TEKKEN8 Bryan Fury Frame Data
・TEKKEN8 TOP
Complete Tekken 8 frame data for Bryan Fury. Includes startup, block advantage, hit, and counter hit frames for every move. Perfect for players looking to sharpen their neutral and punishment game.
Note
HA=Heat Activation
HD=Heat Dash
PC=Power Crush
TR=Tornado
HM=Homing Attack
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll
HD=Heat Dash
PC=Power Crush
TR=Tornado
HM=Homing Attack
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll
Bryan Frame Data
New Move / Additional Command / n Command / f Command / df Command / d Command / db Command / b Command / ub u uf Command / ff Command / While Rising / While Crouching / Sidestep / While Facing Backward / Special Move / Snake Eyes / Slither Step / Sway / Heat Moves / Rage Moves / Throws / Attack Reversal / Common Action
New Move
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Viper Bite
4,1
|
H,H
15,15
|
i12
|
-1
|
+7
|
+7
|
|
|
Viper Bite > Sway
4,1,B
|
H,H,Sp
15,15
|
i12
|
±0
|
+8
|
+8
|
|
|
Berserker Volley > Snake Eyes
uf1(or u1 or ub1)
|
M[PC],Sp
22
|
i20
|
-13
|
KND
|
KND
|
PC
|
|
Berserker Volley[PU] > Snake Eyes
uf1(or u1 or ub1) during opponent absorb attack
|
M[PC],Sp
22(8)
|
i20
|
-9
|
KND
|
KND
|
PC
|
|
Neo Murderous Strikes > Crouching
During Snake Eyes b1+2
|
MM,Sp
9,15(6)
|
i20
|
+4
|
KND
|
KND
|
PC
|
|
Neo Grim Reaper
During Snake Eyes while crouching df3
|
L
24
|
i20
|
+7
|
Additional Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Elbow Smash > Crouching
d2,D
|
M,Sp
17
|
i14
|
-2
|
+8c
|
+8c
|
Normal Moves
n Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Jab
1
|
H
5
|
i10
|
+1
|
+8
|
+8
|
|
|
Left Right Combo
1,2
|
H,H
5,8
|
i10
|
-3
|
+8
|
+9
|
|
|
One Two Body Blow
1,2,1
|
H,H,M
5,8,18
|
i10
|
-6
|
+6
|
LNC
|
|
|
One Two Low Kick
1,2,3
|
H,H,L
5,8,15
|
i10
|
-12c
|
+2
|
KND
|
|
|
One Two Neck Breaker[HA]
When Heat activation available 1,2,4
|
H,H,H
5,8,24
|
i10
|
-5
|
+9g
|
+9g
|
HA
|
|
One Two Neck Breaker
1,2,4
|
H,H,H
5,8,24
|
i10
|
-5
|
KND
|
KND
|
|
|
Lair’s Dance[2]
1,4
|
H,H
5,14
|
i10
|
-7
|
+4
|
+4
|
|
|
Lair’s Dance[3]
1,4,2
|
H,H,H
5,14,18
|
i10
|
-7
|
+4
|
LNC
|
|
|
Lair’s Dance[4]
1,4,2,1
|
H,H,H,H
5,14,18,16
|
i10
|
±0
|
LNC
|
LNC
|
|
|
Lair’s Dance
1,4,2,1,2
|
H,H,H,H,H
5,14,18,16,22
|
i10
|
-9
|
BQR
|
BQR
|
|
|
Lair’s Dance[4] > Cancel Side Step
1,4,2,1,d[or u]
|
H,H,H,Sp
5,14,18
|
i10
|
-10
|
+1
|
LNC
|
|
|
Lair’s Dance[4] > Slither Step
1,4,2,1,F[or DF]
|
H,H,H,Sp[TC]
5,14,18,16
|
i10
|
+7
|
LNC
|
LNC
|
|
|
Whipping Fury
1,4,2,4
|
H,H,H,M[TJ]
5,14,18,21
|
i10
|
-5
|
KND
|
KND
|
|
|
Cremation
1,4,2,1,4
|
H,H,H,H,M[TJ]
5,14,18,16,21
|
i10
|
-10
|
KND
|
KND
|
TR
|
|
Jab > Double Spin Kick
1,4,3
|
H,H,M
5,14,15
|
i10
|
-10
|
+1
|
+1
|
|
|
Running Blind
1,4,3,3
|
H,H,M,H
5,14,15,18
|
i10
|
-7
|
+7
|
KND
|
|
|
Right Jab
2
|
H
10
|
i10
|
+1
