TEKKEN8 Reina Frame Data
・TEKKEN8 TOP
This is a detailed frame data chart for Reina in TEKKEN 8. It includes all key values such as startup, frame advantage on block/hit, and guard crush properties. Ideal for players looking to optimize their Reina gameplay or study counters.
Note
HA=Heat Activation
HD=Heat Dash
PC=Power Crush
TR=Tornado
HM=Homing Attack
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll
HD=Heat Dash
PC=Power Crush
TR=Tornado
HM=Homing Attack
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll
Reina Frame Data
New Move / Additional Command / n Command / f Command / df Command / d Command / db Command / b Command / ub u uf Command / ff Command / While Rising / While Crouching / Sidestep / While Facing Backward / Special Move / Wind God Step / Sentai / Unsoku / Heaven’s Wrath / Wind Step / Heat Moves / Rage Moves / Throws / Attack Reversal / Common Action
New Move
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Demon’s Lethal Fury
During Heat d2,1+2
|
M,M,Sp
17,28(3,5)
|
i15
|
+7
|
KND
|
KND
|
|
|
Sentai Gedan-geri > Sentai
During Unsoku d4
|
L[TC],Sp
14
|
i20
|
-12c
|
+3
|
+13
|
|
|
Sentai Gedan-geri > Standing State
During Unsoku d4,B
|
L[TC]
14
|
i20
|
-12c
|
+3
|
+10
|
|
|
Sentai Gedan-geri > Sentai
During Wind Step 4
|
L[TC],Sp
14
|
i20
|
-12c
|
+3
|
+13
|
|
|
Sentai Gedan-geri > Standing State
During Wind Step 4,B
|
L[TC]
14
|
i20
|
-12c
|
+3
|
+13
|
Additional Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Heat Burst
When Heat activation available 2+3(or during Heaven’s Wrath 2+3)
|
M[PC]
12(2)
|
i16
|
+1
|
+2c
|
+2c
|
HA
PC |
|
Divine Dominance of Annihilation
During Heat 2+3(or during Heaven’s Wrath 2+3)
|
M,Th
20,30(2,5)
|
i21
|
+8
|
Th
|
Th
|
|
|
Divine Dominance of Annihilation[Second] > Heaven’s Wrath
During Heat 2+3(or during Heaven’s Wrath 2+3)
|
M
25(5)
|
i44
|
+8
|
KND
|
KND
|
|
|
Back Fist Combo > Unsoku Kou
1,2,2,d[or u]
|
H,H,H,Sp
5,6,14
|
i10
|
-7
|
+7
|
+7
|
|
|
Bishamon Massacre[3] > Heaven’s Wrath
2,2,2,D
|
H,H,M,Sp
5,5,21
|
i12
|
-4
|
+6
|
+6
|
|
|
Rashomon > Heaven’s Wrath
During Sentai 2,D
|
M,Sp
20
|
i13
|
-4
|
+8
|
+8
|
TR
|
|
Fusenkyaku
During Unsoku 3
|
M
17
|
i16
|
-6
|
+4
|
LNC
|
|
|
Funkei Goma > Unsoku Kou
During Heaven’s Wrath 1,d[or u]
|
H,Sp
12
|
i12
|
±0
|
+12
|
+18
|
HM
|
Normal Moves
n Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Jab
1
|
H
5
|
i10
|
+1
|
+8
|
+8
|
|
|
Flash Punch Combo[2]
1,1
|
H,H
5,6
|
i10
|
-1
|
+6
|
+6
|
|
|
Flash Punch Combo > Sentai
1,1,2
|
H,H,M,Sp
5,6,12
|
i10
|
-17
|
+11
(+23g) |
+11
(+23g) |
|
|
Flash Punch Combo > Standing State
1,1,2,B
|
H,H,M
5,6,12
|
i10
|
-17
|
+2
|
+2
|
|
|
One Two Strike
1,2
|
H,H
5,6
|
i10
|
-3
|
+8
|
+8
|
|
|
Back Fist Combo
1,2,2
|
H,H,H
5,6,14
|
i10
|
-14
|
±0
|
±0
|
|
|
Back Fist Combo > Unsoku Kou
1,2,2,d[or u]
|
H,H,H,Sp
5,6,14
|
i10
|
-7
|
+7
|
+7
|
|
|
Sting the Works[3]
1,2,3
|
H,H,M
5,8,10
|
i10
|
-10
|
+1
|
+1
|
|
|
Sting the Works
1,2,3,4
|
H,H,M,H
5,8,10,21
|
i10
|
-4
|
KND
|
KND
|
|
|
Ganzan Basara[1]
2
|
H
5
|
i12
|
-4
|
+7
|
+7
|
|
|
Ganzan Basara[2]
2,2
|
H,H
5,5
|
i12
|
-11
|
±0
|
±0
|
|
|
Ganzan Basara
2,2,1
|
H,H,M
5,5,20
|
i12
|
-14
|
KND
|
KND
|
|
|
Bishamon Massacre[3]
2,2,2
|
H,H,M
5,5,21
|
i12
|
-4
|
+6
|
+6
|
|
|
Bishamon Massacre[3] > Heaven’s Wrath
2,2,2,D
|
H,H,M,Sp
5,5,21
|
i12
|
-4
|
+6
|
+6
|
|
|
Bishamon Massacre
2,2,2,1
|
H,H,M,M[TJ]
5,5,21,20
|
i12
|
-15
|
KND
|
KND
|
TR
|
|
Raging Bishamon
2,2,2,2
|
H,H,M,M
5,5,21,25
|
i12
|
-14
|
KND
|
KND
|
|
|
Raging Bishamon[BS]
2,2,2,qcf 2
|
H,H,M,M
5,5,21,30
|
i12
|
-14
|
KND
|
KND
|
|
|
Ondeko
2~1
|
MM
4,18
|
i11
|
-14
|
KND
|
KND
|
|
|
Ondeko[BS]
2~1[quick input]
|
MM
6,20
|
i11
|
-14
|
KND
|
KND
|
|
|
Senjo-zuki[1]
3
|
H[TC]
12
|
i18
|
-11
|
+5
|
+5a
|
HM
|
|
Senjo-zuki
3,2
|
H[TC],H
12,16
|
i18
|
-9
|
+8
|
+8
|
TR
HM |
|
Senjo-manji
3,4
|
H[TC],M
12,20
|
i18
|
-14
|
KND
|
LNC
|
HM
|
|
Nobility Hunter
4
|
H
20
|
i13
|
