Tekken8 Panda Main Techniques Season2
Panda is a unique character with quirky movement and strong hitboxes. This beginner-friendly guide focuses on simple yet effective moves that help you get comfortable with Panda’s playstyle—ideal for both offense and defense.
Main Techniques Video
Main Techniques Commands
Heat activation / Heat Dash can be activated / Effective on opponents using sidestep
Heat activation / Heat Dash can be activated / Quick attack
Combo starter / Can move first on block
| Command |
Note |
| During Heat b1+2,F |
Increased chip damage on block as effect of Heat Dash |
Recommended combo
| Command |
Note |
| During Heat b1+2,F[HD] → b2,2,1 T! → b2,1,1+2 |
Combos that use Heat Dash |
Effective on opponents using Standing Block after blocking
| Command |
Note |
| During Heat 2+3,F[Block] → during Bear Roll 3 |
Heat Smash |
Heavy chip damage / Can move first on block
| Command |
Note |
| During Heat db1,2 hold |
Effects during Heat[unique] |
Opens up the opponent’s block
| Command |
Note |
| During Heat ff1+2,F[HD] → during Bear Roll 1[Block] → f2,1 |
Effects during Heat[unique] / Attack sequence using Bear Roll |
Effective on opponents using Standing Block after blocking
| Command |
Note |
| During Heat uf3+4[Block] → during Bear Sit 2 |
Effects during Heat[unique] / Attack sequence using Bear Sit |
Combo starter / Effective on crouching opponents / Effective on opponents using a low attack
| Command |
Note |
| uf3 |
Jump Status |
Recommended combo
| Command |
Note |
| uf3 → b2,2,1 T! → b2,1,1+2 |
|
Combo starter / Can approach from a distance
Quick attack / Heavy chip damage
Effective on opponents using Standing Block / Quick attack
Effective on opponents using Standing Block / Heavy damage
Effective on opponents using sidestep
Effective on opponents using a high or mid attack
Effective on opponents using an attack after blocking
| Command |
Note |
| fff12,D[Block] → during Hunting 1,2 |
Attack sequence using Hunting |
Effective on opponents using Standing Block after blocking
| Command |
Note |
| fff1+2,D[Block] → during Hunting f1+2 |
Attack sequence using Hunting |