TEKKEN8 Panda Frame Data
・TEKKEN8 TOP
A complete frame data guide for Panda in TEKKEN 8! Includes startup, on block, and on hit frame info — all in an easy-to-read format for players of all levels.
Note
HA=Heat Activation
HD=Heat Dash
PC=Power Crush
TR=Tornado
HM=Homing Attack
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll
HD=Heat Dash
PC=Power Crush
TR=Tornado
HM=Homing Attack
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll
Panda Frame Data
New Move / Additional Command / n Command / f Command / df Command / d Command / db Command / b Command / ub u uf Command / ff Command / While Rising / While Crouching / Sidestep / While Facing Backward / Special Move / Hunting / Bear Sit / Bear Roll / Heat Moves / Rage Moves / Throws / Attack Reversal / Common Action
New Move
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
So Shoe Me[Panda Style]
During Heat db1+3(or db2+4)
|
Throw-H
10
|
i15
|
–
|
+12
|
+12
|
|
|
Hornet Buster
During Hunting df1
|
M
23(9)
|
i15
|
-7
|
KND
|
KND
|
HM
|
Additional Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Grizzly Claws[HA]
When Heat activation available qcf2,1
|
M,M
15,25
|
i18
|
-10
|
+9
|
+9
|
HA
|
|
Grizzly Claws[HD]
During Heat qcf2,1,F
|
M,M
15,25(3,7)
|
i18
|
+5
|
LNC
|
LNC
|
HD
|
|
Bear Tackle[HA]
When Heat activation available, During Hunting 3+4
|
M[PC]
21
|
i25
|
-14
|
+9
|
+9
|
HA
PC |
|
Bear Tackle[HD]
When Heat activation available, During Heat and Hunting 3+4,F
|
M[PC]
21(6)
|
i25
|
+5
|
KND
|
KND
|
HD
PC |
|
Bear Tackle[PU][HA]
When Heat activation available, During Hunting 3+4, during opponent absorb attack
|
M[PC]
21(8)
|
i25
|
-5
|
+9
|
+9
|
HA
PC |
|
Bear Tackle[PU][HD]
During Heat and Hunting 3+4,F, during opponent absorb attack
|
M[PC]
21(10)
|
i25
|
-5
|
KND
|
KND
|
HD
PC |
|
Hip Smash[Clean Hit]
d1+2
|
M
27
|
i14
|
-15
|
KND
|
KND
|
|
|
Grizzly Claws[HA]
When Heat activation available qcf2,1
|
M,M
15,25
|
i18
|
-10
|
+9
|
+9
|
HA
|
|
Salmon Swipe > Hunting
During sidestep 1+2,D[or 3+4]
|
M,Sp[TC]
23(9)
|
i22
|
+3
|
+12c
|
+12c
|
Normal Moves
n Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Jab
1
|
H
5
|
i10
|
+1
|
+8
|
+8
|
|
|
G-Clef Cannon[2]
1,1
|
H,M
5,8
|
i10
|
-15
|
-4c
|
-4c
|
|
|
G-Clef Cannon
1,1,1
|
H,M,M
5,8,14
|
i10
|
-16
|
TR
|
TR
|
TR
|
|
Angry Lumberjack
1,2
|
H,H
5,25(10)
|
i10
|
-5
|
KND
|
KND
|
|
|
Right Jab
2
|
H
10
|
i10
|
-1
|
+6
|
+9
|
|
|
Jab Elbow
2,1
|
H,M
10,11
|
i10
|
-3
|
+2
|
+2
|
|
|
Bear Combo Middle
2,1,2
|
H,M,M
10,11,22
|
i10
|
-14
|
LNC
|
LNC
|
|
|
Bear Combo Low
2,1,3
|
H,M,L
10,11,13
|
i10
|
-13c
|
-2
|
-2
|
|
|
Bear Front Kick
3
|
H
25
|
i18
|
-5
|
KND
|
KND
|
|
|
High Kick
4
|
H
20
|
i14
|
-6
|
+5
|
KND
|
|
|
Demon Bear Breath[HA]
When Heat activation available 1+2
|
M
25
|
i13
|
-13
|
+17g
|
+17g
|
HA
|
|
Demon Bear Breath
1+2
