TEKKEN8 Raven Move List
・TEKKEN8 TOP
Complete command list for Raven in Tekken 8!Covers all of Raven’s inputs including basic attacks, stance transitions, and special moves. This detailed command list helps players understand his full move set and combo possibilities.
・Move List
TEKKEN8 Raven Move List
New Move / Heat System / Heat Moves / Rage Moves / n Command / f Command / df Command / d Command / db Command / b Command / ub u uf Command / ff Command / 10Hit Combo / Special Move / While Rising / While Crouching / While Facing Backward / Shadow Sprint / Soulzone / While Down / Throws / Attack Reversal
New Move
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038 Crouch Step
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Crouch Step
df3+4
Sp[TC]/-
Or while crouching df,d,DF
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092 Revenant Stad
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Revenant Stad
Back facing opponent d2
L[TC]/20
Shift to Blind Fall on hit[standing state], on hit D to shift to Blind Fall[crouching state], on hit B to shift to Blind Labyrinth
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114 Soulzone > Shadow Sprint
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Soulzone > Shadow Sprint
During Soulzone F
Sp/-
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Heat System
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001 1. What can be done during Heat[general]
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1. What can be done during Heat[general]
All moves will deal chip damage on block
Cannot K.O. with chip damage, chip damage turns into recoverable health gauge
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002 2. What can be done during Heat[general]
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2. What can be done during Heat[general]
A Heat Dash can be used when a Heat Engager hits or is blocked[after activation, Heat will end]
Until Heat Engager reaches the opponent F[or RB], additional chip damage on block
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003 3. What can be done during Heat[general]
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3. What can be done during Heat[general]
Heat Smash, a move that causes critical damage, can be activated[after activation, Heat will end]
During Heat RB [or 2+3]
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004 4. What can be done during Heat[unique]
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4. What can be done during Heat[unique]
Additional follow up attack triggered when attack using doppelganger is blocked
df1 on hit or block 3, while rising 3 on hit or block 2, etc.
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005 5. What can be done during Heat[unique]
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5. What can be done during Heat[unique]
Partially restores remaining Heat time when attack using doppelganger hits
df1 on hit or block 3, while rising 3 on hit or block 2, etc.
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006 6. What can be done during Heat[unique]
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6. What can be done during Heat[unique]
Allows the use of Typhon Fang Phantom
fff3 on hit or block 4
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Heat Moves
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007 Heat Burst
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Heat Burst
![]() ![]() When Heat activation available 2+3
M[PC]/12(2)
Also possible during Soulzone, partially uses remaining Heat time, 2+3,bb to cancel attack
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008 Crusader
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Crusader
![]() 1+2
M/20
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009 Shadow Spear
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Shadow Spear
![]() ff2
M/26
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010 Spinning Middle Kick
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Spinning Middle Kick
![]() ![]() While rising 3+4
M/20
Or during Shadow Sprint 3+4, while rising 3+4,B to cancel and face backward
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011 Chronos Lathe
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Chronos Lathe
![]() Back facing opponent[b3+4,etc.]4
M[TJ]/21
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012 Dual Thanatos
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Dual Thanatos
![]() During Soulzone[3+4,etc.]2
M,Sp-M/20,10
Power up during Heat
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013 Typhon Fang Phantom
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Typhon Fang Phantom
![]() During Heat fff3, on hit or block 4
M[TJ],Sp-M,Sp/20,14(6,6)
Partially uses remaining Heat time
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014 Pandemonium
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Pandemonium
During Heat 2+3
M,Th/55(2,3,4)
Also possible during Soulzone, Heat Smash, throw on hit, shift to Soulzone on block
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Rage Moves
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015 Wild Hunt X-ecutor
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Wild Hunt X-ecutor
![]() ![]() During Rage df1+2
M[PC],Th/55
Rage Art, erases opponent’s recoverable health on hit
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Normal Moves
n Command
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016 Left Right Combo
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Left Right Combo
1,2
H,H/5,12
1,2,3+4[or 1,2,D]to shift to Soulzone
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017 Left Right Combo > Black Hole
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Left Right Combo > Black Hole
![]() 1,2,4
H,H,M[TJ],Sp/5,12,20
1,2,3+4[or 1,2,D]to shift to Soulzone
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018 PDK Combo
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PDK Combo
2,3
H,L[TC]/9,10
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019 PK Combo
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PK Combo
2,4
H,H/9,16
