TEKKEN8 Jack-8 Frame Data
・TEKKEN8 TOP
This page provides a full list of frame data for Jack-8 in TEKKEN 8. Check startup, guard, hit, and counter hit frame values to improve your matchups and optimize your strategies.
Note
HA=Heat Activation
HD=Heat Dash
PC=Power Crush
TR=Tornado
HM=Homing Attack
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll
HD=Heat Dash
PC=Power Crush
TR=Tornado
HM=Homing Attack
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll
Jack-8 Frame Data
New Move / Additional Command / n Command / f Command / df Command / d Command / db Command / b Command / ub u uf Command / ff Command / While Rising / While Crouching / Sidestep / While Facing Backward / Special Move / Sit Down / Gamma Howl / Gamma Charge / Heat Moves / Rage Moves / Throws / Low Throw / Wallstun Throw / Attack Reversal / Common Action
New Move
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Hyper Merkabah Headbutt
During Heat f3+4
|
M
30(6)
|
i22
|
±0
|
+9c
|
+9c
|
|
|
Hyper Merkabah Headbutt > Gamma Howl
During Heat f3+4,D
|
M,Sp
30(6)
|
i22
|
+8
|
+17c
|
+17c
|
|
|
Hyper Terrapulser > Gamma Howl
During Heat uf3 on hit
|
L[TC],Sp
16(3)
|
i19
|
-12c
|
+8c
|
+8c
|
|
|
Hyper Terrapulser[shock wave] > Gamma Howl
During Heat uf3 on hit
|
L[TC],Sp
16(3)
|
i19
|
-12c
|
+8c
|
+8c
|
|
|
Jab Elbow > Flying Fortress
2,1,UF
|
H,M,Sp
10,12
|
i11
|
+1
|
+6
|
+6
|
|
|
Jab Elbow > Make Some Noise > Gamma Howl
2,1,UF1+2
|
H,M,M[TJ],Sp
10,12,20(4)
|
i11
|
+5
|
+17c
|
+17c
|
|
|
Atomic Shoulder Tackle > Flying Fortress
While crouching df3+4,UF
|
M,Sp
28
|
i21
|
-1
|
+14cg
|
+14cg
|
|
|
Atomic Shoulder Tackle > Make Some Noise > Gamma Howl
While crouching df3+4,UF1+2
|
M,M[TJ],Sp
28,20(4)
|
i21
|
+5
|
+17c
|
+17c
|
|
|
Atomic Shoulder Tackle[St]
While crouching df3+4 hold
|
M
32(9)
|
i30
|
-4
(+8c) |
KND
|
KND
|
|
|
Atomic Shoulder Tackle > Flying Fortress
While crouching df3+4 hold,UF
|
M,Sp
32(9)
|
i30
|
+4
(+8c) |
KND
|
KND
|
|
|
Atomic Shoulder Tackle > Make Some Noise > Gamma Howl
While crouching df3+4 hold,UF1+2
|
M,M[TJ],Sp
32,20(9,4)
|
i30
|
+5
|
+17c
|
+17c
|
|
|
Walking Fortress
During Gamma Howl f
|
Sp
–
|
|||||
|
Make Some Noise > Gamma Howl
During Gamma Howl uf1+2
|
M[TJ],Sp
20(4)
|
i21
|
+5
|
+17c
|
+17c
|
Additional Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Heat Burst
When Heat activation available 2+3(or during Gamma Howl)
|
M[PC]
12(2)
|
i16
|
+1
|
+2c
|
+2c
|
HA
PC |
|
Meteor Raid
During Heat 2+3(or during Gamma Howl)
|
H,Th
12,40(2,3,3,2)
|
i10
|
-9
|
Th
|
Th
|
|
|
Two-Step Die[1]
3
|
M
18
|
i15
|
-9
|
+5
|
+5
|
|
|
Two-Step Die[1] > Gamma Howl
3,D
|
M,Sp
18
|
i15
|
+2
|
+16g
|
+16g
|
|
|
Two-Step Die
3,2
|
M,H
18,20
|
i15
|
-9
|
BQR
|
BQR
|
|
|
Machine Press
3,1+2
|
M,M
18,22
|
i15
|
-11c
|
KND
|
LNC
|
Normal Moves
n Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Jab
1
|
H
10
|
i12
|
-2
|
+6
|
+9
|
|
|
Jab > Jackhammer
1,1
|
H,M
10,22
|
i12
|
-14c
|
+4c
|
KND
|
|
|
Jab > Jackhammer > Gamma Howl
1,1,D
|
H,M,Sp
10,22
|
i12
|
+4
|
+8c
|
KND
|
|
|
Jab > Stunning Hook
1,2
|
H,H
10,24
|
i12
|
-2
|
KND
|
KND
|
|
|
Right Jab
2
|
H
10
|
i11
|
+1
|
+9
|
+9
|
|
|
Jab Elbow
2,1
|
H,M
10,12
|
i11
|
-3
|
+3
|
+2
|
|
|
Jab Elbow Smash
2,1,2
|
H,M,M
10,12,20
|
i11
|
-12
|
LNC
|
LNC
|
|
|
Piston Gun Fusillade
2,1,1+2
|
H,M,H*5
10,12,10,6,6,6,20(1*4,6)
|
i11
|
-4
|
KND
|
KND
|
|
|
Jab Elbow > Flying Fortress
2,1,UF
|
H,M,Sp
10,12
|
i11
|
+1
|
+6
|
+6
|
|
|
Jab Elbow > Make Some Noise > Gamma Howl
2,1,UF1+2
|
H,M,M[TJ],Sp
10,12,20(4)
|
i11
|
+5
|
+17c
|
+17c
|
|
|
Mimesis Savage Knee
2,3
|
H,M
10,18
|
i11
|
-13
|
+5
|
KND
|
|
|
Two-Step Die[1]
3
|
