Reina Frame Data Ver.2.05.00

Frame

TEKKEN8 Reina Frame Data

TEKKEN8 Reina Frame Data
TEKKEN8 TOP


This is a detailed frame data chart for Reina in TEKKEN 8. It includes all key values such as startup, frame advantage on block/hit, and guard crush properties. Ideal for players looking to optimize their Reina gameplay or study counters.


Note
HA=Heat Activation
HD=Heat Dash
PC=Power Crush
TR=Tornado
HM=Homing Attack
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll

Reina Frame Data

New Move

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Demon’s Lethal Fury
During Heat d2,1+2
M,M,Sp
17,28(3,5)
i15
+7
KND
KND
Sentai Gedan-geri > Sentai
During Unsoku d4
L[TC],Sp
14
i20
-12c
+3
+13
Sentai Gedan-geri > Standing State
During Unsoku d4,B
L[TC]
14
i20
-12c
+3
+10
Sentai Gedan-geri > Sentai
During Wind Step 4
L[TC],Sp
14
i20
-12c
+3
+13
Sentai Gedan-geri > Standing State
During Wind Step 4,B
L[TC]
14
i20
-12c
+3
+13

Additional Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Heat Burst
When Heat activation available 2+3(or during Heaven’s Wrath 2+3)
M[PC]
12(2)
i16
+1
+2c
+2c
HA
PC
Divine Dominance of Annihilation
During Heat 2+3(or during Heaven’s Wrath 2+3)
M,Th
20,30(2,5)
i21
+8
Th
Th
Divine Dominance of Annihilation[Second] > Heaven’s Wrath
During Heat 2+3(or during Heaven’s Wrath 2+3)
M
25(5)
i44
+8
KND
KND
Back Fist Combo > Unsoku Kou
1,2,2,d[or u]
H,H,H,Sp
5,6,14
i10
-7
+7
+7
Bishamon Massacre[3] > Heaven’s Wrath
2,2,2,D
H,H,M,Sp
5,5,21
i12
-4
+6
+6
Rashomon > Heaven’s Wrath
During Sentai 2,D
M,Sp
20
i13
-4
+8
+8
TR
Fusenkyaku
During Unsoku 3
M
17
i16
-6
+4
LNC
Funkei Goma > Unsoku Kou
During Heaven’s Wrath 1,d[or u]
H,Sp
12
i12
±0
+12
+18
HM

Normal Moves

n Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Jab
1
H
5
i10
+1
+8
+8
Flash Punch Combo[2]
1,1
H,H
5,6
i10
-1
+6
+6
Flash Punch Combo > Sentai
1,1,2
H,H,M,Sp
5,6,12
i10
-17
+11
(+23g)
+11
(+23g)
Flash Punch Combo > Standing State
1,1,2,B
H,H,M
5,6,12
i10
-17
+2
+2
One Two Strike
1,2
H,H
5,6
i10
-3
+8
+8
Back Fist Combo
1,2,2
H,H,H
5,6,14
i10
-14
±0
±0
Back Fist Combo > Unsoku Kou
1,2,2,d[or u]
H,H,H,Sp
5,6,14
i10
-7
+7
+7
Sting the Works[3]
1,2,3
H,H,M
5,8,10
i10
-10
+1
+1
Sting the Works
1,2,3,4
H,H,M,H
5,8,10,21
i10
-4
KND
KND
Ganzan Basara[1]
2
H
5
i12
-4
+7
+7
Ganzan Basara[2]
2,2
H,H
5,5
i12
-11
±0
±0
Ganzan Basara
2,2,1
H,H,M
5,5,20
i12
-14
KND
KND
Bishamon Massacre[3]
2,2,2
H,H,M
5,5,21
i12
-4
+6
+6
Bishamon Massacre[3] > Heaven’s Wrath
2,2,2,D
H,H,M,Sp
5,5,21
i12
-4
+6
+6
Bishamon Massacre
2,2,2,1
H,H,M,M[TJ]
5,5,21,20
i12
-15
KND
KND
TR
Raging Bishamon
2,2,2,2
H,H,M,M
5,5,21,25
i12
-14
KND
KND
Raging Bishamon[BS]
2,2,2,qcf 2
H,H,M,M
5,5,21,30
i12
-14
KND
KND
Ondeko
2~1
MM
4,18
i11
-14
KND
KND
Ondeko[BS]
2~1[quick input]
MM
6,20
i11
-14
KND
KND
Senjo-zuki[1]
3
H[TC]
12
i18
-11
+5
+5a
HM
Senjo-zuki
3,2
H[TC],H
12,16
i18
-9
+8
+8
TR
HM
Senjo-manji
3,4
H[TC],M
12,20
i18
-14
KND
LNC
HM
Nobility Hunter
4
H
20
i13
-8
+11
KND
Demon Breath
1+2
M
25
i12
-10
KND
KND
Aerial Manji-geri[1]
3+4
MM[TJ]
5,10
i18
-8
+3c
+3c
Aerial Manji-geri
3+4,4
MM[TJ],M
5,10,20
i18
-14
KND
LNC
Fukuteki
1+4
Sp[TC]
Fukuteki > Wind God Step
1+4,DF
Sp[TC],Sp

f Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Sousoku Rengeki[1]
f2
H
8
i13
-9
-3
-3
Sousoku Rengeki > Unsoku Kou
f2,d[or u]
H,M,Sp
8,16
i13
±0
+6
+6
Sousoku Rengeki
f2,3
H,M
8,16
i13
-9
+2
+6
Sousoku Rengeki > Sentai
f2,3,F
H,M,Sp
8,16
i13
-2
+9
+13
Sentai
f3
Sp
Kamadhatu Splits Kick
f4
M
20
i19
+2c
+5c
KND
Kamadhatu Splits Kick[Opponent Crouching]
f4
M
20
i19
+13c
KND
Senshin-zuki
f1+2
M
22
i32
-11
+7
(+19g)
+7
(+19g)
Senshin Karami-ate
f1+2,3
L
26
i41
-26c
-4c
Th
Nen Ashigarami
f1+2,3[Counter Hit]
L,Th
31,20
i41
Th
Senshin Hiei
f1+2,UF
Sp[TJ]
Senshin Chuten-geri
f1+2,uf3
M[TJ]
22(6)
i49
+6
KND
KND
Senshin Tobi Kaijo-geri
f1+2,uf4
H[TJ]
28(5)
i51
+4
KND
KND
HM
Senshin Tobi Kaijo-geri > Heaven’s Wrath
f1+2,uf4,D
H[TJ],Sp
28(5)
i32
+8
KND
KND
HM
Ouhen Manji-geri
f3+4
M[TC]
25
i43
-14
KND
LNC
Ouhen Manji-geri > crouching to cancel
f3+4,D
Ouhen Fubi Manji-geri
f3+4[hold]
M[TC]
30
i67
+10
LNC
LNC
Ouhen Fubi Manji-geri > crouching to cancel
f3+4[hold],D

df Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Muso Tensho[1]
df1
M
8
i13
-3
+4
+4
Muso Tensho[1] > Sentai
df1,F
M,Sp
8,10
i13
-3
+4
+4
Muso Tensho
df1,1
M,H
8,10
i13
-4
+7
+7
Muso Basara[HA]
When Heat activation available df1,2
M,M
8,20
i13
-14
+9
+9
HA
Muso Basara
df1,2
M,M
8,20
i13
-14
KND
KND
Queen Bee Stinger
df2
M
13
i15
-12
LNC
LNC
Queen Bee Stinger[Opponent Crouching]
df2
M
13
i15
+2a
LNC
Wind God Step
df3
Sp
Gekirosatsu[1]
df4
M
14
i18
-4
+7
+7
Gekirosatsu[2]
df4,2
M,M
14,10
i18
-8
+6
+6
Gekirosatsu > Heaven’s Wrath
df4,2,D
M,M,Sp
14,10
i18
-6
+8
+8
Gekirosatsu
df4,2,3
M,M,H
14,10,20
i18
-8
KND
TR
TR
Kasho Maki-manji[1]
df3+4(or d3+4)
MM[TC]
5,10
i16
-15
+2
Th
Kasho Maki-manji
df3+4,4
MM[TC],M
5,10,20
i16
-14
KND
LNC
Nen Dougarami
df3+4[Counter Hit]
M,Th
6,35
i16
Th

d Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Low Jab
d1[or db1]
Sp-L[TC]
5
i10
-5
+6
+6
Tecchuu-ate
d2
M
17
i15
±0c
+3c
KND
Unsoku Kou[Left Side Step]
d3[or db3]
Sp[Parry-Punch-High&Mid]
Fusatsujin
Time with opponent punch d3[or db3]
Parry[Punch-High&Mid]
i2
+10
+10
Right Low Kick
d4
L[TC]
6
i12
-15c
-4
-4
Heaven’s Wrath
d1+2(or db1+2)
Sp

db Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Eisaimon
db2
LL
10,12
i20
-16c
-3
-3
Un Oshi-kuzushi[1]
db4
L
7
i16
-13c
-2
+2
Un Oshi-kuzushi
db4,1+2
L,M
7,20
i16
-12
BQR
BQR

b Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Hen-in 4 Hit Combo[1]
b1
H
14
i18
-4
+6
+6
Hen-in 4 Hit Combo[2]
b1,1
H,M
14,15
i18
-10
-4
-4
Hen-in 4 Hit Combo[3]
b1,1,3
H,M,M
14,15,13
i18
-10
+3
+3
Hen-in 4 Hit Combo[3] > Sentai
b1,1,3,F
H,M,M,Sp
14,15,13
i18
±0
+13
+13
Hen-in 4 Hit Combo
b1,1,3,3
H,M,M,M
14,15,13,20
i18
-16
KND
LNC
Sin Smiter
b2
M
14
i16
-9
+3
+3
HM
Unsoku Gen
b3
Sp
Ebi-geri
b4
H
20
i18
-8
KND
TR
TR
Kugai Dachi
b1+2
M[PC]
20
i18
-13
+14cg
+14cg
PC
Kugai Dachi[PU]
b1+2, during opponent absorb attack
M[PC]
20(8)
i18
-8
+14cg
+14cg
PC
Clairvoyant Fatal Violet
b1+4
UA-M
50
i64
KND
KND
Clairvoyant Fatal Violet > Cancel
b1+4,bb

