Steve Frame Data Ver.2.05.00

Frame

TEKKEN8 Steve Fox Frame Data

TEKKEN8 Steve Fox Frame Data
TEKKEN8 TOP


Frame data page for Steve Fox in Tekken 8. Includes startup, block, hit, and counter-hit frame advantage to support optimal decision-making and punish strategies.


Note
HA=Heat Activation
HD=Heat Dash
PC=Power Crush
TR=Tornado
HM=Homing Attack
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll

Steve Frame Data

New Move

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Five Fox Fury
During Heat b1+2, 1+2
MHMHM
8,4,3,3,20(1*4,4)
i16
-4
KND
KND
Five Fox Fury > Flicker Stance
During Heat b1+2, 1+2,B
MHMHM,Sp
8,4,3,3,20(1*4,4)
i16
+3
KND
KND
Fox Fury
b1+2
MH
8,20
i16
-8
BQR
BQR

Additional Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Heat Burst
When Heat activation available 2+3(or during Peekaboo or Flicker Stance or Lion Heart)
M[PC]
12(2)
i16
+1
+2c
+2c
HA
PC
Ducking In Direct
During Heat df3+4(or during Peekaboo or Flicker Stance or Lion Heart)
Sp(L-parry)
i1
TR
TR
Bretwalda > Lion Heart
During Heat 2+3(or during Peekaboo or Flicker Stance or Lion Heart)
M,Th,Sp
50(1*7)
i16
+8
Th
Th
Bretwalda > Standing State
During Heat 2+3,B(or during Peekaboo or Flicker Stance or Lion Heart)
M,Th
50(1*6)
i35
-9
Th
Th
Dreadnought Uppercut
u2
M[TJ]
14
i17
-15
LNC
LNC
TR
Punisher > Lion Heart
During Ducking f2
H,Sp
21(6)
i15
+5
+14c
LNC
Swindler
During Ducking f2~1
M
17
i28
-8
+4
LNC
Power Punisher
During Ducking In f2
H,Sp
28(11)
i15
+2
LNC
LNC
Swindler
During Ducking In f2~1
M
17
i28
-8
+4
LNC
Spite Hook > Lion Heart
During Peekaboo 2
H[Parry-Punch-High&Mid],Sp
19(5)
i14
+5
+14c
+14c
HM
Swindler
During Peekaboo 2~1
M
17
i27
-8
+4
LNC
Cross Cut > Lion Heart
During Peekaboo df1,2
M,H,Sp
12,17
i15
+3
+8
+8
HM
Swindler
During Peekaboo df1,2~1
M,M
12,17
i15
-8
+4
LNC
Dreadnought Uppercut
During Flicker Stance u2
M[TJ]
14
i17
-15
LNC
LNC
TR
Vigilant Blow[HA] > Flicker Stance
When Heat activation available, During Lion Heart 1,B
M,Sp
21
i14
-3
+9g
+9g
HA
HM
Vigilant Blow > Flicker Stance
During Lion Heart 1,B
M,Sp
21
i14
-3
+21g
+21g
HM

