Bryan Frame Data Ver.2.05.00

Bryan

TEKKEN8 Bryan Fury Frame Data

TEKKEN8 Bryan Fury Frame Data
TEKKEN8 TOP


Complete Tekken 8 frame data for Bryan Fury. Includes startup, block advantage, hit, and counter hit frames for every move. Perfect for players looking to sharpen their neutral and punishment game.


Note
HA=Heat Activation
HD=Heat Dash
PC=Power Crush
TR=Tornado
HM=Homing Attack
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll

Bryan Frame Data

New Move

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Viper Bite
4,1
H,H
15,15
i12
-1
+7
+7
Viper Bite > Sway
4,1,B
H,H,Sp
15,15
i12
±0
+8
+8
Berserker Volley > Snake Eyes
uf1(or u1 or ub1)
M[PC],Sp
22
i20
-13
KND
KND
PC
Berserker Volley[PU] > Snake Eyes
uf1(or u1 or ub1) during opponent absorb attack
M[PC],Sp
22(8)
i20
-9
KND
KND
PC
Neo Murderous Strikes > Crouching
During Snake Eyes b1+2
MM,Sp
9,15(6)
i20
+4
KND
KND
PC
Neo Grim Reaper
During Snake Eyes while crouching df3
L
24
i20
+7

Additional Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Elbow Smash > Crouching
d2,D
M,Sp
17
i14
-2
+8c
+8c

Normal Moves

n Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Jab
1
H
5
i10
+1
+8
+8
Left Right Combo
1,2
H,H
5,8
i10
-3
+8
+9
One Two Body Blow
1,2,1
H,H,M
5,8,18
i10
-6
+6
LNC
One Two Low Kick
1,2,3
H,H,L
5,8,15
i10
-12c
+2
KND
One Two Neck Breaker[HA]
When Heat activation available 1,2,4
H,H,H
5,8,24
i10
-5
+9g
+9g
HA
One Two Neck Breaker
1,2,4
H,H,H
5,8,24
i10
-5
KND
KND
Lair’s Dance[2]
1,4
H,H
5,14
i10
-7
+4
+4
Lair’s Dance[3]
1,4,2
H,H,H
5,14,18
i10
-7
+4
LNC
Lair’s Dance[4]
1,4,2,1
H,H,H,H
5,14,18,16
i10
±0
LNC
LNC
Lair’s Dance
1,4,2,1,2
H,H,H,H,H
5,14,18,16,22
i10
-9
BQR
BQR
Lair’s Dance[4] > Cancel Side Step
1,4,2,1,d[or u]
H,H,H,Sp
5,14,18
i10
-10
+1
LNC
Lair’s Dance[4] > Slither Step
1,4,2,1,F[or DF]
H,H,H,Sp[TC]
5,14,18,16
i10
+7
LNC
LNC
Whipping Fury
1,4,2,4
H,H,H,M[TJ]
5,14,18,21
i10
-5
KND
KND
Cremation
1,4,2,1,4
H,H,H,H,M[TJ]
5,14,18,16,21
i10
-10
KND
KND
TR
Jab > Double Spin Kick
1,4,3
H,H,M
5,14,15
i10
-10
+1
+1
Running Blind
1,4,3,3
H,H,M,H
5,14,15,18
i10
-7
+7
KND
Right Jab
2
H
10
i10
+1
+7
+7
PK Combination
2,3
H,M
10,14
i10
-10
+6
KND
Mid Kick
3
M
14
i16
-4
+7
+7
Mid Kick > Rush[2]
3,2
M,M
14,11
i16
-10
+1
+1
Mid Kick > Rush[3]
3,2,1
M,M,M
14,11,10
i16
-9
+2
+2
Mid Kick > Rush
3,2,1,2
M,M,M,M
14,11,10,14
i16
-10
KND
KND
Gatling Combination
3,2,1,4
M,M,M,L
14,11,10,12
i16
-11c
±0
±0
Quick Spin Kick
3,3
M,H
14,13
i16
-6
+6
+6
Anaconda Bite
3,3,2
M,H,H
14,13,20
i16
-7
LNC
LNC
TR
Anaconda Rage
3,3,4
M,H,M
14,13,25
i16
-12
BQR
BQR
High Kick
4
H
15
i12
-7
+6
+6
Viper Bite
4,1
H,H
15,15
i12
-1
+7
+7
Viper Bite > Sway
4,1,B
H,H,Sp
15,15
i12
±0
+8
+8
Double Spin Tomahawk[2]
4,3
H,M
15,12
i12
-10
+2
+2
Double Spin Tomahawk
4,3,4
H,M,M
15,12,16
i12
-12
KND
KND
Double Spin Tomahawk[St]
4,3,4 hold
H,M,M
15,12,25(10)
i12
-6
KND
LNC
Triple Spin Kick
4,3,f4
H,M,H
15,12,18
i12
-5
+6
LNC
Snake Bite[1]
1+2
M
15
i17
-7
+6
+6
HM
Snake Bite
1+2,1
M,H
15,15
i17
-1
+6
+6
HM
Snake Bite > Sway
1+2,1,B
M,H,Sp
15,15
i17
±0
+7
+7
HM
Snake Pit
1+2,2
M,M
15,20
i17
-14
LNC
LNC
HM
Middle Side Kick
3+4
M
20
i18
-13
+8
LNC

f Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Right Left[1]
f2
M
10
i15
-10
+1
+1
Right Left
f2,1
M,M
10,12
i15
-10
+1
+1
Right Left > Spin Kick
f2,1,4
M,M,M
10,12,20
i15
-13
KND
KND
Right Left > Spin Kick > Snake Eyes
f2,1,4, during hit 1+2
M,M,M,Sp
10,12,20
i15
-13
KND
KND
Knee Strike
f3
M
18
i16
±0
+4
LNC
Boa Crusher[1]
f4
M
10
i18
-9
+1
+1
Boa Crusher
f4,1
M,M
10,10
i18
-13c
LNC
LNC
Sidestep Elbow
f1+2
H
22(6)
i22
+1
BQR
BQR

df Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Left Body Blow
df1
M
8
i15
-5
+1
+1
Vulcan Cannon[2]
DF1,1
M,M
8,2
i15
-10
-4
-4
Vulcan Cannon[3]
DF1,1,1
M,M,M
8,2,2
i15
-10
-4
-4
Vulcan Cannon
DF1,1,1,1
M,M,M,M
8,2,2,2
i15
-10
-4
-4
Double Body Blow
df1,2
M,M
8,20
i15
-15
+1
KND
Blackout Combo[1]
df2
M
12
i13
-6
+5
+5
Blackout Combo
df2,1
M,H
12,11
i13
-4
+5
+5
Blackout Combo > Sway
df2,1,B
M,H,Sp
12,11
i13
-1
+8
+8
Blackout Trap
df2,3
M,M
12,20
i13
-13
+8
LNC
Snake Edge
df3
L[TC]
20
i29
-26c
TR
TR
HM
Wolf’s Tail
df4
M
23
i23
-5
KND
KND
HM

d Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Low Jab
d1[or db1]
Sp-L[TC]
5
i10
-5
+6
+6
Elbow Smash
d2
M
17
i14
-2
+8c
+8c
Elbow Smash > Crouching
d2,D
M,Sp
17
i14
-2
+8c
+8c
Python Crush
d2,3
M,M
17,21
i14
-10
KND
LNC
Quick Left Low Kick
d3
L
10
i16
-11c
±0
±0
Quick Low Screw Punch
d3,2
L,H
10,22
i16
-7
KND
KND
Quick Low Screw Punch > Snake Eyes
d3,2, during hit 1+2
L,H,Sp
10,22
i16
-7
KND
KND
Low Kick
d4
L
13
i15
-11c
±0
±0
Hammer Driver
d1+2
M[TC]M
10,15
i17
-10
+3
+3
Hammer Driver Hatchet
d1+2,3
M[TC]M,L
10,15,20
i17
-13c
+5
KND
Hammer Driver > Slither Step
d1+2,F[or DF]
M[TC],Sp[TC]
10
i17
-1
+10g
+10g
Hammer Driver > Sway
d1+2,B
M[TC],Sp
10
i17
-3
+8
+8
Snake Bomb
d【1+2,2】
M
24(7)
i45
+7
LNC
LNC
Side Low
d3+4
L
16
i19
-12c
-1
+4
Side Low Knuckle Whip
d3+4,2
L,M
16,25
i19
-12
KND
KND
TR
Side Low Knuckle Whip > crouching to cancel
d3+4,2,DB
L,Sp
16
i19
-23
-12
-7

db Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Stomach Blow
db2
M
13
i15
-6
+8
+8
Sweeper Kick
db3
L[TC]
11
i16
-12c
-1
+4
Crash Impact[HA]
When Heat activation available db1+2
MH
8,16
i15
-9
+9g
+9g
HA
Crash Impact
db1+2
MH
8,16
i15
-9
+4
+4

b Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Chopping Elbow
b1
M
21
i20
+4
+7c
LNC
Light Back Knuckle
b2
H
18
i17
-7
+4
LNC
Double Back Knuckle
b2,1
H,H
18,16
i17
±0
LNC
LNC
Double Back Knuckle > Slither Step
b2,1,F[or DF]
H,H,Sp[TC]
18,16
i17
+7
LNC
LNC
Double Back Knuckle[1]Cancel
b2,f1
H
16
i29
±0
LNC
LNC
Hands of Doom
b2,1,2
H,H,H
18,16,22
i17
-9
BQR
BQR
Double Back Knuckle > Cancel Side Step
b2,1,d[or u]
H
18
i17
-9
+2
LNC
Kickass Combo
b2,1,4
H,H,M
18,17,21
i17
-10
KND
KND
TR
Wolf Call
b2,4
H,M[TJ]
18,21
i17
-5
KND
KND
Light Back Knuckle > Cancel Wolf Call
b2,f4
M[TJ]
21
i45
-5
KND
KND
Front Kick
b3
M
12
i19
-7
+4
+4
Front Kick > Slither Step
b3,F[or DF]
M,Sp[TC]
12
i19
+1
+12g
+12
Front Kick > Punch
b3,2
M,H
12,12
i19
-4
+7
+7
Front Kick > Rush[3]
b3,2,1
M,H,M
12,12,10
i19
-9
+2
+2
Front Kick > Rush
b3,2,1,2
M,H,M,M
12,12,10,14
i19
-10
KND
KND
Run for Cover
b3,2,1,4
M,H,M,L
12,12,10,12
i19
-11c
±0
±0
Front Kick > Knee
b3,4
M,M
12,18
i19
-12
-1
-1
Front Kick > Double Hammer
b3,1+2
M,M
12,25
i19
-6
+4c
KND
Front Kick > Double Hammer > Crouching
b3,1+2,D
M,M
12,25
i19
-6
+4c
KND
Knee Break
b4
M
18
i16
-10
+15
+15
Gravity Blow
b1+4
M
21
i28
-9
+7c
+7c
Meteor Smash
b1+4 hold
UA-M
45
i53
KND
KND

