Eddy Move List Ver.2.05.00

Eddy

TEKKEN8 Eddy Gordo Move List

TEKKEN8 Eddy Gordo Move List
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A complete command list for Eddy Gordo in Tekken 8. Organized by category for easy viewing — standing moves, crouching attacks, stance transitions, and more. Useful for practice and learning inputs.

・Move List



TEKKEN8 Eddy Move List

New Move / Heat System / Heat Moves / Rage Moves / n Command / f Command / df Command / d Command / db Command / b Command / ub u uf Command / ff Command / 10Hit Combo / Special Move / While Rising / While Crouching / Sidestep / While Down / Bananeira / Negativa / Mandinga / Throws / Attack Reversal

New Move

009 Oxum
Oxum 
uf1,4
M,H[TJ]/12,25
Mandinga level increases by 1 on Heat activation
017 One Two Lunging Brush Fire
One Two Lunging Brush Fire 
1,2,3
H,H/5,12,21
060 Oxóssi
Oxóssi 
uf1,3
M,M/12,23
Mandinga level increases by 1 on hit, uf1,3,F to cancel second hit and shift to Bananeira
061 Oxum
Oxum 
uf1,4
M,H[TJ]/12,25
Mandinga level increases by 1 on Heat activation
073 Voragem
Voragem 
qcb4
H[TJ]/25(7)
Chip damage on block, Mandinga level increases by 1 on hit
132 Ogum Mandinga
Ogum Mandinga 
While at Mandinga level 1 or higher, during Bananeira, take low attack from opponent
Parry[Low]/25

Heat System

001 1. What can be done during Heat[general]
1. What can be done during Heat[general]
All moves will deal chip damage on block
Cannot K.O. with chip damage, chip damage turns into recoverable health gauge
002 2. What can be done during Heat[general]
2. What can be done during Heat[general]
A Heat Dash can be used when a Heat Engager hits or is blocked (after activation, Heat will end)
Until Heat Engager reaches the opponent F[or RB], additional chip damage on block
003 3. What can be done during Heat[general]
3. What can be done during Heat[general]
Heat Smash, a move that causes critical damage, can be activated (after activation, Heat will end)
During Heat RB [or 2+3]
004 4. What can be done during Heat[unique]
4. What can be done during Heat[unique]
Can use Guerreiro Explosivo
3+4
005 5. What can be done during Heat[unique]
5. What can be done during Heat[unique]
Can use Rabo de Arraia Liberado
qcf4

Heat Moves

006 Heat Burst
Heat Burst 
When Heat activation available 2+3
M[PC]/12(2)
Also possible during Negativa, partially uses remaining Heat time, 2+3,bb to cancel attack
007 Lufada
Lufada 
4,4
M,M[TJ]/10,20
Mandinga level increases by 1 on Heat activation
008 Xangô Xangô
Xangô Xangô 
f3+4
M[TJ]/25(5)
Chip damage on block, Mandinga level increases by 1 on Heat activation
009 Oxum
Oxum 
uf1,4
M,H[TJ]/12,25
Mandinga level increases by 1 on Heat activation
010 Chibata ArdenteChibata Ardente
Chibata ArdenteChibata Ardente 
During Negativa[d3+4,etc.]4,3
M,M[TJ]/14,25
Mandinga level increases by 1 on Heat activation
011 Vingativa ZangaVingativa Zanga
Vingativa ZangaVingativa Zanga 
Approach crouching opponent d1+3
Throw-M/30
Or during Negativa 1+3, cannot throw escape, Mandinga level increases by 1 upon Heat activationm, unable to Heat Dash[partially restores remaining Heat time]
012 Guerreiro Explosivo
Guerreiro Explosivo 
During Heat 3+4
M[TJ],Sp/20(4)
Shift to Bananeira, partially uses remaining Heat time
013 Rabo de Arraia Liberado
Rabo de Arraia Liberado 
During Heat qcf 4
H[TJ],Sp[TC]/45(9)
Shift to Negativa, partially uses remaining Heat time
014 Caveirinha Zangada
Caveirinha Zangada 
During Heat 2+3
M,Th,Sp[TC]/20,35(4,3)
Also possible during Bananeira and Negativa, Heat Smash, throw on hit, on block shift to Negativa

