Paul Frame Data Ver.2.05.00

Frame

TEKKEN8 Paul Phoenix Frame Data

TEKKEN8 Paul Phoenix Frame Data
TEKKEN8 TOP


Complete frame data for Paul Phoenix in Tekken 8!Covers startup, block, and hit frame advantages for all moves including normals, power crush, and Rage Arts. Essential data for mastering Paul.


Note
HA=Heat Activation
HD=Heat Dash
PC=Power Crush
TR=Tornado
HM=Homing Attack
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll

Paul Frame Data

New Move

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Phoenix Demolisher
During Heat ff2,1+2
M,M
14,31(2,6)
i15
+1
KND
KND
Goodnight
2,3
H,H
8,14
i10
-2
+8
+8
Wrecking Ball[St]
ub2 hold
M
30(9)
i38
+1
KND
KND
HM
Wrecking Ball[St][HS]
During Heat ub2 hold
M
38(15)
i38
+1
KND
KND
HM
Phoenix Demolisher
During Heat and while crouching df2,1+2
M,M
14,31(2,6)
i14
+1
KND
KND
Eigetsu[Clean Hit]
During Deep Dive DF4
L
20
i17
-13s
+3
KND
Eigetsu[Tip]
During Deep Dive DF4
L
17
i17
-13s
+3
KND
Phoenix Axe
During Deep Dive DF1
H
19(7)
i17
LNC
HM
Eigetsu[Clean Hit]
During Deep Dive DF4
L
20
i17
-13s
+3
KND
Eigetsu[Tip]
During Deep Dive DF4
L
17
i17
-13s
+3
KND

Additional Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Phoenix Hook, Tiger Claw[HA] > Deep Dive
When Heat activation available f2 on hit DF
H,Th,Sp
12,22
i13
-5
+7
+7
HA
Phoenix Hook, Tiger Clawon > Deep Dive
f2 on hit DF
H,Th,Sp
12,22
i13
-5
+7
+7
Hammer of the Gods > Deep Dive
f1+2,DF
M,Sp
22(4)
i20
±0c
+5c
KND
Hammer of the Gods[St] > Deep Dive
f1+2 hold,DF
M,Sp
26(10)
i29
+4c
KND
LNC
Hammer of the Gods[St][HS] > Deep Dive
During Heat f1+2 hold,DF
M,Sp
30(12)
i29
+4c
LNC
LNC
Cormorant Step
f3+4
Sp
Deep Dive
df3+4
Sp[TC]
Sway
b3+4
Sp
Moonfall[HA] > Deep Dive
When Heat activation available uf2[or u2] on block DF
H[TJ],Sp
26(7)
i22
+2
+9g
+9g
HA
Moonfall > Deep Dive
uf2[or u2] on hit DF
H[TJ],Sp
26(7)
i22
+2
KND
KND
Shoulder Tackle
u1+2 or ub1+2
M
25
i21
-14
BQR
BQR

Normal Moves

n Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Jab
1
H
5
i10
+1
+8
+8
Left Right Combo
1,2
H,H
5,12
i10
-3
+8
+8
Reverse PDK Combo
1,4
H,L[TC]
5,8
i10
-11c
+1
+1
Right Jab
2
H
8
i10
±0
+6
+6
Goodnight
2,3
H,H
8,14
i10
-2
+8
+8
Piston Fire[1]
3
M
14
i15
-7
+4
+4
Piston Fire
3,2
M,H
14,17
i15
-3
+7
LNC
Piston Fire > Sway
3,2,B
M,H,Sp
14,17
i15
+4
+14
LNC
High Kick
4
H
17
i12
-7
+7
KND
Half-Step Phoenix Smasher
1+2
M
30
i28
-10
KND
KND
Half-Step Phoenix Smasher[HS]
During Heat 1+2
M
35(7)
i28
-6
KND
KND
Half-Step Phoenix Smasher
1+2 hold
M
35(10)
i46
+3
KND
KND
Half-Step Phoenix Smasher[Me][HS]
During Heat 1+2 hold
M
40(12)
i46
+13g
KND
KND
Burning Fist
1+2 hold[max]
UA-M
40
i71
KND
KND
Burning Fist[HS]
During Heat 1+2 hold[max]
UA-M
50
i71
KND
KND
Burning Fist > Cancel Cormorant Step
1+2 hold,F
Sp
Burning Fist > Cancel Sway
1+2 hold,B
Sp

f Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Phoenix Hook, Tiger Claw[HA]
When Heat activation available f2
H,Th
12,22
i13
-5
+9
+9
HA
Phoenix Hook, Tiger Claw[HA] > Deep Dive
When Heat activation available f2 on hit DF
H,Th,Sp
12,22
i13
-5
+7
+7
HA
Phoenix Hook, Tiger Claw
f2
H,Th
12,22
i13
-5
+9
+9
Phoenix Hook, Tiger Clawon > Deep Dive
f2 on hit DF
H,Th,Sp
12,22
i13
-5
+7
+7
Lion’s Tempest[1]
f3
H
11
i16
-9
+2
+2
HM
Lion’s Tempest
f3,1
H,M
11,21
i16
-10
KND
KND
HM
Stone Lion[HA]
When Heat activation available f4
M[TJ]
24
i22
-5
+9g
+9g
HA
HM
Stone Lion
f4
M[TJ]
24
i22
-5
+6
+6
HM
Hammer of the Gods
f1+2
M
22(4)
i20
+3c
+8c
KND
Hammer of the Gods > Deep Dive
f1+2,DF
M,Sp
22(4)
i20
±0c
+5c
KND
Hammer of the Gods[St]
f1+2 hold
M
26(10)
i29
+7c
KND
LNC
Hammer of the Gods[St] > Deep Dive
f1+2 hold,DF
M,Sp
26(10)
i29
+4c
KND
LNC
Hammer of the Gods[St][HS]
During Heat f1+2 hold
M
30(12)
i29
+7c
LNC
LNC
Hammer of the Gods[St][HS] > Deep Dive
During Heat f1+2 hold,DF
M,Sp
30(12)
i29
+4c
LNC
LNC
Cormorant Step
f3+4
Sp
Shoulder Tackle
f1+4
M
25
i21
-14
BQR
BQR

df Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Body Blow
df1
M
11
i14
-2
+4
+4
Body Blow > Sway
df1,B
M,Sp
11
i14
+3
+9
+9
Lion’s Roar[2]
df1,1
M,H
11,9
i14
-5
+5
+8
Lion’s Roar
df1,1,2
M,H,M
11,9,22
i14
-9
KND
KND
Kurenai
df2
M
13
i15
-8
LNC
LNC
Kurenai
df2
M
13
i15
+3a
LNC
Phoenix Wings[1]
df3
M
14
i16
-9
+2
+2
Phoenix Wings
df3,4
M,M
14,17
i16
-10
+6
LNC
Tiger Claw
df4
M
17
i17
-2
+8
+14
Deep Dive
df3+4
Sp[TC]

d Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Hammer Punch
d1
M
16
i14
-9
+2
+2c
Hammer Punch > Crouching
d1,D
M
16
i14
-9
+2
+2
Hammer Punch > Phoenix Smasher
d1,2
M,M
16,26
i14
-17
KND
KND
Hammer Punch > Phoenix Smasher[HS]
During Heat d1,2
M,M
16,32(3,6)
i14
-13
KND
KND
Hammer Punch > Phoenix Smasher[St]
d1,2 hold
M,M
16,39(11)
i14
+9
KND
KND
Hammer Punch > Phoenix Smasher[St][HS]
During Heat d1,2 hold
M,M
16,45(3,11)
i14
+12
KND
KND
Hang Over[2]
d1,4
M,L
16,15
i14
-31c
-17
KND
Hang Over
d1,4,2
M,L,M
16,15,21
i14
-14
KND
KND
Right Low Jab
d2
Sp-L[TC]
8
i11
-4
+7
+7
Sweep Kick
d3 or db3
L[TC]
12
i15
-18c
-4
-4
Bone Breaker[1][Clean Hit]
d4
L
9
i15
-31c
KND
KND
Bone Breaker[1][Tip]
d4
L
8
i15
-31c
-17
KND
Bone Breaker[Clean Hit]
d4,2
L,M
9,16
i15
-18
KND
KND
Bone Breaker[Tip]
d4,2
L,M
8,23
i15
-18
-9
-9
Demolition Man[Clean Hit]
d4,2,1+2
L,M,M
9,16,13
i15
-17
KND
KND
Demolition Man[Tip]
d4,2,1+2
L,M,M
8,23,26
i15
-17
KND
KND
Demolition Man[BS][Clean Hit]
d4,2,1+2[Perfect Input]
L,M,M
9,16,15
i15
-17
KND
KND
Demolition Man[BS][Tip]
d4,2,1+2[Perfect Input]
L,M,M
8,23,30
i15
-17
KND
KND
Shoulder Smash
d1+2
M
28
i12
-18
KND
KND

db Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Low Jab
db1
Sp-L[TC]
5
i10
-5
+6
+6
Shoot the Moon
db2
M
21
i19
-11
KND
LNC
TR
Right Low Kick
db4
L[TC]
6
i12
-15c
-4
-4
Chain Breaker
db1+2
M[PC]
21
i20
-14
KND
KND
PC
Chain Breaker[PU]
db1+2, during opponent absorb attack
M[PC]
21(9)
i20
-9
KND
KND
PC

b Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Double Wing[1]
b1
H
10
i12
-9
+2
+2
Double Wing
b1,2
H,M
12,21
i12
-14
KND
KND
TR
Crushing Wind[1]
b2
M
22
i18
-5c
+4c
+4c
Crushing Wind
b2,1
M,M
22,22
i18
-12
±0c
LNC
Crushing Wind[St]
b2,1 hold
M,M
22,27(5)
i18
+8
KND
LNC
Crushing Wind[St][HS]
During Heat b2,1 hold
M,M
22,27(4,5)
i18
+12
LNC
LNC
Lights Out
b3
H
16
i14
-6
LNC
LNC
Leg Sweep
b4
L
14
i20
-12c
+4
+17g
Hassou Strike
b1+2
H[PC]
28
i24
-9
KND
KND
PC
Hassou Strike[PU]
b1+2, during opponent absorb attack
H[PC]
28(11)
i24
±0
KND
KND
PC
Sway
b3+4
Sp

ub u uf Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Burning Spear
b,f1
H[TC]
26
i28
-6
KND
KND
Moonfall[HA]
When Heat activation available uf2[or u2]
H[TJ]
26(7)
i22
+5
+9g
+9g
HA
Moonfall[HA] > Deep Dive
When Heat activation available uf2[or u2] on block DF
H[TJ],Sp
26(7)
i22
+2
+9g
+9g
HA
Moonfall
uf2[or u2]
H[TJ]
26(7)
i22
+5
KND
KND
Moonfall > Deep Dive
uf2[or u2] on hit DF
H[TJ],Sp
26(7)
i22
+2
KND
KND
Wrecking Ball
ub2
M
22
i18
-5
KND
KND
Wrecking Ball[St]
ub2 hold
M
30(9)
i38
+1
KND
KND
HM
Wrecking Ball[St][HS]
During Heat ub2 hold
M
38(15)
i38
+1
KND
KND
HM
Rising Toe Kick
uf3[or u3]
M[TJ]
15
i15
-16
LNC
LNC
Shredder
uf3,4[or u3,4]
M[TJ],M[TJ]
15,10
i15
-13
LNC
LNC
Rising Toe Kick
ub3
M[TJ]
13
i15
-16
LNC
LNC
Shredder
ub4,4
M[TJ],M[TJ]
13,12
i15
-13
LNC
LNC
Rising Toe Kick
uf4
M[TJ]
13
i15
-13
LNC
LNC
Shoulder Tackle
u1+2 or ub1+2
M
25
i21
-14
BQR
BQR
Delayed Rising Toe Kick
uf,n,4
M[TJ]
20
i23
-13
LNC
LNC

