TEKKEN8 King Move List
・TEKKEN8 TOP
Command list for King in Tekken 8. Covers all move inputs, move names, and characteristics. Perfect for learning his throws, chain grapples, and unique commands.
・Move List
TEKKEN8 King Move List
New Move / Heat System / Heat Moves / Rage Moves / n Command / f Command / df Command / d Command / db Command / b Command / ub u uf Command / ff Command / 10Hit Combo / Special Move / Beast Step / While Rising / While Crouching / Sidestep / While Down / While Facing Backward / Jaguar Step / Jaguar Sprint / Throws / Takedown / Low Throw / Down Throw / Air Throw / Wallstun Throw / Attack Reversal / Reverse Arm Slam Combo / Reverse Special Stretch Bomb Combo / Standing Heel Hold Combo / Arm Breaker Combo / Mexican Magma Drive
New Move
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012 Tomahawk
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Tomahawk
![]() During Heat, approach opponent fff2+4
Throw-H/45
Throw escape 1+2, power up with quick input, partially restores remaining Heat time
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013 Muscle Buster
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Muscle Buster
![]() During Heat, approach opponent qcb 1+2
Throw-H/50
Throw escape 1+2, partially restore remaining Heat time
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014 Giant Swing
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Giant Swing
![]() During Heat, approach opponent f,hcf 1
Throw-H/55 or 50 or 70
Throw escape 1, opponent can reduce damage with side ukemi, power up with quick input, partially restores remaining Heat time
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015 Tijuana Twister
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Tijuana Twister
![]() During Heat, approach opponent f,hcf 2
Throw-H/55
Throw escape 2, power up with quick input, partially restores remaining Heat time
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025 Stampede Crus
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Stampede Crus
3,2,2
H.M.M.Sp/17,18,24
Shift to Jaguar Sprint on hit [does not shift with B]
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026 Stampede Crus
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Stampede Crus
3,2,2 hold
H.M.M.Sp/17,18,30(12)
Shift to Jaguar Sprint on hit or block [does not shift with B]
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Heat System
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001 1. What can be done during Heat[general]
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1. What can be done during Heat[general]
All moves will deal chip damage on block
Cannot K.O. with chip damage, chip damage turns into recoverable health gauge
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002 2. What can be done during Heat[general]
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2. What can be done during Heat[general]
A Heat Dash can be used when a Heat Engager hits or is blocked[after activation, Heat will end]
Until Heat Engager reaches the opponent F[or RB], additional chip damage on block
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003 3. What can be done during Heat[general]
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3. What can be done during Heat[general]
Heat Smash, a move that causes critical damage, can be activated[after activation, Heat will end]
During Heat RB [or 2+3]
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004 4. What can be done during Heat[unique]
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4. What can be done during Heat[unique]
Allows the use of a powered up version of Jaguar Sprint
f3+4, etc., during Jaguar Sprint 1, during Jaguar Sprint 2
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005 5. What can be done during Heat[unique]
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5. What can be done during Heat[unique]
Partially restores remaining Heat time with certain throws
fff3+4, qcb1+2, f,hcf+1, etc.
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Heat Moves
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006 Heat Burst
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Heat Burst
![]() ![]() When Heat activation available 2+3
M[PC]/12(2)
Also possible during Jaguar Sprint, partially uses remaining Heat time, 2+3,bb to cancel attack
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007 Elbow Impact
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Elbow Impact
![]() f2,1
M,H/12,25
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008 Shoulder Tackle
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Shoulder Tackle
![]() f2+3
M/27
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009 Muscle Armor > Emerald Elbow
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Muscle Armor > Emerald Elbow
![]() ![]() db1+2,2
Sp[PC],M,Th/15,20
Throw during front hit on ground[does not shift when using Heat Dash], Heat activates when the throw is completed, during throw 3+4 to shift to Jaguar Sprint, absorb an attack to power up and deal more chip damage on block
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010 Rapid King Onslaught
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Rapid King Onslaught
![]() During Jaguar Sprint[f3+4,etc.]1+3[or 2+4]
Throw-H/45
Cannot throw escape, unable to shift to Heat Dash[partially restores remaining Heat time]
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011 Freedom Face Buster
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Freedom Face Buster
![]() Approach crouching opponent d1+4
Throw-M/35
Or db1+4, cannot throw escape, unable to shift to Heat Dash[partially restores remaining Heat time]
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012 Tomahawk
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Tomahawk
![]() During Heat, approach opponent fff2+4
Throw-H/45
Throw escape 1+2, power up with quick input, partially restores remaining Heat time
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013 Muscle Buster
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Muscle Buster
![]() During Heat, approach opponent qcb 1+2
Throw-H/50
Throw escape 1+2, partially restore remaining Heat time
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014 Giant Swing
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Giant Swing
![]() During Heat, approach opponent f,hcf 1
Throw-H/55 or 50 or 70
Throw escape 1, opponent can reduce damage with side ukemi, power up with quick input, partially restores remaining Heat time
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015 Tijuana Twister
