Jun Kazama Move List Ver.2.05.00

Jun

TEKKEN8 Jun Kazama Move List

TEKKEN8 Jun Kazama Move List
TEKKEN8 TOP


This page features Kazama Jun’s complete move list in TEKKEN 8. From basic attacks to stance transitions and throws, every move is clearly listed for quick reference. Perfect for learning combos, building strategies, or improving execution.

・Move List



TEKKEN8 Jun Kazama Move List

New Move / Heat System / Heat Moves / Rage Moves / n Command / f Command / df Command / d Command / db Command / b Command / ub u uf Command / ff Command / Special Move / While Rising / While Crouching / 10Hit Combo / Sidestep / Izumo / Genjitsu / Miare / Moves available when Kazama Essence is fully charged / While Down / Throws / Attack Reversal

New Move

117 Yakumodachi
Yakumodachi 
During Miare 1+2
M[TC]/17
Shift to Izumo[regain health on hit], deals self-damage[partially recoverable], Kazama Essence charges on hit or block
119 Kamudo-no-Tsurugi
Kamudo-no-Tsurugi 
When Kazama Essence is fully charged d1+2
M[TC]/32(12)
Chip damage on block, deals self-damage[partially recoverable]
120 Wakeikazuchi – Misogi
Wakeikazuchi – Misogi 
When Kazama Essence is fully charged, during Izumo 4 on hit 1
L,M/10,30
Deals self-damage[partially recoverable]
121 Ame-no-Nuboko
Ame-no-Nuboko 
When Kazama Essence is fully charged, during Miare 2
Sp-M/38(11)
Chip damage on block, deals self-damage[partially recoverable]

Heat System

001 1. What can be done during Heat[general]
1. What can be done during Heat[general]
All moves will deal chip damage on block
Cannot K.O. with chip damage, chip damage turns into recoverable health gauge
002 2. What can be done during Heat[general]
2. What can be done during Heat[general]
A Heat Dash can be used when a Heat Engager hits or is blocked[after activation, Heat will end]
Until Heat Engager reaches the opponent F[or RB], additional chip damage on block
003 3. What can be done during Heat[general]
3. What can be done during Heat[general]
Heat Smash, a move that causes critical damage, can be activated[after activation, Heat will end]
During Heat RB[or 2+3]
004 4. What can be done during Heat[unique]
4. What can be done during Heat[unique]
Allows the use of Kazama’s Power [health reducing move] with less health reduced
f2 on hit or block 1+2, df2 on hit or block 1+2, etc.
005 5. What can be done during Heat[unique]
5. What can be done during Heat[unique]
Allows the use of the powered up version of Inner Peace
f1+2
006 6. What can be done during Heat[unique]
6. What can be done during Heat[unique]
Allows the use of Yomotsu Mihashira
During Genjitsu 1,1+2

Heat Moves

007 Heat Burst
Heat Burst 
When Heat activation available 2+3
M[PC]/12(2)
Also possible during Izumo, partially uses remaining Heat time, 2+3,bb to cancel attack
008 Shunkei
Shunkei 
1+2
M/26
Kazama Essence charges on Heat activation
009 Ame-no-Habakiri
Ame-no-Habakiri 
f2, on hit or block 1+2
M,M/16,20(8)
Chip damage on block, deals self-damage[partially recoverable], Kazama Essence charges on hit or block
010 Kagura
Kagura 
During sidestep[u,n or d,n]4
M/20
Kazama Essence charges on Heat activation
011 Zuiun Renkyaku
Zuiun Renkyaku 
During Izumo[u2,etc.]3
MH[TJ]/10,16
Kazama Essence charges on Heat activation
012 Ame-no-Nuboko
Ame-no-Nuboko 
During Miare[b1+2,etc.]2
Sp-M/28(8)
Chip damage on block, deals self-damage[partially recoverable], Kazama Essence charges on hit or block
013 Yomotsu Ooyumi
Yomotsu Ooyumi 
During Heat 2+3
M,Th/20,30(4,6)
Also possible during Izumo, Heat Smash, throw on hit, regain recoverable health on hit or block, Kazama Essence charges
014 Yomotsu Mihashira
Yomotsu Mihashira 
During Heat and Genjitsu 1,1+2
L[TC],M/14,24(2,7)
Partially uses remaining Heat time, has good left sidestep tracking, regain recoverable health on hit or block, Kazama Essence charges