Normal Moves

n Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Jab
1
H
5
i10
+1
+8
+8
Jab > Body Blow
1,d1
H,M
5,15
i10
-6
±0
+5
Jab > Body Blow > Flicker Stance
1,d1,B
H,M,Sp
5,15
i10
±0
+6
+11
Double Jab
1,1
H,H
5,7
i10
-3
+3
+3
Double Jab > Ducking
1,1,f3[or f4]
H,H,Sp[TC]
5,7
i10
-2
+4
+4
Double Jab > Swaying
1,1,b3[or b4]
H,H,Sp[TC]
5,7
i10
-6
±0
±0
Double Jab > Ducking Left/Right
1,1,3[or 4]
H,H,Sp
5,7
i10
-6
±0
±0
Double Jab > Body Blow
1,1,d1
H,H,M
5,7,15
i10
-6
±0
+5
Double Jab > Body Blow > Flicker Stance
1,1,d1,B
H,H,M,Sp
5,7,15
i10
±0
+6
+11
Lightning Combo
1,1,2
H,H,H
5,7,13
i10
-7
+4
+4
Lightning Combo > Ducking
1,1,2,f,3[or f4]
H,H,H,Sp[TC]
5,7,13
i10
-3
+8
+8
Lightning Combo > Swaying
1,1,2,b3[or b4]
H,H,H,Sp[TC]
5,7,13
i10
-5
+6
+6
Lightning Combo > Ducking Left/Right
1,1,2,3[or 4]
H,H,H,Sp
5,7,13
i10
-5
+6
+6
Left Right
1,2
H,H
5,10
i10
-3
+8
+8
Left Right > Ducking
1,2,f3[or f4]
H,H,Sp[TC]
5,10
i10
-2
+9
+9
Left Right > Swaying
1,2,b3[or b4]
H,H,Sp[TC]
5,10
i10
-4
+7
+7
Left Right > Ducking Left/Right
1,2,3[or 4]
H,H,Sp
5,10
i10
-4
+7
+7
Left Right Left
1,2,1
H,H,H
5,10,15
i10
-3
+3
+3
Left Right Left > Peekaboo
1,2,1,F
H,H,H,Sp
5,10,15
i10
-2
+4
+4
Left Right Left > Flicker Stance
1,2,1,B
H,H,H,Sp
5,10,15
i10
-1
+5
+5
Left Right Left > Ducking
1,2,1,f3[or f4]
H,H,H,Sp[TC]
5,10,15
i10
-2
+4
+4
Left Right Left > Swaying
1,2,1,b3[or b4]
H,H,H,Sp[TC]
5,10,15
i10
-6
±0
±0
Left Right Left > Ducking Left/Right
1,2,1,3[or 4]
H,H,H,Sp
5,10,15
i10
-6
±0
±0
British Edge Combo
1,2,1,2
H,H,H,M
5,10,15,15
i10
-10
KND
KND
British Edge Combo > Ducking
1,2,1,2,f3[or f4]
H,H,H,M,Sp[TC]
7,10,15,15
i10
-4
KND
KND
British Edge Combo > Swaying
1,2,1,2,b3[or b4]
H,H,H,M,Sp[TC]
7,10,15,15
i10
-6
KND
KND
British Edge Combo > Ducking Left/Right
1,2,1,2,3[or 4]
H,H,H,M,Sp
7,10,15,15
i10
-6
KND
KND
British Edge Combo 2
1,2,1,d2
H,H,H,L[TC]
5,10,15,19
i10
-12c
+1c
KND
Right Straight
2
H
12
i12
-1
+5
+5
Straight Body
2,1
H,H
12,14
i12
-5
+6
+6
Straight Body > Peekaboo
2,1,F
H,H,Sp
12,14
i12
+2
+13g
+13
Straight Body > Flicker Stance
2,1,B
H,H,Sp
12,14
i12
+3
+14g
+14
Vanguard Rush
2,1,2
H,H,M
12,14,22
i12
-11
KND
KND
Cromwell Combination
2,2
H,M
12,17
i12
-14
+6
+6
TR
Ducking Left
3
Sp
Ducking Right
4
Sp
Sonic Fang[HA]
When Heat activation available 1+2
MM
7,21
i14
-12
+9g
+9g
HA
Sonic Fang
1+2
MM
7,21
i14
-12
KND
KND
Quick Spin
3+4
Sp

f Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Ducking Body Blow
f2
M
11
i21
-6
+5
+5
Ducking Body Blow > Left Hook
f2,1
M,H
11,12
i21
-5
-1
-1
Ducking Body Blow > Left Hook > Peekaboo
f2,1,F
M,H,Sp
11,12
i21
±0
+4
+4
Ducking Body Blow > Left Hook > Flicker Stance
f2,1,B
M,H,Sp
11,12
i21
+1
+5
+5
Ducking Psyche-out Body
f2,1~2
M,M
11,20
i21
-10
KND
KND
Conqueror Combination[2] > Lion Heart
f2,2
M,M,Sp
11,15
i21
-6
+11g
+11g
Conqueror Combination[2] > Standing State
f2,2,B
M,M
11,15
i21
-10
+7
+7
Conqueror Combination
f2,2,1+2
M,M,MMM
11,15,5,8,20
i21
-12
+5c
+5c
Ducking
f3[or f4]
Sp[TC]
Shotgun Combination[1]
f1+2
MH
10,12
i15
-14
-3
-3
Shotgun Combination
f1+2,2
MH,M
10,12,20
i15
-13
KND
KND
Peekaboo
f3+4
Sp

df Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Left Uppercut
df1
M
12
i13
-2
+5
+5
Left Uppercut > Ducking
df1,f3[or f4]
M,Sp[TC]
12
i13
-5
+2
+2
Left Uppercut > Swaying
df1,b3[or b4]
M,Sp[TC]
12
i13
-7
±0
±0
Left Uppercut > Ducking Left/Right
df1,3[or 4]
M,Sp
12
i13
-7
±0
±0
Uppercut Cross Combo
df1,2
M,H
12,13
i13
-6
+3
+5
Uppercut Cross Combo > Cancel Ducking
df1,【2,f3】[or【2,f4】]
M,Sp[TC]
12
i13
-14
-7
-7
Uppercut Cross Combo > Cancel Swaying
df1,【2,b3】[or【2,b4】]
M,Sp[TC]
12
i13
-16
-9
-9
Uppercut Cross Combo> Cancel Ducking Left/Right
df1,2~3[or 2~4]
M,Sp
12
i13
-16
-9
-9
Uppercut Psyche-out Hook
df12~1
M,H
12,20
i13
-2
+2
LNC
Uppercut Psyche-out Hook > Flicker Stance
df12~1,B
M,H,Sp
12,20
i13
±0
+4
LNC
Uppercut Psyche-out Body
df12~2
M,M
12,20
i13
-10
KND
KND
Uppercut Psyche-out Left Right Combo
df1,【2,f1+2】
M,HH
12,8,12
i13
-3
±0
+3
Uppercut Psyche-out Left Right Combo > Ducking
df1,【2,f1+2】,f3[or f4]
M,HH,Sp[TC]
12,8,12
i13
-2
+1
+4
Uppercut Psyche-out Left Right Combo > Swaying
df1,【2,f1+2】,b3[or b4]
M,HH,Sp[TC]
12,8,12
i13
-4
-1
+2
Uppercut Psyche-out Left Right Combo > Ducking Left/Right
df1,【2,f1+2】,3[or 4]
M,HH,Sp
12,8,12
i13
-4
-1
+2
Crescent Hook
df2
M
10
i16
-11
+6
+10c
Crescent Hook > Ducking
df2,f3[or f4]
M,Sp[TC]
10
i16
-3
+14g
+18c
Crescent Hook > Swaying
df2,b3[or b4]
M,Sp[TC]
10
i16
-7
+10g
+14c
Crescent Hook > Ducking Left/Right
df2,3[or 4]
M,Sp
10
i16
-7
+10g
+14c

d Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Knee Blaster
d1
L[TC]
12
i16
-13c
-2
-2
Wildman Combo[1]
d2
L[TC]
11
i17
-18c
-5
-5
Wildman Combo[2]
d2,1
L[TC],M
11,8
i17
-11
-5
±0
Wildman Combo[2] > Ducking
d2,1,f3[or f4]
L[TC],M,Sp[TC]
11,8
i17
-4
+2
+7
Wildman Combo[2] > Swaying
d2,1,b3[or b4]
L[TC],M,Sp[TC]
11,8
i17
-6
±0
+5
Wildman Combo[2] > Ducking Left/Right
d2,1,3[or 4]
L[TC],M,Sp
11,8
i17
-6
±0
+5
Wildman Combo
d2,1,2
L[TC],M,H
11,8,17
i17
-2
KND
LNC
Low Jab
db1
Sp-L[TC]
5
i10
-5
+6
+6

db Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Knee Clipper
db2
L[TC]
21
i26
-12c
+1c
KND
Foot Stomp
db3
L
10
i16
-13c
±0
+1
Foot Stomp Right Hook > Lion Heart
db3,2
L,H,Sp
10,10
i16
-6
+8
+8
Foot Stomp Right Hook > Standing State
db3,2,B
L,H
10,10
i16
-10
+4
+4
Stun Gun
db1+2
M[PC]
21
i28
-13
+14
+14
PC
Stun Gun[PU]
db1+2, during opponent absorb attack
M[PC]
21(8)
i28
-9
+14
+14
PC

b Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Quick Hook
b1
H
10
i13
-14
+2
LNC
Quick Hook > Flicker Stance
b1,B
H,Sp
10
i13
-1
+10
LNC
Quick Draw > Lion Heart
b1,2
H,H,Sp
10,17
i13
+3
+8
+8
HM
Quick Draw > Standing State
b1,2,B
H,H
10,17
i13
-1
+4
+4
HM
Swindler
b1,2~1
H,M
10,17
i13
-8
+4
LNC
Frigate
b1,d2
H,L[TC]
10,10
i13
-11c
±0
±0
Frigate > Peekaboo
b1,d2,F
H,L[TC],Sp
10,10
i13
-9
+2
+2
Frigate Combo
b1,d2,1
H,L[TC],M
10,10,20
i13
-9
KND
KND
TR
Body Bomb
b2
M
20
i17
-13
+14
+14
Swaying
b3[or b4]
Sp[TC]
Fox Fury
b1+2
MH
8,20
i16
-8
BQR
BQR
Flicker Stance
b3+4
Sp

ub u uf Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Over the Top
uf1[or u1 or ub1]
M[TJ]
18
i19
-6
+5
+5
Burst Hammer
uf2
M[TJ]
20
i22
-14
LNC
LNC
Dreadnought Uppercut
u2
M[TJ]
14
i17
-15
LNC
LNC
TR
Bounty Hunter > Lion Heart
ub2
H,Sp
17(5)
i17
+5
+14s
+14s
HM
Bounty Hunter > Standing State
ub2,B
H
17(5)
i17
+1
+10c
+10c
HM
Swindler
ub2~1
M
17
i30
-8
+4
LNC
Jump-in Foot Stomp
uf3[or u3]
L[TJ]
20
i36
-12c
+9
+9
Jump-in Foot Stomp Right Hook > Lion Heart
uf3,2[or u3,2]
L[TJ],H,Sp
20,10
i36
-6
+8
+8
Jump-in Foot Stomp Right Hook > Standing State
uf3,2,B[or u3,2,B]
L[TJ],H
20,10
i36
-10
+4
+4
Outfox > Lion Heart
ub3
Sp
Jumping Duck Kick
uf4[or u4 or ub4]
M[TJ]
20
i23
-9
KND
LNC
Hellfire
ub1+2
UA-M
70
i66
KND
KND

ff Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Beat Down
ff2
M
24
i14
-13c
KND
KND
Rocket Launcher[HA]
When Heat activation available qcf1
M
21
i16
-10
+9g
+9g
HA
Rocket Launcher
qcf1
M
21
i16
-10
KND
KND
Rocket Launcher > Flicker Stance
qcf1,B
M,Sp
21
i16
-3
KND
KND
Low Cross Blaster
qcf2
L[TC]
18
i19
-18c
+2c
+2c
Low Cross Blaster > Peekaboo
qcf2,F
L[TC],Sp
18
i19
-18c
+2c
+2c
Eraser[HA]
When Heat activation available fff2
M[TJ]
30(9)
i20
+6
+9g
+9g
HA
Eraser
fff2
M[TJ]
30(9)
i20
+6
KND
KND
Sliding Low Punch
While running[two steps or more]F1
L[TC]
23
i16
-12c
KND
KND

