Jack-8 Frame Data Ver.2.05.00

Frame

TEKKEN8 Jack-8 Frame Data

TEKKEN8 Jack-8 Frame Data
TEKKEN8 TOP


This page provides a full list of frame data for Jack-8 in TEKKEN 8. Check startup, guard, hit, and counter hit frame values to improve your matchups and optimize your strategies.


Note
HA=Heat Activation
HD=Heat Dash
PC=Power Crush
TR=Tornado
HM=Homing Attack
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll

Jack-8 Frame Data

New Move

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Hyper Merkabah Headbutt
During Heat f3+4
M
30(6)
i22
±0
+9c
+9c
Hyper Merkabah Headbutt > Gamma Howl
During Heat f3+4,D
M,Sp
30(6)
i22
+8
+17c
+17c
Hyper Terrapulser > Gamma Howl
During Heat uf3 on hit
L[TC],Sp
16(3)
i19
-12c
+8c
+8c
Hyper Terrapulser[shock wave] > Gamma Howl
During Heat uf3 on hit
L[TC],Sp
16(3)
i19
-12c
+8c
+8c
Jab Elbow > Flying Fortress
2,1,UF
H,M,Sp
10,12
i11
+1
+6
+6
Jab Elbow > Make Some Noise > Gamma Howl
2,1,UF1+2
H,M,M[TJ],Sp
10,12,20(4)
i11
+5
+17c
+17c
Atomic Shoulder Tackle > Flying Fortress
While crouching df3+4,UF
M,Sp
28
i21
-1
+14cg
+14cg
Atomic Shoulder Tackle > Make Some Noise > Gamma Howl
While crouching df3+4,UF1+2
M,M[TJ],Sp
28,20(4)
i21
+5
+17c
+17c
Atomic Shoulder Tackle[St]
While crouching df3+4 hold
M
32(9)
i30
-4
(+8c)
KND
KND
Atomic Shoulder Tackle > Flying Fortress
While crouching df3+4 hold,UF
M,Sp
32(9)
i30
+4
(+8c)
KND
KND
Atomic Shoulder Tackle > Make Some Noise > Gamma Howl
While crouching df3+4 hold,UF1+2
M,M[TJ],Sp
32,20(9,4)
i30
+5
+17c
+17c
Walking Fortress
During Gamma Howl f
Sp
Make Some Noise > Gamma Howl
During Gamma Howl uf1+2
M[TJ],Sp
20(4)
i21
+5
+17c
+17c

Additional Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Heat Burst
When Heat activation available 2+3(or during Gamma Howl)
M[PC]
12(2)
i16
+1
+2c
+2c
HA
PC
Meteor Raid
During Heat 2+3(or during Gamma Howl)
H,Th
12,40(2,3,3,2)
i10
-9
Th
Th
Two-Step Die[1]
3
M
18
i15
-9
+5
+5
Two-Step Die[1] > Gamma Howl
3,D
M,Sp
18
i15
+2
+16g
+16g
Two-Step Die
3,2
M,H
18,20
i15
-9
BQR
BQR
Machine Press
3,1+2
M,M
18,22
i15
-11c
KND
LNC

Normal Moves

n Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Jab
1
H
10
i12
-2
+6
+9
Jab > Jackhammer
1,1
H,M
10,22
i12
-14c
+4c
KND
Jab > Jackhammer > Gamma Howl
1,1,D
H,M,Sp
10,22
i12
+4
+8c
KND
Jab > Stunning Hook
1,2
H,H
10,24
i12
-2
KND
KND
Right Jab
2
H
10
i11
+1
+9
+9
Jab Elbow
2,1
H,M
10,12
i11
-3
+3
+2
Jab Elbow Smash
2,1,2
H,M,M
10,12,20
i11
-12
LNC
LNC
Piston Gun Fusillade
2,1,1+2
H,M,H*5
10,12,10,6,6,6,20(1*4,6)
i11
-4
KND
KND
Jab Elbow > Flying Fortress
2,1,UF
H,M,Sp
10,12
i11
+1
+6
+6
Jab Elbow > Make Some Noise > Gamma Howl
2,1,UF1+2
H,M,M[TJ],Sp
10,12,20(4)
i11
+5
+17c
+17c
Mimesis Savage Knee
2,3
H,M
10,18
i11
-13
+5
KND
Two-Step Die[1]
3
M
18
i15
-9
+5
+5
Two-Step Die[1] > Gamma Howl
3,D
M,Sp
18
i15
+2
+16g
+16g
Two-Step Die
3,2
M,H
18,20
i15
-9
BQR
BQR
Machine Press
3,1+2
M,M
18,22
i15
-11c
KND
LNC
High Kick
4
H
18
i16
-4
+7
LNC
Tornado Punch
1+2
MM
8,14
i15
-13
TR
TR
TR
HM
Tornado Punch[Second Only]
1+2
M
24
i42
-13
+13cg
+13cg
TR
HM
Gamma Howl
3+4
Sp[PC]
i7
PC
Gigaton Punch[Warm-Up Moves]
1+4[or hcf]
Sp
Gigaton Punch[One Rotation]
1+4,1
M
25(7)
i41
+21g
KND
KND
Gigaton Punch[Two Rotations]
1+4 hold, then 1
UA-M
35
i69
KND
KND
Gigaton Punch[Three Rotations]
1+4 hold, then 1
UA-M
45
i94
KND
KND
Gigaton Punch[Four Rotations]
1+4 hold, then 1
UA-M
55
i117
KND
KND
Gigaton Punch[Five Rotations]
1+4 hold, then 1
UA-M
200
i141
KND
KND
Gigaton Punch[Eight Rotations]
1+4 hold, then 1
UA-M
200
i214
KND
KND
Gigaton Punch[Warm-Up Moves][Six-Eight Rotations]
1+4 hold
UA-M
1
i126
KND
KND
Windup Uppercut
1+4,df1
M
21
i38
-17
LNC
LNC
TR
Prime Windup Uppercut
1+4,df1[quick input]
M
30
i27
-17
LNC
LNC
TR

f Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Impact Driver[1]
f1
M
13
i14
-6
+5
+5
Impact Driver
f1,1
M,H
13,25
i14
-7
KND
KND
Drilling Engine[2]
f1,2
M,H
13,12
i14
-6
+5
+5
Drilling Engine
f1,2,1
M,H,M
13,12,20
i14
-12
TR
TR
Piston Gun Blaster
f1,2,2
M,H,M
13,12,22
i14
+6
KND
KND
Piston Gun Blaster[St]
f1,2,2 hold
M,H,M
13,12,40(16)
i14
-10
(±0c)
KND
KND
Pinpoint Assault
f2
H
22
i10
-12
+5
KND
Two-Step Die[1]
f3
M
18
i15
-9
+5
+5
Two-Step Die[1] > Gamma Howl
f3,D
M,Sp
18
i15
+2
+16g
+16g
Two-Step Die
f3,2
M,H
18,20
i15
-9
BQR
BQR
Machine Press
f3,1+2
M,M
18,22
i15
-11c
KND
LNC
High Kick[St]
f4
H
23
i17
-4
+7
LNC
Dark Greeting
f4~1
UA-H
80
i65
LNC
LNC
Sudden Elbow
f4~1,2
M
30
i65
+8
KND
KND
Rolling Death Crusher
f1+2
MM[PC]
12,20
i27
-12
KND
KND
PC
Rolling Death Crusher[PU]
f1+2, during opponent absorb attack
MM[PC]
12,20(4,8)
i27
-6
KND
KND
PC
Merkabah Headbutt
f3+4
M
24
i22
-11
+9c
+9c
Merkabah Headbutt > Gamma Howl
f3+4,D
M,Sp
24
i22
-3
+15c
+15c
Hyper Merkabah Headbutt
During Heat f3+4
M
30(6)
i22
±0
+9c
+9c
Hyper Merkabah Headbutt > Gamma Howl
During Heat f3+4,D
M,Sp
30(6)
i22
+8
+17c
+17c

df Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Step In Upper
df1
M
12
i14
-4
+3
+5
Overheat
df1,1
M,M
12,20
i14
-11
+21cg
TR
TR
Overdrive[2]
df1,2
M,H
12,10
i14
-12
-1a
-1a
Overdrive[3]
df1,2,1
M,H,H
12,10,2
i14
-10
LNC
LNC
Overdrive
df1,2,1,2
M,H,H,HH
12,10,2,1,8
i14
-18
KND
KND
Overdrive[Third only]
df1,2,1
M,H,H
12,10,3
i59
-10
-2
-2
Overdrive[Fourth only]
df1,2,1,2
M,H,H,HH
12,10,3,3,20
i76
-18
BQR
BQR
Programmed Uppercut
df2
M
13
i15
-14
LNC
LNC
Cosmic Sweeper
df2,1
M,Air
13,16
i15
-37
LNC
LNC
Cosmic Sweeper > Gamma Howl
df2,1,D
M,Air,Sp
13,16
i15
-32
LNC
LNC
Cosmic Sweeper[St]
df2,1 hold
M,Air
13,22
i15
TR
TR
TR
Cosmic Sweeper[St] > Gamma Howl
df2,1 hold,D
M,Air,Sp
13,22
i15
TR
TR
TR
Combine Harvester[1]
df3
M
16
i16
-9
+2
+2
Combine Harvester
df3,2
M,H
16,20
i16
-7
KND
KND
Mimesis Wrench Kick
df4
M
17
i15
-9
+5
+14c
Dump Truck
df3+4
M
28
i13
-23
KND
KND
Body Press
df1+3
SpThrow-H[TJ]
25
i23
Th
Th
Body Press[Throw]
Approach opponent df1+3
SpThrow-H[TJ]
25
i23
Th
Th
Body Press[Blow]
df1+3
Sp-M[TJ]
20
i30
-18c
KND
KND
Hell Driller
df1+3,during hit 1+2
Derived Throw
25,10
Th
Th
Debugger
df1+4
L[TC]
23
i34
-37c
KND
KND
MH
Megaton Blast
df2+3
M
26
i22
-9
KND
KND

d Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Low Jab
d1
Sp-L[TC]
5
i10
-5
+6
+6
Right Low Jab
d2
Sp-L[TC]
8
i11
-4
+7
+7
Sit Side Kick
d3
L[TC]
12
i20
-17c
-6
-6
Right Low Kick
d4
L[TC]
6
i16
-15c
-4
-4
Double Axe
d1+2
M[TC]
28
i27
-18
LNC
LNC
Sit Down
d3+4
Sp[TJ]

db Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Machinegun Blast[1]
db1
L
13
i12
-12c
+1
+2
Machinegun Blast[2]
db1,1
L,L
13,5
i12
-12c
-1
-1
Machinegun Blast[3]
db1,1,1
L,L,L
13,5,5
i12
-12c
-1
-1
Machinegun Blast
db1,1,1,2
L,L,L,M
13,5,5,21
i12
-11
KND
KND
Power Shovel
db2
L[TC]
24
i22
-18c
+3c
KND
Power Shovel[St]
db2 hold
L[TC]
30(9)
i36
-33c
KND
KND
Cossack Kicks[1]
db3
L
15
i21
-20c
-9
-9
Cossack Kicks[2]
db3,4
L*2
15,12
i21
-16c
-5
-5
Cossack Kicks[3]
db3,4,3
L*3
15,12*2
i21
-19c
-8
-8
Cossack Kicks[4]
db3,4,3,4
L*4
15,12*3
i21
-16c
-5
-5
Cossack Kicks[5]
db3,4,3,4,3
L*5
15,12*4
i21
-19c
-8
-8
Cossack Kicks
db3,4,3,4,3,4
L*6
15,12*5
i21
-16c
-5
-5
Cossack Smash
During Cossack Kicks1+2
H
21
i34
+14g
BQR
BQR
Cossack Compactor
During Cossack Kicks approach[crouching opponent]d1+2
Throw-M
45
i38
Th
Th
Big Boot
db4
L[TC]
14
i16
-13c
-2
-2
Megaton Earthquake
db1+2
LL
8,21
i18
-70c
KND
KND
Megaton Earthquake[Second misses]
db1+2
LL
8
i18
-82c
-63c
-63c

b Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Excavator
b1
M
17
i20
-11
+8
+8
Double Biceps
b1,2
M,M
17,17
i20
-14c
KND
LNC
Piston Gun Assault[HA]
When Heat activation available b2
M
27
i19
+2
+9g
+9g
HA
Piston Gun Assault
b2
M
27
i19
+2
KND
KND
Piston Gun Assault[St][HA]
When Heat activation available b2 hold
M
40(16)
i35
-2
(+5c)
+9g
+9g
HA
Piston Gun Assault[St]
b2 hold
M
40(16)
i35
-2
(+5c)
KND
KND
Mad Dozer[1]
b3
M
14
i16
-9
+2
+2
Mad Dozer[2]
b3,2
M,H
14,13
i16
-4
+1
+1
Mad Dozer[2] > Gamma Howl
b3,2,D
M,H,Sp
14,13
i16
±0
+5
+5
Mad Dozer
b3,2,2
M,H,H
14,13,20
i16
-9
BQR
BQR
Mad Dozer[St]
b3,2,2 hold
M,H,M
14,13,30(16)
i16
-7
(+3c)
KND
KND
Sherman Stomp[1]
b4
M
16
i13
-13
-2
-2a
Sherman Stomp
b4,4
M,M
16,21
i13
-4c
KND
KND
Tyulpan Blast[HA]
When Heat activation available b1+2
M
28
i14
-19
+9g
+9g
HA
Tyulpan Blast
b1+2
M
28
i14
-19
KND
KND

