Clive Frame Data Ver.2.05.00

Clive

TEKKEN8 Clive Rosfield Frame Data

TEKKEN8 Clive Rosfield Frame Data
TEKKEN8 TOP


Full frame data table for Clive Rosfield in Tekken 8. Includes startup frames, advantage on block, hit, and counter hit. Essential for improving combos and matchup strategies.


Note
HA=Heat Activation
HD=Heat Dash
PC=Power Crush
TR=Tornado
HM=Homing Attack
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll

Clive Frame Data

New Move

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Staff of Judgment
ff1+2
M
22(2)
i20
+3
+9c
Th
Judgment Bolt
ff1+2[Counter Hit]
M,Th
26,34
i20
+3
Th
Deadly Embrace
qcf1
H
5(1)
i20
-12
BQR
BQR
Deadly Embrace
qcf1
H,Th
5,10(1,10)
i23
+3
+3
Deadly Embrace
qcf1 hold
H
10(2)
i30
-5
KND
KND
Deadly Embrace
qcf1 hold
H,Th
10,10(2,10)
i33
+3
+3
Deadly Embrace > cancel Phoenix Shift
qcf1,n,F(or 4)
Sp
Staff of Judgment
fff1+2
M
22(2)
i20
+3
+9c
Th
Judgment Bolt
fff1+2[Counter Hit]
M,Th
26,34
i20
+3
Th

Additional Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Crimson Eruption[3] > Phoenix Shift
During Heat df1,1,2,F(or 4)
M,MM,HH,Sp
10,13,15,10,12(2,2,3,2,2)
i14
-3
+14g
+14g
Blazing Eruption[2] > Phoenix Shift
During Heat u1+2,2,F(or 4)
MM,HH,Sp
18,21,10,12(3,4,2,2)
i19
-3
+14g
+14g
Stone Smite > Crouching
During sidestep 1+2,D
M,Sp
21(6)
i25
+2
LNC
LNC
Bolt Boot > Crouching
During Phoenix Shift 3+4,D
MTJ,Sp
20(6)
i28
+7
D
D
HM
Arm of Darkness
During Phoenix Shift 1+4
M
8
i22
-15
D
D
Zantetsuken[Level Two]
With Level 2 Zantetsuken gauge during Phoenix Shift 1+4
M,Th
8,25
i22
-15
Th
Th
Zantetsuken[Level Three]
With Level 3 Zantetsuken gauge during Phoenix Shift 1+4
M,Th
8,35
i22
-15
Th
Th
Zantetsuken[Level Four]
With Level 4 Zantetsuken gauge during Phoenix Shift 1+4
M,Th
8,45
i22
-15
Th
Th
Ultimate Zantetsuken
With Level 5 Zantetsuken gauge during Phoenix Shift 1+4
M,Th
8,60
i22
-15
Th
Th
ER