While Rising

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Eagle Jab[1]
While rising 1
M
12
i11
-3
+3
+8
Eagle Jab
While rising 1,1
M,H
12,7
i11
-3
+3
+3
Eagle Jab > Ducking
While rising 1,1,f3[or f4]
M,H,Sp[TC]
12,7
i11
-2
+4
+4
Eagle Jab > Swaying
While rising 1,1,b3[or b4]
M,H,Sp[TC]
12,7
i11
-6
±0
±0
Eagle Jab > Ducking Left/Right
While rising 1,1,3[or 4]
M,H,Sp
12,7
i11
-6
±0
±0
Wildman
While rising 1,2
M,M
12,17
i11
-13
+3c
KND
Right Uppercut
While rising 2
M
17
i13
-7
+4
+4
Right Uppercut > Ducking
While rising 2,f3[or f4]
M,Sp[TC]
17
i13
-5
+6
+6
Right Uppercut > Swaying
While rising 2,b3[or b4]
M,Sp[TC]
17
i13
-7
+4
+4
Right Uppercut > Ducking Left/Right
While rising 2,3[or 4]
M,Sp
17
i13
-7
+4
+4
Nighthawk Combination > Lion Heart
While rising 2,2
M,M,Sp
17,15
i13
-6
+11
+11
Nighthawk Combination > Standing State
While rising 2,2,B
M,M
17,15
i13
-10
+7
+7
Sonic Fang[HA]
When Heat activation available, While rising 1+2
MM
7,21
i14
-12
+9g
+9g
HA
Sonic Fang
While rising 1+2
MM
7,21
i14
-12
KND
KND

While Crouching

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Low Jab
While crouching d1[or db1]
Sp-L[TC]
5
i10
-5
+6
+6
Patella Smash > Peekaboo
While crouching df1
L[TC],Sp
11
i15
-12c
+2
+2
Finishing Blow
While crouching df2
M
20
i16
-15
LNC
LNC
TR
Right Low Jab
While crouching d2
Sp-L[TC]
8
i11
-4
+7
+7
Knee Clipper
While crouching db2
L[TC]
21
i26
-12c
+1c
KND
Ducking
While crouching df3[or df4]
Sp[TC]
Ducking Left
While crouching d3
Sp
Ducking Right
While crouching d4
Sp
Swaying
While crouching db3[or db4]
Sp[TC]
Quick Spin
While crouching 3+4
Sp

While Facingbackward

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Twist Jab
Back facing opponent 1
H
15
i8
-3
+8
+8
Twist Right Jab
Back facing opponent 2
H
15
i8
-3
+8
+8
Twist Low Jab
Back facing opponent d1
Sp-L[TC]
5
i10
-5
+6
+6
Twist Right Low Jab
Back facing opponent d2
Sp-L[TC]
5
i10
-5
+6
+6

Special Move

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Cheapshot[Opponent Down]
While opponent is down d1+2
L[Attack-Down]
12
i17
KND
KND
Cheapshot[Opponent Standing]
While opponent is down d1+2
L[Attack-Down]
16
i17
-11c
+2
+2
Taunt
1+2+4
Sp
Ki Charge
1+2+3+4
Sp
Wall climbing reversal attack[Punch]
With your back against the wall bb,ub
M[TJ]
21
i39
+4c
LNC
LNC

Stance

Ducking Left

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Left Body
Ducking Left 1
M
14
i14
-10
+1
+1
Left Body > Flicker Stance
Ducking Left 1,B
M,Sp
14
i14
-3
+8
+8
Double Stinger
Ducking Left 1,1
M,M
14,22
i14
-13
KND
KND
Bee Sting Combo > Lion Heart
Ducking Left 1,2
M,H,Sp
14,17
i14
+3
+8
+8
HM
Bee Sting Combo > Standing State
Ducking Left 1,2,B
M,H
14,17
i14
-1
+4
+4
HM
Swindler
Ducking Left 1,2~1
M,M
14,17
i14
-8
+4
LNC
Centurion Rush[2]
Ducking Left 1,f1
M,M
14,9
i14
-3
+3
+3
Centurion Rush
Ducking Left 1,f1,1
M,M,H
14,9,8
i14
+3
+7
LNC
Centurion Rush > Flicker Stance
Ducking Left 1,f1,1,B
M,M,H,Sp
14,9,8
i14
+4
+8
LNC
Right Shoulder Rush
Ducking Left 2
M
13
i14
-5
+4
+4
Right Shoulder Rush > Peekaboo
Ducking Left 2,F
M,Sp
13
i14
-1
+8
+8
Right Shoulder Rush > Billy Club
Ducking Left 2,1
M,M
13,21
i14
-8
+4c
KND

