Tekken8 Asuka Kazama Move List Season2
This page features the complete command list for Asuka Kazama in TEKKEN8, updated for Season 2.All of her moves are systematically organized by category, including basic attacks, throws, counters, stance transitions, Heat-related moves, Rage Arts, and more.It’s a perfect reference for beginners learning her moveset, as well as intermediate and advanced players who want to optimize their strategy or combo routes.Video guides are also available, making it easier to visually understand how each move works in action. A must-read command guide for anyone looking to master Asuka.
・Move List Video
Move List & Command Guide
Table of ContentsNew Move / Heat System / Heat Moves / Rage Moves / n Command / f Command / df Command / d Command / db Command / b Command / ub u uf Command / ff Command / Special Move / Naniwa Gusto / While Rising / While Crouching / 10Hit Combo / Sidestep / While Down / Throws / Attack Reversal
New Move
66 Ikutama Bash | |
![]() | Ikutama Bash ![]() ![]() ![]() H,M/12,19 Has good left sidestep tracking, ![]() ![]() to cancel and shift to crouching state |
82 Demon Slayer Vigil | |
![]() | Demon Slayer Vigil ![]() During Naniwa Gusto ![]() on hit or block ![]() M,M/10,15(4) Consumes Naniwa Gusto [during Heat, partially uses remaining Heat time], chip damage on block |
84 Ikutama Festival Bash | |
![]() | Ikutama Festival Bash During Naniwa Gusto ![]() ![]() ![]() H,M/12,24(4) Has good left sidestep tracking, ![]() ![]() to cancel and shift to crouching state, consumes Naniwa Gusto [during Heat, partially uses remaining Heat time], chip damage on block |
Heat System
1 1. What can be done during Heat [general] | |
![]() | 1. What can be done during Heat [general] All moves will deal chip damage on block Cannot K.O. with chip damage, chip damage turns into recoverable health gauge |
2 2. What can be done during Heat [general] | |
![]() | 2. What can be done during Heat [general] A Heat Dash can be used when a Heat Engager hits or is blocked [after activation, Heat will end] Until Heat Engager reaches the opponent [or RB], additional chip damage on block |
3 3. What can be done during Heat [general] | |
![]() | 3. What can be done during Heat [general] Heat Smash, a move that causes critical damage, can be activated [after activation, Heat will end] During Heat RB [or ] |
4 4. What can be done during Heat [unique] | |
![]() | 4. What can be done during Heat [unique] Can use Naniwa Gusto moves During Naniwa Gusto ![]() , ![]() ![]() , ![]() ![]() ![]() ![]() |
Heat Moves
5 Heat Burst | |
![]() | Heat Burst ![]() ![]() When Heat activation available ![]() M[PC]/12(2) Partially uses remaining Heat time, gain Naniwa Gusto, ![]() ![]() to cancel attack |
6 Heaven's Hammer | |
![]() | Heaven's Hammer ![]() ![]() ![]() M/20 Gain Naniwa Gusto on Heat activation |
7 Swallow Vortex | |
![]() | Swallow Vortex ![]() ![]() ![]() ![]() M[CS],H/13,20 Gain Naniwa Gusto on Heat activation |
8 Hiboko no Kagami | |
![]() | Hiboko no Kagami ![]() ![]() ![]() ![]() ![]() M,H/16,21 ![]() ![]() ![]() to directly shift to crouching state, gain Naniwa Gusto on Heat activation |
9 Mist Palm Thrust | |
![]() | Mist Palm Thrust ![]() During sidestep [ ![]() or ![]() ] ![]() M/21 Gain Naniwa Gusto on Heat activation |
10 Compulsory Reform | |
![]() | Compulsory Reform ![]() Approach opponent ![]() during hit ![]() High[Th],M/0,20(6) Or approach opponent ![]() on hit , gain Naniwa Gusto on Heat activation |
