King Move List Ver.2.05.00

King

TEKKEN8 King Move List

TEKKEN8 King Move List
TEKKEN8 TOP


Command list for King in Tekken 8. Covers all move inputs, move names, and characteristics. Perfect for learning his throws, chain grapples, and unique commands.

・Move List



TEKKEN8 King Move List

New Move / Heat System / Heat Moves / Rage Moves / n Command / f Command / df Command / d Command / db Command / b Command / ub u uf Command / ff Command / 10Hit Combo / Special Move / Beast Step / While Rising / While Crouching / Sidestep / While Down / While Facing Backward / Jaguar Step / Jaguar Sprint / Throws / Takedown / Low Throw / Down Throw / Air Throw / Wallstun Throw / Attack Reversal / Reverse Arm Slam Combo / Reverse Special Stretch Bomb Combo / Standing Heel Hold Combo / Arm Breaker Combo / Mexican Magma Drive

New Move

012 Tomahawk
Tomahawk 
During Heat, approach opponent fff2+4
Throw-H/45
Throw escape 1+2, power up with quick input, partially restores remaining Heat time
013 Muscle Buster
Muscle Buster 
During Heat, approach opponent qcb 1+2
Throw-H/50
Throw escape 1+2, partially restore remaining Heat time
014 Giant Swing
Giant Swing 
During Heat, approach opponent f,hcf 1
Throw-H/55 or 50 or 70
Throw escape 1, opponent can reduce damage with side ukemi, power up with quick input, partially restores remaining Heat time
015 Tijuana Twister
Tijuana Twister 
During Heat, approach opponent f,hcf 2
Throw-H/55
Throw escape 2, power up with quick input, partially restores remaining Heat time
025 Stampede Crus
Stampede Crus 
3,2,2
H.M.M.Sp/17,18,24
Shift to Jaguar Sprint on hit [does not shift with B]
026 Stampede Crus
Stampede Crus 
3,2,2 hold
H.M.M.Sp/17,18,30(12)
Shift to Jaguar Sprint on hit or block [does not shift with B]

Heat System

001 1. What can be done during Heat[general]
1. What can be done during Heat[general]
All moves will deal chip damage on block
Cannot K.O. with chip damage, chip damage turns into recoverable health gauge
002 2. What can be done during Heat[general]
2. What can be done during Heat[general]
A Heat Dash can be used when a Heat Engager hits or is blocked[after activation, Heat will end]
Until Heat Engager reaches the opponent F[or RB], additional chip damage on block
003 3. What can be done during Heat[general]
3. What can be done during Heat[general]
Heat Smash, a move that causes critical damage, can be activated[after activation, Heat will end]
During Heat RB [or 2+3]
004 4. What can be done during Heat[unique]
4. What can be done during Heat[unique]
Allows the use of a powered up version of Jaguar Sprint
f3+4, etc., during Jaguar Sprint 1, during Jaguar Sprint 2
005 5. What can be done during Heat[unique]
5. What can be done during Heat[unique]
Partially restores remaining Heat time with certain throws
fff3+4, qcb1+2, f,hcf+1, etc.

Heat Moves

006 Heat Burst
Heat Burst 
When Heat activation available 2+3
M[PC]/12(2)
Also possible during Jaguar Sprint, partially uses remaining Heat time, 2+3,bb to cancel attack
007 Elbow Impact
Elbow Impact 
f2,1
M,H/12,25
008 Shoulder Tackle
Shoulder Tackle 
f2+3
M/27
009 Muscle Armor > Emerald Elbow
Muscle Armor > Emerald Elbow 
db1+2,2
Sp[PC],M,Th/15,20
Throw during front hit on ground[does not shift when using Heat Dash], Heat activates when the throw is completed, during throw 3+4 to shift to Jaguar Sprint, absorb an attack to power up and deal more chip damage on block
010 Rapid King Onslaught
Rapid King Onslaught 
During Jaguar Sprint[f3+4,etc.]1+3[or 2+4]
Throw-H/45
Cannot throw escape, unable to shift to Heat Dash[partially restores remaining Heat time]
011 Freedom Face Buster
Freedom Face Buster 
Approach crouching opponent d1+4
Throw-M/35
Or db1+4, cannot throw escape, unable to shift to Heat Dash[partially restores remaining Heat time]
012 Tomahawk
Tomahawk 
During Heat, approach opponent fff2+4
Throw-H/45
Throw escape 1+2, power up with quick input, partially restores remaining Heat time
013 Muscle Buster
Muscle Buster 
During Heat, approach opponent qcb 1+2
Throw-H/50
Throw escape 1+2, partially restore remaining Heat time
014 Giant Swing
Giant Swing 
During Heat, approach opponent f,hcf 1
Throw-H/55 or 50 or 70
Throw escape 1, opponent can reduce damage with side ukemi, power up with quick input, partially restores remaining Heat time
015 Tijuana Twister
Tijuana Twister 
During Heat, approach opponent f,hcf 2
Throw-H/55
Throw escape 2, power up with quick input, partially restores remaining Heat time
016 Ultimo Jaguar
Ultimo Jaguar 
During Heat 2+3
M,Th/20,40(1,4)
Also possible during Jaguar Sprint, Heat Smash, throw on hit, shift to Jaguar Sprint on block[does not shift with B]

