Lidia Main Techniques Season2

Tekken8 Lidia Sobiesk Main Techniques Season2

This guide features beginner-friendly key moves for Lidia in TEKKEN 8. Easy to learn and effective in real matches, these tools help you play confidently even if you’re just getting started.

Main Techniques Video

Main Techniques Commands

Heat activation / Heat Dash can be activated / Few openings

Command Note
b1
Heat activation / Heat Dash can be activated / Few openings

Heat activation / Heat Dash can be activated / Quick attack

Command Note
f1+2,3,1+2
Heat activation / Heat Dash can be activated / Quick attack

Combo starter / Can move first on block

Command Note
During Heat b1,F Increased chip damage on block as an effect of Heat Dash
Combo starter / Can move first on block

Recommended combo

Command Note
During Heat b1,F[HD] → f4,3,4 T! → ff4,3 Combos that use Heat Dash
Recommended combo

Effective on opponents using an attack after blocking

Command Note
During Heat 2+3[Block] → during Heaven and Earth 2 Heat Smash / Attack sequence using Heaven and Earth
Effective on opponents using an attack after blocking

Effective on opponents using Standing Block / Heavy damage

Command Note
During Heat 2+3[Block] → during Heaven and Earth 1+2 Heat Smash / Attack sequence using Heaven and Earth
Effective on opponents using Standing Block / Heavy damage

Combo starter / Effective on crouching opponents

Command Note
ff3 Jump Status
Combo starter / Effective on crouching opponents

Recommended combo

Command Note
ff3 → df4,2 T! → 1+2
Recommended combo

Effective on opponents using Standing Block / Heavy damage on counter hit

Command Note
d3,1,2 Third attack hits when first attack is a counter hit
Effective on opponents using Standing Block / Heavy damage on counter hit

Effective on opponents using sidestep

Command Note
b4
Effective on opponents using sidestep

Effective on opponents using a high or mid attack

Command Note
b1+2
Effective on opponents using a high or mid attack

Can approach from a distance / Heavy chip damage on block / Can move first on block

Command Note
fff1
Can approach from a distance / Heavy chip damage on block / Can move first on block

Effective on opponents using Standing Block after a hit

Command Note
1,2,2[Hit] → during Cat Stance 4[Hit] → during Stalking Wolf Stance 4 Attack sequence using Cat Stance and Stalking Wolf Stance
Effective on opponents using Standing Block after a hit

Effective on crouching opponents after a hit

Command Note
1,2,2[Hit] → during Cat Stance 1 Attack sequence using Cat Stance
Effective on crouching opponents after a hit

Effective on opponents using Standing Block / Long reach

Command Note
db4
Effective on opponents using Standing Block / Long reach

Effective on opponents using an attack after a hit

Command Note
db3[Hit] → during Horse Stance 2 Attack sequence using Horse Stance
Effective on opponents using an attack after a hit

Effective on opponents using Standing Block after a hit

Command Note
db3[Hit] → during Horse Stance 4[Block] → during Stalking Wolf Stance 4 Attack sequence using Horse Stance and Stalking Wolf Stance
Effective on opponents using Standing Block after a hit

Effective on opponents using an attack after blocking

Command Note
f3+4 → during Horse Stance 4[Block] → during Stalking Wolf Stance 2 Attack sequence using Horse Stance and Stalking Wolf Stance
Effective on opponents using an attack after blocking

Effective on opponents using a high or mid attack after blocking

Command Note
ff2[Block] → during Horse Stance 1 Attack sequence using Horse Stance
Effective on opponents using a high or mid attack after blocking

Can approach from a distance / Quick attack / Heavy damage

Command Note
During Heat ff2[Hit] → during Horse Stance 2 Combo using Horse Stance
Can approach from a distance / Quick attack / Heavy damage
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