M
18
|
i15
|
-9
|
+5
|
+5
|
|
|
Two-Step Die[1] > Gamma Howl
3,D
|
M,Sp
18
|
i15
|
+2
|
+16g
|
+16g
|
|
|
Two-Step Die
3,2
|
M,H
18,20
|
i15
|
-9
|
BQR
|
BQR
|
|
|
Machine Press
3,1+2
|
M,M
18,22
|
i15
|
-11c
|
KND
|
LNC
|
|
|
High Kick
4
|
H
18
|
i16
|
-4
|
+7
|
LNC
|
|
|
Tornado Punch
1+2
|
MM
8,14
|
i15
|
-13
|
TR
|
TR
|
TR
HM |
|
Tornado Punch[Second Only]
1+2
|
M
24
|
i42
|
-13
|
+13cg
|
+13cg
|
TR
HM |
|
Gamma Howl
3+4
|
Sp[PC]
–
|
i7
|
–
|
–
|
–
|
PC
|
|
Gigaton Punch[Warm-Up Moves]
1+4[or hcf]
|
Sp
–
|
|
–
|
–
|
–
|
|
|
Gigaton Punch[One Rotation]
1+4,1
|
M
25(7)
|
i41
|
+21g
|
KND
|
KND
|
|
|
Gigaton Punch[Two Rotations]
1+4 hold, then 1
|
UA-M
35
|
i69
|
–
|
KND
|
KND
|
|
|
Gigaton Punch[Three Rotations]
1+4 hold, then 1
|
UA-M
45
|
i94
|
–
|
KND
|
KND
|
|
|
Gigaton Punch[Four Rotations]
1+4 hold, then 1
|
UA-M
55
|
i117
|
–
|
KND
|
KND
|
|
|
Gigaton Punch[Five Rotations]
1+4 hold, then 1
|
UA-M
200
|
i141
|
–
|
KND
|
KND
|
|
|
Gigaton Punch[Eight Rotations]
1+4 hold, then 1
|
UA-M
200
|
i214
|
–
|
KND
|
KND
|
|
|
Gigaton Punch[Warm-Up Moves][Six-Eight Rotations]
1+4 hold
|
UA-M
1
|
i126
|
–
|
KND
|
KND
|
|
|
Windup Uppercut
1+4,df1
|
M
21
|
i38
|
-17
|
LNC
|
LNC
|
TR
|
|
Prime Windup Uppercut
1+4,df1[quick input]
|
M
30
|
i27
|
-17
|
LNC
|
LNC
|
TR
|
f Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Impact Driver[1]
f1
|
M
13
|
i14
|
-6
|
+5
|
+5
|
|
|
Impact Driver
f1,1
|
M,H
13,25
|
i14
|
-7
|
KND
|
KND
|
|
|
Drilling Engine[2]
f1,2
|
M,H
13,12
|
i14
|
-6
|
+5
|
+5
|
|
|
Drilling Engine
f1,2,1
|
M,H,M
13,12,20
|
i14
|
-12
|
TR
|
TR
|
|
|
Piston Gun Blaster
f1,2,2
|
M,H,M
13,12,22
|
i14
|
+6
|
KND
|
KND
|
|
|
Piston Gun Blaster[St]
f1,2,2 hold
|
M,H,M
13,12,40(16)
|
i14
|
-10
(±0c) |
KND
|
KND
|
|
|
Pinpoint Assault
f2
|
H
22
|
i10
|
-12
|
+5
|
KND
|
|
|
Two-Step Die[1]
f3
|
M
18
|
i15
|
-9
|
+5
|
+5
|
|
|
Two-Step Die[1] > Gamma Howl
f3,D
|
M,Sp
18
|
i15
|
+2
|
+16g
|
+16g
|
|
|
Two-Step Die
f3,2
|
M,H
18,20
|
i15
|
-9
|
BQR
|
BQR
|
|
|
Machine Press
f3,1+2
|
M,M
18,22
|
i15
|
-11c
|
KND
|
LNC
|
|
|
High Kick[St]
f4
|
H
23
|
i17
|
-4
|
+7
|
LNC
|
|
|
Dark Greeting
f4~1
|
UA-H
80
|
i65
|
–
|
LNC
|
LNC
|
|
|
Sudden Elbow
f4~1,2
|
M
30
|
i65
|
+8
|
KND
|
KND
|
|
|
Rolling Death Crusher
f1+2
|
MM[PC]
12,20
|
i27
|
-12
|
KND
|
KND
|
PC
|
|
Rolling Death Crusher[PU]
f1+2, during opponent absorb attack
|
MM[PC]
12,20(4,8)
|
i27
|
-6
|
KND
|
KND
|
PC
|
|
Merkabah Headbutt
f3+4
|
M
24
|
i22
|
-11
|
+9c
|
+9c
|
|
|
Merkabah Headbutt > Gamma Howl
f3+4,D
|
M,Sp
24
|
i22
|
-3
|
+15c
|
+15c
|
|
|
Hyper Merkabah Headbutt
During Heat f3+4
|
M
30(6)
|
i22
|
±0
|
+9c
|
+9c
|
|
|
Hyper Merkabah Headbutt > Gamma Howl
During Heat f3+4,D
|
M,Sp
30(6)
|
i22
|
+8
|
+17c
|
+17c
|
df Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Step In Upper
df1
|
M
12
|
i14
|
-4
|
+3
|
+5
|
|
|
Overheat
df1,1
|
M,M
12,20
|
i14
|
-11
|
+21cg
|
TR
|
TR
|
|
Overdrive[2]
df1,2
|
M,H
12,10
|
i14
|
-12
|
-1a
|
-1a
|
|
|
Overdrive[3]
df1,2,1
|
M,H,H
12,10,2
|
i14
|
-10
|
LNC
|
LNC
|
|
|
Overdrive
df1,2,1,2
|
M,H,H,HH
12,10,2,1,8
|
i14
|
-18
|
KND
|
KND
|
|
|
Overdrive[Third only]
df1,2,1
|
M,H,H
12,10,3
|
i59
|
-10
|
-2
|
-2
|
|
|
Overdrive[Fourth only]
df1,2,1,2
|
M,H,H,HH
12,10,3,3,20
|
i76
|
-18
|
BQR
|
BQR
|
|
|
Programmed Uppercut
df2
|
M
13
|
i15
|
-14
|
LNC
|
LNC
|
|
|
Cosmic Sweeper
df2,1
|
M,Air
13,16
|
i15
|
-37
|
LNC
|
LNC
|
|
|
Cosmic Sweeper > Gamma Howl
df2,1,D
|
M,Air,Sp
13,16
|
i15
|
-32
|
LNC
|
LNC
|
|
|
Cosmic Sweeper[St]
df2,1 hold
|
M,Air
13,22
|
i15
|
–
|
TR
|
TR
|
TR
|
|
Cosmic Sweeper[St] > Gamma Howl
df2,1 hold,D
|
M,Air,Sp
13,22
|
i15
|
–
|
TR