|
+7
|
+7
|
|
|
PK Combination
2,3
|
H,M
10,14
|
i10
|
-10
|
+6
|
KND
|
|
|
Mid Kick
3
|
M
14
|
i16
|
-4
|
+7
|
+7
|
|
|
Mid Kick > Rush[2]
3,2
|
M,M
14,11
|
i16
|
-10
|
+1
|
+1
|
|
|
Mid Kick > Rush[3]
3,2,1
|
M,M,M
14,11,10
|
i16
|
-9
|
+2
|
+2
|
|
|
Mid Kick > Rush
3,2,1,2
|
M,M,M,M
14,11,10,14
|
i16
|
-10
|
KND
|
KND
|
|
|
Gatling Combination
3,2,1,4
|
M,M,M,L
14,11,10,12
|
i16
|
-11c
|
±0
|
±0
|
|
|
Quick Spin Kick
3,3
|
M,H
14,13
|
i16
|
-6
|
+6
|
+6
|
|
|
Anaconda Bite
3,3,2
|
M,H,H
14,13,20
|
i16
|
-7
|
LNC
|
LNC
|
TR
|
|
Anaconda Rage
3,3,4
|
M,H,M
14,13,25
|
i16
|
-12
|
BQR
|
BQR
|
|
|
High Kick
4
|
H
15
|
i12
|
-7
|
+6
|
+6
|
|
|
Viper Bite
4,1
|
H,H
15,15
|
i12
|
-1
|
+7
|
+7
|
|
|
Viper Bite > Sway
4,1,B
|
H,H,Sp
15,15
|
i12
|
±0
|
+8
|
+8
|
|
|
Double Spin Tomahawk[2]
4,3
|
H,M
15,12
|
i12
|
-10
|
+2
|
+2
|
|
|
Double Spin Tomahawk
4,3,4
|
H,M,M
15,12,16
|
i12
|
-12
|
KND
|
KND
|
|
|
Double Spin Tomahawk[St]
4,3,4 hold
|
H,M,M
15,12,25(10)
|
i12
|
-6
|
KND
|
LNC
|
|
|
Triple Spin Kick
4,3,f4
|
H,M,H
15,12,18
|
i12
|
-5
|
+6
|
LNC
|
|
|
Snake Bite[1]
1+2
|
M
15
|
i17
|
-7
|
+6
|
+6
|
HM
|
|
Snake Bite
1+2,1
|
M,H
15,15
|
i17
|
-1
|
+6
|
+6
|
HM
|
|
Snake Bite > Sway
1+2,1,B
|
M,H,Sp
15,15
|
i17
|
±0
|
+7
|
+7
|
HM
|
|
Snake Pit
1+2,2
|
M,M
15,20
|
i17
|
-14
|
LNC
|
LNC
|
HM
|
|
Middle Side Kick
3+4
|
M
20
|
i18
|
-13
|
+8
|
LNC
|
f Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Right Left[1]
f2
|
M
10
|
i15
|
-10
|
+1
|
+1
|
|
|
Right Left
f2,1
|
M,M
10,12
|
i15
|
-10
|
+1
|
+1
|
|
|
Right Left > Spin Kick
f2,1,4
|
M,M,M
10,12,20
|
i15
|
-13
|
KND
|
KND
|
|
|
Right Left > Spin Kick > Snake Eyes
f2,1,4, during hit 1+2
|
M,M,M,Sp
10,12,20
|
i15
|
-13
|
KND
|
KND
|
|
|
Knee Strike
f3
|
M
18
|
i16
|
±0
|
+4
|
LNC
|
|
|
Boa Crusher[1]
f4
|
M
10
|
i18
|
-9
|
+1
|
+1
|
|
|
Boa Crusher
f4,1
|
M,M
10,10
|
i18
|
-13c
|
LNC
|
LNC
|
|
|
Sidestep Elbow
f1+2
|
H
22(6)
|
i22
|
+1
|
BQR
|
BQR
|
df Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Left Body Blow
df1
|
M
8
|
i15
|
-5
|
+1
|
+1
|
|
|
Vulcan Cannon[2]
DF1,1
|
M,M
8,2
|
i15
|
-10
|
-4
|
-4
|
|
|
Vulcan Cannon[3]
DF1,1,1
|
M,M,M
8,2,2
|
i15
|
-10
|
-4
|
-4
|
|
|
Vulcan Cannon
DF1,1,1,1
|
M,M,M,M
8,2,2,2
|
i15
|
-10
|
-4
|
-4
|
|
|
Double Body Blow
df1,2
|
M,M
8,20
|
i15
|
-15
|
+1
|
KND
|
|
|
Blackout Combo[1]
df2
|
M
12
|
i13
|
-6
|
+5
|
+5
|
|
|
Blackout Combo
df2,1
|
M,H
12,11
|
i13
|
-4
|
+5
|
+5
|
|
|
Blackout Combo > Sway
df2,1,B
|
M,H,Sp
12,11
|
i13
|
-1
|
+8
|
+8
|
|
|
Blackout Trap
df2,3
|
M,M
12,20
|
i13
|
-13
|
+8
|
LNC
|
|
|
Snake Edge
df3
|
L[TC]
20
|
i29
|
-26c
|
TR
|
TR
|
HM
|
|
Wolf’s Tail
df4
|
M
23
|
i23
|
-5
|
KND
|
KND
|
HM
|
d Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Low Jab
d1[or db1]
|
Sp-L[TC]
5
|
i10
|
-5
|
+6
|
+6
|
|
|
Elbow Smash
d2
|
M
17
|
i14
|
-2
|
+8c
|
+8c
|
|
|
