Raven Move List Ver.2.05.00

Move List

TEKKEN8 Raven Move List

TEKKEN8 Raven Move List
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Complete command list for Raven in Tekken 8!Covers all of Raven’s inputs including basic attacks, stance transitions, and special moves. This detailed command list helps players understand his full move set and combo possibilities.

・Move List



TEKKEN8 Raven Move List

New Move / Heat System / Heat Moves / Rage Moves / n Command / f Command / df Command / d Command / db Command / b Command / ub u uf Command / ff Command / 10Hit Combo / Special Move / While Rising / While Crouching / While Facing Backward / Shadow Sprint / Soulzone / While Down / Throws / Attack Reversal

New Move

038 Crouch Step
Crouch Step 
df3+4
Sp[TC]/-
Or while crouching df,d,DF
092 Revenant Stad
Revenant Stad 
Back facing opponent d2
L[TC]/20
Shift to Blind Fall on hit[standing state], on hit D to shift to Blind Fall[crouching state], on hit B to shift to Blind Labyrinth
114 Soulzone > Shadow Sprint
Soulzone > Shadow Sprint 
During Soulzone F
Sp/-

Heat System

001 1. What can be done during Heat[general]
1. What can be done during Heat[general]
All moves will deal chip damage on block
Cannot K.O. with chip damage, chip damage turns into recoverable health gauge
002 2. What can be done during Heat[general]
2. What can be done during Heat[general]
A Heat Dash can be used when a Heat Engager hits or is blocked[after activation, Heat will end]
Until Heat Engager reaches the opponent F[or RB], additional chip damage on block
003 3. What can be done during Heat[general]
3. What can be done during Heat[general]
Heat Smash, a move that causes critical damage, can be activated[after activation, Heat will end]
During Heat RB [or 2+3]
004 4. What can be done during Heat[unique]
4. What can be done during Heat[unique]
Additional follow up attack triggered when attack using doppelganger is blocked
df1 on hit or block 3, while rising 3 on hit or block 2, etc.
005 5. What can be done during Heat[unique]
5. What can be done during Heat[unique]
Partially restores remaining Heat time when attack using doppelganger hits
df1 on hit or block 3, while rising 3 on hit or block 2, etc.
006 6. What can be done during Heat[unique]
6. What can be done during Heat[unique]
Allows the use of Typhon Fang Phantom
fff3 on hit or block 4

Heat Moves

007 Heat Burst
Heat Burst 
When Heat activation available 2+3
M[PC]/12(2)
Also possible during Soulzone, partially uses remaining Heat time, 2+3,bb to cancel attack
008 Crusader
Crusader 
1+2
M/20
009 Shadow Spear
Shadow Spear 
ff2
M/26
010 Spinning Middle Kick
Spinning Middle Kick 
While rising 3+4
M/20
Or during Shadow Sprint 3+4, while rising 3+4,B to cancel and face backward
011 Chronos Lathe
Chronos Lathe 
Back facing opponent[b3+4,etc.]4
M[TJ]/21
012 Dual Thanatos
Dual Thanatos 
During Soulzone[3+4,etc.]2
M,Sp-M/20,10
Power up during Heat
013 Typhon Fang Phantom
Typhon Fang Phantom 
During Heat fff3, on hit or block 4
M[TJ],Sp-M,Sp/20,14(6,6)
Partially uses remaining Heat time
014 Pandemonium
Pandemonium 
During Heat 2+3
M,Th/55(2,3,4)
Also possible during Soulzone, Heat Smash, throw on hit, shift to Soulzone on block

Rage Moves

015 Wild Hunt X-ecutor
Wild Hunt X-ecutor 
During Rage df1+2
M[PC],Th/55
Rage Art, erases opponent’s recoverable health on hit