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Tijuana Twister
![]() During Heat, approach opponent f,hcf 2
Throw-H/55
Throw escape 2, power up with quick input, partially restores remaining Heat time
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016 Ultimo Jaguar
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Ultimo Jaguar
During Heat 2+3
M,Th/20,40(1,4)
Also possible during Jaguar Sprint, Heat Smash, throw on hit, shift to Jaguar Sprint on block[does not shift with B]
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Rage Moves
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017 Anger Of The Beast
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Anger Of The Beast
![]() ![]() During Rage df1+2
M[PC],Th/55
Rage Art, erases opponent’s recoverable health on hit
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Normal Moves
n Command
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018 Palm Strike
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Palm Strike
1,2
H,H/5,15
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019 Palm Strike> Head Jammer
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Palm Strike> Head Jammer
![]() 1,2,2+4
H,H,Throw-H/5,15,30
Throw escape 2
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020 Palm Strike> V Driver
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Palm Strike> V Driver
1,2,d2+4
H,H,Throw-L/5,15,35
Cannot throw escape
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021 Palm Strike Uppercut
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Palm Strike Uppercut
1,2,1
H,H,M/5,15,10
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022 Palm Strike Uppercut > Suplex
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Palm Strike Uppercut > Suplex
![]() 1,2,1,2+4
H,H,M,Throw-H/5,15,10,40
Throw escape 2
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023 Palm Strike Uppercut > V Driver
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Palm Strike Uppercut > V Driver
1,2,1,d2+4
H,H,M,Throw-L/5,15,10,35
Cannot throw escape
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024 Right Jab > Uppercut
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Right Jab > Uppercut
2,1
H,M/10,15
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025 Stampede Crus
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Stampede Crus
3,2,2
H.M.M.Sp/17,18,24
Shift to Jaguar Sprint on hit [does not shift with B]
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026 Stampede Crus
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Stampede Crus
3,2,2 hold
H.M.M.Sp/17,18,30(12)
Shift to Jaguar Sprint on hit or block [does not shift with B]
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027 Head Spinner
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Head Spinner
1+2,1
M,M/17,21
1+2 to face backward, 1+2,1,B shift to cancel
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028 Brutal Sting
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Brutal Sting
![]() 1+2,3
M,H/17,25
1+2 to face backward
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029 Jaguar Step
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Jaguar Step
3+4
Sp[TJ]/-
Shift to Jaguar Step, hold 3+4 to continue spinning[strikes from this are powered up]
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f Command
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030 Elbow Impact
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Elbow Impact
![]() f2,1
M,H/12,25
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031 Jaguar Smash Combo
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Jaguar Smash Combo
f2,d1,2
H,M,M/12,15,16
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032 Front Kick
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Front Kick
f3
M/18
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033 Front Kick > DDT
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Front Kick > DDT
f3,during front hit on ground 1+2
M,Th/18,20
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034 Rolling Sobat
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Rolling Sobat
![]() f4
M[TJ]/25
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035 Shadow Lariat
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Shadow Lariat
f1+2
H/23
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036 Jaguar Sprint
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Jaguar Sprint
f3+4
Sp/-
Shift to Jaguar Sprint, B to cancel, Power Crush during Heat[partially uses remaining Heat time]
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037 Body Check
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Body Check
f1+4
M/21
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038 Shoulder Tackle
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Shoulder Tackle
![]() f2+3
M/27
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df Command
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039 Elbow Sting
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Elbow Sting
df1,2
M,M/15,15
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040 Double Hook Disaster
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Double Hook Disaster
df2,1
M,H/12,15
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041 Lasso Kick
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Lasso Kick
df3, on hit or block 4
M,H[TJ]/17,23
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042 Mincer
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Mincer
df4,3,4
L,H,M[TJ]/10,11,27
df4,3,4,B to face backward
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043 Mincer Low
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Mincer Low
df4,3,d4
L,H,L[TJ][TC]/10,11,20
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044 Frankensteiner
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Frankensteiner
df3+4
Sp-M[TJ],Th/15,30
Throw on close range standing front hit or on close range standing block
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d Command
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045 Jab > Uppercut
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Jab > Uppercut
d1,2
Sp-L[TC],M/5,13
Or while crouching 1,2
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046 Stomp
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Stomp
d3
L/12
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047 Atlas’ Hammer
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Atlas’ Hammer
![]() d1+2
M[TC]/21
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048 Stagger Kicks
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Stagger Kicks
d3+4,4,4