Rage Moves

017 Anger Of The Beast
Anger Of The Beast 
During Rage df1+2
M[PC],Th/55
Rage Art, erases opponent’s recoverable health on hit

Normal Moves

n Command

018 Palm Strike
Palm Strike 
1,2
H,H/5,15
019 Palm Strike> Head Jammer
Palm Strike> Head Jammer 
1,2,2+4
H,H,Throw-H/5,15,30
Throw escape 2
020 Palm Strike> V Driver
Palm Strike> V Driver 
1,2,d2+4
H,H,Throw-L/5,15,35
Cannot throw escape
021 Palm Strike Uppercut
Palm Strike Uppercut 
1,2,1
H,H,M/5,15,10
022 Palm Strike Uppercut > Suplex
Palm Strike Uppercut > Suplex 
1,2,1,2+4
H,H,M,Throw-H/5,15,10,40
Throw escape 2
023 Palm Strike Uppercut > V Driver
Palm Strike Uppercut > V Driver 
1,2,1,d2+4
H,H,M,Throw-L/5,15,10,35
Cannot throw escape
024 Right Jab > Uppercut
Right Jab > Uppercut 
2,1
H,M/10,15
025 Stampede Crus
Stampede Crus 
3,2,2
H.M.M.Sp/17,18,24
Shift to Jaguar Sprint on hit [does not shift with B]
026 Stampede Crus
Stampede Crus 
3,2,2 hold
H.M.M.Sp/17,18,30(12)
Shift to Jaguar Sprint on hit or block [does not shift with B]
027 Head Spinner
Head Spinner 
1+2,1
M,M/17,21
1+2 to face backward, 1+2,1,B shift to cancel
028 Brutal Sting
Brutal Sting 
1+2,3
M,H/17,25
1+2 to face backward
029 Jaguar Step
Jaguar Step 
3+4
Sp[TJ]/-
Shift to Jaguar Step, hold 3+4 to continue spinning[strikes from this are powered up]

f Command

030 Elbow Impact
Elbow Impact 
f2,1
M,H/12,25
031 Jaguar Smash Combo
Jaguar Smash Combo 
f2,d1,2
H,M,M/12,15,16
032 Front Kick
Front Kick 
f3
M/18
033 Front Kick > DDT
Front Kick > DDT 
f3,during front hit on ground 1+2
M,Th/18,20
034 Rolling Sobat
Rolling Sobat 
f4
M[TJ]/25
035 Shadow Lariat
Shadow Lariat 
f1+2
H/23
036 Jaguar Sprint
Jaguar Sprint 
f3+4
Sp/-
Shift to Jaguar Sprint, B to cancel, Power Crush during Heat[partially uses remaining Heat time]
037 Body Check
Body Check 
f1+4
M/21
038 Shoulder Tackle
Shoulder Tackle 
f2+3
M/27

df Command

039 Elbow Sting
Elbow Sting 
df1,2
M,M/15,15
040 Double Hook Disaster
Double Hook Disaster 
df2,1
M,H/12,15
041 Lasso Kick
Lasso Kick 
df3, on hit or block 4
M,H[TJ]/17,23
042 Mincer
Mincer 
df4,3,4
L,H,M[TJ]/10,11,27
df4,3,4,B to face backward
043 Mincer Low
Mincer Low 
df4,3,d4
L,H,L[TJ][TC]/10,11,20
044 Frankensteiner
Frankensteiner 
df3+4
Sp-M[TJ],Th/15,30
Throw on close range standing front hit or on close range standing block