Elbow Smash > Crouching
d2,D
|
M,Sp
17
|
i14
|
-2
|
+8c
|
+8c
|
|
|
Python Crush
d2,3
|
M,M
17,21
|
i14
|
-10
|
KND
|
LNC
|
|
|
Quick Left Low Kick
d3
|
L
10
|
i16
|
-11c
|
±0
|
±0
|
|
|
Quick Low Screw Punch
d3,2
|
L,H
10,22
|
i16
|
-7
|
KND
|
KND
|
|
|
Quick Low Screw Punch > Snake Eyes
d3,2, during hit 1+2
|
L,H,Sp
10,22
|
i16
|
-7
|
KND
|
KND
|
|
|
Low Kick
d4
|
L
13
|
i15
|
-11c
|
±0
|
±0
|
|
|
Hammer Driver
d1+2
|
M[TC]M
10,15
|
i17
|
-10
|
+3
|
+3
|
|
|
Hammer Driver Hatchet
d1+2,3
|
M[TC]M,L
10,15,20
|
i17
|
-13c
|
+5
|
KND
|
|
|
Hammer Driver > Slither Step
d1+2,F[or DF]
|
M[TC],Sp[TC]
10
|
i17
|
-1
|
+10g
|
+10g
|
|
|
Hammer Driver > Sway
d1+2,B
|
M[TC],Sp
10
|
i17
|
-3
|
+8
|
+8
|
|
|
Snake Bomb
d【1+2,2】
|
M
24(7)
|
i45
|
+7
|
LNC
|
LNC
|
|
|
Side Low
d3+4
|
L
16
|
i19
|
-12c
|
-1
|
+4
|
|
|
Side Low Knuckle Whip
d3+4,2
|
L,M
16,25
|
i19
|
-12
|
KND
|
KND
|
TR
|
|
Side Low Knuckle Whip > crouching to cancel
d3+4,2,DB
|
L,Sp
16
|
i19
|
-23
|
-12
|
-7
|
db Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Stomach Blow
db2
|
M
13
|
i15
|
-6
|
+8
|
+8
|
|
|
Sweeper Kick
db3
|
L[TC]
11
|
i16
|
-12c
|
-1
|
+4
|
|
|
Crash Impact[HA]
When Heat activation available db1+2
|
MH
8,16
|
i15
|
-9
|
+9g
|
+9g
|
HA
|
|
Crash Impact
db1+2
|
MH
8,16
|
i15
|
-9
|
+4
|
+4
|
b Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Chopping Elbow
b1
|
M
21
|
i20
|
+4
|
+7c
|
LNC
|
|
|
Light Back Knuckle
b2
|
H
18
|
i17
|
-7
|
+4
|
LNC
|
|
|
Double Back Knuckle
b2,1
|
H,H
18,16
|
i17
|
±0
|
LNC
|
LNC
|
|
|
Double Back Knuckle > Slither Step
b2,1,F[or DF]
|
H,H,Sp[TC]
18,16
|
i17
|
+7
|
LNC
|
LNC
|
|
|
Double Back Knuckle[1]Cancel
b2,f1
|
H
16
|
i29
|
±0
|
LNC
|
LNC
|
|
|
Hands of Doom
b2,1,2
|
H,H,H
18,16,22
|
i17
|
-9
|
BQR
|
BQR
|
|
|
Double Back Knuckle > Cancel Side Step
b2,1,d[or u]
|
H
18
|
i17
|
-9
|
+2
|
LNC
|
|
|
Kickass Combo
b2,1,4
|
H,H,M
18,17,21
|
i17
|
-10
|
KND
|
KND
|
TR
|
|
Wolf Call
b2,4
|
H,M[TJ]
18,21
|
i17
|
-5
|
KND
|
KND
|
|
|
Light Back Knuckle > Cancel Wolf Call
b2,f4
|
M[TJ]
21
|
i45
|
-5
|
KND
|
KND
|
|
|
Front Kick
b3
|
M
12
|
i19
|
-7
|
+4
|
+4
|
|
|
Front Kick > Slither Step
b3,F[or DF]
|
M,Sp[TC]
12
|
i19
|
+1
|
+12g
|
+12
|
|
|
Front Kick > Punch
b3,2
|
M,H
12,12
|
i19
|
-4
|
+7
|
+7
|
|
|
Front Kick > Rush[3]
b3,2,1
|
M,H,M
12,12,10
|
i19
|
-9
|
+2
|
+2
|
|
|
Front Kick > Rush
b3,2,1,2
|
M,H,M,M
12,12,10,14
|
i19
|
-10
|
KND
|
KND
|
|
|
Run for Cover
b3,2,1,4
|
M,H,M,L
12,12,10,12
|
i19
|
-11c
|
±0
|
±0
|
|
|
Front Kick > Knee
b3,4
|
M,M
12,18
|
i19
|
-12
|
-1
|
-1
|
|
|
Front Kick > Double Hammer
b3,1+2
|
M,M
12,25
|
i19
|
-6
|
+4c
|
KND
|
|
|
Front Kick > Double Hammer > Crouching
b3,1+2,D
|
M,M
12,25
|
i19
|
-6
|
+4c
|
KND
|
|
|
Knee Break
b4
|
M
18
|
i16
|
-10
|
+15
|
+15
|
|
|
Gravity Blow
b1+4
|
M
21
|
i28
|
-9
|
+7c
|
+7c
|
|
|
Meteor Smash
b1+4 hold
|
UA-M
45
|
i53
