Raven Main Techniques Season2

Tekken8 Raven Main Techniques Season2

New to Raven in Tekken 8? This guide introduces beginner-friendly moves featured in the game. Focused on practical tools that work well with Raven’s unique style, these moves help you stay effective in matches from the start.

Main Techniques Video

Main Techniques Commands

Heat activation / Heat Dash can be activated / Quick attack

Command Note
1+2
Heat activation / Heat Dash can be activated / Quick attack

Heat activation / Heat Dash can be activated / Long reach

Command Note
3+4 → during Soulzone 2
Heat activation / Heat Dash can be activated / Long reach

Combo starter / Can move first on block

Command Note
3+4 → with Heat activated during Soulzone 2,F Increased chip damage on block as effect of Heat Dash
Combo starter / Can move first on block

Recommended combo

Command Note
During Heat and Soulzone[3+4,etc.]2,F[HD] → b2,4,2 T! → 3,3,4 Combos that use Heat Dash
Recommended combo

Good for getting a counter hit on block

Command Note
During Heat 2+3[Block] → during Soulzone 2 Heat Smash / Attack sequence using Soulzone
Good for getting a counter hit on block

Effective on opponents using Standing Block after blocking

Command Note
During Heat 2+3[Block] → during Soulzone 4 Heat Smash / Attack sequence using Soulzone
Effective on opponents using Standing Block after blocking

Quick attack / Heavy chip damage

Command Note
During Heat df1 on hit or block 4 Effects during Heat[unique]
Quick attack / Heavy chip damage

Combo starter / Effective on crouching opponents

Command Note
df2,3
Combo starter / Effective on crouching opponents

Recommended combo

Command Note
df2,3 → b2,4,2 T! → f2,3
Recommended combo

Combo starter / Can approach from a distance

Command Note
ff3 Jump Status
Combo starter / Can approach from a distance

Recommended combo

Command Note
ff3 → db2,1 → b2,4,2 T! → ff4
Recommended combo

Effective on opponents using Standing Block / Can move first on hit

Command Note
db4
Effective on opponents using Standing Block / Can move first on hit

Effective on opponents using sidestep

Command Note
f3
Effective on opponents using sidestep

Effective on opponents using a high or mid attack

Command Note
f1+2
Effective on opponents using a high or mid attack

Effective on opponents using a high attack after blocking / Effective on opponents using Standing Block

Command Note
fff3[Block] → back facing opponent d3
Effective on opponents using a high attack after blocking / Effective on opponents using Standing Block

Good for getting a counter hit on block

Command Note
b1[Block] → during Soulzone 3 Attack sequence using Soulzone
Good for getting a counter hit on block

Can approach from a distance / Good for getting a counter hit on hit

Command Note
3+4 → during Soulzone 4[Hit] → while rising 4
Can approach from a distance / Good for getting a counter hit on hit

Can approach from a distance / Effective on opponents using Standing Block

Command Note
3+4 → during Soulzone 4[Hit] → while crouching df3+4
Can approach from a distance / Effective on opponents using Standing Block

Can approach from a distance / Effective on crouching opponents after a hit

Command Note
3+4 → during Soulzone 4[Hit] → while rising 3 on hit or block 2
Can approach from a distance / Effective on crouching opponents after a hit
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