 Frost Tackle | |
![]() | Frost Tackle ![]() While rising ![]() M/28 |
13 Inertia Kick | |
![]() | Inertia Kick ![]() During Heat ![]() on block ![]() H[H&M Punch Parry],HTh/22,20(4) Partially uses remaining Heat time [does not consume with Perfect Input] |
61 Inertia Kick | |
![]() | Inertia Kick ![]() ![]() on block [Perfect Input]H[H&M Punch Parry],HTh/20 Partially uses remaining Heat time [does not consume with Perfect Input] |
106 Frozen Scythe | |
![]() | Frozen Scythe During Pigeon Roll ![]() M/24 |
107 Frozen Scythe | |
![]() | Frozen Scythe ![]() During Pigeon Roll ![]() L,HTh/21,20 Shift to Clipping Heel Hook when hit from the front on the ground |
Heat System
1 1. What can be done during Heat [general] | |
![]() | 1. What can be done during Heat [general] All moves will deal chip damage on block Cannot K.O. with chip damage, chip damage turns into recoverable health gauge |
2 2. What can be done during Heat [general] | |
![]() | 2. What can be done during Heat [general] A Heat Dash can be used when a Heat Engager hits or is blocked [after activation, Heat will end] Until Heat Engager reaches the opponent [or RB], additional chip damage on block |
3 3. What can be done during Heat [general] | |
![]() | 3. What can be done during Heat [general] Heat Smash, a move that causes critical damage, can be activated [after activation, Heat will end] During Heat RB [or ] |
4 4. What can be done during Heat [unique] | |
![]() | 4. What can be done during Heat [unique] Cannot throw escape Feint & Catch or Ambush Tackle ![]() ![]() ![]() , during sidestep ![]() , etc. |
5 5. What can be done during Heat [unique] | |
![]() | 5. What can be done during Heat [unique] Ambush Tackle can be used from some attack sequences ![]() ![]() ![]() ![]() , while crouching ![]() ![]() ![]() |
6 6. What can be done during Heat [unique] | |
![]() | 6. What can be done during Heat [unique] Can shift to throw without Perfect Input when Inertia Kick is blocked ![]() on block ![]() |
Heat Moves
7 Heat Burst | |
![]() | Heat Burst ![]() ![]() When Heat activation available ![]() M[PC]/12(2) Partially uses remaining Heat time, ![]() ![]() to cancel attack |
8 Salvo | |
![]() | Salvo ![]() ![]() ![]() ![]() H,M,M/5,8,20 |
9 Crushing Blizzard | |
![]() | Crushing Blizzard ![]() ![]() ![]() ![]() M,M/11,27(8) Chip damage on block, ![]() ![]() to shift to Sneak |
10 Tundra Slash | |
![]() | Tundra Slash ![]() ![]() ![]() ![]() M,H/15,16 |
11 Frost Tackle | |
![]() | Frost Tackle ![]() While rising ![]() M/28 |
12 Ignition Switch | |
![]() | Ignition Switch ![]() During Sneak [ ![]() ![]() ] ![]() M/22(4) Chip damage on block |
13 Inertia Kick | |
![]() | Inertia Kick ![]() During Heat ![]() on block ![]() H[H&M Punch Parry],HTh/22,20(4) Partially uses remaining Heat time [does not consume with Perfect Input] |
14 Russian Hook Special > Ambush Tackle | |
![]() | Russian Hook Special > Ambush Tackle During Heat ![]() ![]() ![]() ![]() ![]() M,Sp/26,0(4) Cannot throw escape, to shift to takedown on hit, partially uses remaining Heat time |
15 Hail Slicer > Ambush Tackle | |
![]() | Hail Slicer > Ambush Tackle During Heat, while crouching ![]() ![]() ![]() L,Mid[Th]/8,0(1) Cannot throw escape, to shift to takedown on hit, partially uses remaining Heat time |
16 Ultra Russian Sickle | |
![]() | Ultra Russian Sickle During Heat ![]() M,HTh/25,10,15(2,1,4) Heat Smash, on hit shift to throw |
17 Ultra Russian Sickle > Ambush Tackle | |