Normal Moves

n Command

016 Left Right Combo
Left Right Combo 
1,2
H,H/5,12
1,2,3+4[or 1,2,D]to shift to Soulzone
017 Left Right Combo > Black Hole
Left Right Combo > Black Hole 
1,2,4
H,H,M[TJ],Sp/5,12,20
1,2,3+4[or 1,2,D]to shift to Soulzone
018 PDK Combo
PDK Combo 
2,3
H,L[TC]/9,10
019 PK Combo
PK Combo 
2,4
H,H/9,16
Shift to Blind Fall on hit[standing state], on hit D to shift to Blind Fall[crouching state], on hit B to shift to Blind Labyrinth, on hit F to shift to Shadow Sprint
020 Valkyrie Lance Combo
Valkyrie Lance Combo 
3,3,4
M,H,H/10,16,20
3,3,4,B to cancel and face backward
021 Brocken Connect
Brocken Connect 
4,1
H,H,Sp/16,13
022 Chariot
Chariot 
3~4
MM[TJ],Sp/10,16
3~4,F to shift to Blind Roll
023 Hydra Bite Low
Hydra Bite Low 
4~3,1
MM[TJ],L[TC]/8,10,15
024 Hydra Bite High
Hydra Bite High 
4~3,3
MM[TJ],H/8,10,12
025 Hydra Bite Mid
Hydra Bite Mid 
4~3,4
MM[TJ],M/8,10,14
026 Crusader
Crusader 
1+2
M/20
027 Soulzone
Soulzone 
3+4
Sp/-
Or d3+4 or while crouching 3+4, shift to Soulzone

f Command

028 Tartaros
Tartaros 
f2,3
M,M/10,13
f2,3,3+4[or f2,3,D] to shift to Soulzone
029 Circling Winds
Circling Winds 
f3,2
M,M/18,21
f3,F to face backward
030 Lance Kick
Lance Kick 
f4
H/17
031 Minos Typhoon
Minos Typhoon 
f1+2
HM[PC]/10,20
Absorb an attack to power up and deal more chip damage on block

df Command

032 Body Blow > Phantom Mace
Body Blow > Phantom Mace 
df1, on hit or block 4
M,Sp-M/13,25
Power up during Heat
033 Meat Hook
Meat Hook 
df2,3
M,H/15,11
df2 to face backward
034 Bolt Stunner
Bolt Stunner 
df2,4
M,M/15,24
df2 to face backward
035 Shadow Snap Kick
Shadow Snap Kick 
df3
H[TC]/17
036 Pendulum Kick
Pendulum Kick 
df4,4
M,M/15,16
037 Pendulum Shadow
Pendulum Shadow 
df4,4,3
M,M,M[TJ]/15,16,17
038 Crouch Step
Crouch Step 
df3+4
Sp[TC]/-
Or while crouching df,d,DF

d Command

039 Stinging Low
Stinging Low 
d3
L/10
040 Basilisk Fang
Basilisk Fang 
d4
L[TC]/18

db Command

041 Assassin’s Sting > Phantom Javelin
Assassin’s Sting > Phantom Javelin 
db2,1, on hit or block 1
M,H,Sp-M/13,15,24
Power up during Heat, db2 to face backward, db2,1,3+4[or db2,1,D]to shift to Soulzone
042 Killer Bee
Killer Bee 
db3
L[TJ][TC]/19
043 Shinobi Cyclone
Shinobi Cyclone 
db4
L[TC]/21

b Command

044 Elbow Strike
Elbow Strike 
b1
H,Sp/21(6)
Shift to Soulzone on hit or block, chip damage on block
045 Unicorn’s Tail
Unicorn’s Tail 
b2,2,3
H,M,M/12,17,20
b2,2 to face backward
046 Deadly Talon
Deadly Talon 
b2,2,1+2
H,M,L[TC]/12,17,20
b2,2 to face backward
047 Missing Worm > Phantom Halberd
Missing Worm > Phantom Halberd 
b2,4, on hit or block 2
H,H,Sp-M/12,13,21
Power up during Heat
048 Hades Heel
Hades Heel 
b3
M/23(4)
Chip damage on block
049 Skull Smasher
Skull Smasher 
b4,4
M,M,Sp/13,20
050 Skull Smasher Feint
Skull Smasher Feint 
b4,B4
M,M,Sp/13,24
051 Skull Spin
Skull Spin 
b4,B4,3,3+4
M,L[TC],M/13,11,15
052 Alternating Smash
Alternating Smash 
b1+2
M/30
053 Labyrinth
Labyrinth 
b3+4
Sp/-
Back towards opponent

