Steve Move List Ver.2.05.00

Move List

TEKKEN8 Steve Fox Move List

TEKKEN8 Steve Fox Move List
TEKKEN8 TOP


This is a full command list for Steve Fox in TEKKEN 8. From basic jabs to complex stance transitions like sway and duck, every move is presented with images and clear notes. Master his speed and rhythm to unleash Steve’s boxing potential in battle!

・Move List



TEKKEN8 Steve Move List

New Move / Heat System / Heat Moves / Rage Moves / n Command / f Command / df Command / d Command / db Command / b Command / ub u uf Command / ff Command / 10Hit Combo / Special Move / While Rising / While Crouching / Ducking Left / Ducking Right / Quick Spin / Ducking / Ducking In / Peekaboo / Swaying / Flicker Stance / Lion Heart / While Down / Throws / While opponent down / Attack Reversal / Two-Faced

New Move

012 Five Fox Fury
Five Fox Fury 
During Heat b1+2, 1+2
MHMHM/8,4,3,3,20(1*4,4)
Partially uses remaining Heat time, b1+2 1+2 B shift to Flicker Stance
056 Fox Fury
Fox Fury 
b1+2
MH/8,20
062 Dreadnought Uppercut
Dreadnought Uppercut 
u2
M[TJ]/14
Or during Flicker Stance u2
102 Swindler
Swindler 
During Ducking f2~1
M/17
108 Swindler
Swindler 
During Ducking In f2~1
M/17
112 Swindler
Swindler 
During Peekaboo 2~1
M/17
118 Swindler
Swindler 
During Peekaboo df1,2~1
M,M/12,17

Heat System

001 1. What can be done during Heat[general]
1. What can be done during Heat[general]
All moves will deal chip damage on block
Cannot K.O. with chip damage, chip damage turns into recoverable health gauge
002 2. What can be done during Heat[general]
2. What can be done during Heat[general]
A Heat Dash can be used when a Heat Engager hits or is blocked[after activation, Heat will end]
Until Heat Engager reaches the opponent F[or RB], additional chip damage on block
003 3. What can be done during Heat[general]
3. What can be done during Heat[general]
Heat Smash, a move that causes critical damage, can be activated[after activation, Heat will end]
During Heat RB [or 2+3]
004 4. What can be done during Heat[unique]
4. What can be done during Heat[unique]
Allows the use of Five Fox Fury, Ducking In Direct, and Two-Faced
b1+2 1+2, df3+4, during Ducking In 1+3[or 2+4]
005 5. What can be done during Heat[unique]
5. What can be done during Heat[unique]
Can parry high or mid attacks during Lion Heart
During Lion Heart, take high or mid attack from opponent

Heat Moves

006 Heat Burst
Heat Burst 
When Heat activation available 2+3
M[PC]/12(2)
Also possible during Peekaboo, Flicker Stance, and Lion Heart, partially uses remaining Heat time, 2+3 bb to cancel attack
007 Sonic Fang
Sonic Fang 
1+2
MM/7,21
008 Rocket Launcher
Rocket Launcher 
qcf1
M/21
qcf1,B shift to Flicker Stance[does not shift when using Heat Dash]
009 Eraser
Eraser 
fff2
M[TJ]/30(9)
Chip damage on block
010 Cyclone Punch
Cyclone Punch 
During Quick Spin[3+4,etc.]2
M/22
011 Vigilant Blow
Vigilant Blow 
During Lion Heart[ub3, etc.]1
M/21
012 Five Fox Fury
Five Fox Fury 
During Heat b1+2, 1+2
MHMHM/8,4,3,3,20(1*4,4)
Partially uses remaining Heat time, b1+2 1+2 B shift to Flicker Stance
013 Two-Faced
Two-Faced 
With Heat activated during Lion Heart, take high or mid attack from opponent
Parry[high&Mid],Throw-H/15
Shift to Two-Faced
014 Ducking In Direct
Ducking In Direct 
During Heat df3+4
Sp/-
Shift to Ducking In, also possible during Peekaboo, Flicker Stance, and Lion Heart, partially uses remaining Heat time, hold 3[or 4]B to shift to Swaying, U[or D]to shift to Ducking Left/Right, DB to cancel, has low parry effect
015 Two-Faced
Two-Faced 
During Heat and Ducking In 1+3[or 2+4]
Throw-H/-
Cannot throw escape
016 Dominion Rush
Dominion Rush 
During Two-Faced 1
Th/15
Throw escape 1, partially uses remaining Heat time
017 Debutante Ball
Debutante Ball 
During Two-Faced 2
Th/50
Throw escape 2, partially uses remaining Heat time
018 Bretwalda
Bretwalda 
During Heat 2+3
M,Th/50(1*7)
Heat Smash, also possible during Peekaboo, Flicker Stance, and Lion Heart, throw on hit, shift to Lion Heart on block [does not shift when B]