11 Triple Ascension Kicks | |
![]() | Triple Ascension Kicks During Heat ![]() M[JS],HTh/50(1,3,3) Heat Smash, on hit shift to throw |
Rage Moves
12 Naniwa Peacemaker Knuckle | |
![]() | Naniwa Peacemaker Knuckle ![]() ![]() During Rage ![]() ![]() M[PC],HTh/55 Rage Art, erases opponent's recoverable health on hit, can hold [chip damage on block] |
n Command
13 Whiplash | |
![]() | Whiplash ![]() ![]() H,M/5,15 Link to attack from ![]() ![]() |
14 Jab Uppercut > Spinning Heel Drop | |
![]() | Jab Uppercut > Spinning Heel Drop ![]() ![]() ![]() H,M,M/5,8,20(4) ![]() ![]() to cancel, with chip damage on block, hold at last step to power up |
15 Jab Uppercut > Front Kick | |
![]() | Jab Uppercut > Front Kick ![]() ![]() ![]() H,M,M/5,8,18 |
16 Jab Low Kick | |
![]() | Jab Low Kick ![]() ![]() H,L/5,10 |
17 Basho Cutter | |
![]() | Basho Cutter ![]() ![]() ![]() ![]() H,H,M/9,10,16 |
18 Basho Oroshi | |
![]() | Basho Oroshi ![]() ![]() ![]() ![]() H,H,M/9,10,23 ![]() ![]() ![]() to cancel, ![]() ![]() ![]() to directly shift to crouching state |
19 Mizu Basho | |
![]() | Mizu Basho ![]() ![]() H,M[JS]/9,20 |
20 Hyakujitsuko | |
![]() | Hyakujitsuko ![]() ![]() M,M/17,17 |
21 Inner Strength | |
![]() | Inner Strength ![]() M/21 |
22 Ryuuntsui | |
![]() | Ryuuntsui ![]() MM[JS]/10,21 ![]() to directly shift to crouching state |
23 White Heron Dance | |
![]() | White Heron Dance ![]() ![]() ![]() L-SpH,H,M/5,8,10,26 |
24 White Heron Lower Dance | |
![]() | White Heron Lower Dance ![]() ![]() ![]() ![]() L-SpH,H,L[CS]/5,8,10,15 |
25 White Heron Spinning Heel Drop | |
![]() | White Heron Spinning Heel Drop ![]() ![]() L-SpH,M/5,8,20(4) ![]() to cancel, with chip damage on block, hold at last step to power up |
f Command
26 Whiplash > Toe Kick | |
![]() | Whiplash > Toe Kick ![]() ![]() ![]() M,M/17,17 |
27 Whiplash Sacred Blade | |
![]() | Whiplash Sacred Blade ![]() ![]() ![]() ![]() M,L[CS]/17,26 ![]() ![]() to cancel and shift to crouching state |
28 Demon Slayer | |
![]() | Demon Slayer ![]() ![]() M/20 ![]() ![]() to cancel and shift to crouching state |
29 Demon Slayer > Naniwa Gusto | |
![]() | Demon Slayer > Naniwa Gusto ![]() during hit ![]() M,Sp/20 Gain Naniwa Gusto |
30 Spinning Heel Drop | |
![]() | Spinning Heel Drop ![]() ![]() M/24(7) ![]() ![]() to cancel, chip damage on block |
31 Spinning Heel Drop | |
![]() | Spinning Heel Drop ![]() holdMid[UB]/28 ![]() hold then to cancel |
32 Back Spin Kick | |
![]() | Back Spin Kick ![]() ![]() ![]() H/21 |
33 Exorcisor | |
![]() | Exorcisor ![]() ![]() ![]() H[PC]/26 Absorb attacks to power up [with chip damage on block] |
34 Spinning Heel Chop > Naniwa Gusto | |
![]() | Spinning Heel Chop > Naniwa Gusto ![]() ![]() M/27(8) Or ![]() ![]() , gain Naniwa Gusto on hit, chip damage on block |
35 Wheel Kick | |
![]() | Wheel Kick ![]() ![]() H[H&M Punch Parry]/21 Punch parry effect |
df Command
36 Falling Tower | |
![]() | Falling Tower ![]() ![]() ![]() M,H,HTh/10,13,25 Throw when hit from the front on the ground |
37 Kyara Boku | |
![]() | Kyara Boku ![]() ![]() ![]() M,M/10,22 |
38 Rising Palm | |
![]() | Rising Palm ![]() ![]() M/14 |
39 Kagamino | |
![]() | Kagamino ![]() ![]() M/23 |
40 Sacred Blade | |
![]() | Sacred Blade ![]() ![]() ![]() L[CS]/22 Or ~ , to cancel and shift to crouching state |
d Command
41 Heaven's Hammer | |
![]() | Heaven's Hammer ![]() ![]() ![]() M/20 Gain Naniwa Gusto on Heat activation |
42 Sashiro | |
