TEKKEN8 Steve Fox Frame Data
・TEKKEN8 TOP
Frame data page for Steve Fox in Tekken 8. Includes startup, block, hit, and counter-hit frame advantage to support optimal decision-making and punish strategies.
Note
HA=Heat Activation
HD=Heat Dash
PC=Power Crush
TR=Tornado
HM=Homing Attack
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll
HD=Heat Dash
PC=Power Crush
TR=Tornado
HM=Homing Attack
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll
Steve Frame Data
New Move / Additional Command / n Command / f Command / df Command / d Command / db Command / b Command / ub u uf Command / ff Command / While Rising / While Crouching / While Facing Backward / Special Move / Ducking Left / Ducking Right / Quick Spin / Ducking / Ducking In / Peekaboo / Swaying / Flicker Stance / Lion Heart / Two-Faced / Heat Moves / Rage Moves / Throws / Attack Reversal / Common Action
New Move
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Five Fox Fury
During Heat b1+2, 1+2
|
MHMHM
8,4,3,3,20(1*4,4)
|
i16
|
-4
|
KND
|
KND
|
|
|
Five Fox Fury > Flicker Stance
During Heat b1+2, 1+2,B
|
MHMHM,Sp
8,4,3,3,20(1*4,4)
|
i16
|
+3
|
KND
|
KND
|
|
|
Fox Fury
b1+2
|
MH
8,20
|
i16
|
-8
|
BQR
|
BQR
|
Additional Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Heat Burst
When Heat activation available 2+3(or during Peekaboo or Flicker Stance or Lion Heart)
|
M[PC]
12(2)
|
i16
|
+1
|
+2c
|
+2c
|
HA
PC |
|
Ducking In Direct
During Heat df3+4(or during Peekaboo or Flicker Stance or Lion Heart)
|
Sp(L-parry)
–
|
i1
|
–
|
TR
|
TR
|
|
|
Bretwalda > Lion Heart
During Heat 2+3(or during Peekaboo or Flicker Stance or Lion Heart)
|
M,Th,Sp
50(1*7)
|
i16
|
+8
|
Th
|
Th
|
|
|
Bretwalda > Standing State
During Heat 2+3,B(or during Peekaboo or Flicker Stance or Lion Heart)
|
M,Th
50(1*6)
|
i35
|
-9
|
Th
|
Th
|
|
|
Dreadnought Uppercut
u2
|
M[TJ]
14
|
i17
|
-15
|
LNC
|
LNC
|
TR
|
|
Punisher > Lion Heart
During Ducking f2
|
H,Sp
21(6)
|
i15
|
+5
|
+14c
|
LNC
|
|
|
Swindler
During Ducking f2~1
|
M
17
|
i28
|
-8
|
+4
|
LNC
|
|
|
Power Punisher
During Ducking In f2
|
H,Sp
28(11)
|
i15
|
+2
|
LNC
|
LNC
|
|
|
Swindler
During Ducking In f2~1
|
M
17
|
i28
|
-8
|
+4
|
LNC
|
|
|
Spite Hook > Lion Heart
During Peekaboo 2
|
H[Parry-Punch-High&Mid],Sp
19(5)
|
i14
|
+5
|
+14c
|
+14c
|
HM
|
|
Swindler
During Peekaboo 2~1
|
M
17
|
i27
|
-8
|
+4
|
LNC
|
|
|
Cross Cut > Lion Heart
During Peekaboo df1,2
|
M,H,Sp
12,17
|
i15
|
+3
|
+8
|
+8
|
HM
|
|
Swindler
During Peekaboo df1,2~1
|
M,M
12,17
|
i15
|
-8
|
+4
|
LNC
|
|
|
Dreadnought Uppercut
During Flicker Stance u2
|
M[TJ]
14
|
i17
|
-15
|
LNC
|
LNC
|
TR
|
|
Vigilant Blow[HA] > Flicker Stance
When Heat activation available, During Lion Heart 1,B
|
M,Sp
21
|
i14
|
-3
|
+9g
|
+9g
|
HA
HM |
|
Vigilant Blow > Flicker Stance
During Lion Heart 1,B
|
M,Sp
21
|
i14
|
-3
|
+21g
|
+21g
|
HM
|
Normal Moves
n Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Jab
1
|
H
5
|
i10
|
+1
|
+8
|
+8
|
|
|
Jab > Body Blow
1,d1
|
H,M
5,15
|
i10
|
-6
|
±0
|
+5
|
|
|
Jab > Body Blow > Flicker Stance
1,d1,B
|
H,M,Sp
5,15
|
i10
|
±0
|
+6
|
+11
|
|
|
Double Jab
1,1
|
H,H
5,7
|
i10
|
-3
|
+3
|
+3
|
|
|
Double Jab > Ducking
1,1,f3[or f4]
|
H,H,Sp[TC]
5,7
|
i10
|
-2
|
+4
|
+4
|
|
|
Double Jab > Swaying
1,1,b3[or b4]
|
H,H,Sp[TC]
5,7
|
i10
|
-6
|
±0
|
±0
|
|
|
Double Jab > Ducking Left/Right
1,1,3[or 4]
|
H,H,Sp
5,7
|
i10
|
-6
|
±0
|
±0
|
|
|
Double Jab > Body Blow
1,1,d1
|
H,H,M
5,7,15
|
i10
|
-6
|
±0
|
+5
|
|
|
Double Jab > Body Blow > Flicker Stance
1,1,d1,B
|
H,H,M,Sp
5,7,15
|
i10
|
±0
|
+6
|
+11
|
|
|
Lightning Combo
1,1,2
|
H,H,H
5,7,13
|
i10
|
-7
|
+4
|
+4
|
|
|
Lightning Combo > Ducking
1,1,2,f,3[or f4]
|
H,H,H,Sp[TC]
5,7,13
|
i10
|
-3
|
+8
|
+8
|
|
|
Lightning Combo > Swaying
1,1,2,b3[or b4]
|
H,H,H,Sp[TC]
5,7,13
|
i10
|
-5
|
+6
|
+6
|
|
|
Lightning Combo > Ducking Left/Right
1,1,2,3[or 4]
|
H,H,H,Sp
5,7,13
|
i10
|
-5
|
+6
|
+6
|
|
|
Left Right
1,2
|
H,H
5,10
|
i10
|
-3
|
+8
|
+8
|
|
|
Left Right > Ducking
1,2,f3[or f4]
|
H,H,Sp[TC]
5,10
|
i10
|
-2
|
+9
|
+9
|
|
|
Left Right > Swaying
1,2,b3[or b4]
|
H,H,Sp[TC]
5,10
|
i10
|
-4
|
+7
|
+7
|
|
|
Left Right > Ducking Left/Right
1,2,3[or 4]
|