![]() | Ultra Russian Sickle > Ambush Tackle During Heat ![]() ![]() ![]() MMM,Mid[Th]/25,10,15,0(2,1,4) Heat Smash, cannot throw escape, to shift to takedown on hit |
Rage Moves
18 White Angel of Death | |
![]() | White Angel of Death ![]() ![]() During Rage ![]() ![]() M[PC],HTh/55 Rage Art, erases opponent's recoverable health on hit |
n Command
19 Eye Gouge > Hilt | |
![]() | Eye Gouge > Hilt ![]() ![]() ![]() H,H,M/5,8,22 |
20 Salvo | |
![]() | Salvo ![]() ![]() ![]() ![]() H,M,M/5,8,20 |
21 Hammer and Sickle | |
![]() | Hammer and Sickle ![]() ![]() ![]() H,H,M/5,14,20 ![]() ![]() to shift to Feint & Catch |
22 One Two Scud Kick | |
![]() | One Two Scud Kick ![]() ![]() ![]() H,H,H/10,10,24 ![]() [or ![]() ] to shift to Pigeon Roll, ![]() to shift to Sneak |
23 One Two Mine Kick | |
![]() | One Two Mine Kick ![]() ![]() ![]() H,H,L/10,10,14 ![]() [or ![]() ] to shift to Pigeon Roll, ![]() to shift to Sneak |
24 Disconnector Combo Middle | |
![]() | Disconnector Combo Middle ![]() ![]() ![]() M,H,M/10,8,24 ![]() to shift to Sneak |
25 Disconnector Combo High | |
![]() | Disconnector Combo High ![]() ![]() ![]() M,H,H/10,8,24 ![]() to shift to Sneak |
26 Karnov Hook | |
![]() | Karnov Hook ![]() ![]() H,H/10,17 |
27 Karnov Kick | |
![]() | Karnov Kick ![]() ![]() H,M/10,18 |
28 Karnov Avalanche | |
![]() | Karnov Avalanche ![]() ![]() H,M[JS]/10,23(6) Chip damage on block |
29 Bloodhound Strike | |
![]() | Bloodhound Strike ![]() ![]() M[PC]/25 Absorb an attack to power up and deal more chip damage on block |
30 Pigeon Roll | |
![]() | Pigeon Roll ![]() Sp[CS]/- Or ![]() or ![]() , shift to Pigeon Roll |
f Command
31 Stun Gun | |
![]() | Stun Gun ![]() ![]() ![]() H,M/16,24 |
32 Step-in Mantis | |
![]() | Step-in Mantis ![]() ![]() ![]() ![]() M,M,HTh/11,14,20 Throw when hit from the front in close range, ![]() ![]() to shift to Sneak |
33 Crushing Blizzard | |
![]() | Crushing Blizzard ![]() ![]() ![]() ![]() M,M/11,27(8) Chip damage on block, ![]() ![]() to shift to Sneak |
34 Falcon Combination | |
![]() | Falcon Combination ![]() ![]() ![]() ![]() H,H/16,22 |
35 Cougar Combination | |
![]() | Cougar Combination ![]() ![]() ![]() ![]() H,H,H/16,11,17 |
36 Orca Combination | |
![]() | Orca Combination ![]() ![]() ![]() ![]() H,L/16,12 |
37 Scabbard | |
![]() | Scabbard ![]() ![]() H/27 |
38 Iron Flail | |
![]() | Iron Flail ![]() ![]() H[JS]/25 Side ukemi can be used |
df Command
39 Switchblade Ripper | |
![]() | Switchblade Ripper ![]() ![]() ![]() M,H/13,23 |
40 Scimitar | |
![]() | Scimitar ![]() ![]() M/14 |
41 Mantis Heel | |
![]() | Mantis Heel ![]() ![]() ![]() M,HTh/16,20 Throw when hit from the front in close range |
42 Reaper Kick | |
![]() | Reaper Kick ![]() ![]() ![]() M/19 |
d Command
43 Bunker-buster Elbow | |
![]() | Bunker-buster Elbow ![]() ![]() M/18 |
44 Razer | |
![]() | Razer ![]() ![]() L[CS]/14 |
45 Avalanche Hammer Rush | |
![]() | Avalanche Hammer Rush ![]() ![]() ![]() ![]() L,H,M/13,18,24(7) Chip damage on block |
46 Detached Kick | |
![]() | Detached Kick ![]() ![]() ![]() L,M/13,18 |
47 Separator | |
![]() | Separator ![]() ![]() ![]() ![]() L,H,H/12,8,21 |
48 Stiletto | |
![]() | Stiletto ![]() ![]() ![]() L,H/12,23 |
db Command
49 Death's Door | |
![]() | Death's Door ![]() ![]() ![]() ![]() M,M,M/12,10,20 |
50 Clipping Sweep | |
![]() | Clipping Sweep ![]() ![]() L[CS]/22 Has clean hit effect |
51 Feint & Low Catch | |