d Command

045 Jab > Uppercut
Jab > Uppercut 
d1,2
Sp-L[TC],M/5,13
Or while crouching 1,2
046 Stomp
Stomp 
d3
L/12
047 Atlas’ Hammer
Atlas’ Hammer 
d1+2
M[TC]/21
048 Stagger Kicks
Stagger Kicks 
d3+4,4,4
L[TC]*3/14,7,7
Or while crouching df4,4,4 or while running[two steps or more]F,4,4,4
049 Stagger Kicks Flurry
Stagger Kicks Flurry 
d3+4,4,4,4[Counter Hit]
L[TC]*5/16,7,7,4,3
Or while crouching df4,4,4,4[Counter Hit]
050 Stagger Kick Spinning Uppercut
Stagger Kick Spinning Uppercut 
During Stagger Kicks 2
M/10
051 Corporate Elbow
Corporate Elbow 
d2+3
M[TJ]/25

db Command

052 Brain Chop
Brain Chop 
db2
M/21
053 Crouching Low Kick
Crouching Low Kick 
db3
L[TC]/17
054 Low Drop Kick
Low Drop Kick 
db4
L[TC][TJ]/20
Or back facing opponent db4 or back facing opponent d4 or back facing opponent df4
055 Muscle Armor > Emerald Elbow
Muscle Armor > Emerald Elbow 
db1+2,2
Sp[PC],M,Th/15,20
Throw during front hit on ground[does not shift when using Heat Dash], Heat activates when the throw is completed, during throw 3+4 to shift to Jaguar Sprint, absorb an attack to power up and deal more chip damage on block
056 Muscle Armor > Jaguar Sprint
Muscle Armor > Jaguar Sprint 
During Muscle Armor 3+4
Sp[PC],Sp[PC]/-
Shift to Jaguar Sprint, B to cancel

b Command

057 Quick Hook > Uppercut
Quick Hook > Uppercut 
b1,2
H,H/13,20
058 Quick Hook > Heel Kick
Quick Hook > Heel Kick 
b1,4
H,M[TJ]/13,23
059 Chupacabra > Spinning Back Elbow
Chupacabra > Spinning Back Elbow 
b2,1
H,H/16,21
060 Chupacabra > Olympia Slam
Chupacabra > Olympia Slam 
b2,4
H,M,Th/16,18,20
Throw when hit from the front on the ground
061 Chupacabra > Head Butt
Chupacabra > Head Butt 
b2,1+2
H,H/16,22
062 Toll Kick
Toll Kick 
b3
H[PC]/23
Absorb an attack to power up and deal more chip damage on block
063 Guillotine Drop
Guillotine Drop 
b3,during front hit on ground 1+2
H,Th/23,15
064 Disgraceful Kick
Disgraceful Kick 
b4
H,Sp/25
065 Reverse Jaguar Step
Reverse Jaguar Step 
b3+4
Sp[TJ]/-
Shift to Jaguar Step

ub u uf Command

066 Capital Punishment
Capital Punishment 
u1+2
M[TJ]/25
Or ub1+2
067 Burning Knuckle
Burning Knuckle 
u1+2 hold
UA-M[TJ]/40
Or ub1+2 hold
068 Water Parting Chop
Water Parting Chop 
uf1
H/21
Or ub1 or u1
069 High Elbow Drop
High Elbow Drop 
uf2
M[TJ]/35
Or ub2 or u2
070 Falling Heel Kick
Falling Heel Kick 
uf3
M[TJ]/23
Or ub3 or u3
071 Jumping Knee Lift
Jumping Knee Lift 
uf4
M[TJ]/13
Or ub4 or u4
072 Sole Crusher
Sole Crusher 
uf3+4
M[PC],Sp/23
Shift to Jaguar Sprint on hit [does not shift with B], absorb an attack to power up and deal more chip damage on block
073 Delayed Rising Toe Kick
Delayed Rising Toe Kick 
uf,n,4
M[TJ]/20