H,H,Sp
5,10
|
i10
|
-4
|
+7
|
+7
|
|
|
Left Right Left
1,2,1
|
H,H,H
5,10,15
|
i10
|
-3
|
+3
|
+3
|
|
|
Left Right Left > Peekaboo
1,2,1,F
|
H,H,H,Sp
5,10,15
|
i10
|
-2
|
+4
|
+4
|
|
|
Left Right Left > Flicker Stance
1,2,1,B
|
H,H,H,Sp
5,10,15
|
i10
|
-1
|
+5
|
+5
|
|
|
Left Right Left > Ducking
1,2,1,f3[or f4]
|
H,H,H,Sp[TC]
5,10,15
|
i10
|
-2
|
+4
|
+4
|
|
|
Left Right Left > Swaying
1,2,1,b3[or b4]
|
H,H,H,Sp[TC]
5,10,15
|
i10
|
-6
|
±0
|
±0
|
|
|
Left Right Left > Ducking Left/Right
1,2,1,3[or 4]
|
H,H,H,Sp
5,10,15
|
i10
|
-6
|
±0
|
±0
|
|
|
British Edge Combo
1,2,1,2
|
H,H,H,M
5,10,15,15
|
i10
|
-10
|
KND
|
KND
|
|
|
British Edge Combo > Ducking
1,2,1,2,f3[or f4]
|
H,H,H,M,Sp[TC]
7,10,15,15
|
i10
|
-4
|
KND
|
KND
|
|
|
British Edge Combo > Swaying
1,2,1,2,b3[or b4]
|
H,H,H,M,Sp[TC]
7,10,15,15
|
i10
|
-6
|
KND
|
KND
|
|
|
British Edge Combo > Ducking Left/Right
1,2,1,2,3[or 4]
|
H,H,H,M,Sp
7,10,15,15
|
i10
|
-6
|
KND
|
KND
|
|
|
British Edge Combo 2
1,2,1,d2
|
H,H,H,L[TC]
5,10,15,19
|
i10
|
-12c
|
+1c
|
KND
|
|
|
Right Straight
2
|
H
12
|
i12
|
-1
|
+5
|
+5
|
|
|
Straight Body
2,1
|
H,H
12,14
|
i12
|
-5
|
+6
|
+6
|
|
|
Straight Body > Peekaboo
2,1,F
|
H,H,Sp
12,14
|
i12
|
+2
|
+13g
|
+13
|
|
|
Straight Body > Flicker Stance
2,1,B
|
H,H,Sp
12,14
|
i12
|
+3
|
+14g
|
+14
|
|
|
Vanguard Rush
2,1,2
|
H,H,M
12,14,22
|
i12
|
-11
|
KND
|
KND
|
|
|
Cromwell Combination
2,2
|
H,M
12,17
|
i12
|
-14
|
+6
|
+6
|
TR
|
|
Ducking Left
3
|
Sp
–
|
–
|
–
|
–
|
||
|
Ducking Right
4
|
Sp
–
|
–
|
–
|
–
|
||
|
Sonic Fang[HA]
When Heat activation available 1+2
|
MM
7,21
|
i14
|
-12
|
+9g
|
+9g
|
HA
|
|
Sonic Fang
1+2
|
MM
7,21
|
i14
|
-12
|
KND
|
KND
|
|
|
Quick Spin
3+4
|
Sp
–
|
|
–
|
–
|
–
|
f Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Ducking Body Blow
f2
|
M
11
|
i21
|
-6
|
+5
|
+5
|
|
|
Ducking Body Blow > Left Hook
f2,1
|
M,H
11,12
|
i21
|
-5
|
-1
|
-1
|
|
|
Ducking Body Blow > Left Hook > Peekaboo
f2,1,F
|
M,H,Sp
11,12
|
i21
|
±0
|
+4
|
+4
|
|
|
Ducking Body Blow > Left Hook > Flicker Stance
f2,1,B
|
M,H,Sp
11,12
|
i21
|
+1
|
+5
|
+5
|
|
|
Ducking Psyche-out Body
f2,1~2
|
M,M
11,20
|
i21
|
-10
|
KND
|
KND
|
|
|
Conqueror Combination[2] > Lion Heart
f2,2
|
M,M,Sp
11,15
|
i21
|
-6
|
+11g
|
+11g
|
|
|
Conqueror Combination[2] > Standing State
f2,2,B
|
M,M
11,15
|
i21
|
-10
|
+7
|
+7
|
|
|
Conqueror Combination
f2,2,1+2
|
M,M,MMM
11,15,5,8,20
|
i21
|
-12
|
+5c
|
+5c
|
|
|
Ducking
f3[or f4]
|
Sp[TC]
–
|
|
–
|
–
|
–
|
|
|
Shotgun Combination[1]
f1+2
|
MH
10,12
|
i15
|
-14
|
-3
|
-3
|
|
|
Shotgun Combination
f1+2,2
|
MH,M
10,12,20
|
i15
|
-13
|
KND
|
KND
|
|
|
Peekaboo
f3+4
|
Sp
–
|
|
–
|
–
|
–
|
df Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Left Uppercut
df1
|
M
12
|
i13
|
-2
|
+5
|
+5
|
|
|
Left Uppercut > Ducking
df1,f3[or f4]
|
M,Sp[TC]
12
|
i13
|
-5
|
+2
|
+2
|
|
|
Left Uppercut > Swaying
df1,b3[or b4]
|
M,Sp[TC]
12
|
i13
|
-7
|
±0
|
±0
|
|
|
Left Uppercut > Ducking Left/Right
df1,3[or 4]
|
M,Sp
12
|
i13
|
-7
|
±0
|
±0
|
|
|
Uppercut Cross Combo
df1,2
|
M,H
12,13
|
i13
|
-6
|
+3
|
+5
|
|
|
Uppercut Cross Combo > Cancel Ducking
df1,【2,f3】[or【2,f4】]
|
M,Sp[TC]
12
|
i13
|
-14
|
-7
|
-7
|
|
|
Uppercut Cross Combo > Cancel Swaying
df1,【2,b3】[or【2,b4】]
|
M,Sp[TC]
12
|
i13
|
-16
|
-9
|
-9
|
|
|
Uppercut Cross Combo> Cancel Ducking Left/Right
df1,2~3[or 2~4]
|
M,Sp
12
|
i13
|
-16
|
-9
|
-9
|
|
|
Uppercut Psyche-out Hook
df12~1
|
M,H
12,20
|
i13
|
-2
|
+2
|
LNC
|
|
|
Uppercut Psyche-out Hook > Flicker Stance
df12~1,B
|
M,H,Sp
12,20
|
i13
|
±0
|
+4
|
LNC
|
|
|
Uppercut Psyche-out Body
df12~2
|
M,M
12,20
|
i13
|
-10
|
KND
|
KND
|
|
|
Uppercut Psyche-out Left Right Combo
df1,【2,f1+2】
|
M,HH
12,8,12
|
i13
|
-3
|
±0
|
+3
|
|
|
Uppercut Psyche-out Left Right Combo > Ducking
df1,【2,f1+2】,f3[or f4]
|
M,HH,Sp[TC]
12,8,12
|
i13
|
-2
|
+1
|
+4
|
|
|
Uppercut Psyche-out Left Right Combo > Swaying
df1,【2,f1+2】,b3[or b4]
|
M,HH,Sp[TC]
12,8,12
|
i13
|
-4
|
-1
|
+2
|
|
|
Uppercut Psyche-out Left Right Combo > Ducking Left/Right
df1,【2,f1+2】,3[or 4]
|
M,HH,Sp
12,8,12
|
i13
|
-4
|
-1
|
+2
|
|
|
Crescent Hook
df2
|
M
10
|
i16
|
-11
|
+6
|
+10c
|
|
|
Crescent Hook > Ducking
df2,f3[or f4]