|
M
25
|
i13
|
-13
|
+18cg
|
+18cg
|
|
|
Hunting
3+4
|
Sp[TC]
–
|
|
–
|
–
|
–
|
f Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Wild Lumberjack[1]
f2
|
H
11
|
i12
|
-13
|
+3
|
+3
|
|
|
Wild Lumberjack
f2,1
|
H,H
11,20
|
i12
|
-5
|
KND
|
KND
|
|
|
Bear Front Kick[St]
f3
|
H
30
|
i20
|
-5
|
KND
|
KND
|
|
|
High Kick[St]
f4
|
H
22
|
i15
|
-6
|
+5
|
KND
|
|
|
Bear Cross Cut Saw
f1+2
|
M
16
|
i18
|
-15
|
LNC
|
LNC
|
|
|
Bear Claw Cross
f1+2,1+2
|
M,M
16,20
|
i18
|
-14
|
TR
|
TR
|
TR
|
|
Shape-Up Kick
f3+4
|
L[TC]
20
|
i28
|
-23c
|
KND
|
KND
|
|
|
Shape-Up Hip
f3+4,1+2
|
L[TC],M[TC]
20,30
|
i28
|
-16
|
KND
|
KND
|
df Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Step In Upper
df1
|
M
6
|
i15
|
-6
|
+2
|
+2
|
|
|
Grizzly Rampage[2]
df1,2
|
M,M
6,9
|
i15
|
-11
|
-2
|
-2
|
|
|
Grizzly Rampage
df1,2,1+2
|
M,M,M
6,9,20
|
i15
|
-14c
|
KND
|
KND
|
|
|
Kuma Musou[1]
df2
|
M
10
|
i15
|
-9
|
+2
|
+2
|
|
|
Kuma Musou
df2,1
|
M,M
10,12
|
i15
|
-16
|
LNC
|
LNC
|
|
|
Side Kick
df3
|
M
13
|
i16
|
-9
|
+2
|
+2
|
|
|
Honey Trap
df3,2
|
M,H
13,24(9)
|
i16
|
-5
|
KND
|
KND
|
|
|
Front Kick
df4
|
M
15
|
i12
|
-4
|
+7
|
+7
|
d Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Low Jab
d1
|
Sp-L[TC]
5
|
i10
|
-5
|
+6
|
+6
|
|
|
Right Low Jab
d2
|
Sp-L[TC]
8
|
i11
|
-4
|
+7
|
+7
|
|
|
Left Spin Low Kick
d3
|
L[TC]
12
|
i20
|
-17c
|
-6
|
-6
|
|
|
Right Low Kick
d4
|
L[TC]
10
|
i16
|
-15c
|
-4
|
-4
|
|
|
Hip Smash[Clean Hit]
d1+2
|
M
27
|
i14
|
-15
|
KND
|
KND
|
|
|
Hip Smash
d1+2
|
M
23
|
i14
|
-15
|
KND
|
KND
|
|
|
Bear Sit
d3+4[or df3+4 or db3+4]
|
Sp[TJ][TC]
–
|
|
–
|
–
|
–
|
db Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Wild Slap
db1
|
H
11
|
i14
|
-10
|
+4
|
+9
|
|
|
Double Wild Slap
db1,2
|
H,M
11,20
|
i14
|
-13
|
+4
|
+13c
|
|
|
Double Wild Slap > Hunting
db1,2,D[or 3+4]
|
H,M,Sp[TC]
11,20
|
i14
|
-13
|
+4
|
+13c
|
|
|
Double Wild Slap[Me]
db1,2 hold
|
H,M
11,20(8)
|
i14
|
-12
|
+13c
|
LNC
|
|
|
Double Wild Slap[Me] > Hunting
db1,2 hold,D[or 3+4]
|
H,M,Sp[TC]
11,20(8)
|
i14
|
-12
|
+13c
|
LNC
|
|
|
Fresh Wild Slap
db1,2 hold[max]
|
H,M
11,30(12)
|
i14
|
+3
|
LNC
|
LNC
|
|
|
Fresh Wild Slap > Hunting
db1,2 hold[max],D[or 3+4]
|
H,M,Sp[TC]
11,30(12)
|
i14
|
+3
|
KND
|
KND
|
|
|
Bear Lariat
db2
|
L[TC]
10
|
i18
|
-15c
|
-1
|
-1
|
|
|
Bear Lariat > Hunting
db2,D[or 3+4]
|
L[TC],Sp[TC]
10
|
i18
|
-17c
|
-3
|
-3
|
|
|
Bear Pump in Pedal
db3
|
L
12
|
i18
|
-12c
|
+1
|
+1
|
|
|
Spinning Kuma
db4
|
L[TC]
20
|
i21
|
-23c
|
+6c
|
TR
|
|
|
Drum Roll[1]
db1+2
|
MM
4,4
|
i14
|
-9
|
+2
|
+2
|
|
|
Drum Roll[2]
db1+2,1+2
|
MM*2
4,4,4,4
|
i14
|
-11
|
±0
|
+10
|
|
|
Drum Roll
db1+2,1+2,2
|
MM*2,M
4,4,4,4,18
|
i14
|
-15
|
KND
|
KND
|
|
|
Salmon Hunter
db2+3
|
L
30
|
i32
|
-12c
|
KND
|
KND
|
|
|
Salmon Hunter[Me]
db2+3 hold
|
L
40(12)
|
i45
|
-12c
|
KND
|
KND
|
|
|
