Raven Frame Data Ver.2.05.00

Frame

TEKKEN8 Raven Frame Data

TEKKEN8 Raven Frame Data
TEKKEN8 TOP


Comprehensive frame data for Raven in Tekken 8!This frame chart covers all of Raven’s moves including startup, block, hit, and counter-hit frame data. Ideal for matchup study, pressure optimization, and mastering Raven’s tricky stances and transitions.


Note
HA=Heat Activation
HD=Heat Dash
PC=Power Crush
TR=Tornado
HM=Homing Attack
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll

Raven Frame Data

New Move

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Revenant Stad > Standing State
Back facing opponent d2
L[TC]
20
i20
-12c
+4
KND
Revenant Stad > Crouching
Back facing opponent d2 on hit D
L[TC],Sp
20
i20
-12c
+4
KND
Revenant Stad > BT
Back facing opponent d2 on hit B
L[TC],Sp
20
i20
-12c
+4
KND

Additional Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Heat Burst
When Heat activation available 2+3(or during Soulzone 2+3)
M[PC]
12(2)
i16
+1
+2c
+2c
HA
PC
Shadow Spear[HA]
When Heat activation available ff2
M
26
i15
-12
+9g
+9g
HA
Shadow Spear[HS]
During Heat ff2
M
26(5)
i15
-12
KND
KND
Shadow Spear[HD]
During Heat ff2,F
M
26(7)
i15
+5
LNC
LNC
HD
Pandemonium > Soulzone
During Heat 2+3(or during Soulzone 2+3)
M,Th
55(2,3,4)
i18
+14g
Th
Th
PK Combo > Crouching
2,4, on hit D
H,H,Sp
9,16
i10
-8
+8
(+16g)
+8
(+16g)
PK Combo > BT
2,4, on hit B
H,H,Sp
9,16
i10
-8
+8
(+16g)
+8
(+16g)
Crouch Step
df3+4
Sp[TC]
Abyss Spear > Crouching
Back facing opponent b2,4,D
M,H,Sp
14,17
i16
±0
+5
+5
Abyss Spear > BT
Back facing opponent b2,4,B
M,H,Sp
14,17
i16
±0
+5
+5
Radius Flail > Crouching
During Soulzone 3,D
M[TJ],Sp
16
i16
-1
+5
+5
Radius Flail > BT
During Soulzone 3,B
M[TJ],Sp
16
i16
-1
+5
+5
Soulzone > Shadow Sprint
During Soulzone F
Sp

Normal Moves

n Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Jab
1
H
5
i10
+1
+8
+8
Left Right Combo
1,2
H,H
5,12
i10
-3
+7
+7
Left Right Combo > Black Hole > BT
1,2,4
H,H,M[TJ],Sp
5,12,20
i10
-14
KND
KND
TR
Left Right Combo > Soulzone
1,2,3+4[or 1,2,D]
H,H,Sp
5,12
i10
-4
+6
+6
Right Jab
2
H
9
i10
-1
+8
+8
PDK Combo
2,3
H,L[TC]
9,10
i10
-13c
-2
-2
PK Combo > Standing State
2,4
H,H
9,16
i10
-8
+8
(+16g)
+8
(+16g)
PK Combo > Shadow Sprint
2,4, on hit F
H,H,Sp
9,16
i10
-8
+10
(+18g)
+10
(+18g)
PK Combo > Crouching
2,4, on hit D
H,H,Sp
9,16
i10
-8
+8
(+16g)
+8
(+16g)
PK Combo > BT
2,4, on hit B
H,H,Sp
9,16
i10
-8
+8
(+16g)
+8
(+16g)
Side Kick
3
M
10
i14
-8
+3
+3
Valkyrie Lance Combo[2]
3,3
M,H
10,16
i14
-8
+5
+5
Valkyrie Lance Combo
3,3,4
M,H,H
10,16,20
i14
-9
BQR
TR
Valkyrie Lance Combo > Cancel BT
3,3,4,B
M,H,Sp
10,16
i14
-16
-3
-3
High Kick
4
H
16
i12
-7
+3
+3
Brocken Connect > BT
4,1
H,H,Sp
16,13
i12
-3
+7
+7
Chariot > BT
3~4
MM[TJ],Sp
10,16
i25
-9
LNC
LNC
Chariot > Blind Roll
3~4,F
MM[TJ],Sp
10,16
i25
-38
KND
KND
Hydra Bite
4~3
MM[TJ]
8,10
i16
-16
LNC
LNC
Hydra Bite Low
4~3,1
MM[TJ],L[TC]
8,10,15
i16
-13
+4
+4
Hydra Bite High
4~3,3
MM[TJ],H
8,10,12
i16
-3
KND
KND
Hydra Bite High[Third Only]
4~3,3
MM[TJ],H
8,10,18
i16
-3
KND
KND
Hydra Bite Mid
4~3,4
MM[TJ],M
8,10,14
i16
-14
KND
KND
Hydra Bite Mid[Third Only]
4~3,4
MM[TJ],M
8,10,20
i16
-14
KND
KND
Crusader[HA]
When Heat activation available 1+2
M
20
i14
-9
+9g
+9g
HA
Crusader
1+2
M
20
i14
-9
KND
KND
Soulzone
3+4
Sp

f Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Tartaros[1]
f2
M
10
i15
-12
-1
-1
Tartaros
f2,3
M,M
10,13
i15
-9
+6c
+6c
Tartaros > Soulzone
f2,3,3+4[or f2,3,D]
M,M,Sp
10,13
i15
-9
+6c
+6c
Circling Winds[1]
f3
M
18
i17
-9
+3
+3
HM
Circling Winds[1] > BT
f3,B
M,Sp
18
i17
-6
+6
+6
HM
Circling Winds
f3,2
M,M
18,21
i17
-14
KND
KND
HM
Lance Kick
f4
H
17
i15
-12
TR
TR
TR
Minos Typhoon
f1+2
HM[PC]
10,20
i18
-13
KND
KND
PC
Minos Typhoon[PU]
f1+2, during opponent absorb attack
HM[PC]
10,20(4,8)
i18
-9
KND
KND
PC

df Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Body Blow
df1
M
13
i14
-2
+8
+8
Body Blow > Phantom Mace
df1, on hit or block 4
M,Sp-M
13,25
i14
-13
BQR
BQR
Body Blow > Phantom Mace[PU]
During Heat df1, on hit or block 4
M,Sp-M
13,25(2,5,6)
i14
-3
BQR
BQR
Short Uppercut > BT
df2
M,Sp
15
i16
-13
LNC
LNC
Meat Hook
df2,3
M,H
15,11
i16
-8
LNC
LNC
Meat Hook[Second Only]
df2,3
M,H
15,17
i30
-8
KND
KND
Bolt Stunner
df2,4
M,M
15,24
i16
-15
KND
KND
Shadow Snap Kick
df3
H[TC]
17
i16
-9
KND
LNC
Pendulum Kick[1]
df4
M
15
i15
-9
+2
+2
Pendulum Kick
df4,4
M,M
15,16
i15
-14
KND
KND
Pendulum Shadow
df4,4,3
M,M,M[TJ]
15,16,17
i15
-6
KND
KND
Pendulum Shadow[Third Only]
df4,4,3
M,M,M[TJ]
15,16,22
i15
-6
LNC
LNC
Crouch Step
df3+4
Sp[TC]

d Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Low Jab
d1[or db1]
Sp-L[TC]
5
i10
-5
+6
+6
Right Low Jab
d2
Sp-L[TC]
8
i11
-4
+7
+7
Stinging Low
d3
L
10
i15
-11c
±0
±0
Basilisk Fang
d4
L[TC]
18
i21
-13c
-2
+13g
Soulzone
d3+4
Sp

db Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Assassin’s Sting[1] > BT
db2
M,Sp
13
i13
-4
+5
+5
Assassin’s Sting
db2,1
M,H
13,15
i13
-1
+8
+8
Assassin’s Sting > Soulzone
db2,1,3+4[or db2,1,D]
M,H,Sp
13,15
i13
-4
+5
+5
Assassin’s Sting > Phantom Javelin
db2,1, on hit or block 1
M,H,Sp-M
13,15,24
i13
-13
KND
KND
Assassin’s Sting > Phantom Javelin[PU]
During Heat db2,1, on hit or block 1
M,H,Sp-M
13,15,24(2,3,4,6)
i13
-3
KND
KND
Killer Bee
db3
L[TJ][TC]
19
i28
-12c
+5
KND
Shinobi Cyclone
db4
L[TC]
21
i24
-14c
+4c
KND

b Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Elbow Strike > Soulzone
b1
H,Sp
21(6)
i16
+7c
+10c
+10c
Unicorn’s Tail[1]
b2
H
12
i15
-14
-3
-3
Unicorn’s Tail[2] > BT
b2,2
H,M
12,17
i15
-3
+6
+8
Unicorn’s Tail
b2,2,3
H,M,M
12,17,20
i15
-19
KND
LNC
Deadly Talon
b2,2,1+2
H,M,L[TC]
12,17,20
i15
-30
KND
KND
Missing Worm
b2,4
H,H
12,13
i15
-7
+4
+4
Missing Worm > Phantom Halberd
b2,4, on hit or block 2
H,H,Sp-M
12,13,21
i15
-13
KND
KND
TR
Missing Worm > Phantom Halberd[PU]
During Heat b2,4, on hit or block 2
H,H,Sp-M
12,13,21(2,2,4,6)
i15
-3
TR
TR
TR
Hades Heel
b3
M
23(4)
i27
+4
KND
KND
Skull Smasher[1]
b4
M
13
i14
-9
-1
-1
Skull Smasher > BT
b4,4
M,M,Sp
13,20
i14
-8
+6c
+6c
Skull Smasher Feint > BT
b4,B4
M,M,Sp
13,24
i14
+1c
+2c
KND
Skull Smasher Feint Low
b4,B4,3
M,L[TC]
13,11
i14
-11c
±0
±0
Skull Spin
b4,B4,3,3+4
M,L[TC],M
13,11,15
i14
-25
KND
KND
Alternating Smash
b1+2
M
30
i28
-15
KND
KND
Labyrinth
b3+4
Sp

ub u uf Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Gate Keeper[1]
ub1[or u1 or uf1]
M
11
i16
-6
+5
+5
Gate Keeper
ub1,2[or u1,2 or uf1,2]
M,M
11,13
i16
-13
-2c
-2c
Hook
uf2[or u2 or ub2]
H
17
i15
-12
+9
+9
Shadow Scythe
uf3
M[TJ]
20
i29
-9
LNC
LNC
Deathbringer > BT
u3[or ub3]
H[TJ],Sp
23(9)
i27
+2
+6
+6
Deathbringer Low > Ki Charge
u3,3[or ub3,3]
H[TJ],L[TC],Sp
23,18(9)
i27
-16c
KND
KND
Deathbringer Low > Shadow
u3,3,3
H[TJ],L[TC],M[TJ]
23,18,15(9)
i27
-6
KND
KND
Deathbringer Low > Shadow[Third Only]
u3,3,3[or ub3,3,3]
H[TJ],L[TC],M[TJ]
23,18,22(9)
i87
-6
LNC
LNC
Stormbringer[1]
uf4
M[TJ]
14
i20
-9
KND
KND
Stormbringer
uf4,4
M[TJ],M
14,14
i20
-15
KND
KND
Stormbringer[Second Only]
uf4,4
M[TJ],M
14,20
i37
-15
+9
KND
Stormbringer > Cancel BT
uf4,4,B
M[TJ],Sp
14
i20
-16
KND
KND
Stormbringer[1]
u4[or ub4]
M[TJ]
11
i20
-9
KND
KND
Stormbringer
u4,4[or ub4,4]
M[TJ],M
11,14
i20
-15
KND
KND
Stormbringer[Second Only]
u4,4[or ub4,4]
M[TJ],M
11,20
i37
-15
+9
KND
Stormbringer > Cancel BT
u4,4,B[or ub4,4,B]
M[TJ],Sp
11
i20
-16
KND
KND
Chakram[1]
uf3+4
M[TJ]
17
i23
-16
KND
KND
Chakram[2]
uf3+4,4
M[TJ],L[TC]
17,6
i23
-11c
LNC
LNC
Chakram[Second Only]
uf3+4,4
M[TJ],L[TC]
17,9
i23
-11c
±0
±0
Chakram
uf3+4,4,2
M[TJ],L[TC],M
17,9,21
i23
-13
KND
KND
Spinning Chakram
uf3+4,3+4
M[TJ],M
17,15
i23
-25
KND
KND
Delayed Rising Toe Kick
uf,n,4
M[TJ]
20
i23
-13
LNC
LNC