|
TR
|
TR
|
|
Combine Harvester[1]
df3
|
M
16
|
i16
|
-9
|
+2
|
+2
|
|
|
Combine Harvester
df3,2
|
M,H
16,20
|
i16
|
-7
|
KND
|
KND
|
|
|
Mimesis Wrench Kick
df4
|
M
17
|
i15
|
-9
|
+5
|
+14c
|
|
|
Dump Truck
df3+4
|
M
28
|
i13
|
-23
|
KND
|
KND
|
|
|
Body Press
df1+3
|
SpThrow-H[TJ]
25
|
i23
|
–
|
Th
|
Th
|
|
|
Body Press[Throw]
Approach opponent df1+3
|
SpThrow-H[TJ]
25
|
i23
|
–
|
Th
|
Th
|
|
|
Body Press[Blow]
df1+3
|
Sp-M[TJ]
20
|
i30
|
-18c
|
KND
|
KND
|
|
|
Hell Driller
df1+3,during hit 1+2
|
Derived Throw
25,10
|
–
|
–
|
Th
|
Th
|
|
|
Debugger
df1+4
|
L[TC]
23
|
i34
|
-37c
|
KND
|
KND
|
MH
|
|
Megaton Blast
df2+3
|
M
26
|
i22
|
-9
|
KND
|
KND
|
d Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Low Jab
d1
|
Sp-L[TC]
5
|
i10
|
-5
|
+6
|
+6
|
|
|
Right Low Jab
d2
|
Sp-L[TC]
8
|
i11
|
-4
|
+7
|
+7
|
|
|
Sit Side Kick
d3
|
L[TC]
12
|
i20
|
-17c
|
-6
|
-6
|
|
|
Right Low Kick
d4
|
L[TC]
6
|
i16
|
-15c
|
-4
|
-4
|
|
|
Double Axe
d1+2
|
M[TC]
28
|
i27
|
-18
|
LNC
|
LNC
|
|
|
Sit Down
d3+4
|
Sp[TJ]
–
|
|
–
|
–
|
–
|
db Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Machinegun Blast[1]
db1
|
L
13
|
i12
|
-12c
|
+1
|
+2
|
|
|
Machinegun Blast[2]
db1,1
|
L,L
13,5
|
i12
|
-12c
|
-1
|
-1
|
|
|
Machinegun Blast[3]
db1,1,1
|
L,L,L
13,5,5
|
i12
|
-12c
|
-1
|
-1
|
|
|
Machinegun Blast
db1,1,1,2
|
L,L,L,M
13,5,5,21
|
i12
|
-11
|
KND
|
KND
|
|
|
Power Shovel
db2
|
L[TC]
24
|
i22
|
-18c
|
+3c
|
KND
|
|
|
Power Shovel[St]
db2 hold
|
L[TC]
30(9)
|
i36
|
-33c
|
KND
|
KND
|
|
|
Cossack Kicks[1]
db3
|
L
15
|
i21
|
-20c
|
-9
|
-9
|
|
|
Cossack Kicks[2]
db3,4
|
L*2
15,12
|
i21
|
-16c
|
-5
|
-5
|
|
|
Cossack Kicks[3]
db3,4,3
|
L*3
15,12*2
|
i21
|
-19c
|
-8
|
-8
|
|
|
Cossack Kicks[4]
db3,4,3,4
|
L*4
15,12*3
|
i21
|
-16c
|
-5
|
-5
|
|
|
Cossack Kicks[5]
db3,4,3,4,3
|
L*5
15,12*4
|
i21
|
-19c
|
-8
|
-8
|
|
|
Cossack Kicks
db3,4,3,4,3,4
|
L*6
15,12*5
|
i21
|
-16c
|
-5
|
-5
|
|
|
Cossack Smash
During Cossack Kicks1+2
|
H
21
|
i34
|
+14g
|
BQR
|
BQR
|
|
|
Cossack Compactor
During Cossack Kicks approach[crouching opponent]d1+2
|
Throw-M
45
|
i38
|
–
|
Th
|
Th
|
|
|
Big Boot
db4
|
L[TC]
14
|
i16
|
-13c
|
-2
|
-2
|
|
|
Megaton Earthquake
db1+2
|
LL
8,21
|
i18
|
-70c
|
KND
|
KND
|
|
|
Megaton Earthquake[Second misses]
db1+2
|
LL
8
|
i18
|
-82c
|
-63c
|
-63c
|
b Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Excavator
b1
|
M
17
|
i20
|
-11
|
+8
|
+8
|
|
|
Double Biceps
b1,2
|
M,M
17,17
|
i20
|
-14c
|
KND
|
LNC
|
|
|
Piston Gun Assault[HA]
When Heat activation available b2
|
M
27
|
i19
|
+2
|
+9g
|
+9g
|
HA
|
|
Piston Gun Assault
b2
|
M
27
|
i19
|
+2
|
KND
|
KND
|
|
|
Piston Gun Assault[St][HA]
When Heat activation available b2 hold
|
M
40(16)
|
i35
|
-2
(+5c) |
+9g
|
+9g
|
HA
|
|
Piston Gun Assault[St]
b2 hold
|
M
40(16)
|
i35
|
-2
(+5c) |
KND
|
KND
|
|
|
Mad Dozer[1]
b3
|
M
14
|
i16
|
-9
|
+2
|
+2
|
|
|
Mad Dozer[2]
b3,2
|
M,H
14,13
|
i16
|
-4
|
+1
|
+1
|
|
|
Mad Dozer[2] > Gamma Howl
b3,2,D
|
M,H,Sp
14,13
|
i16
|
±0
|
+5
|
+5
|
|
|
Mad Dozer
b3,2,2
|
M,H,H
14,13,20
|
i16
|
-9
|
BQR
|
BQR
|
|
|
Mad Dozer[St]
b3,2,2 hold
|
M,H,M
14,13,30(16)
|
i16
|
-7
(+3c) |
KND
|
KND
|
|
|
Sherman Stomp[1]
b4
|
M
16
|
i13
|
-13
|
-2
|
-2a
|
|
|
Sherman Stomp
b4,4
|
M,M
16,21
|
i13
|
-4c
|
KND
|
KND
|
|
|
Tyulpan Blast[HA]
When Heat activation available b1+2
|
M
28
|
i14
|
-19
|
+9g
|
+9g
|
HA
|
|
Tyulpan Blast
b1+2
|
M
28
|
i14
|
-19
|
KND
|
KND
|
ub u uf Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Sky Sweeper
uf1[or u1 or ub1]
|
Air
14
|
i17
|
–
|
TR
|
TR
|
TR
|
|
Sky Sweeper > Gamma Howl
uf1,D[or u1,D or ub1,D]
|
Air,Sp
14
|
i17
|
–
|
TR
|
TR
|
TR
|
|
Sky Sweeper[St]
