Lars Frame Data Ver.2.05.00

Frame

TEKKEN8 Lars Alexandersson Frame Data

TEKKEN8 Lars Alexandersson Frame Data
TEKKEN8 TOP


Complete frame data for Lars Alexandersson in Tekken 8!Covers startup, on block, on hit, and counter hit frame data for all Lars’ moves—including stance and Heat actions. A must-have reference for optimization, combos, and match-up study.


Note
HA=Heat Activation
HD=Heat Dash
PC=Power Crush
TR=Tornado
HM=Homing Attack
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll

Lars Frame Data

New Move

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Shockwave Insurgence
During Heat and sidestep 2
M,Sp-M
20,10(4,2)
i16
+6c
KND
KND
Stack Up Insurgence
During Heat and Dynamic Entry 3+4
L,Sp-M
11,10(2)
i22
-14c
KND
KND
Stack Up Insurgence > Silent Entry
During Heat and Dynamic Entry 3+4,F
L,Sp-M,Sp
11,10(2)
i22
-7c
KND
KND
Lightning Barrage[2]
df1,1
M,H
12,12
i13
-6
+6
+6
Lightning Barrage[2] > Dynamic Entry
df1,1,D
M,H,Sp
12,12
i13
-2
+10
+10
Lightning Barrage
df1,1,3
M,H,M
12,12,25
i13
-12
BQR
BQR
Lightning Spark
df1,3
M,M
12,20
i13
-12
KND
KND
Tesla Gravity Thrust
During opponent wall stun d3,1
L,HHM
4,1,3,16
i15
KND
KND
Flash Blade
fff1
H,Sp
23(9)
i18
+4
KND
KND
Flash Blade > Standing State
fff1.B
H
23(9)
i18
+2
KND
KND

Additional Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Heat Burst
When Heat activation available 2+3(or during Dynamic Entry)
M[PC]
12(2)
i16
+1
+2c
+2c
HA
PC
Thunderbird Descent > Dynamic Entry
During Heat 2+3(or during Dynamic Entry)
M,Th
25,30(2,5)
i18
+12cg
Th
Th
Thunderbird Descent(on block) > Standing State
During Heat 2+3,B(or during Dynamic Entry)
M,Th
25,30(2,5)
i18
+10cg
Th
Th
Thunderbird Descent[Second] > Dynamic Entry
During Heat 2+3(or during Dynamic Entry)
M[TJ],Sp
25(5)
i57
+12cg
LNC
LNC
Thunderbird Descent[Second] > Standing State
During Heat 2+3,B(or during Dynamic Entry)
M[TJ]
25(5)
i57
+10cg
LNC
LNC
Double Smack > Limited Entry
While crouching d1+2[or db1+2],n on hit D
LL[TC],Sp
9,15
i18
+3c
+3c
Entangling Ejector[PU]
During Silent Entry 1+2, during opponent absorb attack
M[PC]
21(8)
i14
-7
KND
KND
PC
TR

Normal Moves

n Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Jab
1
H
5
i10
+1
+8
+8
Delta Slicer[2]
1,1
H,M
5,8
i10
-8
±0
±0
Delta Slicer[HA]
When Heat activation available 1,1,1
H,M,M
5,8,20
i10
-12
+9g
+9g
HA
Delta Slicer
1,1,1
H,M,M
5,8,20
i10
-12
+5c
+5c
Left Right Combo
1,2
H,H
5,9
i10
-3
+8
+8
Legionnaire’s Spin
1,4
H,L
5,10
i10
-12c
+1
+1
Legionnaire’s Spin > Limited Entry
1,4,D
H,L,Sp[TC]
5,10
i10
-12c
+3
+3
Right Jab
2
H
10
i10
±0
+8
+8
Ring Current > Limited Entry
2,1
H,M,Sp
10,12
i10
-6
+8
+8
Kick Start
3
H
16
i15
-17
±0
±0
Kick Start > Limited Entry
3,D
H,Sp[TC]
16
i15
-11
+6
+6
Spinning Cutter
4
H
27
i17
-7
KND
KND
X-Ray
1+2
M[PC]
25
i25
-12
KND
KND
PC
X-Ray[PU]
1+2, during opponent absorb attack
M[PC]
25(10)
i25
-7
KND
KND
PC
Electric Jolt[HA]
When Heat activation available 3+4
M
22
i17
-8
+9g
+9g
HA
Electric Jolt
3+4
M
22
i17
-8
BQR
BQR

f Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Flash Claw[1]
f1
H
10
i13
-5
+6
+6
Flash Claw > Silent Entry
f1,2
H,M,Sp
10,11
i13
-5
+6
+6
Flash Claw > Standing State
f1,2,B
H,M
10,11
i13
-8
+3
+3
Flash Bang > Dynamic Entry
f1,2,3
H,M,M,Sp
10,11,20
i13
-5
BQR
LNC
Flash Bang > Standing State
f1,2,3,B
H,M,M
10,11,20
i13
-12
BQR
LNC
Charge Factor[1]
f2
H
10
i12
-6
+3
+3
Charge Factor > Silent Entry
f2,1
H,H,Sp
10,15
i12
-5
+6
+6
Charge Factor > Standing State
f2,1,B
H,H
10,15
i12
-6
+5
+5
Death Mask
f2,4
H,H
10,22
i12
-12
KND
KND
Dynamic Entry
f3
Sp
Volcanic Lightning[1]
f4
M
12
i17
-9
+7
+7
Volcanic Lightning[2]
f4,1
M,M
12,8
i17
-9
+2
+2
Volcanic Lightning[3]
f4,1,2
M,M,M
12,8,8
i17
-10
+2
+2
Volcanic Lightning
f4,1,2,1
M,M,M,M
12,8,8,20
i17
-14
KND
KND
Ark Blast
f1+2
M
20
i15
-13
LNC
LNC
Power Slug
f1+4
M
28
i13
-18
KND
KND

df Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Alert L
df1
M
12
i13
-3
+5
+5
Lightning Barrage[2]
df1,1
M,H
12,12
i13
-6
+6
+6
Lightning Barrage[2] > Dynamic Entry
df1,1,D
M,H,Sp
12,12
i13
-2
+10
+10
Lightning Barrage
df1,1,3
M,H,M
12,12,25
i13
-12
BQR
BQR
Lightning Spark
df1,3
M,M
12,20
i13
-12
KND
KND
Flash Bullet > Silent Entry
df2
M,Sp
15
i14
-3
+9
+13c
Flash Bullet > Standing State
df2,B
M
15
i14
-11
+1
+5c
Outpost
df3
M
15
i16
-11
+8
+8
Outpost > Dynamic Entry
df3,D
M,Sp
15
i16
-4
+15
+15
Outpost Blitz
df3,3
M,M[TJ]
15,24
i16
-15
KND
KND
Front Kick
df4
M
16
i15
-8
+2
+2

d Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Low Jab
d1
Sp-L[TC]
5
i10
-5
+6
+6
Tactical Sword
d2
M
17
i18
±0c
+8c
KND
Tactical Sword > Crouching
d2,D
M,Sp
17
i18
±0c
+8c
KND
Tesla Gravity[1]
d3
L
8
i15
-14c
-3
-3
Tesla Gravity
d3,1
L,HH
8,4,10
i15
-7
+4
+4
Tesla Gravity Thrust
During opponent wall stun d3,1
L,HHM
4,1,3,16
i15
KND
KND
Right Low Kick
d4
L[TC]
6
i12
-15c
-4
-4
Earth Battery
d1+2
L[TC]
25
i24
-20c
KND
KND

db Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Arc Combination[1]
db1
L[TC]
9
i17
-12c
-1
-1
Arc Combination
db1,3
L[TC],H
9,10
i17
-12
-1
-1
Arc Combination > Limited Entry
db1,3,D
L[TC],H,Sp[TC]
9,10
i17
-12
+3
+3
Hollow Point
db2
M
12
i15
-8
+3
+3
Hollow Point > Silent Entry
db2,F
M,Sp
12
i15
-5
+6
+6
Double Tap
db2,1
M,M
12,8
i15
-8
+6
+6
HE Combination
db2,3
M,M
12,15
i15
-13
+8
(+20g)
+8
(+20g)
TR
HE Combination[St]
db2,3 hold
M,M
12,25(10)
i15
+13g
KND
KND
Left Spin Low Kick
db3
L[TC]
10
i16
-17c
-6
-6
Shadow Cutter
db4
L[TC]
19
i20
-26c
+5c
LNC
Inductance
db1+2
M
12
i26
-13
+8
+8
Inductance > Dynamic Entry
db1+2,D
M,Sp
12
i26
-6
+11
+11

b Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Chevron Slash
b1
M
17
i15
-9
+4
KND
HM
Gilbert Smash[1]
b2
M
12
i15
-7
+4
+4
Gilbert Smash
b2,1
M,M
12,17
i15
-10
+4
LNC
Gilbert Cannon
b2,3
M,H
12,21
i15
-8
BQR
BQR
TR
Impulse Kick
b3
M
14
i17
-12
+4
+4
Impulse Kick > Silent Entry
b3,F
M,Sp
14
i17
-5
+11
+11
Impulse Plus
b3,4
M,H
14,20
i17
-8
KND
KND
Magnetic Knee
b4
M
23
i15
-8
+8
+8
Magnetic Knee Blast
b4 during front hit on ground 1+2
M,Th
23,15
i15
Th
Th
Wind Liger
b1+2
MM
4,20
i21
-9
+9
+9
HM

ub u uf Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Hook
uf2[or u2 or ub2]
H
17
i15
-12
+9
+9
Lightning Screw
uf3[or u3 or ub3]
MM[TJ]
12,14
i16
-26
LNC
LNC
Storm Axle
uf4[or u4]
M[TJ]
20
i25
-8
LNC
LNC
Zeus
ub1+2
UA-M
45
i84
LNC
LNC
Avalanche Flip
uf3+4[or u3+4 or ub3+4]
Sp[TJ]
Avalanche Flip Break Down
uf3+4,4[or u3+4,4 or ub3+4,4]
M[TJ],Th
20,20
i39
Th
Th
Avalanche Drop
uf3+4,1+2[or u3+4,1+2 or ub3+4,1+2]
Throw-H
40
i30
Th
Th
Delayed Rising Toe Kick
uf,4
M[TJ]
20
i23
-13
LNC
LNC

ff Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Surge Blast
ff2
M
20
i21
-13
LNC
LNC
TR
Surge Blast > Silent Entry
ff2,during hit F
M,Sp
20
i21
LNC
LNC
TR
Cross Transistor[1]
ff4
L
12
i21
-31c
+5
+5
Cross Transistor > Dynamic Entry
ff4,2
L,H,Sp
12,15
i21
-7
+11g
+11g
Double Pulse
ff4,3
L,M
12,20
i21
-16
-3
-3
Elbow Corona
ff1+2
M
20(4)
i16
-9
KND
Scr
Double Action
ff3+4
LL[TC]
11,15
i19
-16c
±0c
±0c
Blue Bolt[1]
f,b2
M
10
i14
-12
±0
±0
Blue Bolt
f,b2,1
M,M
10,10
i14
-18
LNC
LNC
Flash Blade
fff1
H,Sp
23(9)
i18
+4
KND
KND
Flash Blade > Standing State
fff1.B
H
23(9)
i18
+2
KND
KND
Red Sprite
fff3
M[TJ]
30(9)
i20
+6
KND
KND

While Rising

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Streamer
While rising 1
M
16
i15
-12
LNC
LNC
TR
Streamer > Silent Entry
While rising 1,during hit F
M,Sp
16
i15
LNC
LNC
TR
Lightning Starter
While rising 2
M
13
i13
-8
+3
+3
Lightning Starter > Dynamic Entry
While rising 2,D
M,Sp
13
i13
-12
-1
-1
Lightning Starter > Silent Entry
While rising 2,F
M,Sp
13
i13
-5
+6
+6
Multiplied Force
While rising 2,1
M,M
13,17
i13
-12
+2c
KND
Glass Breaker
While rising 2,3
M,H
13,20
i13
-15
-3
-3
Glass Breaker > Limited Entry
While rising 2,3,D
M,H,Sp[TC]
13,20
i13
-11
+6
+6
Tower Cannon
While rising 3
H
30
i20
±0
LNC
LNC
Tower Cannon > Limited Entry
While rising 3,D
H,Sp[TC]
30
i20
+4
LNC
LNC
Shell Smash
While rising 4
M
16
i11
-6
+5
+5