ub u uf Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Berserker Volley > Snake Eyes
uf1(or u1 or ub1)
M[PC],Sp
22
i20
-13
KND
KND
PC
Berserker Volley[PU] > Snake Eyes
uf1(or u1 or ub1) during opponent absorb attack
M[PC],Sp
22(8)
i20
-9
KND
KND
PC
Bloody War[1]
uf2
M
6
i13
-10
+1
+1
Bloody War[2]
uf2,2
M,M
6,4
i13
-10
+1
+1
Bloody War[3]
uf2,2,2
M,M,M
6,4,4
i13
-10
+1a
+1a
Bloody War
uf2,2,2,3
M,M,M,M
6,4,4,14
i13
-15
KND
KND
Triple Spin Kick
uf3[or u3 or ub3]
M[TJ]
15
i27
-2
+15
+15
Orbital Heel Kick
uf4[or u4 or ub4]
M[TJ]
20
i24
-5
LNC
LNC
Gatling Rush[1]
ub1+2
MM
5,2
i15
-16
-6
-6
Gatling Rush[2]
ub1+2,1
M*3
5,2,2
i15
-13
-3
-3
Gatling Rush[3]
ub1+2,1,2
M*4
5,2*3
i15
-16
-6
-6
Gatling Rush[4]
ub1+2,1,2,1
M*5
5,2*4
i15
-13
-3
-3
Gatling Rush[5]
ub1+2,1,2,1,2
M*6
5,2*5
i15
-16
-6
-6
Gatling Rush[6]
ub1+2,1,2,1,2,1
M*7
5,2*6
i15
-13
-3
-3
Gatling Rush[7]
ub1+2,1,2,1,2,1,2
M*8
5,2*7
i15
-16
-6
-6
Gatling Rush[8]
ub1+2,1,2,1,2,1,2,1
M*9
5,2*8
i15
-13
-3
-3
Gatling Rush[9]
ub1+2,1,2,1,2,1,2,1,2
M*10
5,2*9
i15
-16
-6
-6
Gatling Rush[10]
ub1+2,1,2,1,2,1,2,1,2,1
M*11
5,2*10
i15
-26
-15
-15
Gatling Rush
ub1+2,1,2,1,2,1,2,1,2,1,4
M*12
5,2*10,14(4)
i15
-35
KND
KND
Bullet Knee > Snake Eyes
uf3+4
M[TJ],Sp
22
i16
-7
KND
KND
TR
Delayed Rising Toe Kick
uf,n,4
M[TJ]
20
i23
-13
LNC
LNC

ff Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Mach Breaker[HA]
When Heat activation available ff2
H
29(8)
i13
-9
+9g
+9g
HA
Mach Breaker
ff2
H
29(8)
i13
-9
BQR
BQR
Slash Kick
ff3
M
25(7)
i22
-13
KND
KND
Slash Kick > Snake Eyes
ff3, during hit 1+2
M,Sp
25(7)
i22
-13
KND
KND
Slash Kick[St]
ff3 hold
M
33(9)
i34
+8
KND
KND
Slash Kick[St] > Snake Eyes
ff3 hold, during hit 1+2
M
33(9)
i34
+8
KND
KND
Mach Kick
ff4
H
32(9)
i16
-9c
KND
KND
HM
Jet Uppercut
f,n,b2
H
20
i14
-7
LNC
LNC
TR
Wedge Driver
b,df4
L
25
i29
-13c
+14g
KND
Wedge Driver > Cancel
b,df4,B
Sp
Flying Knee Kick
bb4
M[TJ]
24
i24
-16
KND
KND
Snake Slash
fff3
M[TJ]
30(9)
i22
+6
KND
KND

While Rising

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Left Upper
While rising 1
M
20
i15
-14
LNC
LNC
Fisherman’s Slam
While rising 2
M,Th
10,20
i19
-10
LNC
LNC
Fisherman’s Slam[BS]
While rising 2, during hit f2[or b2][Perfect Input]
M,Th
10,25
i19
-10
LNC
LNC
High Knee Kick
While rising 3
M
17
i12
-10
+4
LNC
Double High Knee Kick
While rising 3,4
M,M
17,21
i12
-10
+4
+29g
Toe Smash
While rising 4
M
16
i11
-6
+5
+5

While Crouching

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Low Jab
While crouching 1
Sp-L[TC]
5
i10
-5
+6
+6
Right Low Jab
While crouching d2[or db2]
Sp-L[TC]
8
i11
-4
+7
+7
Snake Rampage[1]
While crouching df2
M
12
i13
-9
+4
+4
Snake Rampage
While crouching df2,1
M,H
12,25
i13
-8
KND
KND
Sit Side Kick
While crouching d3[or db3]
L[TC]
10
i16
-17c
-6
-6
Left Spin Low Kick
While crouching df3
L[TC]
10
i16
-17c
-6
-6
Right Low Kick
While crouching d4[or db4]
L[TC]
6
i12
-15c
-4
-4
Northern Cross
While crouching df4
M[TC]
21
i15
-10
+13g
D
Hammer Driver
While crouching d1+2
M[TC]M
10,15
i17
-10
+3
+3
Snake Bomb
While crouching d【1+2,2】
M
24(7)
i45
+7
LNC
LNC