uf1 hold[or u1 hold or ub1 hold]
|
Air
22
|
i31
|
–
|
TR
|
TR
|
TR
|
|
Sky Sweeper[St] > Gamma Howl
uf1 hold,D[or u1 hold,D or ub1 hold,D]
|
Air,Sp
22
|
i31
|
–
|
TR
|
TR
|
TR
|
|
Reactor Elbow
uf2[or u2]
|
M[TJ]
25
|
i24
|
+4c
|
+13c
|
+13c
|
|
|
Reactor Elbow
ub2
|
M[TJ]
25
|
i24
|
+4c
|
+7c
|
+7c
|
|
|
Down Hammer
uf,n,2
|
M
28
|
i32
|
-1c
|
+10c
|
+10c
|
|
|
Terrapulser > Gamma Howl
uf3 on hit
|
L[TC],Sp
8
|
i23
|
-12c
|
+8c
|
+8c
|
|
|
Terrapulser[shock wave] > Gamma Howl
uf3 on hit
|
L[TC],Sp
8
|
i24
|
-12c
|
+8c
|
+8c
|
|
|
Hyper Terrapulser > Gamma Howl
During Heat uf3 on hit
|
L[TC],Sp
16(3)
|
i19
|
-12c
|
+8c
|
+8c
|
|
|
Hyper Terrapulser[shock wave] > Gamma Howl
During Heat uf3 on hit
|
L[TC],Sp
16(3)
|
i19
|
-12c
|
+8c
|
+8c
|
|
|
Patriot Fist
u1+2
|
H
23
|
i19
|
-13
|
LNC
|
LNC
|
|
|
Barrel Jacket Hammer
ub1+2
|
H[PC]
30
|
i20
|
-9
|
KND
|
KND
|
PC
HM |
|
Barrel Jacket Hammer[PU]
ub1+2, during opponent absorb attack
|
H[PC]
30(12)
|
i20
|
-2
|
KND
|
KND
|
PC
HM |
|
Pancake Press > Sit Down
uf3+4
|
M[TJ],Sp
23
|
i34
|
+13c
|
KND
|
KND
|
|
|
Double Pancake Press
uf3+4,3+4
|
M[TJ]
35
|
i34
|
+13cg
|
KND
|
KND
|
|
|
Pancake Press > Sit Down > Forward Roll
uf3+4,f
|
M[TJ],Sp
23
|
i34
|
-23c
|
KND
|
KND
|
|
|
Pancake Press > Sit Down > California Roll
uf3+4,b
|
M[TJ],Sp
23
|
i34
|
-23c
|
KND
|
KND
|
|
|
Giant Foot Stomp[First]
u3+4[or ub3+4]
|
UA-M
40
|
i94
|
–
|
KND
|
KND
|
|
|
Giant Foot Stomp[Second]
u3+4,3+4[or ub3+4,3+4]
|
UA-M
40
|
i124
|
–
|
LNC
|
LNC
|
|
|
Giant Foot Stomp[Third]
u3+4,3+4*2[or ub3+4,3+4*2]
|
UA-M
60
|
i154
|
–
|
LNC
|
LNC
|
|
|
Giant Foot Stomp[Fourth]
u3+4,3+4*3[or ub3+4,3+4*3]
|
UA-M
80
|
i184
|
–
|
LNC
|
LNC
|
|
|
Giant Foot Stomp[Fifth]
u3+4,3+4*4[or ub3+4,3+4*4]
|
UA-M
100
|
i214
|
–
|
LNC
|
LNC
|
ff Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Jackhammer
ff1
|
M
22
|
i15
|
-6
|
+8c
|
KND
|
|
|
Jackhammer > Gamma Howl
ff1,D
|
M,Sp
22
|
i15
|
+4
|
+8c
|
KND
|
|
|
Rocket Uppercut
ff2
|
M
23
|
i18
|
-16
|
LNC
|
LNC
|
|
|
Rocket Uppercut[St]
ff2 hold
|
M
35,5(14)
|
i34
|
-15
|
LNC
|
LNC
|
TR
|
|
Granite Stomping
ff3
|
M
22
|
i26
|
+4
|
+9c
|
LNC
|
|
|
Granite Stomping > Crouching
ff3,D
|
M,Sp
22
|
i26
|
+4
|
+9c
|
LNC
|
|
|
Rocket Kick
ff4
|
M
32(12)
|
i16
|
-10
|
KND
|
KND
|
TR
|
|
Cross Cut
ff1+2
|
M
20
|
i15
|
-15
|
LNC
|
LNC
|
HM
|
|
Cross Cut Blast
ff1+2,2
|
M,M
20,16
|
i15
|
-11
|
KND
|
KND
|
HM
|
|
Cross Cut Blast[Second Only]
ff1+2,2
|
M,M
20,24
|
i48
|
-11
|
KND
|
KND
|
HM
|
|
High and Low Cross Cut
ff1+2,1+2
|
M,L[TC]
20,14
|
i15
|
-19c
|
KND
|
KND
|
HM
|
|
High and Low Cross Cut[Second Only]
ff1+2,1+2
|
M,L[TC]
20,21
|
i44
|
-19c
|
KND
|
KND
|
HM
|
|
Sliding Attack[First Half]
ff1+4
|
M[TJ]
25
|
i21
|
-82
|
KND
|
KND
|
|
|
Sliding Attack[Second Half]
ff1+4
|
L[TJ]
25
|
i31
|
-110c
|
KND
|
KND
|
|
|
Cemaho Chop
fff2
|
M
25(7)
|
i22
|
+6
|
+10
|
+10
|
|
|
Mimesis Charging Tackle
fff1+2
|
M
34(10)
|
i20
|
+4
|
KND
|
KND
|
|
|
Debugger[PU]
b,db,d,df1
|
L[TC]
28
|
i29
|
-37c
|
KND
|
KND
|
MH
|
|
Megaton Blast[PU]
b,db,d,df2
|
M
31
|
i22
|
-9
|
KND
|
KND
|
|
|
Gigaton Punch[One Rotation][PU]
hcf 1
|
M
30(9)
|
i41
|
+21g
|
KND
|
KND
|
|
|
Gigaton Punch[Two Rotations]
hcF*2,1
|
UA-M
35
|
i69
|
–
|
KND
|
KND
|
|
|
Gigaton Punch[Three Rotations]
hcF*3,1
|
UA-M
45
|
i94
|
–
|
KND
|
KND
|
|
|
Gigaton Punch[Four Rotations]
hcF*4,1
|
UA-M
55
|
i117
|
–
|
KND
|
KND
|
|
|
Gigaton Punch[Five Rotations]
hcF*5,1
|
UA-M
199
|
i141
|
–
|
KND
|
KND
|
|
|
Gigaton Punch[Eight Rotations]
hcF*6,1
|
UA-M
199
|
i214
|
–
|
KND
|
KND
|
|
|
Gigaton Punch[Warm-Up Moves][Six-Eight Rotations]
hcF*6
|
UA-M
1
|
i126
|
–
|
KND
