TEKKEN8 Steve Fox Move List
・TEKKEN8 TOP
This is a full command list for Steve Fox in TEKKEN 8. From basic jabs to complex stance transitions like sway and duck, every move is presented with images and clear notes. Master his speed and rhythm to unleash Steve’s boxing potential in battle!
・Move List
TEKKEN8 Steve Move List
New Move / Heat System / Heat Moves / Rage Moves / n Command / f Command / df Command / d Command / db Command / b Command / ub u uf Command / ff Command / 10Hit Combo / Special Move / While Rising / While Crouching / Ducking Left / Ducking Right / Quick Spin / Ducking / Ducking In / Peekaboo / Swaying / Flicker Stance / Lion Heart / While Down / Throws / While opponent down / Attack Reversal / Two-Faced
New Move
|
012 Five Fox Fury
|
|
|
Five Fox Fury
During Heat b1+2, 1+2
MHMHM/8,4,3,3,20(1*4,4)
Partially uses remaining Heat time, b1+2 1+2 B shift to Flicker Stance
|
|
056 Fox Fury
|
|
|
Fox Fury
b1+2
MH/8,20
|
|
062 Dreadnought Uppercut
|
|
|
Dreadnought Uppercut
![]() u2
M[TJ]/14
Or during Flicker Stance u2
|
|
102 Swindler
|
|
|
Swindler
During Ducking f2~1
M/17
|
|
108 Swindler
|
|
|
Swindler
During Ducking In f2~1
M/17
|
|
112 Swindler
|
|
|
Swindler
During Peekaboo 2~1
M/17
|
|
118 Swindler
|
|
|
Swindler
During Peekaboo df1,2~1
M,M/12,17
|
Heat System
|
001 1. What can be done during Heat[general]
|
|
|
1. What can be done during Heat[general]
All moves will deal chip damage on block
Cannot K.O. with chip damage, chip damage turns into recoverable health gauge
|
|
002 2. What can be done during Heat[general]
|
|
|
2. What can be done during Heat[general]
A Heat Dash can be used when a Heat Engager hits or is blocked[after activation, Heat will end]
Until Heat Engager reaches the opponent F[or RB], additional chip damage on block
|
|
003 3. What can be done during Heat[general]
|
|
|
3. What can be done during Heat[general]
Heat Smash, a move that causes critical damage, can be activated[after activation, Heat will end]
During Heat RB [or 2+3]
|
|
004 4. What can be done during Heat[unique]
|
|
|
4. What can be done during Heat[unique]
Allows the use of Five Fox Fury, Ducking In Direct, and Two-Faced
b1+2 1+2, df3+4, during Ducking In 1+3[or 2+4]
|
|
005 5. What can be done during Heat[unique]
|
|
|
5. What can be done during Heat[unique]
Can parry high or mid attacks during Lion Heart
During Lion Heart, take high or mid attack from opponent
|
Heat Moves
|
006 Heat Burst
|
|
|
Heat Burst
![]() ![]() When Heat activation available 2+3
M[PC]/12(2)
Also possible during Peekaboo, Flicker Stance, and Lion Heart, partially uses remaining Heat time, 2+3 bb to cancel attack
|
|
007 Sonic Fang
|
|
|
Sonic Fang
![]() 1+2
MM/7,21
|
|
008 Rocket Launcher
|
|
|
Rocket Launcher
![]() qcf1
M/21
qcf1,B shift to Flicker Stance[does not shift when using Heat Dash]
|
|
009 Eraser
|
|
|
Eraser
![]() fff2
M[TJ]/30(9)