ff Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Shadow Spear[HA]
When Heat activation available ff2
M
26
i15
-12
+9g
+9g
HA
Shadow Spear
ff2
M
26
i15
-12
KND
KND
Sudden Strike
ff3
M[TJ]
20
i15
-14
LNC
LNC
Iron Maul
ff4
M
21
i15
-10
KND
KND
Typhon Fang > BT
fff3
M[TJ],Sp
20(6)
i22
+4
KND
KND
Typhon Fang Phantom > BT
During Heat fff3, on hit or block 4
M[TJ],Sp-M,Sp
20,14(6,6)
i22
+7
TR
TR
TR
War Hound
bb2
MH[At-Reversal-High&Mid]
15,21
i17
-10
+5
+5
War Hound[At-Reversal Successful]
Time with opponent attack bb2
At-Reversal[High&Mid]
25
i1
Th
Th

While Rising

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Rising Uppercut
While rising 1
M
14
i14
-14
LNC
LNC
Jackknife Elbow
While rising 2
M
17
i13
-8
+8
LNC
Trident Kick
While rising 3
M
18
i16
-8
±0a
±0a
Trident Kick > Phantom Halberd
While rising 3, on hit or block 2
M,Sp-M
18,14
i16
-13
TR
TR
TR
Trident Kick > Phantom Halberd[PU]
During Heat, While rising 3, on hit or block 2
M,Sp-M
18,14(3,4,6)
i16
-3
TR
TR
TR
Shadow Snap Kick
While rising 4
M
18
i11
-7
+7
+7
Spinning Middle Kick[HA]
When Heat activation available, While rising 3+4
M
20
i16
-12
+9g
+9g
HA
HM
Spinning Middle Kick
While rising 3+4
M
20
i16
-12
+7g
+7g
HM
Spinning Middle Kick > Cancel BT
While rising 3+4,B
Sp

While Crouching

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Low Jab
While crouching 1
Sp-L[TC]
5
i10
-5
+6
+6
Right Low Jab
While crouching 2
Sp-L[TC]
8
i11
-4
+7
+7
Left Spin Low Kick
While crouching d3[or db3]
L[TC]
10
i16
-17c
-6
-6
Aqua Spider > BT
While crouching df3
L[TC],Sp
17
i20
-9c
+2
KND
Right Low Kick
While crouching 4
L[TC]
6
i12
-15c
-4
-4
Soulzone
While crouching d3+4[or db3+4]
Sp
Tornado Destruction > Soulzone
While crouching df3+4
L[TC],Sp-M,Sp
17,17
i18
-23c
KND
KND
Tornado Destruction[PU] > Soulzone
During Heat, While crouching df3+4
L[TC],Sp-M,Sp
17,17(5)
i18
-23c
KND
KND
Crouch Step
While crouching df,d,DF
Sp[TC]
Crouch Step > Shadow Sprint
While crouching df,d,df,f
Sp[TC]

Special Move

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Ki Charge
1+2+3+4
Sp
Dead End
1+2+3+4,bf1+2
Sp,UA-M
60
i104
KND
Back Handspring > Soulzone
ub,b
Sp[TJ],Sp
Pandora Spin
ub,B3+4
Sp[TJ],UA-M[TJ]*3
20,14,10
i81
KND
KND
Wall climbing reversal attack[Kick] > BT
With your back against the wall bb,ub
M[TJ],Sp
21
i40
+6
LNC
LNC

