TEKKEN8 Jin Kazama Frame Data
・TEKKEN8 TOP
Explore the complete frame data chart for Jin Kazama in TEKKEN 8. This resource lists startup, block advantage, hit advantage, and counter hit information for all his moves. Ideal for players seeking deeper understanding of his pressure, punish, and combo game.
Note
HA=Heat Activation
HD=Heat Dash
PC=Power Crush
TR=Tornado
HM=Homing Attack
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll
HD=Heat Dash
PC=Power Crush
TR=Tornado
HM=Homing Attack
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll
Jin Frame Data
New Move / Additional Command / n Command / f Command / df Command / d Command / db Command / b Command / ub u uf Command / ff Command / While Rising / While Crouching / While Facing Backward / Special Move / Breaking Step / Zanshin / Heat Moves / Rage Moves / Throws / Attack Reversal / Common Action
New Move
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Awekened Black Wing > Devil Step
During Heat ff1+2
|
M,Sp
20(4)
|
i25
|
+5
|
+24cg
|
+24cg
|
|
|
Awekened Black Wing > Standing State
During Heat ff1+2,B
|
M
20(4)
|
i25
|
-1
|
+18cg
|
+18cg
|
|
|
Fiendish Talon Rend
df2,4
|
M,M[TJ]
12,19(3,3)
|
i16
|
-12
|
+9
|
+9
|
Additional Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Heat Burst
When Heat activation available 2+3(or during Zanshin or Zenshin 2+3)
|
M[PC]
12(2)
|
i16
|
+1
|
+2c
|
+2c
|
HA
PC |
|
Brimstone Bite[HA]
When Heat activation available, during Zanshin 1,2
|
M,M
14,21(6)
|
i16
|
-14
|
+9
|
+9
|
HA
|
|
Brimstone Bite[HD]
During Heat amd Zanshin 1,2,F
|
M,M
14,21(2,8)
|
i16
|
+5
|
LNC
|
LNC
|
HD
|
|
Hellfire Trespass Slayer > Breaking Step
During Heat 2+3(or during Zanshin or Zenshin 2+3)
|
M,H,M,Th
57(1,2,3)
|
i15
|
+3
|
Th
|
Th
|
|
|
Hellfire Trespass Slayer > Standing State
During Heat 2+3,F(or during Zanshin or Zenshin 2+3,F)
|
M,H,M,Th
57(1,2,3)
|
i15
|
+3
|
Th
|
Th
|
|
|
Hellfire Darkside Slayer
During Heat 2+3,4(or during Zanshin or Zenshin 2+3,4)
|
M,H,M
15,12,21(1,2,4)
|
i15
|
+9
|
KND
|
KND
|
|
|
Leaping Side kick > Zanshin
fff3,F
|
M[TJ],Sp
30(9)
|
i22
|
+6
|
KND
|
KND
|
|
|
Right Sweep (2) > Zanshin
While crouching df4,F
|
L[TC],Sp
20
|
i21
|
-26c
|
+12c
|
TR
|
|
|
Low Chop > Karmic Epicenter > Zanshin
During Zanshin 1+2,F
|
L[TC],Th,Sp
10,20
|
i21
|
-14c
|
+5
(+9cg) |
+5
(+9cg) |
Normal Moves
n Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Left Jab
1
|
H
5
|
i10
|
+1
|
+8
|
+8
|
|
|
Left Right Combo
1,2
|
H,H
5,12
|
i10
|
-3
|
+6
|
+6
|
|
|
Left Right > Black Wing Rondo
1,2,1
|
H,H,M
5,12,20(6)
|
i10
|
-16
|
LNC
|
LNC
|
TR
|
|
Left Right > Axe Kick
1,2,3
|
H,H,M
5,12,20
|
i10
|
±0
|
KND