Chip damage on block
|
|
010 Cyclone Punch
|
|
|
Cyclone Punch
![]() During Quick Spin[3+4,etc.]2
M/22
|
|
011 Vigilant Blow
|
|
|
Vigilant Blow
![]() ![]() During Lion Heart[ub3, etc.]1
M/21
|
|
012 Five Fox Fury
|
|
|
Five Fox Fury
During Heat b1+2, 1+2
MHMHM/8,4,3,3,20(1*4,4)
Partially uses remaining Heat time, b1+2 1+2 B shift to Flicker Stance
|
|
013 Two-Faced
|
|
|
Two-Faced
With Heat activated during Lion Heart, take high or mid attack from opponent
Parry[high&Mid],Throw-H/15
Shift to Two-Faced
|
|
014 Ducking In Direct
|
|
|
Ducking In Direct
During Heat df3+4
Sp/-
Shift to Ducking In, also possible during Peekaboo, Flicker Stance, and Lion Heart, partially uses remaining Heat time, hold 3[or 4]B to shift to Swaying, U[or D]to shift to Ducking Left/Right, DB to cancel, has low parry effect
|
|
015 Two-Faced
|
|
|
Two-Faced
During Heat and Ducking In 1+3[or 2+4]
Throw-H/-
Cannot throw escape
|
|
016 Dominion Rush
|
|
|
Dominion Rush
During Two-Faced 1
Th/15
Throw escape 1, partially uses remaining Heat time
|
|
017 Debutante Ball
|
|
|
Debutante Ball
During Two-Faced 2
Th/50
Throw escape 2, partially uses remaining Heat time
|
|
018 Bretwalda
|
|
|
Bretwalda
During Heat 2+3
M,Th/50(1*7)
Heat Smash, also possible during Peekaboo, Flicker Stance, and Lion Heart, throw on hit, shift to Lion Heart on block [does not shift when B]
|
Rage Moves
|
019 Dear Land of Hope
|
|
|
Dear Land of Hope
![]() ![]() During Rage df1+2
M[PC],Th/55
Rage Art, erases opponent’s recoverable health on hit
|
Normal Moves
n Command
|
020 Double Jab
|
|
|
Double Jab
1,1
H,H/5,7
Can shift to Ducking, Ducking Left/Right, or Swaying
|
|
021 Jab > Body Blow
|
|
|
Jab > Body Blow
1,d1
H,M/5,15
1,d1,B to shift to Flicker Stance
|
|
022 Lightning Combo
|
|
|
Lightning Combo
1,1,2
H,H,H/5,7,13
Can shift to Ducking, Ducking Left/Right, or Swaying
|
|
023 Double Jab > Body Blow
|
|
|
Double Jab > Body Blow
1,1,d1
H,H,M/5,7,15
1,1,d1,B to shift to Flicker Stance
|
|
024 Left Right
|
|
|
Left Right
1,2
H,H/5,10
Can shift to Ducking, Ducking Left/Right, or Swaying
|
|
025 British Edge Combo
|
|
|
British Edge Combo
1,2,1,2
H,H,H,M/5,10,15,15
Can shift to Ducking, Ducking Left/Right, or Swaying from second to fourth hits, 1,2,1,F to shift to Peekaboo 1,2,1,B to Flicker Stance
|
|
026 British Edge Combo 2
|
|
|
British Edge Combo 2
1,2,1,d2
H,H,H,L[TC]/5,10,15,19
|
|
027 Vanguard Rush
|
|
|
Vanguard Rush
2,1,2
H,H,M/12,14,22
2,1,F to shift to Peekaboo, 2,1,B to shift to Flicker Stance
|
|
028 Cromwell Combination
|
|
|
Cromwell Combination
![]() 2,2
H,M/12,17
|
|
029 Ducking Left
|
|
|
Ducking Left
3
Sp/-
Shift to Ducking Left, hold 3,B to shift to Swaying, F to shift to Ducking, D to shift to Ducking Right
|
|
030 Ducking Right
|
|
|
Ducking Right
4
Sp/-
Shift to Ducking Right, hold 4,B to shift to Swaying, F to shift to Ducking, U to shift to Ducking Left
|
|