![]() | Feint & Low Catch Approach crouching opponent ![]() ![]() ![]() Mid[Th]/35 Cannot throw escape, ![]() ![]() to cancel and shift to crouching state |
52 Deadly Scorpion | |
![]() | Deadly Scorpion ![]() ![]() L/23 |
b Command
53 Pommel Fling | |
![]() | Pommel Fling ![]() ![]() ![]() ![]() M,M/14,18 |
54 Eye Gouge > Stingray | |
![]() | Eye Gouge > Stingray ![]() ![]() ![]() ![]() M,H,L[CS]/14,11,22 Has clean hit effect, shift to Clipping Heel Hook on close range counter hit, ![]() ![]() ![]() to shift to Clipping Sweep to Feint & Catch |
55 Serrated Edge | |
![]() | Serrated Edge ![]() ![]() ![]() H/17 Throw when counter hit from the front on the ground [erases opponent's recoverable health on hit] |
56 Tundra Strike> Ear Grab | |
![]() | Tundra Strike> Ear Grab ![]() ![]() ![]() ![]() M,M,H/15,10,17 ![]() ![]() to directly shift to crouching state, ![]() ![]() to shift to Sneak |
57 Tundra Strike> Ambush Tackle | |
![]() | Tundra Strike> Ambush Tackle ![]() ![]() ![]() ![]() M,M,Mid[Th]/15,10,0 ![]() ![]() to directly shift to crouching, ![]() ![]() to shift to Sneak, throw escape [cannot throw escape during Heat], to shift to takedown on hit, consumes remaining Heat |
58 Tundra Slash | |
![]() | Tundra Slash ![]() ![]() ![]() ![]() M,H/15,16 |
59 Blizzard Hammer | |
![]() | Blizzard Hammer ![]() ![]() M/26 |
60 Inertia Kick | |
![]() | Inertia Kick ![]() ![]() ![]() H[H&M Punch Parry],HTh/22,20 Punch parry effect, throw when hit from the front on the ground |
61 Inertia Kick | |
![]() | Inertia Kick ![]() ![]() on block [Perfect Input]H[H&M Punch Parry],HTh/20 Partially uses remaining Heat time [does not consume with Perfect Input] |
ub u uf Command
62 Counterstrike | |
![]() | Counterstrike ![]() ![]() H/18 |
63 Sub-Zero | |
![]() | Sub-Zero ![]() ![]() Mid[UB]/60 |
64 Eye Blast | |
![]() | Eye Blast ![]() ![]() ![]() H/20 |
65 Under Pressure | |
![]() | Under Pressure ![]() ![]() M[JS]/20 Or ![]() ![]() |
66 Breaching Charge Kick | |
![]() | Breaching Charge Kick ![]() ![]() M[JS]/16 |
67 Slicing Sobat | |
![]() | Slicing Sobat ![]() ![]() M[JS]/21 Or ![]() or ![]() ![]() |
68 Delayed Rising Toe Kick | |
![]() | Delayed Rising Toe Kick ![]() ![]() ![]() M[JS]/20 |
ff Command
69 Russian Sickle | |
![]() | Russian Sickle ![]() ![]() ![]() M/20 |
70 Feint & Catch | |
![]() | Feint & Catch ![]() ![]() ![]() ![]() High[Th]/40 Throw escape [cannot throw escape during Heat], ![]() ![]() ![]() to cancel, partially uses remaining Heat time |
71 Stinger Kick | |
![]() | Stinger Kick ![]() ![]() ![]() ![]() H/35(14) Chip damage on block |
72 Rolling Thunder | |
![]() | Rolling Thunder ![]() ![]() ![]() M/21 |
73 Russian Hook Special | |
![]() | Russian Hook Special ![]() ![]() ![]() ![]() M/22(4) Chip damage on block, power up with quick input |
74 Snap Knee Assault | |
![]() | Snap Knee Assault ![]() ![]() ![]() ![]() M,HTh/20,25 Throw when hit from the front on the ground |
75 Death's Fragrance | |
![]() | Death's Fragrance ![]() During opponent wall stun ![]() ![]() ![]() ![]() M,HTh/11,18 Cannot throw escape |
76 Chernobog Sweep | |
![]() | Chernobog Sweep While running [two steps or more] ![]() ![]() L[CS],HTh/20,20 Throw when hit from the front on the ground |
77 Mass Elbow | |
![]() | Mass Elbow ![]() ![]() ![]() ![]() ![]() M/23 |
10Hit Combo
78 10 Hit Combo 1 | |
![]() | 10 Hit Combo 1 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,M,H,M,L,H,H,M/5,14,10,12,6,14,5,8,14,25 |
79 10 Hit Combo 2 | |