|
KND
|
|
|
Windup Uppercut[PU]
hcf,df1
|
M
25
|
i38
|
-17
|
LNC
|
LNC
|
TR
|
|
Prime Windup Uppercut[PU]
hcf,df1[quick input]
|
M
36
|
i27
|
-17
|
LNC
|
LNC
|
TR
|
While Rising
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Killing Uppercut
While rising 1
|
M
14
|
i15
|
-13
|
LNC
|
LNC
|
|
|
V-Twin[1]
While rising 2
|
M
10
|
i14
|
-7
|
+4
|
+4
|
|
|
V-Twin
While rising 2,1
|
M,M
10,17
|
i14
|
-14c
|
KND
|
LNC
|
|
|
V-Deathblow
While rising 2,4
|
M,H
10,26(7)
|
i14
|
+4
|
KND
|
KND
|
|
|
Two-Step Die[1]
While rising 3
|
M
18
|
i15
|
-9
|
+5
|
+5
|
|
|
Two-Step Die[1] > Gamma Howl
While rising 3,D
|
M,Sp
18
|
i15
|
+2
|
+16g
|
+16g
|
|
|
Two-Step Die
While rising 3,2
|
M,H
18,20
|
i15
|
-9
|
BQR
|
BQR
|
|
|
Machine Press
While rising 3,1+2
|
M,M
18,22
|
i15
|
-11c
|
KND
|
LNC
|
|
|
Toe Smash
While rising 4
|
M
20
|
i11
|
-6
|
+5
|
+5
|
|
|
Double Hammer Alternate[1]
While rising 1+2
|
M
14
|
i20
|
-15
|
LNC
|
LNC
|
|
|
Double Hammer Alternate
While rising 1+2,1+2
|
M,M
14,10
|
i20
|
-16
|
KND
|
KND
|
|
|
Double Hammer Alternate[Second Only]
While rising 1+2,1+2
|
M,M
14,12
|
i38
|
-16
|
KND
|
KND
|
|
|
Double Hammer Thrash
While rising 1+2,1+2,1+2
|
M,M,L
14,10,7
|
i20
|
-23c
|
KND
|
KND
|
|
|
Double Hammer Thrash[Third only]
While rising 1+2,1+2,1+2
|
M,M,L
14,12,14
|
i66
|
-23c
|
KND
|
KND
|
|
|
Gamma Howl
While rising 3+4
|
Sp[PC]
–
|
i7
|
–
|
–
|
–
|
PC
|
While Crouching
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Windmill Punches[1]
While crouching df1
|
M
5
|
i23
|
-21
|
-11c
|
-11c
|
|
|
Windmill Punches[2]
While crouching df1,2
|
M,M
5,8
|
i23
|
-21
|
-11c
|
-11c
|
|
|
Windmill Punches[3]
While crouching df1,2,1
|
M,M,M
5,8,11
|
i23
|
-11
|
LNC
|
LNC
|
|
|
Windmill Punches
While crouching df1,2,1,1
|
M,M,M,H
5,8,11,30
|
i23
|
+15
|
+13b
|
+13b
|
|
|
Double Low Hammer[1]
While crouching d1
|
L[TC]
10
|
i19
|
-8c
|
+3
|
+3
|
|
|
Double Low Hammer
While crouching d1,1
|
L[TC],L[TC]
10,14
|
i19
|
-12c
|
+4
|
+4
|
|
|
Megaton Strike
While crouching d1,2
|
L[TC],M
10,24
|
i19
|
-11
|
KND
|
KND
|
|
|
Pulverizer[1]
While crouching db1
|
L[TC]
14
|
i14
|
-11c
|
+3
|
+3
|
|
|
Pulverizer[2]
While crouching db1,1
|
L,M
14,10
|
i14
|
-6
|
+5
|
+5
|
|
|
Pulverizer
While crouching db1,1,1
|
L,M,M
14,10,20
|
i14
|
-14
|
KND
|
KND
|
|
|
Pulverizer[St]
While crouching db1,1,1 hold
|
L,M,M
14,10,30(12)
|
i14
|
-6
|
KND
|
KND
|
|
|
Right Low Jab
While crouching d2[or db2]
|
Sp-L[TC]
8
|
i11
|
-4
|
+7
|
+7
|
|
|
Swing R Knuckle[1]
While crouching df2
|
M
12
|
i17
|
-13
|
-2
|
-2
|
|
|
Swing R Knuckle[2]
While crouching df2,1
|
M,M
12,10
|
i17
|
-4
|
+7
|
+7
|
|
|
Swing R Knuckle
While crouching df2,1,2
|
M,M,M
12,10,10
|
i17
|
-12
|
LNC
|
LNC
|
|
|
Swing R Knuckle High
While crouching df2,f1
|
M,H
12,23
|
i17
|
-4
|
KND
|
KND
|
|
|
Swing R Knuckle Low
While crouching df2,d1
|
M,L[TC]
12,8
|
i17
|
-11c
|
±0
|
±0
|
|
|
Sit Side Kick
While crouching 3
|
L[TC]
10
|
i16
|
-17c
|
-6
|
-6
|
|
|
Right Low Kick
While crouching d4[or db4]
|
L[TC]
6
|
i12
|
-15c
|
-4
|
-4
|
|
|
Mimesis Spike Press[1]
While crouching df4
|
M
10
|
i12
|
-12
|
+4
|
+4
|
|
|
Mimesis Spike Press
While crouching df4,2
|
M,M
10,17
|
i12
|
-14
|
+4c
|
KND
|
|
|
Low Cross Combo[1]
While crouching d1+2[or db1+2]
|
L[TC]
21
|
i24
|
-18c
|
KND
|
KND
|
|
|
Low Cross Combo
While crouching d1+2,1+2[or db1+2,1+2]
|
L[TC],M
21,16
|
i24
|
-18
|
KND
|
KND
|
|
|
Low Cross Combo[Second Only]
While crouching d1+2,1+2[or db1+2,1+2]
|
L[TC],M
21,23
|
i65
|
-18
|
LNC
|
LNC
|
|
|
Sit Down
While crouching d3+4[or db3+4]
|
Sp[TJ]
–
|
|
–
|
–
|
–
|
|
|
Atomic Shoulder Tackle
While crouching df3+4
|