Rage Moves

015 Enchente de Axé
Enchente de Axé 
During Rage df1+2
M[PC],Th/55
Also possible during Negativa, Rage Art, erases opponent’s recoverable health on hit

Normal Moves

n Command

016 One Two Galopantes
One Two Galopantes 
1,2
H,H/5,12
1,2,F to shift to Bananeira
017 One Two Lunging Brush Fire
One Two Lunging Brush Fire 
1,2,3
H,H/5,12,21
018 One Two Galopantes > Chute Baixo
One Two Galopantes > Chute Baixo 
1,2,4~3
H,H,Sp[TJ],L[TC],Sp/5,12,20
Shift to Negativa 1,2,4 to shift to crouching state
019 One Two Galopantes > Chute Alto
One Two Galopantes > Chute Alto 
1,2,4~4
H,H,H[TJ],Sp/5,12,27
Side ukemi can be used, 1,2,4 to shift to crouching state
020 Céu Gafanhoto
Céu Gafanhoto 
1,3
H,M,Sp[TC]/5,16
Shift to Negativa
021 Combo Furacão
Combo Furacão 
2,1,4
H,H,M/10,13,21
022 Batida de Compasso
Batida de Compasso 
2,3
H,M,Sp/10,20
Shift to Bananeira
023 Sincelo
Sincelo 
3,3
M,M,Sp/12,22
Shift to Bananeira
024 Lufada
Lufada 
4,4
M,M[TJ]/10,20
Mandinga level increases by 1 on Heat activation
025 Faisão
Faisão 
1+2
M/17

f Command

026 Ventania
Ventania 
f2,4
M,L/15,17
027 Combo do Funâmbulo
Combo do Funâmbulo 
f3,4
H,M[TJ]/16,25
f3,4,F to can cancel third hit and shift to Bananeira
028 Aú do Sol
Aú do Sol 
f4,3,3+4
M[TJ],M[TJ],MM[TJ]/13,8,7,20
f4 to shift to Bananeira
029 Aú da Lua
Aú da Lua 
f4,3+4
M[TJ],LL[TC],Sp[TC]/13,7,7
Shift to Negativa f4 to shift to Bananeira
030 Bananeira
Bananeira 
f1+2
Sp/-
Or while rising 1+2, shift to Bananeira
031 Xangô
Xangô 
f3+4
M[TJ]/25(5)
Chip damage on block, Mandinga level increases by 1 on Heat activation

df Command

032 Gêiser
Gêiser 
df1,3
M,H[TJ]/10,21
033 Elbow Uppercut
Elbow Uppercut 
df2
M/19
034 Mirage
Mirage 
df3
M/17
035 Kneecap Crusher
Kneecap Crusher 
df4
L/14
036 Aú Reversão
Aú Reversão 
df3+4
MM[TJ]/10,11

d Command

037 Palmares Giro
Palmares Giro 
d2,3
M,M[TJ],Sp[TC]/10,20
Shift to Negativa
038 Sismo
Sismo 
d3
L[TC]/17
039 Aú de Bico
Aú de Bico 
d4,3
L[TC],M[TJ]/10,20
d4 to shift to crouching state
040 Negativa
Negativa 
d3+4
Sp[TC]/-
Or while crouching 3+4, shift to Negativa

db Command

041 Twister Mirage
Twister Mirage 
db2,3
L[TC],M[TJ]/10,23
042 Rasteira Forte
Rasteira Forte 
db3
L/21
Has good right sidestep tracking
043 Rabo de Arraia
Rabo de Arraia 
db4,4
M,H[TJ],Sp/14,27(8)
Chip damage on block, Mandinga level increases by 1 on hit
044 Double Arm Stinger
Double Arm Stinger 
db1+2
M/20
045 Meia-Lua de Compasso
Meia-Lua de Compasso 
db3+4,4,3
MM[TJ],M,M/12,12,10,26
df3+4 to shift to crouching state,