Normal Moves

n Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Jab
1
H
5
i10
+1
+8
+8
Double Blow
1,1
H,H
5,13
i10
-3
+6
+6
Double Blow > Phoenix Shift
1,1,F(or 4)
H,H,Sp
5,13
i10
-3
+6
+6
Finishing Steel
1,2
H,M
5,20
i10
-14
D
D
Rapid Assault
1,f2
H,H
5,22(6)
i10
+1
+13g
+13g
Magic Burst[1]
2
H
11
i12
±0
+7
+7
Magic Burst
2,1
H,H
11,20
i12
-13
D
D
Magic Burst[BS]
2,1[Perfect Input]
H,H
11,23
i12
-13
D
D
Assault Burst[2]
2,2
H,M
11,9
i12
-8
-1
-1
Assault Burst[2] > Phoenix Shift
2,2,F(or 4)
H,M,Sp
11,9
i12
-1
+6
+6
Assault Burst
2,2,1
H,M,M
11,9,18
i12
-13
D
D
Assault Burst[BS]
2,2,1[Perfect Input]
H,M,M
11,9,21
i12
-13
D
D
Gleipnir-Cutter > Phoenix Shift
2,2,2
H,M,MM,Sp
11,9,15,20
i12
-9
D
D
TR
Gleipnir-Cutter > Standing State
2,2,2,B
H,M,MM
11,9,15,20
i12
-9
D
D
TR
Gleipnir-Cutter[HS] > Phoenix Shift
During Heat 2,2,2
H,M,MM,Sp
11,9,15,24(2,1,3)
i12
-9
D
D
TR
Gleipnir-Cutter[HS] > Standing State
During Heat 2,2,2,B
H,M,MM
11,9,15,24(2,1,3)
i12
-9
D
D
TR
Gungnir Dance
2,2,1+2
H,M,MMTJ
11,9,10,18
i12
-13
D
D
Side Kick
3
M
16
i16
-13
-2
-2
Fine Hound
3,2
M,MM
16,15,15
i16
-12
D
D
Fine Hound[HS]
During Heat 3,2
M,MM
16,15,20(3,3,4)
i16
-12
D
D
Bright Wing > Wings of Light
3,3
M,M,SpTJ[St.At-Reversal-Low]
16,20
i16
-18
D
LNC
TR
Front Kick
4
M
8
i12
-10
+1
+1
Mercenary Cut
4,2
M,M
8,17
i12
-11
+3
+3
Roundabout
4,4
M,H
8,13
i12
-8
±0
±0
Roundabout > Phoenix Shift
4,4,F(or 4)
M,H,Sp
8,13
i12
+6
+14g
+14g
Flame Bash[HA]
When Heat activation available 1+2
M
21
i13
-9
+9g
+9g
HA
Flame Bash
1+2
M
21
i13
-9
+2
+2
Wings of Light
3+4
Sp[St.At-Reversal-Low]
i9

f Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Firewheel[1]
f2
M
10
i15
-12
-4
-4
Firewheel
f2,1
M,H
10,13
i15
+1
+20g
+20g
Burning Chain[2]
f2,2
M,M
10,17
i15
-8
+3
+3
Burning Chain[2] > Phoenix Shift
f2,2,F(or 4)
M,M,Sp
10,17
i15
-5
+6
+6
Burning Chain[HA]
When Heat activation available f2,2,2
M,M,M
10,17,20
i15
-13
+9g
+9g
HA
Burning Chain
f2,2,2
M,M,M
10,17,20
i15
-13
D
D
Sanngetall
f2,2,1+2
M,M,MTJ
10,17,18
i15
-13c
D
D
Knight’s Gambit
f3
MTJ
15(3)
i20
-14
LNC
LNC
Phoenix Shift
f4
Sp
Prominence[HA]
When Heat activation available f1+2
MM
10,18(5)
i16
-12
+9g
+9g
HA
Prominence
f1+2
MM
10,18(5)
i16
-12
D
D

df Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Outlaw Burst[1]
df1
M
10
i14
-3
+4
+4
Outlaw Burst[2]
df1,2
M,H
10,13
i14
-16
-8
-8
Outlaw Burst[2] > Phoenix Shift
df1,2,F(or 4)
M,H,Sp
10,13
i14
+6
+14g
+14g
Outlaw Burst
df1,2,1
M,H,M
10,13,15
i14
-15
D
D
Outlaw Burst[BS]
df1,2,1[Perfect Input]
M,H,M
10,13,18
i14
-15
D
D
Outlaw Wing[2]
df1,4
M,M
10,12
i14
-10
+1
+1
Outlaw Wing > Wings of Light
df1,4,3
M,M,M,SpTJ[St.At-Reversal-Low]
10,12,20
i14
-18
D
LNC
TR
Wyrm Killer
df2
MM
5,10
i15
-13
LNC
LNC
Aerial Combination[2]
df2 hit on ground 2
MM,MTJ
5,10,14
i15
D
D
Aerial Combination
df2 hit on ground 2,2
MM,MTJ,MMTJ,Sp
5,10,14,3,10
i15
TR
TR
TR
Hydro Blast[1]
df3
LTC
20
i29
-26c
+3c
+3c
HM
Hydro Blast
df3 on hit 1
LTC,M
20,10,8
i29
D
D
HM
Hydro Blast[BS]
df3 on hit 1[Perfect Input]
LTC,M
20,12,10
i29
D
D
HM
Door Knocker
df4
M
13
i14
-9
+5
+5

d Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Scorching Sweep
d1
LTC
14
i18
-13c
+2
+2
Right Low Jab
d2
Sp-LTC
8
i11
-6
+5
+5
Left Low Kick
d3[or db3]
LTC
10
i16
-17c
-6
-6
Right Low Kick
d4
LTC
6
i12
-15c
-4
-4
Pile Driver
d1+2
M
23(6)
i22
-6
D
TR
TR

db Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Tidal Surge[1]
db1
H
10(5)
i17
±0
+4
D
HM
Tidal Surge
db1 on hit 1
H,MM
10,7,20(5)
i17
D
TR
TR
HM
Tidal Surge[BS]
db1 on hit 1,1 at the right time
H,MM
10,7,25(5)
i17
D
TR
TR
HM
Ice Spikes
db2,1
M,M
10,23
i17
-13
D
D
TR
Ice Spikes[St]
db2,1hold
M,M
10,27(10)
i17
-3
D
D
TR
Cold Cyclone
db4
L
20
i19
-18c
+4c
TR
Gouge[1]
db1+2
MM
12,10(3,3)
i17
-11
-2c
-2c
Gouge
db1+2,1
MM,M
12,10,20(3,3,6)
i17
-13
D
D

b Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Blue Bolt
b1
M
18
i17
-13
+10g
LNC
HM
Executioner
b2
H
20
i20
-4
+9
+9
Executioner > Phoenix Shift
b2,F(or 4)
H,Sp
20
i20
+6
+23
+23
Mercenary Kick
b4
M
20
i18
-9
+16cg
LNC
Windup
b1+2
M[PC]
25
i24
-14
D
D
PC
Windup Counter
Time with opponent attack b1+2
MM[PC]
7,7,20(2,2,8)
i7
-7
D
D
PC

ff Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Soul Cleave
ff2
M
21
i21
-7
KND
LNC
Staff of Judgment
ff1+2
M
22(2)
i20
+3
+9c
Th
Judgment Bolt
ff1+2[Counter Hit]
M,Th
26,34
i20
+3
Th
Pulverize
bb1+4
UA-M
40
i80
D
D
Deadly Embrace
qcf1
H
5(1)
i20
-12
BQR
BQR
Deadly Embrace
qcf1
H,Th
5,10(1,10)
i23
+3
+3
Deadly Embrace
qcf1 hold
H
10(2)
i30
-5
KND
KND
Deadly Embrace
qcf1 hold
H,Th
10,10(2,10)
i33
+3
+3
Deadly Embrace > cancel Phoenix Shift
qcf1,n,F(or 4)
Sp
Lunge
fff2
M
20(4)
i24
+2
D
D
Lunge > Phoenix Shift
fff2,F(or 4)
M,Sp
20(4)
i24
+14g
D
D
Staff of Judgment
fff1+2
M
22(2)
i20
+3
+9c
Th
Judgment Bolt
fff1+2[Counter Hit]
M,Th
26,34
i20
+3
Th

