TEKKEN8 Paul Phoenix Move List
・TEKKEN8 TOP
Complete command list for Paul Phoenix in Tekken 8!Includes all move inputs for Paul—normals, throws, Tactical Heat moves, Rage Arts, and more—with clear button icons. A helpful guide for beginners and advanced players alike.
・Move List
TEKKEN8 Paul Move List
New Move / Heat System / Heat Moves / Rage Moves / n Command / f Command / df Command / d Command / db Command / b Command / ub u uf Command / ff Command / 10Hit Combo / Special Move / While Rising / While Crouching / Sidestep / Cormorant Step / Deep Dive / Sway / While Down / Throws / Takedown / Attack Reversal / While opponent down
New Move
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013 Phoenix Demolisher
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Phoenix Demolisher
During Heat ff2,1+2
M,M/14,31(2,6)
Partially uses remaining Heat time
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014 Phoenix Smasher
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Phoenix Smasher
During Deep Dive 2
M/51(6)
Has clean hit effect / Has reversal break effect, partially uses remaining Heat time
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019 Goodnight
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Goodnight
2,3
H,H/8,14
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050 Wrecking Ball
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Wrecking Ball
![]() ub2 hold
M/30(9)
Chip damage on block, power up during Heat[partially uses remaining Heat time]
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084 Phoenix Axe
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Phoenix Axe
![]() During Deep Dive DF1
H/19(7)
Chip damage on block
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087 Eigetsu
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Eigetsu
During Deep Dive DF4
L/20
Or while crouching df4, has clean hit effect
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Heat System
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001 1. What can be done during Heat[general]
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1. What can be done during Heat[general]
All moves will deal chip damage on block
Cannot K.O. with chip damage, chip damage turns into recoverable health gauge
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002 2. What can be done during Heat[general]
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2. What can be done during Heat[general]
A Heat Dash can be used when a Heat Engager hits or is blocked[after activation, Heat will end]
Until Heat Engager reaches the opponent F[or RB], additional chip damage on block
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003 3. What can be done during Heat[general]
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3. What can be done during Heat[general]
Heat Smash, a move that causes critical damage, can be activated[after activation, Heat will end]
During Heat RB [or 2+3]
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004 4. What can be done during Heat[unique]
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4. What can be done during Heat[unique]
Allows the use of the powered up version of Phoenix Smasher
1+2, qcf2, d1,2, etc.
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005 5. What can be done during Heat[unique]
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5. What can be done during Heat[unique]
Powered up versions of hold moves can be used
b2,1 hold, d1,2 hold, ub2 hold etc.
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006 6. What can be done during Heat[unique]
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6. What can be done during Heat[unique]
Allows the use of Phoenix Demolisher
ff2,1+2
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Heat Moves
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007 Heat Burst
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Heat Burst
![]() ![]() When Heat activation available 2+3
M[PC]/12(2)
Partially uses remaining Heat time, 2+3,bb to cancel attack
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008 Phoenix Hook, Tiger Claw
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Phoenix Hook, Tiger Claw
![]() f2
H,Th/12,22
Throw when hit from the front on the ground[does not shift when using Heat Dash], Heat engaged when the throw is completed, during throw DF to shift to Deep Dive
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009 Stone Lion
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Stone Lion
![]() ![]() f4
M[TJ]/24
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010 Moonfall
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Moonfall
![]() uf2
H[TJ]/26(7)
Or u2, chip damage on block, DF to shift to Deep Dive[does not shift on Heat activation]
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011 Phoenix Smasher
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Phoenix Smasher
![]() During Deep Dive[qcf]2
M/45
Has clean hit effect
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012 Rubber Band Attack
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Rubber Band Attack
![]() During Sway[qcb]2
M/27
Has clean hit effect
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013 Phoenix Demolisher
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Phoenix Demolisher
During Heat ff2,1+2
M,M/14,31(2,6)
Partially uses remaining Heat time
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014 Phoenix Smasher
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Phoenix Smasher
During Deep Dive 2
M/51(6)
Has clean hit effect / Has reversal break effect, partially uses remaining Heat time
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015 Demolition Ball
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Demolition Ball
During Heat 2+3
L,M,Th/9,16,15(1,2,5)
Heat Smash, on hit shift to throw
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Rage Moves
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016 Big Bang Phoenix Smasher
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Big Bang Phoenix Smasher
![]() ![]() During Rage df1+2
M[PC],Th/55
Rage Art, erases opponent’s recoverable health on hit
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Normal Moves
n Command
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017 Left Right Combo
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Left Right Combo
1,2
H,H/5,12
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018 Reverse PDK Combo
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Reverse PDK Combo
1,4
H,L[TC]/5,8
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019 Goodnight
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Goodnight
2,3
H,H/8,14
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020 Piston Fire
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Piston Fire
3,2
M,H/14,17
3,2,B to shift to Sway
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021 Half-Step Phoenix Smasher
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Half-Step Phoenix Smasher
1+2
M/30
Power up during Heat[has reversal break effect, partially uses remaining Heat time]