ub u uf Command

054 Gate Keeper
Gate Keeper 
ub1,2
M,M/11,13
055 Deathbringer Low
Deathbringer Low 
u3,3
H[TJ],L[TC],Sp/23,18(9)
Or ub3,3, first attack deals chip damage on block, u3 to face backward, on hit gain Ki Charge
056 Deathbringer Low > Shadow
Deathbringer Low > Shadow 
u3,3,3
H[TJ],L[TC],M[TJ]/23,18,15(9)
Or ub3,3,3, first attack deals chip damage on block, u3 to face backward
057 Shadow Scythe
Shadow Scythe 
uf3
M[TJ]/20
058 Stormbringer
Stormbringer 
uf4,4
M[TJ],M/14,14
Or ub4,4 or u4,4, uf4,4,B to cancel and face backward
059 Chakram
Chakram 
uf3+4,4,2
M[TJ],L[TC],M/17,9,21
060 Spinning Chakram
Spinning Chakram 
uf3+4,3+4
M[TJ],M/17,15
061 Delayed Rising Toe Kick
Delayed Rising Toe Kick 
uf,n,4
M[TJ]/20

ff Command

062 Shadow Spear
Shadow Spear 
ff2
M/26
063 Sudden Strike
Sudden Strike 
ff3
M[TJ]/20
064 Iron Maul
Iron Maul 
ff4
M/21
065 Typhon Fang
Typhon Fang 
fff3
M[TJ],Sp/20(6)
Chip damage on block
066 War Hound
War Hound 
bb2
MH[At-Reversal-High&Mid]/15,21
Has attack reversal effect

10Hit Combo

067 10 Hit Combo
10 Hit Combo 
ub1,2,2,2,4,2,3,4,2,1+2
/11,13,5,5,8,8,9,5,6,35

Special Move

068 Pandora Spin
Pandora Spin 
ub,B3+4
Sp[TJ],UA-M[TJ]*3/20,14,10
ub,b to shift to Soulzone
069 Ki Charge
Ki Charge 
1+2+3+4
Sp/-
Increases damage of 1st hit during effect, cannot block[attacks taken will count as counter hit]
070 Dead End
Dead End 
1+2+3+4,bf1+2
Sp,UA-M/60

While Rising

071 Rising Uppercut
Rising Uppercut 
While rising 1
M/14
072 Jackknife Elbow
Jackknife Elbow 
While rising 2
M/17
073 Trident Kick > Phantom Halberd
Trident Kick > Phantom Halberd 
While rising 3, on hit or block 2
M,Sp-M/18,14
Power up during Heat
074 Shadow Snap Kick
Shadow Snap Kick 
While rising 4
M/18
075 Spinning Middle Kick
Spinning Middle Kick 
While rising 3+4
M/20
Or during Shadow Sprint 3+4, while rising 3+4,B to cancel and face backward

While Crouching

076 Aqua Spider
Aqua Spider 
While crouching df3
L[TC],Sp/17
Or d,DF3
077 Tornado Destruction
Tornado Destruction 
While crouching df3+4
L[TC],Sp-M,Sp/17,17
Shift to Soulzone on hit, power up during Heat