Ducking Right

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Left Shoulder Rush
Ducking Right 1
M
13
i14
-5
+4
+4
Left Shoulder Rush > Peekaboo
Ducking Right 1,f
M,Sp
13
i14
-1
+8
+8
Hawk Swoop Combo > Lion Heart
Ducking Right 1,2
M,M,Sp
13,17
i14
+3
+8
+8
HM
Hawk Swoop Combo > Standing State
Ducking Right 1,2,B
M,M
13,17
i14
-1
+4
+4
HM
Swindler
Ducking Right 1,2~1
M,M
13,17
i14
-8
+4
LNC
Gut Drill
Ducking Right 2
M
22
i14
-13
KND
KND

Quick Spin

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Quick Spin
3+4, etc.
Sp
Cyclone Punch[HA]
When Heat activation available, During Quick Spin 2
M
22
i23
-3
+9g
+9g
HA
Cyclone Punch
During Quick Spin 2
M
22
i23
-3
KND
KND
Cyclone Knee Clip
During Quick Spin d2
L[TC]
17
i34
-12c
+1c
+1c
Spin > Peekaboo
During Quick Spin F
Sp
Cyclone Left[Right]
During Quick Spin U[or D]
Sp
Double Cyclone Punch
During Quick Spin U[or D],1
M
34
i48
-3
KND
KND
Double Cyclone Knee Punch
During Quick Spin U[or D],d1
L[TC]
30
i59
-12c
KND
KND
Spin > Peekaboo
During Quick Spin U[or D],F
Sp

Ducking

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Ducking
f3[or f4], etc.
Sp[TC]
Ducking > Cancel
During Ducking db
Sp[TC]
Fox Hunt
During Ducking 1
M
17
i19
-7
KND
LNC
Skyscraper
During Ducking 2
M
15
i19
-14
LNC
LNC
Gatling Gun[1]
During Ducking 1+2
MM
3*2
i16
-9
+2
+2
Gatling Gun[2]
During Ducking 1+2,1+2
MM*2
3*4
i16
-9
+2
+2
Gatling Gun[3]
During Ducking 1+2,1+2,1+2
MM*3
3*4,2*2
i16
-9
+2
+2
Gatling Gun
During Ducking 1+2,1+2,1+2,1+2
MM*4
3*4,2*3,12
i16
-12
KND
KND
Punisher > Lion Heart
During Ducking f2
H,Sp
21(6)
i15
+5
+14c
LNC
Punisher > Standing State
During Ducking f2,B
H
21(6)
i15
+1
+10c
LNC
Swindler
During Ducking f2~1
M
17
i28
-8
+4
LNC

Ducking In

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Ducking In
f3 hold,F[or f4 hold,F]
Sp[TC]
Ducking In > Crouching
During Ducking In db
Sp[TC]
Power Fox Hunt
During Ducking In 1
M
21(8)
i19
-7
KND
LNC
Power Skyscraper
During Ducking In 2
M
21(6)
i19
-14
LNC
LNC
Power Punisher
During Ducking In f2
H,Sp
28(11)
i15
+2
LNC
LNC
Power Punisher
During Ducking In f2
H
28(11)
i15
+1
LNC
LNC
Swindler
During Ducking In f2~1
M
17
i28
-8
+4
LNC
Gatling Gun
During Ducking In 1+2,1+2,1+2,1+2
MM*4
3*4,2*3,12
i16
-12
KND
KND
Two-Faced
During Heat and Ducking In 1+3[or 2+4]
Throw-H
i31
Th
Th

