TEKKEN8 Lars Alexandersson Frame Data
・TEKKEN8 TOP
Complete frame data for Lars Alexandersson in Tekken 8!Covers startup, on block, on hit, and counter hit frame data for all Lars’ moves—including stance and Heat actions. A must-have reference for optimization, combos, and match-up study.
Note
HA=Heat Activation
HD=Heat Dash
PC=Power Crush
TR=Tornado
HM=Homing Attack
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll
HD=Heat Dash
PC=Power Crush
TR=Tornado
HM=Homing Attack
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll
Lars Frame Data
New Move / Additional Command / n Command / f Command / df Command / d Command / db Command / b Command / ub u uf Command / ff Command / While Rising / While Crouching / Sidestep / While Facing Backward / Special Move / Dynamic Entry / Silent Entry / Limited Entry / Heat Moves / Rage Moves / Throws / Attack Reversal / Common Action
New Move
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Shockwave Insurgence
During Heat and sidestep 2
|
M,Sp-M
20,10(4,2)
|
i16
|
+6c
|
KND
|
KND
|
|
|
Stack Up Insurgence
During Heat and Dynamic Entry 3+4
|
L,Sp-M
11,10(2)
|
i22
|
-14c
|
KND
|
KND
|
|
|
Stack Up Insurgence > Silent Entry
During Heat and Dynamic Entry 3+4,F
|
L,Sp-M,Sp
11,10(2)
|
i22
|
-7c
|
KND
|
KND
|
|
|
Lightning Barrage[2]
df1,1
|
M,H
12,12
|
i13
|
-6
|
+6
|
+6
|
|
|
Lightning Barrage[2] > Dynamic Entry
df1,1,D
|
M,H,Sp
12,12
|
i13
|
-2
|
+10
|
+10
|
|
|
Lightning Barrage
df1,1,3
|
M,H,M
12,12,25
|
i13
|
-12
|
BQR
|
BQR
|
|
|
Lightning Spark
df1,3
|
M,M
12,20
|
i13
|
-12
|
KND
|
KND
|
|
|
Tesla Gravity Thrust
During opponent wall stun d3,1
|
L,HHM
4,1,3,16
|
i15
|
–
|
KND
|
KND
|
|
|
Flash Blade
fff1
|
H,Sp
23(9)
|
i18
|
+4
|
KND
|
KND
|
|
|
Flash Blade > Standing State
fff1.B
|
H
23(9)
|
i18
|
+2
|
KND
|
KND
|
Additional Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Heat Burst
When Heat activation available 2+3(or during Dynamic Entry)
|
M[PC]
12(2)
|
i16
|
+1
|
+2c
|
+2c
|
HA
PC |
|
Thunderbird Descent > Dynamic Entry
During Heat 2+3(or during Dynamic Entry)
|
M,Th
25,30(2,5)
|
i18
|
+12cg
|
Th
|
Th
|
|
|
Thunderbird Descent(on block) > Standing State
During Heat 2+3,B(or during Dynamic Entry)
|
M,Th
25,30(2,5)
|
i18
|
+10cg
|
Th
|
Th
|
|
|
Thunderbird Descent[Second] > Dynamic Entry
During Heat 2+3(or during Dynamic Entry)
|
M[TJ],Sp
25(5)
|
i57
|
+12cg
|
LNC
|
LNC
|
|
|
Thunderbird Descent[Second] > Standing State