ff Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Flash Elbow
ff2
M
14
i15
-17
-7
-7
Juggernaut
ff2,1
M,M
14,20
i15
-12
KND
KND
Juggernaut > Cancel
ff2,1,B
M
14
i15
-21
-11
-11
Phoenix Bone Breaker
ff2,1[Perfect Input]
M,H
14,24(7)
i15
-4
KND
KND
Bulldozer
ff2,2
M,L[TC]
14,21
i15
-19c
LNC
LNC
Bulldozer > crouching to cancel
ff2,2,B
M,Sp
14
i15
-28
-18
-18
Double Hop Kick[1]
ff3
M[TJ]
17
i15
-17
LNC
LNC
Double Hop Kick
ff3,4
M[TJ],M[TJ]
17,15
i15
-16
LNC
LNC
Double Hop Kick High
ff3,4,4
M[TJ],M[TJ],H
17,15,25
i15
-5
Scr
Scr
Triple Kick Combo
ff3,4,f4
M[TJ],M[TJ],M
17,15,18
i15
-14
KND
KND
Double Hop Kick Low
ff3,4,d4
M[TJ],M[TJ],L[TC]
17,15,15
i15
-17c
-6
-6
Neutron Bomb
ff4
M[TJ]
20(8)
i27
+2
LNC
LNC
Tiger Thruster
fff2
M
20(5)
i18
-9
KND
KND
Turbulent Hammer
Approach airborne opponent fff2
M,Th
13,20
i18
Th
Th

While Rising

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Enfolding Dragon[1]
While rising 1
M
16
i15
-10
-7
+1
Enfolding Dragon
While rising 1,2
M,M
16,17
i15
-11
+2
+3
Enfolding Dragon > Sway
While rising 1,2,B
M,M,Sp
17,17
i15
+1
+14
+15
Thunder Palm
While rising 2
M
20
i15
-14
LNC
LNC
Shioh[1]
While rising 3
M
16
i13
-8
+6
+6
Shioh
While rising 3,2
M,H
16,21
i13
-9
KND
LNC
Toe Smash
While rising 4
M
18
i11
-6
+5
+5

While Crouching

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Low Jab
While crouching 1
Sp-L[TC]
5
i10
-5
+6
+6
Right Low Jab
While crouching d2[or db2]
Sp-L[TC]
8
i11
-4
+7
+7
Flash Elbow
While crouching df2
M
14
i14
-17
-7
-7
Juggernaut
While crouching df2,1
M,M
14,20
i14
-12
KND
KND
Phoenix Bone Breaker
While crouching df2,1[Perfect Input]
M,H
14,24(7)
i14
-4
KND
KND
Bulldozer
While crouching df2,2
M,L[TC]
14,21
i14
-19c
LNC
LNC
Phoenix Demolisher
During Heat and while crouching df2,1+2
M,M
14,31(2,6)
i14
+1
KND
KND
Left Spin Low Kick
While crouching 3
L[TC]
10
i16
-17c
-6
-6
Right Low Kick
While crouching d4(or db4)
L[TC]
6
i12
-15c
-4
-4
Eigetsu[Clean Hit]
During Deep Dive DF4
L
20
i17
-13s
+3
KND
Eigetsu[Tip]
During Deep Dive DF4
L
17
i17
-13s
+3
KND
Somersault Kick Warm-Up Moves
While crouching D[hold]
Sp[TC]
Incomplete Somersault
During Somersault Kick Warm-Up Moves u4
M[TJ],M[TJ]
40,40
i114
-49
KND
KND
Incomplete Somersault[Fall Only]
During Somersault Kick Warm-Up Moves u4
M[TJ]
40
i175
-21
-10c
-10c