Stance

While Facing Backward

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Labyrinth[Back Turn]
b3+4
Sp
Labyrinth
Back facing opponent b3+4
Sp
Blind Whip
Back facing opponent 1
H
7
i8
-1
+5
+5
Blind Lance
Back facing opponent 1,4
H,H
7,23
i8
-8
BQR
TR
Backfist > BT
Back facing opponent 2
H,Sp
9
i10
±0
+7
+7
Backfist > Straight
Back facing opponent 2,1
H,H
9,10
i10
-1
+3
+3
Backfist > Straight > Shadow Sprint
Back facing opponent 2,1,F
H,H,Sp
9,10
i10
+3
+7
+7
Backfist > Straight > BT
Back facing opponent 2,1,B
H,H,Sp
9,10
i10
-1
+3
+3
Blinding Knife
Back facing opponent 2,2
H,M
9,12
i10
-9
+6
+6
Blinding Knife > Soulzone
Back facing opponent 2,2,3+4[or 2,2,D]
H,M,Sp
9,12
i10
-7
+8
+8
Blinding Knife > Phantom Javelin
Back facing opponent 2,2, on hit or block 1
H,M,Sp-M
9,12,24
i10
-13
KND
KND
Blinding Knife > Phantom Javelin[PU]
During Heat, Back facing opponent 2,2, on hit or block 1
H,M,Sp-M
9,12,24(1,2,4,6)
i10
-3
KND
KND
Crescent Mirage[1]
Back facing opponent 3
H
10
i10
-11
±0
±0
Crescent Mirage[2]
Back facing opponent 3,4
H,M
10,17
i10
±0
+1
+11c
Crescent Mirage
Back facing opponent 3,4,3
H,M,M[TJ]
10,17,22
i10
-6
KND
KND
Fafnir
Back facing opponent 3,4,4
H,M,M[TJ]
10,17,21
i10
-9
KND
KND
Fafnir > Blind Roll
Back facing opponent 3,4,4,F
H,M,M[TJ],Sp
10,17,21
i10
-38
KND
KND
Chronos Lathe[HA]
When Heat activation available, Back facing opponent 4
M[TJ]
21
i19
-5
+9g
+9g
HA
Chronos Lathe
Back facing opponent 4
M[TJ],Sp
21
i19
-5
BQR
BQR
Crusader
Back facing opponent 1+2
M[PC]
23
i15
-13
KND
KND
PC
Crusader[PU]
Back facing opponent 1+2, during opponent absorb attack
M[PC]
23(9)
i15
-7
KND
KND
PC
Spiral Cannon
Back facing opponent 3+4
MM[TJ]
5,16
i15
-14
LNC
LNC
Soul Steal
Back facing opponent f1
M,Th
18
i16
-8
+6b
+6b
Soul Steal[off-axis hit]
Back facing opponent f1
M
18
i16
+3
+3
Cold Massacre[1]
Back facing opponent f2
M
13
i17
-5
+6
+6
Cold Massacre
Back facing opponent f2,3
M,M
13,15
i17
-7
+14c
+14c
Cold Worm
Back facing opponent f2,4
M,H
13,17
i17
-7
+4
+4
Cold Worm > Phantom Halberd
Back facing opponent f2,4, on hit or block 2
M,H,Sp-M
13,17,21
i17
-13
KND
KND
TR
Cold Worm > Phantom Halberd[PU]
During Heat[back facing opponent]f2,4, on hit or block 2
M,H,Sp-M
13,17,21(2,3,4,6)
i17
-3
KND
KND
TR
Demon Knee
Back facing opponent f3
M
17
i13
-5
+6
+14
Demon Knee > BT
Back facing opponent f3,B
M,Sp
17
i13
-8
+3
+11
Trick Bang[1] > BT
Back facing opponent f4
L
13
i16
-9c
+4
+4
Trick Bang
Back facing opponent f4,1
L,H
13,15
i16
-9
+5
+5
TR
Trick Bang > Soulzone
Back facing opponent f4,1,3+4[or f4,1,D]
L,H,Sp
13,15
i16
-6
+8
+8
TR
Reverse Chakram
Back facing opponent f3+4
M[TJ][TC]
24
i25
-9
KND
KND
Reverse Chakram > Blind Roll
Back facing opponent f3+4,F
M[TJ],Sp[TJ]
24
i25
-38
KND
KND
Twist Low Jab
Back facing opponent d1
Sp-L[TC]
5
i10
-5
+6
+6
Revenant Stad > Standing State
Back facing opponent d2
L[TC]
20
i20
-12c
+4
KND
Revenant Stad > Crouching
Back facing opponent d2 on hit D
L[TC],Sp
20
i20
-12c
+4
KND
Revenant Stad > BT
Back facing opponent d2 on hit B
L[TC],Sp
20
i20
-12c
+4
KND
Shinobi Cyclone[Clean Hit]
Back facing opponent d3
L[TC]
20
i25
-26c
TR
TR
Shinobi Cyclone[Tip]
Back facing opponent d3
L[TC]
16
i25
-26c
±0
±0
Twist Right Low Kick
Back facing opponent d4
L[TC]
6
i12
-15c
-4
-4
Abyss Cannon[1] > BT
Back facing opponent b2
M,Sp
14
i16
-2
+6
+6
Abyss Cannon
Back facing opponent b2,3
M,MM[TJ]
14,5,16
i16
-14
LNC
LNC
Abyss Spear > Standing State
Back facing opponent b2,4
M,H
14,17
i16
±0
+5
+5
Abyss Spear > Crouching
Back facing opponent b2,4,D
M,H,Sp
14,17
i16
±0
+5
+5
Abyss Spear > BT
Back facing opponent b2,4,B
M,H,Sp
14,17
i16
±0
+5
+5
Cannon Tail > BT
Back facing opponent b3
H,Sp
22(6)
i18
+4
KND
KND
HM
Gremlin Smasher
Back facing opponent ff3
M[TC]
25
i21
-9
KND
KND
Vermillion
Back facing opponent ff3+4
L[TC]
17
i23
-18c
LNC
LNC
Blind Roll
Back facing opponent fff
Sp[TJ]

