Jun Kazama Frame Data Ver.2.05.00

Frame

TEKKEN8 Jun Kazama Frame Data

TEKKEN8 Jun Kazama Frame Data
TEKKEN8 TOP


This page offers a complete frame chart for Kazama Jun in TEKKEN 8. Find startup frames, recovery, block advantage, and more. Use it to build solid strategies and improve your match control—ideal for both beginners and advanced players.


Note
HA=Heat Activation
HD=Heat Dash
PC=Power Crush
TR=Tornado
HM=Homing Attack
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll

Jun Kazama Frame Data

New Move

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Yakumodachi > Izumo
During Miare 1+2
M[TC],Sp
17
i16
+4
+11g
+11g
HM
Kamudo-no-Tsurugi
When Kazama Essence is fully charged d1+2
M[TC]
32(12)
i26
-9
TR
TR
TR
Wakeikazuchi – Misogi[1]
When Kazama Essence is fully charged, during Izumo 4
L[TC]
10
i19
-37c
KND
LNC
Wakeikazuchi – Misogi
When Kazama Essence is fully charged, during Izumo 4 on hit 1
L,M
10,30
i19
-37c
KND
KND
Ame-no-Nuboko[HA]
When Kazama Essence is fully charged, during Miare 2
Sp-M
38(11)
i16
-20
+9g
+9g
HA
Ame-no-Nuboko
When Kazama Essence is fully charged, during Miare 2
Sp-M
38(11)
i16
-20
KND
KND

Additional Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Heat Burst
When Heat activation available 2+3(during Izumo)
M[PC]
12(2)
i16
+1
+2c
+2c
HA
PC
Yomotsu Ooyumi
During Heat 2+3(or during Izumo)
M,Th
20,30(4,6)
i13
-6
KND
KND
Yomotsu Ooyumi[Second]
During Heat 2+3(or during Izumo)
M
30(6)
i45
-6
KND
KND
Tokkei – Misogi > Genjitsu
ff1+2,F
M,Sp
32(6)
i22
+9
KND
KND
Tokkei – Misogi > Miare
ff1+2,B
M,Sp
32(6)
i22
+9
KND
KND
Haraede > Genjitsu
During Izumo 1,F
H,Sp
7
i13
-6
+5
+5
Haraede > Miare
During Izumo 1,B
H,Sp
7
i13
-6
+5
+5

Normal Moves

n Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Suikei
1
H
5
i10
+1
+8
+8
Suikei > Izumo Smash
1,1
H,M,Sp
5,15
i10
-1
+8
+13
Spear Step
1,2
H,H
5,8
i10
-3
+6
+6
Spear Step > Sidestep
1,2,D[or U]
H,H,Sp
5,8
i10
+1
+10
+10
Spear Step > Izumo Strike
1,2,2
H,H,H,Sp
5,8,12
i10
+4
+11
+20c
HM
Spear Step > Spin Kick
1,2,4
H,H,M
5,8,16
i10
-12
+5
(+17g)
KND
Suiren Leg Scythe
1,3
H,L
5,12
i10
-12c
+2
+6c
Right Jab
2
H
7
i12
-4
+7
+7
Byakuren Tsukinuki[2]
2,1
H,M
7,9
i12
-6
+7
+7
Byakuren Tsukinuki[3]
2,1,4
H,M,M
7,9,12
i12
-12
-1
-1
Byakuren Tsukinuki
2,1,4,1
H,M,M,M
7,9,12,30(9)
i12
-9
KND
KND
Byakuren Tamasudare
2,1,4,3
H,M,M,H
7,9,12,21
i12
-9
KND
KND
Byakuren Misogi
2,1,1+2
H,M,H
7,9,21
i12
+2
BQR
BQR
Shion
3
M
20
i14
-13
KND
KND
Shunkei[HA]
When Heat activation available 1+2
M
26
i13
-12
+9g
+9g
HA
Shunkei
1+2
M
26
i13
-12
+28g
+28g
Ryuuntsui – Misogi
3+4
MM[TJ]M
6,16,14
i23
-6
KND
KND
Ryuuntsui – Misogi > Crouching
3+4 on block D
MM[TJ],Sp
6,16
i23
-6
KND
KND
White Heron Dance[1]
1+4
Sp-LH
5,8
i14
-3
-3
+4
White Heron Dance[2]
1+4,2
Sp-LH,H
5,8,10
i14
-2
+9
+9
White Heron Dance
1+4,2,4
Sp-LH,H,M
5,8,10,23
i14
-15
KND
KND
White Heron Lower Dance
1+4,2,d4
Sp-LH,H,L[TC]
5,8,10,15
i14
-23c
KND
KND
White Heron Sun Palm[2]
1+4,3
Sp-LH,M
5,8,15
i14
-11
+1
+1
White Heron Sun Palm
1+4,3,1
Sp-LH,M,M
5,8,15,20
i14
-13
KND
KND
White Heron Moon Kick
1+4,3,4
Sp-LH,M,L
5,8,15,17
i14
-13c
+4c
KND

f Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Izumo Smash
f1
M,Sp
15
i20
±0
+9
+14
Demon Slayer
f2
M
20
i17
-18
LNC
LNC
Demon Slayer > crouching to cancel
f2,D
Sp
Ame-no-Habakiri[HA]
When Heat activation available f2, on hit or block 1+2
M,M
16,20(8)
i17
-9
+9g
+9g
HA
Ame-no-Habakiri
f2, on hit or block 1+2
M,M
16,20(8)
i17
-9
KND
KND
Kanbashira
f3
M
13
i16
-9
+7
+7
Kanbashira > Sidestep
f3,D[or U]
M,Sp
13
i16
-2
+14
+14
Kanbashira > Izumo Strike
f3,2
M,H,Sp
13,17
i16
+4
+11
+20c
HM
Double Kanbashira
f3,4
M,M
13,22
i16
-13
KND
KND
TR
Getsukankyaku
f4
H
21
i19
+3
+13
+13
HM
Inner Peace
f1+2
H,Sp
0
i12
+2
+26g
+23
Inner Peace[HS]
During Heat f1+2
H[Parry-High&Mid],Sp
0(1)
i12
+2
+26g
+23
Inner Peace[HS][Parry Successful]
Time with opponent low attack, During Heat f1+2
Parry[High&Mid],Sp
0(1)
i5
+23
+23
Genjitsu
f3+4
Sp[St.At-Reversal-Low,At-Reversal-Throw]
Genjitsu > crouching to cancel
f3+4,D
Sp
Wheel Kick
f2+3
H[Parry-Punch-High&Mid]
21
i28
±0
LNC
LNC
Wheel Kick[Parry Successful]
Time with opponent punch f2+3
Parry[Punch-High&Mid],H
21
i4
LNC
LNC

df Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Habotan[1]
df1
M
10
i13
-3
+8
+8
Habotan
df1,1
M,M
10,17
i13
-11
+2
+13g
Aya Stitch
df1,2
M,H
10,12
i13
-4
+6
+11
Mizuho
df2
M
14
i16
-12
LNC
LNC
Ame-no-Murakumo
df2 on hit or block 1+2
M
8,12(4)
i16
-9
LNC
LNC
Kazakiri
df3
M
22
i17
-8
KND
KND
HM
Katabami
df4
M
22
i15
-14
KND
LNC
TR
Heavenly Sun Palm
df3+4
M
17
i24
-11
+1
+1
Heavenly Sun Palm
df3+4,1
M,M
17,20
i24
-13
KND
KND
Heavenly Moon Kick
df3+4,4
M,L
17,17
i24
-13c
+4c
KND

d Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Low Jab
d1
Sp-L[TC]
5
i10
-5
+6
+6
Left Spin Low Kick
d3
L[TC]
10
i16
-17c
-6
-6
Narumi
d2
M
18
i20
-4c
+9c
LNC
Suminagashi[1]
d4
L
10
i15
-12c
-1
-1
Suminagashi
d4,4
L,H
10,20
i15
-9
KND
KND
Kamudo-no-Tsurugi
d1+2
M[TC]
28(11)
i26
-9
TR
TR
TR
Double Lift Kicks
d3+4
LH[TJ]
5,20
i14
-25c
-6
LNC
LNC

db Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Hourai’s Dance[1]
db1
M
7
i15
-8
+1
+1
Hourai’s Dance[2]
db1,1
M,M
7,8
i15
-11
±0
±0
Hourai’s Dance
db1,1,1+2
M,M,MMM
7,8,5,5,20
i15
-15
KND
KND
Ayame
db2
L[TC]
15
i23
-12c
+2
+14g
Leg Scythe
db3
L
14
i18
-12c
+2
+6c
Kariashi[1]
db4
L[TC]
14
i22
-11c
±0
+3
Kariashi[1] > Crouching
db4,D
L[TC],Sp
14
i22
-11c
±0
+3
Kariashi[2]
db4,4
L[TC]*2
14,15
i22
-7c
+4
LNC
Kariashi[2] > Crouching
db4,4,D
L[TC]*2,Sp
14,15
i22
-11c
±0
LNC
Kariashi
db4,4,4
L[TC]*3
14,15,16
i22
-7c
+4
LNC
Kariashi > Crouching
db4,4,4,D
L[TC]*3,Sp
14,15,16
i22
-11c
±0
LNC
Kariashi Hakuro
During Kariashi 1+4
Sp-LH
5,8
i22
-3
-3
+4

b Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Violet
b1
L[TC]
19
i29
-10c
+6
Th
Violet > crouching to cancel
b1,D
Sp
Sumire Okuri
b1[Counter Hit]
L[TC],Th
22,22
i29
Th
Ryuen
b2
M
10
i14
-9
+2
+2
Ryuen > Elbow
b2,1
M,H
10,7
i14
-9
+2
+2
Ryuen > Elbow > Genjitsu
b2,1,F
M,H,Sp
10,7
i14
±0
+11
+11
Ryuen > Elbow > Miare
b2,1,B
M,H,Sp
10,7
i14
±0
+11
+11
Ryuen Saika Shikei
b2,1,1
M,H,M
10,7,20
i14
-13
KND
KND
Ryuen Saika Renken
b2,1,2
M,H,M
10,7,22(8)
i14
-9
KND
TR
TR
Ryuen Saika Renshuu
b2,1,4
M,H,H
10,7,24
i14
-8
BQR
BQR
Ryuen Magushi
b2,2
M,M
10,10
i14
-9
+3
+3
Dragon Wheel Kick
b3
M[TJ]
20
i16
-19
KND
KND
Ryuusha Renken
b3,2
M[TJ],M
20,15(8)
i16
-9
TR
TR
TR
Ryuusha Renken[Second Only]
b3,2
M[TJ],M
20,22(8)
i37
-9
KND
TR
TR
Dragon Wheel Leg Cutter
b3,4
M[TJ],L[TC]
20,14
i16
-11c
±0
+3
Shirabyoushi[1]
b4
M
14
i13
-7
+5
+5
Shirabyoushi
b4,2
M,M
14,17
i13
-13
+5
LNC
Miare
b1+2
Sp(Recovery)
Omoikane
b3+4
M[PC]
25
i28
-12
KND
KND
PC
Omoikane[PU]
b3+4 , during opponent absorb attack
M[PC]
25(10)
i28
-8
KND
KND
PC

ub u uf Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Divine Exile – Heaven
uf1[or u1 or ub1]
HH
6,30
i10
-14
KND
KND
Totsuka-no-Tsurugi
uf2
M[TC]
24(9)
i19
-9
KND
TR
TR
Izumo Strike
u2[or ub2]
H,Sp
17
i23
+4
+11
+20c
HM
Iwato
uf3[or u3 or ub3]
M
17
i20
-6
+5
LNC
Housenka[1]
uf4
M[TJ]
10
i16
-20
-9
-9
Housenka – Misogi
uf4,3
M[TJ],M[TJ],M,Sp
10,8,14
i16
-12
TR
TR
TR
Chikura
u4[or ub4]
M[TJ]
21
i22
-3
KND
KND
Shinki
ub1+2
UA-M
50
i57
KND
KND
Saiuntsui
uf3+4[or u3+4 or ub3+4]
MM[TJ]
5,21
i20
-8
KND
KND