During Heat 2+3,B(or during Dynamic Entry)
|
M[TJ]
25(5)
|
i57
|
+10cg
|
LNC
|
LNC
|
|
|
Double Smack > Limited Entry
While crouching d1+2[or db1+2],n on hit D
|
LL[TC],Sp
9,15
|
i18
|
–
|
+3c
|
+3c
|
|
|
Entangling Ejector[PU]
During Silent Entry 1+2, during opponent absorb attack
|
M[PC]
21(8)
|
i14
|
-7
|
KND
|
KND
|
PC
TR |
Normal Moves
n Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Jab
1
|
H
5
|
i10
|
+1
|
+8
|
+8
|
|
|
Delta Slicer[2]
1,1
|
H,M
5,8
|
i10
|
-8
|
±0
|
±0
|
|
|
Delta Slicer[HA]
When Heat activation available 1,1,1
|
H,M,M
5,8,20
|
i10
|
-12
|
+9g
|
+9g
|
HA
|
|
Delta Slicer
1,1,1
|
H,M,M
5,8,20
|
i10
|
-12
|
+5c
|
+5c
|
|
|
Left Right Combo
1,2
|
H,H
5,9
|
i10
|
-3
|
+8
|
+8
|
|
|
Legionnaire’s Spin
1,4
|
H,L
5,10
|
i10
|
-12c
|
+1
|
+1
|
|
|
Legionnaire’s Spin > Limited Entry
1,4,D
|
H,L,Sp[TC]
5,10
|
i10
|
-12c
|
+3
|
+3
|
|
|
Right Jab
2
|
H
10
|
i10
|
±0
|
+8
|
+8
|
|
|
Ring Current > Limited Entry
2,1
|
H,M,Sp
10,12
|
i10
|
-6
|
+8
|
+8
|
|
|
Kick Start
3
|
H
16
|
i15
|
-17
|
±0
|
±0
|
|
|
Kick Start > Limited Entry
3,D
|
H,Sp[TC]
16
|
i15
|
-11
|
+6
|
+6
|
|
|
Spinning Cutter
4
|
H
27
|
i17
|
-7
|
KND
|
KND
|
|
|
X-Ray
1+2
|
M[PC]
25
|
i25
|
-12
|
KND
|
KND
|
PC
|
|
X-Ray[PU]
1+2, during opponent absorb attack
|
M[PC]
25(10)
|
i25
|
-7
|
KND
|
KND
|
PC
|
|
Electric Jolt[HA]
When Heat activation available 3+4
|
M
22
|
i17
|
-8
|
+9g
|
+9g
|
HA
|
|
Electric Jolt
3+4
|
M
22
|
i17
|
-8
|
BQR
|
BQR
|
f Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Flash Claw[1]
f1
|
H
10
|
i13
|
-5
|
+6
|
+6
|
|
|
Flash Claw > Silent Entry
f1,2
|
H,M,Sp
10,11
|
i13
|
-5
|
+6
|
+6
|
|
|
Flash Claw > Standing State
f1,2,B
|
H,M
10,11
|
i13
|
-8
|
+3
|
+3
|
|
|
Flash Bang > Dynamic Entry
f1,2,3
|
H,M,M,Sp
10,11,20
|
i13
|
-5
|
BQR
|
LNC
|
|
|
Flash Bang > Standing State
f1,2,3,B
|
H,M,M
10,11,20
|
i13
|
-12
|
BQR
|
LNC
|
|
|
Charge Factor[1]
f2
|
H
10
|
i12
|
-6
|
+3
|
+3
|
|
|
Charge Factor > Silent Entry
f2,1
|
H,H,Sp
10,15
|
i12
|
-5
|
+6
|
+6
|
|
|
Charge Factor > Standing State
f2,1,B
|
H,H
10,15
|
i12
|
-6
|
+5
|
+5
|
|
|
Death Mask
f2,4
|
H,H
10,22
|
i12
|
-12
|
KND
|
KND
|
|
|
Dynamic Entry
f3
|
Sp
–
|
|
–
|
–
|
–
|
|
|
Volcanic Lightning[1]
f4
|
M
12
|
i17
|
-9
|
+7
|
+7
|
|
|
Volcanic Lightning[2]
f4,1
|
M,M
12,8
|
i17
|
-9
|
+2
|
+2
|
|
|
Volcanic Lightning[3]
f4,1,2
|
M,M,M
12,8,8
|
i17
|
-10
|
+2
|
+2
|
|
|