-8
|
+11
|
KND
|
|
|
Demon Breath
1+2
|
M
25
|
i12
|
-10
|
KND
|
KND
|
|
|
Aerial Manji-geri[1]
3+4
|
MM[TJ]
5,10
|
i18
|
-8
|
+3c
|
+3c
|
|
|
Aerial Manji-geri
3+4,4
|
MM[TJ],M
5,10,20
|
i18
|
-14
|
KND
|
LNC
|
|
|
Fukuteki
1+4
|
Sp[TC]
–
|
–
|
–
|
–
|
||
|
Fukuteki > Wind God Step
1+4,DF
|
Sp[TC],Sp
–
|
–
|
–
|
–
|
f Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Sousoku Rengeki[1]
f2
|
H
8
|
i13
|
-9
|
-3
|
-3
|
|
|
Sousoku Rengeki > Unsoku Kou
f2,d[or u]
|
H,M,Sp
8,16
|
i13
|
±0
|
+6
|
+6
|
|
|
Sousoku Rengeki
f2,3
|
H,M
8,16
|
i13
|
-9
|
+2
|
+6
|
|
|
Sousoku Rengeki > Sentai
f2,3,F
|
H,M,Sp
8,16
|
i13
|
-2
|
+9
|
+13
|
|
|
Sentai
f3
|
Sp
–
|
–
|
–
|
–
|
||
|
Kamadhatu Splits Kick
f4
|
M
20
|
i19
|
+2c
|
+5c
|
KND
|
|
|
Kamadhatu Splits Kick[Opponent Crouching]
f4
|
M
20
|
i19
|
–
|
+13c
|
KND
|
|
|
Senshin-zuki
f1+2
|
M
22
|
i32
|
-11
|
+7
(+19g) |
+7
(+19g) |
|
|
Senshin Karami-ate
f1+2,3
|
L
26
|
i41
|
-26c
|
-4c
|
Th
|
|
|
Nen Ashigarami
f1+2,3[Counter Hit]
|
L,Th
31,20
|
i41
|
–
|
–
|
Th
|
|
|
Senshin Hiei
f1+2,UF
|
Sp[TJ]
–
|
–
|
–
|
–
|
||
|
Senshin Chuten-geri
f1+2,uf3
|
M[TJ]
22(6)
|
i49
|
+6
|
KND
|
KND
|
|
|
Senshin Tobi Kaijo-geri
f1+2,uf4
|
H[TJ]
28(5)
|
i51
|
+4
|
KND
|
KND
|
HM
|
|
Senshin Tobi Kaijo-geri > Heaven’s Wrath
f1+2,uf4,D
|
H[TJ],Sp
28(5)
|
i32
|
+8
|
KND
|
KND
|
HM
|
|
Ouhen Manji-geri
f3+4
|
M[TC]
25
|
i43
|
-14
|
KND
|
LNC
|
|
|
Ouhen Manji-geri > crouching to cancel
f3+4,D
|
–
–
|
–
|
–
|
–
|
||
|
Ouhen Fubi Manji-geri
f3+4[hold]
|
M[TC]
30
|
i67
|
+10
|
LNC
|
LNC
|
|
|
Ouhen Fubi Manji-geri > crouching to cancel
f3+4[hold],D
|
–
–
|
–
|
–
|
–
|
df Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Muso Tensho[1]
df1
|
M
8
|
i13
|
-3
|
+4
|
+4
|
|
|
Muso Tensho[1] > Sentai
df1,F
|
M,Sp
8,10
|
i13
|
-3
|
+4
|
+4
|
|
|
Muso Tensho
df1,1
|
M,H
8,10
|
i13
|
-4
|
+7
|
+7
|
|
|
Muso Basara[HA]
When Heat activation available df1,2
|
M,M
8,20
|
i13
|
-14
|
+9
|
+9
|
HA
|
|
Muso Basara
df1,2
|
M,M
8,20
|
i13
|
-14
|
KND
|
KND
|
|
|
Queen Bee Stinger
df2
|
M
13
|
i15
|
-12
|
LNC
|
LNC
|
|
|
Queen Bee Stinger[Opponent Crouching]
df2
|
M
13
|
i15
|
–
|
+2a
|
LNC
|
|
|
Wind God Step
df3
|
Sp
–
|
–
|
–
|
–
|
||
|
Gekirosatsu[1]
df4
|
M
14
|
i18
|
-4
|
+7
|
+7
|
|
|
Gekirosatsu[2]
df4,2
|
M,M
14,10
|
i18
|
-8
|
+6
|
+6
|
|
|
Gekirosatsu > Heaven’s Wrath
df4,2,D
|
M,M,Sp
14,10
|
i18
|
-6
|
+8
|
+8
|
|
|
Gekirosatsu
df4,2,3
|
M,M,H
14,10,20
|
i18
|
-8
|
KND
|
TR
|
TR
|
|
Kasho Maki-manji[1]
df3+4(or d3+4)
|
MM[TC]
5,10
|
i16
|
-15
|
+2
|
Th
|
|
|
Kasho Maki-manji
df3+4,4
|
MM[TC],M
5,10,20
|
i16
|
-14
|
KND
|
LNC
|
|
|
Nen Dougarami
df3+4[Counter Hit]
|
M,Th
6,35
|
i16
|
–
|
–
|
Th
|
d Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Low Jab
d1[or db1]
|
Sp-L[TC]
5
|
i10
|
-5
|
+6
|
+6
|
|
|
Tecchuu-ate
d2
|
M
17
|
i15
|
±0c
|
+3c
|
KND
|
|
|
Unsoku Kou[Left Side Step]
d3[or db3]
|
Sp[Parry-Punch-High&Mid]
–
|
–
|
–
|
–
|
||
|
Fusatsujin
Time with opponent punch d3[or db3]
|
Parry[Punch-High&Mid]
–
|
i2
|
–
|
+10
|
+10
|
|
|
Right Low Kick
d4
|
L[TC]
6
|
i12
|
-15c
|
-4
|
-4
|
|
|
Heaven’s Wrath
d1+2(or db1+2)
|
Sp
–
|
–
|
–
|
–
|
db Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Eisaimon
db2
|
LL
10,12
|
i20
|
-16c
|
-3
|
-3
|
|
|
Un Oshi-kuzushi[1]
db4
|
L
7
|
i16
|
-13c
|
-2
|
+2
|
|
|
Un Oshi-kuzushi
db4,1+2
|
L,M
7,20
|
i16
|
-12
|
BQR
|
BQR
|
b Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Hen-in 4 Hit Combo[1]
b1
|
H
14
|
i18
|
-4
|
+6
|
+6
|
|
|
Hen-in 4 Hit Combo[2]
b1,1
|
H,M
14,15
|
i18
|
-10
|
-4
|
-4
|
|
|
Hen-in 4 Hit Combo[3]
b1,1,3
|
H,M,M
14,15,13
|
i18
|
-10
|
+3
|
+3
|
|
|
Hen-in 4 Hit Combo[3] > Sentai
b1,1,3,F
|
H,M,M,Sp
14,15,13
|
i18
|
±0
|
+13
|
+13
|
|
|
Hen-in 4 Hit Combo
b1,1,3,3
|
H,M,M,M
14,15,13,20
|
i18
|
-16
|
KND
|
LNC
|
|
|
Sin Smiter
b2
|
M
14
|
i16
|
-9
|
+3
|
+3
|
HM
|
|
Unsoku Gen
b3
|
Sp
–
|
–
|
–
|
–
|
||
|
Ebi-geri
b4
|
H
20
|
i18
|
-8
|
KND
|
TR
|