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022 Half-Step Phoenix Smasher
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Half-Step Phoenix Smasher
1+2 hold
M/35(10)
Chip damage on block, power up during Heat[has reversal break effect, partially uses remaining Heat time]
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023 Burning Fist
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Burning Fist
1+2 hold[max]
UA-M/40
Power up during Heat[partially uses remaining Heat time], 1+2 hold, then F to cancel and shift to Cormorant Step, 1+2 hold, then B to cancel and shift to Sway
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f Command
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024 Phoenix Hook, Tiger Claw
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Phoenix Hook, Tiger Claw
![]() f2
H,Th/12,22
Throw when hit from the front on the ground[does not shift when using Heat Dash], Heat engaged when the throw is completed, during throw DF to shift to Deep Dive
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025 Lion’s Tempest
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Lion’s Tempest
![]() f3,1
H,M/11,21
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026 Stone Lion
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Stone Lion
![]() ![]() f4
M[TJ]/24
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027 Hammer of the Gods
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Hammer of the Gods
f1+2
M/22(4)
Chip damage on block, DF to shift to Deep Dive
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028 Hammer of the Gods
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Hammer of the Gods
f1+2 hold
M/26(10)
Chip damage on block, DF to shift to Deep Dive, power up during Heat[partially uses remaining Heat time]
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029 Shoulder Tackle
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Shoulder Tackle
f1+4
M/25
Or ub1+2 or u1+2
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df Command
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030 Lion’s Roar
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Lion’s Roar
df1,1,2
M,H,M/11,9,22
df1,B to shift to Sway
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031 Kurenai
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Kurenai
df2
M/13
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032 Phoenix Wings
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Phoenix Wings
df3,4
M,M/14,17
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033 Tiger Claw
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Tiger Claw
df4
M/17
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d Command
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034 Hammer Punch
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Hammer Punch
d1
M/16
d1,D to directly shift to crouching state
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035 Hammer Punch > Phoenix Smasher
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Hammer Punch > Phoenix Smasher
d1,2
M,M/16,26
Power up during Heat[has reversal break effect, partially uses remaining Heat time]
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036 Hammer Punch > Phoenix Smasher
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Hammer Punch > Phoenix Smasher
d1,2 hold
M,M/16,39(11)
Chip damage on block, power up during Heat[has reversal break effect, partially uses remaining Heat time]
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037 Hang Over
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Hang Over
d1,4,2
M,L,M/16,15,21
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038 Bone Breaker
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Bone Breaker
d4,2
L,M/9,16
Or during Cormorant Step d4,2, has clean hit effect
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039 Demolition Man
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Demolition Man
d4,2,1+2
L,M,M/9,16,15
Or during Cormorant Step d4,2,1+2, Just Input to power up
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040 Shoulder Smash
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Shoulder Smash
d1+2
M/28
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db Command
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041 Shoot the Moon
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Shoot the Moon
![]() db2
M/21
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042 Chain Breaker
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Chain Breaker
![]() db1+2
M[PC]/21
Absorb an attack to power up and deal more chip damage on block
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b Command
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043 Double Wing
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Double Wing
![]() b1,2
H,M/12,21
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044 Crushing Wind
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Crushing Wind
b2,1
M,M/22,22
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045 Crushing Wind
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Crushing Wind
b2,1 hold
M,M/22,27(5)
Chip damage on block, power up during Heat[partially uses remaining Heat time]
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046 Lights Out
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Lights Out
b3
H/16
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047 Leg Sweep
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Leg Sweep
b4
L/14
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048 Hassou Strike
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Hassou Strike
![]() b1+2
H[PC]/28
Absorb an attack to power up and deal more chip damage on block
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ub u uf Command
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049 Wrecking Ball
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Wrecking Ball
ub2
M/22
Has good left sidestep tracking
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050 Wrecking Ball
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Wrecking Ball
![]() ub2 hold
M/30(9)
Chip damage on block, power up during Heat[partially uses remaining Heat time]
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051 Burning Spear
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Burning Spear
b,f1
H[TC]/26
Or ub1 or u1
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052 Moonfall
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Moonfall
![]() uf2
H[TJ]/26(7)
Or u2, chip damage on block, DF to shift to Deep Dive[does not shift on Heat activation]
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053 Shredder
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Shredder
uf3,4
M[TJ],M[TJ]/15,10
Or ub3,4 or u3,4
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054 Rising Toe Kick
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Rising Toe Kick
uf4
M[TJ]/13
Or ub4 or u4
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055 Delayed Rising Toe Kick
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Delayed Rising Toe Kick
