Tekken8 Leo Main Techniques Season2
New to Leo in TEKKEN 8? Here's a beginner-friendly list of essential moves to help you get started. From fast jabs to mid-range pokes, these are the go-to tools for early success.
Main Techniques Video
Main Techniques Commands
Heat activation / Heat Dash can be activated / Long reach
Combo starter / Can move first on block
| Command |
Note |
| During Heat b2,1+2,F |
Increased chip damage on block as effect of Heat Dash |
Recommended combo
| Command |
Note |
| During Heat b2,1+2,F[HD] → f3+4 T! → ff2 |
Combos that use Heat Dash |
Effective on opponents using an attack after blocking
| Command |
Note |
| During Heat 2+3[Block] → during Lightning Glare b3,1,2 |
Heat Smash / Effects during Heat[unique] |
Effective on opponents using Standing Block
| Command |
Note |
| During Heat 2+3[Block] → during Lightning Glare db4,1,1+2 |
Heat Smash / Effects during Heat[unique] |
Combo starter / Effective on crouching opponents
Recommended combo
| Command |
Note |
| df2 → uf1,1 T! → db2,4 |
|
Combo starter / Can approach from a distance
| Command |
Note |
| ff4,3 |
Jump Status |
Recommended combo / Can gain Lightning Glare
| Command |
Note |
| ff4,3 → f4 → during Jin Ji Du Li 3,4 T! → ff2 during hit 1+2 |
|
Effective on opponents using Standing Block
Effective on opponents using an attack after a hit
| Command |
Note |
| df2+3[Hit] → while rising 4,1+2 |
|
Effective on opponents using Standing Block
| Command |
Note |
| df2+3[Hit] → while crouching df3 |
|
Effective on opponents using a high or mid attack
Effective on opponents using sidestep
Heavy damage on counter hit / Can move first on block
Effective on opponents using an attack after blocking / Heat activation / Heat Dash can be activated
| Command |
Note |
| b1,4[Block] → during Jin Ji Du Li 1,2 |
Attack sequence using Jin Ji Du Li |
Effective on opponents using Standing Block
| Command |
Note |
| b1,4[Block] → during Jin Ji Du Li 4 |
Attack sequence using Jin Ji Du Li |
Multi-hit sequence / Heat activation / Heat Dash can be activated
| Command |
Note |
| b1+4[Counret Hit] → b2,1+2 |
|