031 Sonic Fang
|
|
|
Sonic Fang
![]() 1+2
MM/7,21
Or while rising 1+2
|
|
032 Quick Spin
|
|
|
Quick Spin
3+4
Sp/-
Shift to Quick Spin
|
f Command
|
033 Ducking Body Blow > Left Hook
|
|
|
Ducking Body Blow > Left Hook
f2,1
M,H/11,12
f2,1,F to shift to Peekaboo, f2,1,B to shift to Flicker Stance
|
|
034 Ducking Psyche-out Body
|
|
|
Ducking Psyche-out Body
f2,1~2
M,M/11,20
|
|
035 Conqueror Combination
|
|
|
Conqueror Combination
f2,2,1+2
M,M,MMM/11,15,5,8,20
f2,2 to shift to Lion Heart[does not shift when B]
|
|
036 Ducking
|
|
|
Ducking
f3[or f4]
Sp[TC]/-
Shift to Ducking, hold 3[or 4]B to shift to Swaying, U[or D] to shift to Ducking Left/Right, DB to cancel
|
|
037 Shotgun Combination
|
|
|
Shotgun Combination
f1+2,2
MH,M/10,12,20
|
|
038 Peekaboo
|
|
|
Peekaboo
f3+4
Sp/-
Shift to Peekaboo, can shift to Ducking, Ducking Left/Right, or Swaying, 3+4 to shift to Quick Spin
|
df Command
|
039 Left Uppercut
|
|
|
Left Uppercut
df1
M/12
Can shift to Ducking, Ducking Left/Right, or Swaying
|
|
040 Uppercut Cross Combo
|
|
|
Uppercut Cross Combo
df1,2
M,H/12,13
Can cancel second hit and shift to Ducking, Ducking Left/Right, or Swaying
|
|
041 Uppercut Psyche-out Hook
|
|
|
Uppercut Psyche-out Hook
df12~1
M,H/12,20
df1,2~1,B to shift to Flicker Stance
|
|
042 Uppercut Psyche-out Body
|
|
|
Uppercut Psyche-out Body
df12~2
M,M/12,20
|
|
043 Uppercut Psyche-out Left Right Combo
|
|
|
Uppercut Psyche-out Left Right Combo
df1,【2,f1+2】
M,HH/12,8,12
Can shift to Ducking, Ducking Left/Right, or Swaying
|
|
044 Crescent Hook
|
|
|
Crescent Hook
df2
M/10
Can shift to Ducking, Ducking Left/Right, or Swaying
|
d Command
|
045 Knee Blaster
|
|
|
Knee Blaster
d1
L[TC]/12
|
|
046 Wildman Combo
|
|
|
Wildman Combo
d2,1,2
L[TC],M,H/11,8,17
Can cancel from second hit and shift to Ducking, Ducking Left/Right, or Swaying
|
db Command
|
047 Knee Clipper
|
|
|
Knee Clipper
db2
L[TC]/21
Or while crouching db2
|
|
048 Foot Stomp Right Hook
|
|
|
Foot Stomp Right Hook
db3,2
L,H,Sp/10,10
Shift to Lion Heart[B to stay in place]
|
|
049 Stun Gun
|
|
|
Stun Gun
![]() db1+2
M[PC]/21
Absorb an attack to power up and deal more chip damage on block
|
b Command
|
050 Quick Hook
|
|
|
Quick Hook
b1
H/10
b1,B to shift to Flicker Stance
|
|
051 Quick Draw
|
|
|
Quick Draw
![]() b1,2
H,H,Sp/10,17
Shift to Lion Heart[B to stay in place]
|
|
052 Swindler
|
|
|
Swindler
b1,2~1
H,M/10,17
|
|
053 Frigate Combo
|
|
|
Frigate Combo
![]() b1,d2,1
H,L[TC],M/10,10,20
b1,d2,F to shift to Peekaboo
|
|
054 Body Bomb
|
|
|
Body Bomb
b2
M/20
|
|
055 Swaying
|
|
|
Swaying
b3[or b4]
Sp[TC]/-
Shift to Swaying, hold 3[or 4]F to shift to Ducking, U[or D]to shift to Ducking Left/Right
|
|
056 Fox Fury
|
|
|
Fox Fury
b1+2
MH/8,20
|
|
057 Flicker Stance
|
|
|
Flicker Stance
b3+4
Sp/-
Shift to Flicker Stance, can shift to Ducking, Ducking Left/Right, or Swaying
|
ub u uf Command
|
058 Bounty Hunter