|
–
|
KND
|
KND
|
ub u uf Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Berserker Volley > Snake Eyes
uf1(or u1 or ub1)
|
M[PC],Sp
22
|
i20
|
-13
|
KND
|
KND
|
PC
|
|
Berserker Volley[PU] > Snake Eyes
uf1(or u1 or ub1) during opponent absorb attack
|
M[PC],Sp
22(8)
|
i20
|
-9
|
KND
|
KND
|
PC
|
|
Bloody War[1]
uf2
|
M
6
|
i13
|
-10
|
+1
|
+1
|
|
|
Bloody War[2]
uf2,2
|
M,M
6,4
|
i13
|
-10
|
+1
|
+1
|
|
|
Bloody War[3]
uf2,2,2
|
M,M,M
6,4,4
|
i13
|
-10
|
+1a
|
+1a
|
|
|
Bloody War
uf2,2,2,3
|
M,M,M,M
6,4,4,14
|
i13
|
-15
|
KND
|
KND
|
|
|
Triple Spin Kick
uf3[or u3 or ub3]
|
M[TJ]
15
|
i27
|
-2
|
+15
|
+15
|
|
|
Orbital Heel Kick
uf4[or u4 or ub4]
|
M[TJ]
20
|
i24
|
-5
|
LNC
|
LNC
|
|
|
Gatling Rush[1]
ub1+2
|
MM
5,2
|
i15
|
-16
|
-6
|
-6
|
|
|
Gatling Rush[2]
ub1+2,1
|
M*3
5,2,2
|
i15
|
-13
|
-3
|
-3
|
|
|
Gatling Rush[3]
ub1+2,1,2
|
M*4
5,2*3
|
i15
|
-16
|
-6
|
-6
|
|
|
Gatling Rush[4]
ub1+2,1,2,1
|
M*5
5,2*4
|
i15
|
-13
|
-3
|
-3
|
|
|
Gatling Rush[5]
ub1+2,1,2,1,2
|
M*6
5,2*5
|
i15
|
-16
|
-6
|
-6
|
|
|
Gatling Rush[6]
ub1+2,1,2,1,2,1
|
M*7
5,2*6
|
i15
|
-13
|
-3
|
-3
|
|
|
Gatling Rush[7]
ub1+2,1,2,1,2,1,2
|
M*8
5,2*7
|
i15
|
-16
|
-6
|
-6
|
|
|
Gatling Rush[8]
ub1+2,1,2,1,2,1,2,1
|
M*9
5,2*8
|
i15
|
-13
|
-3
|
-3
|
|
|
Gatling Rush[9]
ub1+2,1,2,1,2,1,2,1,2
|
M*10
5,2*9
|
i15
|
-16
|
-6
|
-6
|
|
|
Gatling Rush[10]
ub1+2,1,2,1,2,1,2,1,2,1
|
M*11
5,2*10
|
i15
|
-26
|
-15
|
-15
|
|
|
Gatling Rush
ub1+2,1,2,1,2,1,2,1,2,1,4
|
M*12
5,2*10,14(4)
|
i15
|
-35
|
KND
|
KND
|
|
|
Bullet Knee > Snake Eyes
uf3+4
|
M[TJ],Sp
22
|
i16
|
-7
|
KND
|
KND
|
TR
|
|
Delayed Rising Toe Kick
uf,n,4
|
M[TJ]
20
|
i23
|
-13
|
LNC
|
LNC
|
ff Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Mach Breaker[HA]
When Heat activation available ff2
|
H
29(8)
|
i13
|
-9
|
+9g
|
+9g
|
HA
|
|
Mach Breaker
ff2
|
H
29(8)
|
i13
|
-9
|
BQR
|
BQR
|
|
|
Slash Kick
ff3
|
M
25(7)
|
i22
|
-13
|
KND
|
KND
|
|
|
Slash Kick > Snake Eyes
ff3, during hit 1+2
|
M,Sp
25(7)
|
i22
|
-13
|
KND
|
KND
|
|
|
Slash Kick[St]
ff3 hold
|
M
33(9)
|
i34
|
+8
|
KND
|
KND
|
|
|
Slash Kick[St] > Snake Eyes
ff3 hold, during hit 1+2
|
M
33(9)
|
i34
|
+8
|
KND
|
KND
|
|
|
Mach Kick
ff4
|
H
32(9)
|
i16
|
-9c
|
KND
|
KND
|
HM
|
|
Jet Uppercut
f,n,b2
|
H
20
|
i14
|
-7
|
LNC
|
LNC
|
TR
|
|
Wedge Driver
b,df4
|
L
25
|
i29
|
-13c
|
+14g
|
KND
|
|
|
Wedge Driver > Cancel
b,df4,B
|
Sp
–
|
|
–
|
–
|
–
|
|
|
Flying Knee Kick
bb4
|
M[TJ]
24
|
i24
|
-16
|
KND
|
KND
|
|
|
Snake Slash
fff3
|
M[TJ]
30(9)
|
i22
|
+6
|
KND
|
KND
|
While Rising
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Left Upper
While rising 1
|
M
20
|
i15
|
-14
|
LNC
|
LNC
|
|
|
Fisherman’s Slam
While rising 2
|
M,Th
10,20
|
i19
|
-10
|
LNC
|
LNC
|
|
|
Fisherman’s Slam[BS]
While rising 2, during hit f2[or b2][Perfect Input]
|
M,Th
10,25
|
i19
|
-10
|
LNC
|
LNC
|
|
|
High Knee Kick