Volcanic Lightning
f4,1,2,1
|
M,M,M,M
12,8,8,20
|
i17
|
-14
|
KND
|
KND
|
|
|
Ark Blast
f1+2
|
M
20
|
i15
|
-13
|
LNC
|
LNC
|
|
|
Power Slug
f1+4
|
M
28
|
i13
|
-18
|
KND
|
KND
|
df Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Alert L
df1
|
M
12
|
i13
|
-3
|
+5
|
+5
|
|
|
Lightning Barrage[2]
df1,1
|
M,H
12,12
|
i13
|
-6
|
+6
|
+6
|
|
|
Lightning Barrage[2] > Dynamic Entry
df1,1,D
|
M,H,Sp
12,12
|
i13
|
-2
|
+10
|
+10
|
|
|
Lightning Barrage
df1,1,3
|
M,H,M
12,12,25
|
i13
|
-12
|
BQR
|
BQR
|
|
|
Lightning Spark
df1,3
|
M,M
12,20
|
i13
|
-12
|
KND
|
KND
|
|
|
Flash Bullet > Silent Entry
df2
|
M,Sp
15
|
i14
|
-3
|
+9
|
+13c
|
|
|
Flash Bullet > Standing State
df2,B
|
M
15
|
i14
|
-11
|
+1
|
+5c
|
|
|
Outpost
df3
|
M
15
|
i16
|
-11
|
+8
|
+8
|
|
|
Outpost > Dynamic Entry
df3,D
|
M,Sp
15
|
i16
|
-4
|
+15
|
+15
|
|
|
Outpost Blitz
df3,3
|
M,M[TJ]
15,24
|
i16
|
-15
|
KND
|
KND
|
|
|
Front Kick
df4
|
M
16
|
i15
|
-8
|
+2
|
+2
|
d Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Low Jab
d1
|
Sp-L[TC]
5
|
i10
|
-5
|
+6
|
+6
|
|
|
Tactical Sword
d2
|
M
17
|
i18
|
±0c
|
+8c
|
KND
|
|
|
Tactical Sword > Crouching
d2,D
|
M,Sp
17
|
i18
|
±0c
|
+8c
|
KND
|
|
|
Tesla Gravity[1]
d3
|
L
8
|
i15
|
-14c
|
-3
|
-3
|
|
|
Tesla Gravity
d3,1
|
L,HH
8,4,10
|
i15
|
-7
|
+4
|
+4
|
|
|
Tesla Gravity Thrust
During opponent wall stun d3,1
|
L,HHM
4,1,3,16
|
i15
|
–
|
KND
|
KND
|
|
|
Right Low Kick
d4
|
L[TC]
6
|
i12
|
-15c
|
-4
|
-4
|
|
|
Earth Battery
d1+2
|
L[TC]
25
|
i24
|
-20c
|
KND
|
KND
|
db Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Arc Combination[1]
db1
|
L[TC]
9
|
i17
|
-12c
|
-1
|
-1
|
|
|
Arc Combination
db1,3
|
L[TC],H
9,10
|
i17
|
-12
|
-1
|
-1
|
|
|
Arc Combination > Limited Entry
db1,3,D
|
L[TC],H,Sp[TC]
9,10
|
i17
|
-12
|
+3
|
+3
|
|
|
Hollow Point
db2
|
M
12
|
i15
|
-8
|
+3
|
+3
|
|
|
Hollow Point > Silent Entry
db2,F
|
M,Sp
12
|
i15
|
-5
|
+6
|
+6
|
|
|
Double Tap
db2,1
|
M,M
12,8
|
i15
|
-8
|
+6
|
+6
|
|
|
HE Combination
db2,3
|
M,M
12,15
|
i15
|
-13
|
+8
(+20g) |
+8
(+20g) |
TR
|
|
HE Combination[St]
db2,3 hold
|
M,M
12,25(10)
|
i15
|
+13g
|
KND
|
KND
|
|
|
Left Spin Low Kick
db3
|
L[TC]
10
|
i16
|
-17c
|
-6
|
-6
|
|
|
Shadow Cutter
db4
|
L[TC]
19
|
i20
|
-26c
|
+5c
|
LNC
|
|
|
Inductance
db1+2
|
M
12
|
i26
|
-13
|
+8
|
+8
|
|
|
Inductance > Dynamic Entry
db1+2,D
|
M,Sp
12
|
i26
|
-6
|
+11
|
+11
|
b Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Chevron Slash
