Tekken8 King Main Techniques Season2
Just getting started with King in Tekken 8? Here’s a selection of key moves that are great for beginners. These tools provide a strong mix of strikes and throws, helping you experience King’s signature style right away.
Main Techniques Video
Main Techniques Commands
Heat activation / Heat Dash can be activated / Long reach
| Command | Note |
|---|---|
| f2,1 |
Heat activation / Heat Dash can be activated / Can approach from a distance
| Command | Note |
|---|---|
| f2+3 |
Combo starter / Can move first on block
| Command | Note |
|---|---|
| During Heat f2,1,F | Increased chip damage on block as effect of Heat Dash |
Recommended combo
| Command | Note |
|---|---|
| During Heat f2,1,F[HD] → b3 T! → f2,1 | Combos that use Heat Dash |
Good for getting a counter hit on block
| Command | Note |
|---|---|
| During Heat 2+3[Block] → during Jaguar Sprint 1 | Heat Smash / Attack sequence using Jaguar Sprint |
Effective on opponents using Standing Block
| Command | Note |
|---|---|
| During Heat 2+3[Block] → during Jaguar Sprint 1+3[or 2+4] | Heat Smash / Attack sequence using Jaguar Sprint |
Effective on opponents using a high or mid attack / Can approach from a distance
| Command | Note |
|---|---|
| During Heat f3+4 → during Jaguar Sprint 1 | Effects during Heat[unique] |
Combo starter / Effective on crouching opponents / Effective on opponents using a low attack
| Command | Note |
|---|---|
| uf4 | Jump Status |
Recommended combo
| Command | Note |
|---|---|
| uf4 → approach airborne opponent 2+4 T! → f2,1 |
Combo starter / Effective on crouching opponents / Long reach
| Command | Note |
|---|---|
| While crouching df2 |
Recommended combo
| Command | Note |
|---|---|
| While crouching df2 → uf3+4 T! → approach airborne opponent during Jaguar Sprint 1+3 |
Effective on opponents using Standing Block / Effective on opponents using a high attack
| Command | Note |
|---|---|
| db3 |
Effective on opponents using a high or mid attack
| Command | Note |
|---|---|
| b3 |
Effective on opponents using sidestep
| Command | Note |
|---|---|
| f4 |
Long reach / Quick attack / Heavy damage on counter hit
| Command | Note |
|---|---|
| b1,2 |
Recommended combo
| Command | Note |
|---|---|
| b1[Counret Hit],2 T! → approach airborne opponent fff2+4 |
Effective on opponents using Standing Block / Can approach from a distance
| Command | Note |
|---|---|
| Approach opponent fff2+4 |
Effective on opponents using Standing Block / Heavy damage
| Command | Note |
|---|---|
| Approach opponent qcb1+2 |
Multi-hit sequence / Heat activation
| Command | Note |
|---|---|
| ff2[Hit] → d1+4 |