|
|
|
Bounty Hunter
![]() ub2
H,Sp/17(5)
Chip damage on block, shift to Lion Heart[B to stay in place]
|
|
059 Swindler
|
|
|
Swindler
ub2~1
M/17
|
|
060 Outfox
|
|
|
Outfox
ub3
Sp/-
Shift to Lion Heart
|
|
061 Hellfire
|
|
|
Hellfire
ub1+2
UA-M/70
|
|
062 Dreadnought Uppercut
|
|
|
Dreadnought Uppercut
![]() u2
M[TJ]/14
Or during Flicker Stance u2
|
|
063 Over the Top
|
|
|
Over the Top
uf1
M[TJ]/18
Or during Flicker Stance uf1
|
|
064 Burst Hammer
|
|
|
Burst Hammer
uf2
M[TJ]/20
Or during Flicker Stance uf2
|
|
065 Jump-in Foot Stomp Right Hook
|
|
|
Jump-in Foot Stomp Right Hook
uf3,2
L[TJ],H,Sp/20,10
Or u3,2, shift to Lion Heart[B to stay in place]
|
|
066 Jumping Duck Kick
|
|
|
Jumping Duck Kick
uf4
M[TJ]/20
Or u4
|
ff Command
|
067 Beat Down
|
|
|
Beat Down
ff2
M/24
|
|
068 Rocket Launcher
|
|
|
Rocket Launcher
![]() qcf1
M/21
qcf1,B, shift to Flicker Stance[does not shift when using Heat Dash]
|
|
069 Low Cross Blaster
|
|
|
Low Cross Blaster
qcf2
L[TC]/18
qcf2,F to shift to Peekaboo
|
|
070 Eraser
|
|
|
Eraser
![]() fff2
M[TJ]/30(9)
Chip damage on block
|
|
071 Sliding Low Punch
|
|
|
Sliding Low Punch
While running[two steps or more]F1
L[TC]/23
|
10Hit Combo
|
072 10 Hit Combo 1
|
|
|
10 Hit Combo 1
df1,2~f1+2,1,1,2,1,1,2,1,2
/12,8,12,7,8,8,8,10,5,6,22
|
|
073 10 Hit Combo 2
|
|
|
10 Hit Combo 2
df1,2~f1+2,1,1,2,1,1,2,1,b2
/12,8,12,7,8,8,8,10,5,6,40
|
Special Move
|
074 Taunt
|
|
|
Taunt
1+2+4
Sp/-
|
|
075 Ki Charge
|
|
|
Ki Charge
1+2+3+4
Sp/-
Increases damage of 1st hit during effect, cannot block[attacks taken will count as counter hit]
|
While Rising
|
076 Eagle Jab
|
|
|
Eagle Jab
While rising 1,1
M,H/12,7
Can shift to Ducking, Ducking Left/Right, or Swaying
|
|
077 Wildman
|
|
|
Wildman
While rising 1,2
M,M/12,17
|
|
078 Nighthawk Combination
|
|
|
Nighthawk Combination
While rising 2,2
M,M,Sp/17,15
Shift to Lion Heart[does not shift when B], from first hit can shift to Ducking, Ducking Left/Right, or Swaying
|
While Crouching
|
079 Finishing Blow
|
|
|
Finishing Blow
![]() While crouching df2
M/20
|
Stance
Ducking Left
|
080 Ducking Left
|
|
|
Ducking Left
3, etc.
Sp/-
Shift to Ducking Left, hold 3,B to shift to Swaying, F to shift to Ducking, D to shift Ducking Right
|
|
081 Double Stinger
|
|
|
Double Stinger
Ducking Left 1,1
M,M/14,22
During Ducking Left 1,B to shift to Flicker Stance
|
|
082 Bee Sting Combo
|
|
|
Bee Sting Combo
![]() Ducking Left 1,2
M,H,Sp/14,17
Shift to Lion Heart[B to stay in place]
|
|
083 Swindler
|
|
|
Swindler
Ducking Left 1,2~1
M,M/14,17
|
|
084 Centurion Rush
|
|
|
Centurion Rush
Ducking Left 1,f1,1
M,M,H/14,9,8
During Ducking Left 1,f1,1,B to shift to Flicker Stance
|
|
085 Right Shoulder Rush > Billy Club
|
|
|
Right Shoulder Rush > Billy Club
Ducking Left 2,1
M,M/13,21
Ducking Left 2,F to shift to Peekaboo
|
Ducking Right
|
086 Ducking Right
|
|
|
Ducking Right
4, etc.