While Crouching

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Low Jab
While crouching 1
Sp-L[TC]
5
i10
-5
+6
+6
Right Low Jab
While crouching d2[or db2]
Sp-L[TC]
8
i11
-4
+7
+7
Power Spike
While crouching df2
M
19
i15
-8
+5
LNC
Left Spin Low Kick
While crouching 3
L[TC]
10
i16
-17c
-6
-6
Right Low Kick
While crouching 4
L[TC]
6
i12
-15c
-4
-4
Double Smack
While crouching d1+2[or db1+2]
LL[TC]
9,15
i18
-12c
+1c
+1c
Double Smack > Limited Entry
While crouching d1+2[or db1+2],n on hit D
LL[TC],Sp
9,15
i18
+3c
+3c

Sidestep

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Shockwave
During sidestep 2
M
20(4)
i16
-7
KND
KND

While Facingbackward

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Twist Jab
Back facing opponent 1
H
15
i8
-3
+8
+8
Twist Right Jab
Back facing opponent 2
H
15
i8
-3
+8
+8
Twist Left Kick
Back facing opponent 3
H
18
i10
-8
+8
+8
Twist Right Kick
Back facing opponent 4
H
18
i10
-8
+8
+8
Twist Low Jab
Back facing opponent d1
Sp-L[TC]
5
i10
-5
+6
+6
Twist Right Low Jab
Back facing opponent d2
Sp-L[TC]
5
i10
-5
+6
+6
Twist Left Low Kick
Back facing opponent d3
L[TC]
6
i12
-15c
-4
-4
Twist Right Low Kick
Back facing opponent d4
L[TC]
6
i12
-15c
-4
-4

Special Move

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Ki Charge
1+2+3+4
Sp
Back Handspring
ub,b
Sp
Wall climbing reversal attack[Kick]
With your back against the wall bb,ub
M[TJ]
25
i29
-1
KND
KND

Stance

Dynamic Entry

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Dynamic Entry
f3, etc.
Sp
Dynamic Entry
During Dynamic Entry F
Sp
Dynamic Entry
During Dynamic Entry B
Sp
Lock & Load
During Dynamic Entry 1
H
14
i11
+1
+8
+8
Lock & Load > Silent Entry
During Dynamic Entry 1,F
H,Sp
14
i11
-3
+4
+4
Double Barrel[HA]
When Heat activation available, During Dynamic Entry 1,2
H,H
14,20
i11
-6
+9g
+9g
HA
Double Barrel
During Dynamic Entry 1,2
H,H
14,20
i11
-6
BQR
BQR
Rimfire
During Dynamic Entry 2
M
17
i17
-7
+7
LNC
Rimfire > Avalanche
During Dynamic Entry 2, during hit UF
M,Sp[TJ]
17
i17
+9
LNC
Bow Shock[HA] > Silent Entry
When Heat activation available, During Dynamic Entry 3
M[TJ],Sp
23(9)
i22
+5
+9g
+9g
HA
HM
Bow Shock > Silent Entry
During Dynamic Entry 3
M[TJ],Sp
23(9)
i22
+5
+5
+5
HM
Legionnaire’s Shot
During Dynamic Entry 4
L
14
i23
-12c
+1
+1
Legionnaire’s Shot > Limited Entry
During Dynamic Entry 4,D
L,Sp[TC]
14
i23
-12c
+3
+3
Into the Storm
During Dynamic Entry 1+2
H
20
i12
-10
TR
TR
TR
Stack Up
During Dynamic Entry 3+4
L
21
i22
-14c
-3
+5c
Stack Up > Silent Entry
During Dynamic Entry 3+4,F
L,Sp
21
i22
-7c
+4
+12c