![]() | Sashiro ![]() ![]() L[CS]/20 Or while crouching ![]() |
43 Double Lift Kicks | |
![]() | Double Lift Kicks ![]() ![]() LH[JS]/5,20 |
db Command
44 Swallow Slice | |
![]() | Swallow Slice ![]() ![]() M[CS]/13 |
45 Swallow Vortex | |
![]() | Swallow Vortex ![]() ![]() ![]() ![]() M[CS],H/13,20 Gain Naniwa Gusto on Heat activation |
46 Swallow Torrent | |
![]() | Swallow Torrent ![]() ![]() ![]() ![]() M[CS],M/13,25 |
47 Funeral Palm | |
![]() | Funeral Palm ![]() ![]() ![]() M[CS]/22 |
48 Enchanted Circle | |
![]() | Enchanted Circle ![]() ![]() L/17 |
49 Leg Cutter | |
![]() | Leg Cutter ![]() ![]() ![]() ![]() L[CS]*3/14,15,16 ![]() ![]() , ![]() ![]() , ![]() ![]() ![]() to directly shift to crouching state |
50 Kariashi Shiranui | |
![]() | Kariashi Shiranui During Leg Cutter ![]() H/21 |
51 Kariashi Hakuro | |
![]() | Kariashi Hakuro During Leg Cutter ![]() L-SpH/5,8 Link to attack from ![]() |
52 Raging Storm | |
![]() | Raging Storm ![]() ![]() MM[Low Parry]/10,20 Has low parry effect |
b Command
53 Violet | |
![]() | Violet ![]() ![]() L[CS]/17 ![]() ![]() to cancel and shift to crouching state |
54 Sumiregari | |
![]() | Sumiregari ![]() [Counter Hit]L[CS],HTh/20,22 Throw when hit from the front |
55 Swallow Mallet Lunging Mist Thrust | |
![]() | Swallow Mallet Lunging Mist Thrust ![]() ![]() ![]() M,M/12,14 Link to attack from ![]() ![]() |
56 Swallow Mallet Leg Cutter | |
![]() | Swallow Mallet Leg Cutter ![]() ![]() ![]() M,L[CS]/12,14 Link to attack from ![]() , ![]() ![]() to directly shift to crouching state |
57 Swallow Mallet Combo | |
![]() | Swallow Mallet Combo ![]() ![]() ![]() ![]() M,H,M/12,7,20 ![]() ![]() to directly shift to crouching state |
58 Dragon Wheel Kick | |
![]() | Dragon Wheel Kick ![]() ![]() M[JS]/15 |
59 Dragon Wheel Kick Demon Slayer > Naniwa Gusto | |
![]() | Dragon Wheel Kick Demon Slayer > Naniwa Gusto ![]() ![]() during hit ![]() M[JS],M,Sp/15,20 ![]() ![]() to cancel and shift to crouching state, gain Naniwa Gusto |
60 Dragon Wheel Leg Cutter | |
![]() | Dragon Wheel Leg Cutter ![]() ![]() ![]() M[JS],L[CS]/15,14 Link to attack from ![]() , ![]() ![]() to directly shift to crouching state |
61 Tsuyababuki > Naniwa Gusto | |
![]() | Tsuyababuki > Naniwa Gusto ![]() ![]() ![]() during hit ![]() M,M,M,Sp/17,12,21 Gain Naniwa Gusto |
62 Reverse Narcissus | |
![]() | Reverse Narcissus ![]() ![]() ![]() HL,L/15,8,18 |
63 Narcissus | |
![]() | Narcissus ![]() ![]() ![]() HL,M/15,8,23 |
64 Azalea | |
![]() | Azalea ![]() ![]() M[H&M Kick Parry]/23 Has kick parry effect |
ub u uf Command
65 Sumiyoshi Plunge | |
![]() | Sumiyoshi Plunge ![]() ![]() M[JS]/20(6) Or ![]() , chip damage on block, power up during Naniwa Gusto |
66 Ikutama Bash | |
![]() | Ikutama Bash ![]() ![]() ![]() H,M/12,19 Has good left sidestep tracking, ![]() ![]() to cancel and shift to crouching state |
67 Rangetsu | |
![]() | Rangetsu ![]() ![]() H,HTh/20,25 Throw when hit from the front on the ground |
68 Iwato | |
![]() | Iwato ![]() ![]() M[JS]/17 Or ![]() or ![]() ![]() |
69 Night Sky | |
![]() | Night Sky ![]() ![]() M[JS]/25 Or ![]() or ![]() ![]() |
ff Command
70 Burning Lantern | |
![]() | Burning Lantern ![]() ![]() ![]() M/27(8) Chip damage on block |
71 Hiboko no Kagami | |
![]() | Hiboko no Kagami ![]() ![]() ![]() ![]() ![]() M,H/16,21 ![]() ![]() ![]() to directly shift to crouching state, gain Naniwa Gusto on Heat activation |
72 Yata Kagami | |