Fresh Salmon Hunter
db2+3 hold[max]
|
L
60(18)
|
i60
|
-4c
|
KND
|
KND
|
b Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Bear Slash
b1
|
M[PC]
24(9)
|
i22
|
-13
|
KND
|
KND
|
PC
|
|
Bear Slash > Hunting
b1,D[or 3+4]
|
M[PC],Sp[TC]
24(9)
|
i22
|
-13
|
KND
|
KND
|
PC
|
|
Bear Slash[PU]
b1 , during opponent absorb attack
|
M[PC]
24(12)
|
i22
|
-3
|
KND
|
KND
|
PC
|
|
Bear Slash[PU] > Hunting
b1,D[or 3+4] , during opponent absorb attack
|
M[PC]
24(12)
|
i22
|
-3
|
KND
|
KND
|
PC
|
|
Howling Bear[1]
b2
|
M
12
|
i15
|
-9
|
+2
|
+2
|
|
|
Howling Bear[2]
b2,1
|
M,H
12,14
|
i15
|
-3
|
+8
|
+8
|
|
|
Howling Bear[2] > Hunting
b2,1,D[or 3+4]
|
M,H,Sp[TC]
12,14
|
i15
|
-4
|
+7
|
+7
|
|
|
Howling Bear[2] > Bear Roll
b2,1,F
|
M,H,Sp
12,14
|
i15
|
-14
|
-3
|
-3
|
|
|
Howling Bear
b2,1,1+2
|
M,H,M
12,14,20
|
i15
|
-11
|
KND
|
KND
|
|
|
Salmon Massacre[2]
b2,2
|
M,M
12,15
|
i15
|
-10
|
+6
|
+6
|
|
|
Salmon Massacre
b2,2,1
|
M,M,M
12,15,25
|
i15
|
-15
|
KND
|
KND
|
TR
|
|
Bear X[HA]
When Heat activation available b1+2
|
HM
10,20(4,8)
|
i18
|
-8
|
+17g
|
+17g
|
HA
HM |
|
Bear X
b1+2
|
HM
10,20(4,8)
|
i18
|
-8
|
KND
|
KND
|
HM
|
|
Bear X > Hunting
b1+2,D[or 3+4]
|
HM,Sp[TC]
10,20(4,8)
|
i18
|
-8
|
KND
|
KND
|
HM
|
|
High Jinks
b3+4
|
M
20,3
|
i22
|
-28
|
LNC
|
LNC
|
TR
|
|
Deadly Claw
b1+4
|
UA-M
25
|
i60
|
–
|
KND
|
KND
|
|
|
Deadly Claw > Hunting
b1+4,D[or 3+4]
|
UA-M,Sp[TC]
25
|
i60
|
–
|
LNC
|
LNC
|
|
|
Rolling Bear
b1+4,ff
|
Sp-M
40,3
|
i55
|
-39
|
LNC
|
LNC
|
ub u uf Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Hornet Sweep
uf1
|
M[TJ]
20(8)
|
i26
|
-6
|
LNC
|
LNC
|
|
|
Hornet Sweep
u1[or ub1]
|
M[TJ]
18(7)
|
i26
|
-6
|
+4
|
+4
|
|
|
Ultra Kuma
uf2[or u2 or ub2]
|
M
20
|
i28
|
-6
|
KND
|
Scr
|
HM
|
|
Bear Double Hop Kick Combo[1]
uf3[or u3 or ub3]
|
M[TJ]
13
|
i16
|
-13
|
LNC
|
LNC
|
|
|
Bear Double Hop Kick Combo[2]
uf3,4
|
M[TJ],M[TJ]
13,9
|
i16
|
-11
|
KND
|
KND
|
|
|
Bear Double Hop Kick Combo > Hunting
uf3,4,1+2,D[or 3+4]
|
M[TJ],M[TJ],M,Sp[TC]
13,9,11
|
i16
|
-13
|
KND
|
KND
|
|
|
Bear Double Hop Kick Combo[Second Only]
uf3,4
|
M[TJ],M[TJ]
13,13
|
i27
|
-11
|
LNC
|
LNC
|
|
|
Bear Double Hop Kick Combo[Third Only]
uf3,4,1+2
|
M[TJ],M[TJ],M
13,13,22
|
i47
|
-15
|
KND
|
KND
|
|
|
Bear Double Hop Kick Combo[Third Only] > Hunting
uf3,4,1+2,D[or 3+4]
|
M[TJ],M[TJ],M,Sp
13,13,22
|
i47
|
-15
|
KND
|
KND
|
|
|
Kuma Hell Axle[1]
uf4
|
M[TJ]
20
|
i29
|
-6
|
KND
|
KND
|
|
|
Kuma Hell Axle
uf4, on hit or block 3
|
M[TJ],M[TJ]
20,17
|
i29
|
+7
|
KND
|
KND
|
|
|
Big Bear Attack
u1+2
|
M[TJ]
24
|
i18
|
-4
|
+3
|
+3
|
|
|
Big Bear Attack > Hunting
u1+2,D[or 3+4]
|
M[TJ],Sp[TC]
28
|
i18
|
-3
|
+4
|
+4
|
|
|
Bear Skip
ub1+2
|
L[TJ]
25
|
i31
|
-17c
|
KND
|
KND
|
|
|
Bear Skip > Cancel Hunting
ub1+2,D[or 3+4]
|
Sp[TC]
–
|
|
–
|
–
|
–
|
|
|
Pancake Press
u3+4
|