Shadow Sprint

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Shadow Sprint
qcf
Sp
Shadow Sprint > crouching to cancel
d,DF
Sp
Aqua Spider > BT
d,DF3
L[TC],Sp
17
i20
-9c
+2
KND
Fatal Elbow
During Shadow Sprint 1
M
15
i16
-9
+4
KND
Fatal Elbow > Soulzone
During Shadow Sprint 1,3+4[or D]
M,Sp
15
i16
±0
+13
LNC
Fatal Elbow > Phantom Halberd
During Shadow Sprint 1, on hit or block 2
M,Sp-M
15,21
i16
-13
KND
TR
TR
Fatal Elbow > Phantom Halberd[PU]
During Heat and Shadow Sprint 1, on hit or block 2
M,Sp-M
15,21(3,4,6)
i16
-3
KND
TR
TR
Buzzsaw
During Shadow Sprint 2
L[TC]
18
i22
-12c
+5
+14c
Buzzsaw > Cancel BT
During Shadow Sprint 2,B
Sp
Laevateinn
During Shadow Sprint 2~1
M
25(7)
i40
-9
KND
KND
Poison Needle > Nightmare
During Shadow Sprint 3
H,Th
16,14
i16
-7
Th
Th
Poison Needle > Nightmare[PU]
During Heat and Shadow Sprint 3
H,Th
16,14(3)
i16
-7
Th
Th
Black Hole > BT
During Shadow Sprint 4
M,Sp
15
i18
-14
LNC
LNC
TR
Hellhound
During Shadow Sprint 1+2
MM[TC]
10,20
i24
+2
KND
KND
Spinning Middle Kick[HA]
When Heat activation available during Shadow Sprint 3+4
M
20
i16
-12
+9g
+9g
HA
HM
Spinning Middle Kick
During Shadow Sprint 3+4
M
20
i16
-12
+7g
+7g
HM
Spinning Middle Kick > Cancel BT
During Shadow Sprint 3+4,B
Sp

Soulzone

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Soulzone
3+4, etc.
Sp
Swift Blade
During Soulzone 1
H
12
i14
+1
+8
+8
Swift Blade > Shadow Sprint
During Soulzone 1,F
H,Sp
12
i14
+5
+12
+12
Swift Blade > Phantom Mace
During Soulzone 1, on hit or block 4
H,Sp-M
12,25
i14
-13
BQR
BQR
Swift Blade > Phantom Mace[PU]
During Heat and Soulzone 1, on hit or block 4
H,Sp-M
12,25(2,5,6)
i14
-14
BQR
BQR
Dual Thanatos[HA]
When Heat activation available, During Soulzone 2
M,Sp-M
20,10
i18
-9
+9g
+9g
HA
Dual Thanatos
During Soulzone 2
M,Sp-M
20,10
i18
-9
KND
KND
Radius Flail
During Soulzone 3
M[TJ]
16
i16
-1
+5
+5
Radius Flail > Crouching
During Soulzone 3,D
M[TJ],Sp
16
i16
-1
+5
+5
Radius Flail > BT
During Soulzone 3,B
M[TJ],Sp
16
i16
-1
+5
+5
Radius Flail > Phantom Halberd
During Soulzone 3, on hit or block 2
M[TJ],Sp-M
16,21
i16
-13
KND
KND
TR
Radius Flail > Phantom Halberd[PU]
During Heat and Soulzone 3, on hit or block 2
M[TJ],Sp-M
16,21(3,4,6)
i16
-3
KND
KND
TR
Cocytus Glide
During Soulzone 4
L[TC]
21
i17
-14c
+4c
KND
Oceanus Fissure
During Soulzone 1+2
H
25(7)
i15
±0
KND
TR
HM
Soulzone > Shadow Sprint
During Soulzone F
Sp
Blind Fall > Crouching
During Soulzone D
Sp[TJ],Sp
Blind Fall > Standing State
During Soulzone U
Sp[TJ]
Blind Labyrinth > BT
During Soulzone B
Sp[TJ]