M
28
|
i21
|
-9
|
+6cg
|
+6cg
|
|
|
Atomic Shoulder Tackle > Flying Fortress
While crouching df3+4,UF
|
M,Sp
28
|
i21
|
-1
|
+14cg
|
+14cg
|
|
|
Atomic Shoulder Tackle > Make Some Noise > Gamma Howl
While crouching df3+4,UF1+2
|
M,M[TJ],Sp
28,20(4)
|
i21
|
+5
|
+17c
|
+17c
|
|
|
Atomic Shoulder Tackle[St]
While crouching df3+4 hold
|
M
32(9)
|
i30
|
-4
(+8c) |
KND
|
KND
|
|
|
Atomic Shoulder Tackle > Flying Fortress
While crouching df3+4 hold,UF
|
M,Sp
32(9)
|
i30
|
+4
(+8c) |
KND
|
KND
|
|
|
Atomic Shoulder Tackle > Make Some Noise > Gamma Howl
While crouching df3+4 hold,UF1+2
|
M,M[TJ],Sp
32,20(9,4)
|
i30
|
+5
|
+17c
|
+17c
|
Sidestep
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Discharger
During sidestep 1
|
M
23
|
i32
|
+6c
|
LNC
|
LNC
|
|
|
Piston Gun Snipe
During sidestep 2
|
H
20(6)
|
i17
|
+9
|
KND
|
KND
|
|
|
Piston Gun Snipe > Gamma Howl
During sidestep 2,D
|
H,Sp
20(6)
|
i17
|
+9
|
KND
|
KND
|
While Facingbackward
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Twist Jab
Back facing opponent 1
|
H
15
|
i8
|
-3
|
+8
|
+8
|
|
|
Twist Right Jab
Back facing opponent 2
|
H
15
|
i8
|
-3
|
+8
|
+8
|
|
|
Twist Left Kick
Back facing opponent 3
|
H
18
|
i10
|
-8
|
+8
|
+8
|
|
|
Twist Right Kick
Back facing opponent 4
|
H
18
|
i10
|
-8
|
+8
|
+8
|
|
|
Twist Left Kick
Back facing opponent 3+4
|
H
18
|
i10
|
-8
|
KND
|
KND
|
|
|
Twist Low Jab
Back facing opponent d1
|
Sp-L[TC]
5
|
i10
|
-5
|
+6
|
+6
|
|
|
Twist Right Low Jab
Back facing opponent d2
|
Sp-L[TC]
5
|
i10
|
-5
|
+6
|
+6
|
|
|
Twist Left Low Kick
Back facing opponent d3
|
L[TC]
6
|
i12
|
-15c
|
-4
|
-4
|
|
|
Twist Right Low Kick
Back facing opponent d4
|
L[TC]
6
|
i12
|
-15c
|
-4
|
-4
|
Special Move
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Get Up Punch > Sit Down
While down and facing up d1+2
|
M,Sp
18
|
i31
|
+15
|
KND
|
KND
|
|
|
Taunt
1+2+4
|
Sp
–
|
–
|
–
|
–
|
||
|
Ki Charge
1+2+3+4
|
Sp
–
|
–
|
–
|
–
|
||
|
Wall climbing reversal attack[Punch]
With your back against the wall bb,ub
|
M[TJ]
21
|
i39
|
+4c
|
LNC
|
LNC
|
Stance
Sit Down
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Sit Down
d3+4, etc.
|
Sp
–
|
|
–
|
–
|
–
|
|
|
Pancake Press > Sit Down
uf3+4
|
M[TJ],Sp
23
|
i34
|
+13c
|
KND
|
KND
|
|
|
Get Up Punch > Sit Down
While down and facing up d1+2
|
M,Sp
18
|
i31
|
+15
|
KND
|
KND
|
|
|
Forward Roll
During Sit Down f
|
Sp
–
|
|
–
|
–
|
–
|
|
|
Backward Roll
During Sit Down b
|
Sp
–
|
|
–
|
–
|
–
|
|
|
Sit Punches[Left][1]
During Sit Down 1
|
L
10
|
i19
|
-48c
|
-37
|
-37
|
|
|
Sit Punches[Left][2]
During Sit Down 1,2
|
L*2
10,10
|
i19
|
-47c
|
-36
|
-36
|
|
|
Sit Punches[Left][3]
During Sit Down 1,2,1
|
L*3
10,10,10
|
i19
|
-43c
|
-32
|
-32
|
|
|
Sit Punches[Left]
During Sit Down 1,2,1,2
|
L*4
10,10,10,10
|
i19
|
-47c
|
-36
|
-36
|
|
|
Sit Punches[Right][1]
During Sit Down 2
|
L
10
|
i19
|
-45c
|
-34
|
-34
|
|
|
Sit Punches[Right][2]
During Sit Down 2,1
|
L*2
10,10
|
i19
|
-43c
|
-32
|
-32
|
|
|
Sit Punches[Right][3]
During Sit Down 2,1,2
|
L*3
10,10,10
|
i19
|
-47c
|
-36
|
-36
|
|
|
Sit Punches[Right]
During Sit Down 2,1,2,1
|
L*4
10,10,10,10
|
i19
|
-43c
|
-32
|
-32
|
|
|
Ground Assault
During Sit Down 1+2
|
M
21
|
i24
|
-44
|
KND
|
KND
|
|
|
Extra Pancake Press > Sit Down
During Sit Down 3+4
|
M[TJ],Sp
35
|
i54
|
+13cg
|
KND
|
KND
|
|
|
Extra Pancake Press > Sit Down > Forward Roll
During Sit Down 3+4,f
|
M[TJ],Sp
35
|
i54
|
-23c
|
KND
|
KND
|
|
|
Extra Pancake Press > Sit Down > California Roll
During Sit Down 3+4,b
|
M[TJ],Sp
35
|
i54
|
-23c
|
KND
|
KND
|
Gamma Howl
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Gamma Howl
3+4, etc.