ub u uf Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Sky Sweeper
uf1[or u1 or ub1]
Air
14
i17
TR
TR
TR
Sky Sweeper > Gamma Howl
uf1,D[or u1,D or ub1,D]
Air,Sp
14
i17
TR
TR
TR
Sky Sweeper[St]
uf1 hold[or u1 hold or ub1 hold]
Air
22
i31
TR
TR
TR
Sky Sweeper[St] > Gamma Howl
uf1 hold,D[or u1 hold,D or ub1 hold,D]
Air,Sp
22
i31
TR
TR
TR
Reactor Elbow
uf2[or u2]
M[TJ]
25
i24
+4c
+13c
+13c
Reactor Elbow
ub2
M[TJ]
25
i24
+4c
+7c
+7c
Down Hammer
uf,n,2
M
28
i32
-1c
+10c
+10c
Terrapulser > Gamma Howl
uf3 on hit
L[TC],Sp
8
i23
-12c
+8c
+8c
Terrapulser[shock wave] > Gamma Howl
uf3 on hit
L[TC],Sp
8
i24
-12c
+8c
+8c
Hyper Terrapulser > Gamma Howl
During Heat uf3 on hit
L[TC],Sp
16(3)
i19
-12c
+8c
+8c
Hyper Terrapulser[shock wave] > Gamma Howl
During Heat uf3 on hit
L[TC],Sp
16(3)
i19
-12c
+8c
+8c
Patriot Fist
u1+2
H
23
i19
-13
LNC
LNC
Barrel Jacket Hammer
ub1+2
H[PC]
30
i20
-9
KND
KND
PC
HM
Barrel Jacket Hammer[PU]
ub1+2, during opponent absorb attack
H[PC]
30(12)
i20
-2
KND
KND
PC
HM
Pancake Press > Sit Down
uf3+4
M[TJ],Sp
23
i34
+13c
KND
KND
Double Pancake Press
uf3+4,3+4
M[TJ]
35
i34
+13cg
KND
KND
Pancake Press > Sit Down > Forward Roll
uf3+4,f
M[TJ],Sp
23
i34
-23c
KND
KND
Pancake Press > Sit Down > California Roll
uf3+4,b
M[TJ],Sp
23
i34
-23c
KND
KND
Giant Foot Stomp[First]
u3+4[or ub3+4]
UA-M
40
i94
KND
KND
Giant Foot Stomp[Second]
u3+4,3+4[or ub3+4,3+4]
UA-M
40
i124
LNC
LNC
Giant Foot Stomp[Third]
u3+4,3+4*2[or ub3+4,3+4*2]
UA-M
60
i154
LNC
LNC
Giant Foot Stomp[Fourth]
u3+4,3+4*3[or ub3+4,3+4*3]
UA-M
80
i184
LNC
LNC
Giant Foot Stomp[Fifth]
u3+4,3+4*4[or ub3+4,3+4*4]
UA-M
100
i214
LNC
LNC

ff Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Jackhammer
ff1
M
22
i15
-6
+8c
KND
Jackhammer > Gamma Howl
ff1,D
M,Sp
22
i15
+4
+8c
KND
Rocket Uppercut
ff2
M
23
i18
-16
LNC
LNC
Rocket Uppercut[St]
ff2 hold
M
35,5(14)
i34
-15
LNC
LNC
TR
Granite Stomping
ff3
M
22
i26
+4
+9c
LNC
Granite Stomping > Crouching
ff3,D
M,Sp
22
i26
+4
+9c
LNC
Rocket Kick
ff4
M
32(12)
i16
-10
KND
KND
TR
Cross Cut
ff1+2
M
20
i15
-15
LNC
LNC
HM
Cross Cut Blast
ff1+2,2
M,M
20,16
i15
-11
KND
KND
HM
Cross Cut Blast[Second Only]
ff1+2,2
M,M
20,24
i48
-11
KND
KND
HM
High and Low Cross Cut
ff1+2,1+2
M,L[TC]
20,14
i15
-19c
KND
KND
HM
High and Low Cross Cut[Second Only]
ff1+2,1+2
M,L[TC]
20,21
i44
-19c
KND
KND
HM
Sliding Attack[First Half]
ff1+4
M[TJ]
25
i21
-82
KND
KND
Sliding Attack[Second Half]
ff1+4
L[TJ]
25
i31
-110c
KND
KND
Cemaho Chop
fff2
M
25(7)
i22
+6
+10
+10
Mimesis Charging Tackle
fff1+2
M
34(10)
i20
+4
KND
KND
Debugger[PU]
b,db,d,df1
L[TC]
28
i29
-37c
KND
KND
MH
Megaton Blast[PU]
b,db,d,df2
M
31
i22
-9
KND
KND
Gigaton Punch[One Rotation][PU]
hcf 1
M
30(9)
i41
+21g
KND
KND
Gigaton Punch[Two Rotations]
hcF*2,1
UA-M
35
i69
KND
KND
Gigaton Punch[Three Rotations]
hcF*3,1
UA-M
45
i94
KND
KND
Gigaton Punch[Four Rotations]
hcF*4,1
UA-M
55
i117
KND
KND
Gigaton Punch[Five Rotations]
hcF*5,1
UA-M
199
i141
KND
KND
Gigaton Punch[Eight Rotations]
hcF*6,1
UA-M
199
i214
KND
KND
Gigaton Punch[Warm-Up Moves][Six-Eight Rotations]
hcF*6
UA-M
1
i126
KND
KND
Windup Uppercut[PU]
hcf,df1
M
25
i38
-17
LNC
LNC
TR
Prime Windup Uppercut[PU]
hcf,df1[quick input]
M
36
i27
-17
LNC
LNC
TR