Sidestep

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Hellraiser
During sidestep 1
H
23
i17
-5
+8
+15c
Snake Fang[1]
During sidestep 2
M
15
i17
-9
+1
+1
Snake Fang[HA]
When Heat activation available, During sidestep 2,1
M,H
15,20
i20
-5
+9g
+9g
HA
Snake Fang
During sidestep 2,1
M,H
15,20
i20
-5
BQR
BQR

While Facingbackward

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Twist Jab
Back facing opponent 1
H
15
i8
-3
+8
+8
Twist Right Jab
Back facing opponent 2
H
15
i8
-3
+8
+8
Twist Left Kick
Back facing opponent 3
H
18
i10
-8
+8
+8
Twist Right Kick
Back facing opponent 4
H
18
i10
-8
+8
+8
Twist Low Jab
Back facing opponent d1
Sp-L[TC]
5
i10
-5
+6
+6
Twist Right Low Jab
Back facing opponent d2
Sp-L[TC]
5
i10
-5
+6
+6
Twist Left Low Kick
Back facing opponent d3
L[TC]
6
i12
-15c
-4
-4
Twist Right Low Kick
Back facing opponent d4
L[TC]
6
i12
-15c
-4
-4

Special Move

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Taunt
1+3+4
UA-M
0
i28
-34
-34
Taunt > Cancel
1+3+4,f[or b]
UA-M
0
i28
+16
+16
Taunt > Notorious Monster
During Heat and Taunt 2+3
MM[TJ],Th
2414,17(1,4)
i28
+15g
Th
Th
Ki Charge
1+2+3+4
Sp
Wall climbing reversal attack[Kick]
With your back against the wall bb,ub
M[TJ]
25
i29
-1
KND
KND

Heat State

Snake Eyes

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Snake Eyes
Hit with the corresponding technique
Sp
Neo Soul Eraser
During Snake Eyes 3+4,2
M,M
20,20(8)
i18
-9
KND
KND
Neo Soul Eraser Exceed
During Snake Eyes 3+4,2 hold
M,M
20,30(12)
i18
+9
(Wa St)
TR
TR
TR
Neo Incinerator[3]
During Snake Eyes f2,1,2
M*3
10,12,5(1)
i15
-2
+9c
+9c
Neo Incinerator[4]
During Snake Eyes f2,1,2,3
M*4
10,12,5,7(1,2)
i15
-3
KND
KND
Neo Incinerator
During Snake Eyes f2,1,2,3,2
M*5
10,12,5,7,14(1,2,8)
i15
-10
KND
KND
Neo Murderous Strikes > Crouching
During Snake Eyes b1+2
MM,Sp
9,15(6)
i20
+4
KND
KND
PC
Neo Bloody War[4]
During Snake Eyes uf2,2,2,2
M*4
6,4,4,6(2)
i13
-12
KND
KND
Neo Bloody War[5]
During Snake Eyes uf2,2,2,2,2
M*5
6,4,4,6,4(2,2)
i13
-12
KND
KND
Neo Bloody War
During Snake Eyes uf2,2,2,2,2,3
M*6
6,4,4,6,4,9(2,2,9)
i13
-15
KND
KND
Neo Mach Breaker
During Snake Eyes ff1+2
H
36(14)
i13
+5
KND
KND
Neo Grim Reaper
During Snake Eyes while crouching df3
L
24
i20
+7
Immortal Payback
During Snake Eyes time with opponent attack ff1+2
Sp[St.At-Reversal],H[PC]
30(12)
i2
+15g
KND
KND
PC