L[TC]*3/14,7,7
Or while crouching df4,4,4 or while running[two steps or more]F,4,4,4
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049 Stagger Kicks Flurry
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Stagger Kicks Flurry
d3+4,4,4,4[Counter Hit]
L[TC]*5/16,7,7,4,3
Or while crouching df4,4,4,4[Counter Hit]
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050 Stagger Kick Spinning Uppercut
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Stagger Kick Spinning Uppercut
During Stagger Kicks 2
M/10
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051 Corporate Elbow
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Corporate Elbow
d2+3
M[TJ]/25
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db Command
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052 Brain Chop
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Brain Chop
db2
M/21
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053 Crouching Low Kick
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Crouching Low Kick
db3
L[TC]/17
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054 Low Drop Kick
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Low Drop Kick
db4
L[TC][TJ]/20
Or back facing opponent db4 or back facing opponent d4 or back facing opponent df4
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055 Muscle Armor > Emerald Elbow
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Muscle Armor > Emerald Elbow
![]() ![]() db1+2,2
Sp[PC],M,Th/15,20
Throw during front hit on ground[does not shift when using Heat Dash], Heat activates when the throw is completed, during throw 3+4 to shift to Jaguar Sprint, absorb an attack to power up and deal more chip damage on block
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056 Muscle Armor > Jaguar Sprint
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Muscle Armor > Jaguar Sprint
![]() During Muscle Armor 3+4
Sp[PC],Sp[PC]/-
Shift to Jaguar Sprint, B to cancel
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b Command
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057 Quick Hook > Uppercut
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Quick Hook > Uppercut
![]() b1,2
H,H/13,20
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058 Quick Hook > Heel Kick
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Quick Hook > Heel Kick
b1,4
H,M[TJ]/13,23
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059 Chupacabra > Spinning Back Elbow
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Chupacabra > Spinning Back Elbow
b2,1
H,H/16,21
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060 Chupacabra > Olympia Slam
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Chupacabra > Olympia Slam
b2,4
H,M,Th/16,18,20
Throw when hit from the front on the ground
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061 Chupacabra > Head Butt
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Chupacabra > Head Butt
b2,1+2
H,H/16,22
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062 Toll Kick
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Toll Kick
![]() ![]() b3
H[PC]/23
Absorb an attack to power up and deal more chip damage on block
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063 Guillotine Drop
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Guillotine Drop
b3,during front hit on ground 1+2
H,Th/23,15
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064 Disgraceful Kick
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Disgraceful Kick
b4
H,Sp/25
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065 Reverse Jaguar Step
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Reverse Jaguar Step
b3+4
Sp[TJ]/-
Shift to Jaguar Step
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ub u uf Command
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066 Capital Punishment
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Capital Punishment
u1+2
M[TJ]/25
Or ub1+2
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067 Burning Knuckle
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Burning Knuckle
u1+2 hold
UA-M[TJ]/40
Or ub1+2 hold
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068 Water Parting Chop
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Water Parting Chop
![]() uf1
H/21
Or ub1 or u1
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069 High Elbow Drop
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High Elbow Drop
uf2
M[TJ]/35
Or ub2 or u2
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070 Falling Heel Kick
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Falling Heel Kick
uf3
M[TJ]/23
Or ub3 or u3
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071 Jumping Knee Lift
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Jumping Knee Lift
uf4
M[TJ]/13
Or ub4 or u4
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072 Sole Crusher
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Sole Crusher
![]() ![]() uf3+4
M[PC],Sp/23
Shift to Jaguar Sprint on hit [does not shift with B], absorb an attack to power up and deal more chip damage on block
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073 Delayed Rising Toe Kick
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Delayed Rising Toe Kick
uf,n,4
M[TJ]/20
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ff Command
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074 Stomach Smash
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Stomach Smash
ff,n,2
L[TC]/17
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075 Jaguar Hammer
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Jaguar Hammer
ff,n,2[Counter Hit]
L[TC],Th/20,30
Throw when hit from the front on the ground
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076 Lay Off
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Lay Off
ff,n,1+2
M/0
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077 Jaguar Hook
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Jaguar Hook
![]() ff1
M/21
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078 Beast Elbow
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Beast Elbow
ff2
M/21(6)
Chip damage on block
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079 Konvict Kick
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Konvict Kick
![]() ff4
M/25
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080 Konvict Kick > DDT
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Konvict Kick > DDT
ff4[Counter Hit]
M,Th/30,14
Throw when hit from the front on the ground
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081 Exploder
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Exploder