|
M,Sp[TC]
10
|
i16
|
-3
|
+14g
|
+18c
|
|
|
Crescent Hook > Swaying
df2,b3[or b4]
|
M,Sp[TC]
10
|
i16
|
-7
|
+10g
|
+14c
|
|
|
Crescent Hook > Ducking Left/Right
df2,3[or 4]
|
M,Sp
10
|
i16
|
-7
|
+10g
|
+14c
|
d Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Knee Blaster
d1
|
L[TC]
12
|
i16
|
-13c
|
-2
|
-2
|
|
|
Wildman Combo[1]
d2
|
L[TC]
11
|
i17
|
-18c
|
-5
|
-5
|
|
|
Wildman Combo[2]
d2,1
|
L[TC],M
11,8
|
i17
|
-11
|
-5
|
±0
|
|
|
Wildman Combo[2] > Ducking
d2,1,f3[or f4]
|
L[TC],M,Sp[TC]
11,8
|
i17
|
-4
|
+2
|
+7
|
|
|
Wildman Combo[2] > Swaying
d2,1,b3[or b4]
|
L[TC],M,Sp[TC]
11,8
|
i17
|
-6
|
±0
|
+5
|
|
|
Wildman Combo[2] > Ducking Left/Right
d2,1,3[or 4]
|
L[TC],M,Sp
11,8
|
i17
|
-6
|
±0
|
+5
|
|
|
Wildman Combo
d2,1,2
|
L[TC],M,H
11,8,17
|
i17
|
-2
|
KND
|
LNC
|
|
|
Low Jab
db1
|
Sp-L[TC]
5
|
i10
|
-5
|
+6
|
+6
|
db Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Knee Clipper
db2
|
L[TC]
21
|
i26
|
-12c
|
+1c
|
KND
|
|
|
Foot Stomp
db3
|
L
10
|
i16
|
-13c
|
±0
|
+1
|
|
|
Foot Stomp Right Hook > Lion Heart
db3,2
|
L,H,Sp
10,10
|
i16
|
-6
|
+8
|
+8
|
|
|
Foot Stomp Right Hook > Standing State
db3,2,B
|
L,H
10,10
|
i16
|
-10
|
+4
|
+4
|
|
|
Stun Gun
db1+2
|
M[PC]
21
|
i28
|
-13
|
+14
|
+14
|
PC
|
|
Stun Gun[PU]
db1+2, during opponent absorb attack
|
M[PC]
21(8)
|
i28
|
-9
|
+14
|
+14
|
PC
|
b Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Quick Hook
b1
|
H
10
|
i13
|
-14
|
+2
|
LNC
|
|
|
Quick Hook > Flicker Stance
b1,B
|
H,Sp
10
|
i13
|
-1
|
+10
|
LNC
|
|
|
Quick Draw > Lion Heart
b1,2
|
H,H,Sp
10,17
|
i13
|
+3
|
+8
|
+8
|
HM
|
|
Quick Draw > Standing State
b1,2,B
|
H,H
10,17
|
i13
|
-1
|
+4
|
+4
|
HM
|
|
Swindler
b1,2~1
|
H,M
10,17
|
i13
|
-8
|
+4
|
LNC
|
|
|
Frigate
b1,d2
|
H,L[TC]
10,10
|
i13
|
-11c
|
±0
|
±0
|
|
|
Frigate > Peekaboo
b1,d2,F
|
H,L[TC],Sp
10,10
|
i13
|
-9
|
+2
|
+2
|
|
|
Frigate Combo
b1,d2,1
|
H,L[TC],M
10,10,20
|
i13
|
-9
|
KND
|
KND
|
TR
|
|
Body Bomb
b2
|
M
20
|
i17
|
-13
|
+14
|
+14
|
|
|
Swaying
b3[or b4]
|
Sp[TC]
–
|
|
–
|
–
|
–
|
|
|
Fox Fury
b1+2
|
MH
8,20
|
i16
|
-8
|
BQR
|
BQR
|
|
|
Flicker Stance
b3+4
|
Sp
–
|
|
–
|
–
|
–
|
ub u uf Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Over the Top
uf1[or u1 or ub1]
|
M[TJ]
18
|
i19
|
-6
|
+5
|
+5
|
|
|
Burst Hammer
uf2
|
M[TJ]
20
|
i22
|
-14
|
LNC
|
LNC
|
|
|
Dreadnought Uppercut
u2
|
M[TJ]
14
|
i17
|
-15
|
LNC
|
LNC
|
TR
|
|
Bounty Hunter > Lion Heart
ub2
|
H,Sp
17(5)
|
i17
|
+5
|
+14s
|
+14s
|
HM
|
|
Bounty Hunter > Standing State
ub2,B
|
H
17(5)
|
i17
|
+1
|
+10c
|
+10c
|
HM
|
|
Swindler
ub2~1
|
M
17
|
i30
|
-8
|
+4
|
LNC
|
|
|
Jump-in Foot Stomp
uf3[or u3]
|
L[TJ]
20
|
i36
|
-12c
|
+9
|
+9
|
|
|
Jump-in Foot Stomp Right Hook > Lion Heart
uf3,2[or u3,2]
|
L[TJ],H,Sp
20,10
|
i36
|
-6
|
+8
|
+8
|
|
|
Jump-in Foot Stomp Right Hook > Standing State
uf3,2,B[or u3,2,B]
|
L[TJ],H
20,10
|
i36
|
-10
|
+4
|
+4
|
|
|
Outfox > Lion Heart
ub3
|
Sp
–
|
–
|
–
|
–
|
||
|
Jumping Duck Kick
uf4[or u4 or ub4]
|
M[TJ]
20
|
i23
|
-9
|
KND
|
LNC
|
|
|
Hellfire
ub1+2
|
UA-M
70
|
i66
|
–
|
KND
|
KND
|
ff Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Beat Down
ff2
|
M
24
|
i14
|
-13c
|
KND
|
KND
|
|
|
Rocket Launcher[HA]
When Heat activation available qcf1
|
M
21
|
i16
|
-10
|
+9g
|
+9g
|
HA
|
|
Rocket Launcher
qcf1
|
M
21
|
i16
|
-10
|
KND
|
KND
|
|
|
Rocket Launcher > Flicker Stance
qcf1,B
|
M,Sp
21
|
i16
|
-3
|
KND
|
KND
|
|
|
Low Cross Blaster
qcf2
|
L[TC]
18
|
i19
|
-18c
|
+2c
|
+2c
|
|
|
Low Cross Blaster > Peekaboo
qcf2,F
|
L[TC],Sp
18
|
i19
|
-18c
|
+2c
|
+2c
|
|
|
Eraser[HA]
When Heat activation available fff2
|
M[TJ]
30(9)
|
i20
|
+6
|
+9g
|
+9g
|
HA
|
|
Eraser
fff2
|
M[TJ]
30(9)
|
i20
|
+6
|
KND
|
KND
|
|
|
Sliding Low Punch
While running[two steps or more]F1
|
L[TC]
23
|
i16
|
-12c
|
KND
|
KND
|
While Rising
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Eagle Jab[1]
While rising 1
|
M
12
|
i11
|
-3
|
+3
|
+8
|
|
|
Eagle Jab
While rising 1,1
|
M,H
12,7
|
i11
|
-3
|
+3
|
+3
|
|
|
Eagle Jab > Ducking
While rising 1,1,f3[or f4]
|
M,H,Sp[TC]
12,7
|
i11
|
-2
|
+4
|
+4
|
|
|
Eagle Jab > Swaying
While rising 1,1,b3[or b4]
|
M,H,Sp[TC]
12,7
|
i11
|
-6
|
±0
|