![]() | Yata Kagami ![]() ![]() ![]() ![]() M,M/16,22 ![]() ![]() ![]() to directly shift to crouching state, can hold second hit [chip damage on block] |
73 Higata no Kagami > Naniwa Gusto | |
![]() | Higata no Kagami > Naniwa Gusto ![]() ![]() ![]() ![]() M,M,Sp/16,25 ![]() ![]() ![]() to directly shift to crouching state, gain Naniwa Gusto on hit |
74 Matoi Hiragi | |
![]() | Matoi Hiragi ![]() ![]() ![]() ![]() M/23 |
75 Leaping Spin Kick | |
![]() | Leaping Spin Kick ![]() ![]() ![]() H[JS]/23 |
76 Tenjin Upward Strike | |
![]() | Tenjin Upward Strike ![]() ![]() ![]() ![]() M/20(4) Chip damage on block, power up during Naniwa |
77 Ame-no-Uzume | |
![]() | Ame-no-Uzume ![]() ![]() ![]() ![]() M[JS]/32(9) Or ![]() , chip damage on block |
78 Aizen Swing | |
![]() | Aizen Swing ![]() ![]() ![]() ![]() ![]() ![]() H/27(5) Chip damage on block, power up during Naniwa |
Special Move
79 Ki Charge | |
![]() | Ki Charge ![]() Sp/- Increases damage of 1st hit during effect, cannot block [attacks taken will count as counter hit] |
80 Naniwa Ultimate Tackle | |
![]() | Naniwa Ultimate Tackle ![]() ![]() Sp,Mid[Th]/0 Throw escape ![]() |
81 Eternal Punishment | |
![]() | Eternal Punishment During Naniwa Ultimate Tackle ![]() ![]() ![]() ![]() Follow-up Throw/0,5,5,5,15 Cannot throw escape |
Naniwa Gusto
82 Demon Slayer Vigil | |
![]() | Demon Slayer Vigil ![]() During Naniwa Gusto ![]() on hit or block ![]() M,M/10,15(4) Consumes Naniwa Gusto [during Heat, partially uses remaining Heat time], chip damage on block |
83 Sumiyoshi Festival Plunge | |
![]() | Sumiyoshi Festival Plunge During Naniwa Gusto ![]() ![]() M[JS]/33(13) Consumes Naniwa Gusto [during Heat, partially uses remaining Heat time], chip damage on block |
84 Ikutama Festival Bash | |
![]() | Ikutama Festival Bash During Naniwa Gusto ![]() ![]() ![]() H,M/12,24(4) Has good left sidestep tracking, ![]() ![]() to cancel and shift to crouching state, consumes Naniwa Gusto [during Heat, partially uses remaining Heat time], chip damage on block |
85 Tenjin Festival Upward Strike | |
![]() | Tenjin Festival Upward Strike ![]() During Naniwa Gusto ![]() ![]() ![]() M/24(7) Consumes Naniwa Gusto [during Heat, partially uses remaining Heat time], chip damage on block |
86 Aizen Festival Swing | |
![]() | Aizen Festival Swing ![]() ![]() During Naniwa Gusto ![]() ![]() ![]() ![]() H/30(9) Consumes Naniwa Gusto [during Heat, partially uses remaining Heat time], chip damage on block |
While Rising
87 Shikeitai | |
![]() | Shikeitai While rising ![]() ![]() M,H/12,20 |
88 Kohaku | |
![]() | Kohaku While rising ![]() ![]() M,H[HTh]/18,12 Shift to Destabilizer during front hit on ground |
89 Moon Scent | |
![]() | Moon Scent ![]() While rising ![]() M/20 |
90 Toe Smash | |
![]() | Toe Smash While rising ![]() M/15 |
91 Sudare Nagashi | |
![]() | Sudare Nagashi While rising ![]() M/20 While rising ![]() to cancel and shift to crouching state |
While Crouching
92 Twin Cloud Kicks | |
![]() | Twin Cloud Kicks While crouching ![]() ![]() MM[JS],MM[JS]/10,10,10,10 While crouching ![]() to directly shift to crouching state |
93 Grace | |
![]() | Grace While crouching ![]() ![]() L[CS]/10 |
94 Minazuki | |
![]() | Minazuki While crouching ![]() ![]() M/20 Can hold [chip damage on block] |
10Hit Combo
95 10 Hit Combo 1 | |
![]() | 10 Hit Combo 1 While rising ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,M,H,M,L-Sp,M,L,M[JS],M[JS]/18,10,8,8,6,5,7,7,25,25 |
96 10 Hit Combo 2 | |