Sidestep

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Turn Thruster
During sidestep 1
H
21(6)
i20
+8
KND
KND
Pump in Pedal
During sidestep 3
L
17
i19
-12c
+4
+12

While Facingbackward

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Twist Jab
Back facing opponent 1
H
15
i8
-3
+8
+8
Twist Right Jab
Back facing opponent 2
H
15
i8
-3
+8
+8
Twist Left Kick
Back facing opponent 3
H
18
i10
-8
+8
+8
Twist Right Kick
Back facing opponent 4
H
18
i10
-8
+8
+8
Twist Low Jab
Back facing opponent d1
Sp-L[TC]
5
i10
-5
+6
+6
Twist Right Low Jab
Back facing opponent d2
Sp-L[TC]
5
i10
-5
+6
+6
Twist Left Low Kick
Back facing opponent d3
L[TC]
6
i12
-15c
-4
-4
Twist Right Low Kick
Back facing opponent d4
L[TC]
6
i12
-15c
-4
-4

Special Move

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Down Strike[Opponent Down]
While opponent is down d2
L[Attack-Down]
16
i18
KND
KND
Down Strike[Opponent Standing]
While opponent is down d2
L[Attack-Down]
21
i18
-12c
+4
+4
Ki Charge
1+2+3+4
Sp
Wall climbing reversal attack[Kick]
With your back against the wall bb,ub
M[TJ]
21
i39
±0c
KND
KND

Stance

Cormorant Step

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Cormorant Step
qcf(or f3+4)
Sp
Cormorant Step > crouching to cancel
d,DF
Sp
Thruster
qcf1
H
21(4)
i16
-4
LNC
LNC
Phoenix Smasher[HA][Clean Hit]
When Heat activation available qcf2
M
45
i13
-17
+9g
+9g
HA
Phoenix Smasher[HA][Tip]
When Heat activation available qcf2
M
30
i13
-17
+9g
+9g
HA
Phoenix Smasher[Clean Hit]
qcf2
M
45
i13
-17
KND
KND
Phoenix Smasher[Tip]
qcf2
M
30
i13
-17
KND
KND
Gengetsu[Clean Hit]
qcf3
L[TC]
18
i18
-14c
±0
KND
Gengetsu[Tip]
qcf3
L[TC]
17
i18
-14c
±0
+7
Gunba
qcf1+2
L[TC]
20
i32
-12c
TR
TR
Gunba > crouching to cancel
qcf1+2,B
Sp
Mountain Raze
qcf3+4
M[TJ]
22
i19
-9
KND
TR
TR
Bone Breaker[Clean Hit]
d4,2
L,M
9,16
i15
-18
KND
KND
Bone Breaker[Tip]
d4,2
L,M
8,23
i15
-18
-9
-9
Demolition Man[Clean Hit]
d4,2,1+2
L,M,M
9,16,13
i15
-17
KND
KND
Demolition Man[Tip]
d4,2,1+2
L,M,M
8,23,26
i15
-17
KND
KND
Demolition Man[BS][Clean Hit]
d4,2,1+2[Perfect Input]
L,M,M
9,16,15
i15
-17
KND
KND
Demolition Man[BS][Tip]
d4,2,1+2[Perfect Input]
L,M,M
8,23,30
i15
-17
KND
KND

Deep Dive

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Deep Dive
During Cormorant Step df(or df3+4)
Sp[TC]
Phoenix Axe
During Deep Dive DF1
H
19(7)
i17
LNC
HM
Quick Petal Strike[1]
During Deep Dive DF2
M
10
i14
-10
+6
+6
Quick Petal Strike
During Deep Dive DF2,1
M,H
10,30
i14
+4
KND
KND
TR
Quick Lightning Breaker
During Deep Dive DF2,3
M,M
10,22
i14
-13c
KND
LNC
Eigetsu[Clean Hit]
During Deep Dive DF4
L
20
i17
-13s
+3
KND
Eigetsu[Tip]
During Deep Dive DF4
L
17
i17
-13s
+3
KND
Incomplete Somersault
During Deep Dive DF3+4
M[TJ],M[TJ]
32,10
i18
-49
KND
KND
Incomplete Somersault[Fall Only]
During Deep Dive DF3+4
M[TJ]
10
i74
-21
-10c
-10c