While Rising

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Wild Steel[1]
While rising 1
M
11
i13
-4
+3
+8
Wild Steel[1] > Phoenix Shift
While rising 1,F(or 4)
M,Sp
11
i13
-1
+6
+11g
Wild Steel
While rising 1,2
M,M
11,19
i13
-12
+9
D
Echo Breaker
While rising 2
M
15
i15
-14
LNC
LNC
Fame Wolf
While rising 3
MM
20,15
i20
-8
D
D
HM
Fame Wolf[HS]
During Heat While rising 3
MM
20,20(4,4)
i20
-8
D
D
HM
Sabaton Smash
While rising 4
M
14
i11
-5
+6
+6
Sabaton Smash > Phoenix Shift
While rising 4,F(or 4)
M,Sp
14
i11
-5
+6
+6
Flame Bash[HA]
When Heat activation available and while rising 1+2
M
21
i13
-9
+9g
+9g
HA
Flame Bash
While rising 1+2
M
21
i13
-9
+2
+2

While Crouching

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Low Jab
While crouching 1
Sp-LTC
5
i10
-5
+6
+6
Right Low Jab
While crouching d2[or db2]
Sp-LTC
8
i11
-6
+5
+5
Swift Edge
While crouching df2
LTC
18
i19
-12c
+3c
+3c
Left Spin Low Kick
While crouching 3
LTC
10
i16
-17c
-6
-6
Right Low Kick
While crouching 4
LTC
6
i12
-15c
-4
-4

Sidestep

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Slash Burst[1]
During sidestep 2
M
12
i17
-9
-2
-2
Slash Burst[HA]
When Heat activation available during sidestep 2,1
M,M
12,23
i17
-15
+9g
+9g
HA
Slash Burst[HA][BS]
When Heat activation available during sidestep 2,1[Perfect Input]
M,M
12,26
i17
-15
+9g
+9g
HA
Slash Burst
During sidestep 2,1
M,M
12,23
i17
-15
BQR
BQR
Slash Burst
During sidestep 2,1[Perfect Input]
M,M
12,26
i17
-15
BQR
BQR
Stone Smite
During sidestep 1+2
M
21(6)
i25
+2
LNC
LNC
Stone Smite > Crouching
During sidestep 1+2,D
M,Sp
21(6)
i25
+2
LNC
LNC

While Facingbackward

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Twist Jab
Back facing opponent 1
H
15
i8
-3
+8
+8
Twist Right Jab
Back facing opponent 2
H
15
i8
-3
+8
+8
Twist Left Kick
Back facing opponent 3
H
18
i10
-8
+8
+8
Twist Right Kick
Back facing opponent 4
H
18
i10
-8
+8
+8
Twist Low Jab
Back facing opponent d1
Sp-LTC
5
i10
-5
+6
+6
Twist Right Low Jab
Back facing opponent d2
Sp-LTC
5
i10
-5
+6
+6
Twist Left Low Kick
Back facing opponent d3
LTC
6
i12
-15c
-4
-4
Twist Right Low Kick
Back facing opponent d4
LTC
6
i12
-15c
-4
-4

Special Move

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Ki Charge
1+2+3+4
Sp
Updraft
uf
SpTJ

Heat State

Zantetsuken

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Arm of Darkness
1+4
M
10
i22
-15
D
D
Zantetsuken[Level Two]
With Level 2 Zantetsuken gauge1+4
M,Th
10,35
i22
-15
Th
Th
Zantetsuken[Level Three]
With Level 3 Zantetsuken gauge1+4
M,Th
10,45
i22
-15
Th
Th
Zantetsuken[Level Four]
With Level 4 Zantetsuken gauge1+4
M,Th
10,55
i22
-15
Th
Th
Ultimate Zantetsuken
With Level 5 Zantetsuken gauge1+4
M,Th
10,70
i22
-15
Th
Th
ER

Stance

Wings of Light

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Wings of Light
3+4, etc.
Sp[St.At-Reversal-Low]
Dia > Phoenix Shift
During Wings of Light 1
特M,Sp
23
i18
-20
+8
+8
Impulse
During Wings of Light 2
特M
30
i25
-38
BQR
BQR
Follow Up Flare
Approach airborne opponent during Wings of Light 2
特M,Th
21,35
i25
Th
Th
Radiant Backflip
During Wings of Light 3
MTJ
20
i27
-15
TR
TR
TR
Phoenix Shift
During Wings of Light 4
Sp