ff Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Suiei
ff2
M
16
i16
-12
+3
+3
Suiei > Genjitsu
ff2,F
M,Sp
16
i16
+1
+16g
+16g
Suiei > Miare
ff2,B
M,Sp
16
i16
+1
+16g
+16g
Suiei Ura Saika
ff2,2
M,M
16,22
i16
-13
KND
LNC
TR
Suiei Kagetsu
ff2,3
M,H
16,22
i16
-8
KND
KND
Yukimiguruma[1]
ff3
M
23
i18
-9
+2
+2
HM
Yukimiguruma
ff3,3+4
M,MM
23,12,15(3,4)
i18
+3
KND
KND
HM
Tokkei – Misogi
ff1+2
M
32(6)
i22
+6
KND
KND
Tokkei – Misogi > Genjitsu
ff1+2,F
M,Sp
32(6)
i22
+9
KND
KND
Tokkei – Misogi > Miare
ff1+2,B
M,Sp
32(6)
i22
+9
KND
KND
Ame-no-Uzume
fff3
M[TJ]
28(8)
i24
+3
KND
KND

While Rising

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Tenkan Saika[1]
While rising 1
H
14
i12
-6
+5
+5
Tenkan Saika
While rising 1,1
H,H
14,7
i12
-9
+2
+2
Tenkan Saika > Genjitsu
While rising 1,1,F
H,H,Sp
14,7
i12
±0
+11
+11
Tenkan Saika > Miare
While rising 1,1,B
H,H,Sp
14,7
i12
±0
+11
+11
Tenkan Saika Shikei
While rising 1,1,1
H,H,M
14,7,20
i12
-13
KND
KND
Tenkan Saika Renken
While rising 1,1,2
H,H,M
14,7,22(8)
i12
-9
KND
TR
TR
Tenkan Saika Renshuu
While rising 1,1,4
H,H,H
14,7,24
i12
-8
BQR
BQR
Tomoezakura[2]
While rising 1,4
H,M
14,16
i12
-11
±0c
±0c
Tomoezakura
While rising 1,4,2
H,M,L[TC]
14,16,17
i12
-16c
±0c
KND
Tomoefuji
While rising 1,4,1+2
H,M,M
14.16.28
i12
-20
KND
KND
Hyakkaou[1]
While rising 2
M
12
i13
-8
+5
LNC
Hyakkaou
While rising 2,1
M,M
12,20
i13
-12
KND
KND
Gioh
While rising 3
M
16
i14
-13
LNC
LNC
Ichikaku
While rising 4
M
21
i11
-12
KND
KND
Sudare Nagashi
While rising 1+2
M
20
i21
-2
+5
LNC
Sudare Nagashi > crouching to cancel
While rising 1+2,D
Sp
Flowing Moon Scent
While rising 3+4
M
23
i18
-21
LNC
LNC
TR

While Crouching

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Low Jab
While crouching d1[or db1]
Sp-L[TC]
5
i10
-5
+6
+6
Divine Exile – Earth
While crouching df1
Sp-LM
6,30
i10
-19
KND
KND
Right Low Jab
While crouching d2[or db2]
Sp-L[TC]
8
i11
-4
+7
+7
Grace
While crouching df2
L[TC]
12
i16
-11c
±0
+18g
(+14)
Left Spin Low Kick
While crouching d3[or db3]
L[TC]
10
i16
-17c
-6
-6
Kanamegaeshi[Clean Hit]
While crouching df3
L[TC]
15
i21
-19c
KND
KND
Kanamegaeshi[Tip]
While crouching df3
L[TC]
12
i21
-19c
±0c
±0c
Right Low Kick
While crouching 4
L[TC]
6
i12
-15c
-4
-4
Twin Cloud Kicks[1]
While crouching d3+4[or db3+4]
MM[TJ]
10,10
i21
-6
+5c
+5c
Twin Cloud Kicks[1] > Crouching
While crouching d3+4,D[or db3+4,D]
MM[TJ],Sp
10,10
i21
-6
+5c
+5c
Twin Cloud Kicks
While crouching d3+4,3[or db3+4,3]
MM[TJ],MM[TJ]
10,10,10,10
i21
±0c
KND
KND
Twin Cloud Kicks > Crouching
While crouching d3+4,3,D[or db3+4,3,D]
MM[TJ],MM[TJ],Sp
10,10,10,10
i21
±0c
KND
KND

Sidestep

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Kasanegasumi
During sidestep 2
M
27
i16
-9
KND
KND
TR
Kagura[HA]
When Heat activation available, During sidestep 4
M
20
i18
+6
+9g
+9g
HA
Kagura
During sidestep 4
M
20
i18
+6
+8c
+8c
Sankouchou
During sidestep 1+2
HHM
7,9,18
i16
-4
+7c
+7c
HM

