Paul Move List Ver.2.05.00

Move List

TEKKEN8 Paul Phoenix Move List

TEKKEN8 Paul Phoenix Move List
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Complete command list for Paul Phoenix in Tekken 8!Includes all move inputs for Paul—normals, throws, Tactical Heat moves, Rage Arts, and more—with clear button icons. A helpful guide for beginners and advanced players alike.

・Move List



TEKKEN8 Paul Move List

New Move / Heat System / Heat Moves / Rage Moves / n Command / f Command / df Command / d Command / db Command / b Command / ub u uf Command / ff Command / 10Hit Combo / Special Move / While Rising / While Crouching / Sidestep / Cormorant Step / Deep Dive / Sway / While Down / Throws / Takedown / Attack Reversal / While opponent down

New Move

013 Phoenix Demolisher
Phoenix Demolisher 
During Heat ff2,1+2
M,M/14,31(2,6)
Partially uses remaining Heat time
014 Phoenix Smasher
Phoenix Smasher 
During Deep Dive 2
M/51(6)
Has clean hit effect / Has reversal break effect, partially uses remaining Heat time
019 Goodnight
Goodnight 
2,3
H,H/8,14
050 Wrecking Ball
Wrecking Ball 
ub2 hold
M/30(9)
Chip damage on block, power up during Heat[partially uses remaining Heat time]
084 Phoenix Axe
Phoenix Axe 
During Deep Dive DF1
H/19(7)
Chip damage on block
087 Eigetsu
Eigetsu 
During Deep Dive DF4
L/20
Or while crouching df4, has clean hit effect

Heat System

001 1. What can be done during Heat[general]
1. What can be done during Heat[general]
All moves will deal chip damage on block
Cannot K.O. with chip damage, chip damage turns into recoverable health gauge
002 2. What can be done during Heat[general]
2. What can be done during Heat[general]
A Heat Dash can be used when a Heat Engager hits or is blocked[after activation, Heat will end]
Until Heat Engager reaches the opponent F[or RB], additional chip damage on block
003 3. What can be done during Heat[general]
3. What can be done during Heat[general]
Heat Smash, a move that causes critical damage, can be activated[after activation, Heat will end]
During Heat RB [or 2+3]
004 4. What can be done during Heat[unique]
4. What can be done during Heat[unique]
Allows the use of the powered up version of Phoenix Smasher
1+2, qcf2, d1,2, etc.
005 5. What can be done during Heat[unique]
5. What can be done during Heat[unique]
Powered up versions of hold moves can be used
b2,1 hold, d1,2 hold, ub2 hold etc.
006 6. What can be done during Heat[unique]
6. What can be done during Heat[unique]
Allows the use of Phoenix Demolisher
ff2,1+2

Heat Moves

007 Heat Burst
Heat Burst 
When Heat activation available 2+3
M[PC]/12(2)
Partially uses remaining Heat time, 2+3,bb to cancel attack
008 Phoenix Hook, Tiger Claw
Phoenix Hook, Tiger Claw 
f2
H,Th/12,22
Throw when hit from the front on the ground[does not shift when using Heat Dash], Heat engaged when the throw is completed, during throw DF to shift to Deep Dive
009 Stone Lion
Stone Lion 
f4
M[TJ]/24
010 Moonfall
Moonfall 
uf2
H[TJ]/26(7)
Or u2, chip damage on block, DF to shift to Deep Dive[does not shift on Heat activation]
011 Phoenix Smasher
Phoenix Smasher 
During Deep Dive[qcf]2
M/45
Has clean hit effect
012 Rubber Band Attack
Rubber Band Attack 
During Sway[qcb]2
M/27
Has clean hit effect
013 Phoenix Demolisher
Phoenix Demolisher 
During Heat ff2,1+2
M,M/14,31(2,6)
Partially uses remaining Heat time
014 Phoenix Smasher
Phoenix Smasher 
During Deep Dive 2
M/51(6)
Has clean hit effect / Has reversal break effect, partially uses remaining Heat time
015 Demolition Ball
Demolition Ball 
During Heat 2+3
L,M,Th/9,16,15(1,2,5)
Heat Smash, on hit shift to throw

Rage Moves

016 Big Bang Phoenix Smasher
Big Bang Phoenix Smasher 
During Rage df1+2
M[PC],Th/55
Rage Art, erases opponent’s recoverable health on hit