Rage Moves

015 Amatsu Izanami
Amatsu Izanami 
During Rage df1+2
M[PC],Th/55
Rage Art, erases opponent’s recoverable health on hit

Normal Moves

n Command

016 Suikei > Izumo Smash
Suikei > Izumo Smash 
1,1
H,M,Sp/5,15
Shift to Izumo[regain health on hit, Kazama Essence charges]
017 Spear Step
Spear Step 
1,2
H,H/5,8
1,2,D[or U]to shift to sidestep
018 Spear Step > Izumo Strike
Spear Step > Izumo Strike 
1,2,2
H,H,H,Sp/5,8,12
Shift to Izumo[regain health on hit, Kazama Essence charges]
019 Spear Step > Spin Kick
Spear Step > Spin Kick 
1,2,4
H,H,M/5,8,16
020 Suiren Leg Scythe
Suiren Leg Scythe 
1,3
H,L/5,12
021 Byakuren Tsukinuki
Byakuren Tsukinuki 
2,1,4,1
H,M,M,M/7,9,12,30(9)
Chip damage on block, deals self-damage[partially recoverable], Kazama Essence charges on hit or block
022 Byakuren Tamasudare
Byakuren Tamasudare 
2,1,4,3
H,M,M,H/7,9,12,21
023 Byakuren Misogi
Byakuren Misogi 
2,1,1+2
H,M,H/7,9,21
024 Shion
Shion 
3
M/20
025 Shunkei
Shunkei 
1+2
M/26
Kazama Essence charges on Heat activation
026 Ryuuntsui – Misogi
Ryuuntsui – Misogi 
3+4
MM[TJ]M/6,16,14
Use health reducing move on hit, Kazama Essence charges, 3+4,D to shift to crouching state on block
027 White Heron Dance
White Heron Dance 
1+4,2,4
Sp-LH,H,M/5,8,10,23
028 White Heron Lower Dance
White Heron Lower Dance 
1+4,2,d4
Sp-LH,H,L[TC]/5,8,10,15
029 White Heron Sun Palm
White Heron Sun Palm 
1+4,3,1
Sp-LH,M,M/5,8,15,20
030 White Heron Moon Kick
White Heron Moon Kick 
1+4,3,4
Sp-LH,M,L/5,8,15,17

f Command

031 Izumo Smash
Izumo Smash 
f1
M,Sp/15
Shift to Izumo[regain health on hit, Kazama Essence charges]
032 Demon Slayer
Demon Slayer 
f2
M/20
f2,D to cancel and shift to crouching state
033 Ame-no-Habakiri
Ame-no-Habakiri 
f2, on hit or block 1+2
M,M/16,20(8)
Chip damage on block, deals self-damage[partially recoverable], Kazama Essence charges on hit or block
034 Kanbashira > Izumo Strike
Kanbashira > Izumo Strike 
f3,2
M,H,Sp/13,17
f3,D[or U]to shift to sidestep, shift to Izumo[regain health on hit, Kazama Essence charges]
035 Double Kanbashira
Double Kanbashira 
f3,4
M,M/13,22
f3,D[or U]to shift to sidestep
036 Getsukankyaku
Getsukankyaku 
f4
H/21
037 Inner Peace
Inner Peace 
f1+2
H,Sp/0
Shift to Miare on hit, can parry during Heat[partially uses remaining Heat time], deals self-damage[partially recoverable], Kazama Essence charges on hit or block
038 Genjitsu
Genjitsu 
f3+4
Sp[St.At-Reversal-Low,At-Reversal-Throw]/-
Shift to Genjitsu, during Genjitsu D to shift to crouching state
039 Wheel Kick
Wheel Kick 
f2+3
H[Parry-Punch-High&Mid]/21
Punch parry effect

