TEKKEN8 Lars Alexandersson Move List
・TEKKEN8 TOP
Full command list for Lars Alexandersson in Tekken 8!Includes all moves: standard attacks, stance transitions, and Heat techniques. Easily searchable and beginner-friendly—perfect for mastering Lars’s inputs and move properties.
・Move List
TEKKEN8 Lars Move List
New Move / Heat System / Heat Moves / Rage Moves / n Command / f Command / df Command / d Command / db Command / b Command / ub u uf Command / ff Command / 10Hit Combo / Special Move / While Rising / While Crouching / Sidestep / Dynamic Entry / Silent Entry / Limited Entry / While Down / Throws / Attack Reversal
New Move
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015 Shockwave Insurgence
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Shockwave Insurgence
During Heat and sidestep 2
M,Sp-M/20,10(4,2)
Partially uses remaining Heat time
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016 Stack Up Insurgence
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Stack Up Insurgence
During Heat and Dynamic Entry 3+4
L,Sp-M/11,10(2)
Partially uses remaining Heat time, during Dynamic Entry 3+4,F to shift to Silent Emtry
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034 Lightning Barrage
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Lightning Barrage
df1,1,3
M,H,M/12,12,25
df1,1,D to shift to Dynamic Entry
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035 Lightning Spark
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Lightning Spark
df1,3
M,M/12,20
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040 Tesla Gravity Thrust
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Tesla Gravity Thrust
During opponent wall stun d3,1
L,HHM/4,1,3,16
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067 Flash Blade
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Flash Blade
fff1
H,Sp/23(9)
Shift to Silent Emtry, ffF1,B to shift to standing state
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Heat System
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001 1. What can be done during Heat[general]
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1. What can be done during Heat[general]
All moves will deal chip damage on block
Cannot K.O. with chip damage, chip damage turns into recoverable health gauge
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002 2. What can be done during Heat[general]
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2. What can be done during Heat[general]
A Heat Dash can be used when a Heat Engager hits or is blocked[after activation, Heat will end]
Until Heat Engager reaches the opponent F[or RB], additional chip damage on block
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003 3. What can be done during Heat[general]
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3. What can be done during Heat[general]
Heat Smash, a move that causes critical damage, can be activated[after activation, Heat will end]
During Heat RB [or 2+3]
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004 4. What can be done during Heat[unique]
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4. What can be done during Heat[unique]
A powered up Limited Entry can be used
During Limited Entry 1, during Limited Entry 2
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005 5. What can be done during Heat[unique]
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5. What can be done during Heat[unique]
Allows the use of Rebellion, Shockwave Insurgence, and Stack Up Insurgence
F3+4, during sidestep 2, during Dynamic Entry 3+4
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Heat Moves
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006 Heat Burst
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Heat Burst
![]() ![]() When Heat activation available 2+3
M[PC]/12(2)
Also possible during Dynamic Entry, partially uses remaining Heat time, 2+3,bb to cancel attack
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007 Delta Slicer
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Delta Slicer
![]() 1,1,1
H,M,M/5,8,20
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008 Electric Jolt
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Electric Jolt
![]() 3+4
M/22
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009 Double Barrel
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Double Barrel
![]() During Dynamic Entry[f3, etc.]1,2
H,H/14,20
During Dynamic Entry 1,F to shift to Silent Entry
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010 Bow Shock
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Bow Shock
![]() ![]() During Dynamic Entry[f3, etc.]3
M[TJ],Sp/23(9)
Shift to Silent Entry[does not shift when using Heat Dash], chip damage on block
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011 Lightning Thrust
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Lightning Thrust
![]() During Silent Entry[during Dynamic Entry F, etc.]1
M/26
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012 Rebellion
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Rebellion
![]() During Heat f3+4
Sp-M[PC],Sp/5(1)
Shift to Silent Entry, partially uses remaining Heat time
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013 Blue Jet
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Blue Jet
During Heat and Limited Entry[during Silent Entry,D, etc.]1
L,Th/20,15(4)
Throw when hit from the front on the ground
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014 Thunderbird Descent
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Thunderbird Descent
During Heat 2+3
M,Th/25,30(2,5)
Also possible during Dynamic Entry, Heat Smash, throw on hit, shift to Dynamic Entry on block[no shift with 2+3,B]
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015 Shockwave Insurgence
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Shockwave Insurgence
During Heat and sidestep 2
M,Sp-M/20,10(4,2)
Partially uses remaining Heat time
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016 Stack Up Insurgence
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Stack Up Insurgence
During Heat and Dynamic Entry 3+4
L,Sp-M/11,10(2)
Partially uses remaining Heat time, during Dynamic Entry 3+4,F to shift to Silent Emtry
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Rage Moves
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017 Zeus Unlimited
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Zeus Unlimited
![]() ![]() During Rage df1+2
M[PC],Th/55
Rage Art, erases opponent’s recoverable health on hit
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Normal Moves
n Command
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018 Delta Slicer
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Delta Slicer
![]() 1,1,1
H,M,M/5,8,20
