Leroy Main Techniques Season2

Tekken8 Leroy Smith Main Techniques Season2

This page features beginner-friendly moves for Leroy Smith in TEKKEN 8.It includes easy, practical options that are effective in real matches—from safe pokes to Heat-activating moves.Each move helps build a base for movement, pressure, and combos, making it easier to get started.Great for players who want to know what to try first without being overwhelmed.

Main Techniques Video

Main Techniques Commands

Heat activation / Heat Dash can be activated / Few openings

Command Note
d1+2
Heat activation / Heat Dash can be activated / Few openings

Heat activation / Heat Dash can be activated / Long reach

Command Note
f4,4
Heat activation / Heat Dash can be activated / Long reach

Combo starter / Can move first on block

Command Note
d1+2,F Increased chip damage on block as effect of Heat Dash
Combo starter / Can move first on block

Recommended combo

Command Note
During Heat d1+2,F[HD] → ff4,2 T! → uf3+4,1+2 Combos that use Heat Dash
Recommended combo

Effective on opponents using Standing Block / Heavy damage

Command Note
During Heat 2+3[Block] → during Hermit b3,2 Heat Smash / Attack sequence using Hermit
Effective on opponents using Standing Block / Heavy damage

Heavy damage / Heavy chip damage

Command Note
During Heat 1+2,1+2 Effects during Heat[unique]
Heavy damage / Heavy chip damage

Combo starter / Effective on crouching opponents / Effective on opponents using a low attack

Command Note
uf4 Jump Status
Combo starter / Effective on crouching opponents / Effective on opponents using a low attack

Recommended combo

Command Note
uf4 → db1,2 T! → ff4,2
Recommended combo

Combo starter / Effective on crouching opponents

Command Note
df2,1+2
Combo starter / Effective on crouching opponents

Recommended combo

Command Note
df2,1+2 → db1,2 T! → df3,1 → b3+4
Recommended combo

Effective on opponents using Standing Block / Effective on opponents using a high attack

Command Note
db4
Effective on opponents using Standing Block / Effective on opponents using a high attack

Effective on opponents using Standing Block / Recommended combo

Command Note
db2+3 → b3 → during Hermit 4,1+2
Effective on opponents using Standing Block / Recommended combo

Effective on opponents using a high or mid attack

Command Note
f1+2
Effective on opponents using a high or mid attack

Effective on opponents using sidestep

Command Note
b4
Effective on opponents using sidestep

Good for getting a counter hit on block

Command Note
uf2[Block] → 1,1,1+2,1 uf2 can move first on block
Good for getting a counter hit on block

Effective on opponents using an attack after a hit / Heat activation / Heat Dash can be activated

Command Note
d3,2[Hit] → during Hermit 1+2,1 Attack sequence using Hermit
Effective on opponents using an attack after a hit / Heat activation / Heat Dash can be activated

Effective on opponents using Standing Block

Command Note
d3,2[Hit] → during Hermit b3,2 Attack sequence using Hermit
Effective on opponents using Standing Block
タイトルとURLをコピーしました