uf,n,4
M[TJ]/20
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ff Command
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056 Juggernaut
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Juggernaut
ff2,1
M,M/14,20
Or while crouching df2,1, ff2,1,B to cancel
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057 Phoenix Bone Breaker
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Phoenix Bone Breaker
ff2,1[Perfect Input]
M,H/14,24(7)
Or while crouching df2,1[Perfect], with chip damage on block
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058 Bulldozer
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Bulldozer
ff2,2
M,L[TC]/14,21
Or while crouching df2,2, ff2,2,B to cancel and shift to crouching state
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059 Double Hop Kick High
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Double Hop Kick High
ff3,4,4
M[TJ],M[TJ],H/17,15,25
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060 Triple Kick Combo
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Triple Kick Combo
ff3,4,f4
M[TJ],M[TJ],M/17,15,18
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061 Double Hop Kick Low
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Double Hop Kick Low
ff3,4,d4
M[TJ],M[TJ],L[TC]/17,15,15
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062 Neutron Bomb
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Neutron Bomb
ff4
M[TJ]/20(8)
Chip damage on block
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063 Tiger Thruster
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Tiger Thruster
fff2
M/20(5)
Chip damage on block
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064 Turbulent Hammer
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Turbulent Hammer
Approach airborne opponent fff2
M,Th/13,20
Cannot throw escape
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10Hit Combo
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065 10 Hit Combo 1
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10 Hit Combo 1
1,2,3,2,1,2,1,4,2,1
/5,12,7,5,7,4,5,7,8,25
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066 10 Hit Combo 2
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10 Hit Combo 2
1,2,3,1,4,2,1,4,2,1
/7,12,7,9,7,8,5,8,10,17
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067 10 Hit Combo 3
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10 Hit Combo 3
1,2,3,1,2
/7,12,7,9,30
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Special Move
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068 Ki Charge
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Ki Charge
1+2+3+4
Sp/-
Increases damage of 1st hit during effect, cannot block[attacks taken will count as counter hit]
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While Rising
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069 Enfolding Dragon
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Enfolding Dragon
While rising 1,2
M,M/16,17
While rising 1,2,B to shift to Sway
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070 Thunder Palm
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Thunder Palm
While rising 2
M/20
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071 Shioh
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Shioh
While rising 3,2
M,H/16,21
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072 Toe Smash
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Toe Smash
While rising 4
M/18
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While Crouching
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073 Somersault Kick Warm-Up Moves
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Somersault Kick Warm-Up Moves
While crouching D[hold]
Sp[TC]/-
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074 Incomplete Somersault
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Incomplete Somersault
During Somersault Kick Warm-Up Moves u4
M[TJ],M[TJ]/40,40
Deals self-damage[recoverable]
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Sidestep(u☆ or d☆)
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075 Turn Thruster
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Turn Thruster
During sidestep 1
H/21(6)
Chip damage on block
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076 Pump in Pedal
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Pump in Pedal
During sidestep 3
L/17
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Stance
Cormorant Step
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077 Cormorant Step
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Cormorant Step
qcf
Sp/-
Or F3+4, shift to Cormorant Step, d,DF to shift to crouching state
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078 Thruster
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Thruster
qcf1
H/21(4)
Chip damage on block
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079 Phoenix Smasher
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Phoenix Smasher
![]() qcf2
M/45
Has clean hit effect
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080 Gengetsu
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Gengetsu
qcf3
L[TC]/18
Has clean hit effect
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081 Gunba
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Gunba
qcf1+2
L[TC]/20
B to cancel and shift to crouching state
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082 Mountain Raze
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Mountain Raze
![]() qcf3+4
M[TJ]/22
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Deep Dive
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083 Deep Dive
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Deep Dive
df3+4
Sp[TC]/-
Or during Cormorant Step df or during Sway df, shift to Deep Dive
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084 Phoenix Axe
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Phoenix Axe
![]() During Deep Dive DF1
H/19(7)
Chip damage on block
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085 Quick Petal Strike
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Quick Petal Strike
![]() During Deep Dive DF2,1
M,H/10,30
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086 Quick Lightning Breaker
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Quick Lightning Breaker
During Deep Dive DF2,3
M,M/10,22
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087 Eigetsu
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Eigetsu
During Deep Dive DF4
L/20
Or while crouching df4, has clean hit effect
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088 Incomplete Somersault
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Incomplete Somersault
During Deep Dive DF3+4
M[TJ],M[TJ]/32,10
Deals self-damage[recoverable]
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Sway
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089 Sway
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Sway
qcb
Sp/-
Or b3+4, shift to Sway
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090 God Hammer Punch
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God Hammer Punch