Normal Moves

n Command

017 Left Right Combo
Left Right Combo 
1,2
H,H/5,12
018 Reverse PDK Combo
Reverse PDK Combo 
1,4
H,L[TC]/5,8
019 Goodnight
Goodnight 
2,3
H,H/8,14
020 Piston Fire
Piston Fire 
3,2
M,H/14,17
3,2,B to shift to Sway
021 Half-Step Phoenix Smasher
Half-Step Phoenix Smasher 
1+2
M/30
Power up during Heat[has reversal break effect, partially uses remaining Heat time]
022 Half-Step Phoenix Smasher
Half-Step Phoenix Smasher 
1+2 hold
M/35(10)
Chip damage on block, power up during Heat[has reversal break effect, partially uses remaining Heat time]
023 Burning Fist
Burning Fist 
1+2 hold[max]
UA-M/40
Power up during Heat[partially uses remaining Heat time], 1+2 hold, then F to cancel and shift to Cormorant Step, 1+2 hold, then B to cancel and shift to Sway

f Command

024 Phoenix Hook, Tiger Claw
Phoenix Hook, Tiger Claw 
f2
H,Th/12,22
Throw when hit from the front on the ground[does not shift when using Heat Dash], Heat engaged when the throw is completed, during throw DF to shift to Deep Dive
025 Lion’s Tempest
Lion’s Tempest 
f3,1
H,M/11,21
026 Stone Lion
Stone Lion 
f4
M[TJ]/24
027 Hammer of the Gods
Hammer of the Gods 
f1+2
M/22(4)
Chip damage on block, DF to shift to Deep Dive
028 Hammer of the Gods
Hammer of the Gods 
f1+2 hold
M/26(10)
Chip damage on block, DF to shift to Deep Dive, power up during Heat[partially uses remaining Heat time]
029 Shoulder Tackle
Shoulder Tackle 
f1+4
M/25
Or ub1+2 or u1+2

df Command

030 Lion’s Roar
Lion’s Roar 
df1,1,2
M,H,M/11,9,22
df1,B to shift to Sway
031 Kurenai
Kurenai 
df2
M/13
032 Phoenix Wings
Phoenix Wings 
df3,4
M,M/14,17
033 Tiger Claw
Tiger Claw 
df4
M/17

d Command

034 Hammer Punch
Hammer Punch 
d1
M/16
d1,D to directly shift to crouching state
035 Hammer Punch > Phoenix Smasher
Hammer Punch > Phoenix Smasher 
d1,2
M,M/16,26
Power up during Heat[has reversal break effect, partially uses remaining Heat time]
036 Hammer Punch > Phoenix Smasher
Hammer Punch > Phoenix Smasher 
d1,2 hold
M,M/16,39(11)
Chip damage on block, power up during Heat[has reversal break effect, partially uses remaining Heat time]
037 Hang Over
Hang Over 
d1,4,2
M,L,M/16,15,21
038 Bone Breaker
Bone Breaker 
d4,2
L,M/9,16
Or during Cormorant Step d4,2, has clean hit effect
039 Demolition Man
Demolition Man 
d4,2,1+2
L,M,M/9,16,15
Or during Cormorant Step d4,2,1+2, Just Input to power up
040 Shoulder Smash
Shoulder Smash 
d1+2
M/28

db Command

041 Shoot the Moon
Shoot the Moon 
db2
M/21
042 Chain Breaker
Chain Breaker 
db1+2
M[PC]/21
Absorb an attack to power up and deal more chip damage on block

b Command

043 Double Wing
Double Wing 
b1,2
H,M/12,21
044 Crushing Wind
Crushing Wind 
b2,1
M,M/22,22
045 Crushing Wind
Crushing Wind 
b2,1 hold
M,M/22,27(5)
Chip damage on block, power up during Heat[partially uses remaining Heat time]
046 Lights Out
Lights Out 
b3
H/16
047 Leg Sweep
Leg Sweep 
b4
L/14
048 Hassou Strike
Hassou Strike 
b1+2
H[PC]/28
Absorb an attack to power up and deal more chip damage on block

ub u uf Command

049 Wrecking Ball
Wrecking Ball 
ub2
M/22
Has good left sidestep tracking
050 Wrecking Ball
Wrecking Ball 
ub2 hold
M/30(9)
Chip damage on block, power up during Heat[partially uses remaining Heat time]
051 Burning Spear
Burning Spear 
b,f1
H[TC]/26
Or ub1 or u1
052 Moonfall
Moonfall 
uf2
H[TJ]/26(7)
Or u2, chip damage on block, DF to shift to Deep Dive[does not shift on Heat activation]
053 Shredder
Shredder 
uf3,4
M[TJ],M[TJ]/15,10
Or ub3,4 or u3,4
054 Rising Toe Kick
Rising Toe Kick 
uf4
M[TJ]/13
Or ub4 or u4
055 Delayed Rising Toe Kick
Delayed Rising Toe Kick 
uf,n,4
M[TJ]/20