TR
|
|
Kugai Dachi
b1+2
|
M[PC]
20
|
i18
|
-13
|
+14cg
|
+14cg
|
PC
|
|
Kugai Dachi[PU]
b1+2, during opponent absorb attack
|
M[PC]
20(8)
|
i18
|
-8
|
+14cg
|
+14cg
|
PC
|
|
Clairvoyant Fatal Violet
b1+4
|
UA-M
50
|
i64
|
–
|
KND
|
KND
|
|
|
Clairvoyant Fatal Violet > Cancel
b1+4,bb
|
–
–
|
–
|
–
|
–
|
ub u uf Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Seigan Ugachi > Heaven’s Wrath
uf1[or u1 or ub1]
|
H,Sp
15
|
i13
|
-9
|
+8
|
+17
|
|
|
Hook
uf2[or u2 or ub2]
|
H
17
|
i15
|
-12
|
+9
|
+9
|
|
|
Tobisenzuki[1]
uf3
|
H[TJ]
10
|
i21
|
-10
|
+1
|
+1
|
|
|
Tobisenzuki
uf3,1
|
H[TJ],M
10,15
|
i21
|
-5
|
+5
|
+5
|
|
|
Tobisenzuki[Second Only][Opponent Crouching]
uf3,1
|
H[TJ],M
10,15
|
i38
|
–
|
+13c
|
+13c
|
|
|
Unsoku Kou[Left Side Step]
u3[or ub3]
|
Sp(HM段パンチ捌)
–
|
–
|
–
|
–
|
||
|
Fusatsujin
Time with opponent punch u3[or ub3]
|
Parry[Punch-High&Mid]
–
|
i2
|
–
|
+10
|
+10
|
|
|
Silver Gleam
uf4[or u4]
|
M[TJ]
15
|
i17
|
-13
|
TR
|
TR
|
TR
|
|
Silver Gleam
ub4
|
M[TJ]
13
|
i17
|
-13
|
KND
|
TR
|
TR
|
|
Fading Shadow
ub1+2
|
Sp[TJ]
–
|
–
|
–
|
–
|
||
|
Fading Shadow > Wind God Step
ub1+2,DF
|
Sp[TJ],Sp
–
|
–
|
–
|
–
|
||
|
Swift Shadow
u1+2
|
Sp[TJ]
–
|
–
|
–
|
–
|
||
|
Swift Shadow > Wind God Step
u1+2,DF
|
Sp[TJ],Sp
–
|
–
|
–
|
–
|
||
|
Un Hiensatsu[1]
uf3+4(or u3+4 or ub3+4)
|
MM[TJ]
10,10
|
i20
|
-10
|
-1
|
-1
|
|
|
Un Hiensatsu
uf3+4,1+2(or u3+4,1+2 or ub3+4,1+2)
|
MM[TJ],M
10,10,20
|
i20
|
-14
|
-4
|
-4
|
ff Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Raiden
ff2
|
M
14
|
i12
|
-9
|
+2
|
+2
|
|
|
Raiden > Sentai
ff2,F
|
M,Sp
14
|
i12
|
+2
|
+13
|
+13
|
|
|
Trailokya Splits Kick[HA]
When Heat activation available ff3
|
M
20
|
i20
|
-3c
|
+9
|
+9
|
HA
|
|
Trailokya Splits Kick
ff3
|
M
20
|
i20
|
-3c
|
KND
|
KND
|
|
|
Un Hien-geri
ff3+4
|
H[TJ]
22
|
i16
|
-2
|
BQR
|
LNC
|
|
|
Ten Chuten-geri
fff3
|
M[TJ]
22(6)
|
i24
|
+6
|
KND
|
KND
|
|
|
Un Tobi Kaijo-geri
fff4
|
H[TJ]
23(4)
|
i26
|
+4
|
KND
|
KND
|
HM
|
|
Un Tobi Kaijo-geri > Heaven’s Wrath
fff4,D
|
H[TJ],Sp
23(4)
|
i26
|
+8
|
KND
|
KND
|
HM
|
While Rising
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Jewel Snatcher > Sentai
While rising 1
|
M,Sp
12
|
i13
|
-13
|
+13
|
+13
|
|
|
Benten Thrust
While rising 2
|
M
20
|
i18
|
-8
|
+9
|
+14c
|
|
|
Twin Stingers[1]
While rising 3
|
M
14
|
i15
|
-10
|
+1
|
+1
|
|
|
Twin Stingers
While rising 3,4
|
M,H
14,19
|
i15
|
-4
|
KND
|
KND
|
|
|
Seven Seas Splits Kick[1]
While rising 4
|
M
10
|
i11
|
-6
|
+5
|
+5
|
|
|
Seven Seas Splits Kick
While rising 4,4
|
M,M
10,15
|
i11
|
-17
|
-1c
|
-1c
|
|
|
Seven Seas Splits Kick > Heaven’s Wrath
While rising 4,4,D
|
M,M,Sp
10,15
|
i11
|
-10
|
+6c
|
+6c
|
|
|
Fukuteki
While rising 1+4
|
Sp[TC]
–
|
–
|
–
|
–
|
||
|
Fukuteki > Wind God Step
While rising 1+4,DF
|
Sp[TC],Sp
–
|
–
|
–
|
–
|
||
|
Hen Gyakujo-geri
While rising 3+4
|
M
14
|
i14
|
-8
|
+14
|
+14
|
While Crouching
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Low Jab
While crouching 1
|
Sp-L[TC]
5
|
i10
|
-5
|
+6
|
+6
|
|
|
Right Low Jab
While crouching 2
|
Sp-L[TC]
5
|
i11
|
-7
|
+7
|
+7
|
|
|
Left Spin Low Kick
While crouching d3[or db3]
|
L[TC]
6
|
i16
|
-17c
|
-6
|
-6
|
|
|
Nen Hangetsu-ate
While crouching df3
|
M[TC]
25
|
i20
|
-17
|
Scr
|
Scr
|
|
|
Right Low Kick
While crouching d4[or db4]
|
L[TC]
6
|
i12
|
-15c
|
-4
|
-4
|
|
|
Manji-geri
While crouching df4
|
M
20
|
i15
|
-14
|
LNC
|
LNC
|
Sidestep
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Jirin Sweep
During sidestep 4
|
L
17
|
i18
|
-13c
|
±0
|
+13g
|
While Facingbackward
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Twist Jab
Back facing opponent 1
|
H
15
|
i8
|
-3
|
+8
|
+8
|
|
|
Twist Right Jab
Back facing opponent 2
|
H
15
|
i8
|
-3
|
+8
|
+8
|
|
|
Twist Left Kick
Back facing opponent 3
|
H
18
|
i10
|
-8
|
+8
|
+8
|
|
|
Rear Manji-geri
Back facing opponent 4
|
M
20
|
i17
|
-14
|
LNC
|
LNC
|
|
|
Twist Low Jab
Back facing opponent d1
|
