Nina Main Techniques Season2

Tekken8 Nina Williams Main Techniques Season2

Nina excels with quick movements and versatile strings. This guide highlights her essential moves that are easy to use and perfect for beginners—covering pressure tools and reliable punishes to help you get started.

Main Techniques Video

Main Techniques Commands

Heat activation / Heat Dash can be activated / Quick attack

Command Note
db1+2
Heat activation / Heat Dash can be activated / Quick attack

Heat activation / Heat Dash can be activated / Can approach from a distance / Effective on opponents using a low attack

Command Note
f4,2 Jump Status
Heat activation / Heat Dash can be activated / Can approach from a distance / Effective on opponents using a low attack

Heat activation / Heat Dash can be activated / Can approach from a distance / Few openings

Command Note
qcF2
Heat activation / Heat Dash can be activated / Can approach from a distance / Few openings

Combo starter / Can move first on block

Command Note
During Heat f4,2,F Increased chip damage on block as effect of Heat Dash
Combo starter / Can move first on block

Recommended combo

Command Note
During Heat f4,2,F[HD] → df3,2,3 T! → f1+2 Combos that use Heat Dash
Recommended combo

Good for getting a counter hit on block

Command Note
During Heat 2+3,F[Block] → during Ducking Step F1 Heat Smash / Attack sequence using Ducking Step
Good for getting a counter hit on block

Heavy damage / Erases opponent’s recoverable health

Command Note
During Heat b1+2 Effects during Heat[unique]
Heavy damage / Erases opponent’s recoverable health

Quick attack / Heavy chip damage

Command Note
1,2,1,1+2
Quick attack / Heavy chip damage

Effective on crouching opponents after blocking

Command Note
1,2,1+2
Effective on crouching opponents after blocking

Combo starter / Few openings

Command Note
df2
Combo starter / Few openings

Recommended combo

Command Note
df2 → b1,4 T! → f1+2
Recommended combo

Combo starter / Effective on crouching opponents / Effective on opponents using a low attack

Command Note
uf1 Jump Status
Combo starter / Effective on crouching opponents / Effective on opponents using a low attack

Recommended combo

Command Note
uf1 → while rising 1 → db4,3 T! → ff1+2 hold
Recommended combo

Effective on opponents using Standing Block / Few openings / Can move first on hit

Command Note
db3
Effective on opponents using Standing Block / Few openings / Can move first on hit

Effective on opponents using Standing Block / Removes the opponent’s recoverable health

Command Note
Approach oppnent f1+3[Hit] → during Crab Hold 1
Effective on opponents using Standing Block / Removes the opponent’s recoverable health

Effective on opponents using a high or mid attack

Command Note
f1+2
Effective on opponents using a high or mid attack

Effective on opponents using sidestep

Command Note
1+2
Effective on opponents using sidestep

Effective on opponents using a high attack after blocking

Command Note
df1,2,F[Block] → during Ducking Step n,1+2 Attack sequence using Ducking Step
Effective on opponents using a high attack after blocking

Effective on opponents using Standing Block / Removes the opponent’s recoverable health

Command Note
df1,2,F[Block] → during Ducking Step F2+4 → during Back Hand Slap 1+2 Attack sequence using Ducking Step
Effective on opponents using Standing Block / Removes the opponent’s recoverable health
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