±0
|
|
|
Eagle Jab > Ducking Left/Right
While rising 1,1,3[or 4]
|
M,H,Sp
12,7
|
i11
|
-6
|
±0
|
±0
|
|
|
Wildman
While rising 1,2
|
M,M
12,17
|
i11
|
-13
|
+3c
|
KND
|
|
|
Right Uppercut
While rising 2
|
M
17
|
i13
|
-7
|
+4
|
+4
|
|
|
Right Uppercut > Ducking
While rising 2,f3[or f4]
|
M,Sp[TC]
17
|
i13
|
-5
|
+6
|
+6
|
|
|
Right Uppercut > Swaying
While rising 2,b3[or b4]
|
M,Sp[TC]
17
|
i13
|
-7
|
+4
|
+4
|
|
|
Right Uppercut > Ducking Left/Right
While rising 2,3[or 4]
|
M,Sp
17
|
i13
|
-7
|
+4
|
+4
|
|
|
Nighthawk Combination > Lion Heart
While rising 2,2
|
M,M,Sp
17,15
|
i13
|
-6
|
+11
|
+11
|
|
|
Nighthawk Combination > Standing State
While rising 2,2,B
|
M,M
17,15
|
i13
|
-10
|
+7
|
+7
|
|
|
Sonic Fang[HA]
When Heat activation available, While rising 1+2
|
MM
7,21
|
i14
|
-12
|
+9g
|
+9g
|
HA
|
|
Sonic Fang
While rising 1+2
|
MM
7,21
|
i14
|
-12
|
KND
|
KND
|
While Crouching
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Low Jab
While crouching d1[or db1]
|
Sp-L[TC]
5
|
i10
|
-5
|
+6
|
+6
|
|
|
Patella Smash > Peekaboo
While crouching df1
|
L[TC],Sp
11
|
i15
|
-12c
|
+2
|
+2
|
|
|
Finishing Blow
While crouching df2
|
M
20
|
i16
|
-15
|
LNC
|
LNC
|
TR
|
|
Right Low Jab
While crouching d2
|
Sp-L[TC]
8
|
i11
|
-4
|
+7
|
+7
|
|
|
Knee Clipper
While crouching db2
|
L[TC]
21
|
i26
|
-12c
|
+1c
|
KND
|
|
|
Ducking
While crouching df3[or df4]
|
Sp[TC]
–
|
|
–
|
–
|
–
|
|
|
Ducking Left
While crouching d3
|
Sp
–
|
–
|
–
|
–
|
||
|
Ducking Right
While crouching d4
|
Sp
–
|
–
|
–
|
–
|
||
|
Swaying
While crouching db3[or db4]
|
Sp[TC]
–
|
|
–
|
–
|
–
|
|
|
Quick Spin
While crouching 3+4
|
Sp
–
|
|
–
|
–
|
–
|
While Facingbackward
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Twist Jab
Back facing opponent 1
|
H
15
|
i8
|
-3
|
+8
|
+8
|
|
|
Twist Right Jab
Back facing opponent 2
|
H
15
|
i8
|
-3
|
+8
|
+8
|
|
|
Twist Low Jab
Back facing opponent d1
|
Sp-L[TC]
5
|
i10
|
-5
|
+6
|
+6
|
|
|
Twist Right Low Jab
Back facing opponent d2
|
Sp-L[TC]
5
|
i10
|
-5
|
+6
|
+6
|
Special Move
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Cheapshot[Opponent Down]
While opponent is down d1+2
|
L[Attack-Down]
12
|
i17
|
–
|
KND
|
KND
|
|
|
Cheapshot[Opponent Standing]
While opponent is down d1+2
|
L[Attack-Down]
16
|
i17
|
-11c
|
+2
|
+2
|
|
|
Taunt
1+2+4
|
Sp
–
|
–
|
–
|
–
|
–
|
|
|
Ki Charge
1+2+3+4
|
Sp
–
|
–
|
–
|
–
|
||
|
Wall climbing reversal attack[Punch]
With your back against the wall bb,ub
|
M[TJ]
21
|
i39
|
+4c
|
LNC
|
LNC
|
Stance
Ducking Left
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Left Body
Ducking Left 1
|
M
14
|
i14
|
-10
|
+1
|
+1
|
|
|
Left Body > Flicker Stance
Ducking Left 1,B
|
M,Sp
14
|
i14
|
-3
|
+8
|
+8
|
|
|
Double Stinger
Ducking Left 1,1
|
M,M
14,22
|
i14
|
-13
|
KND
|
KND
|
|
|
Bee Sting Combo > Lion Heart
Ducking Left 1,2
|
M,H,Sp
14,17
|
i14
|
+3
|
+8
|
+8
|
HM
|
|
Bee Sting Combo > Standing State
Ducking Left 1,2,B
|
M,H
14,17
|
i14
|
-1
|
+4
|
+4
|
HM
|
|
Swindler
Ducking Left 1,2~1
|
M,M
14,17
|
i14
|
-8
|
+4
|
LNC
|
|
|
Centurion Rush[2]
Ducking Left 1,f1
|
M,M
14,9
|
i14
|
-3
|
+3
|
+3
|
|
|
Centurion Rush
Ducking Left 1,f1,1
|
M,M,H
14,9,8
|
i14
|
+3
|
+7
|
LNC
|
|
|
Centurion Rush > Flicker Stance
Ducking Left 1,f1,1,B
|
M,M,H,Sp
14,9,8
|
i14
|
+4
|
+8
|
LNC
|
|
|
Right Shoulder Rush
Ducking Left 2
|
M
13
|
i14
|
-5
|
+4
|
+4
|
|
|
Right Shoulder Rush > Peekaboo
Ducking Left 2,F
|
M,Sp
13
|
i14
|
-1
|
+8
|
+8
|
|
|
Right Shoulder Rush > Billy Club
Ducking Left 2,1
|
M,M
13,21
|
i14
|
-8
|
+4c
|
KND
|
Ducking Right
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Left Shoulder Rush
Ducking Right 1
|
M
13
|
i14
|
-5
|
+4
|
+4
|
|
|
Left Shoulder Rush > Peekaboo
Ducking Right 1,f
|
M,Sp
13
|
i14
|
-1
|
+8
|
+8
|
|
|
Hawk Swoop Combo > Lion Heart
Ducking Right 1,2
|
M,M,Sp
13,17
|
i14
|
+3
|
+8
|
+8
|
HM
|
|
Hawk Swoop Combo > Standing State
Ducking Right 1,2,B
|
M,M
13,17
|
i14
|
-1
|
+4
|
+4
|
HM
|
|
Swindler
Ducking Right 1,2~1
|
M,M
13,17
|
i14
|
-8
|
+4
|
LNC
|
|
|
Gut Drill
Ducking Right 2
|
M
22
|
i14
|
-13
|
KND
|
KND
|
Quick Spin
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Quick Spin
3+4, etc.