Shift to Blind Fall on hit[standing state], on hit D to shift to Blind Fall[crouching state], on hit B to shift to Blind Labyrinth, on hit F to shift to Shadow Sprint
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020 Valkyrie Lance Combo
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Valkyrie Lance Combo
3,3,4
M,H,H/10,16,20
3,3,4,B to cancel and face backward
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021 Brocken Connect
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Brocken Connect
4,1
H,H,Sp/16,13
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022 Chariot
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Chariot
3~4
MM[TJ],Sp/10,16
3~4,F to shift to Blind Roll
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023 Hydra Bite Low
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Hydra Bite Low
4~3,1
MM[TJ],L[TC]/8,10,15
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024 Hydra Bite High
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Hydra Bite High
4~3,3
MM[TJ],H/8,10,12
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025 Hydra Bite Mid
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Hydra Bite Mid
4~3,4
MM[TJ],M/8,10,14
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026 Crusader
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Crusader
![]() 1+2
M/20
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027 Soulzone
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Soulzone
3+4
Sp/-
Or d3+4 or while crouching 3+4, shift to Soulzone
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f Command
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028 Tartaros
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Tartaros
f2,3
M,M/10,13
f2,3,3+4[or f2,3,D] to shift to Soulzone
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029 Circling Winds
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Circling Winds
![]() f3,2
M,M/18,21
f3,F to face backward
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030 Lance Kick
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Lance Kick
![]() f4
H/17
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031 Minos Typhoon
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Minos Typhoon
![]() f1+2
HM[PC]/10,20
Absorb an attack to power up and deal more chip damage on block
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df Command
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032 Body Blow > Phantom Mace
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Body Blow > Phantom Mace
df1, on hit or block 4
M,Sp-M/13,25
Power up during Heat
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033 Meat Hook
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Meat Hook
df2,3
M,H/15,11
df2 to face backward
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034 Bolt Stunner
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Bolt Stunner
df2,4
M,M/15,24
df2 to face backward
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035 Shadow Snap Kick
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Shadow Snap Kick
df3
H[TC]/17
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036 Pendulum Kick
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Pendulum Kick
df4,4
M,M/15,16
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037 Pendulum Shadow
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Pendulum Shadow
df4,4,3
M,M,M[TJ]/15,16,17
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038 Crouch Step
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Crouch Step
df3+4
Sp[TC]/-
Or while crouching df,d,DF
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d Command
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039 Stinging Low
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Stinging Low
d3
L/10
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040 Basilisk Fang
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Basilisk Fang
d4
L[TC]/18
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db Command
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041 Assassin’s Sting > Phantom Javelin
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Assassin’s Sting > Phantom Javelin
db2,1, on hit or block 1
M,H,Sp-M/13,15,24
Power up during Heat, db2 to face backward, db2,1,3+4[or db2,1,D]to shift to Soulzone
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042 Killer Bee
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Killer Bee
db3
L[TJ][TC]/19
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043 Shinobi Cyclone
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Shinobi Cyclone
db4
L[TC]/21
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b Command
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044 Elbow Strike
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Elbow Strike
b1
H,Sp/21(6)
Shift to Soulzone on hit or block, chip damage on block
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045 Unicorn’s Tail
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Unicorn’s Tail
b2,2,3
H,M,M/12,17,20
b2,2 to face backward
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046 Deadly Talon
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Deadly Talon
b2,2,1+2
H,M,L[TC]/12,17,20
b2,2 to face backward
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047 Missing Worm > Phantom Halberd
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Missing Worm > Phantom Halberd
![]() b2,4, on hit or block 2
H,H,Sp-M/12,13,21
Power up during Heat
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048 Hades Heel
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Hades Heel
b3
M/23(4)
Chip damage on block
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049 Skull Smasher
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Skull Smasher
b4,4
M,M,Sp/13,20
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050 Skull Smasher Feint
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Skull Smasher Feint
b4,B4
M,M,Sp/13,24
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051 Skull Spin
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Skull Spin
b4,B4,3,3+4
M,L[TC],M/13,11,15