M[TJ],Sp[TC]
21
|
i34
|
+10c
|
KND
|
KND
|
ff Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Demon Uppercut
ff2
|
M
23
|
i19
|
-19
|
LNC
|
LNC
|
|
|
Falling Bear > Hunting
ff1+2
|
M[TJ],Sp[TC]
30(9)
|
i37
|
+8
|
LNC
|
LNC
|
|
|
Falling Bear > Bear Roll
ff1+2,F
|
M[TJ],Sp
30(9)
|
i37
|
+5
|
LNC
|
LNC
|
|
|
Anger Hook
bf2
|
H
26(10)
|
i15
|
-5
|
KND
|
Scr
|
|
|
Grizzly Claw
qcf2
|
M
15
|
i18
|
-8
|
+3
|
+3
|
|
|
Grizzly Claws[HA]
When Heat activation available qcf2,1
|
M,M
15,25
|
i18
|
-10
|
+9
|
+9
|
HA
|
|
Grizzly Claws
qcf2,1
|
M,M
15,25
|
i18
|
-10
|
KND
|
KND
|
|
|
Grizzly Claw Smash
qcf2,2
|
M,L
15,22(6)
|
i18
|
-18c
|
LNC
|
LNC
|
|
|
Leaping Side kick
fff3
|
M[TJ]
30(9)
|
i22
|
+7
|
KND
|
KND
|
|
|
Rabid Bear[HA]
When Heat activation available fff1+2
|
M[TJ]
30(9)
|
i20
|
+3
|
+17g
|
+17g
|
HA
|
|
Rabid Bear
fff1+2
|
M[TJ]
30(9)
|
i20
|
+3
|
BQR
|
BQR
|
|
|
Rabid Bear > Hunting
fff1+2,D[or 3+4]
|
M[TJ],Sp[TC]
30(9)
|
i20
|
+3
|
BQR
|
BQR
|
While Rising
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Killing Uppercut
While rising 1
|
M
13
|
i13
|
-12
|
+3
|
+7
|
|
|
Killing Claws
While rising 1,2
|
M,M
13,20
|
i13
|
-13
|
+6
(+20g) |
+18cg
|
TR
|
|
Killing Claws > Hunting
While rising 1,2,D[or 3+4]
|
M,M,Sp[TC]
13,20
|
i13
|
-13
|
+6
(+20g) |
+18cg
|
TR
|
|
Killing Claws[Me]
While rising 1,2 hold
|
M,M
13,28(11)
|
i13
|
-12
|
+18cg
|
KND
|
TR
|
|
Killing Claws[Me] > Hunting
While rising 1,2 hold,D[or 3+4]
|
M,M,Sp[TC]
13,28(11)
|
i13
|
-12
|
+18cg
|
KND
|
TR
|
|
Fresh Killing Claws
While rising 1,2 hold[max]
|
M,M
13,38(15)
|
i13
|
+3
|
KND
|
KND
|
TR
|
|
Fresh Killing Claws > Hunting
While rising 1,2 hold[max],D[or 3+4]
|
M,M,Sp[TC]
13,38(15)
|
i13
|
+3
|
KND
|
KND
|
TR
|
|
Mad Angler
While rising 2
|
M
20
|
i15
|
-12
|
LNC
|
LNC
|
|
|
Spinning Bear Kick
While rising 3
|
M
21
|
i18
|
-9
|
KND
|
KND
|
HM
|
|
Paw Smash
While rising 4
|
M
20
|
i11
|
-6
|
+5
|
+5
|
|
|
High Jinks
While rising 3+4
|
M
20,3
|
i22
|
-28
|
LNC
|
LNC
|
TR
|
While Crouching
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Watch Your Feet
While crouching 1
|
L[TC]
12
|
i19
|
-8c
|
+2c
|
+2c
|
|
|
Right Low Jab
While crouching d2[or db2]
|
Sp-L[TC]
8
|
i11
|
-4
|
+7
|
+7
|
|
|
Left Spin Low Kick
While crouching 3
|
L[TC]
12
|
i20
|
-17c
|
-6
|
-6
|
|
|
Right Low Kick
While crouching 4
|
L[TC]
10
|
i16
|
-15c
|
-4
|
-4
|
|
|
Bear Roll
While crouching 1+2
|
Sp
–
|
|
–
|
–
|
–
|
|
|
Bear Roll[HS]
During Heat, While crouching 1+2
|
Sp-M
5(1)
|
i57
|
+1
|
+7
|
+7
|
|
|
Bear Roll[HS] > Hunting
During Heat, While crouching 1+2,D[or 3+4]
|
Sp-M,Sp[TC]
5(1)
|
i57
|
-6
|
±0
|
±0
|
|
|
Hunting
While crouching 3+4
|
Sp[TC]
–
|
|
–
|
–
|
–
|
Sidestep
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Salmon Swipe
During sidestep 1+2
|
M
23(9)
|
i22
|
-3
|
+6c
|
+6s
|
|