Sway

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Sway
qcb(or b3+4)
Sp
Deep Dive
qcb,df
Sp[TC]
God Hammer Punch
qcb1
M
24(7)
i21
±0c
KND
LNC
Rubber Band Attack[HA][Clean Hit]
When Heat activation available qcb2
M
27
i15
-9
+9g
+9g
HA
Rubber Band Attack[HA][Tip]
When Heat activation available qcb2
M
21
i15
-9
+9g
+9g
HA
Rubber Band Attack[Clean Hit]
qcb2
M
27
i15
-9
BQR
BQR
Rubber Band Attack[Tip]
qcb2
M
21
i15
-9
BQR
BQR
Sway and Low Kick
qcb3
L[TC]
14
i18
-21c
-10
KND
Rapid Fire
qcb3,2
L[TC],M
14,20
i18
-10
+6
+6
Rapid Fire > Petal Strike
qcb3,2,1
L[TC],M,H
14,20,25
i18
-5
KND
KND
TR
Rapid Fire > Lightning Breaker
qcb3,2,3
L[TC],M,M
14,20,22
i18
-13c
KND
LNC
Kawaragoma
qcb4
H
20(5)
i15
+1
KND
LNC
HM
Unseen Gust
qcb1+2
M
22
i16
-14
LNC
LNC
TR