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052 Alternating Smash
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Alternating Smash
b1+2
M/30
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053 Labyrinth
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Labyrinth
b3+4
Sp/-
Back towards opponent
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ub u uf Command
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054 Gate Keeper
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Gate Keeper
ub1,2
M,M/11,13
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055 Deathbringer Low
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Deathbringer Low
u3,3
H[TJ],L[TC],Sp/23,18(9)
Or ub3,3, first attack deals chip damage on block, u3 to face backward, on hit gain Ki Charge
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056 Deathbringer Low > Shadow
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Deathbringer Low > Shadow
u3,3,3
H[TJ],L[TC],M[TJ]/23,18,15(9)
Or ub3,3,3, first attack deals chip damage on block, u3 to face backward
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057 Shadow Scythe
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Shadow Scythe
uf3
M[TJ]/20
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058 Stormbringer
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Stormbringer
uf4,4
M[TJ],M/14,14
Or ub4,4 or u4,4, uf4,4,B to cancel and face backward
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059 Chakram
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Chakram
uf3+4,4,2
M[TJ],L[TC],M/17,9,21
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060 Spinning Chakram
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Spinning Chakram
uf3+4,3+4
M[TJ],M/17,15
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061 Delayed Rising Toe Kick
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Delayed Rising Toe Kick
uf,n,4
M[TJ]/20
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ff Command
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062 Shadow Spear
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Shadow Spear
![]() ff2
M/26
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063 Sudden Strike
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Sudden Strike
ff3
M[TJ]/20
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064 Iron Maul
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Iron Maul
ff4
M/21
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065 Typhon Fang
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Typhon Fang
fff3
M[TJ],Sp/20(6)
Chip damage on block
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066 War Hound
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War Hound
bb2
MH[At-Reversal-High&Mid]/15,21
Has attack reversal effect
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10Hit Combo
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067 10 Hit Combo
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10 Hit Combo
ub1,2,2,2,4,2,3,4,2,1+2
/11,13,5,5,8,8,9,5,6,35
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Special Move
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068 Pandora Spin
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Pandora Spin
ub,B3+4
Sp[TJ],UA-M[TJ]*3/20,14,10
ub,b to shift to Soulzone
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069 Ki Charge
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Ki Charge
1+2+3+4
Sp/-
Increases damage of 1st hit during effect, cannot block[attacks taken will count as counter hit]
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070 Dead End
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Dead End
1+2+3+4,bf1+2
Sp,UA-M/60
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While Rising
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071 Rising Uppercut
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Rising Uppercut
While rising 1
M/14
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072 Jackknife Elbow
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Jackknife Elbow
While rising 2
M/17
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073 Trident Kick > Phantom Halberd
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Trident Kick > Phantom Halberd
![]() While rising 3, on hit or block 2
M,Sp-M/18,14
Power up during Heat
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074 Shadow Snap Kick
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Shadow Snap Kick
While rising 4
M/18
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075 Spinning Middle Kick
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Spinning Middle Kick
![]() ![]() While rising 3+4
M/20
Or during Shadow Sprint 3+4, while rising 3+4,B to cancel and face backward
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While Crouching
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076 Aqua Spider
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Aqua Spider
While crouching df3
L[TC],Sp/17
Or d,DF3
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077 Tornado Destruction
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Tornado Destruction
While crouching df3+4
L[TC],Sp-M,Sp/17,17
Shift to Soulzone on hit, power up during Heat
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Stance
While Facing Backward
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078 Blind Lance
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Blind Lance
Back facing opponent 1,4
H,H/7,23
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079 Backfist > Straight
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Backfist > Straight
Back facing opponent 2,1
H,H/9,10
Back facing opponent 2[or 2,1,B]to face backward, back facing opponent 2,1,F to shift to Shadow Sprint
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080 Blinding Knife > Phantom Javelin
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Blinding Knife > Phantom Javelin
Back facing opponent 2,2, on hit or block 1
H,M,Sp-M/9,12,24
Power up during Heat, back facing opponent 2 to face backward, back facing opponent 2,2,3+4[or back facing opponent 2,2,D]to shift to Soulzone
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081 Crescent Mirage
