Heihachi Main Techniques Season2

Tekken8 Heihachi Mishima Main Techniques Season2

Heihachi is a no-nonsense character with sharp strikes and straightforward pressure. This article lists his essential core moves as introduced in the game, making it easy for beginners to get started with his toolkit.

Main Techniques Video

Main Techniques Commands

Heat activation / Heat Dash can be activated / Can approach from a distance

Command Note
ff1+2
Heat activation / Heat Dash can be activated / Can approach from a distance

Heat activation / Heat Dash can be activated / Effective on opponents using a high or mid attack

Command Note
b1+2
Heat activation / Heat Dash can be activated / Effective on opponents using a high or mid attack

Combo starter / Can move first on block

Command Note
During Heat ff1+2,F Increased chip damage on block as effect of Heat Dash
Combo starter / Can move first on block

Recommended combo

Command Note
During Heat ff1+2,F[HD] → b1,4 T! → uf1 Combos that use Heat Dash
Recommended combo

Heavy damage / Effective on opponents using an attack after blocking

Command Note
During Heat 2+3[Block] → during Thunder God's Kamae 1 Heat Smash / Attack sequence using Thunder God's Kamae
Heavy damage / Effective on opponents using an attack after blocking

Opens up the opponent’s block

Command Note
During Heat 2+3[Block] → during Thunder God's Kamae 2[Block] → 1,1,2 Heat Smash / Attack sequence using Thunder God's Kamae
Opens up the opponent’s block

Effective on opponents using sidestep / Heavy damage

Command Note
During Heat uf4 on hit or block 1
Effective on opponents using sidestep / Heavy damage

Combo starter / Effective on crouching opponents / Long reach

Command Note
ff2
Combo starter / Effective on crouching opponents / Long reach

Combo starter / Effective on crouching opponents / unpunishable on block

Command Note
ff3
Combo starter / Effective on crouching opponents / unpunishable on block

Recommended combo

Command Note
ff3 → 4 T! → uf1
Recommended combo

Combo starter / Few openings

Command Note
f,n,d,df2
Combo starter / Few openings

Recommended combo

Command Note
f,n,d,df2 → f3 → b1,4 T! → f,n,d,DF4,4,3
Recommended combo

Effective on opponents using Standing Block / Long reach / Can move first on hit

Command Note
db2
Effective on opponents using Standing Block / Long reach / Can move first on hit

Effective on opponents using a high or mid attack

Command Note
uf1
Effective on opponents using a high or mid attack

Quick attack / Heavy chip damage on block / Can move first on block

Command Note
df1,2 hold
Quick attack / Heavy chip damage on block / Can move first on block

Multi-hit sequence / Heat activation / Heat Dash can be activated

Command Note
f3,D[Hit] → during Wind God's Kamae 1,1 Combo using Wind God's Kamae
Multi-hit sequence / Heat activation / Heat Dash can be activated

Effective on opponents using a high attack after blocking

Command Note
f3,D[Block] → during Wind God's Kamae 1+2 Attack sequence using Wind God's Kamae
Effective on opponents using a high attack after blocking

Can move first on block / Shifts to powered up state

Command Note
[Only once per match]With 3 Ultimate Count 1+4 Activates Warrior Instinct, creates recoverable health, has reversal break effect, cannot K.O.
Can move first on block / Shifts to powered up state

Combo starter / Effective on crouching opponents / Can move first on block

Command Note
With Warrior Instinct ff3
Combo starter / Effective on crouching opponents / Can move first on block

Quick attack / Heavy damage

Command Note
With Warrior Instinct 1,b2,2 Third attack hits when first attack is a counter hit
Quick attack / Heavy damage
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