Jack-8 Main Techniques Season2

Tekken8 Jack-8 Main Techniques Season2

JACK-8 is a powerhouse in Tekken 8 with long reach and high damage. This guide highlights beginner-friendly core moves that help you control space and apply pressure. A great starting point for new players learning the basics of this heavy-hitter.

Main Techniques Video

Main Techniques Commands

Heat activation / Heat Dash can be activated / Long reach / Quick attack

Command Note
b1+2
Heat activation / Heat Dash can be activated / Long reach / Quick attack

Heat activation / Heat Dash can be activated / Long reach / Can move first on hit

Command Note
b2
Heat activation / Heat Dash can be activated / Long reach / Can move first on hit

Combo starter / Can move first on block

Command Note
During Heat b2,F Increased chip damage on block as effect of Heat Dash
Combo starter / Can move first on block

Recommended combo

Command Note
During Heat b2,F[HD] → df1,1 T! → b3,2,2 Combos that use Heat Dash
Recommended combo

Quick attack / Heavy damage

Command Note
During Heat 2+3 Heat Smash
Quick attack / Heavy damage

Opens up the opponent’s block

Command Note
With Heat activated during Gamma Howl 2[Block] → during Heat 2+3 Effects during Heat[unique]
Opens up the opponent’s block

Effective on opponents using sidestep / Effective on crouching opponents

Command Note
During Heat and Gamma Howl 1 Effects during Heat[unique]
Effective on opponents using sidestep / Effective on crouching opponents

Combo starter / Effective on crouching opponents

Command Note
df2
Combo starter / Effective on crouching opponents

Recommended combo

Command Note
df2 → df1,1 T! → → b3,2,2
Recommended combo

Combo starter / Effective on opponents using sidestep

Command Note
ff1+2
Combo starter / Effective on opponents using sidestep

Recommended combo

Command Note
ff1+2 → df1,1 T! → b3,2,2
Recommended combo

Effective on opponents using Standing Block / Quick attack

Command Note
db1
Effective on opponents using Standing Block / Quick attack

Effective on opponents using Standing Block / Heavy damage

Command Note
df1+4
Effective on opponents using Standing Block / Heavy damage

Effective on opponents using a high or mid attack

Command Note
ub1+2
Effective on opponents using a high or mid attack

Effective on opponents using a high or mid attack

Command Note
3+4 → during Gamma Howl 3+4
Effective on opponents using a high or mid attack

Effective on opponents using Standing Block after a hit

Command Note
ff1,D[Hit] → during Gamma Howl 1+2 Attack sequence using Gamma Howl
Effective on opponents using Standing Block after a hit

Effective on opponents using a high attack after blocking

Command Note
ff1,D[Block] → during Gamma Howl f1 Attack sequence using Gamma Howl
Effective on opponents using a high attack after blocking

Good for getting a counter hit on hit

Command Note
uf3[Hit] → during Gamma Howl f2 Attack sequence using Gamma Howl
Good for getting a counter hit on hit

Multi-hit sequence / Heat activation

Command Note
f3+4,D[Hit] → during Gamma Howl 2+4 Attack sequence using Gamma Howl
Multi-hit sequence / Heat activation
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