![]() | 10 Hit Combo 2 ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,M,M,M/5,14,10,12,15,24 |
Special Move
80 Ki Charge | |
![]() | Ki Charge ![]() Sp/- Increases damage of 1st hit during effect, cannot block [attacks taken will count as counter hit] |
While Rising
81 Qullion | |
![]() | Qullion While rising ![]() ![]() M,H/11,14 While rising ![]() to shift to Sneak |
82 Double Hilt | |
![]() | Double Hilt While rising ![]() ![]() M,M/11,17 While rising ![]() to shift to Sneak |
83 Ballistic Upper | |
![]() | Ballistic Upper While rising ![]() M/15 |
84 Glacial Hilt | |
![]() | Glacial Hilt While rising ![]() M/21 |
85 Gelid Smash | |
![]() | Gelid Smash While rising ![]() M/15 |
86 Frost Tackle | |
![]() | Frost Tackle ![]() While rising ![]() M/28 |
While Crouching
87 Hail Slicer | |
![]() | Hail Slicer While crouching ![]() during hit ![]() L,M,Sp/8,10 Just Input to power up, shift to Sneak |
88 Hail Slicer > Ambush Tackle | |
![]() | Hail Slicer > Ambush Tackle During Heat, while crouching ![]() ![]() ![]() L,Mid[Th]/8,0(1) Cannot throw escape, to shift to takedown on hit, partially uses remaining Heat time |
Sidestep
89 Integral Slicer Clutch | |
![]() | Integral Slicer Clutch ![]() During sidestep ![]() ![]() M,H,HTh/16,20,20 Throw when hit from the front on the ground |
90 Integral Blitz | |
![]() | Integral Blitz During sidestep ![]() ![]() ![]() M,MM,H/16,8,12,28 |
91 Integral Blitz > Ambush Tackle | |
![]() | Integral Blitz > Ambush Tackle During sidestep ![]() ![]() ![]() M,MM,Mid[Th]/16,8,12,0 Throw escape [cannot throw escape during Heat], to shift to takedown on hit, consumes remaining Heat |
While Down
92 [Common Action] Side Roll | |
![]() | [Common Action] Side Roll While down ![]() Sp/- Or ![]() , ![]() [or ![]() ![]() ] to shift to downed without getting up |
93 [Common Action] Wake-Up Low Kick | |
![]() | [Common Action] Wake-Up Low Kick While down ![]() L[CS]/8 Or while rolling to side or while rolling forward ![]() |
94 [Common Action] Wake-Up Mid Kick | |
![]() | [Common Action] Wake-Up Mid Kick While down ![]() M/8 Or while rolling to side or while rolling forward ![]() |
95 [Common Action] Spring Attack | |
![]() | [Common Action] Spring Attack While down and facing up ![]() M[JS]/15 Or while rolling to side ![]() |
96 [Common Action] Recovery Kick | |
![]() | [Common Action] Recovery Kick While down and facing up ![]() ![]() L[CS]/5 Or ![]() ![]() |
97 Clipping Heel Hook | |
![]() | Clipping Heel Hook [By opponent's feet]while down and facing down ![]() L,HTh/8,30 Throw when hit from the front in close range |
98 Living Dead | |
![]() | Living Dead While down and facing down ![]() Sp/- |
99 Living Dead > Ambush Tackle | |
![]() | Living Dead > Ambush Tackle While down and facing down ![]() ![]() Sp,Mid[Th]/0 Throw escape [cannot throw escape during Heat], to shift to takedown on hit, consumes remaining Heat |
100 [Common Action] Wake Up [Backward] | |
![]() | [Common Action] Wake Up [Backward] While down ![]() Sp/- |
101 [Common Action] Stand Up | |
![]() | [Common Action] Stand Up While down ![]() Sp/- Or ![]() |
102 [Common Action] Forward Roll | |
![]() | [Common Action] Forward Roll While down and facing up ![]() Sp/- |
103 [Common Action] Wake-Up Cross Chop | |
![]() | [Common Action] Wake-Up Cross Chop While rolling forward ![]() M[JS]/15 |
While Facing Backward
104 Cane Stab | |
![]() | Cane Stab Back facing opponent ![]() ![]() L/20 |
Pigeon Roll
105 Pigeon Roll | |