Rage Moves

019 Dear Land of Hope
Dear Land of Hope 
During Rage df1+2
M[PC],Th/55
Rage Art, erases opponent’s recoverable health on hit

Normal Moves

n Command

020 Double Jab
Double Jab 
1,1
H,H/5,7
Can shift to Ducking, Ducking Left/Right, or Swaying
021 Jab > Body Blow
Jab > Body Blow 
1,d1
H,M/5,15
1,d1,B to shift to Flicker Stance
022 Lightning Combo
Lightning Combo 
1,1,2
H,H,H/5,7,13
Can shift to Ducking, Ducking Left/Right, or Swaying
023 Double Jab > Body Blow
Double Jab > Body Blow 
1,1,d1
H,H,M/5,7,15
1,1,d1,B to shift to Flicker Stance
024 Left Right
Left Right 
1,2
H,H/5,10
Can shift to Ducking, Ducking Left/Right, or Swaying
025 British Edge Combo
British Edge Combo 
1,2,1,2
H,H,H,M/5,10,15,15
Can shift to Ducking, Ducking Left/Right, or Swaying from second to fourth hits, 1,2,1,F to shift to Peekaboo 1,2,1,B to Flicker Stance
026 British Edge Combo 2
British Edge Combo 2 
1,2,1,d2
H,H,H,L[TC]/5,10,15,19
027 Vanguard Rush
Vanguard Rush 
2,1,2
H,H,M/12,14,22
2,1,F to shift to Peekaboo, 2,1,B to shift to Flicker Stance
028 Cromwell Combination
Cromwell Combination 
2,2
H,M/12,17
029 Ducking Left
Ducking Left 
3
Sp/-
Shift to Ducking Left, hold 3,B to shift to Swaying, F to shift to Ducking, D to shift to Ducking Right
030 Ducking Right
Ducking Right 
4
Sp/-
Shift to Ducking Right, hold 4,B to shift to Swaying, F to shift to Ducking, U to shift to Ducking Left
031 Sonic Fang
Sonic Fang 
1+2
MM/7,21
Or while rising 1+2
032 Quick Spin
Quick Spin 
3+4
Sp/-
Shift to Quick Spin

f Command

033 Ducking Body Blow > Left Hook
Ducking Body Blow > Left Hook 
f2,1
M,H/11,12
f2,1,F to shift to Peekaboo, f2,1,B to shift to Flicker Stance
034 Ducking Psyche-out Body
Ducking Psyche-out Body 
f2,1~2
M,M/11,20
035 Conqueror Combination
Conqueror Combination 
f2,2,1+2
M,M,MMM/11,15,5,8,20
f2,2 to shift to Lion Heart[does not shift when B]
036 Ducking
Ducking 
f3[or f4]
Sp[TC]/-
Shift to Ducking, hold 3[or 4]B to shift to Swaying, U[or D] to shift to Ducking Left/Right, DB to cancel
037 Shotgun Combination
Shotgun Combination 
f1+2,2
MH,M/10,12,20
038 Peekaboo
Peekaboo 
f3+4
Sp/-
Shift to Peekaboo, can shift to Ducking, Ducking Left/Right, or Swaying, 3+4 to shift to Quick Spin