Sp/-
Shift to Ducking Right, hold 4,B to shift to Swaying, F to shift to Ducking, U to shift Ducking Left
|
|
087 Hawk Swoop Combo
|
|
|
Hawk Swoop Combo
![]() Ducking Right 1,2
M,M,Sp/13,17
Shift to Lion Heart[does not shift when B], during Ducking Right 1,F to shift to Peekaboo
|
|
088 Swindler
|
|
|
Swindler
Ducking Right 1,2~1
M,M/13,17
|
|
089 Gut Drill
|
|
|
Gut Drill
Ducking Right 2
M/22
|
Quick Spin
|
090 Quick Spin
|
|
|
Quick Spin
3+4, etc.
Sp/-
Shift to Quick Spin
|
|
091 Cyclone Punch
|
|
|
Cyclone Punch
![]() During Quick Spin 2
M/22
|
|
092 Cyclone Knee Clip
|
|
|
Cyclone Knee Clip
During Quick Spin d2
L[TC]/17
|
|
093 Spin > Peekaboo
|
|
|
Spin > Peekaboo
During Quick Spin F
Sp/-
Shift to Peekaboo
|
|
094 Cyclone Left[Right]
|
|
|
Cyclone Left[Right]
During Quick Spin U[or D]
Sp/-
|
|
095 Double Cyclone Punch
|
|
|
Double Cyclone Punch
During Quick Spin U[or D],1
M/34
|
|
096 Double Cyclone Knee Punch
|
|
|
Double Cyclone Knee Punch
During Quick Spin U[or D],d1
L[TC]/30
|
|
097 Spin > Peekaboo
|
|
|
Spin > Peekaboo
During Quick Spin U[or D],F
Sp/-
|
Ducking
|
098 Ducking
|
|
|
Ducking
f3[or f4], etc.
Sp[TC]/-
Shift to Ducking, hold 3[or 4]B to shift to Swaying, U[or D]to shift to Ducking Left/Right, DB to cancel
|
|
099 Fox Hunt
|
|
|
Fox Hunt
During Ducking 1
M/17
|
|
100 Skyscraper
|
|
|
Skyscraper
During Ducking 2
M/15
|
|
101 Punisher
|
|
|
Punisher
During Ducking f2
H,Sp/21(6)
Chip damage on block, shift to Lion Heart[B to stay in place]
|
|
102 Swindler
|
|
|
Swindler
During Ducking f2~1
M/17
|
|
103 Gatling Gun
|
|
|
Gatling Gun
During Ducking 1+2,1+2,1+2,1+2
MM*4/3*4,2*3,12
|
Ducking In
|
104 Ducking In
|
|
|
Ducking In
f3 hold,F[or f4 hold,F]
Sp[TC]/-
Hold 3[or 4]B to shift to Swaying, U[or D]to shift to Ducking Left/Right, DB to cancel
|
|
105 Power Fox Hunt
|
|
|
Power Fox Hunt
During Ducking In 1
M/21(8)
Chip damage on block
|
|
106 Power Skyscraper
|
|
|
Power Skyscraper
During Ducking In 2
M/21(6)
Chip damage on block
|
|
107 Power Punisher
|
|
|
Power Punisher
During Ducking In f2
H,Sp/28(11)
Chip damage on block, shift to Lion Heart[B to stay in place]
|
|
108 Swindler
|
|
|
Swindler
During Ducking In f2~1
M/17
|
Peekaboo
|
109 Peekaboo
|
|
|
Peekaboo
f3+4, etc.