Stance

Slither Step

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Slither Step
qcf
Sp[TC]
Slither Step > crouching to cancel
d,DF
Sp
Left Upper
qcf1
M
20
i15
-14
LNC
LNC
Cross Bazooka[1]
qcf2
H
16
i15
-6
+2
+2
Cross Bazooka
qcf2,1
H,M
16,23
i15
-11
KND
KND
Cross Grenade
qcf2,2
H,H
16,25
i15
-7
KND
KND
Cross Bullet > Snake Eyes
qcf2,4
H,M[TJ]
16,22
i15
-10
KND
KND
TR
High Knee Kick
qcf3
M
17
i12
-10
+4
LNC
Double High Knee Kick
qcf3,4
M,M
17,21
i12
-10
+4
+29g
Snake Spin Mach Breaker[1]
qcf4
M
13
i18
-5
+1
+3
Snake Spin Mach Breaker[2]
qcf4,1
M,H
13,13
i18
±0
LNC
LNC
Snake Spin Mach Breaker[2] > Cancel Side Step
qcf4,1,d[or u]
M,Sp
13
i18
-11
-5
-3
Snake Spin Mach Breaker
qcf4,1,2
M,H,H
13,13,22
i18
-9
BQR
BQR
Snake Spin Kickass
qcf4,1,4
M,H,M
13,13,21
i18
-10
KND
KND
TR
Requiem[HA]
When Heat activation available qcf1+2
M
28(8)
i15
-9
+9g
+9g
HA
Requiem
qcf1+2
M
28(8)
i15
-9
KND
KND

Sway

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Sway
qcb
Sp
Cannonball Straight
qcb1
H
22(6)
i13
+5
BQR
TR
TR
Smash
qcb2
M
16
i15
-9
+6
+6
Smash and Mach Kick
qcb2,4
M,H
16,25(7)
i15
-9c
KND
KND
Hatchet Kick
qcb3
L
23
i19
-13c
+5
KND
Kickoff
qcb4
M
23
i17
-12
LNC
LNC

Heat Moves

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Heat Burst
When Heat activation available 2+3
M[PC]
12(2)
i16
+1
+2c
+2c
HA
PC
One Two Neck Breaker[HA]
When Heat activation available 1,2,4
H,H,H
5,8,24
i10
-5
+9g
+9g
HA
One Two Neck Breaker[HS]
During Heat 1,2,4
H,H,H
5,8,24(1,1,4)
i10
-5
KND
KND
One Two Neck Breaker[HD]
During Heat 1,2,4,F
H,H,H
5,8,24(1,1,6)
i10
+5
KND
KND
HD
Crash Impact[HA]
When Heat activation available db1+2
MH
8,16
i15
-9
+9g
+9g
HA
Crash Impact[HS]
During Heat db1+2
MH
8,16(1,3)
i15
-9
+4
+4
Crash Impact[HD]
During Heat db1+2,F
MH
8,16(1,5)
i15
+5
KND
KND
HD
Mach Breaker[HA]
When Heat activation available ff2
H
29(8)
i13
-9
+9g
+9g
HA
Mach Breaker[HS]
During Heat ff2
H
29(8)
i13
-9
BQR
BQR
Mach Breaker[HD]
During Heat ff2,F
H
29(10)
i13
+5
LNC
LNC
HD
Snake Fang[HA]
When Heat activation available, During sidestep 2,1
M,H
15,20
i20
-5
+9g
+9g
HA
Snake Fang[HS]
During Heat and sidestep 2,1
M,H
15,20(3,4)
i20
-5
BQR
BQR
Snake Fang[HD]
During Heat and sidestep 2,1,F
M,H
15,20(3,6)
i20
+5
Scr
Scr
HD
Requiem[HA]
When Heat activation available qcf1+2
M
28(8)
i15
-9
+9g
+9g
HA
Requiem[HS]
During Heat qcf1+2
M
28(8)
i15
-9
KND
KND
Requiem[HD]
During Heat qcf1+2,F
M
28(10)
i15
+5
LNC
LNC
HD
Neo Soul Eraser
During Heat 3+4,2
M,M
20,20(4,8)
i18
-9
KND
KND
Neo Soul Eraser Exceed
During Heat 3+4,2 hold
M,M
20,30(4,12)
i18
+9
(Wa St)
TR
TR
TR
Neo Incinerator
During Heat f2,1,2,3,2
M*5
10,12,5,7,14(2,2,1,2,8)
i15
-10
KND
KND
Neo Bloody War
During Heat uf2,2,2,2,2,3
M*6
6,4,4,6,4,9(1,1,1,2,2,9)
i13
-15
KND
KND
Neo Murderous Strikes > Crouching
During Heat b1+2
MM,Sp
9,15(1,6)
i20
+4
KND
KND
PC
Neo Mach Breaker
During Heat ff1+2
H
36(14)
i13
+5
KND
KND
Neo Grim Reaper
During Heat and while crouching df3
L
24(4)
i20
+7
Notorious Monster
During Heat 2+3[or during Taunt 2+3]
MM[TJ],Th
2414,17(1,4)
i16
+9
Th
Th
Notorious Monster[Second]
During Heat 2+3[or during Taunt 2+3]
MM[TJ],Th
20,35(4)
i34
+9
Th
Th