df Command

039 Left Uppercut
Left Uppercut 
df1
M/12
Can shift to Ducking, Ducking Left/Right, or Swaying
040 Uppercut Cross Combo
Uppercut Cross Combo 
df1,2
M,H/12,13
Can cancel second hit and shift to Ducking, Ducking Left/Right, or Swaying
041 Uppercut Psyche-out Hook
Uppercut Psyche-out Hook 
df12~1
M,H/12,20
df1,2~1,B to shift to Flicker Stance
042 Uppercut Psyche-out Body
Uppercut Psyche-out Body 
df12~2
M,M/12,20
043 Uppercut Psyche-out Left Right Combo
Uppercut Psyche-out Left Right Combo 
df1,【2,f1+2】
M,HH/12,8,12
Can shift to Ducking, Ducking Left/Right, or Swaying
044 Crescent Hook
Crescent Hook 
df2
M/10
Can shift to Ducking, Ducking Left/Right, or Swaying

d Command

045 Knee Blaster
Knee Blaster 
d1
L[TC]/12
046 Wildman Combo
Wildman Combo 
d2,1,2
L[TC],M,H/11,8,17
Can cancel from second hit and shift to Ducking, Ducking Left/Right, or Swaying

db Command

047 Knee Clipper
Knee Clipper 
db2
L[TC]/21
Or while crouching db2
048 Foot Stomp Right Hook
Foot Stomp Right Hook 
db3,2
L,H,Sp/10,10
Shift to Lion Heart[B to stay in place]
049 Stun Gun
Stun Gun 
db1+2
M[PC]/21
Absorb an attack to power up and deal more chip damage on block

b Command

050 Quick Hook
Quick Hook 
b1
H/10
b1,B to shift to Flicker Stance
051 Quick Draw
Quick Draw 
b1,2
H,H,Sp/10,17
Shift to Lion Heart[B to stay in place]
052 Swindler
Swindler 
b1,2~1
H,M/10,17
053 Frigate Combo
Frigate Combo 
b1,d2,1
H,L[TC],M/10,10,20
b1,d2,F to shift to Peekaboo
054 Body Bomb
Body Bomb 
b2
M/20
055 Swaying
Swaying 
b3[or b4]
Sp[TC]/-
Shift to Swaying, hold 3[or 4]F to shift to Ducking, U[or D]to shift to Ducking Left/Right
056 Fox Fury
Fox Fury 
b1+2
MH/8,20
057 Flicker Stance
Flicker Stance 
b3+4
Sp/-
Shift to Flicker Stance, can shift to Ducking, Ducking Left/Right, or Swaying

ub u uf Command

058 Bounty Hunter
Bounty Hunter 
ub2
H,Sp/17(5)
Chip damage on block, shift to Lion Heart[B to stay in place]
059 Swindler
Swindler 
ub2~1
M/17
060 Outfox
Outfox 
ub3
Sp/-
Shift to Lion Heart
061 Hellfire
Hellfire 
ub1+2
UA-M/70
062 Dreadnought Uppercut
Dreadnought Uppercut 
u2
M[TJ]/14
Or during Flicker Stance u2
063 Over the Top
Over the Top 
uf1
M[TJ]/18
Or during Flicker Stance uf1
064 Burst Hammer
Burst Hammer 
uf2
M[TJ]/20
Or during Flicker Stance uf2
065 Jump-in Foot Stomp Right Hook
Jump-in Foot Stomp Right Hook 
uf3,2
L[TJ],H,Sp/20,10
Or u3,2, shift to Lion Heart[B to stay in place]
066 Jumping Duck Kick
Jumping Duck Kick 
uf4
M[TJ]/20
Or u4

ff Command

067 Beat Down
Beat Down 
ff2
M/24
068 Rocket Launcher
Rocket Launcher 
qcf1
M/21
qcf1,B, shift to Flicker Stance[does not shift when using Heat Dash]
069 Low Cross Blaster
Low Cross Blaster 
qcf2
L[TC]/18
qcf2,F to shift to Peekaboo
070 Eraser
Eraser 
fff2
M[TJ]/30(9)
Chip damage on block
071 Sliding Low Punch
Sliding Low Punch 
While running[two steps or more]F1
L[TC]/23

10Hit Combo

072 10 Hit Combo 1
10 Hit Combo 1 
df1,2~f1+2,1,1,2,1,1,2,1,2
/12,8,12,7,8,8,8,10,5,6,22
073 10 Hit Combo 2
10 Hit Combo 2 
df1,2~f1+2,1,1,2,1,1,2,1,b2
/12,8,12,7,8,8,8,10,5,6,40

