Law Main Techniques Season2

Tekken8 Marshall Law Main Techniques Season2

This guide highlights the essential moves of Marshall Law in TEKKEN 8, perfect for beginners. Featuring fast and safe pokes, powerful Heat-activating attacks, and high-damage counter-hit tools, each move is explained with visuals and embedded video. Learn the go-to techniques to dominate neutral and pressure your opponents effectively. Mastering these core moves will give you a solid foundation to level up your Law gameplay.

Main Techniques Video

Main Techniques Commands

Heat activation / Heat Dash can be activated / Heavy damage on counter hit

Command Note
1,1,1 Third attack hits when first attack is a counter hit
Heat activation / Heat Dash can be activated / Heavy damage on counter hit

Heat activation / Heat Dash can be activated / Effective on opponents using a low attack

Command Note
uf3 Jump Status
Heat activation / Heat Dash can be activated / Effective on opponents using a low attack

Combo starter / Can move first on block

Command Note
During Heat uf3,F Increased chip damage on block as effect of Heat Dash
Combo starter / Can move first on block

Recommended combo

Command Note
During Heat uf3,F[HD] → UF4,3 T! → ff3 Combos that use Heat Dash
Recommended combo

Heavy damage / Effective on opponents using Standing Block

Command Note
During Heat 2+3[Block] → during Dragon Charge DF3 Heat Smash / Attack sequence using Dragon Charge
Heavy damage / Effective on opponents using Standing Block

Long reach / Quick attack / Combo starter

Command Note
During Heat 1+2 Effects during Heat[unique]
Long reach / Quick attack / Combo starter

Combo starter / Few openings

Command Note
df2
Combo starter / Few openings

Recommended combo

Command Note
df2 → b2,1 T! → 3+4,4
Recommended combo

Combo starter / Effective on crouching opponents / Effective on opponents using a low attack

Command Note
UF4,3 Jump Status
Combo starter / Effective on crouching opponents / Effective on opponents using a low attack

Recommended combo

Command Note
UF4,3 T! → ff2,1,3
Recommended combo

Effective on opponents using Standing Block / Few openings / Can move first on hit

Command Note
db3
Effective on opponents using Standing Block / Few openings / Can move first on hit

Effective on opponents using Standing Block / Effective on opponents using sidestep / Effective on opponents using a high attack

Command Note
db4,4
Effective on opponents using Standing Block / Effective on opponents using sidestep / Effective on opponents using a high attack

Effective on opponents using a high or mid attack

Command Note
b1+2
Effective on opponents using a high or mid attack

Effective on opponents using sidestep

Command Note
b4,3
Effective on opponents using sidestep

Good for getting a counter hit on block / Heat activation / Heat Dash can be activated

Command Note
f3,2,F[Block] → during Dragon Charge 1 → during Dragon Charge f1 Attack sequence using Dragon Charge
Good for getting a counter hit on block / Heat activation / Heat Dash can be activated

Effective on opponents using Standing Block after a hit

Command Note
f3,2,F[Hit] → during Dragon Charge 4 Attack sequence using Dragon Charge
Effective on opponents using Standing Block after a hit

Effective on crouching opponents after a hit / Heat activation / Heat Dash can be activated

Command Note
f3,2,F[Hit] → during Dragon Charge f3 Attack sequence using Dragon Charge
Effective on crouching opponents after a hit / Heat activation / Heat Dash can be activated
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