|
KND
|
|
|
Left Right > Spinning Hook Kick
1,2,4
|
H,H,H
5,12,26
|
i10
|
-4
|
KND
|
KND
|
|
|
Left Jab > Left Low Kick
1,3
|
H,L
5,9
|
i10
|
-12c
|
-1
|
-1
|
|
|
Left Jab > Double Low
1,3,4
|
H,L,L
5,9,17
|
i10
|
-13c
|
+3
|
KND
|
|
|
Right Jab
2
|
H
9
|
i10
|
±0
|
+9
|
+9
|
|
|
Double Thrust
2,1
|
H,M
9,9
|
i10
|
-3
|
+6
|
+6
|
|
|
Double Thrust > Roundhouse
2,1,4
|
H,M,M
9,9,18
|
i10
|
-10
|
+3
|
BQR
|
|
|
Double Thrust > Low Trick Kick
2,14~4
|
H,M,L
9,9,20
|
i10
|
-12s
|
+4c
|
KND
|
|
|
Switchblade
2,4
|
H,H
9,20
|
i10
|
-13
|
+7
|
+7
|
|
|
Switchblade > Zanshin
2,4,F
|
H,H,Sp[TC]
9,20
|
i10
|
-6
|
+14g
|
+14g
|
|
|
Kishin Rekko[1]
3
|
H
17
|
i14
|
-7
|
+4
|
+4
|
|
|
Kishin Rekko[2]
3,1
|
H,H
17,7
|
i14
|
-1
|
+7
|
+7
|
|
|
Kishin Rekko[2] > Zanshin
3,1,F
|
H,H,Sp[TC]
17,7
|
i14
|
+4
|
+12g
|
+12g
|
|
|
Kishin Rekko
3,1,4
|
H,H,L
17,7,18
|
i14
|
-13c
|
+3
|
LNC
|
|
|
High Right Roundhouse
4
|
H
15
|
i13
|
-9
|
+10g
|
+13c
|
HM
|
|
Spinning Flare Kick
4~3
|
M[TJ]
27
|
i24
|
-11
|
KND
|
KND
|
|
|
Median Line Destruction[HA]
When Heat activation available 1+2
|
MMM
4,4,16
|
i13
|
-14
|
+9
|
+9
|
HA
|
|
Median Line Destruction
1+2
|
MMM
4,4,16
|
i13
|
-14
|
KND
|
KND
|
f Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Left Sidekick
f3
|
M
12
|
i14
|
-16
|
-5
|
-5
|
|
|
Tanden Nidan-uchi[HA]
When Heat activation available f3,1
|
M,M
12,17
|
i14
|
-12
|
+9
|
+9
|
HA
|
|
Tanden Nidan-uchi
f3,1
|
M,M
12,17
|
i14
|
-12
|
+4
|
+4
|
|
|
Left Sidekick > Stinger
f3,3
|
M,H
12,14
|
i14
|
-8
|
+8
|
+8
|
|
|
Left Sidekick > Stinger > Zanshin
f3,3,F
|
M,H,SpCD
12,14
|
i14
|
-7
|
+9
|
+9
|
|
|
Left Sidekick > Stinger Sen
f3,3,B
|
M,H,Sp
12,14
|
i14
|
-8
|
+8
|
+8
|
|
|
Front Thrust Kick
f4
|
M
21
|
i16
|
-8
|
+4
|
LNC
|
|
|
Front Thrust Kick > Zanshin
f4,F
|
M,Sp[TC]
21
|
i16
|
-1
|
+11
|
LNC
|
|
|
Double Chamber Punch
f1+2
|
HH
14,24(7)
|
i14
|
-9
|
KND
|
KND
|
|
|
Zenshin
f3+4
|
Sp[TC]
–
|
|
–
|
–
|
–
|
df Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Mid Left Punch
df1
|
M
10
|
i13
|
-3
|
+4
|
+6
|
|
|
Mid Left Punch > High Roundhouse Kick
df1,4
|
M,H
10,18
|
i13
|
-9
|
+10g
|
KND
|
|
|
Mid Left Punch > Mid Sidekick
df14~4
|
M,M
10,24
|
i13
|
-12
|
KND
|
KND
|
|
|
Fiendish Rend
df2
|
M
12(3)
|
i16
|
-9
|
+6
|
+6
|
|
|
Fiendish Rend > Breaking Step
df2,DF
|
M,Sp
12(3)
|
i16
|
-2
|
+13g
|
+13g
|
|
|
Fiendish Talon Rend
df2,4
|
M,M[TJ]
12,19(3,3)
|
i16
|
-12
|
+9
|
+9
|
|
|
Left Roundhouse
df3
|
M
16
|
i12
|
-8
|
+3
|
+3
|
|
|
Brazilian Kick
df3~3
|
M
20
|
i23
|
+6c
|
+13c
|
+13c
|
|
|
Brazilian Kick > Breaking Step
df3~3,DF
|
M,Sp
20
|
i23
|
+2c
|
+9c
|
+9c
|
|
|
Right Spinning Axe Kick[HA]