Sp-L[TC]
10
|
i10
|
-5
|
+6
|
+6
|
|
|
Twist Right Low Jab
Back facing opponent d2
|
Sp-L[TC]
10
|
i10
|
-5
|
+6
|
+6
|
|
|
Twist Left Low Kick
Back facing opponent d3
|
L[TC]
6
|
i12
|
-15c
|
-4
|
-4
|
|
|
Twist Right Low Kick
Back facing opponent d4
|
L[TC]
6
|
i12
|
-15c
|
-4
|
-4
|
Special Move
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Totetsu Jyurin[Opponent Down][1]
While opponent is down d4
|
L[Attack-Down]
15
|
i19
|
–
|
KND
|
KND
|
|
|
Totetsu Jyurin[Opponent Down]
While opponent is down d4,1
|
L,L[Attack-Down]
9,8
|
i19
|
–
|
KND
|
KND
|
|
|
Totetsu Jyurin[Opponent Down][BS]
While opponent is down d4,1[Perfect Input]
|
L,L[Attack-Down]
9,10
|
i19
|
–
|
KND
|
KND
|
|
|
Totetsu Jyurin[Opponent Standing][1]
While opponent is down d4
|
L[Attack-Down]
22
|
i19
|
-19c
|
-8
|
-8
|
|
|
Totetsu Jyurin[Opponent Standing]
While opponent is down d4,1
|
L,L[Attack-Down]
14,17
|
i19
|
-26c
|
-10
|
-10
|
|
|
Totetsu Jyurin[Opponent Standing][BS]
While opponent is down d4,1[Perfect Input]
|
L,L[Attack-Down]
14,20
|
i19
|
-26c
|
-10
|
-10
|
|
|
Fukuteki
1+4
|
Sp[TC]
–
|
–
|
–
|
–
|
||
|
Fukuteki > Wind God Step
1+4,DF
|
Sp[TC],Sp
–
|
–
|
–
|
–
|
||
|
Taunt[1]
2+3+4
|
Sp
–
|
–
|
–
|
–
|
||
|
Taunt[2]
d2+3+4
|
Sp
–
|
–
|
–
|
–
|
||
|
Ki Charge
1+2+3+4
|
Sp
–
|
–
|
–
|
–
|
||
|
Fading Shadow
ub,b
|
Sp[TJ]
–
|
–
|
–
|
–
|
||
|
Fading Shadow > Wind God Step
ub,b,DF
|
Sp[TJ],Sp
–
|
–
|
–
|
–
|
||
|
Wall climbing reversal attack[Punch]
With your back against the wall bb,ub
|
M[TJ]
21
|
i39
|
+4c
|
LNC
|
LNC
|
Stance
Wind God Step
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Wind God Step
f,n,d,df or df3, etc.
|
Sp
–
|
–
|
–
|
–
|
||
|
Lightning Splits Kick[We][1]
df3,1
|
M[TJ]
24
|
i19
|
-22
|
KND
|
KND
|
|
|
Lightning Splits Kick[We]
df3,1,3
|
M[TJ],M[TJ]
20,15(6)
|
i19
|
-12c
|
KND
|
KND
|
|
|
Lightning Splits Kick[We][Third only]
df3,1,3
|
M[TJ],M[TJ]
20,22(6)
|
i48
|
-12c
|
KND
|
KND
|
|
|
Lightning Splits Kick[1]
f,n,d,df1
|
M[TJ]
26
|
i19
|
-22
|
KND
|
KND
|
|
|
Lightning Splits Kick
f,n,d,df1,3
|
M[TJ],M[TJ]
22,15(6)
|
i19
|
-12c
|
KND
|
KND
|
|
|
Lightning Splits Kick[Third only]
f,n,d,df1,3
|
M[TJ],M[TJ]
22,22(6)
|
i48
|
-12c
|
KND
|
KND
|
|
|
Lightning Wheel[We]
df3,1,4
|
M[TJ],H[TJ]
20,18(10)
|
i19
|
-7
(±0) |
KND
|
KND
|
|
|
Lightning Wheel[We][Third only]
df3,1,4
|
M[TJ],H[TJ]
20,26(10)
|
i44
|
-7
(±0) |
KND
|
KND
|
|
|
Lightning Wheel
f,n,d,df1,4
|
M[TJ],H[TJ]
22,18(10)
|
i19
|
-7
(±0) |
KND
|
KND
|
|
|
Lightning Wheel[Third only]
f,n,d,df1,4
|
M[TJ],H[TJ]
22,26(10)
|
i44
|
-7
(±0) |
KND
|
KND
|
|
|
Wind God Fist[We]
df3,2
|
H
15
|
i11
|
-10
|
LNC
|
LNC
|
|
|
Wind God Fist
f,n,d,df2
|
H
20
|
i11
|
-10
|
LNC
|
LNC
|
|
|
Electric Wind God Fist
During Heat f,n,d,df2(or df3,2)
|
H
23(4)
|
i11
|
+5
|
LNC
|
LNC
|
|
|
Electric Wind God Fist
f,n,d,df2[df+2 press simultaneously]
|
H
23(4)
|
i11
|
+5
|
LNC
|
LNC
|
|
|
War God Kick[We]
df3,DF3
|
M
17
|
i15
|
-13
|
KND
|
LNC
|
|
|
War God Kick
f,n,d,df3
|
M
21
|
i15
|
-13
|
KND
|
LNC
|
|
|
Electric War God Kick
During Heat f,n,d,df3(or df3,3)
|
M
22(4)
|
i15
|
-9
|
KND
|
LNC
|
|
|
Electric War God Kick
f,n,d,df3[df+3 press simultaneously]
|
M
23(4)
|
i15
|
-9
|
KND
|
LNC
|
|
|
Spinning Demon[We][1]
df3,DF4
|
L
6
|
i16
|
-23c
|
+2c
|
+2c
|
|
|
Spinning Demon[1]
f,n,d,df4
|
L
8
|
i16
|
-23c
|
+2c
|
+2c
|
|
|
Ruthless Demon[We]
df3,DF4,2
|
L,H
6,20
|
i16
|
-22
|
-1
|
-1
|
|
|
Ruthless Demon
f,n,d,df 4,2
|
L,H
8,20
|
i16
|
-22
|
-1
|
-1
|
|
|
Ruthless Demon[We] > Heaven’s Wrath
df3,DF4,2,D
|
L,H
6,20
|
i16
|
-15
|
+6
|
+6
|
|
|
Ruthless Demon > Heaven’s Wrath
f,n,d,df 4,2,D
|
L,H
8,20
|
i16
|
-15
|
+6
|
+6
|
|
|
Spinning Demon[We]
df3,DF4,4
|
L,L
6,16
|
i16
|
-23c
|
+2c
|
LNC
|
|
|
Spinning Demon
f,n,d,df 4,4
|
L,L
8,16
|
i16
|
-23c
|
+2c
|
LNC
|
|
|
Sentai
During Wind God Step f3
|
Sp
–
|
–
|
–
|
–
|
Sentai
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Sentai
f3, etc.