Heat Moves

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Heat Burst
When Heat activation available 2+3
M[PC]
12(2)
i16
+1
+2c
+2c
HA
PC
Phoenix Hook, Tiger Claw[HA]
When Heat activation available f2
H,Th
12,22
i13
-5
+9
+9
HA
Phoenix Hook, Tiger Claw[HA] > Deep Dive
When Heat activation available f2 on hit DF
H,Th,Sp
12,22
i13
-5
+7
+7
HA
Phoenix Hook, Tiger Claw[HS]
During Heat f2
H,Th
12,22(2)
i13
-5
+9
+9
Phoenix Hook, Tiger Claw[HS] > Deep Dive
During Heat f2 on hit DF
H,Th,Sp
12,22(2)
i13
-5
+7
+7
Phoenix Hook, Tiger Claw[HD]
During Heat f2,F
H,Th
12,22(4)
i13
+5
Scr
Scr
HD
Stone Lion[HA]
When Heat activation available f4
M[TJ]
24
i22
-5
+9g
+9g
HA
HM
Stone Lion[HS]
During Heat f4
M[TJ]
24(4)
i22
-5
+6
+6
HM
Stone Lion[HD]
During Heat f4,F
M[TJ]
24(6)
i22
+5
Scr
Scr
HD
HM
Moonfall[HA]
When Heat activation available uf2[or u2]
H[TJ]
26(7)
i22
+5
+9g
+9g
HA
Moonfall[HA] > Deep Dive
When Heat activation available uf2[or u2] on block DF
H[TJ],Sp
26(7)
i22
+2
+9g
+9g
HA
Moonfall[HS]
During Heat uf2[or u2]
H[TJ]
26(7)
i22
+5
KND
KND
Moonfall[HS] > Deep Dive
During Heat uf2[or u2] on hit DF
H[TJ],Sp
26(7)
i22
+2
KND
KND
Moonfall[HD]
During Heat uf2,F[or u2,F]
H[TJ]
26(9)
i22
+5
LNC
LNC
HD
Phoenix Smasher[HA][Clean Hit]
When Heat activation available qcf2
M
45
i13
-17
+9g
+9g
HA
Phoenix Smasher[HA][Tip]
When Heat activation available qcf2
M
30
i13
-17
+9g
+9g
HA
Phoenix Smasher[HS][Clean Hit]
During Heat qcf2
M
51(6)
i13
-13
KND
KND
Phoenix Smasher[HS][Tip]
During Heat qcf2
M
34(6)
i13
-13
KND
KND
Phoenix Smasher[HD]
During Heat qcf2,F
M
34(8)
i13
+5
LNC
LNC
HD
Rubber Band Attack[HA][Clean Hit]
When Heat activation available qcb2
M
27
i15
-9
+9g
+9g
HA
Rubber Band Attack[HA][Tip]
When Heat activation available qcb2
M
21
i15
-9
+9g
+9g
HA
Rubber Band Attack[HS][Clean Hit]
During Heat qcb2
M
27(4)
i15
-9
BQR
BQR
Rubber Band Attack[HS][Tip]
During Heat qcb2
M
21(4)
i15
-9
BQR
BQR
Rubber Band Attack[HD]
During Heat qcb2,F
M
21(6)
i15
+5
LNC
LNC
HD
Half-Step Phoenix Smasher[HS]
During Heat 1+2
M
35(7)
i28
-6
KND
KND
Half-Step Phoenix Smasher[HS][Me]
During Heat 1+2 hold
M
40(12)
i46
+13g
KND
KND
Burning Fist[HS]
During Heat 1+2 hold[max]
UA-M
50
i71
KND
KND
Hammer of the Gods[HS][St]
During Heat f1+2 hold
M
30(12)
i29
+7c
LNC
LNC
Hammer of the Gods[St][HS] > Deep Dive
During Heat f1+2 hold,DF
M,Sp
30(12)
i29
+4c
LNC
LNC
Hammer Punch > Phoenix Smasher[HS]
During Heat d1,2
M,M
16,32(3,6)
i14
-13
KND
KND
Hammer Punch > Phoenix Smasher[HS][St]
During Heat d1,2 hold
M,M
16,45(3,11)
i14
+12
KND
KND
Crushing Wind[HS][St]
During Heat b2,1 hold
M,M
22,27(4,5)
i18
+12
LNC
LNC
Wrecking Ball[St][HS]
During Heat ub2 hold
M
38(15)
i38
+1
KND
KND
HM
Kongo Blast[HS]
During Heat approach opponent df1+3,qcf2
Throw-H,M
22,21
i12
KND
KND
Kongo Blast[HS][BS]
During Heat approach opponent df1+3,qcf2
Throw-H,M
22,26
i12
KND
KND
Phoenix Demolisher
During Heat ff2,1+2
M,M
14,31(2,6)
i15
+1
KND
KND
Demolition Ball
During Heat 2+3
L,M,Th
9,16,15(1,2,5)
i18
-14
Th
Th
Demolition Ball[Second]
During Heat 2+3
M,Th
23,30(2,5)
i39
-14
KND
KND
Demolition Ball[Third]
During Heat 2+3
M
25(5)
i77
-14
KND
KND

Rage Moves

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Big Bang Phoenix Smasher
During Rage df1+2
M[PC],Th
55
i20
-18
Th
Th
PC
ER