Phoenix Shift

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Phoenix Shift
f4, etc.
Sp
Heatwave
During Phoenix Shift 1
M[PC],Th
16,25
i21
-14
Th
Th
PC
Heatwave[PU]
During Phoenix Shift 1
M[PC],Th
16,25
i21
-9
Th
Th
PC
Shift Strike
During Phoenix Shift 2
M
12(3)
i15
-7
+4c
D
Rising Flame
During Phoenix Shift 2,1
M,M
12,23(3)
i15
-12
D
D
TR
Steel Slash[Blow&Throw]
During Phoenix Shift 2,2
M,M,Th
12,26(3)
i15
-13
Th
Th
Steel Slash[Blow]
During Phoenix Shift 2,2,B
M,M
12,8(3)
i15
-13
D
D
Vanagandr[1]
During Phoenix Shift 3
L
8
i21
-26c
-3c
-3c
Vanagandr
During Phoenix Shift 3 on hit 2
L,MM
8,12,10
i21
D
D
Vanagandr[HS]
During Heat and Phoenix Shift 3 on hit 2
L,MM
8,12,18
i21
D
D
Dark Surge
During Phoenix Shift 3 on hit 1+2
L,MMTJ
8,7,9
i21
D
D
Firestarter
During Phoenix Shift 4
LTC
15
i15
-13c
-1c
+13c
Scarlet Cyclone[HA]
When Heat activation available and during Phoenix Shift 1+2
MM
10,23(6)
i23
-7
+9g
+9g
HA
Scarlet Cyclone
During Phoenix Shift 1+2
MM
10,23(6)
i23
-7
D
D
Bolt Boot
During Phoenix Shift 3+4
MTJ
20(6)
i28
+7
D
D
HM
Bolt Boot > Crouching
During Phoenix Shift 3+4,D
MTJ,Sp
20(6)
i28
+7
D
D
HM
Arm of Darkness
During Phoenix Shift 1+4
M
8
i22
-15
D
D
Zantetsuken[Level Two]
With Level 2 Zantetsuken gauge during Phoenix Shift 1+4
M,Th
8,25
i22
-15
Th
Th
Zantetsuken[Level Three]
With Level 3 Zantetsuken gauge during Phoenix Shift 1+4
M,Th
8,35
i22
-15
Th
Th
Zantetsuken[Level Four]
With Level 4 Zantetsuken gauge during Phoenix Shift 1+4
M,Th
8,45
i22
-15
Th
Th
Ultimate Zantetsuken
With Level 5 Zantetsuken gauge during Phoenix Shift 1+4
M,Th
8,60
i22
-15
Th
Th
ER

Updraft

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Updraft
uf or u or ub
SpTJ
Griffin Hunter
uf,1 or u,1
MTJ
18(3)
i15
-5
D
D
Griffin Hunter[BS]
uf,1[vertex] or u,1[vertex]
MTJ
21(4)
i15
-5
D
D
Griffin Hunter
uf,1
MTJ
15(3)
i15
-12
+3c
+3c
Griffin Hunter[BS]
uf,1[vertex]
MTJ
18(3)
i15
-12
+3c
+3c
Burning Rain[1]
uf,2 or u,2
MTJ
20
i18
-16
-14
-14
Burning Rain[1][BS]
uf,2[vertex] or u,2[vertex]
MTJ
24
i18
-16
-14
-14
Burning Rain[1]
uf,2
MTJ
12
i18
-16
-14
-14
Burning Rain[1][BS]
uf,2[vertex]
MTJ
15
i18
-16
-14
-14
Burning Rain
uf,2,2 or u,2,2
MTJ,MMTJ
20,6,20
i18
-17
D
D
TR
Burning Rain[BS]
uf,2[vertex],2 or u,2[vertex],2
MTJ,MMTJ
24,6,20
i18
-17
D
D
TR
Burning Rain
uf,2,2
MTJ,MMTJ
12,6,20
i18
-17
D
D
TR
Burning Rain[BS]
uf,2[vertex],2
MTJ,MMTJ
15,6,20
i18
-17
D
D
TR
Lift Kick
uf,3 or u,3
H
12
i12
-3
D
D
Lift Kick[BS]
uf,3[vertex] or u,3[vertex]
H
15
i12
-3
D
D
Lift Kick
uf,3
H
12
i12
-3
D
D
Lift Kick[BS]
uf,3[vertex]
H
15
i12
-3
D
D
Sky Kick
uf,4 or u,4
H
10
i10
-4
+2
+2
Sky Kick[BS]
uf,4[vertex] or u,4[vertex]
H
13
i10
-4
+2
+2
Sky Kick
uf,4
H
8
i10
-4
+2
+2
Sky Kick[BS]
uf,4[vertex]
H
11
i10
-4
+2
+2