Heat Moves

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Heat Burst
When Heat activation available 2+3(or during Soulzone 2+3)
M[PC]
12(2)
i16
+1
+2c
+2c
HA
PC
Crusader[HA]
When Heat activation available 1+2
M
20
i14
-9
+9g
+9g
HA
Crusader[HS]
During Heat 1+2
M
20(4)
i14
-9
KND
KND
Crusader[HD]
During Heat 1+2,F
M
20(6)
i14
+5
LNC
LNC
HD
Shadow Spear[HA]
When Heat activation available ff2
M
26
i15
-12
+9g
+9g
HA
Shadow Spear[HS]
During Heat ff2
M
26(5)
i15
-12
KND
KND
Shadow Spear[HD]
During Heat ff2,F
M
26(7)
i15
+5
LNC
LNC
HD
Spinning Middle Kick[HA]
When Heat activation available, While rising 3+4
M
20
i16
-12
+9g
+9g
HA
HM
Spinning Middle Kick[HS]
During Heat, While rising 3+4
M
20(4)
i16
-12
+7g
+7g
HM
Spinning Middle Kick[HD]
During Heat, While rising 3+4,F
M
20(6)
i16
+5
Scr
Scr
HD
HM
Chronos Lathe[HA]
When Heat activation available, back facing opponent 4
M[TJ]
21
i19
-5
+9g
+9g
HA
Chronos Lathe[HS] > BT
During Heat[back facing opponent]4
M[TJ],Sp
21(4)
i19
-5
BQR
BQR
Chronos Lathe[HD]
During Heat[back facing opponent]4,F
M[TJ]
21(6)
i19
+5
LNC
LNC
HD
Dual Thanatos[HA]
When Heat activation available, During Soulzone 2
M,Sp-M
20,10
i18
-9
+9g
+9g
HA
Dual Thanatos[HS]
During Heat and Soulzone 2
M,Sp-M
20,10(4)
i18
-9
KND
KND
Dual Thanatos[HD]
During Heat and Soulzone 2,F
M,Sp-M
20,10(6)
i18
+5
LNC
LNC
HD
Body Blow > Phantom Mace[PU]
During Heat df1, on hit or block 4
M,Sp-M
13,25(2,5,6)
i14
-3
BQR
BQR
Assassin’s Sting > Phantom Javelin[PU]
During Heat db2,1, on hit or block 1
M,H,Sp-M
13,15,21(2,3,4,6)
i13
-3
KND
KND
Missing Worm > Phantom Halberd[PU]
During Heat b2,4, on hit or block 2
H,H,Sp-M
12,13,21(2,2,4,6)
i15
-3
TR
TR
TR
Typhon Fang Phantom > BT
During Heat fff3, on hit or block 4
M[TJ],Sp-M,Sp
20,14(6,6)
i22
+7
TR
TR
TR
Trident Kick > Phantom Halberd[PU]
During Heat, While rising 3, on hit or block 2
M,Sp-M
18,14(3,4,6)
i16
-3
TR
TR
TR
Tornado Destruction[PU] > Soulzone
During Heat, While crouching df3+4
L[TC],Sp-M,Sp
17,17(3)
i18
-23c
KND
KND
Blinding Knife > Phantom Javelin[PU]
During Heat, Back facing opponent 2,2, on hit or block 1
H,M,Sp-M
9,12,24(1,2,4,6)
i10
-3
KND
KND
Cold Worm > Phantom Halberd[PU]
During Heat, Back facing opponent f2,4, on hit or block 2
M,H,Sp-M
13,17,21(2,3,4,6)
i17
-3
KND
KND
TR
Fatal Elbow > Phantom Halberd[PU]
During Heat and Shadow Sprint 1, on hit or block 2
M,Sp-M
15,21(3,4,6)
i16
-3
KND
TR
TR
Poison Needle > Nightmare[PU]
During Heat and Shadow Sprint 3
H,Th
16,14(3)
i16
-7
Th
Th
Swift Blade > Phantom Mace[PU]
During Heat and Soulzone 1, on hit or block 4
H,Sp-M
12,25(2,5,6)
i14
-14
BQR
BQR
Radius Flail > Phantom Halberd[PU]
During Heat and Soulzone 3, on hit or block 2
M[TJ],Sp-M
16,21(3,4,6)
i16
-3
KND
KND
TR
Pandemonium > Soulzone
During Heat 2+3(or during Soulzone 2+3)
M,Th
55(2,3,4)
i18
+14g
Th
Th