b1
|
M
17
|
i15
|
-9
|
+4
|
KND
|
HM
|
|
Gilbert Smash[1]
b2
|
M
12
|
i15
|
-7
|
+4
|
+4
|
|
|
Gilbert Smash
b2,1
|
M,M
12,17
|
i15
|
-10
|
+4
|
LNC
|
|
|
Gilbert Cannon
b2,3
|
M,H
12,21
|
i15
|
-8
|
BQR
|
BQR
|
TR
|
|
Impulse Kick
b3
|
M
14
|
i17
|
-12
|
+4
|
+4
|
|
|
Impulse Kick > Silent Entry
b3,F
|
M,Sp
14
|
i17
|
-5
|
+11
|
+11
|
|
|
Impulse Plus
b3,4
|
M,H
14,20
|
i17
|
-8
|
KND
|
KND
|
|
|
Magnetic Knee
b4
|
M
23
|
i15
|
-8
|
+8
|
+8
|
|
|
Magnetic Knee Blast
b4 during front hit on ground 1+2
|
M,Th
23,15
|
i15
|
–
|
Th
|
Th
|
|
|
Wind Liger
b1+2
|
MM
4,20
|
i21
|
-9
|
+9
|
+9
|
HM
|
ub u uf Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Hook
uf2[or u2 or ub2]
|
H
17
|
i15
|
-12
|
+9
|
+9
|
|
|
Lightning Screw
uf3[or u3 or ub3]
|
MM[TJ]
12,14
|
i16
|
-26
|
LNC
|
LNC
|
|
|
Storm Axle
uf4[or u4]
|
M[TJ]
20
|
i25
|
-8
|
LNC
|
LNC
|
|
|
Zeus
ub1+2
|
UA-M
45
|
i84
|
–
|
LNC
|
LNC
|
|
|
Avalanche Flip
uf3+4[or u3+4 or ub3+4]
|
Sp[TJ]
–
|
|
–
|
–
|
–
|
|
|
Avalanche Flip Break Down
uf3+4,4[or u3+4,4 or ub3+4,4]
|
M[TJ],Th
20,20
|
i39
|
–
|
Th
|
Th
|
|
|
Avalanche Drop
uf3+4,1+2[or u3+4,1+2 or ub3+4,1+2]
|
Throw-H
40
|
i30
|
–
|
Th
|
Th
|
|
|
Delayed Rising Toe Kick
uf,4
|
M[TJ]
20
|
i23
|
-13
|
LNC
|
LNC
|
ff Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Surge Blast
ff2
|
M
20
|
i21
|
-13
|
LNC
|
LNC
|
TR
|
|
Surge Blast > Silent Entry
ff2,during hit F
|
M,Sp
20
|
i21
|
–
|
LNC
|
LNC
|
TR
|
|
Cross Transistor[1]
ff4
|
L
12
|
i21
|
-31c
|
+5
|
+5
|
|
|
Cross Transistor > Dynamic Entry
ff4,2
|
L,H,Sp
12,15
|
i21
|
-7
|
+11g
|
+11g
|
|
|
Double Pulse
ff4,3
|
L,M
12,20
|
i21
|
-16
|
-3
|
-3
|
|
|
Elbow Corona
ff1+2
|
M
20(4)
|
i16
|
-9
|
KND
|
Scr
|
|
|
Double Action
ff3+4
|
LL[TC]
11,15
|
i19
|
-16c
|
±0c
|
±0c
|
|
|
Blue Bolt[1]
f,b2
|
M
10
|
i14
|
-12
|
±0
|
±0
|
|
|
Blue Bolt
f,b2,1
|
M,M
10,10
|
i14
|
-18
|
LNC
|
LNC
|
|
|
Flash Blade
fff1
|
H,Sp
23(9)
|
i18
|
+4
|
KND
|
KND
|
|
|
Flash Blade > Standing State
fff1.B
|
H
23(9)
|
i18
|
+2
|
KND
|
KND
|
|
|
Red Sprite
fff3
|
M[TJ]
30(9)
|
i20
|
+6
|
KND
|
KND
|
While Rising
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Streamer
While rising 1
|
M
16
|
i15
|
-12
|
LNC
|
LNC
|
TR
|
|
Streamer > Silent Entry
While rising 1,during hit F
|
M,Sp
16
|
i15
|
–
|
LNC
|
LNC
|
TR
|
|
Lightning Starter
While rising 2
|
M
13
|
i13
|
-8
|
+3
|
+3
|
|
|
Lightning Starter > Dynamic Entry