While Rising

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Killing Uppercut
While rising 1
M
14
i15
-13
LNC
LNC
V-Twin[1]
While rising 2
M
10
i14
-7
+4
+4
V-Twin
While rising 2,1
M,M
10,17
i14
-14c
KND
LNC
V-Deathblow
While rising 2,4
M,H
10,26(7)
i14
+4
KND
KND
Two-Step Die[1]
While rising 3
M
18
i15
-9
+5
+5
Two-Step Die[1] > Gamma Howl
While rising 3,D
M,Sp
18
i15
+2
+16g
+16g
Two-Step Die
While rising 3,2
M,H
18,20
i15
-9
BQR
BQR
Machine Press
While rising 3,1+2
M,M
18,22
i15
-11c
KND
LNC
Toe Smash
While rising 4
M
20
i11
-6
+5
+5
Double Hammer Alternate[1]
While rising 1+2
M
14
i20
-15
LNC
LNC
Double Hammer Alternate
While rising 1+2,1+2
M,M
14,10
i20
-16
KND
KND
Double Hammer Alternate[Second Only]
While rising 1+2,1+2
M,M
14,12
i38
-16
KND
KND
Double Hammer Thrash
While rising 1+2,1+2,1+2
M,M,L
14,10,7
i20
-23c
KND
KND
Double Hammer Thrash[Third only]
While rising 1+2,1+2,1+2
M,M,L
14,12,14
i66
-23c
KND
KND
Gamma Howl
While rising 3+4
Sp[PC]
i7
PC

While Crouching

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Windmill Punches[1]
While crouching df1
M
5
i23
-21
-11c
-11c
Windmill Punches[2]
While crouching df1,2
M,M
5,8
i23
-21
-11c
-11c
Windmill Punches[3]
While crouching df1,2,1
M,M,M
5,8,11
i23
-11
LNC
LNC
Windmill Punches
While crouching df1,2,1,1
M,M,M,H
5,8,11,30
i23
+15
+13b
+13b
Double Low Hammer[1]
While crouching d1
L[TC]
10
i19
-8c
+3
+3
Double Low Hammer
While crouching d1,1
L[TC],L[TC]
10,14
i19
-12c
+4
+4
Megaton Strike
While crouching d1,2
L[TC],M
10,24
i19
-11
KND
KND
Pulverizer[1]
While crouching db1
L[TC]
14
i14
-11c
+3
+3
Pulverizer[2]
While crouching db1,1
L,M
14,10
i14
-6
+5
+5
Pulverizer
While crouching db1,1,1
L,M,M
14,10,20
i14
-14
KND
KND
Pulverizer[St]
While crouching db1,1,1 hold
L,M,M
14,10,30(12)
i14
-6
KND
KND
Right Low Jab
While crouching d2[or db2]
Sp-L[TC]
8
i11
-4
+7
+7
Swing R Knuckle[1]
While crouching df2
M
12
i17
-13
-2
-2
Swing R Knuckle[2]
While crouching df2,1
M,M
12,10
i17
-4
+7
+7
Swing R Knuckle
While crouching df2,1,2
M,M,M
12,10,10
i17
-12
LNC
LNC
Swing R Knuckle High
While crouching df2,f1
M,H
12,23
i17
-4
KND
KND
Swing R Knuckle Low
While crouching df2,d1
M,L[TC]
12,8
i17
-11c
±0
±0
Sit Side Kick
While crouching 3
L[TC]
10
i16
-17c
-6
-6
Right Low Kick
While crouching d4[or db4]
L[TC]
6
i12
-15c
-4
-4
Mimesis Spike Press[1]
While crouching df4
M
10
i12
-12
+4
+4
Mimesis Spike Press
While crouching df4,2
M,M
10,17
i12
-14
+4c
KND
Low Cross Combo[1]
While crouching d1+2[or db1+2]
L[TC]
21
i24
-18c
KND
KND
Low Cross Combo
While crouching d1+2,1+2[or db1+2,1+2]
L[TC],M
21,16
i24
-18
KND
KND
Low Cross Combo[Second Only]
While crouching d1+2,1+2[or db1+2,1+2]
L[TC],M
21,23
i65
-18
LNC
LNC
Sit Down
While crouching d3+4[or db3+4]
Sp[TJ]
Atomic Shoulder Tackle
While crouching df3+4
M
28
i21
-9
+6cg
+6cg
Atomic Shoulder Tackle > Flying Fortress
While crouching df3+4,UF
M,Sp
28
i21
-1
+14cg
+14cg
Atomic Shoulder Tackle > Make Some Noise > Gamma Howl
While crouching df3+4,UF1+2
M,M[TJ],Sp
28,20(4)
i21
+5
+17c
+17c
Atomic Shoulder Tackle[St]
While crouching df3+4 hold
M
32(9)
i30
-4
(+8c)
KND
KND
Atomic Shoulder Tackle > Flying Fortress
While crouching df3+4 hold,UF
M,Sp
32(9)
i30
+4
(+8c)
KND
KND
Atomic Shoulder Tackle > Make Some Noise > Gamma Howl
While crouching df3+4 hold,UF1+2
M,M[TJ],Sp
32,20(9,4)
i30
+5
+17c
+17c

