Panda Main Techniques Season2

Tekken8 Panda Main Techniques Season2

Panda is a unique character with quirky movement and strong hitboxes. This beginner-friendly guide focuses on simple yet effective moves that help you get comfortable with Panda’s playstyle—ideal for both offense and defense.

Main Techniques Video

Main Techniques Commands

Heat activation / Heat Dash can be activated / Effective on opponents using sidestep

Command Note
b1+2
Heat activation / Heat Dash can be activated / Effective on opponents using sidestep

Heat activation / Heat Dash can be activated / Quick attack

Command Note
1+2
Heat activation / Heat Dash can be activated / Quick attack

Combo starter / Can move first on block

Command Note
During Heat b1+2,F Increased chip damage on block as effect of Heat Dash
Combo starter / Can move first on block

Recommended combo

Command Note
During Heat b1+2,F[HD] → b2,2,1 T! → b2,1,1+2 Combos that use Heat Dash
Recommended combo

Effective on opponents using Standing Block after blocking

Command Note
During Heat 2+3,F[Block] → during Bear Roll 3 Heat Smash
Effective on opponents using Standing Block after blocking

Heavy chip damage / Can move first on block

Command Note
During Heat db1,2 hold Effects during Heat[unique]
Heavy chip damage / Can move first on block

Opens up the opponent’s block

Command Note
During Heat ff1+2,F[HD] → during Bear Roll 1[Block] → f2,1 Effects during Heat[unique] / Attack sequence using Bear Roll
Opens up the opponent’s block

Effective on opponents using Standing Block after blocking

Command Note
During Heat uf3+4[Block] → during Bear Sit 2 Effects during Heat[unique] / Attack sequence using Bear Sit
Effective on opponents using Standing Block after blocking

Combo starter / Effective on crouching opponents / Effective on opponents using a low attack

Command Note
uf3 Jump Status
Combo starter / Effective on crouching opponents / Effective on opponents using a low attack

Recommended combo

Command Note
uf3 → b2,2,1 T! → b2,1,1+2
Recommended combo

Combo starter / Can approach from a distance

Command Note
ff2
Combo starter / Can approach from a distance

Quick attack / Heavy chip damage

Command Note
1,2
Quick attack / Heavy chip damage

Effective on opponents using Standing Block / Quick attack

Command Note
db2
Effective on opponents using Standing Block / Quick attack

Effective on opponents using Standing Block / Heavy damage

Command Note
db2+3
Effective on opponents using Standing Block / Heavy damage

Effective on opponents using sidestep

Command Note
uf2
Effective on opponents using sidestep

Effective on opponents using a high or mid attack

Command Note
b1
Effective on opponents using a high or mid attack

Effective on opponents using an attack after blocking

Command Note
fff12,D[Block] → during Hunting 1,2 Attack sequence using Hunting
Effective on opponents using an attack after blocking

Effective on opponents using Standing Block after blocking

Command Note
fff1+2,D[Block] → during Hunting f1+2 Attack sequence using Hunting
Effective on opponents using Standing Block after blocking
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