While rising 2,D
|
M,Sp
13
|
i13
|
-12
|
-1
|
-1
|
|
|
Lightning Starter > Silent Entry
While rising 2,F
|
M,Sp
13
|
i13
|
-5
|
+6
|
+6
|
|
|
Multiplied Force
While rising 2,1
|
M,M
13,17
|
i13
|
-12
|
+2c
|
KND
|
|
|
Glass Breaker
While rising 2,3
|
M,H
13,20
|
i13
|
-15
|
-3
|
-3
|
|
|
Glass Breaker > Limited Entry
While rising 2,3,D
|
M,H,Sp[TC]
13,20
|
i13
|
-11
|
+6
|
+6
|
|
|
Tower Cannon
While rising 3
|
H
30
|
i20
|
±0
|
LNC
|
LNC
|
|
|
Tower Cannon > Limited Entry
While rising 3,D
|
H,Sp[TC]
30
|
i20
|
+4
|
LNC
|
LNC
|
|
|
Shell Smash
While rising 4
|
M
16
|
i11
|
-6
|
+5
|
+5
|
While Crouching
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Low Jab
While crouching 1
|
Sp-L[TC]
5
|
i10
|
-5
|
+6
|
+6
|
|
|
Right Low Jab
While crouching d2[or db2]
|
Sp-L[TC]
8
|
i11
|
-4
|
+7
|
+7
|
|
|
Power Spike
While crouching df2
|
M
19
|
i15
|
-8
|
+5
|
LNC
|
|
|
Left Spin Low Kick
While crouching 3
|
L[TC]
10
|
i16
|
-17c
|
-6
|
-6
|
|
|
Right Low Kick
While crouching 4
|
L[TC]
6
|
i12
|
-15c
|
-4
|
-4
|
|
|
Double Smack
While crouching d1+2[or db1+2]
|
LL[TC]
9,15
|
i18
|
-12c
|
+1c
|
+1c
|
|
|
Double Smack > Limited Entry
While crouching d1+2[or db1+2],n on hit D
|
LL[TC],Sp
9,15
|
i18
|
–
|
+3c
|
+3c
|
Sidestep
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Shockwave
During sidestep 2
|
M
20(4)
|
i16
|
-7
|
KND
|
KND
|
While Facingbackward
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Twist Jab
Back facing opponent 1
|
H
15
|
i8
|
-3
|
+8
|
+8
|
|
|
Twist Right Jab
Back facing opponent 2
|
H
15
|
i8
|
-3
|
+8
|
+8
|
|
|
Twist Left Kick
Back facing opponent 3
|
H
18
|
i10
|
-8
|
+8
|
+8
|
|
|
Twist Right Kick
Back facing opponent 4
|
H
18
|
i10
|
-8
|
+8
|
+8
|
|
|
Twist Low Jab
Back facing opponent d1
|
Sp-L[TC]
5
|
i10
|
-5
|
+6
|
+6
|
|
|
Twist Right Low Jab
Back facing opponent d2
|
Sp-L[TC]
5
|
i10
|
-5
|
+6
|
+6
|
|
|
Twist Left Low Kick
Back facing opponent d3
|
L[TC]
6
|
i12
|
-15c
|
-4
|
-4
|
|
|
Twist Right Low Kick
Back facing opponent d4
|
L[TC]
6
|
i12
|
-15c
|
-4
|
-4
|
Special Move
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Ki Charge
1+2+3+4
|
Sp
–
|
–
|
–
|
–
|
||
|
Back Handspring
ub,b
|
Sp
–
|
|
–
|
–
|
–
|
|
|
Wall climbing reversal attack[Kick]
With your back against the wall bb,ub
|
M[TJ]
25
|
i29
|
-1
|
KND
|
KND
|
Stance
Dynamic Entry
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Dynamic Entry
f3, etc.