When Heat activation available df4
|
M
22
|
i20
|
±0
|
+9
|
+9
|
HA
|
|
Right Spinning Axe Kick
df4
|
M
22
|
i20
|
±0
|
+8c
|
+8c
|
d Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Corpse Thrust > Black Wing Flash
d1
|
M[PC],Th
21,10
|
i21
|
-13
|
Th
|
Th
|
PC
|
|
Corpse Thrust[PU] > Black Wing Flash
d1, during opponent absorb attack
|
M[PC],Th
21,10(8)
|
i21
|
-9
|
Th
|
Th
|
PC
|
|
Scourge
d2
|
L[TC]
22
|
i22
|
-14c
|
+4c
|
+4c
|
|
|
Knee Popper
d3
|
L
7
|
i15
|
-14c
|
-3
|
-2
|
|
|
Kazama Style Three-Quarter Kick[2]
d3,4
|
L,H
7,10
|
i15
|
-11
|
-3
|
-3
|
|
|
Kazama Style Three-Quarter Kick
d3,4,3
|
L,H,M
7,10,21
|
i15
|
-12
|
KND
|
KND
|
TR
|
|
Knee Popper > Mid Sidekick
d3,4~4
|
L,M
7,24
|
i15
|
-12
|
KND
|
KND
|
|
|
Right Sweep
d4
|
L[TC]
11
|
i16
|
-12c
|
-1
|
-1
|
|
|
Double Lift Kick
d3+4
|
MM[TJ]
5,20
|
i15
|
-19
|
LNC
|
LNC
|
db Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Low Jab
db1
|
Sp-L[TC]
5
|
i10
|
-5
|
+6
|
+6
|
|
|
Savage Sword[1]
db2
|
M
12
|
i16
|
-10
|
-4
|
KND
|
|
|
Savage Sword[2]
db2,2
|
M,H
12,11
|
i16
|
-12
|
-7
|
LNC
|
|
|
Savage Sword
db2,2,3
|
M,H,M
12,11,21
|
i16
|
-9
|
KND
|
KND
|
|
|
Punch Cascade Kick
db2,3
|
M,M
12,23
|
i16
|
-8
|
KND
|
KND
|
|
|
Left Spinning Back Kick
db3
|
H[TC]
28
|
i20
|
-10
|
KND
|
KND
|
|
|
Right Low Roundhouse
db4
|
L
18
|
i20
|
-13c
|
+3
|
+13g
|
|
|
Power Stance
db1+2
|
M
0
|
i19
|
-11
|
+17cg
|
+17cg
|
b Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Shun Maten[1]
b1
|
H
11
|
i12
|
-9
|
+2
|
+2
|
|
|
Shun Maten
b1,2
|
H,H
11,20
|
i12
|
-10
|
KND
|
KND
|
TR
|
|
Shun Masatsu[1]
b2
|
M
12
|
i15
|
-11
|
±0
|
±0
|
|
|
Shun Masatsu
b2,1
|
M,M
12,10
|
i15
|
-9
|
+2
|
+2
|
|
|
Left Knee
b3
|
M
17
|
i16
|
-6
|
+5
|
+5
|
|
|
Left Knee > Zanshin
b3,F
|
M,Sp[TC]
17
|
i15
|
-2
|
+9
|
+9
|
|
|
Left Knee > Right Thrust
b3,2
|
M,M
17,20
|
i15
|
-9
|
+9
(+21g) |
+9
(+21g) |
|
|
Spinning Sidekick
b4
|
M
21
|
i17
|
-7
|
KND
|
KND
|
|
|
Suigetsu Strike
b1+2
|
M[Parry-Punch-High&Mid]
20
|
i23
|
-12
|
+6
|
+6
|
|
|
Suigetsu Strike[Parry Successful]
Time with opponent punch b1+2
|
Parry[Punch-High&Mid],M
20
|
i3
|
–
|
KND
|
KND
|
|
|
Zanshin
b3+4
|
Sp[TC]
–
|
|
–
|
–
|
–
|
ub u uf Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Jumping Knuckle
uf1[or u1 or ub1]
|
M[TJ]
12
|
i18
|
-12
|
-1
|
-1
|
|
|
Evading Middle Strike
uf2[or u2]
|
M
18
|
i15
|
-10
|
+6
|
KND
|
|
|
Left Spinning Jump Kick
uf3[or u3 or ub3]
|
M[TJ]
17
|
i22
|
-9
|
+6
|
LNC
|
|
|
Front Jump Kick
uf4[or u4]
|
M[TJ]
13
|
i15
|
-13
|
LNC
|
LNC
|
|
|
Front Jump Kick
ub4
|
M[TJ]
15
|
i15
|
-13
|
KND
|
LNC
|
|
|
Konshin Seikenzuki
ub1+2
|
UA-M
50
|
i75
|
–