ff3+4
H[TJ]/25(7)
Chip damage on block
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082 Diving Body Press
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Diving Body Press
ff2+3
M[TJ],Th/20,15
Throw when hit from the front in close range
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083 Strong Knee
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Strong Knee
fff3
M/25(7)
Chip damage on block
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084 Running Exploder
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Running Exploder
fff3+4
M[TJ]/40
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10Hit Combo
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085 10 Hit Combo 1
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10 Hit Combo 1
1,2,1,1,2,4,4,4,1,3
/5,15,10,6,6,5,5,5,7,30
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086 10 Hit Combo 2
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10 Hit Combo 2
1,2,1,1,3,3,4,3,2,1+2
/5,15,10,6,8,10,5,5,6,20
Throw when hit from the front on the ground
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Special Move
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087 Ki Charge
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Ki Charge
1+2+3+4
Sp/-
Increases damage of 1st hit during effect, cannot block[attacks taken will count as counter hit]
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Beast Step
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088 Beast Step
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Beast Step
f,n,d,df
Sp/-
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089 Knee Lift
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Knee Lift
f,n,d,DF4
M/21
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090 Black Bomb
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Black Bomb
f,n,d,DF1+2
M/24
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While Rising
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091 Round Trip Chop
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Round Trip Chop
![]() While rising 2,2
M,M/11,25
Shift to Jaguar Sprint on hit [does not shift with B]
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092 Toe Smash
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Toe Smash
While rising 4
M/20
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093 Snap Uppercut
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Snap Uppercut
While rising 1+2
M/20
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While Crouching
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094 Leg Breaker
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Leg Breaker
While crouching df1
L[TC]/20
Or f,n,d,DF1
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095 Body Blow
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Body Blow
While crouching df2
M/21
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Sidestep(u☆ or d☆)
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096 Victory Palm
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Victory Palm
During sidestep 2
H/25
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097 Deadly Boomerang
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Deadly Boomerang
During sidestep 3+4
H[TJ]/50(20)
Chip damage on block
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While Down
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098 [Common Action] Side Roll
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[Common Action] Side Roll
While down 1
Sp/-
Or d1, 1 D[or d1 D] to shift to downed without getting up
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099 [Common Action] Wake-Up Low Kick
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[Common Action] Wake-Up Low Kick
While down 3
L[TC]/8
Or while rolling to side 3 or while rolling forward 3
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100 [Common Action] Wake-Up Mid Kick
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[Common Action] Wake-Up Mid Kick
While down 4
M/8
Or while rolling to side 4 or while rolling forward 4
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101 [Common Action] Spring Attack
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[Common Action] Spring Attack
While down and facing up 3+4
MTJ/15
Or while rolling to side 3+4
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102 [Common Action] Recovery Kick
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[Common Action] Recovery Kick
While down and facing up d3
L[TC]/5
Or d4
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103 Whirling Spring Kick
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Whirling Spring Kick
[By opponent’s feet]while down and facing up b3+4
M[TJ]/25
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104 [Common Action] Wake Up [Backward]
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[Common Action] Wake Up [Backward]
While down B
Sp/-
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105 [Common Action] Stand Up
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[Common Action] Stand Up
While down U
Sp/-
Or DB
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106 [Common Action] Forward Roll
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[Common Action] Forward Roll
While down and facing up F
Sp/-
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107 [Common Action] Wake-Up Cross Chop
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[Common Action] Wake-Up Cross Chop
While rolling forward 1+2
M[TJ]/15
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While Facingbackward
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108 Blind Kick
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Blind Kick
![]() Back facing opponent 3
M/18
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109 Blind Kick > Neck Breaker
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Blind Kick > Neck Breaker
Back facing opponent 3,during hit 1+2
M,Th/18,20
No shift on counter hit
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110 Atomic Blaster
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Atomic Blaster
Back facing opponent 1+2
UA-H/45
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111 Moonsault Body Press
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Moonsault Body Press
Back facing opponent 1+4
UA-M/30
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Stance
Jaguar Step
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112 Jaguar Step
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Jaguar Step
3+4 etc.