Sidestep

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Discharger
During sidestep 1
M
23
i32
+6c
LNC
LNC
Piston Gun Snipe
During sidestep 2
H
20(6)
i17
+9
KND
KND
Piston Gun Snipe > Gamma Howl
During sidestep 2,D
H,Sp
20(6)
i17
+9
KND
KND

While Facingbackward

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Twist Jab
Back facing opponent 1
H
15
i8
-3
+8
+8
Twist Right Jab
Back facing opponent 2
H
15
i8
-3
+8
+8
Twist Left Kick
Back facing opponent 3
H
18
i10
-8
+8
+8
Twist Right Kick
Back facing opponent 4
H
18
i10
-8
+8
+8
Twist Left Kick
Back facing opponent 3+4
H
18
i10
-8
KND
KND
Twist Low Jab
Back facing opponent d1
Sp-L[TC]
5
i10
-5
+6
+6
Twist Right Low Jab
Back facing opponent d2
Sp-L[TC]
5
i10
-5
+6
+6
Twist Left Low Kick
Back facing opponent d3
L[TC]
6
i12
-15c
-4
-4
Twist Right Low Kick
Back facing opponent d4
L[TC]
6
i12
-15c
-4
-4

Special Move

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Get Up Punch > Sit Down
While down and facing up d1+2
M,Sp
18
i31
+15
KND
KND
Taunt
1+2+4
Sp
Ki Charge
1+2+3+4
Sp
Wall climbing reversal attack[Punch]
With your back against the wall bb,ub
M[TJ]
21
i39
+4c
LNC
LNC

Stance

Sit Down

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Sit Down
d3+4, etc.
Sp
Pancake Press > Sit Down
uf3+4
M[TJ],Sp
23
i34
+13c
KND
KND
Get Up Punch > Sit Down
While down and facing up d1+2
M,Sp
18
i31
+15
KND
KND
Forward Roll
During Sit Down f
Sp
Backward Roll
During Sit Down b
Sp
Sit Punches[Left][1]
During Sit Down 1
L
10
i19
-48c
-37
-37
Sit Punches[Left][2]
During Sit Down 1,2
L*2
10,10
i19
-47c
-36
-36
Sit Punches[Left][3]
During Sit Down 1,2,1
L*3
10,10,10
i19
-43c
-32
-32
Sit Punches[Left]
During Sit Down 1,2,1,2
L*4
10,10,10,10
i19
-47c
-36
-36
Sit Punches[Right][1]
During Sit Down 2
L
10
i19
-45c
-34
-34
Sit Punches[Right][2]
During Sit Down 2,1
L*2
10,10
i19
-43c
-32
-32
Sit Punches[Right][3]
During Sit Down 2,1,2
L*3
10,10,10
i19
-47c
-36
-36
Sit Punches[Right]
During Sit Down 2,1,2,1
L*4
10,10,10,10
i19
-43c
-32
-32
Ground Assault
During Sit Down 1+2
M
21
i24
-44
KND
KND
Extra Pancake Press > Sit Down
During Sit Down 3+4
M[TJ],Sp
35
i54
+13cg
KND
KND
Extra Pancake Press > Sit Down > Forward Roll
During Sit Down 3+4,f
M[TJ],Sp
35
i54
-23c
KND
KND
Extra Pancake Press > Sit Down > California Roll
During Sit Down 3+4,b
M[TJ],Sp
35
i54
-23c
KND
KND

Gamma Howl

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Gamma Howl
3+4, etc.
Sp[PC]
PC
Juggernaut Hook
During Gamma Howl 1
M
20
i22
-9
KND
KND
HM
Exaton Blast
During Gamma Howl 2
H
40(4)
i20
+11g
KND
KND
TR
Granite Stomping
During Gamma Howl 3
M
28
i24
+4
+9c
LNC
Granite Stomping > Crouching
During Gamma Howl 3,D
M,Sp
28
i24
+2
+7c
LNC
Full Metal Deathblow[HA]
When Heat activation available, During Gamma Howl 4
H
30(9)
i14
+4
+9g
+9g
HA
Full Metal Deathblow
During Gamma Howl 4
H
30(9)
i14
+4
KND
KND
Particle Barrier[HA]
When Heat activation available, During Gamma Howl 3+4
Sp-M[PC]
20
i20
-13
+9g
+9g
HA
PC
Particle Barrier
During Gamma Howl 3+4
Sp-M[PC]
20
i20
-13
BQR
BQR
PC
Prime Windup Uppercut
During Gamma Howl f1
M
26
i20
-17
TR
TR
TR
Megalodriller
During Gamma Howl f2
M*4
34
i17
-13
KND
KND
Walking Fortress
During Gamma Howl f
Sp
Breakout Fortress
During Gamma Howl ub
Sp[TJ]
Flying Fortress
During Gamma Howl uf
Sp[TJ]
Make Some Noise > Gamma Howl
During Gamma Howl uf1+2
M[TJ],Sp
20(4)
i21
+5
+17c
+17c