|
Sp
–
|
|
–
|
–
|
–
|
|
|
Dynamic Entry
During Dynamic Entry F
|
Sp
–
|
|
–
|
–
|
–
|
|
|
Dynamic Entry
During Dynamic Entry B
|
Sp
–
|
|
–
|
–
|
–
|
|
|
Lock & Load
During Dynamic Entry 1
|
H
14
|
i11
|
+1
|
+8
|
+8
|
|
|
Lock & Load > Silent Entry
During Dynamic Entry 1,F
|
H,Sp
14
|
i11
|
-3
|
+4
|
+4
|
|
|
Double Barrel[HA]
When Heat activation available, During Dynamic Entry 1,2
|
H,H
14,20
|
i11
|
-6
|
+9g
|
+9g
|
HA
|
|
Double Barrel
During Dynamic Entry 1,2
|
H,H
14,20
|
i11
|
-6
|
BQR
|
BQR
|
|
|
Rimfire
During Dynamic Entry 2
|
M
17
|
i17
|
-7
|
+7
|
LNC
|
|
|
Rimfire > Avalanche
During Dynamic Entry 2, during hit UF
|
M,Sp[TJ]
17
|
i17
|
–
|
+9
|
LNC
|
|
|
Bow Shock[HA] > Silent Entry
When Heat activation available, During Dynamic Entry 3
|
M[TJ],Sp
23(9)
|
i22
|
+5
|
+9g
|
+9g
|
HA
HM |
|
Bow Shock > Silent Entry
During Dynamic Entry 3
|
M[TJ],Sp
23(9)
|
i22
|
+5
|
+5
|
+5
|
HM
|
|
Legionnaire’s Shot
During Dynamic Entry 4
|
L
14
|
i23
|
-12c
|
+1
|
+1
|
|
|
Legionnaire’s Shot > Limited Entry
During Dynamic Entry 4,D
|
L,Sp[TC]
14
|
i23
|
-12c
|
+3
|
+3
|
|
|
Into the Storm
During Dynamic Entry 1+2
|
H
20
|
i12
|
-10
|
TR
|
TR
|
TR
|
|
Stack Up
During Dynamic Entry 3+4
|
L
21
|
i22
|
-14c
|
-3
|
+5c
|
|
|
Stack Up > Silent Entry
During Dynamic Entry 3+4,F
|
L,Sp
21
|
i22
|
-7c
|
+4
|
+12c
|
Silent Entry
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Silent Entry
During Dynamic Entry n,F, etc.
|
Sp
–
|
|
–
|
–
|
–
|
|
|
Dynamic Entry
During Silent Entry B
|
Sp
–
|
|
–
|
–
|
–
|
|
|
Limited Entry
During Silent Entry D
|
Sp
–
|
|
–
|
–
|
–
|
|
|
Lightning Thrust[HA]
When Heat activation available, During Silent Entry 1
|
M
26
|
i12
|
-6
|
+9g
|
+9g
|
HA
|
|
Lightning Thrust
During Silent Entry 1
|
M
26
|
i12
|
-6
|
KND
|
KND
|
|
|
Turbine Hook
During Silent Entry 2
|
L[TC]
23
|
i17
|
-12c
|
+6c
|
TR
|
|
|
Rising Storm
During Silent Entry 3
|
M
20
|
i14
|
-14
|
LNC
|
LNC
|
|
|
Electric Volley
During Silent Entry 4
|
H
19(7)
|
i17
|
-9
|
KND
|
KND
|
HM
|
|
Entangling Ejector
During Silent Entry 1+2
|
M[PC]
21
|
i14
|
-9
|
KND
|
KND
|
PC
TR |
|
Entangling Ejector[PU]
During Silent Entry 1+2, during opponent absorb attack
|
M[PC]
21(8)
|
i14
|
-7
|
KND
|
KND
|
PC
TR |
|
Lightning Axle
During Silent Entry 3+4
|
MM[TJ]
6,16(6)
|
i13
|
±0
|
KND
|
KND
|
Limited Entry
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Limited Entry
During Silent Entry D, etc.