ff Command

074 Stomach Smash
Stomach Smash 
ff,n,2
L[TC]/17
075 Jaguar Hammer
Jaguar Hammer 
ff,n,2[Counter Hit]
L[TC],Th/20,30
Throw when hit from the front on the ground
076 Lay Off
Lay Off 
ff,n,1+2
M/0
077 Jaguar Hook
Jaguar Hook 
ff1
M/21
078 Beast Elbow
Beast Elbow 
ff2
M/21(6)
Chip damage on block
079 Konvict Kick
Konvict Kick 
ff4
M/25
080 Konvict Kick > DDT
Konvict Kick > DDT 
ff4[Counter Hit]
M,Th/30,14
Throw when hit from the front on the ground
081 Exploder
Exploder 
ff3+4
H[TJ]/25(7)
Chip damage on block
082 Diving Body Press
Diving Body Press 
ff2+3
M[TJ],Th/20,15
Throw when hit from the front in close range
083 Strong Knee
Strong Knee 
fff3
M/25(7)
Chip damage on block
084 Running Exploder
Running Exploder 
fff3+4
M[TJ]/40

10Hit Combo

085 10 Hit Combo 1
10 Hit Combo 1 
1,2,1,1,2,4,4,4,1,3
/5,15,10,6,6,5,5,5,7,30
086 10 Hit Combo 2
10 Hit Combo 2 
1,2,1,1,3,3,4,3,2,1+2
/5,15,10,6,8,10,5,5,6,20
Throw when hit from the front on the ground

Special Move

087 Ki Charge
Ki Charge 
1+2+3+4
Sp/-
Increases damage of 1st hit during effect, cannot block[attacks taken will count as counter hit]

Beast Step

088 Beast Step
Beast Step 
f,n,d,df
Sp/-
089 Knee Lift
Knee Lift 
f,n,d,DF4
M/21
090 Black Bomb
Black Bomb 
f,n,d,DF1+2
M/24

While Rising

091 Round Trip Chop
Round Trip Chop 
While rising 2,2
M,M/11,25
Shift to Jaguar Sprint on hit [does not shift with B]
092 Toe Smash
Toe Smash 
While rising 4
M/20
093 Snap Uppercut
Snap Uppercut 
While rising 1+2
M/20

While Crouching

094 Leg Breaker
Leg Breaker 
While crouching df1
L[TC]/20
Or f,n,d,DF1
095 Body Blow
Body Blow 
While crouching df2
M/21

Sidestep(u☆ or d☆)

096 Victory Palm
Victory Palm 
During sidestep 2
H/25
097 Deadly Boomerang
Deadly Boomerang 
During sidestep 3+4
H[TJ]/50(20)
Chip damage on block

While Down

098 [Common Action] Side Roll
[Common Action] Side Roll 
While down 1
Sp/-
Or d1, 1 D[or d1 D] to shift to downed without getting up
099 [Common Action] Wake-Up Low Kick
[Common Action] Wake-Up Low Kick 
While down 3
L[TC]/8
Or while rolling to side 3 or while rolling forward 3
100 [Common Action] Wake-Up Mid Kick
[Common Action] Wake-Up Mid Kick 
While down 4
M/8
Or while rolling to side 4 or while rolling forward 4
101 [Common Action] Spring Attack
[Common Action] Spring Attack 
While down and facing up 3+4
MTJ/15
Or while rolling to side 3+4
102 [Common Action] Recovery Kick
[Common Action] Recovery Kick 
While down and facing up d3
L[TC]/5
Or d4
103 Whirling Spring Kick
Whirling Spring Kick 
[By opponent’s feet]while down and facing up b3+4
M[TJ]/25
104 [Common Action] Wake Up [Backward]
[Common Action] Wake Up [Backward] 
While down B
Sp/-
105 [Common Action] Stand Up
[Common Action] Stand Up 
While down U
Sp/-
Or DB
106 [Common Action] Forward Roll
[Common Action] Forward Roll 
While down and facing up F
Sp/-
107 [Common Action] Wake-Up Cross Chop
[Common Action] Wake-Up Cross Chop 
While rolling forward 1+2
M[TJ]/15

While Facingbackward

108 Blind Kick
Blind Kick 
Back facing opponent 3
M/18
109 Blind Kick > Neck Breaker
Blind Kick > Neck Breaker 
Back facing opponent 3,during hit 1+2
M,Th/18,20
No shift on counter hit
110 Atomic Blaster
Atomic Blaster 
Back facing opponent 1+2
UA-H/45
111 Moonsault Body Press
Moonsault Body Press 
Back facing opponent 1+4
UA-M/30