|
Sp
–
|
–
|
–
|
–
|
||
|
Furin Kazan[1]
During Sentai 1
|
M[PC]
12
|
i16
|
-14
|
+1
|
+1
|
PC
|
|
Furin Kazan[1][PU]
During Sentai 1, during opponent absorb attack
|
M[PC]
12(2)
|
i16
|
-9
|
+1
|
+1
|
PC
|
|
Furin Kazan
During Sentai 1,2
|
M[PC],M
12,25
|
i16
|
-16
|
KND
|
KND
|
PC
|
|
Furin Kazan[BS]
During Sentai 1,qcf2
|
M[PC],M
12,30
|
i16
|
-16
|
KND
|
KND
|
PC
|
|
Rashomon
During Sentai 2
|
M
20
|
i13
|
-4
|
+8
|
+8
|
TR
|
|
Rashomon > Heaven’s Wrath
During Sentai 2,D
|
M,Sp
20
|
i13
|
-4
|
+8
|
+8
|
TR
|
|
Sen Kaijo-geri[HA]
When Heat activation available During Sentai 3
|
H
22(6)
|
i12
|
+1
|
+9
|
+9
|
HA
HM |
|
Sen Kaijo-geri
During Sentai 3
|
H
22(6)
|
i12
|
+1
|
+7
|
+7
|
HM
|
|
Kandachi-geri
During Sentai 4
|
M[TJ]
24(7)
|
i26
|
+4
|
KND
|
KND
|
|
|
Inverse Deva Laser > Heaven’s Wrath
During Sentai 1+2
|
MM,Sp
13,17
|
i14
|
-6
|
KND
|
KND
|
TR
|
|
Yaksha Sweep
During Sentai 3+4
|
L[TC]H
10,12
|
i20
|
-29c
|
+4
|
+4
|
HM
|
|
Haburi-kaze
During Sentai 1+3[or 2+4]
|
Throw-H
12
|
i16
|
–
|
Th
|
Th
|
Unsoku
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Unsoku Kou[Right Side Step]
d3[or db3]
|
Sp[Parry-Punch-High&Mid]
–
|
–
|
–
|
–
|
||
|
Unsoku Kou[Left Side Step]
u3[or ub3]
|
Sp[Parry-Punch-High&Mid]
–
|
–
|
–
|
–
|
||
|
Unsoku Gen
b3
|
Sp
–
|
–
|
–
|
–
|
||
|
Fusatsujin
Time with opponent punch d3[or db3 or u3 or ub3]
|
Parry[Punch-High&Mid]
–
|
i2
|
–
|
+10
|
+10
|
|
|
Fusenkyaku
During Unsoku 3
|
M
17
|
i16
|
-6
|
+4
|
LNC
|
|
|
Unpu Tobi-manji[HA]
When Heat activation available, During Unsoku 4
|
M
23(6)
|
i18
|
-8
|
+9
|
+9
|
HA
|
|
Unpu Tobi-manji
During Unsoku 4
|
M
23(6)
|
i18
|
-8
|
BQR
|
BQR
|
|
|
Unpu Tobi-manji > crouching to cancel
During Unsoku 4,D
|
–
|
–
|
–
|
–
|
||
|
Senshin-zuki
During Unsok 1+2
|
M
22
|
i32
|
-11
|
+7
(+19g) |
+7
(+19g) |
|
|
Senshin Karami-ate
During Unsok 1+2,3
|
L
26
|
i41
|
-26c
|
-4c
|
Th
|
|
|
Nen Ashigarami
During Unsok 1+2,3[Counter Hit]
|
L,Th
31,20
|
i41
|
–
|
–
|
Th
|
|
|
Senshin Hiei
During Unsok 1+2,UF
|
Sp[TJ]
–
|
–
|
–
|
–
|
||
|
Senshin Chuten-geri
During Unsok 1+2,uf3
|
M[TJ]
22(6)
|
i49
|
+6
|
KND
|
KND
|
|
|
Senshin Tobi Kaijo-geri
During Unsok 1+2,uf4
|
H[TJ]
28(5)
|
i51
|
+4
|
KND
|
KND
|
HM
|
|
Senshin Tobi Kaijo-geri > Heaven’s Wrath
During Unsok 1+2,uf4,D
|
H[TJ],Sp
28(5)
|
i32
|
+8
|
KND
|
KND
|
HM
|
|
Ouhen Manji-geri
During Unsoku 3+4
|
M[TC]
25
|
i43
|
-14
|
KND
|
LNC
|
|
|
Ouhen Manji-geri > crouching to cancel
During Unsoku 3+4,D
|
–
–
|
–
|
–
|
–
|
||
|
Ouhen Fubi Manji-geri
During Unsoku 3+4[hold]
|
M[TC]
30
|
i67
|
+10
|
LNC
|
LNC
|
|
|
Ouhen Fubi Manji-geri > crouching to cancel
During Unsoku 3+4[hold],D
|
–
–
|
–
|
–
|
–
|
||
|
Sentai Gedan-geri > Sentai
During Unsoku d4
|
L[TC],Sp
14
|
i20
|
-12c
|
+3
|
+13
|
|
|
Sentai Gedan-geri > Standing State
During Unsoku d4,B
|
L[TC]
14
|
i20
|
-12c
|
+3
|
+10
|
|
|
Sentai
During Unsoku f3
|
Sp
–
|
–
|
–
|
–
|
||
|
Swift Shadow
During Unsoku u1+2
|
Sp[TJ]
–
|
–
|
–
|
–
|
||
|
Swift Shadow > Wind God Step
During Unsoku u1+2,DF
|
Sp[TJ],Sp
–
|
–
|
–
|
–
|
||
|
Fading Shadow
During Unsoku ub1+2
|
Sp[TJ]
–
|
–
|
–
|
–
|
||
|
Fading Shadow > Wind God Step
During Unsoku ub1+2,DF
|
Sp[TJ],Sp
–
|
–
|
–
|
–
|
||
|
Unsoku Gen
During Unsoku Kou b3
|
Sp
–
|
–
|
–
|
–
|
||
|
Unsoku Kou
During Unsoku Gen d3[or db3 or u3 or ub3]
|
Sp[Parry-Punch-High&Mid]
–
|
–
|
–
|
–
|
||
|
Wind God Step
During Unsoku DF
|
Sp
–
|
–
|
–
|
–
|
Heaven’s Wrath
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Heaven’s Wrath
d1+2, etc.