Sp[TJ]/-
Shift to Jaguar Step, hold 3+4 to continue spinning[strikes from this are powered up]
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113 Jaguar Step > Hook
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Jaguar Step > Hook
During Jaguar Step 1
H/21
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114 Jaguar Step > Hammer
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Jaguar Step > Hammer
During Jaguar Step 2
M/15
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115 Jaguar Step > Sobat
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Jaguar Step > Sobat
During Jaguar Step 3
M[TJ]/23
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116 Jaguar Step > Sobat & Press
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Jaguar Step > Sobat & Press
During Jaguar Step 3,2+3
M[TJ],M[TJ],Th/23,16
Throw when hit from the front in close range
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117 Jaguar Step > High Kick
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Jaguar Step > High Kick
During Jaguar Step 4
H/40(8)
Chip damage on block
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118 Jaguar Step > Mid Kick
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Jaguar Step > Mid Kick
During Jaguar Step df4
M/30
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Jaguar Sprint
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119 Jaguar Sprint
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Jaguar Sprint
f3+4 etc.
Sp/-
Shift to Jaguar Sprint, B to cancel, Power Crush during Heat[partially uses remaining Heat time]
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120 Running Elbow Smash
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Running Elbow Smash
During Jaguar Sprint 1
M/21
Power up during Heat or after running for a set period of time [partially uses remaining Heat time]
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121 Jaguar Axe
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Jaguar Axe
During Jaguar Sprint 2
H/24(4)
Chip damage on block, power up during Heat or after running for a set period of time [partially uses remaining Heat time]
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122 Sprint K.
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Sprint K.
![]() During Jaguar Sprint 3
M[TJ]/30
Power up during Heat or after running for a set period of time [partially uses remaining Heat time]
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123 Dashing Low Drop Kick
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Dashing Low Drop Kick
During Jaguar Sprint 4
L[TC][TJ]/20
Power up during Heat or after running for a set period of time [partially uses remaining Heat time]
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124 Rapid King Onslaught
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Rapid King Onslaught
![]() During Jaguar Sprint 1+3[or 2+4]
Throw-H/45
Cannot throw escape, power up during Heat or after running for a set period of time [partially uses remaining Heat time], unable to Heat Dash [partially restores remaining Heat time]
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125 Diving Body Press
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Diving Body Press
During Jaguar Sprint 1+2
M[TJ],Th/20,15
Throw on front hit at close range, power up during Heat or after running for a set period of time [partially uses remaining Heat time]
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Throws Moves
Throws
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126 Winding Nut
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Winding Nut
![]() Approach opponent 1+3
Throw-H/35
Throw escape 1 or 2
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127 Winding Nut
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Winding Nut
![]() Approach opponent f1+3
Throw-H/35
Throw escape 1 or 2
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128 Suplex
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Suplex
![]() Approach opponent 2+4
Throw-H/35
Throw escape 1 or 2
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129 Suplex
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Suplex
![]() Approach opponent f2+4
Throw-H/35
Throw escape 1 or 2
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130 Argentina Backbreaker
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Argentina Backbreaker
![]() Approach opponent from left side 1+3[or 2+4]
Throw-H/40
Throw escape 1
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131 Knee Crusher
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Knee Crusher
![]() Approach opponent from right side 1+3[or 2+4]
Throw-H/42
Throw escape 2
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132 Half Boston Crab
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Half Boston Crab
![]() Approach opponent from behind 1+3[or f1+3]
Throw-H/60
Cannot throw escape
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133 Cobra Twist
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Cobra Twist
![]() Approach opponent from behind 2+4[or f2+4]
Throw-H/60
Cannot throw escape
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134 Stretch Buster
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Stretch Buster
Approach opponent from behind bf1+2
Throw-H/75
Cannot throw escape
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135 Knee Bash
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Knee Bash
Approach opponent df2+3
Throw-H/40
Throw escape 2
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136 Figure Four Leg Lock
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Figure Four Leg Lock
Approach opponent db2+3
Throw-H/40
Throw escape 1+2
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137 Throw Away
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Throw Away
![]() Approach opponent b1+2
Throw-H,Sp/0 or 15
Throw escape 1+2, shift to Jaguar Sprint, approach opponent b1+2,f,f to shift to standing state
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138 Throw Away > Back Swing
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Throw Away > Back Swing
![]() Approach opponent b1+2,1+2
Throw-H,Sp/0 or 15
Cannot throw escape, shift to Jaguar Sprint, approach opponent b1+2,1+2,f,f to shift to standing state
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139 Executioner Drop
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Executioner Drop
Approach opponent uf1+2
Throw-H/30
Throw escape 1+2, approach opponent uf1+2,B to throw in reverse direction
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140 Tombstone Pile Driver