Heat Moves

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Heat Burst
When Heat activation available 2+3
M[PC]
12(2)
i16
+1
+2c
+2c
HA
PC
Flame Bash[HA]
When Heat activation available 1+2
M
21
i13
-9
+9g
+9g
HA
Flame Bash[HS]
During Heat 1+2
M
21(4)
i13
-9
+2
+2
Flame Bash[HD]
During Heat 1+2,F
M
21(6)
i13
+5
D
D
HD
Burning Chain[HA]
When Heat activation available f2,2,2
M,M,M
10,17,20
i15
-13
+9g
+9g
HA
Burning Chain[HS]
During Heat f2,2,2
M,M,M
10,17,20(2,1,4)
i15
-13
D
D
Burning Chain[HD]
During Heat f2,2,2,F
M,M,M
10,17,20(2,1,6)
i15
+5
LNC
LNC
HD
Prominence[HA]
When Heat activation available f1+2
MM
10,18(5)
i16
-12
+9g
+9g
HA
Prominence[HS]
During Heat f1+2
MM
10,18(2,5)
i16
-12
D
D
Prominence[HD]
During Heat f1+2,F
MM
10,18(2,7)
i16
+5
LNC
LNC
HD
Slash Burst[HA]
When Heat activation available, during sidestep 2,1
M,M
12,23
i17
-15
+9g
+9g
HA
Slash Burst[HA][BS]
When Heat activation available, during sidestep 2,1[Perfect Input]
M,M
12,26
i17
-15
+9g
+9g
HA
Slash Burst[HS]
During Heat and sidestep 2,1
M,M
12,23(2,4)
i17
-15
BQR
BQR
Slash Burst[HS][BS]
During Heat and sidestep 2,1[Perfect Input]
M,M
12,26(2,5)
i17
-15
BQR
BQR
Slash Burst[HD]
During Heat and sidestep 2,1,F
M,M
12,23(2,6)
i17
+5
LNC
LNC
HD
Slash Burst[HD][BS]
During Heat and sidestep 2,1[Perfect Input],F
M,M
12,26(2,7)
i17
+5
LNC
LNC
HD
Scarlet Cyclone[HA]
When Heat activation available, during Phoenix Shift 1+2
MM
10,23(6)
i23
-7
+9g
+9g
HA
Scarlet Cyclone[HS]
During Heat and Phoenix Shift 1+2
MM
10,23(2,6)
i23
-7
D
D
Scarlet Cyclone[HD]
During Heat and Phoenix Shift 1+2,F
MM
10,23(2,8)
i23
+5
D
D
HD
Gleipnir-Cutter[HS] > Phoenix Shift
During Heat 2,2,2
H,M,MM,Sp
11,9,15,24(2,1,3)
i12
-9
D
D
TR
Gleipnir-Cutter[HS] > Standing State
During Heat 2,2,2,B
H,M,MM
11,9,15,24(2,1,3)
i12
-9
D
D
TR
Fine Hound[HS]
During Heat 3,2
M,MM
16,15,20(3,3,4)
i16
-12
D
D
Lethal Ignition[1]
During Heat f2
M
10(2)
i15
-12
-4
-4
Lethal Ignition[2]
During Heat f2,2
M,M
10,7(2,1)
i15
-8
+3
+3