|
Sp
–
|
–
|
–
|
–
|
||
|
Funkei Goma[1]
During Heaven’s Wrath 1
|
H
12
|
i12
|
-4
|
+8
|
+13
|
HM
|
|
Funkei Goma > Sentai
During Heaven’s Wrath 1,F
|
H,Sp
12
|
i12
|
±0
|
+12
|
+17
|
HM
|
|
Funkei Goma > Unsoku Kou
During Heaven’s Wrath 1,d[or u]
|
H,Sp
12
|
i12
|
±0
|
+12
|
+18
|
HM
|
|
Funkei Goma
During Heaven’s Wrath 1,4
|
H,M
12,22(6)
|
i12
|
-9
|
KND
|
KND
|
HM
|
|
Iron Hand[HA]
When Heat activation available, During Heaven’s Wrath 2
|
M
30(9)
|
i15
|
-9
|
+9
|
+9
|
HA
|
|
Iron Hand
During Heaven’s Wrath 2
|
M
30(9)
|
i15
|
-9
|
KND
|
KND
|
|
|
Hell Axle[1]
During Heaven’s Wrath 3
|
M[TJ]
17(3)
|
i28
|
-6
|
KND
|
KND
|
|
|
Hell Axle > Heaven’s Wrath
During Heaven’s Wrath 3, on hit or block 4,D
|
M[TJ],M[TJ],Sp
17,14(3,8)
|
i28
|
+8
|
KND
|
KND
|
|
|
Kongo Gekimetsujin[1]
During Heaven’s Wrath 4
|
MM
6,8
|
i17
|
-10
|
+7c
|
+7c
|
|
|
Kongo Gekimetsujin[2]
During Heaven’s Wrath 4,2
|
MM,M
6,8,4
|
i17
|
-18
|
-7
|
-7
|
|
|
Kongo Gekimetsujin[3]
During Heaven’s Wrath 4,2,2
|
MM,M,H
6,8,4,4
|
i17
|
-12
|
-1
|
-1
|
|
|
Kongo Gekimetsujin
During Heaven’s Wrath 4,2,2,1+2
|
MM,M,H,M
6,8,4,4,22
|
i17
|
-20
|
KND
|
KND
|
|
|
Kongo Gekimetsujin[BS]
During Heaven’s Wrath 4,2,2,qcf1+2
|
MM,M,H,M
6,8,4,4,28
|
i17
|
-20
|
KND
|
KND
|
|
|
Demon Bolt
During Heaven’s Wrath 1+2
|
M[PC]
30
|
i15
|
-13
|
+16cg
|
+16cg
|
PC
|
|
Demon Bolt[PU]
During Heaven’s Wrath 1+2, during opponent absorb attack
|
M[PC]
30(12)
|
i15
|
-1
|
+16cg
|
+16cg
|
PC
|
|
Goma-sai
During Heaven’s Wrath 3+4
|
M
26(7)
|
i18
|
±0c
|
KND
|
KND
|
|
|
Harai Kuzushi-manji[1]
During Heaven’s Wrath d4
|
L[TC]
9
|
i16
|
-15c
|
-4
|
+2c
|
|
|
Harai Kuzushi-manji
During Heaven’s Wrath d4,3
|
L[TC],M
9,20
|
i16
|
-16
|
KND
|
LNC
|
|
|
Heaven’s Roar
During Heaven’s Wrath 1+3[or 2+4]
|
Throw-H
20
|
i16
|
–
|
Th
|
Th
|
|
|
Sentai
During Heaven’s Wrath f3
|
Sp
–
|
–
|
–
|
–
|
||
|
Wind God Step
During Heaven’s Wrath DF
|
Sp
–
|
–
|
–
|
–
|
Wind Step
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Wind Step
f,n
|
Sp[Parry-Punch-High&Mid]
–
|
–
|
–
|
–
|
||
|
Fusenkyaku
During Wind Step 3
|
M
17
|
i16
|
-6
|
+4
|
LNC
|
|
|
Sentai Gedan-geri > Sentai
During Wind Step 4
|
L[TC],Sp
14
|
i20
|
-12c
|
+3
|
+13
|
|
|
Sentai Gedan-geri > Standing State
During Wind Step 4,B
|
L[TC]
14
|
i20
|
-12c
|
+3
|
+13
|
|
|
Wind God Step
During Wind Step DF
|
Sp
–
|
–
|
–
|
–
|
Heat Moves
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Heat Burst
When Heat activation available 2+3(or during Heaven’s Wrath 2+3)
|
M[PC]
12(2)
|
i16
|
+1
|
+2c
|
+2c
|
HA
PC |
|
Muso Basara[HA]
When Heat activation available df1,2
|
M,M
8,20
|
i13
|
-14
|
+9
|
+9
|
HA
|
|
Muso Basara[HS]
During Heat df1,2
|
M,M
8,20(1,4)
|
i13
|
-14
|
KND
|
KND
|
|
|
Muso Basara[HD]
During Heat df1,2,F
|
M,M
8,20(1,6)
|
i13
|
+5
|
KND
|
KND
|
HD
|
|
Trailokya Splits Kick[HA]
When Heat activation available ff3
|
M
20
|
i20
|
-3c
|
+9
|
+9
|
HA
|
|
Trailokya Splits Kick[HS]
During Heat ff3
|
M
20(4)
|
i20
|
-3c
|
KND
|
KND
|
|
|
Trailokya Splits Kick[HD]
During Heat ff3,F
|
M
20(6)
|
i20
|
+5
|
LNC
|
LNC
|
HD
|
|
Sen Kaijo-geri[HA]
When Heat activation available During Sentai 3
|
H
22(6)
|
i12
|
+1
|
+9
|
+9
|
HA
HM |
|
Sen Kaijo-geri[HS]
During Heat and Sentai 3
|
H
22(6)
|
i12
|
+1
|
+7
|
+7
|
HM
|
|
Sen Kaijo-geri[HD]
During Heat and Sentai 3,F
|
H
22(8)
|
i12
|
+5
|
KND
|
KND
|
HD
HM |
|
Unpu Tobi-manji[HA]
When Heat activation available, During Unsoku 4
|
M
23(6)
|
i18
|
-8
|
+9
|
+9
|
HA
|
|
Unpu Tobi-manji[HS]
During Heat and Unsoku 4
|
M
23(6)
|
i18
|
-8
|
BQR
|
BQR
|
|
|
Unpu Tobi-manji[HD]
During Heat and Unsoku 4,F
|
M
23(8)
|
i18
|
+5
|
Scr
|
Scr
|
HD
|
|
Iron Hand[HA]
When Heat activation available, During Heaven’s Wrath 2
|
M
30(9)
|
i15
|
-9
|
+9
|
+9
|
HA
|
|
Iron Hand[HS]
During Heat and Heaven’s Wrath 2
|
M
30(9)
|
i15
|
-9
|
KND
|
KND
|
|
|
Iron Hand[HD]
During Heat and Heaven’s Wrath 2,F
|
M
30(11)
|
i15
|
+5
|
LNC
|
LNC
|
HD
|
|
Senjomanji Lethal Fury
During Heat 3,4,4
|
H,M,M
12,20,19(2,4,11)
|
i18
|
-8
|
KND
|
KND
|
HM
|
|
Senjomanji Lethal Fury[Third only]
During Heat 3,4,4
|
H,M,M
12,20,28(2,4,11)
|
i66
|
-8
|
KND
|
KND
|
HM
|
|
Aerial Manji Lethal Fury
During Heat 3+4,4,4
|
MM[TJ],M,M
5,10,20,19(1,2,4,11)
|
i18
|
-8
|
KND
|
KND
|
|
|