Sp/-
Shift to Peekaboo, can shift to Ducking, Ducking Left/Right, or Swaying, 3+4 to shift to Quick Spin
|
|
110 Albion Combination
|
|
|
Albion Combination
During Peekaboo 1,2,1
H,H,M,Sp/10,14,21
Shift to Peekaboo
|
|
111 Spite Hook
|
|
|
Spite Hook
![]() During Peekaboo 2
H[Parry-Punch-High&Mid],Sp/19(5)
Chip damage on block, shift to Lion Heart [does not shift with B], punch parry effect
|
|
112 Swindler
|
|
|
Swindler
During Peekaboo 2~1
M/17
|
|
113 Ten Count
|
|
|
Ten Count
During Peekaboo 1+2
Throw-H/45
Throw escape 1+2
|
|
114 Straight Punch Combination
|
|
|
Straight Punch Combination
During Peekaboo f2,1
M,M/18,17
Stop mid-move to shift to Peekaboo
|
|
115 Nimrod Combination
|
|
|
Nimrod Combination
During Peekaboo f1+2
HH/12,23
|
|
116 Argos Rush
|
|
|
Argos Rush
During Peekaboo df1,1,2,1
M,M,M,M/12,14,12,20
Stop mid-move to shift to Peekaboo
|
|
117 Cross Cut
|
|
|
Cross Cut
![]() During Peekaboo df1,2
M,H,Sp/12,17
Shift to Lion Heart [does not shift with B], stop mid-move to shift to Peekaboo
|
|
118 Swindler
|
|
|
Swindler
During Peekaboo df1,2~1
M,M/12,17
|
|
119 Cutting Elbow
|
|
|
Cutting Elbow
During Peekaboo df2
M,Sp/16
Shift to Peekaboo
|
|
120 Patella Smash
|
|
|
Patella Smash
During Peekaboo d1
L[TC],Sp/11
Or while crouching df1, shift to Peekaboo
|
|
121 Knuckle Plow
|
|
|
Knuckle Plow
During Peekaboo d2
L[TC]/25
|
|
122 Lancaster Combination
|
|
|
Lancaster Combination
During Peekaboo b1,1,2,1
M,H,M,M/15,10,12,21
During Peekaboo b1,1,2,1,B to shift to Flicker Stance
|
|
123 Swaying Hook
|
|
|
Swaying Hook
During Peekaboo b2
M/25
|
|
124 Dreadnought Uppercut
|
|
|
Dreadnought Uppercut
![]() During Peekaboo uf2
M[TJ]/23
Or during Peekaboo u2
|
Swaying
|
125 Swaying
|
|
|
Swaying
b3[or b4], etc.
Sp[TC]/-
Shift to Swaying, hold 3[or 4]F to shift to Ducking, U[or D]to shift to Ducking Left/Right
|
|
126 Billy Club
|
|
|
Billy Club
During Swaying 1
M/26(10)
Chip damage on block
|
|
127 Snake Charmer
|
|
|
Snake Charmer
During Swaying 2
M[TC]/30
|
|
128 Position Change
|
|
|
Position Change
During Swaying 1+2
Throw-H/0 or 3
Throw escape1+2, during Swaying 1+2,B[or 1+2,U or 1+2,D] to throw in different direction
|
Flicker Stance
|
129 Flicker Stance
|
|
|
Flicker Stance
b3+4, etc.
Sp/-
Shift to Flicker Stance, can shift to Ducking, Ducking Left/Right, or Swaying
|
|
130 Spiteful Combination
|
|
|
Spiteful Combination
![]() During Flicker Stance 1,1,1,2
H,H,H,M/14,8,8,22
From first or second hit 2 to shift into move, 1,B[or 1,1,B or 1,1,1,B]to shift to Flicker Stance, 1,3+4[or 1,1,3+4 or 1,1,1,3+4 ]to shift to Quick Spin
|
|
131 Tempest Combo
|
|
|
Tempest Combo
During Flicker Stance 1,f1
H,M/14,17
|
|
132 Power Hook Combo
|
|
|
Power Hook Combo
During Flicker Stance 1,d1[or u1]
H,H/14,23
Or during Flicker Stance 1,u1
|
|
133 Fly Swatter
|
|
|
Fly Swatter
During Flicker Stance 2
M/21(6)
Chip damage on block
|
|
134 Griffin Throw
|
|
|
Griffin Throw
During Flicker Stance 1+2
Throw-H/40
Throw escape 1+2
|
|
135 British Lancer
|
|
|
British Lancer
![]() ![]() During Flicker Stance b2
H[PC]/21
Absorb an attack to power up and deal more chip damage on block
|
Lion Heart
|
136 Lion Heart
|
|
|
Lion Heart
ub3, etc.