Heat State

Gamma Charge

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Gamma Charge
Time with opponent attack 3+4
Sp[PC]
i7
Jaguar Hook – Gamma
During Gamma Charge and Gamma Howl 1
M
22(4)
i22
-6
Scr
Scr
HM
Exaton Blast – Gamma
During Gamma Charge and Gamma Howl 2
H
42(4)
i20
+11
KND
KND
PC
TR
Particle Barrier – Gamma[HA]
When Heat activation available, During Gamma Charge and Gamma Howl 3+4
Sp-M[PC]
24(7)
i20
-9
+9g
+9g
HA
PC
Particle Barrier – Gamma
During Gamma Charge and Gamma Howl 3+4
Sp-M[PC]
24(7)
i20
-9
BQR
BQR
PC

Heat Moves

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Heat Burst
When Heat activation available 2+3(or during Gamma Howl)
M[PC]
12(2)
i16
+1
+2c
+2c
HA
PC
Piston Gun Assault[HA]
When Heat activation available b2
M
27
i19
+2
+9g
+9g
HA
Piston Gun Assault[HS]
During Heat b2
M
27(5)
i19
+2
KND
KND
Piston Gun Assault[HD]
During Heat b2,F
M
27(7)
i19
+5
LNC
LNC
HD
Piston Gun Assault[St][HA]
When Heat activation available b2 hold
M
40(16)
i35
-2
(+5c)
+9g
+9g
HA
Piston Gun Assault[St][HS]
During Heat b2 hold
M
40(16)
i35
-2
(+5c)
+9g
+9g
Piston Gun Assault[St][HD]
During Heat b2 hold,F
M
40(18)
i35
+5
LNC
LNC
HD
Tyulpan Blast[HA]
When Heat activation available b1+2
M
28
i14
-19
+9g
+9g
HA
Tyulpan Blast[HS]
During Heat b1+2
M
28(5)
i14
-19
KND
KND
Tyulpan Blast[HD]
During Heat b1+2,F
M
28(7)
i14
+5
KND
KND
HD
Full Metal Deathblow[HA]
When Heat activation available, During Gamma Howl 4
H
30(9)
i14
+4
+9g
+9g
HA
Full Metal Deathblow[HS]
During Heat and Gamma Howl 4
H
30(9)
i14
+4
KND
KND
Full Metal Deathblow[HD]
During Heat and Gamma Howl 4,F
H
30(11)
i14
+5
LNC
LNC
HD
Particle Barrier[HA]
When Heat activation available, During Gamma Howl 3+4
Sp-M[PC]
20
i20
-13
+9g
+9g
HA
PC
Particle Barrier – Gamma[HA]
When Heat activation available, During Gamma Charge and Gamma Howl 3+4
Sp-M[PC]
24(7)
i20
-9
+9g
+9g
HA
PC
Particle Barrier – Gamma[HS]
During Heat and Gamma Howl 3+4
Sp-M[PC]
24(7)
i20
-9
BQR
BQR
PC
Particle Barrier – Gamma[HD]
During Heat and Gamma Howl 3+4,F
Sp-M[PC]
24(9)
i20
+5
LNC
LNC
HD
PC
Iron Gunman[HA]
When Heat activation available approach[crouching opponent] d2+4
Throw-M
25
i12
Th
Th
HA
Iron Gunman[HA]
When Heat activation available approach[crouching opponent] during Gamma Howl 2+4
Throw-M
25
i15
Th
Th
HA
Hyper Merkabah Headbutt
During Heat f3+4
M
30(6)
i22
±0
+9c
+9c
Hyper Merkabah Headbutt > Gamma Howl
During Heat f3+4,D
M,Sp
30(6)
i22
+8
+17c
+17c
Hyper Terrapulser > Gamma Howl
During Heat uf3 on hit
L[TC],Sp
16(3)
i19
-12c
+8c
+8c
Hyper Terrapulser[shock wave] > Gamma Howl
During Heat uf3 on hit
L[TC],Sp
16(3)
i19
-12c
+8c
+8c
Jaguar Hook – Gamma
During Heat and Gamma Howl 1
M
22(4)
i22
-6
Scr
Scr
HM
Exaton Blast – Gamma
During Heat and Gamma Howl 2
H
42(4)
i20
+11
KND
KND
PC
TR
Meteor Raid
During Heat 2+3(or during Gamma Howl)
H,Th
12,40(2,3,3,2)
i10
-9
Th
Th
Meteor Raid[Second]
During Heat 2+3(or during Gamma Howl)
M*3
42(3,3,2)
i37
-9
Th
Th

Rage Moves

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Terraforming Cannon
During Rage df1+2
M[PC],Th
55
i20
-18
Th
Th
PC
ER