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019 Left Right Combo
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Left Right Combo
1,2
H,H/5,9
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020 Legionnaire’s Spin
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Legionnaire’s Spin
1,4
H,L/5,10
1,4,D to shift to Limited Entry
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021 Ring Current
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Ring Current
2,1
H,M,Sp/10,12
Shift to Limited Entry
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022 Kick Start
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Kick Start
3
H/16
3,D to shift to Limited Entry
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023 Spinning Cutter
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Spinning Cutter
4
H/27
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024 X-Ray
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X-Ray
![]() 1+2
M[PC]/25
Absorb an attack to power up and deal more chip damage on block
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025 Electric Jolt
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Electric Jolt
![]() 3+4
M/22
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f Command
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026 Flash Claw
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Flash Claw
f1,2
H,M,Sp/10,11
Shift to Silent Entry, f1,2,B to shift to standing state
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027 Flash Bang
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Flash Bang
f1,2,3
H,M,M,Sp/10,11,20
Shift to Dynamic Entry, f1,2,3,B to shift to standing state
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028 Charge Factor
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Charge Factor
f2,1
H,H,Sp/10,15
Shift to Silent Entry, f2,1,B to shift to standing state
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029 Death Mask
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Death Mask
f2,4
H,H/10,22
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030 Dynamic Entry
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Dynamic Entry
f3
Sp/-
Shift to Dynamic Entry
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031 Volcanic Lightning
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Volcanic Lightning
f4,1,2,1
M,M,M,M/12,8,8,20
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032 Ark Blast
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Ark Blast
f1+2
M/20
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033 Power Slug
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Power Slug
f1+4
M/28
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df Command
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034 Lightning Barrage
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Lightning Barrage
df1,1,3
M,H,M/12,12,25
df1,1,D to shift to Dynamic Entry
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035 Lightning Spark
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Lightning Spark
df1,3
M,M/12,20
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036 Flash Bullet
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Flash Bullet
df2
M,Sp/15
Shift to Silent Entry, df2,B to shift to standing state
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037 Outpost Blitz
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Outpost Blitz
df3,3
M,M[TJ]/15,24
df3,D to shift to Dynamic Entry
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d Command
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038 Tactical Sword
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Tactical Sword
d2
M/17
d2,D to directly shift to crouching state
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039 Tesla Gravity
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Tesla Gravity
d3,1
L,HH/8,4,10
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040 Tesla Gravity Thrust
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Tesla Gravity Thrust
During opponent wall stun d3,1
L,HHM/4,1,3,16
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041 Earth Battery
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Earth Battery
d1+2
L[TC]/25
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db Command
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042 Arc Combination
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Arc Combination
db1,3
L[TC],H/9,10
db1,3,D to shift to Limited Entry
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043 Double Tap
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Double Tap
db2,1
M,M/12,8
db1,F to shift to Silent Entry
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044 HE Combination
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HE Combination
![]() db2,3
M,M/12,15
Hold at last step to power up and deal more chip damage on block
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045 Shadow Cutter
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Shadow Cutter
db4
L[TC]/19
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046 Inductance
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Inductance
db1+2
M/12
db1+2,D to shift to Dynamic Entry
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b Command
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047 Chevron Slash
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Chevron Slash
![]() b1
M/17
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048 Gilbert Smash
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Gilbert Smash
b2,1
M,M/12,17
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049 Gilbert Cannon
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Gilbert Cannon
![]() b2,3
M,H/12,21
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050 Impulse Plus
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Impulse Plus
b3,4
M,H/14,20
b3,F to shift to Silent Entry
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051 Magnetic Knee
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Magnetic Knee
b4
M/23
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052 Magnetic Knee Blast
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Magnetic Knee Blast
b4 during front hit on ground 1+2
M,Th/23,15
Throw when hit from the front on the ground
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053 Wind Liger
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Wind Liger
![]() b1+2
MM/4,20
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ub u uf Command
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054 Zeus
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Zeus
ub1+2
UA-M/45
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055 Lightning Screw
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Lightning Screw
uf3