|
Salmon Swipe > Hunting
During sidestep 1+2,D[or 3+4]
|
M,Sp[TC]
23(9)
|
i22
|
+3
|
+12c
|
+12c
|
While Facingbackward
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Twist Jab
Back facing opponent 1
|
H
15
|
i8
|
-3
|
+8
|
+8
|
|
|
Twist Right Jab
Back facing opponent 2
|
H
15
|
i8
|
-3
|
+8
|
+8
|
|
|
Twist Left Kick
Back facing opponent 3
|
H
18
|
i10
|
-8
|
+8
|
+8
|
|
|
Twist Right Kick
Back facing opponent 4
|
H
18
|
i10
|
-8
|
+8
|
+8
|
|
|
Twist Low Jab
Back facing opponent d1
|
Sp-L[TC]
5
|
i10
|
-5
|
+6
|
+6
|
|
|
Twist Right Low Jab
Back facing opponent d2
|
Sp-L[TC]
5
|
i10
|
-5
|
+6
|
+6
|
|
|
Twist Left Low Kick
Back facing opponent d3
|
L[TC]
6
|
i12
|
-15c
|
-4
|
-4
|
|
|
Twist Right Low Kick
Back facing opponent d4
|
L[TC]
6
|
i12
|
-15c
|
-4
|
-4
|
Special Move
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Bear Backstroke > Hunting
While down and facing up 1+2
|
M,Sp[TC]
15
|
i17
|
-2
|
+6
|
+6
|
|
|
Get Up Punch > Bear Sit
While down and facing up d1+2
|
M,Sp[TC]
21
|
i29
|
+18g
|
KND
|
KND
|
|
|
Bear Butterfly > Hunting
While down and facing down 1+2
|
L,Sp[TC]
10
|
i14
|
-12c
|
+6
|
+6
|
|
|
Hunting
While down and facing down 3+4
|
Sp[TC]
–
|
|
–
|
–
|
–
|
|
|
Bear Roll
While down and facing down F
|
Sp
–
|
|
–
|
–
|
–
|
|
|
Bear Roll[HS]
During Heat and while down and facing down F
|
Sp-M
5(1)
|
i57
|
+1
|
+7
|
+7
|
|
|
Bear Roll[HS] > Hunting
During Heat and while down and facing down F,D[or 3+4]
|
Sp-M,Sp[TC]
5(1)
|
i57
|
-6
|
±0
|
±0
|
|
|
Dance With Me[Opponent Down]
While opponent is down d1+4
|
[Attack-Down]L,UA-L
16,48
|
i55
|
||||
|
Dance With Me[Opponent Standing]
While opponent is down d1+4
|
[Attack-Down]L,UA-L
20,60
|
i55
|
||||
|
Dance With Me > Cancel BT
While opponent is down d1+4,3+4
|
Sp
–
|
–
|
–
|
–
|
||
|
You’re Welcome
1+3+4
|
Sp
–
|
|
–
|
–
|
–
|
|
|
Ki Charge
1+2+3+4
|
Sp
–
|
–
|
–
|
–
|
||
|
Wall climbing reversal attack[Punch]
With your back against the wall bb,ub
|
M[TJ]
21
|
i39
|
+4c
|
LNC
|
LNC
|
Stance
Hunting
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Hunting
3+4, etc.
|
Sp[TC]
–
|
|
–
|
–
|
–
|
|
|
Honeycomb Spike[1]
During Hunting 1
|
M
10
|
i12
|
-13
|
+5
|
+12
|
|
|
Honeycomb Spike
During Hunting 1,2
|
M,M
10,23
|
i12
|
-13
|
+6s
|
+13c
|
|
|
Honeycomb SpikeMe]
During Hunting 1,2 hold
|
M,M
10,23(9)
|
i12
|
-12
|
+13c
|
LNC
|
|
|
Fresh Honeycomb Spike
During Hunting 1,2 hold[max]
|
M,M
10,30(12)
|
i12
|
+3
|
LNC
|
LNC
|
|
|
Bear Claw
During Hunting 2
|
L[TC],Sp[TC]
16
|
i21
|
-15c
|
+21g
|
+21g
|
|
|
Bear Claw > Hunting
During Hunting 2,D[or 3+4]
|
L[TC],Sp[TC]
16
|
i21
|
-15c
|
+21g
|
+21g
|
|
|
Bear Fling
During Hunting 1+2
|
M[TC]
24,3
|
i19
|
-15
|
LNC
|
LNC
|
TR
|
|
Bear Tackle[HA]
When Heat activation available, During Hunting 3+4
|
M[PC]
21
|
i25
|
-14
|
+9
|
+9