Throws Moves

Throws

Name/Command Hit Range/Damage Start Note
Rotary Catapult
Approach opponent 1+3
Throw-H
35
i12
Throw escape 1 or2
Piston Gun Back Breaker
Approach opponent 2+4
Throw-H
35
i12
Throw escape 1 or2
Side Left Bomb
Approach opponent from left side 1+3[or 2+4]
Throw-H
40
i12
Throw escape 1
Father’s Love
Approach opponent from right side 1+3[or 2+4]
Throw-H
40
i12
Throw escape 2
Spinal Crush
Approach opponent from behind 1+3
Throw-H
70
i12
Cannot throw escape
Throw Away
Approach opponent from behind 2+4
Throw-H
70
i12
Cannot throw escape
Volcano
Approach opponent df2+4
Throw-H
10,5
i11
Throw escape 2
Volcano Blaster
Approach opponent dfdf2+4
Throw-H
15,5
i11
Throw escape 2
Body Press[Throw]
Approach opponent df1+3
SpThrow-H[TJ]
25
i23
Throw when hit from the front in close range, cannot throw escape
Hell Driller
Approach opponent df1+3,during hit 1+2
Derived Throw
10
Cannot throw escape
Body Smash
Approach opponent db2+3
Throw-H
25
i11
Throw escape 2
Ground Zero
Approach opponent uf1+2
Throw-H
35
i11
Throw escape 1+2
Lift Up Megaton Hit
Approach opponent uf1+2,d,df2
Derived Throw
40 or 32
i11
Cannot throw escape
Pile Driver
Approach opponent db,n,f1+2
Throw-H
50
i11
Throw escape 1+2
Pyramid Driver
Approach opponent qcf 1
Throw-H
40
i11
Throw escape 1
Back Breaker
Approach opponent qcb 2
Throw-H
45
i11
Throw escape 2
Mimesis Overkill
During Gamma Howl 1+2
Throw-H
45 or 36,21
i16
Throw escape 1+2

Low Throw

Name/Command Hit Range/Damage Start Note
Gun Bomb
Approach crouching opponent d1+3
Throw-M
30
i12
Cannot throw escape
Gun Bomb
Approach crouching opponent During Gamma Howl 1+3
Throw-M
30
i15
Cannot throw escape
Iron Gunman[HA]
When Heat activation available approach[crouching opponent]d2+4
Throw-M
25
i12
Cannot throw escape, Heat activation, unable to Heat Dash
Iron Gunman
Approach crouching opponent d2+4
Throw-M
25
i12
Cannot throw escape, unable to Heat Dash, during Heat partially restore remaining Heat time
Iron Gunman[HA]
When Heat activation available approach[crouching opponent]during Gamma Howl 2+4
Throw-M
25
i15
Cannot throw escape, Heat activation, unable to Heat Dash
Iron Gunman
Approach crouching opponent during Gamma Howl 2+4
Throw-M
25
i15
Cannot throw escape, unable to Heat Dash, during Heat partially restore remaining Heat time
Cossack Compactor
During Cossack Kicks approach[crouching opponent] d1+2
Throw-M
45
i38
Cannot throw escape

Wallstun Throw

Name/Command Hit Range/Damage Start Note
Twin Drivers
During opponent wall stun 1+3[or 2+4 or uf1+2]
Throw-H
33
i12
Cannot throw escape

Attack Reversal

Name/Command Hit Range/Damage Start Note
Low Parry
Time with opponent low attack DF
Parry[Low]
i1
Reception time [1F]-[20F], when handling is successful to tornado starts
Gamma Charge
Time with opponent attack 3+4
Sp[PC]
i7
Power Crash, Gamma Charge reception [7F]-[23F], always active during Heat, absorb attack to regain recoverable health and partially restore remaining Heat time

Common Action

Name/Command Hit Range/Damage Start Blo Hit Cou Note
[Common Action] Side Roll
While down 1
Sp
[Common Action] Wake-Up Low Kick
While down 3
L[TC]
8
i22
-9c
+7
+7
[Common Action] Wake-Up Mid Kick
While down 4
M
8
i22
-9
+9
+9
[Common Action] Spring Attack
While down and facing up 3+4
MTJ
15
i19
-24
+2
+2
[Common Action] Recovery Kick
While down and facing up d3
L[TC]
5
i13
-18c
-3c
-3c
[Common Action] Wake Up [Backward]
While down B
Sp
[Common Action] Stand Up
While down U
Sp
[Common Action] Forward Roll
While down and facing up F
Sp
[Common Action] Wake-Up Cross Chop
While rolling forward 1+2
M[TJ]
15
i19
+2
KND
KND
[Common Action] Sliding Dash
Run 3 steps or more and F4
L
17
i14
-40c
KND
KND
[Common Action] Running Stomp[Opponent down]
Making contact [while opponent is down] after running for four or more steps
L
8
i12
KND
KND
[Common Action] Running Stomp[Opponent standing]
Making contact [while opponent is down] after running for four or more steps
L
10
i19
+6
KND
KND
[Common Action] Shoulder Tackle
Making contact with the opponent after running for four or more
steps
M[PC]
30
i8
+13g
KND
KND
[Common Action] Shoulder Tackle[PU]
Making contact with the opponent after running for four or more, during opponent absorb attack
steps
M[PC]
30(12)
i8
+13g
KND
KND

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