df Command

040 Habotan
Habotan 
df1,1
M,M/10,17
041 Aya Stitch
Aya Stitch 
df1,2
M,H/10,12
042 Mizuho
Mizuho 
df2
M/14
043 Ame-no-Murakumo
Ame-no-Murakumo 
df2 on hit or block 1+2
M/8,12(4)
Chip damage on block, deals self-damage[partially recoverable], Kazama Essence charges on hit or block
044 Kazakiri
Kazakiri 
df3
M/22
045 Katabami
Katabami 
df4
M/22
046 Heavenly Sun Palm
Heavenly Sun Palm 
df3+4,1
M,M/17,20
047 Heavenly Moon Kick
Heavenly Moon Kick 
df3+4,4
M,L/17,17

d Command

048 Narumi
Narumi 
d2
M/18
049 Suminagashi
Suminagashi 
d4,4
L,H/10,20
050 Kamudo-no-Tsurugi
Kamudo-no-Tsurugi 
d1+2
M[TC]/28(11)
Chip damage on block, deals self-damage[partially recoverable], Kazama Essence charges on hit or block
051 Double Lift Kicks
Double Lift Kicks 
d3+4
LH[TJ]/5,20

db Command

052 Hourai’s Dance
Hourai’s Dance 
db1,1,1+2
M,M,MMM/7,8,5,5,20
Regain health on hit, Kazama Essence charges
053 Ayame
Ayame 
db2
L[TC]/15
054 Leg Scythe
Leg Scythe 
db3
L/14
055 Kariashi
Kariashi 
db4,4,4
L[TC]*3/14,15,16
db4,D, db4,4,D, db4,4,4,D to directly shift to crouching state
056 Kariashi Hakuro
Kariashi Hakuro 
During Kariashi 1+4
Sp-LH/5,8
Link to attack from 1+4

b Command

057 Violet
Violet 
b1
L[TC]/19
b1,D to cancel and shift to crouching state
058 Sumire Okuri
Sumire Okuri 
b1[Counter Hit]
L[TC],Th/22,22
Throw when hit from the front
059 Ryuen Saika Shikei
Ryuen Saika Shikei 
b2,1,1
M,H,M/10,7,20
b2,1,F to shift to Genjitsu, b2,1,B to shift to Miare
060 Ryuen Saika Renken
Ryuen Saika Renken 
b2,1,2
M,H,M/10,7,22(8)
Chip damage on block, deals self-damage[partially recoverable], Kazama Essence charges on hit or block
061 Ryuen Saika Renshuu
Ryuen Saika Renshuu 
b2,1,4
M,H,H/10,7,24
062 Ryuen Magushi
Ryuen Magushi 
b2,2
M,M/10,10
063 Dragon Wheel Kick
Dragon Wheel Kick 
b3
M[TJ]/20
064 Ryuusha Renken
Ryuusha Renken 
b3,2
M[TJ],M/20,15(8)
Chip damage on block, deals self-damage[partially recoverable], Kazama Essence charges on hit or block
065 Dragon Wheel Leg Cutter
Dragon Wheel Leg Cutter 
b3,4
M[TJ],L[TC]/20,14
Link to attack from db4, b3,4,D to directly shift to crouching state
066 Shirabyoushi
Shirabyoushi 
b4,2
M,M/14,17
067 Miare
Miare 
b1+2
Sp(Recovery)/-
Shift to Miare, regain recoverable health, during Miare D[or U]to shift to sidestep
068 Omoikane
Omoikane 
b3+4
M[PC]/25
Absorb an attack to power up and deal more chip damage on block