While rising 3
|
M
17
|
i12
|
-10
|
+4
|
LNC
|
|
|
Double High Knee Kick
While rising 3,4
|
M,M
17,21
|
i12
|
-10
|
+4
|
+29g
|
|
|
Toe Smash
While rising 4
|
M
16
|
i11
|
-6
|
+5
|
+5
|
While Crouching
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Low Jab
While crouching 1
|
Sp-L[TC]
5
|
i10
|
-5
|
+6
|
+6
|
|
|
Right Low Jab
While crouching d2[or db2]
|
Sp-L[TC]
8
|
i11
|
-4
|
+7
|
+7
|
|
|
Snake Rampage[1]
While crouching df2
|
M
12
|
i13
|
-9
|
+4
|
+4
|
|
|
Snake Rampage
While crouching df2,1
|
M,H
12,25
|
i13
|
-8
|
KND
|
KND
|
|
|
Sit Side Kick
While crouching d3[or db3]
|
L[TC]
10
|
i16
|
-17c
|
-6
|
-6
|
|
|
Left Spin Low Kick
While crouching df3
|
L[TC]
10
|
i16
|
-17c
|
-6
|
-6
|
|
|
Right Low Kick
While crouching d4[or db4]
|
L[TC]
6
|
i12
|
-15c
|
-4
|
-4
|
|
|
Northern Cross
While crouching df4
|
M[TC]
21
|
i15
|
-10
|
+13g
|
D
|
|
|
Hammer Driver
While crouching d1+2
|
M[TC]M
10,15
|
i17
|
-10
|
+3
|
+3
|
|
|
Snake Bomb
While crouching d【1+2,2】
|
M
24(7)
|
i45
|
+7
|
LNC
|
LNC
|
Sidestep
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Hellraiser
During sidestep 1
|
H
23
|
i17
|
-5
|
+8
|
+15c
|
|
|
Snake Fang[1]
During sidestep 2
|
M
15
|
i17
|
-9
|
+1
|
+1
|
|
|
Snake Fang[HA]
When Heat activation available, During sidestep 2,1
|
M,H
15,20
|
i20
|
-5
|
+9g
|
+9g
|
HA
|
|
Snake Fang
During sidestep 2,1
|
M,H
15,20
|
i20
|
-5
|
BQR
|
BQR
|
While Facingbackward
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Twist Jab
Back facing opponent 1
|
H
15
|
i8
|
-3
|
+8
|
+8
|
|
|
Twist Right Jab
Back facing opponent 2
|
H
15
|
i8
|
-3
|
+8
|
+8
|
|
|
Twist Left Kick
Back facing opponent 3
|
H
18
|
i10
|
-8
|
+8
|
+8
|
|
|
Twist Right Kick
Back facing opponent 4
|
H
18
|
i10
|
-8
|
+8
|
+8
|
|
|
Twist Low Jab
Back facing opponent d1
|
Sp-L[TC]
5
|
i10
|
-5
|
+6
|
+6
|
|
|
Twist Right Low Jab
Back facing opponent d2
|
Sp-L[TC]
5
|
i10
|
-5
|
+6
|
+6
|
|
|
Twist Left Low Kick
Back facing opponent d3
|
L[TC]
6
|
i12
|
-15c
|
-4
|
-4
|
|
|
Twist Right Low Kick
Back facing opponent d4
|
L[TC]
6
|
i12
|
-15c
|
-4
|
-4
|
Special Move
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Taunt
1+3+4
|
UA-M
0
|
i28
|
–
|
-34
|
-34
|
|
|
Taunt > Cancel
1+3+4,f[or b]
|
UA-M
0
|
i28
|
–
|
+16
|
+16
|
|
|
Taunt > Notorious Monster
During Heat and Taunt 2+3
|
MM[TJ],Th
2414,17(1,4)
|
i28
|
+15g
|
Th
|
Th
|
|
|
Ki Charge
1+2+3+4
|
Sp
–
|
–
|
–
|
–
|
||
|
Wall climbing reversal attack[Kick]
With your back against the wall bb,ub
|
M[TJ]
25
|
i29
|
-1
|
KND
|
KND
|
Heat State
Snake Eyes
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Snake Eyes
Hit with the corresponding technique
|
Sp
–
|
|
–
|
–
|
–
|
|
|
Neo Soul Eraser
During Snake Eyes 3+4,2
|
M,M
20,20(8)
|
i18
|
-9
|
KND
|
KND
|
|
|
Neo Soul Eraser Exceed
During Snake Eyes 3+4,2 hold
|
M,M
20,30(12)
|
i18
|
+9