|
Sp
–
|
|
–
|
–
|
–
|
|
|
Cyclone Punch[HA]
When Heat activation available, During Quick Spin 2
|
M
22
|
i23
|
-3
|
+9g
|
+9g
|
HA
|
|
Cyclone Punch
During Quick Spin 2
|
M
22
|
i23
|
-3
|
KND
|
KND
|
|
|
Cyclone Knee Clip
During Quick Spin d2
|
L[TC]
17
|
i34
|
-12c
|
+1c
|
+1c
|
|
|
Spin > Peekaboo
During Quick Spin F
|
Sp
–
|
|
–
|
–
|
–
|
|
|
Cyclone Left[Right]
During Quick Spin U[or D]
|
Sp
–
|
|
–
|
–
|
–
|
|
|
Double Cyclone Punch
During Quick Spin U[or D],1
|
M
34
|
i48
|
-3
|
KND
|
KND
|
|
|
Double Cyclone Knee Punch
During Quick Spin U[or D],d1
|
L[TC]
30
|
i59
|
-12c
|
KND
|
KND
|
|
|
Spin > Peekaboo
During Quick Spin U[or D],F
|
Sp
–
|
|
–
|
–
|
–
|
Ducking
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Ducking
f3[or f4], etc.
|
Sp[TC]
–
|
|
–
|
–
|
–
|
|
|
Ducking > Cancel
During Ducking db
|
Sp[TC]
–
|
–
|
–
|
–
|
||
|
Fox Hunt
During Ducking 1
|
M
17
|
i19
|
-7
|
KND
|
LNC
|
|
|
Skyscraper
During Ducking 2
|
M
15
|
i19
|
-14
|
LNC
|
LNC
|
|
|
Gatling Gun[1]
During Ducking 1+2
|
MM
3*2
|
i16
|
-9
|
+2
|
+2
|
|
|
Gatling Gun[2]
During Ducking 1+2,1+2
|
MM*2
3*4
|
i16
|
-9
|
+2
|
+2
|
|
|
Gatling Gun[3]
During Ducking 1+2,1+2,1+2
|
MM*3
3*4,2*2
|
i16
|
-9
|
+2
|
+2
|
|
|
Gatling Gun
During Ducking 1+2,1+2,1+2,1+2
|
MM*4
3*4,2*3,12
|
i16
|
-12
|
KND
|
KND
|
|
|
Punisher > Lion Heart
During Ducking f2
|
H,Sp
21(6)
|
i15
|
+5
|
+14c
|
LNC
|
|
|
Punisher > Standing State
During Ducking f2,B
|
H
21(6)
|
i15
|
+1
|
+10c
|
LNC
|
|
|
Swindler
During Ducking f2~1
|
M
17
|
i28
|
-8
|
+4
|
LNC
|
Ducking In
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Ducking In
f3 hold,F[or f4 hold,F]
|
Sp[TC]
–
|
|
–
|
–
|
–
|
|
|
Ducking In > Crouching
During Ducking In db
|
Sp[TC]
–
|
|
–
|
–
|
–
|
|
|
Power Fox Hunt
During Ducking In 1
|
M
21(8)
|
i19
|
-7
|
KND
|
LNC
|
|
|
Power Skyscraper
During Ducking In 2
|
M
21(6)
|
i19
|
-14
|
LNC
|
LNC
|
|
|
Power Punisher
During Ducking In f2
|
H,Sp
28(11)
|
i15
|
+2
|
LNC
|
LNC
|
|
|
Power Punisher
During Ducking In f2
|
H
28(11)
|
i15
|
+1
|
LNC
|
LNC
|
|
|
Swindler
During Ducking In f2~1
|
M
17
|
i28
|
-8
|
+4
|
LNC
|
|
|
Gatling Gun
During Ducking In 1+2,1+2,1+2,1+2
|
MM*4
3*4,2*3,12
|
i16
|
-12
|
KND
|
KND
|
|
|
Two-Faced
During Heat and Ducking In 1+3[or 2+4]
|
Throw-H
–
|
i31
|
–
|
Th
|
Th
|
Peekaboo
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Peekaboo
f3+4, etc.