Sp/-
Shift to Lion Heart, can shift to Ducking, Ducking Left/Right, or Swaying
|
|
137 Vigilant Blow
|
|
|
Vigilant Blow
![]() ![]() During Lion Heart 1
M/21
During Lion Heart 1 B to shift to Flicker Stance
|
|
138 Bloodhound
|
|
|
Bloodhound
![]() During Lion Heart 2
M/22
|
|
139 Swingfire Advance
|
|
|
Swingfire Advance
During Lion Heart 1+2
H/24(9)
Chip damage on block, has reversal break effect
|
While Down
|
140 [Common Action] Side Roll
|
|
|
[Common Action] Side Roll
While down 1
Sp/-
Or d1, 1 D[or d1 D] to shift to downed without getting up
|
|
141 [Common Action] Wake-Up Low Kick
|
|
|
[Common Action] Wake-Up Low Kick
While down 3
L[TC]/8
Or while rolling to side 3 or while rolling forward 3
|
|
142 [Common Action] Wake-Up Mid Kick
|
|
|
[Common Action] Wake-Up Mid Kick
While down 4
M/8
Or while rolling to side 4 or while rolling forward 4
|
|
143 [Common Action] Spring Attack
|
|
|
[Common Action] Spring Attack
While down and facing up 3+4
MTJ/15
Or while rolling to side 3+4
|
|
144 [Common Action] Recovery Kick
|
|
|
[Common Action] Recovery Kick
While down and facing up d3
L[TC]/5
Or d4
|
|
145 [Common Action] Wake Up [Backward]
|
|
|
[Common Action] Wake Up [Backward]
While down B
Sp/-
|
|
146 [Common Action] Stand Up
|
|
|
[Common Action] Stand Up
While down U
Sp/-
Or DB
|
|
147 [Common Action] Forward Roll
|
|
|
[Common Action] Forward Roll
While down and facing up F
Sp/-
|
|
148 [Common Action] Wake-Up Cross Chop
|
|
|
[Common Action] Wake-Up Cross Chop
While rolling forward 1+2
M[TJ]/15
|
Throws Moves
Throws
|
149 Gut Wrencher
|
|
|
Gut Wrencher
![]() Approach opponent 1+3
Throw-H/35
Throw escape 1 or 2
|
|
150 Brain Pulverizer
|
|
|
Brain Pulverizer
![]() Approach opponent 2+4
Throw-H/35
Throw escape 1 or 2
|
|
151 Choke Slam
|
|
|
Choke Slam
![]() Approach opponent from left side 1+3[or 2+4]
Throw-H/40
Throw escape 1
|
|
152 Throw Down
|
|
|
Throw Down
![]() Approach opponent from right side 1+3[or 2+4]
Throw-H/40
Throw escape 2
|
|
153 Schoolyard Bully
|
|
|
Schoolyard Bully
![]() Approach opponent from behind 1+3[or 2+4]
Throw-H/55 or 56
Cannot throw escape
|
|
154 Armlock Throw
|
|
|
Armlock Throw
Approach opponent uf1+2
Throw-H/40
Throw escape 1+2
|
|
155 Spinning Elbow Drop
|
|
|
Spinning Elbow Drop
Approach opponent qcb2+4
Throw-H/40
Throw escape 2
|
While Opponentdown
|
156 Cheapshot
|
|
|
Cheapshot
While opponent is down d1+2
L[Attack-Down]/12
|
Attack Reversal
|
157 Parry
|
|
|
Parry
Time with opponent punch b1+3[or b2+4]
Parry[Punch-High&Mid]/-
Or during Flicker Stance b1+3[or b3+4], when parrying an attack, 1 for follow-up attack
|
|
158 Revenge Blow
|
|
|
Revenge Blow
After successful parry 1
M/30
|
|
159 Low Parry
|
|
|
Low Parry
![]() Time with opponent low attack DF
Parry[Low]/-
Or during Heat, time with opponent attack df3+4
|
|
160 Two-Faced
|
|
|
Two-Faced
With Heat activated during Lion Heart, take high or mid attack from opponent
Parry[Mid],Throw-H/15
Shift to Two-Faced
|
Two-Faced
|
161 Two-Faced
|
|
|
Two-Faced
During Heat and Ducking In 1+3[or 2+4]
Throw-H/-
Cannot throw escape
|
|
162 Dominion Rush
|
|
|
Dominion Rush
During Two-Faced 1
Derived Throw/15
Throw escape 1, partially uses remaining Heat time
|
|
163 Debutante Ball
|
|
|
Debutante Ball
During Two-Faced 2
Derived Throw/50
Throw escape 2, partially uses remaining Heat time
|








コメント