ub u uf Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Seigan Ugachi > Heaven’s Wrath
uf1[or u1 or ub1]
H,Sp
15
i13
-9
+8
+17
Hook
uf2[or u2 or ub2]
H
17
i15
-12
+9
+9
Tobisenzuki[1]
uf3
H[TJ]
10
i21
-10
+1
+1
Tobisenzuki
uf3,1
H[TJ],M
10,15
i21
-5
+5
+5
Tobisenzuki[Second Only][Opponent Crouching]
uf3,1
H[TJ],M
10,15
i38
+13c
+13c
Unsoku Kou[Left Side Step]
u3[or ub3]
Sp(HM段パンチ捌)
Fusatsujin
Time with opponent punch u3[or ub3]
Parry[Punch-High&Mid]
i2
+10
+10
Silver Gleam
uf4[or u4]
M[TJ]
15
i17
-13
TR
TR
TR
Silver Gleam
ub4
M[TJ]
13
i17
-13
KND
TR
TR
Fading Shadow
ub1+2
Sp[TJ]
Fading Shadow > Wind God Step
ub1+2,DF
Sp[TJ],Sp
Swift Shadow
u1+2
Sp[TJ]
Swift Shadow > Wind God Step
u1+2,DF
Sp[TJ],Sp
Un Hiensatsu[1]
uf3+4(or u3+4 or ub3+4)
MM[TJ]
10,10
i20
-10
-1
-1
Un Hiensatsu
uf3+4,1+2(or u3+4,1+2 or ub3+4,1+2)
MM[TJ],M
10,10,20
i20
-14
-4
-4

ff Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Raiden
ff2
M
14
i12
-9
+2
+2
Raiden > Sentai
ff2,F
M,Sp
14
i12
+2
+13
+13
Trailokya Splits Kick[HA]
When Heat activation available ff3
M
20
i20
-3c
+9
+9
HA
Trailokya Splits Kick
ff3
M
20
i20
-3c
KND
KND
Un Hien-geri
ff3+4
H[TJ]
22
i16
-2
BQR
LNC
Ten Chuten-geri
fff3
M[TJ]
22(6)
i24
+6
KND
KND
Un Tobi Kaijo-geri
fff4
H[TJ]
23(4)
i26
+4
KND
KND
HM
Un Tobi Kaijo-geri > Heaven’s Wrath
fff4,D
H[TJ],Sp
23(4)
i26
+8
KND
KND
HM

While Rising

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Jewel Snatcher > Sentai
While rising 1
M,Sp
12
i13
-13
+13
+13
Benten Thrust
While rising 2
M
20
i18
-8
+9
+14c
Twin Stingers[1]
While rising 3
M
14
i15
-10
+1
+1
Twin Stingers
While rising 3,4
M,H
14,19
i15
-4
KND
KND
Seven Seas Splits Kick[1]
While rising 4
M
10
i11
-6
+5
+5
Seven Seas Splits Kick
While rising 4,4
M,M
10,15
i11
-17
-1c
-1c
Seven Seas Splits Kick > Heaven’s Wrath
While rising 4,4,D
M,M,Sp
10,15
i11
-10
+6c
+6c
Fukuteki
While rising 1+4
Sp[TC]
Fukuteki > Wind God Step
While rising 1+4,DF
Sp[TC],Sp
Hen Gyakujo-geri
While rising 3+4
M
14
i14
-8
+14
+14

While Crouching

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Low Jab
While crouching 1
Sp-L[TC]
5
i10
-5
+6
+6
Right Low Jab
While crouching 2
Sp-L[TC]
5
i11
-7
+7
+7
Left Spin Low Kick
While crouching d3[or db3]
L[TC]
6
i16
-17c
-6
-6
Nen Hangetsu-ate
While crouching df3
M[TC]
25
i20
-17
Scr
Scr
Right Low Kick
While crouching d4[or db4]
L[TC]
6
i12
-15c
-4
-4
Manji-geri
While crouching df4
M
20
i15
-14
LNC
LNC

Sidestep

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Jirin Sweep
During sidestep 4
L
17
i18
-13c
±0
+13g