Aerial Manji Lethal Fury[Third only]
During Heat 3+4,4,4
|
MM[TJ],M,M
5,10,20,28(1,2,4,11)
|
i64
|
-8
|
KND
|
KND
|
|
|
Ouhen Manji Lethal Fury
During Heat f3+4,4
|
M[TC],M
25,19(5,11)
|
i22
|
-8
|
KND
|
KND
|
|
|
Ouhen Manji Lethal Fury[Third only]
During Heat f3+4,4
|
M[TC],M
25,28(5,11)
|
i22
|
-8
|
KND
|
KND
|
|
|
Ouhen Fubi Manji-geri Lethal Fury
During Heat f3+4[hold],4
|
M[TC],M
30,19(6,11)
|
i67
|
-8
|
KND
|
KND
|
|
|
Ouhen Fubi Manji-geri Lethal Fury[Third only]
During Heat f3+4[hold],4
|
M[TC],M
30,28(6,11)
|
i94
|
-8
|
KND
|
KND
|
|
|
Demon’s Lethal Fury
During Heat d2,1+2
|
M,M,Sp
17,28(3,5)
|
i15
|
+7
|
KND
|
KND
|
|
|
Electric Wind God Fist
During Heat f,n,d,df2(or df3,2)
|
H
23(4)
|
i11
|
+5
|
LNC
|
LNC
|
|
|
Electric War God Kick
During Heat f,n,d,df3(or df3,3)
|
M
22(4)
|
i15
|
-9
|
KND
|
LNC
|
|
|
Divine Lethal Fury
During Heat and Heaven’s Wrath d3+4
|
L,Th
12,23(2,1,1,3)
|
i18
|
-17
|
Th
|
Th
|
|
|
Divine Lethal Fury[Second]
During Heat and Heaven’s Wrath d3+4
|
MM[TJ],M
5,5,18(1,1,3)
|
i49
|
-17
|
KND
|
KND
|
|
|
Charging Hard
With Heat activated during Heaven’s Wrath, take high or mid attack from opponent
|
St.At-Reversal[High&Mid]
40
|
i20
|
–
|
Th
|
Th
|
|
|
Divine Dominance of Annihilation
During Heat 2+3(or during Heaven’s Wrath 2+3)
|
M,Th
20,30(2,5)
|
i21
|
+8
|
Th
|
Th
|
|
|
Divine Dominance of Annihilation[Second] > Heaven’s Wrath
During Heat 2+3(or during Heaven’s Wrath 2+3)
|
M
25(5)
|
i44
|
+8
|
KND
|
KND
|
Rage Moves
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Sacred Dismantle Spark
During Rage df1+2
|
M[PC],Th
55
|
i20
|
-18
|
Th
|
Th
|
PC
ER |
Throws Moves
Throws
| Name/Command | Hit Range/Damage | Start | Note |
|---|---|---|---|
|
Gekka Hyojin
Approach opponent 1+3
|
Throw-H
35
|
i12
|
Throw escape 1 or 2, floor destruction possible, homing attack, -3F after throw escape, both facing forward, 1P and 2P sides do not switch, standing positions do not switch, if throw is successful, 1P and 2P sides do not switch, standing position moves to Rena’s left and rotates 15 degrees counterclockwise, head-facing prone down ±0F
|
|
Saijin Ikkoku
Approach opponent 2+4
|
Throw-H
35
|
i12
|
Throw escape 1 or 2, Homing Attack, -6F after throw escape, both are facing each other, distance increases, 1P and 2P swap positions, standing positions rotate 174 degrees clockwise, if throw is successful, 1P and 2P swap positions, standing positions rotate 177 degrees clockwise, head-facing prone down ±0F
|
|
Gekka Hyojin
Approach opponent from left side 1+3[or 2+4]
|
Throw-H
40
|
i12
|
Throw escape 1 or 2, floor destruction possible, homing attack, -3F after throw escape, both facing forward, 1P and 2P sides do not switch, standing positions do not switch, if throw is successful, 1P and 2P sides do not switch, standing position moves to Rena’s left and rotates 15 degrees counterclockwise, head-facing prone down ±0F
|
|
Saijin Ikkoku
Approach opponent from right side 1+3[or 2+4]
|
Throw-H
40
|
i12
|
Throw escape 2, Homing attack, -3F after throw escape, both players face forward, 1P and 2P do not switch positions, standing positions do not change, if throw is successful, 1P and 2P switch positions, rotate 177 degrees clockwise, head-facing prone down ±0F
|
|
Trailokyavijaya
Approach opponent from behind 1+3[or 2+4]
|
Throw-H
50
|
i12
|
Cannot throw escape, Homing attack, 1P and 2P side occasionally swap positions when throw is successful, standing position rotates 30 degrees clockwise, head-facing prone down ±0F
|
|
Stonehead
Approach opponent uf1+2[or ff1+2]
|
Throw-H
40 or 14
|
i12
|
Throw escape 1+2, ±0F after throw escape, both players face each other, 1P and 2P switch positions, positions rotate 165 degrees counterclockwise, if throw is successful 1P and 2P do not switch positions, positions do not switch, feet-facing back down +25 (+8), 14 damage if hit against wall, wall strong, wall breakable, wall combo possible
|
|
Raidou Hitsumetsu
Approach opponent qcb f2
|
Throw-H
40
|
i12
|
Throw escape 2, -3F after throw escape, both players facing forward, 1P and 2P do not switch positions, standing position moves parallel to Rena’s right side, 1P and 2P switch positions if throw is successful, standing position rotates 6 degrees counterclockwise, knocks back down towards foot side ±0F, wall strong, wall destruction possible