(Wa St) |
TR
|
TR
|
TR
|
|
Neo Incinerator[3]
During Snake Eyes f2,1,2
|
M*3
10,12,5(1)
|
i15
|
-2
|
+9c
|
+9c
|
|
|
Neo Incinerator[4]
During Snake Eyes f2,1,2,3
|
M*4
10,12,5,7(1,2)
|
i15
|
-3
|
KND
|
KND
|
|
|
Neo Incinerator
During Snake Eyes f2,1,2,3,2
|
M*5
10,12,5,7,14(1,2,8)
|
i15
|
-10
|
KND
|
KND
|
|
|
Neo Murderous Strikes > Crouching
During Snake Eyes b1+2
|
MM,Sp
9,15(6)
|
i20
|
+4
|
KND
|
KND
|
PC
|
|
Neo Bloody War[4]
During Snake Eyes uf2,2,2,2
|
M*4
6,4,4,6(2)
|
i13
|
-12
|
KND
|
KND
|
|
|
Neo Bloody War[5]
During Snake Eyes uf2,2,2,2,2
|
M*5
6,4,4,6,4(2,2)
|
i13
|
-12
|
KND
|
KND
|
|
|
Neo Bloody War
During Snake Eyes uf2,2,2,2,2,3
|
M*6
6,4,4,6,4,9(2,2,9)
|
i13
|
-15
|
KND
|
KND
|
|
|
Neo Mach Breaker
During Snake Eyes ff1+2
|
H
36(14)
|
i13
|
+5
|
KND
|
KND
|
|
|
Neo Grim Reaper
During Snake Eyes while crouching df3
|
L
24
|
i20
|
+7
|
|||
|
Immortal Payback
During Snake Eyes time with opponent attack ff1+2
|
Sp[St.At-Reversal],H[PC]
30(12)
|
i2
|
+15g
|
KND
|
KND
|
PC
|
Stance
Slither Step
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Slither Step
qcf
|
Sp[TC]
–
|
|
–
|
–
|
–
|
|
|
Slither Step > crouching to cancel
d,DF
|
Sp
–
|
|
–
|
–
|
–
|
|
|
Left Upper
qcf1
|
M
20
|
i15
|
-14
|
LNC
|
LNC
|
|
|
Cross Bazooka[1]
qcf2
|
H
16
|
i15
|
-6
|
+2
|
+2
|
|
|
Cross Bazooka
qcf2,1
|
H,M
16,23
|
i15
|
-11
|
KND
|
KND
|
|
|
Cross Grenade
qcf2,2
|
H,H
16,25
|
i15
|
-7
|
KND
|
KND
|
|
|
Cross Bullet > Snake Eyes
qcf2,4
|
H,M[TJ]
16,22
|
i15
|
-10
|
KND
|
KND
|
TR
|
|
High Knee Kick
qcf3
|
M
17
|
i12
|
-10
|
+4
|
LNC
|
|
|
Double High Knee Kick
qcf3,4
|
M,M
17,21
|
i12
|
-10
|
+4
|
+29g
|
|
|
Snake Spin Mach Breaker[1]
qcf4
|
M
13
|
i18
|
-5
|
+1
|
+3
|
|
|
Snake Spin Mach Breaker[2]
qcf4,1
|
M,H
13,13
|
i18
|
±0
|
LNC
|
LNC
|
|
|
Snake Spin Mach Breaker[2] > Cancel Side Step
qcf4,1,d[or u]
|
M,Sp
13
|
i18
|
-11
|
-5
|
-3
|
|
|
Snake Spin Mach Breaker
qcf4,1,2
|
M,H,H
13,13,22
|
i18
|
-9
|
BQR
|
BQR
|
|
|
Snake Spin Kickass
qcf4,1,4
|
M,H,M
13,13,21
|
i18
|
-10
|
KND
|
KND
|
TR
|
|
Requiem[HA]
When Heat activation available qcf1+2
|
M
28(8)
|
i15
|
-9
|
+9g
|
+9g
|
HA
|
|
Requiem
qcf1+2
|
M
28(8)
|
i15
|
-9
|
KND
|
KND
|
Sway
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Sway
qcb
|
Sp
–
|
|
–
|
–
|
–
|
|
|
Cannonball Straight
qcb1
|
H
22(6)
|
i13
|
+5
|
BQR
|
TR
|
TR
|
|
Smash
qcb2
|
M
16
|
i15
|
-9
|
+6
|
+6
|
|
|
Smash and Mach Kick
qcb2,4
|
M,H
16,25(7)
|
i15
|
-9c
|
KND
|
KND
|
|
|
Hatchet Kick
qcb3
|
L
23
|
i19
|
-13c
|
+5
|
KND
|
|
|
Kickoff
qcb4
|
M
23
|
i17
|
-12
|
LNC
|
LNC
|
Heat Moves
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Heat Burst
When Heat activation available 2+3
|
M[PC]
12(2)
|
i16
|
+1
|
+2c
|
+2c
|
HA
PC |
|
One Two Neck Breaker[HA]
When Heat activation available 1,2,4
|
H,H,H
5,8,24
|
i10
|
-5
|
+9g
|
+9g
|
HA
|
|
One Two Neck Breaker[HS]