While Facingbackward

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Twist Jab
Back facing opponent 1
H
15
i8
-3
+8
+8
Twist Right Jab
Back facing opponent 2
H
15
i8
-3
+8
+8
Twist Left Kick
Back facing opponent 3
H
18
i10
-8
+8
+8
Twist Right Kick
Back facing opponent 4
H
18
i10
-8
+8
+8
Twist Low Jab
Back facing opponent d1
Sp-L[TC]
5
i10
-5
+6
+6
Twist Right Low Jab
Back facing opponent d2
Sp-L[TC]
5
i10
-5
+6
+6
Twist Left Low Kick
Back facing opponent d3
L[TC]
6
i12
-15c
-4
-4
Twist Right Low Kick
Back facing opponent d4
L[TC]
6
i12
-15c
-4
-4

Special Move

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Ki Charge
1+2+3+4
Sp
Back Handspring
ub,b
Sp[TJ]
Back Handspring > Spinning Jump Kick
ub,b 3
M[TJ]
28(8)
i69
+3
KND
KND
Wall climbing reversal attack[Punch]
With your back against the wall bb,ub
M[TJ]
21
i39
+4c
LNC
LNC

Stance

Izumo

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Izumo
u2, etc.
H,Sp
17
i23
+4
+11
+20c
HM
Haraede
During Izumo 1
H
7
i13
-7
+4
+4
Haraede > Genjitsu
During Izumo 1,F
H,Sp
7
i13
-6
+5
+5
Haraede > Miare
During Izumo 1,B
H,Sp
7
i13
-6
+5
+5
Haraede Kannagi
During Izumo 1,1
H,H
7,26
i13
-4
KND
KND
TR
Haraede Musubi
During Izumo 1,2
H,M
7,20
i13
-13
KND
LNC
Setsurinbu – Misogi
During Izumo 2
M[TC]
24(9)
i23
-13
LNC
LNC
TR
Zuiun Renkyaku[HA]
When Heat activation available, During Izumo 3
MH[TJ]
10,16
i16
-6
+9g
+9g
HA
Zuiun Renkyaku
During Izumo 3
MH[TJ]
10,16
i16
-6
KND
KND
Wakeikazuchi – Misogi[1]
During Izumo 4
L[TC]
10
i19
-37c
-1c
LNC
Wakeikazuchi – Misogi
During Izumo 4,1
L,M
10,21
i19
-14
KND
KND
Mihikarioroshi
During Izumo 1+2
M[PC]
24
i21
-12
KND
KND
PC
Mihikarioroshi[PU]
During Izumo 1+2 , during opponent absorb attack
M[PC]
24(9)
i21
-6c
KND
KND
PC
Dianthus Garden
During Izumo f1+2
M
21
i16
-6
+5
+25g
(+15)
HM

Genjitsu

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Genjitsu
f3+4, etc.
Sp[St.At-Reversal-Low,At-Reversal-Throw]
Genjitsu > Crouching
f3+4,D
Sp
Amaterasu
Time with opponent low attack f3+4
At-Reversal[Low]
20
i1
KND
KND
Throw Reversal
Time with opponent throw f3+4
At-Reversal[Throw]
40
i1
KND
KND
Rurikoukai
During Genjitsu 1
L[TC]
22
i20
-12c
+3c
KND
Kazama Style Spirit
During Genjitsu 2
M[PC],Th
16,32
i16
-13
Th
Th
PC
Kazama Style Spirit[PU]
During Genjitsu 2 , during opponent absorb attack
M[PC],Th
16,32(6)
i16
-9
Th
Th
PC
Getsuun
During Genjitsu 3
M
14
i17
-4c
+4c
+4c
Getsuun > Crouching
During Genjitsu 3,D
M,Sp
14
i17
-4c
+4c
+4c
Getsuun Renken
During Genjitsu 3,2
M,M
14,16(6)
i17
-9
KND
KND
Nichiun
During Genjitsu 4
H[TJ]
24
i26
+4
KND
KND
HM