ub u uf Command

069 Shinki
Shinki 
ub1+2
UA-M/50
070 Izumo Strike
Izumo Strike 
u2
H,Sp/17
Or ub2, shift to Izumo[regain health on hit, Kazama Essence charges]
071 Chikura
Chikura 
u4
M[TJ]/21
Or ud4
072 Divine Exile – Heaven
Divine Exile – Heaven 
uf1
HH/6,30
Use health reducing move on hit or block, Kazama Essence charges
073 Totsuka-no-Tsurugi
Totsuka-no-Tsurugi 
uf2
M[TC]/24(9)
Chip damage on block, deals self-damage[partially recoverable], Kazama Essence charges on hit or block
074 Iwato
Iwato 
uf3
M/17
Or ub3 or u3
075 Housenka – Misogi
Housenka – Misogi 
uf4,3
M[TJ],M[TJ],M,Sp/10,8,14
Use health reducing move on hit, Kazama Essence charges, shift to Miare on hit
076 Saiuntsui
Saiuntsui 
uf3+4
MM[TJ]/5,21
Or ub3+4 or u3+4

ff Command

077 Suiei Ura Saika
Suiei Ura Saika 
ff2,2
M,M/16,22
ff2,F to shift to Genjitsu, ff2,B to shift to Miare
078 Suiei Kagetsu
Suiei Kagetsu 
ff2,3
M,H/16,22
ff2,F to shift to Genjitsu, ff2,B to shift to Miare
079 Yukimiguruma
Yukimiguruma 
ff3,3+4
M,MM/23,12,15(3,4)
Chip damage on block
080 Tokkei – Misogi
Tokkei – Misogi 
ff1+2
M/32(6)
ff1+2,F to shift to Genjitsu, ff1+2,B to shift to Miare, chip damage on block, deals self-damage[partially recoverable], Kazama Essence charges on hit or block
081 Ame-no-Uzume
Ame-no-Uzume 
fff3
M[TJ]/28(8)
Or ub,b3, chip damage on block

Special Move

082 Ki Charge
Ki Charge 
1+2+3+4
Sp/-
Increases damage of 1st hit during effect, cannot block[attacks taken will count as counter hit]

While Rising

083 Tenkan Saika Shikei
Tenkan Saika Shikei 
While rising 1,1,1
H,H,M/14,7,20
While rising 1,1,F to shift to Genjitsu, while rising 1,1,B to shift to Miare
084 Tenkan Saika Renken
Tenkan Saika Renken 
While rising 1,1,2
H,H,M/14,7,22(8)
While rising 1,1,F to shift to Genjitsu, while rising 1,1,B to shift to Miare, chip damage on block, deals self-damage[partially recoverable], Kazama Essence charges on hit or block
085 Tenkan Saika Renshuu
Tenkan Saika Renshuu 
While rising 1,1,4
H,H,H/14,7,24
While rising 1,1,F to shift to Genjitsu, while rising 1,1,B to shift to Miare
086 Tomoezakura
Tomoezakura 
While rising 1,4,2
H,M,L[TC]/14,16,17
087 Tomoefuji
Tomoefuji 
While rising 1,4,1+2
H,M,M/14.16.28
088 Hyakkaou
Hyakkaou 
While rising 2,1
M,M/12,20
089 Gioh
Gioh 
While rising 3
M/16
090 Ichikaku
Ichikaku 
While rising 4
M/21
091 Sudare Nagashi
Sudare Nagashi 
While rising 1+2
M/20
While rising 1+2,D to cancel and shift to crouching state
092 Flowing Moon Scent
Flowing Moon Scent 
While rising 3+4
M/23

While Crouching

093 Twin Cloud Kicks
Twin Cloud Kicks 
While crouching 3+4,3
MM[TJ],MM[TJ]/10,10,10,10
While crouching 3+4,D[or 3+4,3,D]to directly shift to crouching state
094 Divine Exile – Earth
Divine Exile – Earth 
While crouching df1
Sp-LM/6,30
Use health reducing move on hit, Kazama Essence charges, shift to Miare on hit
095 Grace
Grace 
While crouching df2
L[TC]/12
096 Kanamegaeshi
Kanamegaeshi 
While crouching df3
L[TC]/15
Has clean hit effect