b Command

046 Gato > Aú do Sol
Gato > Aú do Sol 
b1,4,3,3+4
M,M[TJ],M[TJ],MM[TJ]/15,10,8,7,20
b1 to shift to crouching state, b1,4 to shift to Bananeira
047 Gato > Aú da Lua
Gato > Aú da Lua 
b1,4,3+4
M,M[TJ],LL[TC],Sp[TC]/15,10,7,7
Shift to Negativa b1 to shift to crouching state, b1,4 to shift to Bananeira
048 Godeme > Combo Martelo
Godeme > Combo Martelo 
b2,3,3
M,M,M/12,13,25
049 Godeme > Calcanheira
Godeme > Calcanheira 
b2,4
M,H[TJ]/12,23
050 Knee Thruster > Relâmpago
Knee Thruster > Relâmpago 
b3,3
M,M[TJ],Sp[TC]/10,21
Shift to Negativa
051 Leg Whip Mars Attack Flip
Leg Whip Mars Attack Flip 
b4,4,3
H,MM[TJ],M[TJ]/14,6,6,10(3)
b4,4 to can cancel second hit and shift to Bananeira, chip damage on block
052 Back Bananeira
Back Bananeira 
b1+2
Sp/-
Shift to Bananeira
053 Lunging Brush Fire
Lunging Brush Fire 
b3+4
H[PC]/25
Absorb an attack to power up and deal more chip damage on block

ub u uf Command

054 Perna da Lua
Perna da Lua 
ub3
M/25(7)
Chip damage on block
055 Satellite Moon
Satellite Moon 
ub4
M/12
056 Acrobacia
Acrobacia 
u3
M[TJ]/30(9)
Chip damage on block
057 Back Summy > Chute Baixo
Back Summy > Chute Baixo 
u4~3
Sp[TJ],L[TJ],Sp[TC]/20
Shift to Negativa u4 to shift to crouching state
058 Back Summy > Chute Alto
Back Summy > Chute Alto 
u4~4
Sp[TJ],H[TJ],Sp/27
Side ukemi can be used, u4 to shift to crouching state
059 Vassoura
Vassoura 
u1+2
H[TJ]/20
Or ub1+2
060 Oxóssi
Oxóssi 
uf1,3
M,M/12,23
Mandinga level increases by 1 on hit, uf1,3,F to cancel second hit and shift to Bananeira
061 Oxum
Oxum 
uf1,4
M,H[TJ]/12,25
Mandinga level increases by 1 on Heat activation
062 Asfixiante
Asfixiante 
uf2
M/21
Or ub2 or u2
063 Jumping Jacks Mirage
Jumping Jacks Mirage 
uf3,3
M[TJ],M/15,20
uf3,F to shift to Bananeira
064 Armada Pulada > Baixo
Armada Pulada > Baixo 
uf3,4
M[TJ],L[TC]/15,10
uf3,F to shift to Bananeira
065 Chapa Giratória
Chapa Giratória 
uf4
M[TJ],Sp[TC]/20
Shift to Negativa on hit
066 Meia-Lua Pulando
Meia-Lua Pulando 
uf3+4
MM[TJ]/10,20
Or ub3+4 or u3+4
067 Delayed Rising Toe Kick
Delayed Rising Toe Kick 
uf,n,4
M[TJ]/20

ff Command

068 Terremoto
Terremoto 
ff3
L[TC],Sp[TC]/20
Shift to Negativa on hit
069 Folha Ataque
Folha Ataque 
ff4
M[TJ],Sp/25
Shift to Bananeira
070 Roda Gigante
Roda Gigante 
ff3+4
MM[TJ]/10,20(6)
ff3+4,n,f to cancel and shift to Bananeira, chip damage on block
071 Fruit Picker
Fruit Picker 
bb2+3
HUA-H[TJ]/25,30
bb2+3,bb to cancel
072 Trovão
Trovão 
fff3
M[TJ]/30(9)
Or ub,b3, shift to Bananeira on block, chip damage on block
073 Voragem
Voragem 
qcb4
H[TJ]/25(7)
Chip damage on block, Mandinga level increases by 1 on hit

10Hit Combo

074 10 Hit Combo
10 Hit Combo 
ub4,4,2,4,4,3+4,3+4,3+4,3+4,3+4
/12,16,7,8,6,6,10,6,6,18,12,27

Special Move

075 Flic Flac
Flic Flac 
ub,b
Sp/-
Shift to Negativa
076 Ki Charge
Ki Charge 
1+2+3+4
Sp[TJ]/-
Increases damage of 1st hit during effect, cannot block[attacks taken will count as counter hit]