|
Sp[TC]
–
|
|
–
|
–
|
–
|
|
|
Blasting Smack
During Limited Entry 1
|
L[TC]
20
|
i16
|
-12c
|
+4c
|
+4c
|
|
|
Blue Jet
During Heat and Limited Entry 1
|
L,Th
20,15(4)
|
i16
|
-12c
|
Th
|
Th
|
|
|
Rising Force
During Limited Entry 2
|
M[TC]
25(10)
|
i16
|
-9
|
KND
|
KND
|
TR
|
|
Rising Force[HS]
During Heat and Limited Entry 2
|
M[TC]
25(10)
|
i16
|
-9
|
TR
|
TR
|
TR
|
|
Rising Force[HS]
During Heat and Limited Entry 2
|
M[TC]
25(10)
|
i16
|
-9
|
TR
|
TR
|
TR
|
Heat Moves
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Heat Burst
When Heat activation available 2+3(or during Dynamic Entry)
|
M[PC]
12(2)
|
i16
|
+1
|
+2c
|
+2c
|
HA
PC |
|
Delta Slicer[HA]
When Heat activation available 1,1,1
|
H,M,M
5,8,20
|
i10
|
-12
|
+9g
|
+9g
|
HA
|
|
Delta Slicer[HS]
During Heat 1,1,1
|
H,M,M
5,8,20(1,1,4)
|
i10
|
-12
|
+5c
|
+5c
|
|
|
Delta Slicer[HD]
During Heat 1,1,1,F
|
H,M,M
5,8,20(1,1,6)
|
i10
|
+5
|
KND
|
KND
|
HD
|
|
Electric Jolt[HA]
When Heat activation available 3+4
|
M
22
|
i17
|
-8
|
+9g
|
+9g
|
HA
|
|
Electric Jolt[HS]
During Heat 3+4
|
M
22(4)
|
i17
|
-8
|
BQR
|
BQR
|
|
|
Electric Jolt[HD]
During Heat 3+4,F
|
M
22(6)
|
i17
|
+5
|
LNC
|
LNC
|
HD
|
|
Double Barrel[HA]
When Heat activation available, During Dynamic Entry 1,2
|
H,H
14,20
|
i11
|
-6
|
+9g
|
+9g
|
HA
|
|
Double Barrel[HS]
During Heat and Dynamic Entry 1,2
|
H,H
14,20(2,4)
|
i11
|
-6
|
BQR
|
BQR
|
|
|
Double Barrel[HD]
During Heat and Dynamic Entry 1,2,F
|
H,H
14,20(2,6)
|
i11
|
+5
|
LNC
|
LNC
|
HD
|
|
Bow Shock[HA] > Silent Entry
When Heat activation available, During Dynamic Entry 3
|
M[TJ],Sp
23(9)
|
i22
|
+5
|
+9g
|
+9g
|
HA
HM |
|
Bow Shock[HS] > Silent Entry
During Heat and Dynamic Entry 3
|
M[TJ],Sp
23(9)
|
i22
|
+5
|
+5
|
+5
|
HM
|
|
Bow Shock[HD]
During Heat and Dynamic Entry 3,F
|
M[TJ]
23(11)
|
i22
|
+5
|
KND
|
KND
|
HD
HM |
|
Lightning Thrust[HA]
When Heat activation available, During Silent Entry 1
|
M
26
|
i12
|
-6
|
+9g
|
+9g
|
HA
|
|
Lightning Thrust[HS]
During Heat and Silent Entry 1
|
M
26(5)
|
i12
|
-6
|
KND
|
KND
|
|
|
Lightning Thrust[HD]
During Heat and Silent Entry 1,F
|
M
26(7)
|
i12
|
+5
|
LNC
|
LNC
|
HD
|
|
Rebellion > Silent Entry
During Heat f3+4
|
Sp-M[PC],Sp
5(1)
|
i18
|
+5
|
+10
|
+10
|
PC
|
|
Blue Jet
During Heat and Limited Entry 1
|
L,Th
20,15(4)
|
i16
|
-12c
|
Th
|
Th
|
|
|
Rising Force
During Heat and Limited Entry 2
|
M[TC]
25(10)
|
i16
|
-9
|
TR
|
TR
|
TR
|
|
Thunderbird Descent > Dynamic Entry
During Heat 2+3(or during Dynamic Entry)
|
M,Th
25,30(2,5)
|
i18
|
+12cg
|
Th
|
Th
|
|
|
Thunderbird Descent(on block) > Standing State
During Heat 2+3,B(or during Dynamic Entry)
|
M,Th
25,30(2,5)
|
i18
|
+10cg
|
Th
|
Th
|
|
|
Thunderbird Descent[Second] > Dynamic Entry
During Heat 2+3(or during Dynamic Entry)
|
M[TJ],Sp
25(5)
|
i57
|
+12cg
|
LNC
|
LNC
|
|
|
Thunderbird Descent[Second] > Standing State
During Heat 2+3,B(or during Dynamic Entry)
|
M[TJ]
25(5)
|
i57
|
+10cg
|
LNC
|
LNC
|
|
|
Shockwave Insurgence
During Heat and sidestep 2
|
M,Sp-M
20,10(4,2)
|
i16
|
+6c
|
KND
|
KND
|
|
|
Stack Up Insurgence
During Heat and Dynamic Entry 3+4
|
L,Sp-M
11,10(2)
|
i22
|
-14c
|
KND
|
KND
|