MM[TJ]/12,14
Or ub3 or u3
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056 Storm Axle
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Storm Axle
uf4
M[TJ]/20
Or ub4 or u4
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057 Avalanche Flip
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Avalanche Flip
uf3+4
Sp[TJ]/-
Or ub3+4 or u3+4
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058 Avalanche Flip Break Down
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Avalanche Flip Break Down
uf3+4,4
M[TJ],Th/20,20
Throw when hit from the front
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059 Avalanche Drop
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Avalanche Drop
uf3+4,1+2
Throw-H/40
Throw escape 1+2
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060 Delayed Rising Toe Kick
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Delayed Rising Toe Kick
uf,4
M[TJ]/20
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ff Command
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061 Surge Blast
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Surge Blast
![]() ff2
M/20
ff2 on hit F to shift to Silent Entry
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062 Cross Transistor
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Cross Transistor
ff4,2
L,H,Sp/12,15
Shift to Dynamic Entry
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063 Double Pulse
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Double Pulse
ff4,3
L,M/12,20
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064 Elbow Corona
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Elbow Corona
ff1+2
M/20(4)
Chip damage on block
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065 Double Action
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Double Action
ff3+4
LL[TC]/11,15
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066 Blue Bolt
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Blue Bolt
f,b2,1
M,M/10,10
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067 Flash Blade
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Flash Blade
fff1
H,Sp/23(9)
Shift to Silent Emtry, ffF1,B to shift to standing state
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068 Red Sprite
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Red Sprite
fff3
M[TJ]/30(9)
Chip damage on block
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10Hit Combo
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069 10 Hit Combo
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10 Hit Combo
uf1,2,1,1,2,2,3,3,1+2,1+2
/12,7,8,12,6,10,7,6,1,2,17
Cannot throw escape
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Special Move
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070 Ki Charge
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Ki Charge
1+2+3+4
Sp/-
Increases damage of 1st hit during effect, cannot block[attacks taken will count as counter hit]
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While Rising
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071 Streamer
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Streamer
![]() While rising 1
M/16
While rising 1 on hit F to shift to Silent Entry
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072 Multiplied Force
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Multiplied Force
While rising 2,1
M,M/13,17
While rising 2,D to shift to Dynamic Entry, while rising 2,F to shift to Silent Entry
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073 Glass Breaker
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Glass Breaker
While rising 2,3
M,H/13,20
While rising 2,3,D to shift to Limited Entry
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074 Tower Cannon
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Tower Cannon
While rising 3
H/30
While rising 3,D to shift to Limited Entry
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075 Shell Smash
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Shell Smash
While rising 4
M/16
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While Crouching
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076 Double Smack
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Double Smack
While crouching 1+2
LL[TC]/9,15
While crouching 1+2,n on hit D to shift to Limited Entry
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077 Power Spike
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Power Spike
While crouching df2
M/19
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Sidestep(u☆ or d☆)
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078 Shockwave
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Shockwave
During sidestep 2
M/20(4)
Chip damage on block
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Stance
Dynamic Entry
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079 Dynamic Entry
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Dynamic Entry
f3, etc.
Sp/-
Shift to Dynamic Entry, partially restores remaining Heat time, during Dynamic Entry n,F to shift to Silent Entry
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080 Double Barrel
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Double Barrel
![]() During Dynamic Entry 1,2
H,H/14,20
During Dynamic Entry 1,F to shift to Silent Entry
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081 Rimfire
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Rimfire
During Dynamic Entry 2
M/17
During Dynamic Entry 2 on hit UF to shift to Avalanche Flip
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082 Bow Shock
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Bow Shock
![]() ![]() During Dynamic Entry 3
M[TJ],Sp/23(9)
Shift to Silent Entry[does not shift when using Heat Dash], chip damage on block
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083 Legionnaire’s Shot
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Legionnaire’s Shot
During Dynamic Entry 4
L/14
During Dynamic Entry 4,D to shift to Limited Entry
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084 Into the Storm
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Into the Storm
![]() During Dynamic Entry 1+2
H/20
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085 Stack Up
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Stack Up
During Dynamic Entry 3+4
L/21
During Dynamic Entry 3+4,F to shift to Limited Entry
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086 Dynamic Entry
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Dynamic Entry
During Dynamic Entry B
Sp/-
Shift to Dynamic Entry
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Silent Entry
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087 Silent Entry
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Silent Entry
During Dynamic Entry n,F, etc.