Special Move

074 Taunt
Taunt 
1+2+4
Sp/-
075 Ki Charge
Ki Charge 
1+2+3+4
Sp/-
Increases damage of 1st hit during effect, cannot block[attacks taken will count as counter hit]

While Rising

076 Eagle Jab
Eagle Jab 
While rising 1,1
M,H/12,7
Can shift to Ducking, Ducking Left/Right, or Swaying
077 Wildman
Wildman 
While rising 1,2
M,M/12,17
078 Nighthawk Combination
Nighthawk Combination 
While rising 2,2
M,M,Sp/17,15
Shift to Lion Heart[does not shift when B], from first hit can shift to Ducking, Ducking Left/Right, or Swaying

While Crouching

079 Finishing Blow
Finishing Blow 
While crouching df2
M/20

Stance

Ducking Left

080 Ducking Left
Ducking Left 
3, etc.
Sp/-
Shift to Ducking Left, hold 3,B to shift to Swaying, F to shift to Ducking, D to shift Ducking Right
081 Double Stinger
Double Stinger 
Ducking Left 1,1
M,M/14,22
During Ducking Left 1,B to shift to Flicker Stance
082 Bee Sting Combo
Bee Sting Combo 
Ducking Left 1,2
M,H,Sp/14,17
Shift to Lion Heart[B to stay in place]
083 Swindler
Swindler 
Ducking Left 1,2~1
M,M/14,17
084 Centurion Rush
Centurion Rush 
Ducking Left 1,f1,1
M,M,H/14,9,8
During Ducking Left 1,f1,1,B to shift to Flicker Stance
085 Right Shoulder Rush > Billy Club
Right Shoulder Rush > Billy Club 
Ducking Left 2,1
M,M/13,21
Ducking Left 2,F to shift to Peekaboo

Ducking Right

086 Ducking Right
Ducking Right 
4, etc.
Sp/-
Shift to Ducking Right, hold 4,B to shift to Swaying, F to shift to Ducking, U to shift Ducking Left
087 Hawk Swoop Combo
Hawk Swoop Combo 
Ducking Right 1,2
M,M,Sp/13,17
Shift to Lion Heart[does not shift when B], during Ducking Right 1,F to shift to Peekaboo
088 Swindler
Swindler 
Ducking Right 1,2~1
M,M/13,17
089 Gut Drill
Gut Drill 
Ducking Right 2
M/22

Quick Spin

090 Quick Spin
Quick Spin 
3+4, etc.
Sp/-
Shift to Quick Spin
091 Cyclone Punch
Cyclone Punch 
During Quick Spin 2
M/22
092 Cyclone Knee Clip
Cyclone Knee Clip 
During Quick Spin d2
L[TC]/17
093 Spin > Peekaboo
Spin > Peekaboo 
During Quick Spin F
Sp/-
Shift to Peekaboo
094 Cyclone Left[Right]
Cyclone Left[Right] 
During Quick Spin U[or D]
Sp/-
095 Double Cyclone Punch
Double Cyclone Punch 
During Quick Spin U[or D],1
M/34
096 Double Cyclone Knee Punch
Double Cyclone Knee Punch 
During Quick Spin U[or D],d1
L[TC]/30
097 Spin > Peekaboo
Spin > Peekaboo 
During Quick Spin U[or D],F
Sp/-

Ducking

098 Ducking
Ducking 
f3[or f4], etc.
Sp[TC]/-
Shift to Ducking, hold 3[or 4]B to shift to Swaying, U[or D]to shift to Ducking Left/Right, DB to cancel
099 Fox Hunt
Fox Hunt 
During Ducking 1
M/17
100 Skyscraper
Skyscraper 
During Ducking 2
M/15
101 Punisher
Punisher 
During Ducking f2
H,Sp/21(6)
Chip damage on block, shift to Lion Heart[B to stay in place]
102 Swindler
Swindler 
During Ducking f2~1
M/17
103 Gatling Gun
Gatling Gun 
During Ducking 1+2,1+2,1+2,1+2
MM*4/3*4,2*3,12