Peekaboo

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Peekaboo
f3+4, etc.
Sp
Move Forward
During Peekaboo F
Sp
Peekaboo > Cancel
During Peekaboo db
Sp
Albion Combination[1] > Peekaboo
During Peekaboo 1
H,Sp
10
i12
-2
+9
+9
Albion Combination[2] > Peekaboo
During Peekaboo 1,2
H,H,Sp
10,14
i12
±0
+8
+8
Albion Combination > Peekaboo
During Peekaboo 1,2,1
H,H,M,Sp
10,14,21
i12
-13
+8c
LNC
Spite Hook > Lion Heart
During Peekaboo 2
H[Parry-Punch-High&Mid],Sp
19(5)
i14
+5
+14c
+14c
HM
Spite Hook > Standing State
During Peekaboo 2,B
H[Parry-Punch-High&Mid],Sp
19(5)
i14
+1
+10c
+10c
HM
Swindler
During Peekaboo 2~1
M
17
i27
-8
+4
LNC
Spite Hook[Parry Successful]
Time with opponent punch during Peekaboo 2
Parry[Punch-High&Mid],Th
25
i7
Th
Th
HM
Ten Count
During Peekaboo 1+2
Throw-H
45
i11
Th
Th
Straight Punch Combination[1] > Peekaboo
During Peekaboo f2
M,Sp
18
i18
-13
KND
KND
Straight Punch Combination
During Peekaboo f2,1
M,M
18,17
i18
+1
KND
KND
Nimrod Combination
During Peekaboo f1+2
HH
12,23
i12
-5
KND
KND
Argos Rush[1] > Peekaboo
During Peekaboo df1
M,Sp
12
i15
-9
+2
+2
Argos Rush[2] > Peekaboo
During Peekaboo df1,1
M,M,Sp
12,14
i15
-10
+1
+1
Argos Rush[3] > Peekaboo
During Peekaboo df1,1,2
M,M,M,Sp
12,14,12
i15
-11
-3
-3
Argos Rush
During Peekaboo df1,1,2,1
M,M,M,M
12,14,12,20
i15
-13
KND
KND
Cross Cut > Lion Heart
During Peekaboo df1,2
M,H,Sp
12,17
i15
+3
+8
+8
HM
Cross Cut > Standing State
During Peekaboo df1,2,B
M,H
12,17
i15
-1
+4
+4
HM
Swindler
During Peekaboo df1,2~1
M,M
12,17
i15
-8
+4
LNC
Cutting Elbow > Peekaboo
During Peekaboo df2
M,Sp
16
i16
-10
LNC
LNC
Patella Smash > Peekaboo
During Peekaboo d1
L[TC],Sp
11
i15
-12c
+2
+2
Knuckle Plow
During Peekaboo d2
L[TC]
25
i28
-12c
+7
LNC
Lancaster Combination[1]
During Peekaboo b1
M
15
i17
-19
-6
-6
Lancaster Combination[2]
During Peekaboo b1,1
M,H
15,10
i17
-7
-1
-1
Lancaster Combination[3]
During Peekaboo b1,1,2
M,H,M
15,10,12
i17
-11
-5
-5
Lancaster Combination
During Peekaboo b1,1,2,1
M,H,M,M
15,10,12,21
i17
-10
KND
KND
Lancaster Combination > Flicker Stance
During Peekaboo b1,1,2,1,B
M,H,M,M,Sp
15,10,12,21
i17
-3
KND
KND
Swaying Hook
During Peekaboo b2
M
25
i28
-13
KND
KND
Over the Top
During Peekaboo uf1[or u1]
M[TJ]
18
i19
-6
+5
+5
Dreadnought Uppercut
During Peekaboo uf2[or u2]
M[TJ]
23
i17
-15
LNC
LNC
TR

Swaying

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Swaying
b3[or b4], etc.
Sp[TC]
Billy Club
During Swaying 1
M
26(10)
i16
-1c
+14c
+14c
Snake Charmer
During Swaying 2
M[TC]
30
i17
-18
LNC
LNC
Position Change
During Swaying 1+2
Throw-H
0 or 3
i10
+1
+1

Flicker Stance

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Flicker Stance
b3+4, etc.
Sp
Flicker Stance > Cancel
During Flicker Stance db
Sp
Flicker Jab[1]
During Flicker Stance 1
H
14
i12
-4
+7
+7
Flicker Jab[1] > Flicker Stance
During Flicker Stance 1,B
H,Sp
14
i12
-1
+10
+10
Flicker Jab[1] > Quick Spin
During Flicker Stance 1,3+4
H,Sp
14
i12
+17g
+28g
+28
Flicker Jab[2]
During Flicker Stance 1,1
H,H
14,8
i12
-9
±0
±0
Flicker Jab[2] > Flicker Stance
During Flicker Stance 1,1,B
H,H,Sp
14,8
i12
-4
+5
+5
Flicker Jab[2] > Quick Spin
During Flicker Stance 1,1,3+4
H,H,Sp
14,8
i12
+14g
+23g
+23
Flicker Jab[3]
During Flicker Stance 1,1,1
H,H,H
14,8,8
i12
-9
±0
±0
Flicker Jab[3] > Flicker Stance
During Flicker Stance 1,1,1,B
H,H,H,Sp
14,8,8
i12
-4
+5
+5
Flicker Jab[3] > Quick Spin
During Flicker Stance 1,1,1,3+4
H,H,H,Sp
14,8,8
i12
+14g
+23
+23
Tempest Combo
During Flicker Stance 1,f1
H,M
14,17
i12
-5
±0c
KND
Power Hook Combo
During Flicker Stance 1,d1[or u1]
H,H
14,23
i12
±0
+18g
KND
Tempest Combo
During Flicker Jab[one-two]f1
M
17
i12
-5
±0c
KND
Power Hook Combo
During Flicker Jab[one-two]d1[or u1]
H
23
i12
±0
+18g
KND
Spiteful Combination
During Flicker Jab[one-three]2
M
22
i12
-12
KND
KND
TR
Fly Swatter
During Flicker Stance 2
M
21(6)
i18
-5c
KND
LNC
Griffin Throw
During Flicker Stance 1+2
Throw-H
40
i12
Th
Th
British Lancer
During Flicker Stance b2
H[PC]
21
i14
-9
KND
KND
PC
TR
British Lancer[PU]
During Flicker Stance b2, during opponent absorb attack
H[PC]
21(8)
i14
±0
KND
KND
PC
TR
Over the Top
During Flicker Stance uf1[or u1]
M[TJ]
18
i19
-6
+5
+5
Burst Hammer
During Flicker Stance uf2
M[TJ]
20
i22
-14
LNC
LNC
Dreadnought Uppercut
During Flicker Stance u2
M[TJ]
14
i17
-15
LNC
LNC
TR