Stance

Jaguar Step

112 Jaguar Step
Jaguar Step 
3+4 etc.
Sp[TJ]/-
Shift to Jaguar Step, hold 3+4 to continue spinning[strikes from this are powered up]
113 Jaguar Step > Hook
Jaguar Step > Hook 
During Jaguar Step 1
H/21
114 Jaguar Step > Hammer
Jaguar Step > Hammer 
During Jaguar Step 2
M/15
115 Jaguar Step > Sobat
Jaguar Step > Sobat 
During Jaguar Step 3
M[TJ]/23
116 Jaguar Step > Sobat & Press
Jaguar Step > Sobat & Press 
During Jaguar Step 3,2+3
M[TJ],M[TJ],Th/23,16
Throw when hit from the front in close range
117 Jaguar Step > High Kick
Jaguar Step > High Kick 
During Jaguar Step 4
H/40(8)
Chip damage on block
118 Jaguar Step > Mid Kick
Jaguar Step > Mid Kick 
During Jaguar Step df4
M/30

Jaguar Sprint

119 Jaguar Sprint
Jaguar Sprint 
f3+4 etc.
Sp/-
Shift to Jaguar Sprint, B to cancel, Power Crush during Heat[partially uses remaining Heat time]
120 Running Elbow Smash
Running Elbow Smash 
During Jaguar Sprint 1
M/21
Power up during Heat or after running for a set period of time [partially uses remaining Heat time]
121 Jaguar Axe
Jaguar Axe 
During Jaguar Sprint 2
H/24(4)
Chip damage on block, power up during Heat or after running for a set period of time [partially uses remaining Heat time]
122 Sprint K.
Sprint K. 
During Jaguar Sprint 3
M[TJ]/30
Power up during Heat or after running for a set period of time [partially uses remaining Heat time]
123 Dashing Low Drop Kick
Dashing Low Drop Kick 
During Jaguar Sprint 4
L[TC][TJ]/20
Power up during Heat or after running for a set period of time [partially uses remaining Heat time]
124 Rapid King Onslaught
Rapid King Onslaught 
During Jaguar Sprint 1+3[or 2+4]
Throw-H/45
Cannot throw escape, power up during Heat or after running for a set period of time [partially uses remaining Heat time], unable to Heat Dash [partially restores remaining Heat time]
125 Diving Body Press
Diving Body Press 
During Jaguar Sprint 1+2
M[TJ],Th/20,15
Throw on front hit at close range, power up during Heat or after running for a set period of time [partially uses remaining Heat time]