Lethal Ignition[2] > Phoenix Shift
During Heat f2,2,F(or 4)
M,M,Sp
10,7(2,1)
i15
-5
+6
+6
Lethal Ignition
During Heat f2,2,1
M,M,M
10,7,25(2,1,5)
i15
+2
BQR
BQR
Lethal Ignition[St]
During Heat f2,2,1[hold]
M,M,M
10,7,30(2,1,12)
i15
+13
LNC
LNC
Crimson Rush[1]
During Heat df1
M
10(2)
i14
-3
+4
+4
Crimson Rush[2]
During Heat df1,1
M,MM
10,13,15(2,2,3)
i14
-12
+3c
+3c
Crimson Rush[2] > Phoenix Shift
During Heat df1,1,F(or 4)
M,MM,Sp
10,13,15(2,2,3)
i14
-1
+14cg
+14cg
Crimson Rush
During Heat df1,1,1
M,MM,MM
10,13,15,17,22(2,2,3,3,4)
i14
-8
D
D
Crimson Eruption[3]
During Heat df1,1,2
M,MM,HH
10,13,15,10,12(2,2,3,2,2)
i14
-9
+8
+8
Crimson Eruption[3] > Phoenix Shift
During Heat df1,1,2,F(or 4)
M,MM,HH,Sp
10,13,15,10,12(2,2,3,2,2)
i14
-3
+14g
+14g
Crimson Eruption
During Heat df1,1,2,1
M,MM,HH,MM
10,13,15,10,12,10,16(2,2,3,2,2,2,3)
i14
-8
D
D
TR
Blazing Rush[1]
During Heat u1+2
MM
18,21(3,4)
i19
-12
+3c
+3c
Blazing Rush[1] > Phoenix Shift
During Heat u1+2,F(or 4)
MM,Sp
18,21(3,4)
i19
-1
+14cg
+14cg
Blazing Rush
During Heat u1+2,1
MM,MM
18,21,17,22(3,4,3,4)
i19
-8
D
D
Blazing Eruption[2]
During Heat u1+2,2
MM,HH
18,21,10,12(3,4,2,2)
i19
-9
+8
+8
Blazing Eruption[2] > Phoenix Shift
During Heat u1+2,2,F(or 4)
MM,HH,Sp
18,21,10,12(3,4,2,2)
i19
-3
+14g
+14g
Blazing Eruption
During Heat u1+2,2,1
MM,HH,MM
18,21,10,12,10,16(3,4,2,2,2,3)
i19
-8
D
D
TR
Fame Wolf[HS]
During Heat While rising 3
MM
20,20(4,4)
i20
-8
D
D
HM
Vanagandr[HS]
During Heat and Phoenix Shift 3 on hit 2
L,MM
8,12,18(1)
i21
D
D
Twin Flames[1]
During Heat and Phoenix Shift 2
M
12(3)
i15
-7
+4c
D
Twin Flames
During Heat and Phoenix Shift 2,1+2
M,M
12,32(3,6)
i15
+4
D
D
TR
Infernal Flames of Rebirth
During Heat 2+3
M[TJ],Th
55(3,1,1,1,1,1,2)
i18
+8
Th
Th
Infernal Flames of Rebirth[Second]
During Heat 2+3
M[TJ]*6
7*5,10(1,1,1,1,1,2)
i50
+8
KND
KND
Dancing Steel
During Heat and Phoenix Shift 2+3
M,Th
40(2,1,1,1,1)
i15
+8
Th
Th
Dancing Steel[Second]
During Heat and Phoenix Shift 2+3
M*4
8*4(1,1,1,1)
i44
+8
KND
KND