Stance

While Facing Backward

078 Blind Lance
Blind Lance 
Back facing opponent 1,4
H,H/7,23
079 Backfist > Straight
Backfist > Straight 
Back facing opponent 2,1
H,H/9,10
Back facing opponent 2[or 2,1,B]to face backward, back facing opponent 2,1,F to shift to Shadow Sprint
080 Blinding Knife > Phantom Javelin
Blinding Knife > Phantom Javelin 
Back facing opponent 2,2, on hit or block 1
H,M,Sp-M/9,12,24
Power up during Heat, back facing opponent 2 to face backward, back facing opponent 2,2,3+4[or back facing opponent 2,2,D]to shift to Soulzone
081 Crescent Mirage
Crescent Mirage 
Back facing opponent 3,4,3
H,M,M[TJ]/10,17,22
082 Fafnir
Fafnir 
Back facing opponent 3,4,4
H,M,M[TJ]/10,17,21
Back towards opponent, back facing opponent 3,4,4,F to shift to Blind Roll
083 Chronos Lathe
Chronos Lathe 
Back facing opponent 4
M[TJ]/21
084 Crusader
Crusader 
Back facing opponent 1+2
M[PC]/23
Absorb an attack to power up and deal more chip damage on block
085 Spiral Cannon
Spiral Cannon 
Back facing opponent 3+4
MM[TJ]/5,16
086 Soul Steal
Soul Steal 
Back facing opponent f1
M,Th/18
Throw when hit from the front on the ground
087 Cold Massacre
Cold Massacre 
Back facing opponent f2,3
M,M/13,15
088 Cold Worm > Phantom Halberd
Cold Worm > Phantom Halberd 
Back facing opponent f2,4, on hit or block 2
M,H,Sp-M/13,17,21
Power up during Heat
089 Demon Knee
Demon Knee 
Back facing opponent f3
M/17
Back facing opponent f3,B to face backward
090 Trick Bang
Trick Bang 
Back facing opponent f4,1
L,H/13,15
Back facing opponent f4 to face backward, back facing opponent f4,1,3+4[or back facing opponent f4,1,D]to shift to Soulzone
091 Reverse Chakram
Reverse Chakram 
Back facing opponent f3+4
M[TJ][TC]/24
Back facing opponent f3+4,F to shift to Blind Roll
092 Revenant Stad
Revenant Stad 
Back facing opponent d2
L[TC]/20
Shift to Blind Fall on hit[standing state], on hit D to shift to Blind Fall[crouching state], on hit B to shift to Blind Labyrinth
093 Shinobi Cyclone
Shinobi Cyclone 
Back facing opponent d3
L[TC]/20
Has clean hit effect
094 Abyss Cannon
Abyss Cannon 
Back facing opponent b2,3
M,MM[TJ]/14,5,16
Back facing opponent b2 to face backward
095 Abyss Spear
Abyss Spear 
Back facing opponent b2,4
M,H/14,17
Back facing opponent b2 to face backward, b2,4 on hit or block to shift to Blind Fall[standing state], on hit or block D to switch to Blind Fall[crouching state], on hit or block B to switch to Blind Labyrinth
096 Cannon Tail
Cannon Tail 
Back facing opponent b3
H,Sp/22(6)
Chip damage on block
097 Labyrinth
Labyrinth 
Back facing opponent b3+4
Sp/-
Face forward
098 Gremlin Smasher
Gremlin Smasher 
Back facing opponent ff3
M[TC]/25
099 Vermillion
Vermillion 
Back facing opponent ff3+4
L[TC]/17
100 Blind Roll
Blind Roll 
Back facing opponent fff
Sp[TJ]/-
When close to opponent, transition behind opponent

Shadow Sprint

101 Shadow Sprint
Shadow Sprint 
qcf
Sp/-
Or during Crouch Step F, shift to Shadow Sprint, d,DF to cancel and directly shift to crouching state
102 Fatal Elbow > Phantom Halberd
Fatal Elbow > Phantom Halberd 
During Shadow Sprint 1, on hit or block 2
M,Sp-M/15,21
Power up during Heat, during Shadow Sprint 1,3+4[or 1,D]to shift to Soulzone
103 Buzzsaw
Buzzsaw 
During Shadow Sprint 2
L[TC]/18
During Shadow Sprint 2,B to cancel and face backward
104 Laevateinn
Laevateinn 
During Shadow Sprint 2~1
M/25(7)
Chip damage on block
105 Poison Needle > Nightmare
Poison Needle > Nightmare 
During Shadow Sprint 3
H,Th/16,14
Throw when hit from the front, power up during Heat
106 Black Hole
Black Hole 
During Shadow Sprint 4
M,Sp/15
107 Hellhound
Hellhound 
During Shadow Sprint 1+2
MM[TC]/10,20