ff Command

056 Juggernaut
Juggernaut 
ff2,1
M,M/14,20
Or while crouching df2,1, ff2,1,B to cancel
057 Phoenix Bone Breaker
Phoenix Bone Breaker 
ff2,1[Perfect Input]
M,H/14,24(7)
Or while crouching df2,1[Perfect], with chip damage on block
058 Bulldozer
Bulldozer 
ff2,2
M,L[TC]/14,21
Or while crouching df2,2, ff2,2,B to cancel and shift to crouching state
059 Double Hop Kick High
Double Hop Kick High 
ff3,4,4
M[TJ],M[TJ],H/17,15,25
060 Triple Kick Combo
Triple Kick Combo 
ff3,4,f4
M[TJ],M[TJ],M/17,15,18
061 Double Hop Kick Low
Double Hop Kick Low 
ff3,4,d4
M[TJ],M[TJ],L[TC]/17,15,15
062 Neutron Bomb
Neutron Bomb 
ff4
M[TJ]/20(8)
Chip damage on block
063 Tiger Thruster
Tiger Thruster 
fff2
M/20(5)
Chip damage on block
064 Turbulent Hammer
Turbulent Hammer 
Approach airborne opponent fff2
M,Th/13,20
Cannot throw escape

10Hit Combo

065 10 Hit Combo 1
10 Hit Combo 1 
1,2,3,2,1,2,1,4,2,1
/5,12,7,5,7,4,5,7,8,25
066 10 Hit Combo 2
10 Hit Combo 2 
1,2,3,1,4,2,1,4,2,1
/7,12,7,9,7,8,5,8,10,17
067 10 Hit Combo 3
10 Hit Combo 3 
1,2,3,1,2
/7,12,7,9,30

Special Move

068 Ki Charge
Ki Charge 
1+2+3+4
Sp/-
Increases damage of 1st hit during effect, cannot block[attacks taken will count as counter hit]

While Rising

069 Enfolding Dragon
Enfolding Dragon 
While rising 1,2
M,M/16,17
While rising 1,2,B to shift to Sway
070 Thunder Palm
Thunder Palm 
While rising 2
M/20
071 Shioh
Shioh 
While rising 3,2
M,H/16,21
072 Toe Smash
Toe Smash 
While rising 4
M/18

While Crouching

073 Somersault Kick Warm-Up Moves
Somersault Kick Warm-Up Moves 
While crouching D[hold]
Sp[TC]/-
074 Incomplete Somersault
Incomplete Somersault 
During Somersault Kick Warm-Up Moves u4
M[TJ],M[TJ]/40,40
Deals self-damage[recoverable]

Sidestep(u☆ or d☆)

075 Turn Thruster
Turn Thruster 
During sidestep 1
H/21(6)
Chip damage on block
076 Pump in Pedal
Pump in Pedal 
During sidestep 3
L/17

Stance

Cormorant Step

077 Cormorant Step
Cormorant Step 
qcf
Sp/-
Or F3+4, shift to Cormorant Step, d,DF to shift to crouching state
078 Thruster
Thruster 
qcf1
H/21(4)
Chip damage on block
079 Phoenix Smasher
Phoenix Smasher 
qcf2
M/45
Has clean hit effect
080 Gengetsu
Gengetsu 
qcf3
L[TC]/18
Has clean hit effect
081 Gunba
Gunba 
qcf1+2
L[TC]/20
B to cancel and shift to crouching state
082 Mountain Raze
Mountain Raze 
qcf3+4
M[TJ]/22

Deep Dive

083 Deep Dive
Deep Dive 
df3+4
Sp[TC]/-
Or during Cormorant Step df or during Sway df, shift to Deep Dive
084 Phoenix Axe
Phoenix Axe 
During Deep Dive DF1
H/19(7)
Chip damage on block
085 Quick Petal Strike
Quick Petal Strike 
During Deep Dive DF2,1
M,H/10,30
086 Quick Lightning Breaker
Quick Lightning Breaker 
During Deep Dive DF2,3
M,M/10,22
087 Eigetsu
Eigetsu 
During Deep Dive DF4
L/20
Or while crouching df4, has clean hit effect
088 Incomplete Somersault
Incomplete Somersault 
During Deep Dive DF3+4
M[TJ],M[TJ]/32,10
Deals self-damage[recoverable]