While Facingbackward

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Twist Jab
Back facing opponent 1
H
15
i8
-3
+8
+8
Twist Right Jab
Back facing opponent 2
H
15
i8
-3
+8
+8
Twist Left Kick
Back facing opponent 3
H
18
i10
-8
+8
+8
Rear Manji-geri
Back facing opponent 4
M
20
i17
-14
LNC
LNC
Twist Low Jab
Back facing opponent d1
Sp-L[TC]
10
i10
-5
+6
+6
Twist Right Low Jab
Back facing opponent d2
Sp-L[TC]
10
i10
-5
+6
+6
Twist Left Low Kick
Back facing opponent d3
L[TC]
6
i12
-15c
-4
-4
Twist Right Low Kick
Back facing opponent d4
L[TC]
6
i12
-15c
-4
-4

Special Move

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Totetsu Jyurin[Opponent Down][1]
While opponent is down d4
L[Attack-Down]
15
i19
KND
KND
Totetsu Jyurin[Opponent Down]
While opponent is down d4,1
L,L[Attack-Down]
9,8
i19
KND
KND
Totetsu Jyurin[Opponent Down][BS]
While opponent is down d4,1[Perfect Input]
L,L[Attack-Down]
9,10
i19
KND
KND
Totetsu Jyurin[Opponent Standing][1]
While opponent is down d4
L[Attack-Down]
22
i19
-19c
-8
-8
Totetsu Jyurin[Opponent Standing]
While opponent is down d4,1
L,L[Attack-Down]
14,17
i19
-26c
-10
-10
Totetsu Jyurin[Opponent Standing][BS]
While opponent is down d4,1[Perfect Input]
L,L[Attack-Down]
14,20
i19
-26c
-10
-10
Fukuteki
1+4
Sp[TC]
Fukuteki > Wind God Step
1+4,DF
Sp[TC],Sp
Taunt[1]
2+3+4
Sp
Taunt[2]
d2+3+4
Sp
Ki Charge
1+2+3+4
Sp
Fading Shadow
ub,b
Sp[TJ]
Fading Shadow > Wind God Step
ub,b,DF
Sp[TJ],Sp
Wall climbing reversal attack[Punch]
With your back against the wall bb,ub
M[TJ]
21
i39
+4c
LNC
LNC

Stance

Wind God Step

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Wind God Step
f,n,d,df or df3, etc.
Sp
Lightning Splits Kick[We][1]
df3,1
M[TJ]
24
i19
-22
KND
KND
Lightning Splits Kick[We]
df3,1,3
M[TJ],M[TJ]
20,15(6)
i19
-12c
KND
KND
Lightning Splits Kick[We][Third only]
df3,1,3
M[TJ],M[TJ]
20,22(6)
i48
-12c
KND
KND
Lightning Splits Kick[1]
f,n,d,df1
M[TJ]
26
i19
-22
KND
KND
Lightning Splits Kick
f,n,d,df1,3
M[TJ],M[TJ]
22,15(6)
i19
-12c
KND
KND
Lightning Splits Kick[Third only]
f,n,d,df1,3
M[TJ],M[TJ]
22,22(6)
i48
-12c
KND
KND
Lightning Wheel[We]
df3,1,4
M[TJ],H[TJ]
20,18(10)
i19
-7
(±0)
KND
KND
Lightning Wheel[We][Third only]
df3,1,4
M[TJ],H[TJ]
20,26(10)
i44
-7
(±0)
KND
KND
Lightning Wheel
f,n,d,df1,4
M[TJ],H[TJ]
22,18(10)
i19
-7
(±0)
KND
KND
Lightning Wheel[Third only]
f,n,d,df1,4
M[TJ],H[TJ]
22,26(10)
i44
-7
(±0)
KND
KND
Wind God Fist[We]
df3,2
H
15
i11
-10
LNC
LNC
Wind God Fist
f,n,d,df2
H
20
i11
-10
LNC
LNC
Electric Wind God Fist
During Heat f,n,d,df2(or df3,2)
H
23(4)
i11
+5
LNC
LNC
Electric Wind God Fist
f,n,d,df2[df+2 press simultaneously]
H
23(4)
i11
+5
LNC
LNC
War God Kick[We]
df3,DF3
M
17
i15
-13
KND
LNC
War God Kick
f,n,d,df3
M
21
i15
-13
KND
LNC
Electric War God Kick
During Heat f,n,d,df3(or df3,3)
M
22(4)
i15
-9
KND
LNC
Electric War God Kick
f,n,d,df3[df+3 press simultaneously]
M
23(4)
i15
-9
KND
LNC
Spinning Demon[We][1]
df3,DF4
L
6
i16
-23c
+2c
+2c
Spinning Demon[1]
f,n,d,df4
L
8
i16
-23c
+2c
+2c
Ruthless Demon[We]
df3,DF4,2
L,H
6,20
i16
-22
-1
-1
Ruthless Demon
f,n,d,df 4,2
L,H
8,20
i16
-22
-1
-1
Ruthless Demon[We] > Heaven’s Wrath
df3,DF4,2,D
L,H
6,20
i16
-15
+6
+6
Ruthless Demon > Heaven’s Wrath
f,n,d,df 4,2,D
L,H
8,20
i16
-15
+6
+6
Spinning Demon[We]
df3,DF4,4
L,L
6,16
i16
-23c
+2c
LNC
Spinning Demon
f,n,d,df 4,4
L,L
8,16
i16
-23c
+2c
LNC
Sentai
During Wind God Step f3
Sp