Rage Moves

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Hellfire
During Rage df1+2
M[PC],Th
55
i20
-18
Th
Th
PC
ER

Throws Moves

Throws

Name/Command Hit Range/Damage Start Note
Fangs of Ruin
Approach opponent 1+3
Throw-H
35
i12
Throw escape 1 or 2
Punisher
Approach opponent 2+4
Throw-H
35
i12
Throw escape 1 or 2
Fangs of Ruin
Approach opponent from left side 1+3[or 2+4]
Throw-H
40
i12
Throw escape 1
Punisher
Approach opponent from right side 1+3[or 2+4]
Throw-H
40
i12
Throw escape 2
Judgment Bolt
Approach opponent from behind 1+3[or 2+4]
Throw-H
50
i12
Cannot throw escape
Gigaflare
Approach opponent uf1+2
Throw-H
40
i12
Throw escape 1+2

Attack Reversal

Name/Command Hit Range/Damage Start Note
Windup Counter
Time with opponent attack b1+2
At-Reversal[High&Mid,PC],MMM
7,7,20(2,2,8)
i7
Power crush High&Middle Attack Reversal, reception time[7F]-[23F], can be guarded against some opponent’s attacks, chip damage on block, has reversal break effect
Precision Dodge
Time with opponent attack b3[or b1+3]
St-Parry[High&Mid]
i5
High&Middle strong parry effect, reception time [5F]-[13F], advantageous frames when parrying successfully, differs depending on technique, 2 or 1+2 for follow-up attack
Precision Counter
When Precision Dodge is successful 2
MTJ
35
i20
Has reversal break effect, invincible during attack, [+3F] advantage when guarding, strong wall when hit
Dash of Steel
When Precision Dodge is successful 1+2
M,Th
17,18
i20
increases Zantetsuken gauge on hit or block, has reversal break effect, invincible during attack, [-13F] disadvantage when guarding, throw on hit
Radiant Counter
During Wings of Light, take low attack from opponent
St.At-Reversal[Low],M
20
i9
Has a strong blocking effect against low attacks, can be used from [9F]~, automatically attacks after success, tornado start technique *follow-up techniques can be used from [21F]~
Low Parry
Time with opponent low attack DF
Parry[Low]
i1
Reception time [1F]-[20F], when handling is successful to tornado starts

Common Action

Name/Command Hit Range/Damage Start Blo Hit Cou Note
[Common Action] Side Roll
While down 1
Sp
[Common Action] Wake-Up Low Kick
While down 3
L[TC]
8
i22
-9c
+7
+7
[Common Action] Wake-Up Mid Kick
While down 4
M
8
i22
-9
+9
+9
[Common Action] Spring Attack
While down and facing up 3+4
MTJ
15
i19
-24
+2
+2
[Common Action] Recovery Kick
While down and facing up d3
L[TC]
5
i13
-18c
-3c
-3c
[Common Action] Wake Up [Backward]
While down B
Sp
[Common Action] Stand Up
While down U
Sp
[Common Action] Forward Roll
While down and facing up F
Sp
[Common Action] Wake-Up Cross Chop
While rolling forward 1+2
M[TJ]
15
i19
+2
KND
KND
[Common Action] Sliding Dash
Run 3 steps or more and F4
L
17
i14
-40c
KND
KND
[Common Action] Running Stomp[Opponent down]
Making contact [while opponent is down] after running for four or more steps
L
8
i12
KND
KND
[Common Action] Running Stomp[Opponent standing]
Making contact [while opponent is down] after running for four or more steps
L
10
i19
+6
KND
KND
[Common Action] Shoulder Tackle
Making contact with the opponent after running for four or more
steps
M[PC]
30
i8
+13g
KND
KND
[Common Action] Shoulder Tackle[PU]
Making contact with the opponent after running for four or more, during opponent absorb attack
steps
M[PC]
30(12)
i8
+13g
KND
KND

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