During Heat 1,2,4
|
H,H,H
5,8,24(1,1,4)
|
i10
|
-5
|
KND
|
KND
|
|
|
One Two Neck Breaker[HD]
During Heat 1,2,4,F
|
H,H,H
5,8,24(1,1,6)
|
i10
|
+5
|
KND
|
KND
|
HD
|
|
Crash Impact[HA]
When Heat activation available db1+2
|
MH
8,16
|
i15
|
-9
|
+9g
|
+9g
|
HA
|
|
Crash Impact[HS]
During Heat db1+2
|
MH
8,16(1,3)
|
i15
|
-9
|
+4
|
+4
|
|
|
Crash Impact[HD]
During Heat db1+2,F
|
MH
8,16(1,5)
|
i15
|
+5
|
KND
|
KND
|
HD
|
|
Mach Breaker[HA]
When Heat activation available ff2
|
H
29(8)
|
i13
|
-9
|
+9g
|
+9g
|
HA
|
|
Mach Breaker[HS]
During Heat ff2
|
H
29(8)
|
i13
|
-9
|
BQR
|
BQR
|
|
|
Mach Breaker[HD]
During Heat ff2,F
|
H
29(10)
|
i13
|
+5
|
LNC
|
LNC
|
HD
|
|
Snake Fang[HA]
When Heat activation available, During sidestep 2,1
|
M,H
15,20
|
i20
|
-5
|
+9g
|
+9g
|
HA
|
|
Snake Fang[HS]
During Heat and sidestep 2,1
|
M,H
15,20(3,4)
|
i20
|
-5
|
BQR
|
BQR
|
|
|
Snake Fang[HD]
During Heat and sidestep 2,1,F
|
M,H
15,20(3,6)
|
i20
|
+5
|
Scr
|
Scr
|
HD
|
|
Requiem[HA]
When Heat activation available qcf1+2
|
M
28(8)
|
i15
|
-9
|
+9g
|
+9g
|
HA
|
|
Requiem[HS]
During Heat qcf1+2
|
M
28(8)
|
i15
|
-9
|
KND
|
KND
|
|
|
Requiem[HD]
During Heat qcf1+2,F
|
M
28(10)
|
i15
|
+5
|
LNC
|
LNC
|
HD
|
|
Neo Soul Eraser
During Heat 3+4,2
|
M,M
20,20(4,8)
|
i18
|
-9
|
KND
|
KND
|
|
|
Neo Soul Eraser Exceed
During Heat 3+4,2 hold
|
M,M
20,30(4,12)
|
i18
|
+9
(Wa St) |
TR
|
TR
|
TR
|
|
Neo Incinerator
During Heat f2,1,2,3,2
|
M*5
10,12,5,7,14(2,2,1,2,8)
|
i15
|
-10
|
KND
|
KND
|
|
|
Neo Bloody War
During Heat uf2,2,2,2,2,3
|
M*6
6,4,4,6,4,9(1,1,1,2,2,9)
|
i13
|
-15
|
KND
|
KND
|
|
|
Neo Murderous Strikes > Crouching
During Heat b1+2
|
MM,Sp
9,15(1,6)
|
i20
|
+4
|
KND
|
KND
|
PC
|
|
Neo Mach Breaker
During Heat ff1+2
|
H
36(14)
|
i13
|
+5
|
KND
|
KND
|
|
|
Neo Grim Reaper
During Heat and while crouching df3
|
L
24(4)
|
i20
|
+7
|
|||
|
Notorious Monster
During Heat 2+3[or during Taunt 2+3]
|
MM[TJ],Th
2414,17(1,4)
|
i16
|
+9
|
Th
|
Th
|
|
|
Notorious Monster[Second]
During Heat 2+3[or during Taunt 2+3]
|
MM[TJ],Th
20,35(4)
|
i34
|
+9
|
Th
|
Th
|
Rage Moves
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Total Vandalization
During Rage df1+2
|
M[PC],Th
55
|
i20
|
-18
|
Th
|
Th
|
PC
ER |
Throws Moves
Throws
| Name/Command | Hit Range/Damage | Start | Note |
|---|---|---|---|
|
Gravity Brain Buster
Approach opponent 1+3
|
Throw-H
35
|
i12
|
Throw escape 1 or 2, Floor Break
|
|
Guillotine
Approach opponent 2+4
|
Throw-H
35
|
i12
|
Throw escape 1 or 2, Floor Break
|
|
Gravity Throw
Approach opponent from left side 1+3[or 2+4]
|
Throw-H
40
|
i12
|
Throw escape 1, Floor Break
|
|
Knee Blast
Approach opponent from right side 1+3[or 2+4]
|
Throw-H
40
|
i12
|
Throw escape 2
|
|
Neck Throw
Approach opponent from behind 1+3[or 2+4]
|
Throw-H
60
|
i12
|
Cannot throw escape
|
|
Anaconda Assassin