Soulzone

108 Soulzone
Soulzone 
3+4, etc.
Sp/-
Shift to Soulzone
109 Swift Blade > Phantom Mace
Swift Blade > Phantom Mace 
During Soulzone 1, on hit or block 4
H,Sp-M/12,25
Power up during Heat, during Soulzone 1,F to shift to Shadow Sprint
110 Dual Thanatos
Dual Thanatos 
During Soulzone 2
M,Sp-M/20,10
Power up during Heat
111 Radius Flail > Phantom Halberd
Radius Flail > Phantom Halberd 
During Soulzone 3, on hit or block 2
M[TJ],Sp-M/16,21
Power up during Heat, during Soulzone 3 to face backward, 3 on hit or block to shift to Blind Fall[standing state], on hit or block D to switch to Blind Fall[crouching state], on hit or block B to switch to Blind Labyrinth
112 Cocytus Glide
Cocytus Glide 
During Soulzone 4
L[TC]/21
113 Oceanus Fissure
Oceanus Fissure 
During Soulzone 1+2
H/25(7)
Chip damage on block
114 Soulzone > Shadow Sprint
Soulzone > Shadow Sprint 
During Soulzone F
Sp/-
115 Blind Fall
Blind Fall 
During Soulzone D[or U]
Sp[TJ]/-
During Soulzone D to shift to crouching state, during Soulzone U to shift to standing state
116 Blind Labyrinth
Blind Labyrinth 
During Soulzone B
Sp[TJ]/-
Back towards opponent

While Down

117 [Common Action] Side Roll
[Common Action] Side Roll 
While down 1
Sp/-
Or d1, 1 D[or d1 D] to shift to downed without getting up
118 [Common Action] Wake-Up Low Kick
[Common Action] Wake-Up Low Kick 
While down 3
L[TC]/8
Or while rolling to side 3 or while rolling forward 3
119 [Common Action] Wake-Up Mid Kick
[Common Action] Wake-Up Mid Kick 
While down 4
M/8
Or while rolling to side 4 or while rolling forward 4
120 [Common Action] Spring Attack
[Common Action] Spring Attack 
While down and facing up 3+4
MTJ/15
Or while rolling to side 3+4
121 [Common Action] Recovery Kick
[Common Action] Recovery Kick 
While down and facing up d3
L[TC]/5
Or d4
122 [Common Action] Wake Up [Backward]
[Common Action] Wake Up [Backward] 
While down B
Sp/-
123 [Common Action] Stand Up
[Common Action] Stand Up 
While down U
Sp/-
Or DB
124 [Common Action] Forward Roll
[Common Action] Forward Roll 
While down and facing up F
Sp/-
125 [Common Action] Wake-Up Cross Chop
[Common Action] Wake-Up Cross Chop 
While rolling forward 1+2
M[TJ]/15

Throws Moves

Throws

126 Grave Digger
Grave Digger 
Approach opponent 1+3
Throw-H/35
Throw escape 1 or 2
127 Salamander
Salamander 
Approach opponent 2+4
Throw-H/35
Throw escape 1 or 2
128 Neck Ringer
Neck Ringer 
Approach opponent from left side 1+3[or 2+4]
Throw-H/40
Throw escape 1
129 Swift Assassin
Swift Assassin 
Approach opponent from right side 1+3[or 2+4]
Throw-H/40
Throw escape 2
130 Dark Matter
Dark Matter 
Approach opponent from behind 1+3[or 2+4]
Throw-H/50
Cannot throw escape
131 Orbiting Moon
Orbiting Moon 
Approach opponent df1+4
Throw-H/35
Also possible during Shadow Sprint, throw escape 1
132 Undertaker
Undertaker 
Approach opponent uf1+2
Throw-H/40
Throw escape 1+2

Attack Reversal

133 Utsusemi Escape
Utsusemi Escape 
Time with opponent attack b1+3[or b2+4]
Pe-evade[High&Mid]/0
Or back facing opponent and time with opponent attack b1+3[or b2+4], completely evade attacks, on success deals self-damage[recoverable]
134 Low Parry
Low Parry 
Time with opponent low attack DF
Parry[Low]/-
135 Sixth Sense
Sixth Sense 
Back facing opponent and time with opponent attack f1+2
At-Reversal[High&Mid]/25

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