Ducking In

104 Ducking In
Ducking In 
f3 hold,F[or f4 hold,F]
Sp[TC]/-
Hold 3[or 4]B to shift to Swaying, U[or D]to shift to Ducking Left/Right, DB to cancel
105 Power Fox Hunt
Power Fox Hunt 
During Ducking In 1
M/21(8)
Chip damage on block
106 Power Skyscraper
Power Skyscraper 
During Ducking In 2
M/21(6)
Chip damage on block
107 Power Punisher
Power Punisher 
During Ducking In f2
H,Sp/28(11)
Chip damage on block, shift to Lion Heart[B to stay in place]
108 Swindler
Swindler 
During Ducking In f2~1
M/17

Peekaboo

109 Peekaboo
Peekaboo 
f3+4, etc.
Sp/-
Shift to Peekaboo, can shift to Ducking, Ducking Left/Right, or Swaying, 3+4 to shift to Quick Spin
110 Albion Combination
Albion Combination 
During Peekaboo 1,2,1
H,H,M,Sp/10,14,21
Shift to Peekaboo
111 Spite Hook
Spite Hook 
During Peekaboo 2
H[Parry-Punch-High&Mid],Sp/19(5)
Chip damage on block, shift to Lion Heart [does not shift with B], punch parry effect
112 Swindler
Swindler 
During Peekaboo 2~1
M/17
113 Ten Count
Ten Count 
During Peekaboo 1+2
Throw-H/45
Throw escape 1+2
114 Straight Punch Combination
Straight Punch Combination 
During Peekaboo f2,1
M,M/18,17
Stop mid-move to shift to Peekaboo
115 Nimrod Combination
Nimrod Combination 
During Peekaboo f1+2
HH/12,23
116 Argos Rush
Argos Rush 
During Peekaboo df1,1,2,1
M,M,M,M/12,14,12,20
Stop mid-move to shift to Peekaboo
117 Cross Cut
Cross Cut 
During Peekaboo df1,2
M,H,Sp/12,17
Shift to Lion Heart [does not shift with B], stop mid-move to shift to Peekaboo
118 Swindler
Swindler 
During Peekaboo df1,2~1
M,M/12,17
119 Cutting Elbow
Cutting Elbow 
During Peekaboo df2
M,Sp/16
Shift to Peekaboo
120 Patella Smash
Patella Smash 
During Peekaboo d1
L[TC],Sp/11
Or while crouching df1, shift to Peekaboo
121 Knuckle Plow
Knuckle Plow 
During Peekaboo d2
L[TC]/25
122 Lancaster Combination
Lancaster Combination 
During Peekaboo b1,1,2,1
M,H,M,M/15,10,12,21
During Peekaboo b1,1,2,1,B to shift to Flicker Stance
123 Swaying Hook
Swaying Hook 
During Peekaboo b2
M/25
124 Dreadnought Uppercut
Dreadnought Uppercut 
During Peekaboo uf2
M[TJ]/23
Or during Peekaboo u2

Swaying

125 Swaying
Swaying 
b3[or b4], etc.
Sp[TC]/-
Shift to Swaying, hold 3[or 4]F to shift to Ducking, U[or D]to shift to Ducking Left/Right
126 Billy Club
Billy Club 
During Swaying 1
M/26(10)
Chip damage on block
127 Snake Charmer
Snake Charmer 
During Swaying 2
M[TC]/30
128 Position Change
Position Change 
During Swaying 1+2
Throw-H/0 or 3
Throw escape1+2, during Swaying 1+2,B[or 1+2,U or 1+2,D] to throw in different direction

Flicker Stance

129 Flicker Stance
Flicker Stance 
b3+4, etc.
Sp/-
Shift to Flicker Stance, can shift to Ducking, Ducking Left/Right, or Swaying
130 Spiteful Combination
Spiteful Combination 
During Flicker Stance 1,1,1,2
H,H,H,M/14,8,8,22
From first or second hit 2 to shift into move, 1,B[or 1,1,B or 1,1,1,B]to shift to Flicker Stance, 1,3+4[or 1,1,3+4 or 1,1,1,3+4 ]to shift to Quick Spin
131 Tempest Combo
Tempest Combo 
During Flicker Stance 1,f1
H,M/14,17
132 Power Hook Combo
Power Hook Combo 
During Flicker Stance 1,d1[or u1]
H,H/14,23
Or during Flicker Stance 1,u1
133 Fly Swatter
Fly Swatter 
During Flicker Stance 2
M/21(6)
Chip damage on block
134 Griffin Throw
Griffin Throw 
During Flicker Stance 1+2
Throw-H/40
Throw escape 1+2
135 British Lancer
British Lancer 
During Flicker Stance b2
H[PC]/21
Absorb an attack to power up and deal more chip damage on block

