Clive Main Techniques Season2

Tekken8 Clive Rosfield Main Techniques Season2

If you're just starting out with Clive in Tekken 8, these are the must-know moves. Featuring key pokes, combo starters, and reliable tools that are effective even at low ranks. Easy to learn, but powerful enough to build your fundamentals.

Main Techniques Video

Main Techniques Commands

Heat activation / Heat Dash can be activated / Quick attack

Command Note
1+2
Heat activation / Heat Dash can be activated / Quick attack

Heat activation / Heat Dash can be activated / Long reach

Command Note
f1+2
Heat activation / Heat Dash can be activated / Long reach

Heat activation / Heat Dash can be activated / Heavy damage on counter hit

Command Note
f2,2,2 Third attack hits when first attack is a counter hit
Heat activation / Heat Dash can be activated / Heavy damage on counter hit

Combo starter / Can move first on block

Command Note
During Heat f1+2,F Increased chip damage on block as an effect of Heat Dash
Combo starter / Can move first on block

Recommended combo

Command Note
During Heat f1+2,F[HD] → db2,1 T! → df1,2,1 Combo using Heat Dash
Recommended combo

Can move first on block / Recovers health

Command Note
During Heat 2+3 Heat Smash
Can move first on block / Recovers health

Quick attack / Heavy chip damage on block

Command Note
During Heat df1,1,1 Effect during Heat[unique]
Quick attack / Heavy chip damage on block

Combo starter / Effective on crouching opponents / Long reach

Command Note
df2
Combo starter / Effective on crouching opponents / Long reach

Recommended combo

Command Note
df2 hit on ground 2,2 T! → during Phoenix Shift 2,2 Combo using Phoenix Shift
Recommended combo

Effective on opponents using Standing Block / Long reach / Can move first on hit

Command Note
d1
Effective on opponents using Standing Block / Long reach / Can move first on hit

Effective on opponents using Standing Block / Heavy damage

Command Note
df3 on hit 1
Effective on opponents using Standing Block / Heavy damage

Effective on opponents using a high or mid attack

Command Note
b1+2
Effective on opponents using a high or mid attack

Effective on opponents using sidestep

Command Note
b1
Effective on opponents using sidestep

Recommended combo

Command Note
b1[Counter Hit] → db1+2,1 → during Updraft 2,2 T! → db2,1 Combo using Updraft
Recommended combo

Effective on opponents using Standing Block / Can approach from a distance

Command Note
f4 → during Phoenix Shift 3 on hit 2
Effective on opponents using Standing Block / Can approach from a distance

Effective on opponents using sidestep / Can move first on block

Command Note
f4 → during Phoenix Shift 3+4
Effective on opponents using sidestep / Can move first on block

Multi-hit sequence / Heat activation / Heat Dash can be activated

Command Note
b2,F[Hit] → during Phoenix Shift 1+2 Combo using Phoenix Shift
Multi-hit sequence / Heat activation / Heat Dash can be activated

Effective on opponents using an attack after blocking

Command Note
b2,F[Block] → during Phoenix Shift 2,1 Attack sequence using Phoenix Shift
Effective on opponents using an attack after blocking

Effective on opponents using an attack after blocking / Heat activation / Heat Dash can be activated

Command Note
4,4,4[Block] → during Phoenix Shift 4[Counter Hit] → while rising 1+2 Attack sequence using Phoenix Shift
Effective on opponents using an attack after blocking / Heat activation / Heat Dash can be activated
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