Throws Moves

Throws

126 Winding Nut
Winding Nut 
Approach opponent 1+3
Throw-H/35
Throw escape 1 or 2
127 Winding Nut
Winding Nut 
Approach opponent f1+3
Throw-H/35
Throw escape 1 or 2
128 Suplex
Suplex 
Approach opponent 2+4
Throw-H/35
Throw escape 1 or 2
129 Suplex
Suplex 
Approach opponent f2+4
Throw-H/35
Throw escape 1 or 2
130 Argentina Backbreaker
Argentina Backbreaker 
Approach opponent from left side 1+3[or 2+4]
Throw-H/40
Throw escape 1
131 Knee Crusher
Knee Crusher 
Approach opponent from right side 1+3[or 2+4]
Throw-H/42
Throw escape 2
132 Half Boston Crab
Half Boston Crab 
Approach opponent from behind 1+3[or f1+3]
Throw-H/60
Cannot throw escape
133 Cobra Twist
Cobra Twist 
Approach opponent from behind 2+4[or f2+4]
Throw-H/60
Cannot throw escape
134 Stretch Buster
Stretch Buster 
Approach opponent from behind bf1+2
Throw-H/75
Cannot throw escape
135 Knee Bash
Knee Bash 
Approach opponent df2+3
Throw-H/40
Throw escape 2
136 Figure Four Leg Lock
Figure Four Leg Lock 
Approach opponent db2+3
Throw-H/40
Throw escape 1+2
137 Throw Away
Throw Away 
Approach opponent b1+2
Throw-H,Sp/0 or 15
Throw escape 1+2, shift to Jaguar Sprint, approach opponent b1+2,f,f to shift to standing state
138 Throw Away > Back Swing
Throw Away > Back Swing 
Approach opponent b1+2,1+2
Throw-H,Sp/0 or 15
Cannot throw escape, shift to Jaguar Sprint, approach opponent b1+2,1+2,f,f to shift to standing state
139 Executioner Drop
Executioner Drop 
Approach opponent uf1+2
Throw-H/30
Throw escape 1+2, approach opponent uf1+2,B to throw in reverse direction
140 Tombstone Pile Driver
Tombstone Pile Driver 
Approach opponent db,n,f2+4
Throw-H/53
Throw escape 2
141 Tomahawk
Tomahawk 
Approach opponent fff2+4
Throw-H/45
Throw escape 1+2, power up with quick input, during Heat partially restore remaining Heat time
142 Pile Driver
Pile Driver 
Approach opponent qcf 1
Throw-H/30
Throw escape 1
143 Double Arm Face Buster
Double Arm Face Buster 
During Pile Driver 1+2,1+2
Throw-H/35
Throw escape 2
144 Boston Crab
Boston Crab 
During Pile Driver 1+2,3,4,1+2
Derived Throw/15
Throw escape 1+2
145 Muscle Buster
Muscle Buster 
Approach opponent qcb 1+2
Throw-H/50
Throw escape 1+2, during Heat partially restore remaining Heat time
146 Giant Swing
Giant Swing 
Approach opponent f,hcf 1
Throw-H/55 or 50 or 70
Throw escape 1, opponent can reduce damage with side ukemi, power up with quick input, partially restores remaining Heat time
147 Tijuana Twister
Tijuana Twister 
Approach opponent f,hcf 2
Throw-H/55
Throw escape 2, power up with quick input, during Heat partially restore remaining Heat time
148 Clothesline Press
Clothesline Press 
While crouching db,d,db1+2
Throw-H/45
Throw escape 1+2

Takedown

149 Ultimate Tackle
Ultimate Tackle 
While crouching 1+2
Throw-M/0
Throw escape 1+2, shift to takedown on hit
150 Ultimate Punch
Ultimate Punch 
During takedown 2,1,2,1
Derived Throw/5,5,5,15
Or during takedown 1,2,1,2, throw escape 1[or 2]
151 Armbar
Armbar 
During takedown 1+2
Derived Throw/25
Shift is also possible after the third hit of Ultimate Punch, throw escape 1+2
152 Arm Twist
Arm Twist 
During Armbar 1+2
Derived Throw/10
Cannot throw escape
153 Leg Cross Hold
Leg Cross Hold 
During takedown 3+4
Derived Throw/20
Shift is also possible after the third hit of Ultimate Punch, throw escape 3+4
154 Stretch Combo
Stretch Combo 
During Leg Cross Hold 1+2[Perfect]
Derived Throw/15,15
Cannot throw escape

Low Throw

155 Iron Lariat
Iron Lariat 
Approach crouching opponent d1+3
Throw-M/35
Or db1+3, cannot throw escape
156 V Driver
V Driver 
Approach crouching opponent d2+4
Throw-M/35
Or db2+4, cannot throw escape
157 Freedom Face Buster
Freedom Face Buster 
Approach crouching opponent d1+4
Throw-L/35
Or db1+3, cannot throw escape, unable to shift to Heat Dash[partially restores remaining Heat time]

Down Throw

158 Swing Away
Swing Away 
[Opponent down and facing up]by opponent’s feet db1+3[or db2+4]
Throw-Down/20,10
Throw escape 1 or 2
159 Head Bomber
Head Bomber 
[Opponent down and facing up]by opponent’s feet db1+3
Throw-Down/25
Throw escape 1
160 Figure Four Leg Lock
Figure Four Leg Lock 
[Opponent down and facing up]by opponent’s feet db2+4
Throw-Down/28
Throw escape 2
161 Shoulder Cracker
Shoulder Cracker 
[Opponent down and facing up]by opponent’s head db1+3[or db2+4]
Throw-Down/28
Throw escape 1 or 2
162 Turn Over
Turn Over 
[Opponent down and facing up]by opponent’s side db1+3[or db2+4]
Throw-Down/0
Throw escape 1 or 2
163 Half Boston Crab
Half Boston Crab 
[Opponent down and facing down]by opponent’s feet db1+3[or db2+4]
Throw-Down/30
Throw escape 1 or 2
164 Wing Tearer
Wing Tearer 
[Opponent down and facing down]by opponent’s head db1+3[or db2+4]
Throw-Down/32
Throw escape 1 or 2
165 Camel Clutch
Camel Clutch 
[Opponent down and facing down]from the left db1+3[or db2+4]
Throw-Down/35
Throw escape 1 or 2
166 Bow & Arrow Stretch Hold
Bow & Arrow Stretch Hold 
[Opponent down and facing down]from the right db1+3[or db2+4]
Throw-Down/37
Throw escape 1 or 2