![]() | Pigeon Roll , etc.Sp[CS]/- Shift to Pigeon Roll |
106 Frozen Scythe | |
![]() | Frozen Scythe During Pigeon Roll ![]() M/24 |
107 Frozen Scythe | |
![]() | Frozen Scythe ![]() During Pigeon Roll ![]() L,HTh/21,20 Shift to Clipping Heel Hook when hit from the front on the ground |
108 Pigeon Roll > Ambush Tackle | |
![]() | Pigeon Roll > Ambush Tackle During Pigeon Roll ![]() Mid[Th]/0 Throw escape [cannot throw escape during Heat], to shift to takedown on hit, consumes remaining Heat |
109 Frost Bite | |
![]() | Frost Bite ![]() During takedown ![]() Follow-up Throw/35 Throw escape , erases opponent's recoverable health |
110 Achilles' Hold | |
![]() | Achilles' Hold During takedown ![]() Follow-up Throw/40 Throw escape ![]() |
111 Iron Curtain | |
![]() | Iron Curtain During takedown ![]() Follow-up Throw/45 Throw escape ![]() |
Sneak
112 Sneak | |
![]() | Sneak ![]() ![]() ![]() Sp/- ![]() to shift to crouching state |
113 Cocked Hammer | |
![]() | Cocked Hammer During Sneak ![]() H/20 |
114 Stinger Elbow | |
![]() | Stinger Elbow ![]() During Sneak ![]() M/25 |
115 Slay Ride | |
![]() | Slay Ride During Sneak ![]() L[CS]/17 Shift to Needle Hold on airborne hit |
116 Needle Hold | |
![]() | Needle Hold During Sneak [Counter Hit]L[CS],HTh/20,20 Throw when hit from the front in close range |
117 Ignition Switch | |
![]() | Ignition Switch ![]() During Sneak ![]() M/22(4) Chip damage on block |
118 Snap Knee | |
![]() | Snap Knee ![]() During Sneak ![]() M[PC]/20 Absorb an attack to shift to Snap Knee Assault |
Throws
119 Volk Clutch | |
![]() | Volk Clutch ![]() Approach opponent ![]() High[Th]/35 Throw escape [or ] |
120 Purge Slam | |
![]() | Purge Slam ![]() Approach opponent ![]() High[Th]/35 Throw escape [or ] |
121 Tarantula Sting | |
![]() | Tarantula Sting ![]() Approach opponent from left side [or ]High[Th]/40 Throw escape ![]() |
122 Reverse Fracture | |
![]() | Reverse Fracture ![]() Approach opponent from right side [or ]High[Th]/40 Throw escape ![]() |
123 Absolute Silence | |
![]() | Absolute Silence ![]() Approach opponent from behind [or ]High[Th]/50 Cannot throw escape |
124 Reverse Victor Clutch | |
![]() | Reverse Victor Clutch Approach opponent ![]() ![]() High[Th]/40 Throw escape ![]() |
125 Victor Clutch | |
![]() | Victor Clutch Approach opponent ![]() ![]() High[Th]/40 Throw escape ![]() |
126 Blizzard Rush | |
![]() | Blizzard Rush Approach opponent ![]() ![]() High[Th]/40 Throw escape ![]() |
127 Scorpion Scissors | |
![]() | Scorpion Scissors Approach opponent ![]() ![]() High[Th]/35 Cannot throw escape, throw when hit from the front in close range |
Low Throw
128 Cold Fate | |
![]() | Cold Fate Approach crouching opponent ![]() [or ![]() ]Mid[Th]/35 Cannot throw escape |
Attack Reversal
129 Red Alert | |
![]() | Red Alert Time with opponent attack ![]() [or ![]() ]Reversal[H&M]/25 |
130 Pit Fall | |
![]() | Pit Fall Time with opponent low attack ![]() ![]() Reversal[Low]/40 |
131 Low Parry | |
![]() | Low Parry ![]() Time with opponent low attack ![]() Parry[Low]/- |
While opponent down
132 Six Feet Under | |
![]() | Six Feet Under While opponent is down ![]() ![]() L[Down Attack]/19 |







on block 







[or RB], additional chip damage on block
]









to shift to Sneak












































to cancel and shift to crouching state




















to cancel, partially uses remaining Heat time
































