|
KND
|
KND
|
|
|
Konshin Seikenzuki > Cancel
ub1+2,bb
|
Sp
–
|
–
|
–
|
–
|
||
|
Delayed Rising Toe Kick
uf,n,4
|
M[TJ]
20
|
i23
|
-13
|
LNC
|
LNC
|
ff Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Demon’s Paw[HA]
When Heat activation available ff2
|
M
22(6)
|
i14
|
-8
|
+9
|
+9
|
HA
|
|
Demon’s Paw
ff2
|
M
22(6)
|
i14
|
-8
|
KND
|
KND
|
|
|
Left Axe Kick
ff3
|
M
20
|
i23
|
-4
|
LNC
|
LNC
|
|
|
Left Axe Kick > Left Jab
ff3,1
|
M,H
20,5
|
i23
|
+1
|
+7
|
+7
|
|
|
Battery Sidekick
ff4
|
M
32
|
i17
|
-7
|
KND
|
KND
|
|
|
Evil Intent[1]
bf2
|
M
15
|
i15
|
-7
|
+4
|
+4
|
|
|
Evil Intent[2]
bf2,1
|
M,H
15,14
|
i15
|
-5
|
+6
|
+9
|
|
|
Evil Intent
bf2,1,2
|
M,H,M
15,14,20
|
i15
|
-5
|
KND
|
KND
|
|
|
Geyser
bf2,1,df2
|
M,H,M
15,14,22
|
i15
|
-14
|
LNC
|
LNC
|
TR
|
|
Keito
bf2,3
|
M,M
15,17
|
i15
|
-9
|
+6
|
LNC
|
|
|
Keito > Zanshin
bf2,3,F
|
M,M,Sp[TC]
15,17
|
i15
|
+2
|
+17g
|
LNC
|
|
|
Leaping Side kick
fff3
|
M[TJ]
30(9)
|
i22
|
+6
|
KND
|
KND
|
|
|
Leaping Side kick > Zanshin
fff3,F
|
M[TJ],Sp
30(9)
|
i22
|
+6
|
KND
|
KND
|
While Rising
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Solar Plexus Strike
While rising 1
|
M
7
|
i13
|
-6
|
+5
|
+5
|
|
|
Twin Lancer
While rising 1,2
|
M,M
7,19
|
i13
|
-8
|
+3c
|
+3c
|
|
|
Twin Lancer > Zanshin
While rising 1,2,F
|
M,M,Sp[TC]
7,19
|
i13
|
-9
|
+2c
|
+2c
|
|
|
Kazama Style 6 Hit Combo Redux[2]
While rising 1,3
|
M,H
7,8
|
i13
|
-6
|
+4
|
+4
|
|
|
Kazama Style 6 Hit Combo Redux[2] > Sen
While rising 1,3,B
|
M,H,Sp
7,8
|
i13
|
-6
|
+4
|
+4
|
|
|
Kazama Style 6 Hit Combo Redux[3]
While rising 1,3,2
|
M,H,M
7,8,4
|
i13
|
-11
|
-6
|
-6
|
|
|
Kazama Style 6 Hit Combo Redux[4]
While rising 1,3,2,1
|
M,H,M,M
7,8,4,3
|
i13
|
-11
|
+3
|
+3
|
|
|
Kazama Style 6 Hit Combo Redux[5]
While rising 1,3,2,1,4
|
M,H,M,M,L
7,8,4,3,5
|
i13
|
-31c
|
+8c
|
+8c
|
|
|
Kazama Style 6 Hit Combo Redux
While rising 1,3,2,1,4,2
|
M,H,M,M,L,M[TJ]
7,8,4,3,5,15(4)
|
i13
|
-16
|
KND
|
KND
|
|
|
Solar Plexus Strike > Brazilian Kick
While rising 1,3~3
|
H,M
7,20
|
i13
|
+6c
|
+13c
|
+13c
|
|
|
Solar Plexus Strike > Brazilian Kick > Breaking Step
While rising 1,3~3,DF
|
H,M,Sp
7,20
|
i13
|
+2c
|
+9c
|
+9c
|
|
|
Crouching Uppercut
While rising 2
|
M
14
|
i14
|
-12
|
LNC
|
LNC
|
|
|
Bamboo Splitter
While rising 3
|
M
20
|
i16
|
-9
|
+10g
|
KND
|
HM
|
|
Double Cross Kicks[1]
While rising 4
|
M
13
|
i11
|
-3
|
+8
|
+8
|
|
|
Double Cross Kicks
While rising 4,4
|
M,H
13,15
|
i11
|
-7
|
+4
|
+4
|
While Crouching
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Low Jab
While crouching 1
|
Sp-L[TC]
5
|
i10
|
-5
|
+6
|
+6
|
|
|
Right Low Jab
While crouching 2
|
Sp-L[TC]
8