|
Sp
–
|
|
–
|
–
|
–
|
|
|
Move Forward
During Peekaboo F
|
Sp
–
|
|
–
|
–
|
–
|
|
|
Peekaboo > Cancel
During Peekaboo db
|
Sp
–
|
|
–
|
–
|
–
|
|
|
Albion Combination[1] > Peekaboo
During Peekaboo 1
|
H,Sp
10
|
i12
|
-2
|
+9
|
+9
|
|
|
Albion Combination[2] > Peekaboo
During Peekaboo 1,2
|
H,H,Sp
10,14
|
i12
|
±0
|
+8
|
+8
|
|
|
Albion Combination > Peekaboo
During Peekaboo 1,2,1
|
H,H,M,Sp
10,14,21
|
i12
|
-13
|
+8c
|
LNC
|
|
|
Spite Hook > Lion Heart
During Peekaboo 2
|
H[Parry-Punch-High&Mid],Sp
19(5)
|
i14
|
+5
|
+14c
|
+14c
|
HM
|
|
Spite Hook > Standing State
During Peekaboo 2,B
|
H[Parry-Punch-High&Mid],Sp
19(5)
|
i14
|
+1
|
+10c
|
+10c
|
HM
|
|
Swindler
During Peekaboo 2~1
|
M
17
|
i27
|
-8
|
+4
|
LNC
|
|
|
Spite Hook[Parry Successful]
Time with opponent punch during Peekaboo 2
|
Parry[Punch-High&Mid],Th
25
|
i7
|
–
|
Th
|
Th
|
HM
|
|
Ten Count
During Peekaboo 1+2
|
Throw-H
45
|
i11
|
–
|
Th
|
Th
|
|
|
Straight Punch Combination[1] > Peekaboo
During Peekaboo f2
|
M,Sp
18
|
i18
|
-13
|
KND
|
KND
|
|
|
Straight Punch Combination
During Peekaboo f2,1
|
M,M
18,17
|
i18
|
+1
|
KND
|
KND
|
|
|
Nimrod Combination
During Peekaboo f1+2
|
HH
12,23
|
i12
|
-5
|
KND
|
KND
|
|
|
Argos Rush[1] > Peekaboo
During Peekaboo df1
|
M,Sp
12
|
i15
|
-9
|
+2
|
+2
|
|
|
Argos Rush[2] > Peekaboo
During Peekaboo df1,1
|
M,M,Sp
12,14
|
i15
|
-10
|
+1
|
+1
|
|
|
Argos Rush[3] > Peekaboo
During Peekaboo df1,1,2
|
M,M,M,Sp
12,14,12
|
i15
|
-11
|
-3
|
-3
|
|
|
Argos Rush
During Peekaboo df1,1,2,1
|
M,M,M,M
12,14,12,20
|
i15
|
-13
|
KND
|
KND
|
|
|
Cross Cut > Lion Heart
During Peekaboo df1,2
|
M,H,Sp
12,17
|
i15
|
+3
|
+8
|
+8
|
HM
|
|
Cross Cut > Standing State
During Peekaboo df1,2,B
|
M,H
12,17
|
i15
|
-1
|
+4
|
+4
|
HM
|
|
Swindler
During Peekaboo df1,2~1
|
M,M
12,17
|
i15
|
-8
|
+4
|
LNC
|
|
|
Cutting Elbow > Peekaboo
During Peekaboo df2
|
M,Sp
16
|
i16
|
-10
|
LNC
|
LNC
|
|
|
Patella Smash > Peekaboo
During Peekaboo d1
|
L[TC],Sp
11
|
i15
|
-12c
|
+2
|
+2
|
|
|
Knuckle Plow
During Peekaboo d2
|
L[TC]
25
|
i28
|
-12c
|
+7
|
LNC
|
|
|
Lancaster Combination[1]
During Peekaboo b1
|
M
15
|
i17
|
-19
|
-6
|
-6
|
|
|
Lancaster Combination[2]
During Peekaboo b1,1
|
M,H
15,10
|
i17
|
-7
|
-1
|
-1
|
|
|
Lancaster Combination[3]
During Peekaboo b1,1,2
|
M,H,M
15,10,12
|
i17
|
-11
|
-5
|
-5
|
|
|
Lancaster Combination
During Peekaboo b1,1,2,1
|
M,H,M,M
15,10,12,21
|
i17
|
-10
|
KND
|
KND
|
|
|
Lancaster Combination > Flicker Stance
During Peekaboo b1,1,2,1,B
|
M,H,M,M,Sp
15,10,12,21
|
i17
|
-3
|
KND
|
KND
|
|
|
Swaying Hook
During Peekaboo b2
|
M
25
|
i28
|
-13
|
KND
|
KND
|
|
|
Over the Top
During Peekaboo uf1[or u1]
|
M[TJ]
18
|
i19
|
-6
|
+5
|
+5
|
|
|
Dreadnought Uppercut
During Peekaboo uf2[or u2]
|
M[TJ]
23
|
i17
|
-15
|
LNC
|
LNC
|
TR
|
Swaying
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Swaying
b3[or b4], etc.
|
Sp[TC]
–
|
|
–
|
–
|
–
|
|
|
Billy Club
During Swaying 1
|
M
26(10)
|
i16
|
-1c
|
+14c
|
+14c
|
|
|
Snake Charmer
During Swaying 2
|
M[TC]
30
|
i17
|
-18
|
LNC
|
LNC
|
|
|
Position Change
During Swaying 1+2
|
Throw-H
0 or 3
|
i10
|
–
|
+1
|
+1
|
Flicker Stance
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Flicker Stance
b3+4, etc.
|
Sp
–
|
|
–
|
–
|
–
|
|
|
Flicker Stance > Cancel
During Flicker Stance db
|
Sp
–
|
|
–
|
–
|
–
|
|
|
Flicker Jab[1]
During Flicker Stance 1
|
H
14
|
i12
|
-4
|
+7
|
+7
|
|
|
Flicker Jab[1] > Flicker Stance
During Flicker Stance 1,B
|
H,Sp
14
|
i12
|
-1
|
+10
|
+10
|
|
|
Flicker Jab[1] > Quick Spin
During Flicker Stance 1,3+4
|
H,Sp
14
|
i12
|
+17g
|
+28g
|
+28
|
|
|
Flicker Jab[2]
During Flicker Stance 1,1
|
H,H
14,8
|
i12
|
-9
|
±0
|
±0
|
|
|
Flicker Jab[2] > Flicker Stance
During Flicker Stance 1,1,B
|
H,H,Sp
14,8
|
i12
|
-4
|
+5
|
+5
|
|
|
Flicker Jab[2] > Quick Spin
During Flicker Stance 1,1,3+4
|
H,H,Sp
14,8
|
i12
|
+14g
|
+23g
|
+23
|
|
|
Flicker Jab[3]
During Flicker Stance 1,1,1
|
H,H,H
14,8,8
|
i12
|
-9
|
±0
|
±0
|
|
|
Flicker Jab[3] > Flicker Stance
During Flicker Stance 1,1,1,B
|
H,H,H,Sp
14,8,8
|
i12
|
-4
|
+5
|
+5
|
|
|
Flicker Jab[3] > Quick Spin
During Flicker Stance 1,1,1,3+4
|
H,H,H,Sp
14,8,8
|
i12
|
+14g
|
+23
|
+23
|
|
|
Tempest Combo
During Flicker Stance 1,f1
|
H,M
14,17
|
i12
|
-5
|
±0c
|
KND
|
|
|
Power Hook Combo
During Flicker Stance 1,d1[or u1]
|
H,H
14,23
|
i12
|
±0
|
+18g
|
KND
|
|
|
Tempest Combo
During Flicker Jab[one-two]f1
|
M
17
|
i12
|
-5
|
±0c
|
KND
|
|
|
Power Hook Combo
During Flicker Jab[one-two]d1[or u1]
|
H
23
|
i12
|
±0
|
+18g
|
KND
|
|
|
Spiteful Combination
During Flicker Jab[one-three]2
|
M
22
|
i12
|
-12
|
KND
|
KND
|
TR
|
|
Fly Swatter
During Flicker Stance 2
|
M
21(6)
|
i18
|
-5c
|
KND
|
LNC
|
|
|
Griffin Throw
During Flicker Stance 1+2
|
Throw-H
40
|
i12
|
–
|
Th
|
Th
|
|
|
British Lancer
During Flicker Stance b2
|
H[PC]
21
|
i14
|
-9
|
KND
|
KND
|
PC
TR |
|
British Lancer[PU]
During Flicker Stance b2, during opponent absorb attack
|
H[PC]
21(8)
|
i14
|
±0
|
KND
|
KND
|
PC
TR |
|
Over the Top
During Flicker Stance uf1[or u1]
|
M[TJ]
18
|
i19
|
-6
|
+5
|
+5
|
|
|
Burst Hammer
During Flicker Stance uf2
|
M[TJ]
20
|
i22
|
-14
|
LNC
|
LNC
|
|
|
Dreadnought Uppercut
During Flicker Stance u2
|
M[TJ]
14
|
i17
|
-15
|
LNC
|
LNC
|
TR
|
Lion Heart
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Lion Heart
ub3, etc.