Miare

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Miare
b1+2, etc.
Sp
Miare > Sidestep
During Miare D[or U]
Sp
Miare > Standing State
During Miare DB
Sp
Genjitsu
During Miare F
Sp[St.At-Reversal-Low,At-Reversal-Throw]
Ame-no-Sakahoko
During Miare 1
M
30(12)
i24
-9
TR
TR
TR
Ame-no-Nuboko[HA]
When Heat activation available, During Miare 2
Sp-M
28(8)
i16
-20
+9g
+9g
HA
Ame-no-Nuboko
During Miare 2
Sp-M
28(8)
i16
-20
KND
KND
Yakumodachi > Izumo
During Miare 1+2
M[TC],Sp
17
i16
+4
+11g
+11g
HM

Heat State

Moves available when Kazama Essence is fully charged

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Kamudo-no-Tsurugi
When Kazama Essence is fully charged d1+2
M[TC]
32(12)
i26
-9
TR
TR
TR
Wakeikazuchi – Misogi[1]
When Kazama Essence is fully charged, during Izumo 4
L[TC]
10
i19
-37c
KND
LNC
Wakeikazuchi – Misogi
When Kazama Essence is fully charged, during Izumo 4 on hit 1
L,M
10,30
i19
-37c
KND
KND
Ame-no-Nuboko[HA]
When Kazama Essence is fully charged, during Miare 2
Sp-M
38(11)
i16
-20
+9g
+9g
HA
Ame-no-Nuboko
When Kazama Essence is fully charged, during Miare 2
Sp-M
38(11)
i16
-20
KND
KND

Heat Moves

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Heat Burst
When Heat activation available 2+3
M[PC]
12(2)
i16
+1
+2c
+2c
HA
PC
Heat Burst
When Heat activation available 2+3(during Izumo)
M[PC]
12(2)
i16
+1
+2c
+2c
HA
PC
Shunkei[HA]
When Heat activation available 1+2
M
26
i13
-12
+9g
+9g
HA
Shunkei[HS]
During Heat 1+2
M
26(5)
i13
-12
+28g
+28g
Shunkei[HD]
During Heat 1+2,F
M
26(7)
i13
+5
KND
KND
HD
Ame-no-Habakiri[HA]
When Heat activation available f2, on hit or block 1+2
M,M
16,20(8)
i17
-9
+9g
+9g
HA
Ame-no-Habakiri[HS]
During Heat f2, on hit or block 1+2
M,M
16,20(3,8)
i17
-9
KND
KND
Ame-no-Habakiri[HD]
During Heat f2, on hit or block 1+2,F
M,M
16,20(3,10)
i17
+5
LNC
LNC
HD
Kagura[HA]
When Heat activation available, During sidestep 4
M
20
i18
+6
+9g
+9g
HA
Kagura[HS]
During Heat, During sidestep 4
M
20(4)
i18
+6
+8c
+8c
Kagura[HD]
During Heat, During sidestep 4,F
M
20(6)
i18
+5
LNC
LNC
HD
Zuiun Renkyaku[HA]
When Heat activation available, During Izumo 3
MH[TJ]
10,16
i16
-6
+9g
+9g
HA
Zuiun Renkyaku[HS]
During Heat and Izumo 3
MH[TJ]
10,16(2,3)
i16
-6
KND
KND
Zuiun Renkyaku[HD]
During Heat and Izumo 3,F
MH[TJ]
10,16(2,5)
i16
+5
LNC
LNC
HD
Ame-no-Nuboko[HA]
When Heat activation available, During Miare 2
Sp-M
28(8)
i16
-20
+9g
+9g
HA
Ame-no-Nuboko[HS]
During Heat and Miare 2
Sp-M
28(8)
i16
-20
KND
KND
Ame-no-Nuboko[HD]
During Heat and Miare 2,F
Sp-M
28(10)
i16
+5
LNC
LNC
HD
Inner Peace[HS]
During Heat f1+2
H[Parry-High&Mid],Sp
0(1)
i12
+2
+26g
+23
Yomotsu Ooyumi
During Heat 2+3(or during Izumo)
M,Th
20,30(4,6)
i13
-6
KND
KND
Yomotsu Ooyumi[Second]
During Heat 2+3(or during Izumo)
M
30(6)
i45
-6
KND
KND
Yomotsu Mihashira
During Heat and Genjitsu 1,1+2
L[TC],M
14,24(2,7)
i20
-12
KND
KND
Yomotsu Mihashira[Second]
During Heat and Genjitsu 1,1+2
L[TC],M
35(7)
i47
-12
KND
KND