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Tombstone Pile Driver
Approach opponent db,n,f2+4
Throw-H/53
Throw escape 2
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141 Tomahawk
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Tomahawk
Approach opponent fff2+4
Throw-H/45
Throw escape 1+2, power up with quick input, during Heat partially restore remaining Heat time
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142 Pile Driver
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Pile Driver
Approach opponent qcf 1
Throw-H/30
Throw escape 1
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143 Double Arm Face Buster
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Double Arm Face Buster
During Pile Driver 1+2,1+2
Throw-H/35
Throw escape 2
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144 Boston Crab
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Boston Crab
During Pile Driver 1+2,3,4,1+2
Derived Throw/15
Throw escape 1+2
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145 Muscle Buster
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Muscle Buster
Approach opponent qcb 1+2
Throw-H/50
Throw escape 1+2, during Heat partially restore remaining Heat time
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146 Giant Swing
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Giant Swing
Approach opponent f,hcf 1
Throw-H/55 or 50 or 70
Throw escape 1, opponent can reduce damage with side ukemi, power up with quick input, partially restores remaining Heat time
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147 Tijuana Twister
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Tijuana Twister
Approach opponent f,hcf 2
Throw-H/55
Throw escape 2, power up with quick input, during Heat partially restore remaining Heat time
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148 Clothesline Press
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Clothesline Press
While crouching db,d,db1+2
Throw-H/45
Throw escape 1+2
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Takedown
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149 Ultimate Tackle
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Ultimate Tackle
While crouching 1+2
Throw-M/0
Throw escape 1+2, shift to takedown on hit
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150 Ultimate Punch
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Ultimate Punch
During takedown 2,1,2,1
Derived Throw/5,5,5,15
Or during takedown 1,2,1,2, throw escape 1[or 2]
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151 Armbar
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Armbar
During takedown 1+2
Derived Throw/25
Shift is also possible after the third hit of Ultimate Punch, throw escape 1+2
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152 Arm Twist
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Arm Twist
During Armbar 1+2
Derived Throw/10
Cannot throw escape
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153 Leg Cross Hold
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Leg Cross Hold
During takedown 3+4
Derived Throw/20
Shift is also possible after the third hit of Ultimate Punch, throw escape 3+4
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154 Stretch Combo
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Stretch Combo
During Leg Cross Hold 1+2[Perfect]
Derived Throw/15,15
Cannot throw escape
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Low Throw
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155 Iron Lariat
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Iron Lariat
Approach crouching opponent d1+3
Throw-M/35
Or db1+3, cannot throw escape
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156 V Driver
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V Driver
Approach crouching opponent d2+4
Throw-M/35
Or db2+4, cannot throw escape
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157 Freedom Face Buster
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Freedom Face Buster
![]() Approach crouching opponent d1+4
Throw-L/35
Or db1+3, cannot throw escape, unable to shift to Heat Dash[partially restores remaining Heat time]
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Down Throw
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158 Swing Away
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Swing Away
[Opponent down and facing up]by opponent’s feet db1+3[or db2+4]
Throw-Down/20,10
Throw escape 1 or 2
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159 Head Bomber
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Head Bomber
[Opponent down and facing up]by opponent’s feet db1+3
Throw-Down/25
Throw escape 1
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160 Figure Four Leg Lock
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Figure Four Leg Lock
[Opponent down and facing up]by opponent’s feet db2+4
Throw-Down/28
Throw escape 2
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161 Shoulder Cracker
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Shoulder Cracker
[Opponent down and facing up]by opponent’s head db1+3[or db2+4]
Throw-Down/28
Throw escape 1 or 2
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162 Turn Over
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Turn Over
[Opponent down and facing up]by opponent’s side db1+3[or db2+4]
Throw-Down/0
Throw escape 1 or 2
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163 Half Boston Crab
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Half Boston Crab
[Opponent down and facing down]by opponent’s feet db1+3[or db2+4]
Throw-Down/30
Throw escape 1 or 2
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164 Wing Tearer
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Wing Tearer
[Opponent down and facing down]by opponent’s head db1+3[or db2+4]
Throw-Down/32
Throw escape 1 or 2
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165 Camel Clutch
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Camel Clutch
[Opponent down and facing down]from the left db1+3[or db2+4]
Throw-Down/35
Throw escape 1 or 2
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166 Bow & Arrow Stretch Hold
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Bow & Arrow Stretch Hold
[Opponent down and facing down]from the right db1+3[or db2+4]
Throw-Down/37
Throw escape 1 or 2
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Air Throw
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167 Mid-Air Leg Cross Hold
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Mid-Air Leg Cross Hold