Throws Moves

Throws

Name/Command Hit Range/Damage Start Note
Over The Shoulder
Approach opponent 1+3
Throw-H
35
i12
Throw escape 1 or 2
Shoulder Pop
Approach opponent 2+4
Throw-H
35
i12
Throw escape 1 or 2
Dragon Screw
Approach opponent from left side 1+3[or 2+4]
Throw-H
45
i12
Throw escape 1
Fall Away
Approach opponent from right side 1+3[or 2+4]
Throw-H
40
i12
Throw escape 2
Reverse Neck Throw
Approach opponent from behind 1+3
Throw-H
50
i12
Cannot throw escape
Piggyback Throw
Approach opponent from behind 2+4
Throw-H
50
i12
Cannot throw escape
Chest Crusher
Approach opponent 2+4,B
Throw-H
40
i12
Throw escape 2
Kongo Blast[1]
Approach opponent df1+3
Throw-H
22
i12
Throw escape 1, [+9F] advantage
Kongo Blast > Phoenix Smasher[BS]
Approach opponent df1+3, qcf2[Perfect Input]
Throw-H,M
22,20
i12
Throw escape 1
Kongo Blast[HS]
During Heat approach opponent df1+3, qcf2
Throw-H,M
22,21
i12
Throw escape 1, power up with perfect frame input or during Heat[partially uses remaining Heat time]
Kongo Blast[HS][BS]
During Heat approach opponent df1+3, qcf2[Perfect Input]
Throw-H,M
22,26
i12
Throw escape 1, power up with during Heat[partially uses remaining Heat time]
Foot Launch
Approach opponent b1+4
Throw-H
40
i11
Throw escape 1
Twist and Shout
Approach opponent uf1+2
Throw-H
40
i12
Throw escape 1+2
Push Away
Approach opponent ff1+2
Throw-H
38
i12
Throw escape 1+2
Turbulent Hammer
Approach airborne opponent fff2
M,Th
13,20
i18
Cannot throw escape

Takedown

Name/Command Hit Range/Damage Start Note
Ultimate Tackle
While crouching 1+2
Throw-M
5
i26
Throw escape 1+2, shift to takedown on hit
Ultimate Punch
During takedown 2,1,2,1
Derived Throw
5,5,5,15
Or during takedown 1,2,1,2, throw escape 1[or 2]
Ultimate Punishment
During takedown 2,d1,1,1+2
Derived Throw
5,5,5,35
Throw escape 1
Armbar
During takedown 1+2
Derived Throw
25
Shift is also possible after the third hit of Ultimate Punch, throw escape 1+2

Attack Reversal

Name/Command Hit Range/Damage Start Note
Attack Reversal
Time with opponent attack b1+3[or b2+4]
At-Reversal[High&Mid]
25
i5
High&Middle counter technique, counter technique reception [5F]-[12F]
Low Parry
Time with opponent low attack DF
Parry[Low]
i1
Reception time [1F]-[20F], when handling is successful to tornado starts

Common Action

Name/Command Hit Range/Damage Start Blo Hit Cou Note
[Common Action] Side Roll
While down 1
Sp
[Common Action] Wake-Up Low Kick
While down 3
L[TC]
8
i22
-9c
+7
+7
[Common Action] Wake-Up Mid Kick
While down 4
M
8
i22
-9
+9
+9
[Common Action] Spring Attack
While down and facing up 3+4
MTJ
15
i19
-24
+2
+2
[Common Action] Recovery Kick
While down and facing up d3
L[TC]
5
i13
-18c
-3c
-3c
[Common Action] Wake Up [Backward]
While down B
Sp
[Common Action] Stand Up
While down U
Sp
[Common Action] Forward Roll
While down and facing up F
Sp
[Common Action] Wake-Up Cross Chop
While rolling forward 1+2
M[TJ]
15
i19
+2
KND
KND
[Common Action] Sliding Dash
Run 3 steps or more and F4
L
17
i14
-40c
KND
KND
[Common Action] Running Cross Chop
Run 3 steps or more and F1+2
M[TJ]
24
i18
±0
KND
KND
[Common Action] Running Stomp[Opponent down]
Making contact [while opponent is down] after running for four or more steps
L
8
i12
KND
KND
[Common Action] Running Stomp[Opponent standing]
Making contact [while opponent is down] after running for four or more steps
L
10
i19
+6
KND
KND
[Common Action] Shoulder Tackle
Making contact with the opponent after running for four or more
steps
M[PC]
30
i8
+13g
KND
KND
[Common Action] Shoulder Tackle[PU]
Making contact with the opponent after running for four or more, during opponent absorb attack
steps
M[PC]
30(12)
i8
+13g
KND
KND

TEKKEN8 TOP

コメント

タイトルとURLをコピーしました