|
|
Stack Up Insurgence > Silent Entry
During Heat and Dynamic Entry 3+4,F
|
L,Sp-M,Sp
11,10(2)
|
i22
|
-7c
|
KND
|
KND
|
Rage Moves
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Zeus Unlimited
During Rage df1+2
|
M[PC],Th
55
|
i20
|
-18
|
Th
|
Th
|
PC
ER |
Throws Moves
Throws
| Name/Command | Hit Range/Damage | Start | Note |
|---|---|---|---|
|
Hostile Takedown
Approach opponent 1+3
|
Throw-H
35
|
i12
|
Throw escape 1 or 2
|
|
Raging Thunder
Approach opponent 2+4
|
Throw-H
35
|
i12
|
Throw escape 1 or 2
|
|
Tactical Knee
Approach opponent from left side 1+3[or 2+4]
|
Throw-H
40
|
i12
|
Throw escape 1
|
|
Lethal Force
Approach opponent from right side 1+3[or 2+4]
|
Throw-H
40
|
i12
|
Throw escape 2
|
|
Swift Silence
Approach opponent from behind 1+3[or 2+4]
|
Throw-H
50
|
i12
|
Cannot throw escape
|
|
Apocalypse
Approach opponent uf1+2
|
Throw-H
40
|
i12
|
Throw escape 1+2
|
|
Avalanche Drop
Approach opponent uf3+4,1+2
|
Throw-H
40
|
i30
|
Throw escape 1+2
|
|
SHB
Approach opponent fff2+4[or during Dynamic Entry 2+3]
|
Throw-H
40
|
i11
|
Throw escape 1+2
|
|
Rejection
Approach airborne opponent fff2+4[or during Dynamic Entry 2+3]
|
Throw-Air
31
|
i11
|
Cannot throw escape
|
Attack Reversal
| Name/Command | Hit Range/Damage | Start | Note |
|---|---|---|---|
|
Low Parry
Time with opponent low attack DF
|
Parry[Low]
–
|
i1
|
Reception time [1F]-[20F], when handling is successful to tornado starts
|
Common Action
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
[Common Action] Side Roll
While down 1
|
Sp
–
|
–
|
–
|
–
|
||
|
[Common Action] Wake-Up Low Kick
While down 3
|
L[TC]
8
|
i22
|
-9c
|
+7
|
+7
|
|
|
[Common Action] Wake-Up Mid Kick
While down 4
|
M
8
|
i22
|
-9
|
+9
|
+9
|
|
|
[Common Action] Spring Attack
While down and facing up 3+4
|
MTJ
15
|
i19
|
-24
|
+2
|
+2
|
|
|
[Common Action] Recovery Kick
While down and facing up d3
|
L[TC]
5
|
i13
|
-18c
|
-3c
|
-3c
|
|
|
[Common Action] Wake Up [Backward]
While down B
|
Sp
–
|
–
|
–
|
–
|
||
|
[Common Action] Stand Up
While down U
|
Sp
–
|
–
|
–
|
–
|
||
|
[Common Action] Forward Roll
While down and facing up F
|
Sp
–
|
–
|
–
|
–
|
||
|
[Common Action] Wake-Up Cross Chop
While rolling forward 1+2
|
M[TJ]
15
|
i19
|
+2
|
KND
|
KND
|
|
|
[Common Action] Sliding Dash
Run 3 steps or more and F4
|
L
17
|
i14
|
-40c
|
KND
|
KND
|
|
|
[Common Action] Running Cross Chop
Run 3 steps or more and F1+2
|
M[TJ]
24
|
i18
|
±0
|
KND
|
KND
|
|
|
[Common Action] Running Stomp[Opponent down]
Making contact [while opponent is down] after running for four or more steps
|
L
8
|
i12
|
–
|
KND
|
KND
|
|
|
[Common Action] Running Stomp[Opponent standing]
Making contact [while opponent is down] after running for four or more steps
|
L
10
|
i19
|
+6
|
KND
|
KND
|
|
|
[Common Action] Shoulder Tackle
Making contact with the opponent after running for four or more
steps |
M[PC]
30
|
i8
|
+13g
|
KND
|
KND
|
|
|
[Common Action] Shoulder Tackle[PU]
Making contact with the opponent after running for four or more, during opponent absorb attack
steps |
M[PC]
30(12)
|
i8
|
+13g
|
KND
|
KND
|



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