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Crescent Mirage
Back facing opponent 3,4,3
H,M,M[TJ]/10,17,22
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082 Fafnir
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Fafnir
Back facing opponent 3,4,4
H,M,M[TJ]/10,17,21
Back towards opponent, back facing opponent 3,4,4,F to shift to Blind Roll
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083 Chronos Lathe
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Chronos Lathe
![]() Back facing opponent 4
M[TJ]/21
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084 Crusader
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Crusader
![]() Back facing opponent 1+2
M[PC]/23
Absorb an attack to power up and deal more chip damage on block
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085 Spiral Cannon
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Spiral Cannon
Back facing opponent 3+4
MM[TJ]/5,16
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086 Soul Steal
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Soul Steal
Back facing opponent f1
M,Th/18
Throw when hit from the front on the ground
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087 Cold Massacre
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Cold Massacre
Back facing opponent f2,3
M,M/13,15
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088 Cold Worm > Phantom Halberd
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Cold Worm > Phantom Halberd
![]() Back facing opponent f2,4, on hit or block 2
M,H,Sp-M/13,17,21
Power up during Heat
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089 Demon Knee
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Demon Knee
Back facing opponent f3
M/17
Back facing opponent f3,B to face backward
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090 Trick Bang
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Trick Bang
![]() Back facing opponent f4,1
L,H/13,15
Back facing opponent f4 to face backward, back facing opponent f4,1,3+4[or back facing opponent f4,1,D]to shift to Soulzone
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091 Reverse Chakram
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Reverse Chakram
Back facing opponent f3+4
M[TJ][TC]/24
Back facing opponent f3+4,F to shift to Blind Roll
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092 Revenant Stad
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Revenant Stad
Back facing opponent d2
L[TC]/20
Shift to Blind Fall on hit[standing state], on hit D to shift to Blind Fall[crouching state], on hit B to shift to Blind Labyrinth
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093 Shinobi Cyclone
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Shinobi Cyclone
Back facing opponent d3
L[TC]/20
Has clean hit effect
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094 Abyss Cannon
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Abyss Cannon
Back facing opponent b2,3
M,MM[TJ]/14,5,16
Back facing opponent b2 to face backward
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095 Abyss Spear
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Abyss Spear
Back facing opponent b2,4
M,H/14,17
Back facing opponent b2 to face backward, b2,4 on hit or block to shift to Blind Fall[standing state], on hit or block D to switch to Blind Fall[crouching state], on hit or block B to switch to Blind Labyrinth
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096 Cannon Tail
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Cannon Tail
![]() Back facing opponent b3
H,Sp/22(6)
Chip damage on block
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097 Labyrinth
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Labyrinth
Back facing opponent b3+4
Sp/-
Face forward
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098 Gremlin Smasher
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Gremlin Smasher
Back facing opponent ff3
M[TC]/25
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099 Vermillion
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Vermillion
Back facing opponent ff3+4
L[TC]/17
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100 Blind Roll
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Blind Roll
Back facing opponent fff
Sp[TJ]/-
When close to opponent, transition behind opponent
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Shadow Sprint
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101 Shadow Sprint
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Shadow Sprint
qcf
Sp/-
Or during Crouch Step F, shift to Shadow Sprint, d,DF to cancel and directly shift to crouching state
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102 Fatal Elbow > Phantom Halberd
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Fatal Elbow > Phantom Halberd
![]() During Shadow Sprint 1, on hit or block 2
M,Sp-M/15,21
Power up during Heat, during Shadow Sprint 1,3+4[or 1,D]to shift to Soulzone
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103 Buzzsaw
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Buzzsaw
During Shadow Sprint 2
L[TC]/18
During Shadow Sprint 2,B to cancel and face backward
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104 Laevateinn
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Laevateinn
During Shadow Sprint 2~1
M/25(7)
Chip damage on block
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105 Poison Needle > Nightmare
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Poison Needle > Nightmare
During Shadow Sprint 3
H,Th/16,14
Throw when hit from the front, power up during Heat
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106 Black Hole
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Black Hole
![]() During Shadow Sprint 4
M,Sp/15
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107 Hellhound
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Hellhound
During Shadow Sprint 1+2
MM[TC]/10,20
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Soulzone
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108 Soulzone
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Soulzone
3+4, etc.