qcb1
M/24(7)
Chip damage on block
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091 Rubber Band Attack
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Rubber Band Attack
![]() qcb2
M/27
Has clean hit effect
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092 Rapid Fire > Petal Strike
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Rapid Fire > Petal Strike
![]() qcb3,2,1
L[TC],M,H/14,20,25
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093 Rapid Fire > Lightning Breaker
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Rapid Fire > Lightning Breaker
qcb3,2,3
L[TC],M,M/14,20,22
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094 Kawaragoma
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Kawaragoma
![]() qcb4
H/20(5)
Chip damage on block
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095 Unseen Gust
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Unseen Gust
![]() qcb1+2
M/22
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While Down
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096 [Common Action] Side Roll
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[Common Action] Side Roll
While down 1
Sp/-
Or d1, 1 D[or d1 D] to shift to downed without getting up
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097 [Common Action] Wake-Up Low Kick
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[Common Action] Wake-Up Low Kick
While down 3
L[TC]/8
Or while rolling to side 3 or while rolling forward 3
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098 [Common Action] Wake-Up Mid Kick
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[Common Action] Wake-Up Mid Kick
While down 4
M/8
Or while rolling to side 4 or while rolling forward 4
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099 [Common Action] Spring Attack
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[Common Action] Spring Attack
While down and facing up 3+4
MTJ/15
Or while rolling to side 3+4
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100 [Common Action] Recovery Kick
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[Common Action] Recovery Kick
While down and facing up d3
L[TC]/5
Or d4
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101 [Common Action] Wake Up [Backward]
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[Common Action] Wake Up [Backward]
While down B
Sp/-
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102 [Common Action] Stand Up
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[Common Action] Stand Up
While down U
Sp/-
Or DB
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103 [Common Action] Forward Roll
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[Common Action] Forward Roll
While down and facing up F
Sp/-
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104 [Common Action] Wake-Up Cross Chop
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[Common Action] Wake-Up Cross Chop
While rolling forward 1+2
M[TJ]/15
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Throws Moves
Throws
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105 Over The Shoulder
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Over The Shoulder
![]() Approach opponent 1+3
Throw-H/35
Throw escape 1 or 2
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106 Shoulder Pop
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Shoulder Pop
![]() Approach opponent 2+4
Throw-H/35
Throw escape 1 or 2
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107 Dragon Screw
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Dragon Screw
![]() Approach opponent from left side 1+3[or 2+4]
Throw-H/45
Throw escape 1
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108 Fall Away
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Fall Away
![]() Approach opponent from right side 1+3[or 2+4]
Throw-H/40
Throw escape 2
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109 Reverse Neck Throw
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Reverse Neck Throw
![]() Approach opponent from behind 1+3
Throw-H/50
Cannot throw escape
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110 Piggyback Throw
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Piggyback Throw
![]() Approach opponent from behind 2+4
Throw-H/50
Cannot throw escape
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111 Chest Crusher
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Chest Crusher
Approach opponent 2+4,B
Throw-H/40
Throw escape 2
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112 Kongo Blast > Phoenix Smasher
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Kongo Blast > Phoenix Smasher
Approach opponent df1+3, qcf2
Throw-H,M/22,15
Throw escape 1, power up with perfect frame input or during Heat[partially uses remaining Heat time]
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113 Foot Launch
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Foot Launch
Approach opponent b1+4
Throw-H/40
Throw escape 1
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114 Twist and Shout
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Twist and Shout
Approach opponent uf1+2
Throw-H/40
Throw escape 1+2
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115 Push Away
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Push Away
Approach opponent ff1+2
Throw-H/38
Throw escape 1+2
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Takedown
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116 Ultimate Tackle
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Ultimate Tackle
While crouching 1+2
Throw-M/5
Throw escape 1+2, shift to takedown on hit
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117 Ultimate Punch
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Ultimate Punch
During takedown 2,1,2,1
Derived Throw/5,5,5,15
Or during takedown 1,2,1,2, throw escape 1[or 2]
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118 Ultimate Punishment
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Ultimate Punishment
During takedown 2,d1,1,1+2
Derived Throw/5,5,5,35
Throw escape 1
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119 Armbar
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Armbar
During takedown 1+2
Derived Throw/25
Shift is also possible after the third hit of Ultimate Punch, throw escape 1+2
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Attack Reversal
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120 Attack Reversal
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Attack Reversal
Time with opponent attack b1+3[or b2+4]
At-Reversal[High&Mid]/25
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121 Low Parry
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Low Parry
![]() Time with opponent low attack DF
Parry[Low]/-
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While Opponentdown
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122 Down Strike
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Down Strike
While opponent is down d2
L[Attack-Down]/16
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