TEKKEN8 Marshall Law Main Techniques
TEKKEN8 Marshall Law Main Techniques Season1
・TEKKEN8 TOP
Main Techniques video
Main Techniques Moves
1.Heat activation / Heat Dash can be activated / Effective on opponents using a high or mid attack
| Explanation | Note |
|---|---|
| ff+3 |

2.Heat activation / Heat Dash can be activated / Heavy damage on counter hit
| Explanation | Note |
|---|---|
| 1,1,1 | Third attack hits when first attack is a counter hit |

3.Heat activation / Heat Dash can be activated / Effective on opponents using a low attack
| Explanation | Note |
|---|---|
| uf+3 | Jump Status |

4.Combo starter / Can move first on block
| Explanation | Note |
|---|---|
| During Heat uf+3,~f | Increased chip damage on block as effect of Heat Dash |

5.Recommended combo
| Explanation | Note |
|---|---|
| During Heat uf+3,~f(HD)→~uf+4,3 T!→ff+3 | Combos that use Heat Dash |

6.Heavy damage / Effective on opponents using Standing Block
| Explanation | Note |
|---|---|
| During Heat 2+3〔Block〕→during Dragon Charge df+3 | Heat Smash / Attack sequence using Dragon Charge |

7.Long reach / Quick attack / Combo starter
| Explanation | Note |
|---|---|
| During Heat 1+2 | Effects during Heat 〔unique〕 |

8.Combo starter / Few openings
| Explanation | Note |
|---|---|
| df+2 |

9.Recommended combo
| Explanation | Note |
|---|---|
| df+2→b+2,1 T!→3+4,4 |

10.Combo starter / Effective on crouching opponents / Effective on opponents using a low attack
| Explanation | Note |
|---|---|
| ~uf+4,3 | Jump Status |

11.Recommended combo
| Explanation | Note |
|---|---|
| ~uf+4,3 T!→ff+2,1,3 |

12.Effective on opponents using Standing Block / Few openings / Can move first on hit
| Explanation | Note |
|---|---|
| db+3 |

13.Effective on opponents using Standing Block / Effective on opponents using sidestep / Effective on opponents using a high attack
| Explanation | Note |
|---|---|
| db+4,4 |

14.Effective on opponents using a high or mid attack
| Explanation | Note |
|---|---|
| b+1+2 |

15.Effective on opponents using sidestep
| Explanation | Note |
|---|---|
| b+4,3 |

16.Good for getting a counter hit on block / Heat activation / Heat Dash can be activated
| Explanation | Note |
|---|---|
| f+3,2.~f〔Block〕→during Dragon Charge 1→during Dragon Charge f+1 | Attack sequence using Dragon Charge |

17.Effective on opponents using Standing Block after a hit
| Explanation | Note |
|---|---|
| f+3,2.~f〔Hit〕→during Dragon Charge 4 | Attack sequence using Dragon Charge |

18.Effective on crouching opponents after a hit / Heat activation / Heat Dash can be activated
| Explanation | Note |
|---|---|
| f+3,2.~f〔Hit〕→during Dragon Charge f+3 | Attack sequence using Dragon Charge |