Sp/-
Shift to Soulzone
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109 Swift Blade > Phantom Mace
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Swift Blade > Phantom Mace
During Soulzone 1, on hit or block 4
H,Sp-M/12,25
Power up during Heat, during Soulzone 1,F to shift to Shadow Sprint
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110 Dual Thanatos
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Dual Thanatos
![]() During Soulzone 2
M,Sp-M/20,10
Power up during Heat
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111 Radius Flail > Phantom Halberd
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Radius Flail > Phantom Halberd
![]() During Soulzone 3, on hit or block 2
M[TJ],Sp-M/16,21
Power up during Heat, during Soulzone 3 to face backward, 3 on hit or block to shift to Blind Fall[standing state], on hit or block D to switch to Blind Fall[crouching state], on hit or block B to switch to Blind Labyrinth
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112 Cocytus Glide
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Cocytus Glide
During Soulzone 4
L[TC]/21
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113 Oceanus Fissure
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Oceanus Fissure
![]() During Soulzone 1+2
H/25(7)
Chip damage on block
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114 Soulzone > Shadow Sprint
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Soulzone > Shadow Sprint
During Soulzone F
Sp/-
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115 Blind Fall
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Blind Fall
During Soulzone D[or U]
Sp[TJ]/-
During Soulzone D to shift to crouching state, during Soulzone U to shift to standing state
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116 Blind Labyrinth
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Blind Labyrinth
During Soulzone B
Sp[TJ]/-
Back towards opponent
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While Down
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117 [Common Action] Side Roll
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[Common Action] Side Roll
While down 1
Sp/-
Or d1, 1 D[or d1 D] to shift to downed without getting up
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118 [Common Action] Wake-Up Low Kick
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[Common Action] Wake-Up Low Kick
While down 3
L[TC]/8
Or while rolling to side 3 or while rolling forward 3
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119 [Common Action] Wake-Up Mid Kick
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[Common Action] Wake-Up Mid Kick
While down 4
M/8
Or while rolling to side 4 or while rolling forward 4
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120 [Common Action] Spring Attack
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[Common Action] Spring Attack
While down and facing up 3+4
MTJ/15
Or while rolling to side 3+4
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121 [Common Action] Recovery Kick
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[Common Action] Recovery Kick
While down and facing up d3
L[TC]/5
Or d4
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122 [Common Action] Wake Up [Backward]
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[Common Action] Wake Up [Backward]
While down B
Sp/-
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123 [Common Action] Stand Up
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[Common Action] Stand Up
While down U
Sp/-
Or DB
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124 [Common Action] Forward Roll
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[Common Action] Forward Roll
While down and facing up F
Sp/-
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125 [Common Action] Wake-Up Cross Chop
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[Common Action] Wake-Up Cross Chop
While rolling forward 1+2
M[TJ]/15
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Throws Moves
Throws
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126 Grave Digger
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Grave Digger
![]() Approach opponent 1+3
Throw-H/35
Throw escape 1 or 2
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127 Salamander
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Salamander
![]() Approach opponent 2+4
Throw-H/35
Throw escape 1 or 2
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128 Neck Ringer
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Neck Ringer
![]() Approach opponent from left side 1+3[or 2+4]
Throw-H/40
Throw escape 1
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129 Swift Assassin
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Swift Assassin
![]() Approach opponent from right side 1+3[or 2+4]
Throw-H/40
Throw escape 2
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130 Dark Matter
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Dark Matter
![]() Approach opponent from behind 1+3[or 2+4]
Throw-H/50
Cannot throw escape
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131 Orbiting Moon
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Orbiting Moon
Approach opponent df1+4
Throw-H/35
Also possible during Shadow Sprint, throw escape 1
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132 Undertaker
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Undertaker
Approach opponent uf1+2
Throw-H/40
Throw escape 1+2
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Attack Reversal
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133 Utsusemi Escape
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Utsusemi Escape
Time with opponent attack b1+3[or b2+4]
Pe-evade[High&Mid]/0
Or back facing opponent and time with opponent attack b1+3[or b2+4], completely evade attacks, on success deals self-damage[recoverable]
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134 Low Parry
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Low Parry
![]() Time with opponent low attack DF
Parry[Low]/-
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135 Sixth Sense
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Sixth Sense
Back facing opponent and time with opponent attack f1+2
At-Reversal[High&Mid]/25
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