|
HA
PC |
|
Bear Tackle
During Hunting 3+4
|
M[PC]
21
|
i25
|
-14
|
KND
|
KND
|
PC
|
|
Bear Tackle[PU][HA]
When Heat activation available, During Hunting 3+4, during opponent absorb attack
|
M[PC]
21(8)
|
i25
|
-5
|
+9
|
+9
|
HA
PC |
|
Bear Tackle[PU]
During Hunting 3+4, during opponent absorb attack
|
M[PC]
21(8)
|
i25
|
-5
|
KND
|
KND
|
PC
|
|
Swing Swung
During Hunting f1+2
|
Throw-H
30
|
i26
|
–
|
Th
|
Th
|
ER
|
|
Hunting Hip Smash > Bear Sit
During Hunting f3+4[or b3+4]
|
L[TJ],Sp[TC]
25
|
i16
|
-11c
|
KND
|
KND
|
|
|
Hornet Buster
During Hunting df1
|
M
23(9)
|
i15
|
-7
|
KND
|
KND
|
HM
|
|
Big Tree
During Hunting df2
|
M
20
|
i15
|
-17
|
LNC
|
LNC
|
TR
|
|
Frolicking Bear > Hunting
During Hunting d1+2
|
M[TJ],Sp[TC]
22
|
i16
|
-3
|
+4
|
TR
|
|
|
Break’n[1]
During Hunting b1+2
|
L[TC]
16
|
i26
|
-20c
|
+3
|
+7
|
|
|
Break’n[1] > Hunting
During Hunting b1+2,D[or 3+4]
|
L[TC],Sp[TC]
16
|
i26
|
-20c
|
+3
|
+7
|
|
|
Break’n
During Hunting b1+2,1+2
|
L[TC],L[TC]
16,23
|
i26
|
-29c
|
KND
|
KND
|
|
|
Hunting to Roll Over
During Hunting 3[or 4]
|
Sp
–
|
|
–
|
–
|
–
|
|
|
Hunting to Play Dead
During Hunting d3+4
|
Sp
–
|
|
–
|
–
|
–
|
|
|
Hunting > crouching to cancel
During Hunting db
|
Sp
–
|
|
–
|
–
|
–
|
|
|
Hunting > Standing State
During Hunting uf[or u or ub]
|
Sp
–
|
|
–
|
–
|
–
|
|
|
Move Forward
During Hunting F
|
Sp[Parry-Low]
–
|
i1
|
–
|
–
|
–
|
|
|
Bear Roll
During Hunting ff
|
Sp
–
|
|
–
|
–
|
–
|
|
|
Bear Roll[HS]
During Heat and Hunting ff
|
Sp-M
5(1)
|
i57
|
+1
|
+7
|
+7
|
|
|
Bear Roll[HS] > Hunting
During Heat and Hunting ff,D[or 3+4]
|
Sp-M,Sp[TC]
5(1)
|
i57
|
-6
|
±0
|
±0
|
|
|
Move Back
During Hunting B
|
Sp[TC]
–
|
|
–
|
–
|
–
|
|
|
Backward Roll
During Hunting bb
|
Sp
–
|
|
–
|
–
|
–
|
|
|
Backward Roll > Hunting
During Hunting bb,D[or 3+4]
|
Sp,Sp[TC]
–
|
|
–
|
–
|
–
|
Bear Sit
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Bear Sit
d3+4, etc.
|
Sp
–
|
|
–
|
–
|
–
|
|
|
Trout Sweep
During Bear Sit 1
|
L[TC]
15
|
i21
|
-12c
|
+4
|
+9
|
|
|
Double Trout Sweep
During Bear Sit 1,1
|
L[TC],L[TC]
15,14
|
i21
|
-12c
|
+6
|
+6
|
|
|
Trout Smash
During Bear Sit 2
|
M
18
|
i19
|
-12
|
TR
|
TR
|
TR
|
|
Rebound
During Bear Sit 3+4
|
M[TJ],Sp
20
|
i25
|
-12
|
KND
|
KND
|
|
|
Rebound > Bear Roll
During Bear Sit 3+4,F
|
M[TJ],Sp
20
|
i25
|
-10
|
KND
|
KND
|
|
|
Bear Roll
During Bear Sit F
|
Sp
–
|
|
–
|
–
|
–
|
|
|
Bear Roll[HS]
During Heat and Bear Sit F
|
Sp-M
5(1)
|
i57
|
+1
|
+7
|
+7
|
|
|
Bear Roll[HS] > Hunting
During Heat and Bear Sit F,D[or 3+4]
|
Sp-M,Sp[TC]
5(1)
|
i57
|
-6
|
±0
|
±0
|
|
|
Backward Roll
During Bear Sit B
|
Sp
–
|
|
–
|
–
|
–
|
|
|
Backward Roll > Hunting
During Bear Sit B,D[or 3+4]
|
Sp[TC]
–
|
|
–
|
–
|
–
|
Bear Roll
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Bear Roll
While crouching 1+2, etc.