Rage Moves

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Amatsu Izanami
During Rage df1+2
M[PC],Th
55
i20
-18
Th
Th
PC
ER

Throws Moves

Throws

Name/Command Hit Range/Damage Start Note
Shiho Nage
Approach opponent 1+3
Throw-H
35
i12
Throw escape 1 or 2
Katanuki
Approach opponent 2+4
Throw-H
35
i12
Throw escape 1 or 2
Cloud Taste
Approach opponent from left side 1+3[or 2+4]
Throw-H
40
i12
Throw escape 1
Wind Wheel
Approach opponent from right side 1+3[or 2+4]
Throw-H
40
i12
Throw escape 2
Twisted Limbs
Approach opponent from behind 1+3[or 2+4]
Throw-H
50
i12
Cannot throw escape
White Mountain
Approach opponent df2+3
Throw-H
40
i12
Throw escape 2
Riai
Approach opponent uf1+2
Throw-H
40
i12
Throw escape 1+2
Falling Rain
While crouching db1+2
Throw-H
15,30
i14
Throw escape 1+2
Tsukuyomi
During Izumo 1+3[or 2+4]
Throw-H
35
i14
Throw escape 1+2

Attack Reversal

Name/Command Hit Range/Damage Start Note
Attack Reversal
Time with opponent attack b1+3[or b2+4]
At-Reversal[High&Mid]
25
i5
High&Middle attack reversal, reception time [5F]-[12F]
Wheel Kick[Parry Successful]
Time with opponent punch f2+3
Parry[Punch-High&Mid],H
21
i4
High&Middle punch parry effect, reception time [4F]-[15F], if successful LNC
Inner Peace[HS][Parry Successful]
Time with opponent low attack, During Heat f1+2
Parry[High&Mid],Sp
0(1)
i5
High&Middle parry effect, reception time [5F]-[11F], if the attack is successful, the [+23F] advantage is gained, during Heat, partially uses remaining Heat time
Amaterasu
Time with opponent low attack f3+4
At-Reversal[Low]
20
i1
Low attack reversal, reception time [1F]-[40F], recover health when counterattack is successful
Low Parry
Time with opponent low attack DF
Parry[Low]
i1
Reception time [1F]-[20F], when handling is successful to tornado starts
Throw Reversal
Time with opponent throw f3+4
At-Reversal[Throw]
40
i1
Low attack reversal, reception time [1F]-[40F], recover health when counterattack is successful

Common Action

Name/Command Hit Range/Damage Start Blo Hit Cou Note
[Common Action] Side Roll
While down 1
Sp
[Common Action] Wake-Up Low Kick
While down 3
L[TC]
8
i22
-9c
+7
+7
[Common Action] Wake-Up Mid Kick
While down 4
M
8
i22
-9
+9
+9
[Common Action] Spring Attack
While down and facing up 3+4
MTJ
15
i19
-24
+2
+2
[Common Action] Recovery Kick
While down and facing up d3
L[TC]
5
i13
-18c
-3c
-3c
[Common Action] Wake Up [Backward]
While down B
Sp
[Common Action] Stand Up
While down U
Sp
[Common Action] Forward Roll
While down and facing up F
Sp
[Common Action] Wake-Up Cross Chop
While rolling forward 1+2
M[TJ]
15
i19
+2
KND
KND
[Common Action] Sliding Dash
Run 3 steps or more and F4
L
17
i14
-40c
KND
KND
[Common Action] Running Cross Chop
Run 3 steps or more and F1+2
M[TJ]
24
i18
±0
KND
KND
[Common Action] Running Stomp[Opponent down]
Making contact [while opponent is down] after running for four or more steps
L
8
i12
KND
KND
[Common Action] Running Stomp[Opponent standing]
Making contact [while opponent is down] after running for four or more steps
L
10
i19
+6
KND
KND
[Common Action] Shoulder Tackle
Making contact with the opponent after running for four or more
steps
M[PC]
30
i8
+13g
KND
KND
[Common Action] Shoulder Tackle[PU]
Making contact with the opponent after running for four or more, during opponent absorb attack
steps
M[PC]
30(12)
i8
+13g
KND
KND

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