Lion Heart

136 Lion Heart
Lion Heart 
ub3, etc.
Sp/-
Shift to Lion Heart, can shift to Ducking, Ducking Left/Right, or Swaying
137 Vigilant Blow
Vigilant Blow 
During Lion Heart 1
M/21
During Lion Heart 1 B to shift to Flicker Stance
138 Bloodhound
Bloodhound 
During Lion Heart 2
M/22
139 Swingfire Advance
Swingfire Advance 
During Lion Heart 1+2
H/24(9)
Chip damage on block, has reversal break effect

While Down

140 [Common Action] Side Roll
[Common Action] Side Roll 
While down 1
Sp/-
Or d1, 1 D[or d1 D] to shift to downed without getting up
141 [Common Action] Wake-Up Low Kick
[Common Action] Wake-Up Low Kick 
While down 3
L[TC]/8
Or while rolling to side 3 or while rolling forward 3
142 [Common Action] Wake-Up Mid Kick
[Common Action] Wake-Up Mid Kick 
While down 4
M/8
Or while rolling to side 4 or while rolling forward 4
143 [Common Action] Spring Attack
[Common Action] Spring Attack 
While down and facing up 3+4
MTJ/15
Or while rolling to side 3+4
144 [Common Action] Recovery Kick
[Common Action] Recovery Kick 
While down and facing up d3
L[TC]/5
Or d4
145 [Common Action] Wake Up [Backward]
[Common Action] Wake Up [Backward] 
While down B
Sp/-
146 [Common Action] Stand Up
[Common Action] Stand Up 
While down U
Sp/-
Or DB
147 [Common Action] Forward Roll
[Common Action] Forward Roll 
While down and facing up F
Sp/-
148 [Common Action] Wake-Up Cross Chop
[Common Action] Wake-Up Cross Chop 
While rolling forward 1+2
M[TJ]/15

Throws Moves

Throws

149 Gut Wrencher
Gut Wrencher 
Approach opponent 1+3
Throw-H/35
Throw escape 1 or 2
150 Brain Pulverizer
Brain Pulverizer 
Approach opponent 2+4
Throw-H/35
Throw escape 1 or 2
151 Choke Slam
Choke Slam 
Approach opponent from left side 1+3[or 2+4]
Throw-H/40
Throw escape 1
152 Throw Down
Throw Down 
Approach opponent from right side 1+3[or 2+4]
Throw-H/40
Throw escape 2
153 Schoolyard Bully
Schoolyard Bully 
Approach opponent from behind 1+3[or 2+4]
Throw-H/55 or 56
Cannot throw escape
154 Armlock Throw
Armlock Throw 
Approach opponent uf1+2
Throw-H/40
Throw escape 1+2
155 Spinning Elbow Drop
Spinning Elbow Drop 
Approach opponent qcb2+4
Throw-H/40
Throw escape 2

While Opponentdown

156 Cheapshot
Cheapshot 
While opponent is down d1+2
L[Attack-Down]/12

Attack Reversal

157 Parry
Parry 
Time with opponent punch b1+3[or b2+4]
Parry[Punch-High&Mid]/-
Or during Flicker Stance b1+3[or b3+4], when parrying an attack, 1 for follow-up attack
158 Revenge Blow
Revenge Blow 
After successful parry 1
M/30
159 Low Parry
Low Parry 
Time with opponent low attack DF
Parry[Low]/-
Or during Heat, time with opponent attack df3+4
160 Two-Faced
Two-Faced 
With Heat activated during Lion Heart, take high or mid attack from opponent
Parry[Mid],Throw-H/15
Shift to Two-Faced

Two-Faced

161 Two-Faced
Two-Faced 
During Heat and Ducking In 1+3[or 2+4]
Throw-H/-
Cannot throw escape
162 Dominion Rush
Dominion Rush 
During Two-Faced 1
Derived Throw/15
Throw escape 1, partially uses remaining Heat time
163 Debutante Ball
Debutante Ball 
During Two-Faced 2
Derived Throw/50
Throw escape 2, partially uses remaining Heat time

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