|
Sp
–
|
|
–
|
–
|
–
|
|
|
Bear Roll[HS]
During Heat, While crouching 1+2
|
Sp-M
5(1)
|
i57
|
+1
|
+7
|
+7
|
|
|
Bear Roll[HS] > Hunting
During Heat, While crouching 1+2,D[or 3+4]
|
Sp-M,Sp[TC]
5(1)
|
i57
|
-6
|
±0
|
±0
|
|
|
Bear Shove
During Bear Roll 1
|
H
31
|
i46
|
+4
|
KND
|
KND
|
TR
|
|
Bear Shove[HS]
During Heat and Bear Roll 1
|
H
31(6)
|
i46
|
+13
|
KND
|
KND
|
TR
|
|
Bear Backhand
During Bear Roll 2
|
M
21
|
i48
|
-17
|
LNC
|
LNC
|
|
|
Bear Slide
During Bear Roll 3
|
L[TC]
20
|
i49
|
-18c
|
KND
|
KND
|
|
|
Bear Rolling Kick
During Bear Roll 4
|
M[TJ]
20
|
i57
|
+7
|
KND
|
KND
|
|
|
Giant Roll
During Bear Roll 1+2
|
Sp-M
22,3
|
i41
|
-30
|
LNC
|
LNC
|
|
|
Hunting
During Bear Roll D[or 3+4]
|
Sp[TC]
–
|
|
–
|
–
|
–
|
Heat Moves
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Heat Burst
When Heat activation available 2+3
|
M[PC]
12(2)
|
i16
|
+1
|
+2c
|
+2c
|
HA
PC |
|
Demon Bear Breath[HA]
When Heat activation available 1+2
|
M
25
|
i13
|
-13
|
+17g
|
+17g
|
HA
|
|
Demon Bear Breath[HS]
During Heat 1+2
|
M
25(5)
|
i13
|
-13
|
+18cg
|
+18cg
|
|
|
Demon Bear Breath[HD]
During Heat 1+2,F
|
M
25(7)
|
i13
|
+5
|
KND
|
KND
|
HD
|
|
Bear X[HA]
When Heat activation available b1+2
|
HM
10,20(4,8)
|
i18
|
-8
|
+17g
|
+17g
|
HA
HM |
|
Bear X[HS]
During Heat b1+2
|
HM
10,20(4,8)
|
i18
|
-8
|
KND
|
KND
|
HM
|
|
Bear X[HS] > Hunting
During Heat b1+2,D[or 3+4]
|
HM,Sp[TC]
10,20(4,8)
|
i18
|
-8
|
KND
|
KND
|
HM
|
|
Bear X[HD]
During Heat b1+2,F
|
HM
10,20(4,10)
|
i18
|
+5
|
LNC
|
LNC
|
HD
HM |
|
Grizzly Claws[HA]
When Heat activation available qcf2,1
|
M,M
15,25
|
i18
|
-10
|
+9
|
+9
|
HA
|
|
Grizzly Claws[HS]
During Heat qcf2,1
|
M,M
15,25(3,5)
|
i18
|
-10
|
KND
|
KND
|
|
|
Grizzly Claws[HD]
During Heat qcf2,1,F
|
M,M
15,25(3,7)
|
i18
|
+5
|
LNC
|
LNC
|
HD
|
|
Rabid Bear[HA]
When Heat activation available fff1+2
|
M[TJ]
30(9)
|
i20
|
+3
|
+17g
|
+17g
|
HA
|
|
Rabid Bear[HS]
During Heat fff1+2
|
M[TJ]
30(9)
|
i20
|
+3
|
BQR
|
BQR
|
|
|
Rabid Bear[HS] > Hunting
During Heat fff1+2,D[or 3+4]
|
M[TJ],Sp[TC]
30(9)
|
i20
|
+3
|
BQR
|
BQR
|
|
|
Rabid Bear[HD]
During Heat fff1+2,F
|
M[TJ]
30(11)
|
i20
|
+5
|
LNC
|
LNC
|
HD
|
|
Bear Tackle[HA]
When Heat activation available, During Hunting 3+4
|
M[PC]
21
|
i25
|
-14
|
+9
|
+9
|
HA
PC |
|
Bear Tackle[HS]
When Heat activation available, During Heat and Hunting 3+4
|
M[PC]
21(4)
|
i25
|
-14
|
KND
|
KND
|
PC
|
|
Bear Tackle[HD]
When Heat activation available, During Heat and Hunting 3+4,F
|
M[PC]
21(6)
|
i25
|
+5
|
KND
|
KND
|
HD
PC |
|
Bear Tackle[PU][HA]
When Heat activation available, During Hunting 3+4, during opponent absorb attack
|
M[PC]
21(8)
|
i25
|
-5
|
+9
|
+9
|
HA
PC |
|
Bear Tackle[PU][HS]
During Heat and Hunting 3+4, during opponent absorb attack
|
M[PC]
21(8)
|
i25
|
+5
|
KND
|
KND
|
PC
|
|
Bear Tackle[PU][HD]
During Heat and Hunting 3+4,F, during opponent absorb attack
|
M[PC]
21(10)
|
i25
|
-5
|
KND
|
KND
|
HD
PC |
|
So Shoe Me[Panda Style]
During Heat db1+3(or db2+4)
|
Throw-H
10
|
i15
|
–
|
+12
|
+12
|
|
|
Panda Shooting Star > Bear Sit
During Heat uf3+4
|
M[TJ]*3,Sp
13,14,13(2,4,5)
|
i16
|
+12g
|
KND
|
KND
|
|
|
Panda Super Attack
During Heat 2+3(or during Hunting 2+3)
|
MM[TJ],Th
22,28(1,8)
|
i15
|
+9
|
Th
|
Th
|
|
|
Panda Super Attack[Second]
During Heat 2+3
|
MM[TJ]
40(8)
|
i61
|
+9
|
KND
|
KND
|
|
|
Panda Super Attack[Second] > Bear Roll
During Heat 2+3,F
|
MM[TJ],Sp
40(8)
|
i15
|
+8
|
KND
|
KND
|
|
|
Panda Super Attack[Second] > Hunting
During Heat 2+3,D
|
MM[TJ],Sp[TC]
40(8)
|
i15
|
+13g
|
KND
|
KND
|
|
|
Panda Shooting Star > Bear Sit
During Heat and Bear Roll uf3+4
|
M[TJ]*3,Sp
13,14,13(2,4,5)
|
i16
