Paul Main Techniques Season2

Tekken8 Paul Phoenix Main Techniques Season2

Paul is a fan-favorite character with straightforward, high-damage moves. This article lists his core techniques featured in the game, making it easy for beginners to understand which moves to rely on in battle.

Main Techniques Video

Main Techniques Commands

Heat activation / Heat Dash can be activated / Effective on opponents using sidestep

Command Note
f4
Heat activation / Heat Dash can be activated / Effective on opponents using sidestep

Heat activation / Heat Dash can be activated / Can approach from a distance / Can move first on block

Command Note
uf2
Heat activation / Heat Dash can be activated / Can approach from a distance / Can move first on block

Heat activation / Heat Dash can be activated / Heavy damage

Command Note
qcf2
Heat activation / Heat Dash can be activated / Heavy damage

Combo starter / Can move first on block

Command Note
During Heat qcf2,F Increased chip damage on block as effect of Heat Dash
Combo starter / Can move first on block

Recommended combo

Command Note
During Heat qcf2,F[HD] → b1,2 T! → ff2,1[Perfect] Combos that use Heat Dash
Recommended combo

Effective on opponents using Standing Block / Heavy damage

Command Note
During Heat 2+3 Heat Smash
Effective on opponents using Standing Block / Heavy damage

Opens up the opponent’s block

Command Note
During Heat d1,2 hold[Block] → d1+2 Effects during Heat[unique]
Opens up the opponent’s block

Combo starter / Few openings

Command Note
df2
Combo starter / Few openings

Recommended combo

Command Note
df2 → b1,2 T! → f4
Recommended combo

Combo starter / Effective on crouching opponents / Effective on opponents using a low attack

Command Note
uf3,4 Jump Status
Combo starter / Effective on crouching opponents / Effective on opponents using a low attack

Recommended combo

Command Note
uf3,4 → df1,B → during Sway 1+2 T! → 1+2
Recommended combo

Effective on opponents using Standing Block / Few openings / Can move first on hit

Command Note
b4
Effective on opponents using Standing Block / Few openings / Can move first on hit

Effective on opponents using Standing Block / Heavy damage

Command Note
d4,2,1+2
Effective on opponents using Standing Block / Heavy damage

Quick attack / Good for getting wall combos

Command Note
d1+2
Quick attack / Good for getting wall combos

Effective on opponents using a high or mid attack

Command Note
b1+2
Effective on opponents using a high or mid attack

Good for getting a counter hit on block

Command Note
f1+2[Block] → 4 f1+2 can move first on block
Good for getting a counter hit on block

Effective on opponents using a high attack after blocking

Command Note
df1,B[Block] → during Sway 1+2 Attack sequence using Sway
Effective on opponents using a high attack after blocking

Can move first on block

Command Note
df1,B[Block] → during Sway 4 Attack sequence using Sway
Can move first on block
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