|
Sp[PC]
–
|
–
|
–
|
–
|
PC
|
|
|
Juggernaut Hook
During Gamma Howl 1
|
M
20
|
i22
|
-9
|
KND
|
KND
|
HM
|
|
Exaton Blast
During Gamma Howl 2
|
H
40(4)
|
i20
|
+11g
|
KND
|
KND
|
TR
|
|
Granite Stomping
During Gamma Howl 3
|
M
28
|
i24
|
+4
|
+9c
|
LNC
|
|
|
Granite Stomping > Crouching
During Gamma Howl 3,D
|
M,Sp
28
|
i24
|
+2
|
+7c
|
LNC
|
|
|
Full Metal Deathblow[HA]
When Heat activation available, During Gamma Howl 4
|
H
30(9)
|
i14
|
+4
|
+9g
|
+9g
|
HA
|
|
Full Metal Deathblow
During Gamma Howl 4
|
H
30(9)
|
i14
|
+4
|
KND
|
KND
|
|
|
Particle Barrier[HA]
When Heat activation available, During Gamma Howl 3+4
|
Sp-M[PC]
20
|
i20
|
-13
|
+9g
|
+9g
|
HA
PC |
|
Particle Barrier
During Gamma Howl 3+4
|
Sp-M[PC]
20
|
i20
|
-13
|
BQR
|
BQR
|
PC
|
|
Prime Windup Uppercut
During Gamma Howl f1
|
M
26
|
i20
|
-17
|
TR
|
TR
|
TR
|
|
Megalodriller
During Gamma Howl f2
|
M*4
34
|
i17
|
-13
|
KND
|
KND
|
|
|
Walking Fortress
During Gamma Howl f
|
Sp
–
|
|||||
|
Breakout Fortress
During Gamma Howl ub
|
Sp[TJ]
–
|
–
|
–
|
–
|
||
|
Flying Fortress
During Gamma Howl uf
|
Sp[TJ]
–
|
–
|
–
|
–
|
||
|
Make Some Noise > Gamma Howl
During Gamma Howl uf1+2
|
M[TJ],Sp
20(4)
|
i21
|
+5
|
+17c
|
+17c
|
Heat State
Gamma Charge
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Gamma Charge
Time with opponent attack 3+4
|
Sp[PC]
–
|
i7
|
–
|
–
|
–
|
|
|
Jaguar Hook – Gamma
During Gamma Charge and Gamma Howl 1
|
M
22(4)
|
i22
|
-6
|
Scr
|
Scr
|
HM
|
|
Exaton Blast – Gamma
During Gamma Charge and Gamma Howl 2
|
H
42(4)
|
i20
|
+11
|
KND
|
KND
|
PC
TR |
|
Particle Barrier – Gamma[HA]
When Heat activation available, During Gamma Charge and Gamma Howl 3+4
|
Sp-M[PC]
24(7)
|
i20
|
-9
|
+9g
|
+9g
|
HA
PC |
|
Particle Barrier – Gamma
During Gamma Charge and Gamma Howl 3+4
|
Sp-M[PC]
24(7)
|
i20
|
-9
|
BQR
|
BQR
|
PC
|
Heat Moves
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Heat Burst
When Heat activation available 2+3(or during Gamma Howl)
|
M[PC]
12(2)
|
i16
|
+1
|
+2c
|
+2c
|
HA
PC |
|
Piston Gun Assault[HA]
When Heat activation available b2
|
M
27
|
i19
|
+2
|
+9g
|
+9g
|
HA
|
|
Piston Gun Assault[HS]
During Heat b2
|
M
27(5)
|
i19
|
+2
|
KND
|
KND
|
|
|
Piston Gun Assault[HD]
During Heat b2,F
|
M
27(7)
|
i19
|
+5
|
LNC
|
LNC
|
HD
|
|
Piston Gun Assault[St][HA]
When Heat activation available b2 hold
|
M
40(16)
|
i35
|
-2
(+5c) |
+9g
|
+9g
|
HA
|
|
Piston Gun Assault[St][HS]
During Heat b2 hold
|
M
40(16)
|
i35
|
-2
(+5c) |
+9g
|
+9g
|
|
|
Piston Gun Assault[St][HD]
During Heat b2 hold,F
|
M
40(18)
|
i35
|
+5
|
LNC
|
LNC
|
HD
|
|
Tyulpan Blast[HA]
When Heat activation available b1+2
|
M
28
|
i14
|
-19
|
+9g
|
+9g
|
HA
|
|
Tyulpan Blast[HS]
During Heat b1+2
|
M
28(5)
|
i14
|
-19
|
KND
|
KND
|
|
|
Tyulpan Blast[HD]
During Heat b1+2,F
|
M
28(7)
|
i14
|
+5
|
KND
|
KND
|
HD
|
|
Full Metal Deathblow[HA]
When Heat activation available, During Gamma Howl 4
|
H
30(9)
|
i14
|
+4
|
+9g
|
+9g
|
HA
|
|
Full Metal Deathblow[HS]
During Heat and Gamma Howl 4
|
H
30(9)
|
i14
|
+4
|
KND
|
KND
|
|
|
Full Metal Deathblow[HD]
During Heat and Gamma Howl 4,F
|
H
30(11)
|
i14
|
+5
|
LNC
|
LNC
|
HD
|
|
Particle Barrier[HA]
When Heat activation available, During Gamma Howl 3+4
|
Sp-M[PC]
20
|
i20
|
-13
|
+9g
|
+9g
|
HA
PC |
|
Particle Barrier – Gamma[HA]
When Heat activation available, During Gamma Charge and Gamma Howl 3+4
|
Sp-M[PC]
24(7)
|
i20
|
-9
|
+9g
|
+9g
|
HA
PC |
|
Particle Barrier – Gamma[HS]
During Heat and Gamma Howl 3+4
|
Sp-M[PC]
24(7)
|
i20
|
-9
|
BQR
|
BQR
|
PC
|
|
Particle Barrier – Gamma[HD]
During Heat and Gamma Howl 3+4,F
|
Sp-M[PC]
24(9)
|
i20
|
+5
|
LNC
|
LNC
|
HD
PC |
|
Iron Gunman[HA]
When Heat activation available approach[crouching opponent] d2+4
|
Throw-M
25
|
i12
|
–
|
Th
|
Th
|
HA
|
|
Iron Gunman[HA]
When Heat activation available approach[crouching opponent] during Gamma Howl 2+4
|
Throw-M
25
|
i15
|
–
|
Th
|
Th
|
HA
|
|
Hyper Merkabah Headbutt
During Heat f3+4
|
M
30(6)
|
i22
|
±0
|
+9c
|
+9c
|
|
|
Hyper Merkabah Headbutt > Gamma Howl
During Heat f3+4,D
|
M,Sp
30(6)
|
i22
|
+8
|
+17c
|
+17c
|
|
|
Hyper Terrapulser > Gamma Howl
During Heat uf3 on hit
|
L[TC],Sp
16(3)
|
i19
|
-12c
|
+8c
|
+8c
|
|
|
Hyper Terrapulser[shock wave] > Gamma Howl
During Heat uf3 on hit
|
L[TC],Sp
16(3)
|
i19
|
-12c
|
+8c
|
+8c
|
|
|
Jaguar Hook – Gamma
During Heat and Gamma Howl 1
|
M
22(4)
|
i22
|
-6
|
Scr
|
Scr
|
HM
|
|
Exaton Blast – Gamma
During Heat and Gamma Howl 2
|
H
42(4)
|
i20
|
+11
|
KND
|
KND
|
PC
TR |
|
Meteor Raid
During Heat 2+3(or during Gamma Howl)
|
H,Th
12,40(2,3,3,2)
|
i10
|
-9
|
Th
|
Th
|
|
|
Meteor Raid[Second]
During Heat 2+3(or during Gamma Howl)
|
M*3
42(3,3,2)
|
i37
|
-9
|
Th
|
Th
|
Rage Moves
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Terraforming Cannon
During Rage df1+2
|
M[PC],Th
55
|
i20
|
-18
|
Th
|
Th
|
PC
ER |
Throws Moves
Throws
| Name/Command | Hit Range/Damage | Start | Note |
