Tekken8 Raven Main Techniques Season2
New to Raven in Tekken 8? This guide introduces beginner-friendly moves featured in the game. Focused on practical tools that work well with Raven’s unique style, these moves help you stay effective in matches from the start.
Main Techniques Video
Main Techniques Commands
Heat activation / Heat Dash can be activated / Quick attack
Heat activation / Heat Dash can be activated / Long reach
| Command |
Note |
| 3+4 → during Soulzone 2 |
|
Combo starter / Can move first on block
| Command |
Note |
| 3+4 → with Heat activated during Soulzone 2,F |
Increased chip damage on block as effect of Heat Dash |
Recommended combo
| Command |
Note |
| During Heat and Soulzone[3+4,etc.]2,F[HD] → b2,4,2 T! → 3,3,4 |
Combos that use Heat Dash |
Good for getting a counter hit on block
| Command |
Note |
| During Heat 2+3[Block] → during Soulzone 2 |
Heat Smash / Attack sequence using Soulzone |
Effective on opponents using Standing Block after blocking
| Command |
Note |
| During Heat 2+3[Block] → during Soulzone 4 |
Heat Smash / Attack sequence using Soulzone |
Quick attack / Heavy chip damage
| Command |
Note |
| During Heat df1 on hit or block 4 |
Effects during Heat[unique] |
Combo starter / Effective on crouching opponents
Recommended combo
| Command |
Note |
| df2,3 → b2,4,2 T! → f2,3 |
|
Combo starter / Can approach from a distance
| Command |
Note |
| ff3 |
Jump Status |
Recommended combo
| Command |
Note |
| ff3 → db2,1 → b2,4,2 T! → ff4 |
|
Effective on opponents using Standing Block / Can move first on hit
Effective on opponents using sidestep
Effective on opponents using a high or mid attack
Effective on opponents using a high attack after blocking / Effective on opponents using Standing Block
| Command |
Note |
| fff3[Block] → back facing opponent d3 |
|
Good for getting a counter hit on block
| Command |
Note |
| b1[Block] → during Soulzone 3 |
Attack sequence using Soulzone |
Can approach from a distance / Good for getting a counter hit on hit
| Command |
Note |
| 3+4 → during Soulzone 4[Hit] → while rising 4 |
|
Can approach from a distance / Effective on opponents using Standing Block
| Command |
Note |
| 3+4 → during Soulzone 4[Hit] → while crouching df3+4 |
|
Can approach from a distance / Effective on crouching opponents after a hit
| Command |
Note |
| 3+4 → during Soulzone 4[Hit] → while rising 3 on hit or block 2 |
|