10Hit Combo

097 10 Hit Combo
10 Hit Combo 
While rising 1,1,1+4,2,1,2,4,4,3
/14,7,5,8,6,6,7,10,13,21

Sidestep(u☆ or d☆)

098 Kasanegasumi
Kasanegasumi 
During sidestep 2
M/27
Regain health on hit, Kazama Essence charges
099 Kagura
Kagura 
During sidestep 4
M/20
Kazama Essence charges on Heat activation
100 Sankouchou
Sankouchou 
During sidestep 1+2
HHM/7,9,18

Stance

Izumo

101 Izumo
Izumo 
u2, etc.
H,Sp/17
Shift to Izumo[regain health on hit, Kazama Essence charges]
102 Haraede Kannagi
Haraede Kannagi 
During Izumo 1,1
H,H/7,26
Regain health on hit, Kazama Essence charges, during Izumo 1,F to shift to Genjitsu, 1,B to shift to Miare
103 Haraede Musubi
Haraede Musubi 
During Izumo 1,2
H,M/7,20
During Izumo 1,F to shift to Genjitsu, 1,B to shift to Miare
104 Setsurinbu – Misogi
Setsurinbu – Misogi 
During Izumo 2
M[TC]/24(9)
Chip damage on block, deals self-damage[partially recoverable], Kazama Essence charges on hit or block
105 Zuiun Renkyaku
Zuiun Renkyaku 
During Izumo 3
MH[TJ]/10,16
Kazama Essence charges on Heat activation
106 Wakeikazuchi – Misogi
Wakeikazuchi – Misogi 
During Izumo 4,1
L,M/10,21
Chip damage on block, deals self-damage[partially recoverable], Kazama Essence charges on hit or block
107 Mihikarioroshi
Mihikarioroshi 
During Izumo 1+2
M[PC]/24
Absorb an attack to power up and deal more chip damage on block
108 Dianthus Garden
Dianthus Garden 
During Izumo f1+2
M/21
Regain health on hit, Kazama Essence charges

Genjitsu

109 Genjitsu
Genjitsu 
f3+4, etc.
Sp[St.At-Reversal-Low,At-Reversal-Throw]/-
Shift to Genjitsu, during Genjitsu D to shift to crouching state
110 Rurikoukai
Rurikoukai 
During Genjitsu 1
L[TC]/22
Has good left sidestep tracking
111 Kazama Style Spirit
Kazama Style Spirit 
During Genjitsu 2
M[PC],Th/16,32
Throw on front hit[Use health reducing move, Kazama Essence charges], absorb an attack to power up and deal more chip damage on block
112 Getsuun Renken
Getsuun Renken 
During Genjitsu 3,2
M,M/14,16(6)
Chip damage on block, deals self-damage[partially recoverable], Kazama Essence charges on hit or block, during Genjitsu 3,D to shift to crouching state
113 Nichiun
Nichiun 
During Genjitsu 4
H[TJ]/24

Miare

114 Miare
Miare 
b1+2, etc.
Sp/-
Shift to Miare, regain recoverable health, Kazama Essence charges, during Miare D[or U]to shift to sidestep, DB to shift to standing state
115 Ame-no-Sakahoko
Ame-no-Sakahoko 
During Miare 1
M/30(12)
Chip damage on block, deals self-damage[partially recoverable], Kazama Essence charges on hit or block
116 Ame-no-Nuboko
Ame-no-Nuboko 
During Miare 2
Sp-M/28(8)
Chip damage on block, deals self-damage[partially recoverable], Kazama Essence charges on hit or block
117 Yakumodachi
Yakumodachi 
During Miare 1+2
M[TC]/17
Shift to Izumo[regain health on hit], deals self-damage[partially recoverable], Kazama Essence charges on hit or block
118 Genjitsu
Genjitsu 
During Miare F
Sp[St.At-Reversal-Low,At-Reversal-Throw]/-
Shift to Genjitsu