While Rising

077 Fuzilação
Fuzilação 
While rising 1,3
H,M[TC],Sp[TC]/6,14
Shift to Negativa
078 Chapeu de Couro
Chapeu de Couro 
While rising 1,4
H,H/6,23
079 Machado
Machado 
While rising 2
M/20
080 Martelo
Martelo 
While rising 3
M/20
Or qcf3
081 Tempestade
Tempestade 
While rising 4,4,4,3
M,H,MM[TJ],M[TJ]/13,10,6,6,10(3)
While rising 4,4,4,F to can cancel third hit and shift to Bananeira, chip damage on block
082 Front Stinger
Front Stinger 
While rising 3+4
M[TJ],Sp[TC]/20(6)
Chip damage on block, shift to Negativa

While Crouching

083 Gafanhoto
Gafanhoto 
While crouching df3
M,Sp[TC]/20(6)
Chip damage on block, shift to Negativa
084 Tornada
Tornada 
While crouching df4
L[TC],Sp/25
Shift to Bananeira

Sidestep(u☆ or d☆)

085 Hot Plate Special
Hot Plate Special 
During sidestep 3
M[TC],Sp[TC]/17
Shift to Negativa, during sidestep 3,D to cancel and shift to Negativa
086 Troca Baixa
Troca Baixa 
During sidestep 4
LL[TC]/7,10
087 Faísca
Faísca 
During sidestep 3+4
HH[TJ]/6,10

While Down

088 [Common Action] Side Roll
[Common Action] Side Roll 
While down 1
Sp/-
Or d1, 1 D[or d1 D] to shift to downed without getting up
089 [Common Action] Wake-Up Low Kick
[Common Action] Wake-Up Low Kick 
While down 3
L[TC]/8
Or while rolling to side 3 or while rolling forward 3
090 [Common Action] Wake-Up Mid Kick
[Common Action] Wake-Up Mid Kick 
While down 4
M/8
Or while rolling to side 4 or while rolling forward 4
091 [Common Action] Spring Attack
[Common Action] Spring Attack 
While down and facing up 3+4
MTJ/15
Or while rolling to side 3+4
092 [Common Action] Recovery Kick
[Common Action] Recovery Kick 
While down and facing up d3
L[TC]/5
Or d4
093 Whirling Spring Kick
Whirling Spring Kick 
[By opponent’s feet] while down and facing up b3+4
M[TJ]/25
094 [Common Action] Wake Up [Backward]
[Common Action] Wake Up [Backward] 
While down B
Sp/-
095 [Common Action] Stand Up
[Common Action] Stand Up 
While down U
Sp/-
Or DB
096 [Common Action] Forward Roll
[Common Action] Forward Roll 
While down and facing up F
Sp/-
097 [Common Action] Wake-Up Cross Chop
[Common Action] Wake-Up Cross Chop 
While rolling forward 1+2
M[TJ]/15

Stance

Bananeira

098 Bananeira
Bananeira 
f1+2 etc.
Sp/-
At Mandinga level 1 or higher, completely evade low attacks
099 Godeme Trovoada
Godeme Trovoada 
During Bananeira 1
M,Sp/21(6)
Chip damage on block, shift to Negativa
100 Combo Escorão
Combo Escorão 
During Bananeira 2,3
M,M/15,23
Mandinga level increases by 1 on hit, during Bananeira 2,3,F to cancel second hit and shift to Bananeira
101 Enxurrada
Enxurrada 
During Bananeira 3,3,3
M[TC],H,H,Sp[TC]/10,10,23
Shift to Negativa
102 Lança de Braço
Lança de Braço 
During Bananeira 4,2
M[TJ],M/10,21
During Bananeira 4 to shift to Bananeira
103 Salto Yotori
Salto Yotori 
During Bananeira 4,2~3
M[TJ],M[TJ]/10,20(6)
During Bananeira 4 to shift to Bananeira, chip damage on block
104 Cabeçada Direta
Cabeçada Direta 
During Bananeira 1+2
M[PC]/20
Absorb an attack to power up and deal more chip damage on block
105 Chapa Esquivando
Chapa Esquivando 
During Bananeira b3
M[TJ]/20
106 Bananeira > Move Forward
Bananeira > Move Forward 
During Bananeira n,f
Sp/-
Shift to Bananeira
107 Bananeira > Negativa
Bananeira > Negativa 
During Bananeira n,d(or n,u)
Sp/-
Shift to Negativa

