TEKKEN8 Lee Chaolan Main Techniques
TEKKEN8 Lee Chaolan Main Techniques Season1
・TEKKEN8 TOP
Main Techniques video
Main Techniques Moves
1.Heat activation / Heat Dash can be activated / Quick attack
| Explanation | Note |
|---|---|
| df+4,4 |

2.Heat activation / Heat Dash can be activated / Effective on opponents using a high or mid attack
| Explanation | Note |
|---|---|
| b+3+4 |

3.Heat activation / Heat Dash can be activated / Can approach from a distance
| Explanation | Note |
|---|---|
| ff+3 |

4.Combo starter / Can move first on block
| Explanation | Note |
|---|---|
| During Heat ff+3,~f | Increased chip damage on block as effect of Heat Dash |

5.Recommended combo
| Explanation | Note |
|---|---|
| During Heat ff+3,~f(HD)→f+4,1 T!→f+2,1 | Combos that use Heat Dash |

6.Effective on opponents using Standing Block / Heavy damage
| Explanation | Note |
|---|---|
| During Heat 2+3 | Heat Smash |

7.Effective on opponents using Standing Block / Can still be performed without perfect frame input
| Explanation | Note |
|---|---|
| During Heat 【3,3】,4 | Effects during Heat 〔unique〕 |

8.Heavy chip damage / Can still be performed without perfect frame input
| Explanation | Note |
|---|---|
| During Heat f+4,1 | Effects during Heat 〔unique〕 |

9.Can approach from a distance / Heavy chip damage / Can still be performed without perfect frame input
| Explanation | Note |
|---|---|
| During Heat ff+2 | Effects during Heat 〔unique〕 |

10.Combo starter / Few openings
| Explanation | Note |
|---|---|
| df+2 |

11.Combo starter / Effective on crouching opponents / Effective on opponents using a low attack
| Explanation | Note |
|---|---|
| uf+4 | Jump Status |

12.Recommended combo
| Explanation | Note |
|---|---|
| uf+4→f+4,1 T!→ff+3 |

13.Few openings / Heavy damage on counter hit
| Explanation | Note |
|---|---|
| b+4 |

14.Recommended combo
| Explanation | Note |
|---|---|
| b+4〔CH〕→f+4,1 T!→f+2,1 |

15.Effective on opponents using sidestep
| Explanation | Note |
|---|---|
| 1+2 |

16.Effective on opponents using Standing Block / Quick attack
| Explanation | Note |
|---|---|
| b+3,3 |

17.Effective on opponents using a high or mid attack after a hit
| Explanation | Note |
|---|---|
| d+3,4〔Hit〕→during Hitman 3 |

18.Effective on opponents using a low attack after a hit / Heat activation / Heat Dash can be activated
| Explanation | Note |
|---|---|
| d+3,4〔Hit〕→during Hitman u3 | Jump Status |

19.Multi-hit sequence / Heat activation / Heat Dash can be activated
| Explanation | Note |
|---|---|
| d+2〔CH〕→df+4,4 |