Air Throw

167 Mid-Air Leg Cross Hold
Mid-Air Leg Cross Hold 
Approach airborne opponent 1+3[or f1+3]
Throw-Air/30
Cannot throw escape
168 Spine Cracker
Spine Cracker 
Approach airborne opponent 2+4[or f2+4]
Throw-Air/20
Or[during opponent wall stun] 3+4,1+4[or 3+4,2+4], cannot throw escape
169 Double Heel Hold
Double Heel Hold 
Approach airborne opponent d1+3[or d2+4]
Throw-Air/15
Cannot throw escape
170 Flapjack
Flapjack 
Approach airborne opponent during Double Heel Hold 1+2,1+2
Derived Throw/15
Throw escape 1
171 Giant Swing
Giant Swing 
Approach airborne opponent during Double Heel Hold 2,1,3,4
Derived Throw/25
Throw escape 2
172 Running Jaguar Bomb
Running Jaguar Bomb 
Approach airborne opponent fff2+4
Throw-Air/49
Cannot throw escape, power up with quick input, partially restores remaining Heat time
173 Aerial Jaguar Bomb
Aerial Jaguar Bomb 
Approach airborne opponent f,hcf 1
Throw-Air/42
Or approach airborne opponent f,hcf1[or during Jaguar Sprint 1+3], cannot throw escape, power up with quick input, partially restores remaining Heat time

Wallstun Throw

174 Shining Torpedo
Shining Torpedo 
During opponent wall stun f,hcf 1
Throw-Air/40
Or[during opponent wall stun]fff2+4, cannot throw escape, power up with quick input, partially restores remaining Heat time

Attack Reversal

175 Arm Whip
Arm Whip 
Time with opponent right punch b1+3
At-Reversal[Right Punch-High&Mid]/25
176 Spinning Heel Hold
Spinning Heel Hold 
Time with opponent left kick b2+4
At-Reversal[Left Kick-High&Mid]/25
177 Leg Screw
Leg Screw 
Time with opponent right kick b2+4
At-Reversal[Right Kick-High&Mid]/25
After success 3+4, to shift to Figure Four Leg Lock
178 Low Parry
Low Parry 
Time with opponent low attack DF
Parry[Low]/-

Reverse Arm Slam Combo

179 Reverse Arm Slam
Reverse Arm Slam 
Approach opponent df1+3
Throw-H/19
Throw escape 1
180 Backdrop
Backdrop 
During Reverse Arm Slam 1[or 2]
Derived Throw/7
Cannot throw escape, during Reverse Arm Slam 2,1,1+2 to power up
181 German Suplex
German Suplex 
During Backdrop 1[or 2]
Derived Throw/7
Throw escape 1[or 2], during Backdrop 3+4,1[or 3+4,2] to power up
182 Power Bomb
Power Bomb 
During German Suplex 1[or 2]
Derived Throw/12
Cannot throw escape, during German Suplex 1,2,3+4 to power up
183 Giant Swing
Giant Swing 
During Power Bomb 1
Derived Throw/15
Throw escape 1, during Power Bomb 2,1,3,4 to power up
184 Muscle Buster
Muscle Buster 
During Power Bomb 2
Derived Throw/20
Throw escape 2, during Power Bomb 3,1,2,3+4,1+2 to power up