Sentai

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Sentai
f3, etc.
Sp
Furin Kazan[1]
During Sentai 1
M[PC]
12
i16
-14
+1
+1
PC
Furin Kazan[1][PU]
During Sentai 1, during opponent absorb attack
M[PC]
12(2)
i16
-9
+1
+1
PC
Furin Kazan
During Sentai 1,2
M[PC],M
12,25
i16
-16
KND
KND
PC
Furin Kazan[BS]
During Sentai 1,qcf2
M[PC],M
12,30
i16
-16
KND
KND
PC
Rashomon
During Sentai 2
M
20
i13
-4
+8
+8
TR
Rashomon > Heaven’s Wrath
During Sentai 2,D
M,Sp
20
i13
-4
+8
+8
TR
Sen Kaijo-geri[HA]
When Heat activation available During Sentai 3
H
22(6)
i12
+1
+9
+9
HA
HM
Sen Kaijo-geri
During Sentai 3
H
22(6)
i12
+1
+7
+7
HM
Kandachi-geri
During Sentai 4
M[TJ]
24(7)
i26
+4
KND
KND
Inverse Deva Laser > Heaven’s Wrath
During Sentai 1+2
MM,Sp
13,17
i14
-6
KND
KND
TR
Yaksha Sweep
During Sentai 3+4
L[TC]H
10,12
i20
-29c
+4
+4
HM
Haburi-kaze
During Sentai 1+3[or 2+4]
Throw-H
12
i16
Th
Th

Unsoku

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Unsoku Kou[Right Side Step]
d3[or db3]
Sp[Parry-Punch-High&Mid]
Unsoku Kou[Left Side Step]
u3[or ub3]
Sp[Parry-Punch-High&Mid]
Unsoku Gen
b3
Sp
Fusatsujin
Time with opponent punch d3[or db3 or u3 or ub3]
Parry[Punch-High&Mid]
i2
+10
+10
Fusenkyaku
During Unsoku 3
M
17
i16
-6
+4
LNC
Unpu Tobi-manji[HA]
When Heat activation available, During Unsoku 4
M
23(6)
i18
-8
+9
+9
HA
Unpu Tobi-manji
During Unsoku 4
M
23(6)
i18
-8
BQR
BQR
Unpu Tobi-manji > crouching to cancel
During Unsoku 4,D
Senshin-zuki
During Unsok 1+2
M
22
i32
-11
+7
(+19g)
+7
(+19g)
Senshin Karami-ate
During Unsok 1+2,3
L
26
i41
-26c
-4c
Th
Nen Ashigarami
During Unsok 1+2,3[Counter Hit]
L,Th
31,20
i41
Th
Senshin Hiei
During Unsok 1+2,UF
Sp[TJ]
Senshin Chuten-geri
During Unsok 1+2,uf3
M[TJ]
22(6)
i49
+6
KND
KND
Senshin Tobi Kaijo-geri
During Unsok 1+2,uf4
H[TJ]
28(5)
i51
+4
KND
KND
HM
Senshin Tobi Kaijo-geri > Heaven’s Wrath
During Unsok 1+2,uf4,D
H[TJ],Sp
28(5)
i32
+8
KND
KND
HM
Ouhen Manji-geri
During Unsoku 3+4
M[TC]
25
i43
-14
KND
LNC
Ouhen Manji-geri > crouching to cancel
During Unsoku 3+4,D
Ouhen Fubi Manji-geri
During Unsoku 3+4[hold]
M[TC]
30
i67
+10
LNC
LNC
Ouhen Fubi Manji-geri > crouching to cancel
During Unsoku 3+4[hold],D
Sentai Gedan-geri > Sentai
During Unsoku d4
L[TC],Sp
14
i20
-12c
+3
+13
Sentai Gedan-geri > Standing State
During Unsoku d4,B
L[TC]
14
i20
-12c
+3
+10
Sentai
During Unsoku f3
Sp
Swift Shadow
During Unsoku u1+2
Sp[TJ]
Swift Shadow > Wind God Step
During Unsoku u1+2,DF
Sp[TJ],Sp
Fading Shadow
During Unsoku ub1+2
Sp[TJ]
Fading Shadow > Wind God Step
During Unsoku ub1+2,DF
Sp[TJ],Sp
Unsoku Gen
During Unsoku Kou b3
Sp
Unsoku Kou
During Unsoku Gen d3[or db3 or u3 or ub3]
Sp[Parry-Punch-High&Mid]
Wind God Step
During Unsoku DF
Sp