Negativa

108 Negativa
Negativa 
d3+4 etc.
Sp[TC]/-
During Negativa DB or B to block
109 Terra Gafanhoto
Terra Gafanhoto 
During Negativa 1,3
L[TC],M,Sp[TC]/11,17
During Negativa 1,D to shift to crouching state
110 Maré Cheia
Maré Cheia 
During Negativa 2,4,4
M,H[TJ],M[TJ]/16,17,25
During Negativa 2,4,D to shift to crouching state
111 Iemanjá
Iemanjá 
During Negativa 3,3
L[TC],H[TJ]/14,21
Has clean hit effect, Mandinga level increases by 1 on hit, during Negativa 3 to shift to Negativa
112 Chibata Ardente
Chibata Ardente 
During Negativa 4,3
M,M[TJ]/14,25
Mandinga level increases by 1 on Heat activation
113 Cabeçada Fixa
Cabeçada Fixa 
During Negativa 1+2
M/25(7)
Chip damage on block
114 Troca e Ataque
Troca e Ataque 
During Negativa 3+4
M[TJ]/24
115 Negativa > Move Forward
Negativa > Move Forward 
During Negativa n,f
Sp[TC]/-
Shift to Negativa
116 Negativa > Bananeira
Negativa > Bananeira 
During Negativa n,d(or n,u)
Sp/-
Shift to Bananeira

Mandinga

117 Yansan Mandinga
Yansan Mandinga 
While at Mandinga Level 1, during Bananeira 3+4
LMM[TJ]/6,6,16
118 Yansan Mandinga
Yansan Mandinga 
While at Mandinga Level 2, during Bananeira 3+4
LMM[TJ]/16,4,15
119 Ogum Mandinga
Ogum Mandinga 
While at Mandinga Level 1, during Bananeira b4
M[TJ]/25(7)
Chip damage on block, during Bananeira b4,D to shift to Negativa
120 Ogum Mandinga
Ogum Mandinga 
While at Mandinga Level 2, during Bananeira b4
M[TJ]/25(7)
Chip damage on block, during Bananeira b4,D to shift to Negativa

Throws

121 Rio Deal
Rio Deal 
Approach opponent 1+3
Throw-H/35
Throw escape 1 or 2
122 Rio Special
Rio Special 
Approach opponent 2+4
Throw-H/35
Throw escape 1 or 2
123 Missile Launcher
Missile Launcher 
Approach opponent from left side 1+3(or 2+4)
Throw-H/40
Throw escape 1
124 Shadow Dancer
Shadow Dancer 
Approach opponent from right side 1+3(or 2+4)
Throw-H/40
Throw escape 2
125 Back Rodeo Spin
Back Rodeo Spin 
Approach opponent from behind 1+3(or 2+4)
Throw-H/50
Cannot throw escape
126 Cabra Macaco Throw
Cabra Macaco Throw 
Approach opponent uf1+2
Throw-H/40
Throw escape 1+2
127 Batucada
Batucada 
During Bananeira approach opponent 1+3(or 2+4)
Throw-H,Sp[TC]/26
Cannot throw escape, throw when hit from the front in close range, shift to Negativa on hit
128 Rodeo Spin
Rodeo Spin 
During Negativa approach opponent uf1+2
Throw-H/40 or 45
Throw escape 1+2
129 Vingativa Zanga
Vingativa Zanga 
Approach crouching opponent d1+3
Throw-M/30
Or during Negativa 1+3, cannot throw escape, unable to Heat Dash[partially restores remaining Heat time]
130 Vingativa Funeral
Vingativa Funeral 
Approach crouching opponent d2+4
Throw-M/35
Or during Negativa 2+4, cannot throw escape

Attack Reversal

131 Low Parry
Low Parry 
Time with opponent low attack DF
Parry[Low]/-
132 Ogum Mandinga
Ogum Mandinga 
While at Mandinga level 1 or higher, during Bananeira, take low attack from opponent
Parry[Low]/25

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