Reverse Special Stretch Bomb Combo

185 Reverse Special Stretch Bomb
Reverse Special Stretch Bomb 
Approach opponent df2+4
Throw-H/20
Throw escape 2
186 Reverse Special Stretch Bomb
Reverse Special Stretch Bomb 
During sidestep 2+4
Throw-H/20
Throw escape 2, during sidestep 2+4,B[or DB] to cancel into crouch; changes to Cannonball Buster when grabbed from the side back
187 Cannonball Buster
Cannonball Buster 
During Reverse Special Stretch Bomb 1[or 2]
Derived Throw/7
Cannot throw escape, during Reverse Special Stretch Bomb 2,2,1+2 to power up
188 Manhattan Drop
Manhattan Drop 
During Cannonball Buster 1[or 2]
Derived Throw/7
Throw escape 1[or 2], during Cannonball Buster 3+4,1[3+4,2] to power up
189 Victory Bomb
Victory Bomb 
During Manhattan Drop 1[or 2]
Derived Throw/9
Cannot throw escape, during Manhattan Drop 1,2,3+4,1+2 to power up
190 Giant Swing
Giant Swing 
During Victory Bomb 1
Derived Throw/15
Throw escape 1, during Victory Bomb 2,1,3,4 to power up
191 Muscle Buster
Muscle Buster 
During Victory Bomb 2
Derived Throw/20
Throw escape 2, during Victory Bomb 3,1,2,3+4,1+2 to power up

Standing Heel Hold Combo

192 Standing Heel Hold
Standing Heel Hold 
Approach opponent f,n,d,df 2+3
Throw-H/25
Throw escape 2
193 S.T.F.
S.T.F. 
During Standing Heel Hold 1,2,1+2
Derived Throw/25
Throw escape 1
194 Scorpion Death Lock
Scorpion Death Lock 
During Standing Heel Hold 2,1,1+3
Derived Throw/30
Throw escape 2
195 Indian Death Lock
Indian Death Lock 
During Standing Heel Hold 1+2,1,3
Derived Throw/20
Throw escape 1+2
196 King’s Bridge
King’s Bridge 
During Indian Death Lock 3,4,1+2,3+4
Derived Throw/40
Cannot throw escape

Arm Breaker Combo

197 Arm Breaker
Arm Breaker 
Approach opponent f,n,d,df 1+4
Throw-H/20
Throw escape 1
198 Triple Arm Breaker
Triple Arm Breaker 
During Arm Breaker 1,1+2
Derived Throw/30
Throw escape 1
199 Head Jammer
Head Jammer 
During Arm Breaker 2,4,2+4
Derived Throw/20
Throw escape 2
200 Struggle Combination
Struggle Combination 
During Head Jammer3,4,3+4,1+2
Derived Throw/20
Cannot throw escape
201 Chicken Wing Face Lock
Chicken Wing Face Lock 
During Arm Breaker 2,1,1+3
Derived Throw/20
Throw escape 1+2
202 Dragon Sleeper Finish
Dragon Sleeper Finish 
During Chicken Wing Face Lock 2,1,3,1+2
Derived Throw/25
Throw escape 1
203 Rolling Death Cradle
Rolling Death Cradle 
During Chicken Wing Face Lock 1,3,4,2,1+2
Derived Throw/60
Throw escape 2

Mexican Magma Drive

204 Cobra Clutch
Cobra Clutch 
Approach opponent during Jaguar Step 1+3[or 2+4]
Throw-H/20
Throw escape 1 or 2
205 Cobra Twist
Cobra Twist 
During Cobra Clutch 1,4,2,3
Derived Throw/12
Cannot throw escape
206 Reverse DDT
Reverse DDT 
During Cobra Twist 1,1+3[or 2,2+4]
Derived Throw/13
Throw escape 1 or 2
207 Reverse Special Stretch Bomb
Reverse Special Stretch Bomb 
During Reverse DDT 1+2,1,1+3[or 1+2,2,2+4]
Derived Throw/12
Throw escape 1 or 2
208 Samurai Rock
Samurai Rock 
During Reverse DDT 2,3,1,1+2
Derived Throw/24
Throw escape 1+2
209 Backdrop
Backdrop 
During Reverse Special Stretch Bomb 3+4,1+2
Derived Throw/10
Cannot throw escape
210 Sol Naciente
Sol Naciente 
During Backdrop 1+2,4,2,1+2
Derived Throw/26
Throw escape 1+2
211 Burning Hammer
Burning Hammer 
During Backdrop 1+2,3,1+3[or 1+2,4,2+4]
Derived Throw/18
Throw escape 1 or 2
212 Screwdriver
Screwdriver 
During Burning Hammer 2,4,3,1,1+3[or 2,4,3,1,2+4]
Derived Throw/31
Throw escape 1 or 2

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