Heaven’s Wrath

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Heaven’s Wrath
d1+2, etc.
Sp
Funkei Goma[1]
During Heaven’s Wrath 1
H
12
i12
-4
+8
+13
HM
Funkei Goma > Sentai
During Heaven’s Wrath 1,F
H,Sp
12
i12
±0
+12
+17
HM
Funkei Goma > Unsoku Kou
During Heaven’s Wrath 1,d[or u]
H,Sp
12
i12
±0
+12
+18
HM
Funkei Goma
During Heaven’s Wrath 1,4
H,M
12,22(6)
i12
-9
KND
KND
HM
Iron Hand[HA]
When Heat activation available, During Heaven’s Wrath 2
M
30(9)
i15
-9
+9
+9
HA
Iron Hand
During Heaven’s Wrath 2
M
30(9)
i15
-9
KND
KND
Hell Axle[1]
During Heaven’s Wrath 3
M[TJ]
17(3)
i28
-6
KND
KND
Hell Axle > Heaven’s Wrath
During Heaven’s Wrath 3, on hit or block 4,D
M[TJ],M[TJ],Sp
17,14(3,8)
i28
+8
KND
KND
Kongo Gekimetsujin[1]
During Heaven’s Wrath 4
MM
6,8
i17
-10
+7c
+7c
Kongo Gekimetsujin[2]
During Heaven’s Wrath 4,2
MM,M
6,8,4
i17
-18
-7
-7
Kongo Gekimetsujin[3]
During Heaven’s Wrath 4,2,2
MM,M,H
6,8,4,4
i17
-12
-1
-1
Kongo Gekimetsujin
During Heaven’s Wrath 4,2,2,1+2
MM,M,H,M
6,8,4,4,22
i17
-20
KND
KND
Kongo Gekimetsujin[BS]
During Heaven’s Wrath 4,2,2,qcf1+2
MM,M,H,M
6,8,4,4,28
i17
-20
KND
KND
Demon Bolt
During Heaven’s Wrath 1+2
M[PC]
30
i15
-13
+16cg
+16cg
PC
Demon Bolt[PU]
During Heaven’s Wrath 1+2, during opponent absorb attack
M[PC]
30(12)
i15
-1
+16cg
+16cg
PC
Goma-sai
During Heaven’s Wrath 3+4
M
26(7)
i18
±0c
KND
KND
Harai Kuzushi-manji[1]
During Heaven’s Wrath d4
L[TC]
9
i16
-15c
-4
+2c
Harai Kuzushi-manji
During Heaven’s Wrath d4,3
L[TC],M
9,20
i16
-16
KND
LNC
Heaven’s Roar
During Heaven’s Wrath 1+3[or 2+4]
Throw-H
20
i16
Th
Th
Sentai
During Heaven’s Wrath f3
Sp
Wind God Step
During Heaven’s Wrath DF
Sp

Wind Step

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Wind Step
f,n
Sp[Parry-Punch-High&Mid]
Fusenkyaku
During Wind Step 3
M
17
i16
-6
+4
LNC
Sentai Gedan-geri > Sentai
During Wind Step 4
L[TC],Sp
14
i20
-12c
+3
+13
Sentai Gedan-geri > Standing State
During Wind Step 4,B
L[TC]
14
i20
-12c
+3
+13
Wind God Step
During Wind Step DF
Sp