Lion Heart

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Lion Heart
ub3, etc.
Sp
Vigilant Blow[HA]
When Heat activation available, During Lion Heart 1
M
21
i14
-9
+9g
+9g
HA
HM
Vigilant Blow[HA] > Flicker Stance
When Heat activation available, During Lion Heart 1,B
M,Sp
21
i14
-3
+9g
+9g
HA
HM
Vigilant Blow
During Lion Heart 1
M
21
i14
-9
+15g
+15g
HM
Vigilant Blow > Flicker Stance
During Lion Heart 1,B
M,Sp
21
i14
-3
+21g
+21g
HM
Bloodhound
During Lion Heart 2
M
22
i16
-13
TR
TR
TR
Swingfire Advance
During Lion Heart 1+2
H
24(9)
i18
+12
Scr
Scr
Two-Faced
With Heat activated during Lion Heart, take high or mid attack from opponent
Parry[Mid],Throw-H
15
i25
Th
Th

Two-Faced

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Two-Faced
During Heat and Ducking In 1+3[or 2+4]
Throw-H
i31
Th
Th
Dominion Rush
During Two-Faced 1
Derived Throw
15
+14
+14
Debutante Ball
During Two-Faced 2
Derived Throw
50
KND
KND

Heat Moves

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Heat Burst
When Heat activation available 2+3(or during Peekaboo or Flicker Stance or Lion Heart)
M[PC]
12(2)
i16
+1
+2c
+2c
HA
PC
Sonic Fang[HA]
When Heat activation available 1+2[or while rising 1+2]
MM
7,21
i14
-12
+9g
+9g
HA
Sonic Fang[HS]
During Heat 1+2[or while rising 1+2]
MM
7,21(1,4)
i14
-12
KND
KND
Sonic Fang[HD]
During Heat 1+2,F[or while rising 1+2,F]
MM
7,21(1,6)
i14
+5
KND
KND
HD
Rocket Launcher[HA]
When Heat activation available qcf1
M
21
i16
-10
+9g
+9g
HA
Rocket Launcher[HS]
During Heat qcf1
M
21(4)
i16
-10
KND
KND
Rocket Launcher[HS] > Flicker Stance
During Heat qcf1,B
M,Sp
21(4)
i16
-3
KND
KND
Rocket Launcher[HD]
During Heat qcf1,F
M
21(6)
i16
+5
LNC
LNC
HD
Eraser[HA]
When Heat activation available fff2
M[TJ]
30(9)
i20
+6
+9g
+9g
HA
Eraser[HS]
During Heat fff2
M[TJ]
30(9)
i20
+6
KND
KND
Eraser[HD]
During Heat fff2,F
M[TJ]
30(11)
i20
+5
LNC
LNC
HD
Cyclone Punch[HA]
When Heat activation available, During Quick Spin 2
M
22
i23
-3
+9g
+9g
HA
Cyclone Punch[HS]
During Heat and Quick Spin 2
M
22(4)
i23
-3
KND
KND
Cyclone Punch[HD]
During Heat and Quick Spin 2,F
M
22(6)
i23
+5
LNC
LNC
HD
Vigilant Blow[HA]
When Heat activation available, During Lion Heart 1
M
21
i14
-9
+9g
+9g
HA
HM
Vigilant Blow[HA] > Flicker Stance
When Heat activation available, During Lion Heart 1,B
M,Sp
21
i14
-3
+9g
+9g
HA
HM
Vigilant Blow[HS]
During Heat and Lion Heart 1
M
21(4)
i14
-9
+15g
+15g
HM
Vigilant Blow[HS] > Flicker Stance
During Heat and Lion Heart 1,B
M,Sp
21(4)
i14
-3
+21g
+21g
HM
Vigilant Blow[HD]
During Heat and Lion Heart 1,F
M
21(6)
i14
+5
KND
KND
HD
HM
Five Fox Fury
During Heat b1+2, 1+2
MHMHM
8,4,3,3,20(1*4,4)
i16
-4
KND
KND
Five Fox Fury > Flicker Stance
During Heat b1+2, 1+2,B
MHMHM,Sp
8,4,3,3,20(1*4,4)
i16
+3
KND
KND
Two-Faced
With Heat activated during Lion Heart, take high or mid attack from opponent
Parry[high&Mid],Throw-H
15
i25
Ducking In Direct
During Heat df3+4(or during Peekaboo or Flicker Stance or Lion Heart)
Sp(L-parry)
i1
TR
TR
Two-Faced
During Heat and Ducking In 1+3[or 2+4]
Throw-H
Dominion Rush
During Two-Faced 1
Th
15
+14
+14
Debutante Ball
During Two-Faced 2
Th
50
KND
KND
Bretwalda > Lion Heart
During Heat 2+3(or during Peekaboo or Flicker Stance or Lion Heart)
M,Th,Sp
50(1*7)
i16
+8
Th
Th
Bretwalda > Standing State
During Heat 2+3,B(or during Peekaboo or Flicker Stance or Lion Heart)
M,Th
50(1*6)
i35
-9
Th
Th
Bretwalda[Second] > Lion Heart
During Heat 2+3(or during Peekaboo or Flicker Stance or Lion Heart)
M*6,Sp
3*5,20(1*6)
i35
+8
Th
Th
Bretwalda[Second] > Standing State
During Heat 2+3,B(or during Peekaboo or Flicker Stance or Lion Heart)
M*6
3*5,20(1*6)
i35
-9
Th
Th