Rage Moves

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Total Vandalization
During Rage df1+2
M[PC],Th
55
i20
-18
Th
Th
PC
ER

Throws Moves

Throws

Name/Command Hit Range/Damage Start Note
Gravity Brain Buster
Approach opponent 1+3
Throw-H
35
i12
Throw escape 1 or 2, Floor Break
Guillotine
Approach opponent 2+4
Throw-H
35
i12
Throw escape 1 or 2, Floor Break
Gravity Throw
Approach opponent from left side 1+3[or 2+4]
Throw-H
40
i12
Throw escape 1, Floor Break
Knee Blast
Approach opponent from right side 1+3[or 2+4]
Throw-H
40
i12
Throw escape 2
Neck Throw
Approach opponent from behind 1+3[or 2+4]
Throw-H
60
i12
Cannot throw escape
Anaconda Assassin
Approach opponent uf1+2
Throw-H
40
i12
Throw escape 1+2, Floor Break
Chains of Misery
While crouching db1+2
Throw-H
45
i11
Throw escape 1+2

Attack Reversal

Name/Command Hit Range/Damage Start Note
Parry
Time with opponent punch b1+3[or b2+4]
Parry[Punch-High&Mid]
i5
High&Middle punch parry, reception time [5F]-[12F], [+31F] advantage if successful, 2 for follow-up attack
Parry > Mach Breaker > Snake Eyes
After successful parry 2
H,Sp
30(9)
i13
2 for follow-up attack, Gain Snake Eyes on hit, chip damage on block
Immortal Payback
During Snake Eyes time with opponent attack ff1+2
Sp[St.At-Reversal],H[PC]
30(12)
i2
there is a strong counter effect on the upper and middle levels. The counter is accepted from 2-12F after the command is completed. The counter attack is in a power crash state from the start of the attack, consumes Snake Eyes[during Heat, partially uses remaining Heat time], chip damage on block
Low Parry
Time with opponent low attack DF
Parry[Low]
i1
Reception time [1F]-[20F], when handling is successful to tornado starts

Common Action

Name/Command Hit Range/Damage Start Blo Hit Cou Note
[Common Action] Side Roll
While down 1
Sp
[Common Action] Wake-Up Low Kick
While down 3
L[TC]
8
i22
-9c
+7
+7
[Common Action] Wake-Up Mid Kick
While down 4
M
8
i22
-9
+9
+9
[Common Action] Spring Attack
While down and facing up 3+4
MTJ
15
i19
-24
+2
+2
[Common Action] Recovery Kick
While down and facing up d3
L[TC]
5
i13
-18c
-3c
-3c
[Common Action] Wake Up [Backward]
While down B
Sp
[Common Action] Stand Up
While down U
Sp
[Common Action] Forward Roll
While down and facing up F
Sp
[Common Action] Wake-Up Cross Chop
While rolling forward 1+2
M[TJ]
15
i19
+2
KND
KND
[Common Action] Sliding Dash
Run 3 steps or more and F4
L
17
i14
-40c
KND
KND
[Common Action] Running Cross Chop
Run 3 steps or more and F1+2
M[TJ]
24
i18
±0
KND
KND
[Common Action] Running Stomp[Opponent down]
Making contact [while opponent is down] after running for four or more steps
L
8
i12
KND
KND
[Common Action] Running Stomp[Opponent standing]
Making contact [while opponent is down] after running for four or more steps
L
10
i19
+6
KND
KND
[Common Action] Shoulder Tackle
Making contact with the opponent after running for four or more
steps
M[PC]
30
i8
+13g
KND
KND
[Common Action] Shoulder Tackle[PU]
Making contact with the opponent after running for four or more, during opponent absorb attack
steps
M[PC]
30(12)
i8
+13g
KND
KND

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