Eddy Main Techniques Season2

Tekken8 Eddy Gordo Main Techniques Season2

A list of essential beginner moves for Eddy in TEKKEN 8. Featuring easy-to-use strings and key attacks that help you get into the flow of his rhythm-based style. Great for learning how to play effectively from the start.

Main Techniques Video

Main Techniques Commands

Heat activation / Heat Dash can be activated / Long reach

Command Note
f3+4
Heat activation / Heat Dash can be activated / Long reach

Combo starter / Can move first on block

Command Note
During Heat f3+4,F Increased chip damage on block as an effect of Heat Dash
Combo starter / Can move first on block

Recommended combo

Command Note
During Heat f3+4,F[HD] → df1,3 T! → db4,4 Combos that use Heat Dash
Recommended combo

Effective on opponents using an attack after blocking / Heavy damage on counter hit

Command Note
During Heat 3+4[Block] → During Bananeura 3,3,3 Effect during Heat[unique] / Attack sequence using Bananeira
Effective on opponents using an attack after blocking / Heavy damage on counter hit

Effective on opponents using an attack after blocking / Effective on opponents using Standing Block

Command Note
During Heat 2+3[Block] → During Negativa 3,3 Heat Smash/Attack sequence using Negativa
Effective on opponents using an attack after blocking / Effective on opponents using Standing Block

Combo starter / Effective on crouching opponents

Command Note
df3
Combo starter / Effective on crouching opponents

Recommended combo

Command Note
df3 → df1,3 T! → db4,4
Recommended combo

Effective on opponents using Standing Block / Long reach / Can move first on hit

Command Note
db3
Effective on opponents using Standing Block / Long reach / Can move first on hit

Effective on opponents using Standing Block / Few openings / Can move first on hit

Command Note
During sidestep 4
Effective on opponents using Standing Block / Few openings / Can move first on hit

Heavy damage / Heavy chip damage on block

Command Note
db4,4
Heavy damage / Heavy chip damage on block

Long reach / Heavy damage

Command Note
b2,4
Long reach / Heavy damage

Effective on opponents using sidestep / Heavy damage

Command Note
f3,4
Effective on opponents using sidestep / Heavy damage

Effective on opponents using a high or mid attack

Command Note
b3+4
Effective on opponents using a high or mid attack

Can approach from a distance / Heavy chip damage on block / Can move first on block

Command Note
fff3
Can approach from a distance / Heavy chip damage on block  / Can move first on block

Effective on opponents using Standing Block after a hit

Command Note
ff3[Hit] → During Negativa 3,3 Attack sequence using Negativa
Effective on opponents using Standing Block after a hit

Effective on opponents using an attack after a hit / Heat activation / Heat Dash can be activated

Command Note
f3[Hit] → During Negativa 4,3 Attack sequence using Negativa
Effective on opponents using an attack after a hit / Heat activation / Heat Dash can be activated

Multi-hit sequence / Heat activation

Command Note
ff3[Counret Hit] → During Negativa 1+3 Combo using Negativa
Multi-hit sequence / Heat activation

Effective on opponents using a high or mid attack after blocking

Command Note
3,3[Block] → During Bananeira 1+2 Attack sequence using Bananeira
Effective on opponents using a high or mid attack after blocking

Effective on opponents using Standing Block after a hit

Command Note
3,3[Hit] → While at Mandinga Level 1 or 2, during Baneneira 3+4 Attack sequence using Bananeira
Effective on opponents using Standing Block after a hit
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