Heat Moves

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Heat Burst
When Heat activation available 2+3(or during Heaven’s Wrath 2+3)
M[PC]
12(2)
i16
+1
+2c
+2c
HA
PC
Muso Basara[HA]
When Heat activation available df1,2
M,M
8,20
i13
-14
+9
+9
HA
Muso Basara[HS]
During Heat df1,2
M,M
8,20(1,4)
i13
-14
KND
KND
Muso Basara[HD]
During Heat df1,2,F
M,M
8,20(1,6)
i13
+5
KND
KND
HD
Trailokya Splits Kick[HA]
When Heat activation available ff3
M
20
i20
-3c
+9
+9
HA
Trailokya Splits Kick[HS]
During Heat ff3
M
20(4)
i20
-3c
KND
KND
Trailokya Splits Kick[HD]
During Heat ff3,F
M
20(6)
i20
+5
LNC
LNC
HD
Sen Kaijo-geri[HA]
When Heat activation available During Sentai 3
H
22(6)
i12
+1
+9
+9
HA
HM
Sen Kaijo-geri[HS]
During Heat and Sentai 3
H
22(6)
i12
+1
+7
+7
HM
Sen Kaijo-geri[HD]
During Heat and Sentai 3,F
H
22(8)
i12
+5
KND
KND
HD
HM
Unpu Tobi-manji[HA]
When Heat activation available, During Unsoku 4
M
23(6)
i18
-8
+9
+9
HA
Unpu Tobi-manji[HS]
During Heat and Unsoku 4
M
23(6)
i18
-8
BQR
BQR
Unpu Tobi-manji[HD]
During Heat and Unsoku 4,F
M
23(8)
i18
+5
Scr
Scr
HD
Iron Hand[HA]
When Heat activation available, During Heaven’s Wrath 2
M
30(9)
i15
-9
+9
+9
HA
Iron Hand[HS]
During Heat and Heaven’s Wrath 2
M
30(9)
i15
-9
KND
KND
Iron Hand[HD]
During Heat and Heaven’s Wrath 2,F
M
30(11)
i15
+5
LNC
LNC
HD
Senjomanji Lethal Fury
During Heat 3,4,4
H,M,M
12,20,19(2,4,11)
i18
-8
KND
KND
HM
Senjomanji Lethal Fury[Third only]
During Heat 3,4,4
H,M,M
12,20,28(2,4,11)
i66
-8
KND
KND
HM
Aerial Manji Lethal Fury
During Heat 3+4,4,4
MM[TJ],M,M
5,10,20,19(1,2,4,11)
i18
-8
KND
KND
Aerial Manji Lethal Fury[Third only]
During Heat 3+4,4,4
MM[TJ],M,M
5,10,20,28(1,2,4,11)
i64
-8
KND
KND
Ouhen Manji Lethal Fury
During Heat f3+4,4
M[TC],M
25,19(5,11)
i22
-8
KND
KND
Ouhen Manji Lethal Fury[Third only]
During Heat f3+4,4
M[TC],M
25,28(5,11)
i22
-8
KND
KND
Ouhen Fubi Manji-geri Lethal Fury
During Heat f3+4[hold],4
M[TC],M
30,19(6,11)
i67
-8
KND
KND
Ouhen Fubi Manji-geri Lethal Fury[Third only]
During Heat f3+4[hold],4
M[TC],M
30,28(6,11)
i94
-8
KND
KND
Demon’s Lethal Fury
During Heat d2,1+2
M,M,Sp
17,28(3,5)
i15
+7
KND
KND
Electric Wind God Fist
During Heat f,n,d,df2(or df3,2)
H
23(4)
i11
+5
LNC
LNC
Electric War God Kick
During Heat f,n,d,df3(or df3,3)
M
22(4)
i15
-9
KND
LNC
Divine Lethal Fury
During Heat and Heaven’s Wrath d3+4
L,Th
12,23(2,1,1,3)
i18
-17
Th
Th
Divine Lethal Fury[Second]
During Heat and Heaven’s Wrath d3+4
MM[TJ],M
5,5,18(1,1,3)
i49
-17
KND
KND
Charging Hard
With Heat activated during Heaven’s Wrath, take high or mid attack from opponent
St.At-Reversal[High&Mid]
40
i20
Th
Th
Divine Dominance of Annihilation
During Heat 2+3(or during Heaven’s Wrath 2+3)
M,Th
20,30(2,5)
i21
+8
Th
Th
Divine Dominance of Annihilation[Second] > Heaven’s Wrath
During Heat 2+3(or during Heaven’s Wrath 2+3)
M
25(5)
i44
+8
KND
KND

Rage Moves

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Sacred Dismantle Spark
During Rage df1+2
M[PC],Th
55
i20
-18
Th
Th
PC
ER

Throws Moves

Throws

Name/Command Hit Range/Damage Start Note
Gekka Hyojin
Approach opponent 1+3
Throw-H
35
i12
Throw escape 1 or 2, floor destruction possible, homing attack, -3F after throw escape, both facing forward, 1P and 2P sides do not switch, standing positions do not switch, if throw is successful, 1P and 2P sides do not switch, standing position moves to Rena’s left and rotates 15 degrees counterclockwise, head-facing prone down ±0F
Saijin Ikkoku
Approach opponent 2+4
Throw-H
35
i12
Throw escape 1 or 2, Homing Attack, -6F after throw escape, both are facing each other, distance increases, 1P and 2P swap positions, standing positions rotate 174 degrees clockwise, if throw is successful, 1P and 2P swap positions, standing positions rotate 177 degrees clockwise, head-facing prone down ±0F
Gekka Hyojin
Approach opponent from left side 1+3[or 2+4]
Throw-H
40
i12
Throw escape 1 or 2, floor destruction possible, homing attack, -3F after throw escape, both facing forward, 1P and 2P sides do not switch, standing positions do not switch, if throw is successful, 1P and 2P sides do not switch, standing position moves to Rena’s left and rotates 15 degrees counterclockwise, head-facing prone down ±0F
Saijin Ikkoku
Approach opponent from right side 1+3[or 2+4]
Throw-H
40
i12
Throw escape 2, Homing attack, -3F after throw escape, both players face forward, 1P and 2P do not switch positions, standing positions do not change, if throw is successful, 1P and 2P switch positions, rotate 177 degrees clockwise, head-facing prone down ±0F
Trailokyavijaya
Approach opponent from behind 1+3[or 2+4]
Throw-H
50
i12
Cannot throw escape, Homing attack, 1P and 2P side occasionally swap positions when throw is successful, standing position rotates 30 degrees clockwise, head-facing prone down ±0F
Stonehead
Approach opponent uf1+2[or ff1+2]
Throw-H
40 or 14
i12
Throw escape 1+2, ±0F after throw escape, both players face each other, 1P and 2P switch positions, positions rotate 165 degrees counterclockwise, if throw is successful 1P and 2P do not switch positions, positions do not switch, feet-facing back down +25 (+8), 14 damage if hit against wall, wall strong, wall breakable, wall combo possible
Raidou Hitsumetsu
Approach opponent qcb f2
Throw-H
40
i12
Throw escape 2, -3F after throw escape, both players facing forward, 1P and 2P do not switch positions, standing position moves parallel to Rena’s right side, 1P and 2P switch positions if throw is successful, standing position rotates 6 degrees counterclockwise, knocks back down towards foot side ±0F, wall strong, wall destruction possible
Haburi-kaze
During Sentai 1+3[or 2+4]
Throw-H
12
i16
Cannot throw escape, homing attack, if throw is successful, 1P side will switch places with 2P side, standing position will rotate 127 degrees counterclockwise, head-side up down -3F
Heaven’s Roar
During Heaven’s Wrath 1+3[or 2+4]
Throw-H
20 or 35
i16
Cannot throw escape, If the throw is successful, the 1P and 2P sides do not switch sides, and their positions do not change. The throw is sent flying towards the foot, causing a face-up knockdown +10F. If the throw hits a wall, it deals 35 damage.