Silent Entry

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Silent Entry
During Dynamic Entry n,F, etc.
Sp
Dynamic Entry
During Silent Entry B
Sp
Limited Entry
During Silent Entry D
Sp
Lightning Thrust[HA]
When Heat activation available, During Silent Entry 1
M
26
i12
-6
+9g
+9g
HA
Lightning Thrust
During Silent Entry 1
M
26
i12
-6
KND
KND
Turbine Hook
During Silent Entry 2
L[TC]
23
i17
-12c
+6c
TR
Rising Storm
During Silent Entry 3
M
20
i14
-14
LNC
LNC
Electric Volley
During Silent Entry 4
H
19(7)
i17
-9
KND
KND
HM
Entangling Ejector
During Silent Entry 1+2
M[PC]
21
i14
-9
KND
KND
PC
TR
Entangling Ejector[PU]
During Silent Entry 1+2, during opponent absorb attack
M[PC]
21(8)
i14
-7
KND
KND
PC
TR
Lightning Axle
During Silent Entry 3+4
MM[TJ]
6,16(6)
i13
±0
KND
KND

Limited Entry

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Limited Entry
During Silent Entry D, etc.
Sp[TC]
Blasting Smack
During Limited Entry 1
L[TC]
20
i16
-12c
+4c
+4c
Blue Jet
During Heat and Limited Entry 1
L,Th
20,15(4)
i16
-12c
Th
Th
Rising Force
During Limited Entry 2
M[TC]
25(10)
i16
-9
KND
KND
TR
Rising Force[HS]
During Heat and Limited Entry 2
M[TC]
25(10)
i16
-9
TR
TR
TR
Rising Force[HS]
During Heat and Limited Entry 2
M[TC]
25(10)
i16
-9
TR
TR
TR

Heat Moves

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Heat Burst
When Heat activation available 2+3(or during Dynamic Entry)
M[PC]
12(2)
i16
+1
+2c
+2c
HA
PC
Delta Slicer[HA]
When Heat activation available 1,1,1
H,M,M
5,8,20
i10
-12
+9g
+9g
HA
Delta Slicer[HS]
During Heat 1,1,1
H,M,M
5,8,20(1,1,4)
i10
-12
+5c
+5c
Delta Slicer[HD]
During Heat 1,1,1,F
H,M,M
5,8,20(1,1,6)
i10
+5
KND
KND
HD
Electric Jolt[HA]
When Heat activation available 3+4
M
22
i17
-8
+9g
+9g
HA
Electric Jolt[HS]
During Heat 3+4
M
22(4)
i17
-8
BQR
BQR
Electric Jolt[HD]
During Heat 3+4,F
M
22(6)
i17
+5
LNC
LNC
HD
Double Barrel[HA]
When Heat activation available, During Dynamic Entry 1,2
H,H
14,20
i11
-6
+9g
+9g
HA
Double Barrel[HS]
During Heat and Dynamic Entry 1,2
H,H
14,20(2,4)
i11
-6
BQR
BQR
Double Barrel[HD]
During Heat and Dynamic Entry 1,2,F
H,H
14,20(2,6)
i11
+5
LNC
LNC
HD
Bow Shock[HA] > Silent Entry
When Heat activation available, During Dynamic Entry 3
M[TJ],Sp
23(9)
i22
+5
+9g
+9g
HA
HM
Bow Shock[HS] > Silent Entry
During Heat and Dynamic Entry 3
M[TJ],Sp
23(9)
i22
+5
+5
+5
HM
Bow Shock[HD]
During Heat and Dynamic Entry 3,F
M[TJ]
23(11)
i22
+5
KND
KND
HD
HM
Lightning Thrust[HA]
When Heat activation available, During Silent Entry 1
M
26
i12
-6
+9g
+9g
HA
Lightning Thrust[HS]
During Heat and Silent Entry 1
M
26(5)
i12
-6
KND
KND
Lightning Thrust[HD]
During Heat and Silent Entry 1,F
M
26(7)
i12
+5
LNC
LNC
HD
Rebellion > Silent Entry
During Heat f3+4
Sp-M[PC],Sp
5(1)
i18
+5
+10
+10
PC
Blue Jet
During Heat and Limited Entry 1
L,Th
20,15(4)
i16
-12c
Th
Th
Rising Force
During Heat and Limited Entry 2
M[TC]
25(10)
i16
-9
TR
TR
TR
Thunderbird Descent > Dynamic Entry
During Heat 2+3(or during Dynamic Entry)
M,Th
25,30(2,5)
i18
+12cg
Th
Th
Thunderbird Descent(on block) > Standing State
During Heat 2+3,B(or during Dynamic Entry)
M,Th
25,30(2,5)
i18
+10cg
Th
Th
Thunderbird Descent[Second] > Dynamic Entry
During Heat 2+3(or during Dynamic Entry)
M[TJ],Sp
25(5)
i57
+12cg
LNC
LNC
Thunderbird Descent[Second] > Standing State
During Heat 2+3,B(or during Dynamic Entry)
M[TJ]
25(5)
i57
+10cg
LNC
LNC
Shockwave Insurgence
During Heat and sidestep 2
M,Sp-M
20,10(4,2)
i16
+6c
KND
KND
Stack Up Insurgence
During Heat and Dynamic Entry 3+4
L,Sp-M
11,10(2)
i22
-14c
KND
KND
Stack Up Insurgence > Silent Entry
During Heat and Dynamic Entry 3+4,F
L,Sp-M,Sp
11,10(2)
i22
-7c
KND
KND