|
|
Haburi-kaze
During Sentai 1+3[or 2+4]
|
Throw-H
12
|
i16
|
Cannot throw escape, homing attack, if throw is successful, 1P side will switch places with 2P side, standing position will rotate 127 degrees counterclockwise, head-side up down -3F
|
|
Heaven’s Roar
During Heaven’s Wrath 1+3[or 2+4]
|
Throw-H
20 or 35
|
i16
|
Cannot throw escape, If the throw is successful, the 1P and 2P sides do not switch sides, and their positions do not change. The throw is sent flying towards the foot, causing a face-up knockdown +10F. If the throw hits a wall, it deals 35 damage.
|
Attack Reversal
| Name/Command | Hit Range/Damage | Start | Note |
|---|---|---|---|
|
Tatenashi
Time with opponent attack b1+3[or b2+4]
|
St.At-Reversal[High&Mid]
–
|
i3
|
Has a strong counter effect on upper and mid-level attacks, counters are accepted from 3-9F, when a counter is successful, Reina takes a flat 10 damage (recoverable), recovers the remaining time of heat state, goes into Kongo Wall, stiffness varies depending on the opponent’s attack, can only be endured once at a time, consecutive attacks are not possible
|
|
Charging Hard
During Heat, Time with opponent low attack d1+2
|
St.At-Reversal[High&Mid]
40
|
i20
|
Effective for upper-mid level counters, counters accepted 20-60F, consumes remaining time in heat state, after counter is successful Rena takes 40 damage (recoverable)
|
|
Charging Hard[Derived]
With Heat activated during Heaven’s Wrath, take high or mid attack from opponent
|
At-Reversal[High&Mid]
40
|
i0
|
Upper-mid counter attack effect, counter accepted 0-25F, consumes remaining time in heat state, after counter is successful, Rena takes 40 damage (recoverable), varies depending on the technique followed
|
|
Fusatsujin
Time with opponent punch f,n
|
Parry[Punch-High&Mid]
–
|
i5
|
Upper-mid punches have a parry effect, parry acceptance is 5-12F, if parrying is successful +10F advantage, goes to Fujin Step
|
|
Fusatsujin
Time with opponent punch d3[or db3 or u3 or ub3]
|
Parry[Punch-High&Mid]
–
|
i2
|
Upper-mid punches have a parry effect, parry acceptance is 5-12F, if parrying is successful +10F advantage, goes to Fujin Step
|
|
Fusatsujin > Cancel Wind God Step
After Fusatsujin succeeds u,n cancel During Wind God Step
|
Parry[Punch-High&Mid]
–
|
If the move is successful, cancel Fujin Step with 8,n, gaining +12F advantage.
|
|
|
Low Parry
Time with opponent low attack DF
|
Parry[Low]
–
|
i1
|
Counterattack reception 1-20F, Tornado starts when counterattack is successful, combo possible, direct Tornado +51 (+35)
|
Common Action
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
[Common Action] Side Roll
While down 1
|
Sp
–
|
–
|
–
|
–
|
||
|
[Common Action] Wake-Up Low Kick
While down 3
|
L[TC]
8
|
i22
|
-9c
|
+7
|
+7
|
|
|
[Common Action] Wake-Up Mid Kick
While down 4
|
M
8
|
i22
|
-9
|
+9
|
+9
|
|
|
[Common Action] Spring Attack
While down and facing up 3+4
|
MTJ
15
|
i19
|
-24
|
+2
|
+2
|
|
|
[Common Action] Recovery Kick
While down and facing up d3
|
L[TC]
5
|
i13
|
-18c
|
-3c
|
-3c
|
|
|
[Common Action] Wake Up [Backward]
While down B
|
Sp
–
|
–
|
–
|
–
|
||
|
[Common Action] Stand Up
While down U
|
Sp
–
|
–
|
–
|
–
|
||
|
[Common Action] Forward Roll
While down and facing up F
|
Sp
–
|
–
|
–
|
–
|
||
|
[Common Action] Wake-Up Cross Chop
While rolling forward 1+2
|
M[TJ]
15
|
i19
|
+2
|
KND
|
KND
|
|
|
[Common Action] Running Cross Chop
Run 3 steps or more and F1+2
|
M[TJ]
24
|
i18
|
±0
|
KND
|
KND
|
|
|
[Common Action] Running Stomp[Opponent down]
Making contact [while opponent is down] after running for four or more steps
|
L
8
|
i12
|
–
|
KND
|
KND
|
|
|
[Common Action] Running Stomp[Opponent standing]
Making contact [while opponent is down] after running for four or more steps
|
L
10
|
i19
|
+6
|
KND
|
KND
|
|
|
[Common Action] Shoulder Tackle
Making contact with the opponent after running for four or more
steps |
M[PC]
30
|
i8
|
+13g
|
KND
|
KND
|
|
|
[Common Action] Shoulder Tackle[PU]
Making contact with the opponent after running for four or more, during opponent absorb attack
steps |
M[PC]
30(12)
|
i8
|
+13g
|
KND
|
KND
|



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