Approach opponent uf1+2
|
Throw-H
40
|
i12
|
Throw escape 1+2, Floor Break
|
|
Chains of Misery
While crouching db1+2
|
Throw-H
45
|
i11
|
Throw escape 1+2
|
Attack Reversal
| Name/Command | Hit Range/Damage | Start | Note |
|---|---|---|---|
|
Parry
Time with opponent punch b1+3[or b2+4]
|
Parry[Punch-High&Mid]
–
|
i5
|
High&Middle punch parry, reception time [5F]-[12F], [+31F] advantage if successful, 2 for follow-up attack
|
|
Parry > Mach Breaker > Snake Eyes
After successful parry 2
|
H,Sp
30(9)
|
i13
|
2 for follow-up attack, Gain Snake Eyes on hit, chip damage on block
|
|
Immortal Payback
During Snake Eyes time with opponent attack ff1+2
|
Sp[St.At-Reversal],H[PC]
30(12)
|
i2
|
there is a strong counter effect on the upper and middle levels. The counter is accepted from 2-12F after the command is completed. The counter attack is in a power crash state from the start of the attack, consumes Snake Eyes[during Heat, partially uses remaining Heat time], chip damage on block
|
|
Low Parry
Time with opponent low attack DF
|
Parry[Low]
–
|
i1
|
Reception time [1F]-[20F], when handling is successful to tornado starts
|
Common Action
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
[Common Action] Side Roll
While down 1
|
Sp
–
|
–
|
–
|
–
|
||
|
[Common Action] Wake-Up Low Kick
While down 3
|
L[TC]
8
|
i22
|
-9c
|
+7
|
+7
|
|
|
[Common Action] Wake-Up Mid Kick
While down 4
|
M
8
|
i22
|
-9
|
+9
|
+9
|
|
|
[Common Action] Spring Attack
While down and facing up 3+4
|
MTJ
15
|
i19
|
-24
|
+2
|
+2
|
|
|
[Common Action] Recovery Kick
While down and facing up d3
|
L[TC]
5
|
i13
|
-18c
|
-3c
|
-3c
|
|
|
[Common Action] Wake Up [Backward]
While down B
|
Sp
–
|
–
|
–
|
–
|
||
|
[Common Action] Stand Up
While down U
|
Sp
–
|
–
|
–
|
–
|
||
|
[Common Action] Forward Roll
While down and facing up F
|
Sp
–
|
–
|
–
|
–
|
||
|
[Common Action] Wake-Up Cross Chop
While rolling forward 1+2
|
M[TJ]
15
|
i19
|
+2
|
KND
|
KND
|
|
|
[Common Action] Sliding Dash
Run 3 steps or more and F4
|
L
17
|
i14
|
-40c
|
KND
|
KND
|
|
|
[Common Action] Running Cross Chop
Run 3 steps or more and F1+2
|
M[TJ]
24
|
i18
|
±0
|
KND
|
KND
|
|
|
[Common Action] Running Stomp[Opponent down]
Making contact [while opponent is down] after running for four or more steps
|
L
8
|
i12
|
–
|
KND
|
KND
|
|
|
[Common Action] Running Stomp[Opponent standing]
Making contact [while opponent is down] after running for four or more steps
|
L
10
|
i19
|
+6
|
KND
|
KND
|
|
|
[Common Action] Shoulder Tackle
Making contact with the opponent after running for four or more
steps |
M[PC]
30
|
i8
|
+13g
|
KND
|
KND
|
|
|
[Common Action] Shoulder Tackle[PU]
Making contact with the opponent after running for four or more, during opponent absorb attack
steps |
M[PC]
30(12)
|
i8
|
+13g
|
KND
|
KND
|



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