|
Sp
–
|
–
|
–
|
–
|
||
|
Vigilant Blow[HA]
When Heat activation available, During Lion Heart 1
|
M
21
|
i14
|
-9
|
+9g
|
+9g
|
HA
HM |
|
Vigilant Blow[HA] > Flicker Stance
When Heat activation available, During Lion Heart 1,B
|
M,Sp
21
|
i14
|
-3
|
+9g
|
+9g
|
HA
HM |
|
Vigilant Blow
During Lion Heart 1
|
M
21
|
i14
|
-9
|
+15g
|
+15g
|
HM
|
|
Vigilant Blow > Flicker Stance
During Lion Heart 1,B
|
M,Sp
21
|
i14
|
-3
|
+21g
|
+21g
|
HM
|
|
Bloodhound
During Lion Heart 2
|
M
22
|
i16
|
-13
|
TR
|
TR
|
TR
|
|
Swingfire Advance
During Lion Heart 1+2
|
H
24(9)
|
i18
|
+12
|
Scr
|
Scr
|
|
|
Two-Faced
With Heat activated during Lion Heart, take high or mid attack from opponent
|
Parry[Mid],Throw-H
15
|
i25
|
–
|
Th
|
Th
|
Two-Faced
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Two-Faced
During Heat and Ducking In 1+3[or 2+4]
|
Throw-H
–
|
i31
|
–
|
Th
|
Th
|
|
|
Dominion Rush
During Two-Faced 1
|
Derived Throw
15
|
–
|
–
|
+14
|
+14
|
|
|
Debutante Ball
During Two-Faced 2
|
Derived Throw
50
|
–
|
–
|
KND
|
KND
|
Heat Moves
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Heat Burst
When Heat activation available 2+3(or during Peekaboo or Flicker Stance or Lion Heart)
|
M[PC]
12(2)
|
i16
|
+1
|
+2c
|
+2c
|
HA
PC |
|
Sonic Fang[HA]
When Heat activation available 1+2[or while rising 1+2]
|
MM
7,21
|
i14
|
-12
|
+9g
|
+9g
|
HA
|
|
Sonic Fang[HS]
During Heat 1+2[or while rising 1+2]
|
MM
7,21(1,4)
|
i14
|
-12
|
KND
|
KND
|
|
|
Sonic Fang[HD]
During Heat 1+2,F[or while rising 1+2,F]
|
MM
7,21(1,6)
|
i14
|
+5
|
KND
|
KND
|
HD
|
|
Rocket Launcher[HA]
When Heat activation available qcf1
|
M
21
|
i16
|
-10
|
+9g
|
+9g
|
HA
|
|
Rocket Launcher[HS]
During Heat qcf1
|
M
21(4)
|
i16
|
-10
|
KND
|
KND
|
|
|
Rocket Launcher[HS] > Flicker Stance
During Heat qcf1,B
|
M,Sp
21(4)
|
i16
|
-3
|
KND
|
KND
|
|
|
Rocket Launcher[HD]
During Heat qcf1,F
|
M
21(6)
|
i16
|
+5
|
LNC
|
LNC
|
HD
|
|
Eraser[HA]
When Heat activation available fff2
|
M[TJ]
30(9)
|
i20
|
+6
|
+9g
|
+9g
|
HA
|
|
Eraser[HS]
During Heat fff2
|
M[TJ]
30(9)
|
i20
|
+6
|
KND
|
KND
|
|
|
Eraser[HD]
During Heat fff2,F
|
M[TJ]
30(11)
|
i20
|
+5
|
LNC
|
LNC
|
HD
|
|
Cyclone Punch[HA]
When Heat activation available, During Quick Spin 2
|
M
22
|
i23
|
-3
|
+9g
|
+9g
|
HA
|
|
Cyclone Punch[HS]
During Heat and Quick Spin 2
|
M
22(4)
|
i23
|
-3
|
KND
|
KND
|
|
|
Cyclone Punch[HD]
During Heat and Quick Spin 2,F
|
M
22(6)
|
i23
|
+5
|
LNC
|
LNC
|
HD
|
|
Vigilant Blow[HA]
When Heat activation available, During Lion Heart 1
|
M
21
|
i14
|
-9
|
+9g
|
+9g
|
HA
HM |
|
Vigilant Blow[HA] > Flicker Stance
When Heat activation available, During Lion Heart 1,B
|
M,Sp
21
|
i14
|
-3
|
+9g
|
+9g
|
HA
HM |
|
Vigilant Blow[HS]
During Heat and Lion Heart 1
|
M
21(4)
|
i14
|
-9
|
+15g
|
+15g
|
HM
|
|
Vigilant Blow[HS] > Flicker Stance
During Heat and Lion Heart 1,B
|
M,Sp
21(4)
|
i14
|
-3
|
+21g
|
+21g
|
HM
|
|
Vigilant Blow[HD]
During Heat and Lion Heart 1,F
|
M
21(6)
|
i14
|
+5
|
KND
|
KND
|
HD
HM |
|
Five Fox Fury
During Heat b1+2, 1+2
|
MHMHM
8,4,3,3,20(1*4,4)
|
i16
|
-4
|
KND
|
KND
|
|
|
Five Fox Fury > Flicker Stance
During Heat b1+2, 1+2,B
|
MHMHM,Sp
8,4,3,3,20(1*4,4)
|
i16
|
+3
|
KND
|
KND
|
|
|
Two-Faced
With Heat activated during Lion Heart, take high or mid attack from opponent
|
Parry[high&Mid],Throw-H
15
|
i25
|
–
|
–
|
–
|
|
|
Ducking In Direct
During Heat df3+4(or during Peekaboo or Flicker Stance or Lion Heart)
|
Sp(L-parry)
–
|
i1
|
–
|
TR
|
TR
|
|
|
Two-Faced
During Heat and Ducking In 1+3[or 2+4]
|
Throw-H
–
|
–
|
–
|
–
|
||
|
Dominion Rush
During Two-Faced 1
|
Th
15
|
–
|
+14
|
+14
|
||
|
Debutante Ball
During Two-Faced 2
|
Th
50
|
–
|
KND
|
KND
|
||
|
Bretwalda > Lion Heart
During Heat 2+3(or during Peekaboo or Flicker Stance or Lion Heart)
|
M,Th,Sp
50(1*7)
|
i16
|
+8
|
Th
|
Th
|
|
|
Bretwalda > Standing State
During Heat 2+3,B(or during Peekaboo or Flicker Stance or Lion Heart)
|
M,Th
50(1*6)
|
i35
|
-9
|
Th
|
Th
|
|
|
Bretwalda[Second] > Lion Heart
During Heat 2+3(or during Peekaboo or Flicker Stance or Lion Heart)
|
M*6,Sp
3*5,20(1*6)
|
i35
|
+8
|
Th
|
Th
|
|
|
Bretwalda[Second] > Standing State
During Heat 2+3,B(or during Peekaboo or Flicker Stance or Lion Heart)
|
M*6
3*5,20(1*6)
|
i35
|
-9
|
Th
|
Th
|
Rage Moves
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Dear Land of Hope
During Rage df1+2
|
M[PC],Th
55
|
i20
|
-18
|
Th
|
Th
|
PC
ER |