Sway

089 Sway
Sway 
qcb
Sp/-
Or b3+4, shift to Sway
090 God Hammer Punch
God Hammer Punch 
qcb1
M/24(7)
Chip damage on block
091 Rubber Band Attack
Rubber Band Attack 
qcb2
M/27
Has clean hit effect
092 Rapid Fire > Petal Strike
Rapid Fire > Petal Strike 
qcb3,2,1
L[TC],M,H/14,20,25
093 Rapid Fire > Lightning Breaker
Rapid Fire > Lightning Breaker 
qcb3,2,3
L[TC],M,M/14,20,22
094 Kawaragoma
Kawaragoma 
qcb4
H/20(5)
Chip damage on block
095 Unseen Gust
Unseen Gust 
qcb1+2
M/22

While Down

096 [Common Action] Side Roll
[Common Action] Side Roll 
While down 1
Sp/-
Or d1, 1 D[or d1 D] to shift to downed without getting up
097 [Common Action] Wake-Up Low Kick
[Common Action] Wake-Up Low Kick 
While down 3
L[TC]/8
Or while rolling to side 3 or while rolling forward 3
098 [Common Action] Wake-Up Mid Kick
[Common Action] Wake-Up Mid Kick 
While down 4
M/8
Or while rolling to side 4 or while rolling forward 4
099 [Common Action] Spring Attack
[Common Action] Spring Attack 
While down and facing up 3+4
MTJ/15
Or while rolling to side 3+4
100 [Common Action] Recovery Kick
[Common Action] Recovery Kick 
While down and facing up d3
L[TC]/5
Or d4
101 [Common Action] Wake Up [Backward]
[Common Action] Wake Up [Backward] 
While down B
Sp/-
102 [Common Action] Stand Up
[Common Action] Stand Up 
While down U
Sp/-
Or DB
103 [Common Action] Forward Roll
[Common Action] Forward Roll 
While down and facing up F
Sp/-
104 [Common Action] Wake-Up Cross Chop
[Common Action] Wake-Up Cross Chop 
While rolling forward 1+2
M[TJ]/15

Throws Moves

Throws

105 Over The Shoulder
Over The Shoulder 
Approach opponent 1+3
Throw-H/35
Throw escape 1 or 2
106 Shoulder Pop
Shoulder Pop 
Approach opponent 2+4
Throw-H/35
Throw escape 1 or 2
107 Dragon Screw
Dragon Screw 
Approach opponent from left side 1+3[or 2+4]
Throw-H/45
Throw escape 1
108 Fall Away
Fall Away 
Approach opponent from right side 1+3[or 2+4]
Throw-H/40
Throw escape 2
109 Reverse Neck Throw
Reverse Neck Throw 
Approach opponent from behind 1+3
Throw-H/50
Cannot throw escape
110 Piggyback Throw
Piggyback Throw 
Approach opponent from behind 2+4
Throw-H/50
Cannot throw escape
111 Chest Crusher
Chest Crusher 
Approach opponent 2+4,B
Throw-H/40
Throw escape 2
112 Kongo Blast > Phoenix Smasher
Kongo Blast > Phoenix Smasher 
Approach opponent df1+3, qcf2
Throw-H,M/22,15
Throw escape 1, power up with perfect frame input or during Heat[partially uses remaining Heat time]
113 Foot Launch
Foot Launch 
Approach opponent b1+4
Throw-H/40
Throw escape 1
114 Twist and Shout
Twist and Shout 
Approach opponent uf1+2
Throw-H/40
Throw escape 1+2
115 Push Away
Push Away 
Approach opponent ff1+2
Throw-H/38
Throw escape 1+2

Takedown

116 Ultimate Tackle
Ultimate Tackle 
While crouching 1+2
Throw-M/5
Throw escape 1+2, shift to takedown on hit
117 Ultimate Punch
Ultimate Punch 
During takedown 2,1,2,1
Derived Throw/5,5,5,15
Or during takedown 1,2,1,2, throw escape 1[or 2]
118 Ultimate Punishment
Ultimate Punishment 
During takedown 2,d1,1,1+2
Derived Throw/5,5,5,35
Throw escape 1
119 Armbar
Armbar 
During takedown 1+2
Derived Throw/25
Shift is also possible after the third hit of Ultimate Punch, throw escape 1+2

Attack Reversal

120 Attack Reversal
Attack Reversal 
Time with opponent attack b1+3[or b2+4]
At-Reversal[High&Mid]/25
121 Low Parry
Low Parry 
Time with opponent low attack DF
Parry[Low]/-

While Opponentdown

122 Down Strike
Down Strike 
While opponent is down d2
L[Attack-Down]/16

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