Approach airborne opponent 1+3[or f1+3]
Throw-Air/30
Cannot throw escape
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168 Spine Cracker
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Spine Cracker
![]() Approach airborne opponent 2+4[or f2+4]
Throw-Air/20
Or[during opponent wall stun] 3+4,1+4[or 3+4,2+4], cannot throw escape
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169 Double Heel Hold
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Double Heel Hold
Approach airborne opponent d1+3[or d2+4]
Throw-Air/15
Cannot throw escape
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170 Flapjack
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Flapjack
Approach airborne opponent during Double Heel Hold 1+2,1+2
Derived Throw/15
Throw escape 1
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171 Giant Swing
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Giant Swing
Approach airborne opponent during Double Heel Hold 2,1,3,4
Derived Throw/25
Throw escape 2
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172 Running Jaguar Bomb
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Running Jaguar Bomb
Approach airborne opponent fff2+4
Throw-Air/49
Cannot throw escape, power up with quick input, partially restores remaining Heat time
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173 Aerial Jaguar Bomb
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Aerial Jaguar Bomb
Approach airborne opponent f,hcf 1
Throw-Air/42
Or approach airborne opponent f,hcf1[or during Jaguar Sprint 1+3], cannot throw escape, power up with quick input, partially restores remaining Heat time
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Wallstun Throw
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174 Shining Torpedo
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Shining Torpedo
During opponent wall stun f,hcf 1
Throw-Air/40
Or[during opponent wall stun]fff2+4, cannot throw escape, power up with quick input, partially restores remaining Heat time
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Attack Reversal
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175 Arm Whip
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Arm Whip
Time with opponent right punch b1+3
At-Reversal[Right Punch-High&Mid]/25
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176 Spinning Heel Hold
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Spinning Heel Hold
Time with opponent left kick b2+4
At-Reversal[Left Kick-High&Mid]/25
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177 Leg Screw
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Leg Screw
Time with opponent right kick b2+4
At-Reversal[Right Kick-High&Mid]/25
After success 3+4, to shift to Figure Four Leg Lock
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178 Low Parry
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Low Parry
![]() Time with opponent low attack DF
Parry[Low]/-
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Reverse Arm Slam Combo
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179 Reverse Arm Slam
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Reverse Arm Slam
Approach opponent df1+3
Throw-H/19
Throw escape 1
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180 Backdrop
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Backdrop
During Reverse Arm Slam 1[or 2]
Derived Throw/7
Cannot throw escape, during Reverse Arm Slam 2,1,1+2 to power up
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181 German Suplex
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German Suplex
During Backdrop 1[or 2]
Derived Throw/7
Throw escape 1[or 2], during Backdrop 3+4,1[or 3+4,2] to power up
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182 Power Bomb
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Power Bomb
During German Suplex 1[or 2]
Derived Throw/12
Cannot throw escape, during German Suplex 1,2,3+4 to power up
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183 Giant Swing
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Giant Swing
During Power Bomb 1
Derived Throw/15
Throw escape 1, during Power Bomb 2,1,3,4 to power up
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184 Muscle Buster
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Muscle Buster
During Power Bomb 2
Derived Throw/20
Throw escape 2, during Power Bomb 3,1,2,3+4,1+2 to power up
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Reverse Special Stretch Bomb Combo
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185 Reverse Special Stretch Bomb
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Reverse Special Stretch Bomb
Approach opponent df2+4
Throw-H/20
Throw escape 2
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186 Reverse Special Stretch Bomb
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Reverse Special Stretch Bomb
During sidestep 2+4
Throw-H/20
Throw escape 2, during sidestep 2+4,B[or DB] to cancel into crouch; changes to Cannonball Buster when grabbed from the side back
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187 Cannonball Buster
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Cannonball Buster
During Reverse Special Stretch Bomb 1[or 2]
Derived Throw/7
Cannot throw escape, during Reverse Special Stretch Bomb 2,2,1+2 to power up
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188 Manhattan Drop
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Manhattan Drop
During Cannonball Buster 1[or 2]
Derived Throw/7
Throw escape 1[or 2], during Cannonball Buster 3+4,1[3+4,2] to power up
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189 Victory Bomb
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Victory Bomb
During Manhattan Drop 1[or 2]
Derived Throw/9
Cannot throw escape, during Manhattan Drop 1,2,3+4,1+2 to power up
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190 Giant Swing
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Giant Swing
During Victory Bomb 1
Derived Throw/15
Throw escape 1, during Victory Bomb 2,1,3,4 to power up
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191 Muscle Buster
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Muscle Buster
During Victory Bomb 2
Derived Throw/20
Throw escape 2, during Victory Bomb 3,1,2,3+4,1+2 to power up
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Standing Heel Hold Combo
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192 Standing Heel Hold
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Standing Heel Hold
Approach opponent f,n,d,df 2+3
Throw-H/25
Throw escape 2
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193 S.T.F.