Heat State

Moves available when Kazama Essence is fully charged

119 Kamudo-no-Tsurugi
Kamudo-no-Tsurugi 
When Kazama Essence is fully charged d1+2
M[TC]/32(12)
Chip damage on block, deals self-damage[partially recoverable]
120 Wakeikazuchi – Misogi
Wakeikazuchi – Misogi 
When Kazama Essence is fully charged, during Izumo 4 on hit 1
L,M/10,30
Deals self-damage[partially recoverable]
121 Ame-no-Nuboko
Ame-no-Nuboko 
When Kazama Essence is fully charged, during Miare 2
Sp-M/38(11)
Chip damage on block, deals self-damage[partially recoverable]

While Down

122 [Common Action] Side Roll
[Common Action] Side Roll 
While down 1
Sp/-
Or d1, 1 D[or d1 D] to shift to downed without getting up
123 [Common Action] Wake-Up Low Kick
[Common Action] Wake-Up Low Kick 
While down 3
L[TC]/8
Or while rolling to side 3 or while rolling forward 3
124 [Common Action] Wake-Up Mid Kick
[Common Action] Wake-Up Mid Kick 
While down 4
M/8
Or while rolling to side 4 or while rolling forward 4
125 [Common Action] Spring Attack
[Common Action] Spring Attack 
While down and facing up 3+4
MTJ/15
Or while rolling to side 3+4
126 [Common Action] Recovery Kick
[Common Action] Recovery Kick 
While down and facing up d3
L[TC]/5
Or d4
127 [Common Action] Wake Up [Backward]
[Common Action] Wake Up [Backward] 
While down B
Sp/-
128 [Common Action] Stand Up
[Common Action] Stand Up 
While down U
Sp/-
Or DB
129 [Common Action] Forward Roll
[Common Action] Forward Roll 
While down and facing up F
Sp/-
130 [Common Action] Wake-Up Cross Chop
[Common Action] Wake-Up Cross Chop 
While rolling forward 1+2
M[TJ]/15

Throws Moves

Throws

131 Shiho Nage
Shiho Nage 
Approach opponent 1+3
Throw-H/35
Throw escape 1 or 2
132 Katanuki
Katanuki 
Approach opponent 2+4
Throw-H/35
Throw escape 1 or 2
133 Cloud Taste
Cloud Taste 
Approach opponent from left side 1+3[or 2+4]
Throw-H/40
Throw escape 1
134 Wind Wheel
Wind Wheel 
Approach opponent from right side 1+3[or 2+4]
Throw-H/40
Throw escape 2
135 Twisted Limbs
Twisted Limbs 
Approach opponent from behind 1+3[or 2+4]
Throw-H/50
Cannot throw escape
136 White Mountain
White Mountain 
Approach opponent df2+3
Throw-H/40
Throw escape 2
137 Riai
Riai 
Approach opponent uf1+2
Throw-H/40
Throw escape 1+2
138 Falling Rain
Falling Rain 
While crouching db1+2
Throw-H/15,30
Throw escape 1+2
139 Tsukuyomi
Tsukuyomi 
During Izumo 1+3[or 2+4]
Throw-H/35
Throw escape 1+2, regain health on hit, Kazama Essence charges

Attack Reversal

140 Attack Reversal
Attack Reversal 
Time with opponent attack b1+3[or b2+4]
At-Reversal[High&Mid]/25
141 Amaterasu
Amaterasu 
Time with opponent low attack f3+4
At-Reversal[Low]/20
Regain health on hit, Kazama Essence charges
142 Low Parry
Low Parry 
Time with opponent low attack DF
Parry[Low]/-
143 Throw Reversal
Throw Reversal 
Time with opponent throw f3+4
At-Reversal[Throw]/40
Regain health on hit, Kazama Essence charges

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