![]() | 10 Hit Combo 2 While rising ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,M,H,M,L-Sp,H,H,L[JS],H[JS]/18,10,8,8,6,7,5,6,5,24 |
97 10 Hit Combo 3 | |
![]() | 10 Hit Combo 3 While rising ![]() ![]() ![]() ![]() M,H,M,M/18,10,8,10 |
Sidestep
98 Mist Palm Thrust | |
![]() | Mist Palm Thrust ![]() During sidestep ![]() M/21 Gain Naniwa Gusto on Heat activation |
99 Camellia | |
![]() | Camellia During sidestep ![]() H/18 |
While Down
100 [Common Action] Side Roll | |
![]() | [Common Action] Side Roll While down ![]() Sp/- Or ![]() , ![]() [or ![]() ![]() ] to shift to downed without getting up |
101 [Common Action] Wake-Up Low Kick | |
![]() | [Common Action] Wake-Up Low Kick While down ![]() L[CS]/8 Or while rolling to side or while rolling forward ![]() |
102 [Common Action] Wake-Up Mid Kick | |
![]() | [Common Action] Wake-Up Mid Kick While down ![]() M/8 Or while rolling to side or while rolling forward ![]() |
103 [Common Action] Spring Attack | |
![]() | [Common Action] Spring Attack While down and facing up ![]() M[JS]/15 Or while rolling to side ![]() |
104 [Common Action] Recovery Kick | |
![]() | [Common Action] Recovery Kick While down and facing up ![]() ![]() L[CS]/5 Or ![]() ![]() |
105 [Common Action] Wake Up [Backward] | |
![]() | [Common Action] Wake Up [Backward] While down ![]() Sp/- |
106 [Common Action] Stand Up | |
![]() | [Common Action] Stand Up While down ![]() Sp/- Or ![]() |
107 [Common Action] Forward Roll | |
![]() | [Common Action] Forward Roll While down and facing up ![]() Sp/- |
108 [Common Action] Wake-Up Cross Chop | |
![]() | [Common Action] Wake-Up Cross Chop While rolling forward ![]() M[JS]/15 |
Throws
109 Aiki Nage | |
![]() | Aiki Nage ![]() Approach opponent ![]() High[Th]/35 Throw escape [or ] |
110 Katanuki | |
![]() | Katanuki ![]() Approach opponent ![]() High[Th]/35 Throw escape [or ] |
111 Cloud Taste | |
![]() | Cloud Taste ![]() Approach opponent from left side [or ]High[Th]/40 Throw escape ![]() |
112 Wind Wheel | |
![]() | Wind Wheel ![]() Approach opponent from right side [or ]High[Th]/40 Throw escape ![]() |
113 Twisted Limbs | |
![]() | Twisted Limbs ![]() Approach opponent from behind [or ]High[Th]/50 Cannot throw escape |
114 Destabilizer | |
![]() | Destabilizer Approach opponent ![]() [or ![]() ]High[Th]/0 Cannot throw escape |
115 Compulsory Reform | |
![]() | Compulsory Reform ![]() During Destabilizer ![]() Follow-up Throw,M/20(6) Chip damage on block, gain Naniwa Gusto on Heat activation |
116 Inescapable Tirade | |
![]() | Inescapable Tirade During Destabilizer ![]() Follow-up Throw,L/19 |
117 White Mountain | |
![]() | White Mountain Approach opponent ![]() ![]() High[Th]/40 Throw escape ![]() |
118 Cherry Blossom | |
![]() | Cherry Blossom Approach opponent ![]() ![]() High[Th]/40 Throw escape ![]() |
119 Falling Rain | |
![]() | Falling Rain While crouching ![]() ![]() High[Th]/15,30 Throw escape ![]() |
Attack Reversal
120 Attack Reversal | |
![]() | Attack Reversal Time with opponent attack ![]() [or ![]() ]Reversal[H&M]/25 Can hold |
121 Low Parry | |
![]() | Low Parry ![]() Time with opponent low attack ![]() Parry[Low]/- |





to cancel and shift to crouching state






[or RB], additional chip damage on block
]











or 
during hit
on hit 






to cancel, with chip damage on block, hold at last step to power up
















to cancel and shift to crouching state





























































