Throws Moves
Throws
| Name/Command | Hit Range/Damage | Start | Note |
|---|---|---|---|
|
Gut Wrencher
Approach opponent 1+3
|
Throw-H
35
|
i12
|
Throw escape 1 or 2
|
|
Brain Pulverizer
Approach opponent 2+4
|
Throw-H
35
|
i12
|
Throw escape 1 or 2
|
|
Choke Slam
Approach opponent from left side 1+3[or 2+4]
|
Throw-H
40
|
i12
|
Throw escape 1
|
|
Throw Down
Approach opponent from right side 1+3[or 2+4]
|
Throw-H
40
|
i12
|
Throw escape 2
|
|
Schoolyard Bully
Approach opponent from behind 1+3[or 2+4]
|
Throw-H
55 or 56
|
i12
|
Cannot throw escape
|
|
Armlock Throw
Approach opponent uf1+2
|
Throw-H
40
|
i12
|
Throw escape 1+2
|
|
Spinning Elbow Drop
Approach opponent qcb2+4
|
Throw-H
40
|
i12
|
Throw escape 2
|
|
Position Change
During Swaying 1+2
|
Throw-H
0 or 3
|
i10
|
The advantageous frame varies depending on the distance from the wall.
|
|
Ten Count
During Peekaboo 1+2
|
Throw-H
45
|
i11
|
Throw escape 1+2
|
|
Griffin Throw
During Flicker Stance 1+2
|
Throw-H
40
|
i12
|
Throw escape 1+2
|
|
Two-Faced
During Heat and Ducking In 1+3[or 2+4]
|
Throw-H
–
|
i31
|
Cannot throw escape
|
|
Dominion Rush
During Two-Faced 1
|
Derived Throw
15
|
–
|
Throw escape 1, partially uses remaining Heat time
|
|
Debutante Ball
During Two-Faced 2
|
Derived Throw
50
|
–
|
Throw escape 2, partially uses remaining Heat time
|
Attack Reversal
| Name/Command | Hit Range/Damage | Start | Note |
|---|---|---|---|
|
Parry
Time with opponent punch b1+3[or b2+4 or during Flicker Stance b1+3 or b2+4]
|
Parry[Punch-High&Mid]
–
|
i2
|
High&middle parrying, accepts block [5F]-[12F], has [5F]-[12F] advantage if block is successful, and follows up with 1 if block is successful
|
|
Revenge Blow
After successful parry 1
|
M
30
|
i14
|
|
|
Spite Hook[Parry Successful]
Time with opponent punch, During Peekaboo 2
|
Parry[Punch-High&Mid],Th
25
|
i7
|
has High&middle punch parry effect, accepts block [7F]-[13F], if the move is successful, throw it
|
|
Low Parry
Time with opponent low attack DF
|
Parry[Low]
–
|
i1
|
Reception time [1F]-[20F], when handling is successful to tornado starts
|
|
Ducking In Direct
Time with opponent low attack During Heat df3+4
|
Parry[Low]
–
|
i1
|
Reception time [1F]-[14F], when handling is successful to tornado starts
|
|
Two-Faced
With Heat activated during Lion Heart, take high or mid attack from opponent
|
Parry[Mid],Throw-H
15
|
i25
|
has middle parry effect, accepts block [25F]-[95F], if the move is successful, Two-Faced it, *the frame is different from the derived technique
|
|
Two-Faced[Derived]
From derived techniques, With Heat activated during Lion Heart, take high or mid attack from opponent
|
Parry[Mid],Throw-H
15
|
i1
|
has middle parry effect, accepts block [1F]-[71F], if the move is successful, Two-Faced it
|
Common Action
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
[Common Action] Side Roll
While down 1
|
Sp
–
|
–
|
–
|
–
|
||
|
[Common Action] Wake-Up Low Kick
While down 3
|
L[TC]
8
|
i22
|
-9c
|
+7
|
+7
|
|
|
[Common Action] Wake-Up Mid Kick
While down 4
|
M
8
|
i22
|
-9
|
+9
|
+9
|
|
|
[Common Action] Spring Attack
While down and facing up 3+4
|
MTJ
15
|
i19
|
-24
|
+2
|
+2
|
|
|
[Common Action] Recovery Kick
While down and facing up d3
|
L[TC]
5
|
i13
|
-18c
|
-3c
|
-3c
|
|
|
[Common Action] Wake Up [Backward]
While down B
|
Sp
–
|
–
|
–
|
–
|
||
|
[Common Action] Stand Up
While down U
|
Sp
–
|
–
|
–
|
–
|
||
|
[Common Action] Forward Roll
While down and facing up F
|
Sp
–
|
–
|
–
|
–
|
||
|
[Common Action] Wake-Up Cross Chop
While rolling forward 1+2
|
M[TJ]
15
|
i19
|
+2
|
KND
|
KND
|
|
|
[Common Action] Running Cross Chop
Run 3 steps or more and F1+2
|
M[TJ]
24
|
i18
|
±0
|
KND
|
KND
|
|
|
[Common Action] Running Stomp[Opponent down]
Making contact [while opponent is down] after running for four or more steps
|
L
8
|
i12
|
–
|
KND
|
KND
|
|
|
[Common Action] Running Stomp[Opponent standing]
Making contact [while opponent is down] after running for four or more steps
|
L
10
|
i19
|
+6
|
KND
|
KND
|
|
|
[Common Action] Shoulder Tackle
Making contact with the opponent after running for four or more
steps |
M[PC]
30
|
i8
|
+13g
|
KND
|
KND
|
|
|
[Common Action] Shoulder Tackle[PU]
Making contact with the opponent after running for four or more, during opponent absorb attack
steps |
M[PC]
30(12)
|
i8
|
+13g
|
KND
|
KND
|



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