|
+12g
|
KND
|
KND
|
|
|
Bear Roll[HS]
During Heat, While crouching 1+2
|
Sp-M
5(1)
|
i57
|
+1
|
+7
|
+7
|
|
|
Bear Roll[HS] > Hunting
During Heat, While crouching 1+2,D[or 3+4]
|
Sp-M,Sp[TC]
5(1)
|
i57
|
-6
|
±0
|
±0
|
|
|
Bear Shove[HS]
During Heat and Bear Roll 1
|
H
31(6)
|
i46
|
+13
|
KND
|
KND
|
TR
|
Rage Moves
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Close Call! Panda Storming Flower
During Rage df1+2
|
M[PC],Th
55
|
i20
|
-18
|
Th
|
Th
|
PC
ER |
Throws Moves
Throws
| Name/Command | Hit Range/Damage | Start | Note |
|---|---|---|---|
|
Bear’s Bite
Approach opponent 1+3
|
Throw-H
35
|
i12
|
Throw escape 1 or 2
|
|
Bear Hug
Approach opponent 2+4
|
Throw-H
35
|
i12
|
Throw escape 1 or 2
|
|
Bear Slam
Approach opponent from left side 1+3[or 2+4]
|
Throw-H
50
|
i12
|
Throw escape 1, Floor Break
|
|
Choke Slam
Approach opponent from right side 1+3[or 2+4]
|
Throw-H
40
|
i12
|
Throw escape 2
|
|
Swing Swung
Approach opponent from behind 1+3[or 2+4]
|
Throw-H
70
|
i12
|
Cannot throw escape
|
|
So Shoe Me[Panda Style]
During Heat db1+3(or db2+4)
|
Throw-H
10
|
i15
|
Cannot throw escape, partially uses remaining Heat time, if the throw is successful, the positions are swapped and [+12F] advantage is gained
|
|
Headbutt
Approach opponent uf1+2
|
Throw-H
35 or 14
|
i12
|
Throw escape 1+2, Wall Stan
|
|
Rock’n Roll Circus
Approach opponent hcb,f 1+2
|
Throw-H
50 or 60
|
i11
|
Throw escape 1+2, 60 damage when hitting a wall & 2 damage to yourself
|
|
Bear Toss
During Hunting f1+2
|
Throw-H
30
|
i26
|
Cannot throw escape, erases opponent’s recoverable health, Floor Break
|
Attack Reversal
| Name/Command | Hit Range/Damage | Start | Note |
|---|---|---|---|
|
Low Parry
Time with opponent low attack DF
|
Parry[Low]
–
|
i1
|
Reception time [1F]-[20F], when handling is successful to tornado starts
|
|
Low Parry
Time with opponent low attack during Hunting F
|
Parry[Low]
–
|
i1
|
Reception time [1F]-, during F insertion always handle the lower part, when handling is successful to tornado starts
|
Common Action
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
[Common Action] Side Roll
While down 1
|
Sp
–
|
–
|
–
|
–
|
||
|
[Common Action] Wake-Up Low Kick
While down 3
|
L[TC]
8
|
i22
|
-9c
|
+7
|
+7
|
|
|
[Common Action] Wake-Up Mid Kick
While down 4
|
M
8
|
i22
|
-9
|
+9
|
+9
|
|
|
[Common Action] Spring Attack
While down and facing up 3+4
|
MTJ
15
|
i19
|
-24
|
+2
|
+2
|
|
|
[Common Action] Recovery Kick
While down and facing up d3
|
L[TC]
5
|
i13
|
-18c
|
-3c
|
-3c
|
|
|
[Common Action] Wake Up [Backward]
While down B
|
Sp
–
|
–
|
–
|
–
|
||
|
[Common Action] Stand Up
While down U
|
Sp
–
|
–
|
–
|
–
|
||
|
[Common Action] Forward Roll
While down and facing up F
|
Sp
–
|
–
|
–
|
–
|
||
|
[Common Action] Wake-Up Cross Chop
While rolling forward 1+2
|
M[TJ]
15
|
i19
|
+2
|
KND
|
KND
|
|
|
[Common Action] Sliding Dash
Run 3 steps or more and 4
|
L
17
|
i14
|
-40c
|
KND
|
KND
|
|
|
[Common Action] Running Stomp[Opponent down]
Making contact [while opponent is down] after running for four or more steps
|
L
8
|
i12
|
–
|
KND
|
KND
|
|
|
[Common Action] Running Stomp[Opponent standing]
Making contact [while opponent is down] after running for four or more steps
|
L
10
|
i19
|
+6
|
KND
|
KND
|
|
|
[Common Action] Shoulder Tackle
Making contact with the opponent after running for four or more
steps |
M[PC]
30
|
i8
|
+13g
|
KND
|
KND
|
|
|
[Common Action] Shoulder Tackle[PU]
Making contact with the opponent after running for four or more, during opponent absorb attack
steps |
M[PC]
30(12)
|
i8
|
+13g
|
KND
|
KND
|



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