Rage Moves

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Zeus Unlimited
During Rage df1+2
M[PC],Th
55
i20
-18
Th
Th
PC
ER

Throws Moves

Throws

Name/Command Hit Range/Damage Start Note
Hostile Takedown
Approach opponent 1+3
Throw-H
35
i12
Throw escape 1 or 2
Raging Thunder
Approach opponent 2+4
Throw-H
35
i12
Throw escape 1 or 2
Tactical Knee
Approach opponent from left side 1+3[or 2+4]
Throw-H
40
i12
Throw escape 1
Lethal Force
Approach opponent from right side 1+3[or 2+4]
Throw-H
40
i12
Throw escape 2
Swift Silence
Approach opponent from behind 1+3[or 2+4]
Throw-H
50
i12
Cannot throw escape
Apocalypse
Approach opponent uf1+2
Throw-H
40
i12
Throw escape 1+2
Avalanche Drop
Approach opponent uf3+4,1+2
Throw-H
40
i30
Throw escape 1+2
SHB
Approach opponent fff2+4[or during Dynamic Entry 2+3]
Throw-H
40
i11
Throw escape 1+2
Rejection
Approach airborne opponent fff2+4[or during Dynamic Entry 2+3]
Throw-Air
31
i11
Cannot throw escape

Attack Reversal

Name/Command Hit Range/Damage Start Note
Low Parry
Time with opponent low attack DF
Parry[Low]
i1
Reception time [1F]-[20F], when handling is successful to tornado starts

Common Action

Name/Command Hit Range/Damage Start Blo Hit Cou Note
[Common Action] Side Roll
While down 1
Sp
[Common Action] Wake-Up Low Kick
While down 3
L[TC]
8
i22
-9c
+7
+7
[Common Action] Wake-Up Mid Kick
While down 4
M
8
i22
-9
+9
+9
[Common Action] Spring Attack
While down and facing up 3+4
MTJ
15
i19
-24
+2
+2
[Common Action] Recovery Kick
While down and facing up d3
L[TC]
5
i13
-18c
-3c
-3c
[Common Action] Wake Up [Backward]
While down B
Sp
[Common Action] Stand Up
While down U
Sp
[Common Action] Forward Roll
While down and facing up F
Sp
[Common Action] Wake-Up Cross Chop
While rolling forward 1+2
M[TJ]
15
i19
+2
KND
KND
[Common Action] Sliding Dash
Run 3 steps or more and F4
L
17
i14
-40c
KND
KND
[Common Action] Running Cross Chop
Run 3 steps or more and F1+2
M[TJ]
24
i18
±0
KND
KND
[Common Action] Running Stomp[Opponent down]
Making contact [while opponent is down] after running for four or more steps
L
8
i12
KND
KND
[Common Action] Running Stomp[Opponent standing]
Making contact [while opponent is down] after running for four or more steps
L
10
i19
+6
KND
KND
[Common Action] Shoulder Tackle
Making contact with the opponent after running for four or more
steps
M[PC]
30
i8
+13g
KND
KND
[Common Action] Shoulder Tackle[PU]
Making contact with the opponent after running for four or more, during opponent absorb attack
steps
M[PC]
30(12)
i8
+13g
KND
KND

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