Sp/-
Shift to Silent Entry, partially restores remaining Heat time, during Silent Entry D to shift to Limited Entry
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088 Lightning Thrust
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Lightning Thrust
![]() During Silent Entry 1
M/26
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089 Turbine Hook
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Turbine Hook
During Silent Entry 2
L[TC]/23
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090 Rising Storm
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Rising Storm
During Silent Entry 3
M/20
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091 Electric Volley
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Electric Volley
![]() During Silent Entry 4
H/19(7)
Chip damage on block
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092 Entangling Ejector
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Entangling Ejector
![]() ![]() During Silent Entry 1+2
M[PC]/21
Absorb an attack to power up and deal more chip damage on block
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093 Lightning Axle
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Lightning Axle
During Silent Entry 3+4
MM[TJ]/6,16(6)
Chip damage on block
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094 Dynamic Entry
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Dynamic Entry
During Silent Entry B
Sp/-
Shift to Dynamic Entry
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Limited Entry
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095 Limited Entry
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Limited Entry
During Silent Entry D, etc.
Sp[TC]/-
Shift to Limited Entry, partially restores remaining Heat time
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096 Blasting Smack
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Blasting Smack
During Limited Entry 1
L[TC]/20
Power up during Heat[partially uses remaining Heat time]
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097 Blue Jet
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Blue Jet
During Heat and Limited Entry 1
L,Th/20,15(4)
Throw when hit from the front on the ground
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098 Rising Force
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Rising Force
![]() During Limited Entry 2
M[TC]/25(10)
Chip damage on block, power up during Heat[partially uses remaining Heat time]
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While Down
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099 [Common Action] Side Roll
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[Common Action] Side Roll
While down 1
Sp/-
Or d1, 1 D[or d1 D] to shift to downed without getting up
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100 [Common Action] Wake-Up Low Kick
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[Common Action] Wake-Up Low Kick
While down 3
L[TC]/8
Or while rolling to side 3 or while rolling forward 3
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101 [Common Action] Wake-Up Mid Kick
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[Common Action] Wake-Up Mid Kick
While down 4
M/8
Or while rolling to side 4 or while rolling forward 4
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102 [Common Action] Spring Attack
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[Common Action] Spring Attack
While down and facing up 3+4
MTJ/15
Or while rolling to side 3+4
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103 [Common Action] Recovery Kick
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[Common Action] Recovery Kick
While down and facing up d3
L[TC]/5
Or d4
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104 [Common Action] Wake Up [Backward]
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[Common Action] Wake Up [Backward]
While down B
Sp/-
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105 [Common Action] Stand Up
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[Common Action] Stand Up
While down U
Sp/-
Or DB
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106 [Common Action] Forward Roll
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[Common Action] Forward Roll
While down and facing up F
Sp/-
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107 [Common Action] Wake-Up Cross Chop
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[Common Action] Wake-Up Cross Chop
While rolling forward 1+2
M[TJ]/15
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Throws Moves
Throws
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108 Hostile Takedown
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Hostile Takedown
![]() Approach opponent 1+3
Throw-H/35
Throw escape 1 or 2
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109 Raging Thunder
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Raging Thunder
![]() Approach opponent 2+4
Throw-H/35
Throw escape 1 or 2
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110 Tactical Knee
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Tactical Knee
![]() Approach opponent from left side 1+3[or 2+4]
Throw-H/40
Throw escape 1
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111 Lethal Force
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Lethal Force
![]() Approach opponent from right side 1+3[or 2+4]
Throw-H/40
Throw escape 2
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112 Swift Silence
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Swift Silence
![]() Approach opponent from behind 1+3[or 2+4]
Throw-H/50
Cannot throw escape
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113 Apocalypse
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Apocalypse
Approach opponent uf1+2
Throw-H/40
Throw escape 1+2
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114 SHB
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SHB
Approach opponent fff2+4
Throw-H/40
Or during Dynamic Entry 2+4, throw escape 1+2
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115 Rejection
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Rejection
Approach airborne opponent fff2+4
Throw-Air/31
Or approach airborne opponent during Dynamic Entry 2+4, cannot throw escape
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Attack Reversal
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116 Low Parry
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Low Parry
![]() Time with opponent low attack DF
Parry[Low]/-
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