|---|---|---|---|
|
Rotary Catapult
Approach opponent 1+3
|
Throw-H
35
|
i12
|
Throw escape 1 or2
|
|
Piston Gun Back Breaker
Approach opponent 2+4
|
Throw-H
35
|
i12
|
Throw escape 1 or2
|
|
Side Left Bomb
Approach opponent from left side 1+3[or 2+4]
|
Throw-H
40
|
i12
|
Throw escape 1
|
|
Father’s Love
Approach opponent from right side 1+3[or 2+4]
|
Throw-H
40
|
i12
|
Throw escape 2
|
|
Spinal Crush
Approach opponent from behind 1+3
|
Throw-H
70
|
i12
|
Cannot throw escape
|
|
Throw Away
Approach opponent from behind 2+4
|
Throw-H
70
|
i12
|
Cannot throw escape
|
|
Volcano
Approach opponent df2+4
|
Throw-H
10,5
|
i11
|
Throw escape 2
|
|
Volcano Blaster
Approach opponent dfdf2+4
|
Throw-H
15,5
|
i11
|
Throw escape 2
|
|
Body Press[Throw]
Approach opponent df1+3
|
SpThrow-H[TJ]
25
|
i23
|
Throw when hit from the front in close range, cannot throw escape
|
|
Hell Driller
Approach opponent df1+3,during hit 1+2
|
Derived Throw
10
|
–
|
Cannot throw escape
|
|
Body Smash
Approach opponent db2+3
|
Throw-H
25
|
i11
|
Throw escape 2
|
|
Ground Zero
Approach opponent uf1+2
|
Throw-H
35
|
i11
|
Throw escape 1+2
|
|
Lift Up Megaton Hit
Approach opponent uf1+2,d,df2
|
Derived Throw
40 or 32
|
i11
|
Cannot throw escape
|
|
Pile Driver
Approach opponent db,n,f1+2
|
Throw-H
50
|
i11
|
Throw escape 1+2
|
|
Pyramid Driver
Approach opponent qcf 1
|
Throw-H
40
|
i11
|
Throw escape 1
|
|
Back Breaker
Approach opponent qcb 2
|
Throw-H
45
|
i11
|
Throw escape 2
|
|
Mimesis Overkill
During Gamma Howl 1+2
|
Throw-H
45 or 36,21
|
i16
|
Throw escape 1+2
|
Low Throw
| Name/Command | Hit Range/Damage | Start | Note |
|---|---|---|---|
|
Gun Bomb
Approach crouching opponent d1+3
|
Throw-M
30
|
i12
|
Cannot throw escape
|
|
Gun Bomb
Approach crouching opponent During Gamma Howl 1+3
|
Throw-M
30
|
i15
|
Cannot throw escape
|
|
Iron Gunman[HA]
When Heat activation available approach[crouching opponent]d2+4
|
Throw-M
25
|
i12
|
Cannot throw escape, Heat activation, unable to Heat Dash
|
|
Iron Gunman
Approach crouching opponent d2+4
|
Throw-M
25
|
i12
|
Cannot throw escape, unable to Heat Dash, during Heat partially restore remaining Heat time
|
|
Iron Gunman[HA]
When Heat activation available approach[crouching opponent]during Gamma Howl 2+4
|
Throw-M
25
|
i15
|
Cannot throw escape, Heat activation, unable to Heat Dash
|
|
Iron Gunman
Approach crouching opponent during Gamma Howl 2+4
|
Throw-M
25
|
i15
|
Cannot throw escape, unable to Heat Dash, during Heat partially restore remaining Heat time
|
|
Cossack Compactor
During Cossack Kicks approach[crouching opponent] d1+2
|
Throw-M
45
|
i38
|
Cannot throw escape
|
Wallstun Throw
| Name/Command | Hit Range/Damage | Start | Note |
|---|---|---|---|
|
Twin Drivers
During opponent wall stun 1+3[or 2+4 or uf1+2]
|
Throw-H
33
|
i12
|
Cannot throw escape
|
Attack Reversal
| Name/Command | Hit Range/Damage | Start | Note |
|---|---|---|---|
|
Low Parry
Time with opponent low attack DF
|
Parry[Low]
–
|
i1
|
Reception time [1F]-[20F], when handling is successful to tornado starts
|
|
Gamma Charge
Time with opponent attack 3+4
|
Sp[PC]
–
|
i7
|
Power Crash, Gamma Charge reception [7F]-[23F], always active during Heat, absorb attack to regain recoverable health and partially restore remaining Heat time
|
Common Action
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
[Common Action] Side Roll
While down 1
|
Sp
–
|
–
|
–
|
–
|
||
|
[Common Action] Wake-Up Low Kick
While down 3
|
L[TC]
8
|
i22
|
-9c
|
+7
|
+7
|
|
|
[Common Action] Wake-Up Mid Kick
While down 4
|
M
8
|
i22
|
-9
|
+9
|
+9
|
|
|
[Common Action] Spring Attack
While down and facing up 3+4
|
MTJ
15
|
i19
|
-24
|
+2
|
+2
|
|
|
[Common Action] Recovery Kick
While down and facing up d3
|
L[TC]
5
|
i13
|
-18c
|
-3c
|
-3c
|
|
|
[Common Action] Wake Up [Backward]
While down B
|
Sp
–
|
–
|
–
|
–
|
||
|
[Common Action] Stand Up
While down U
|
Sp
–
|
–
|
–
|
–
|
||
|
[Common Action] Forward Roll
While down and facing up F
|
Sp
–
|
–
|
–
|
–
|
||
|
[Common Action] Wake-Up Cross Chop
While rolling forward 1+2
|
M[TJ]
15
|
i19
|
+2
|
KND
|
KND
|
|
|
[Common Action] Sliding Dash
Run 3 steps or more and F4
|
L
17
|
i14
|
-40c
|
KND
|
KND
|
|
|
[Common Action] Running Stomp[Opponent down]
Making contact [while opponent is down] after running for four or more steps
|
L
8
|
i12
|
–
|
KND
|
KND
|
|
|
[Common Action] Running Stomp[Opponent standing]
Making contact [while opponent is down] after running for four or more steps
|
L
10
|
i19
|
+6
|
KND
|
KND
|
|
|
[Common Action] Shoulder Tackle
Making contact with the opponent after running for four or more
steps |
M[PC]
30
|
i8
|
+13g
|
KND
|
KND
|
|
|
[Common Action] Shoulder Tackle[PU]
Making contact with the opponent after running for four or more, during opponent absorb attack
steps |
M[PC]
30(12)
|
i8
|
+13g
|
KND
|
KND
|



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