Attack Reversal

Name/Command Hit Range/Damage Start Note
Tatenashi
Time with opponent attack b1+3[or b2+4]
St.At-Reversal[High&Mid]
i3
Has a strong counter effect on upper and mid-level attacks, counters are accepted from 3-9F, when a counter is successful, Reina takes a flat 10 damage (recoverable), recovers the remaining time of heat state, goes into Kongo Wall, stiffness varies depending on the opponent’s attack, can only be endured once at a time, consecutive attacks are not possible
Charging Hard
During Heat, Time with opponent low attack d1+2
St.At-Reversal[High&Mid]
40
i20
Effective for upper-mid level counters, counters accepted 20-60F, consumes remaining time in heat state, after counter is successful Rena takes 40 damage (recoverable)
Charging Hard[Derived]
With Heat activated during Heaven’s Wrath, take high or mid attack from opponent
At-Reversal[High&Mid]
40
i0
Upper-mid counter attack effect, counter accepted 0-25F, consumes remaining time in heat state, after counter is successful, Rena takes 40 damage (recoverable), varies depending on the technique followed
Fusatsujin
Time with opponent punch f,n
Parry[Punch-High&Mid]
i5
Upper-mid punches have a parry effect, parry acceptance is 5-12F, if parrying is successful +10F advantage, goes to Fujin Step
Fusatsujin
Time with opponent punch d3[or db3 or u3 or ub3]
Parry[Punch-High&Mid]
i2
Upper-mid punches have a parry effect, parry acceptance is 5-12F, if parrying is successful +10F advantage, goes to Fujin Step
Fusatsujin > Cancel Wind God Step
After Fusatsujin succeeds u,n cancel During Wind God Step
Parry[Punch-High&Mid]
If the move is successful, cancel Fujin Step with 8,n, gaining +12F advantage.
Low Parry
Time with opponent low attack DF
Parry[Low]
i1
Counterattack reception 1-20F, Tornado starts when counterattack is successful, combo possible, direct Tornado +51 (+35)

Common Action

Name/Command Hit Range/Damage Start Blo Hit Cou Note
[Common Action] Side Roll
While down 1
Sp
[Common Action] Wake-Up Low Kick
While down 3
L[TC]
8
i22
-9c
+7
+7
[Common Action] Wake-Up Mid Kick
While down 4
M
8
i22
-9
+9
+9
[Common Action] Spring Attack
While down and facing up 3+4
MTJ
15
i19
-24
+2
+2
[Common Action] Recovery Kick
While down and facing up d3
L[TC]
5
i13
-18c
-3c
-3c
[Common Action] Wake Up [Backward]
While down B
Sp
[Common Action] Stand Up
While down U
Sp
[Common Action] Forward Roll
While down and facing up F
Sp
[Common Action] Wake-Up Cross Chop
While rolling forward 1+2
M[TJ]
15
i19
+2
KND
KND
[Common Action] Running Cross Chop
Run 3 steps or more and F1+2
M[TJ]
24
i18
±0
KND
KND
[Common Action] Running Stomp[Opponent down]
Making contact [while opponent is down] after running for four or more steps
L
8
i12
KND
KND
[Common Action] Running Stomp[Opponent standing]
Making contact [while opponent is down] after running for four or more steps
L
10
i19
+6
KND
KND
[Common Action] Shoulder Tackle
Making contact with the opponent after running for four or more
steps
M[PC]
30
i8
+13g
KND
KND
[Common Action] Shoulder Tackle[PU]
Making contact with the opponent after running for four or more, during opponent absorb attack
steps
M[PC]
30(12)
i8
+13g
KND
KND

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