Rage Moves

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Dear Land of Hope
During Rage df1+2
M[PC],Th
55
i20
-18
Th
Th
PC
ER

Throws Moves

Throws

Name/Command Hit Range/Damage Start Note
Gut Wrencher
Approach opponent 1+3
Throw-H
35
i12
Throw escape 1 or 2
Brain Pulverizer
Approach opponent 2+4
Throw-H
35
i12
Throw escape 1 or 2
Choke Slam
Approach opponent from left side 1+3[or 2+4]
Throw-H
40
i12
Throw escape 1
Throw Down
Approach opponent from right side 1+3[or 2+4]
Throw-H
40
i12
Throw escape 2
Schoolyard Bully
Approach opponent from behind 1+3[or 2+4]
Throw-H
55 or 56
i12
Cannot throw escape
Armlock Throw
Approach opponent uf1+2
Throw-H
40
i12
Throw escape 1+2
Spinning Elbow Drop
Approach opponent qcb2+4
Throw-H
40
i12
Throw escape 2
Position Change
During Swaying 1+2
Throw-H
0 or 3
i10
The advantageous frame varies depending on the distance from the wall.
Ten Count
During Peekaboo 1+2
Throw-H
45
i11
Throw escape 1+2
Griffin Throw
During Flicker Stance 1+2
Throw-H
40
i12
Throw escape 1+2
Two-Faced
During Heat and Ducking In 1+3[or 2+4]
Throw-H
i31
Cannot throw escape
Dominion Rush
During Two-Faced 1
Derived Throw
15
Throw escape 1, partially uses remaining Heat time
Debutante Ball
During Two-Faced 2
Derived Throw
50
Throw escape 2, partially uses remaining Heat time

Attack Reversal

Name/Command Hit Range/Damage Start Note
Parry
Time with opponent punch b1+3[or b2+4 or during Flicker Stance b1+3 or b2+4]
Parry[Punch-High&Mid]
i2
High&middle parrying, accepts block [5F]-[12F], has [5F]-[12F] advantage if block is successful, and follows up with 1 if block is successful
Revenge Blow
After successful parry 1
M
30
i14
Spite Hook[Parry Successful]
Time with opponent punch, During Peekaboo 2
Parry[Punch-High&Mid],Th
25
i7
has High&middle punch parry effect, accepts block [7F]-[13F], if the move is successful, throw it
Low Parry
Time with opponent low attack DF
Parry[Low]
i1
Reception time [1F]-[20F], when handling is successful to tornado starts
Ducking In Direct
Time with opponent low attack During Heat df3+4
Parry[Low]
i1
Reception time [1F]-[14F], when handling is successful to tornado starts
Two-Faced
With Heat activated during Lion Heart, take high or mid attack from opponent
Parry[Mid],Throw-H
15
i25
has middle parry effect, accepts block [25F]-[95F], if the move is successful, Two-Faced it, *the frame is different from the derived technique
Two-Faced[Derived]
From derived techniques, With Heat activated during Lion Heart, take high or mid attack from opponent
Parry[Mid],Throw-H
15
i1
has middle parry effect, accepts block [1F]-[71F], if the move is successful, Two-Faced it

Common Action

Name/Command Hit Range/Damage Start Blo Hit Cou Note
[Common Action] Side Roll
While down 1
Sp
[Common Action] Wake-Up Low Kick
While down 3
L[TC]
8
i22
-9c
+7
+7
[Common Action] Wake-Up Mid Kick
While down 4
M
8
i22
-9
+9
+9
[Common Action] Spring Attack
While down and facing up 3+4
MTJ
15
i19
-24
+2
+2
[Common Action] Recovery Kick
While down and facing up d3
L[TC]
5
i13
-18c
-3c
-3c
[Common Action] Wake Up [Backward]
While down B
Sp
[Common Action] Stand Up
While down U
Sp
[Common Action] Forward Roll
While down and facing up F
Sp
[Common Action] Wake-Up Cross Chop
While rolling forward 1+2
M[TJ]
15
i19
+2
KND
KND
[Common Action] Running Cross Chop
Run 3 steps or more and F1+2
M[TJ]
24
i18
±0
KND
KND
[Common Action] Running Stomp[Opponent down]
Making contact [while opponent is down] after running for four or more steps
L
8
i12
KND
KND
[Common Action] Running Stomp[Opponent standing]
Making contact [while opponent is down] after running for four or more steps
L
10
i19
+6
KND
KND
[Common Action] Shoulder Tackle
Making contact with the opponent after running for four or more
steps
M[PC]
30
i8
+13g
KND
KND
[Common Action] Shoulder Tackle[PU]
Making contact with the opponent after running for four or more, during opponent absorb attack
steps
M[PC]
30(12)
i8
+13g
KND
KND

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