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S.T.F.
During Standing Heel Hold 1,2,1+2
Derived Throw/25
Throw escape 1
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194 Scorpion Death Lock
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Scorpion Death Lock
During Standing Heel Hold 2,1,1+3
Derived Throw/30
Throw escape 2
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195 Indian Death Lock
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Indian Death Lock
During Standing Heel Hold 1+2,1,3
Derived Throw/20
Throw escape 1+2
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196 King’s Bridge
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King’s Bridge
During Indian Death Lock 3,4,1+2,3+4
Derived Throw/40
Cannot throw escape
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Arm Breaker Combo
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197 Arm Breaker
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Arm Breaker
Approach opponent f,n,d,df 1+4
Throw-H/20
Throw escape 1
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198 Triple Arm Breaker
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Triple Arm Breaker
During Arm Breaker 1,1+2
Derived Throw/30
Throw escape 1
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199 Head Jammer
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Head Jammer
During Arm Breaker 2,4,2+4
Derived Throw/20
Throw escape 2
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200 Struggle Combination
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Struggle Combination
During Head Jammer3,4,3+4,1+2
Derived Throw/20
Cannot throw escape
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201 Chicken Wing Face Lock
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Chicken Wing Face Lock
During Arm Breaker 2,1,1+3
Derived Throw/20
Throw escape 1+2
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202 Dragon Sleeper Finish
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Dragon Sleeper Finish
During Chicken Wing Face Lock 2,1,3,1+2
Derived Throw/25
Throw escape 1
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203 Rolling Death Cradle
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Rolling Death Cradle
During Chicken Wing Face Lock 1,3,4,2,1+2
Derived Throw/60
Throw escape 2
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Mexican Magma Drive
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204 Cobra Clutch
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Cobra Clutch
Approach opponent during Jaguar Step 1+3[or 2+4]
Throw-H/20
Throw escape 1 or 2
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205 Cobra Twist
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Cobra Twist
During Cobra Clutch 1,4,2,3
Derived Throw/12
Cannot throw escape
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206 Reverse DDT
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Reverse DDT
During Cobra Twist 1,1+3[or 2,2+4]
Derived Throw/13
Throw escape 1 or 2
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207 Reverse Special Stretch Bomb
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Reverse Special Stretch Bomb
During Reverse DDT 1+2,1,1+3[or 1+2,2,2+4]
Derived Throw/12
Throw escape 1 or 2
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208 Samurai Rock
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Samurai Rock
During Reverse DDT 2,3,1,1+2
Derived Throw/24
Throw escape 1+2
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209 Backdrop
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Backdrop
During Reverse Special Stretch Bomb 3+4,1+2
Derived Throw/10
Cannot throw escape
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210 Sol Naciente
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Sol Naciente
During Backdrop 1+2,4,2,1+2
Derived Throw/26
Throw escape 1+2
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211 Burning Hammer
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Burning Hammer
During Backdrop 1+2,3,1+3[or 1+2,4,2+4]
Derived Throw/18
Throw escape 1 or 2
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212 Screwdriver
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Screwdriver
During Burning Hammer 2,4,3,1,1+3[or 2,4,3,1,2+4]
Derived Throw/31
Throw escape 1 or 2
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