Rage Moves

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Wild Hunt X-ecutor
During Rage df1+2
M[PC],Th
55
i20
-18
Th
Th
PC
ER

Throws Moves

Throws

Name/Command Hit Range/Damage Start Note
Grave Digger
Approach opponent 1+3
Throw-H
35
i12
Throw escape 1 or 2
Salamander
Approach opponent 2+4
Throw-H
35
i12
Throw escape 1 or 2
Neck Ringer
Approach opponent from left side 1+3[or 2+4]
Throw-H
40
i12
Throw escape 1
Swift Assassin
Approach opponent from right side 1+3[or 2+4]
Throw-H
40
i12
Throw escape 2
Dark Matter
Approach opponent from behind 1+3[or 2+4]
Throw-H
50
i12
Cannot throw escape
Orbiting Moon
Approach opponent df1+4[or during Shadow Sprint df1+4]
Throw-H
35
i11
Throw escape 1
Undertaker
Approach opponent uf1+2
Throw-H
40
i12
Throw escape 1+2

Attack Reversal

Name/Command Hit Range/Damage Start Note
War Hound[At-Reversal Successful]
Time with opponent attack bb2
At-Reversal[High&Mid]
25
i1
High&Middle attack reversal effect, reception time [1F]-[8F], if the counter attack is successful 25 damage
Utsusemi Escape
Time with opponent attack b1+3[or b2+4]
Pe-evade[High&Mid]
0
i1
completely evade attacks, reception time [1F]-[10F], on success deals self-damage[recoverable]
Utsusemi Escape
Back facing opponent and time with opponent attack b1+3[or b2+4]
Pe-evade[High&Mid]
0
i1
completely evade attacks, reception time [1F]-[10F], on success deals self-damage[recoverable]
Sixth Sense
Back facing opponent and time with opponent attack f1+2
At-Reversal[High&Mid]
25
i1
High&Middle attack reversal effect, reception time [1F]-[8F], if the counter attack is successful 25 damage
Low Parry
Time with opponent low attack DF
Parry[Low]
i1
Reception time [1F]-[20F], when handling is successful to tornado starts

Common Action

Name/Command Hit Range/Damage Start Blo Hit Cou Note
[Common Action] Side Roll
While down 1
Sp
[Common Action] Wake-Up Low Kick
While down 3
L[TC]
8
i22
-9c
+7
+7
[Common Action] Wake-Up Mid Kick
While down 4
M
8
i22
-9
+9
+9
[Common Action] Spring Attack
While down and facing up 3+4
MTJ
15
i19
-24
+2
+2
[Common Action] Recovery Kick
While down and facing up d3
L[TC]
5
i13
-18c
-3c
-3c
[Common Action] Wake Up [Backward]
While down B
Sp
[Common Action] Stand Up
While down U
Sp
[Common Action] Forward Roll
While down and facing up F
Sp
[Common Action] Wake-Up Cross Chop
While rolling forward 1+2
M[TJ]
15
i19
+2
KND
KND
[Common Action] Sliding Dash
Run 3 steps or more and F4
L
17
i14
-40c
KND
KND
[Common Action] Running Cross Chop
Run 3 steps or more and F1+2
M[TJ]
24
i18
±0
KND
KND
[Common Action] Running Stomp[Opponent down]
Making contact [while opponent is down] after running for four or more steps
L
8
i12
KND
KND
[Common Action] Running Stomp[Opponent standing]
Making contact [while opponent is down] after running for four or more steps
L
10
i19
+6
KND
KND
[Common Action] Shoulder Tackle
Making contact with the opponent after running for four or more
steps
M[PC]
30
i8
+13g
KND
KND
[Common Action] Shoulder Tackle[PU]
Making contact with the opponent after running for four or more, during opponent absorb attack
steps
M[PC]
30(12)
i8
+13g
KND
KND

TEKKEN8 TOP

コメント

タイトルとURLをコピーしました