Tekken8 Jun Kazama Main Techniques Season2
Jun Kazama is a defensive character with a strong neutral game. This guide introduces easy-to-use core moves that are great for beginners. From safe pokes to counter tools, these essentials will help you build a solid foundation.
Main Techniques Video
Main Techniques Commands
Heat activation / Heat Dash can be activated / Quick attack
Heat activation / Heat Dash can be activated / Can approach from a distance
| Command |
Note |
| f2,1+2 |
Deals self-damage[partially recoverable] |
Heat activation / Heat Dash can be activated / Can move first on block
| Command |
Note |
| During sidestep 4 |
|
Combo starter / Can move first on block
| Command |
Note |
| During Heat f2,1+2,F |
Increased chip damage on block as effect of Heat Dash |
Recommended combo
| Command |
Note |
| During Heat f2,1+2,F[HD] → f3,4 T! → ff2,3 |
Combos that use Heat Dash |
Quick attack / Long reach / Recovers health
| Command |
Note |
| During Heat 2+3 |
Heat Smash |
Effective on opponents using Standing Block / Heavy damage / Recovers health
| Command |
Note |
| During Heat and Genjitsu 2,1+2 |
Effects during Heat[unique] |
Can approach from a distance / Combo starter / Can be used without losing health
| Command |
Note |
| During Heat d1+2 |
Effects during Heat[unique] |
Combo starter / Effective on crouching opponents
Recommended combo
| Command |
Note |
| df2 → f3,4 T! → ff2,3 |
|
Combo starter / Effective on crouching opponents / Effective on opponents using a low attack
| Command |
Note |
| uf4,3 |
Inflicts damage on self[parially recoverable] / Jump Status |
Recommended combo
| Command |
Note |
| uf4,3 T! → during Miare F → during Genjitsu 4 → b2,1,4 |
|
Effective on opponents using Standing Block / Few openings / Can move first on hit
Effective on opponents using sidestep / Good for getting wall combos
Effective on opponents using a high or mid attack
Quick attack / Heavy damage
| Command |
Note |
| uf1 |
Deals self-damage[partially recoverable] |
Good for getting a counter hit on block
| Command |
Note |
| 1,2,2[Block] → during Izumo 1,1 |
Attack sequence using Izumo |
Effective on opponents using Standing Block
| Command |
Note |
| 1,2,2[Block] → during Izumo 4,1 |
Attack sequence using Izumo |
Effective on opponents using a high or mid attack after blocking
| Command |
Note |
| b2,1,F[Block] → during Genjitsu 2 |
Attack sequence using Genjitsu |
Good for getting a counter hit on block / Heat activation / Heat Dash can be activated
| Command |
Note |
| f4[Block] → 1+2 |
f4 can move first on block |