|
i11
|
-4
|
+7
|
+7
|
|
|
Left Spin Low Kick
While crouching 3
|
L[TC]
10
|
i16
|
-17c
|
-6
|
-6
|
|
|
Right Low Kick
While crouching 4
|
L[TC]
6
|
i12
|
-15c
|
-4
|
-4
|
|
|
Right Sweep (2)
While crouching df4
|
L[TC]
20
|
i21
|
-26c
|
+2c
|
TR
|
|
|
Right Sweep (2) > Zanshin
While crouching df4,F
|
L[TC],Sp
20
|
i21
|
-26c
|
+12c
|
TR
|
While Facingbackward
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Twist Jab
Back facing opponent 1
|
H
15
|
i8
|
-3
|
+8
|
+8
|
|
|
Twist Right Jab
Back facing opponent 2
|
H
15
|
i8
|
-3
|
+8
|
+8
|
|
|
Twist Left Kick
Back facing opponent 3
|
H
18
|
i10
|
-8
|
+8
|
+8
|
|
|
Twist Right Kick
Back facing opponent 4
|
H
18
|
i10
|
-8
|
+8
|
+8
|
|
|
Twist Low Jab
Back facing opponent d1
|
Sp-L[TC]
5
|
i10
|
-5
|
+6
|
+6
|
|
|
Twist Right Low Jab
Back facing opponent d2
|
Sp-L[TC]
5
|
i10
|
-5
|
+6
|
+6
|
|
|
Twist Left Low Kick
Back facing opponent d3
|
L[TC]
6
|
i12
|
-15c
|
-4
|
-4
|
|
|
Twist Right Low Kick
Back facing opponent d4
|
L[TC]
6
|
i12
|
-15c
|
-4
|
-4
|
Special Move
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Black Out[Opponent Down]
While opponent is down d1+2
|
L[Attack-Down]
19
|
i19
|
–
|
KND
|
KND
|
|
|
Black Out[Opponent Standing]
While opponent is down d1+2
|
L[Attack-Down]
24
|
i19
|
-13c
|
+3
|
+3
|
|
|
State of Zanshin
1+3+4
|
Sp
–
|
|
–
|
–
|
–
|
|
|
Ki Charge
1+2+3+4
|
Sp
–
|
|
–
|
–
|
–
|
|
|
Wall climbing reversal attack[Kick]
With your back against the wall bb,ub
|
M[TJ]
21
|
i36
|
±0c
|
KND
|
KND
|
Stance
Breaking Step
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Breaking Step
f,n,d,df
|
Sp
–
|
|
–
|
–
|
–
|
|
|
Thrusting Uppercut
f,n,d,df1
|
M
20
|
i16
|
-13
|
LNC
|
LNC
|
TR
|
|
Electric Thrusting Uppercut[HS]
During Heat f,n,d,df1
|
M
22(4)
|
i16
|
-13
|
LNC
|
LNC
|
TR
|
|
Electric Thrusting Uppercut
f,n,d,df1[df+1 press simultaneously]
|
M
22(4)
|
i16
|
-13
|
LNC
|
LNC
|
TR
|
|
Wind Hook Fist
f,n,d,df2
|
H
20
|
i11
|
-10
|
TR
|
TR
|
|
|
Electric Wind Hook Fist[HS]
During Heat f,n,d,df2
|
H
25(5)
|
i11
|
+5
|
TR
|
TR
|
|
|
Electric Wind Hook Fist
f,n,d,df2[df+2 press simultaneously]
|
H
25(5)
|
i11
|
+5
|
TR
|
TR
|
|
|
Bamboo Splitter
f,n,d,df3
|
M
20
|
i16
|
-9
|
+10g
|
KND
|
HM
|
|
Depraved Savagery[1]
f,n,d,DF4
|
L
12
|
i20
|
-31c
|
+8c
|
+8c
|
|
|
Depraved Savagery
f,n,d,DF4,2
|
L,M[TJ]
12,19(8)
|
i20
|
-16
|
KND
|
KND
|
|
|
Depraved Savagery[Second Only]
f,n,d,DF4,2
|
L,M[TJ]
12,28(8)
|
i52
|
-16
|
KND
|
KND
|
|
|
Bash
f,n,d,df,F
|
Sp
–
|
|
–
|
–
|
–
|
|
|
Special Jump
f,n,d,df UF
|
Sp[TJ]
–
|
|
–
|
–
|
–
|
|
|
Leaping Side kick
f,n,d,df fuf3
|
M[TJ]
30(9)
|
i22
|
+6
|
KND
|
KND
|
Zanshin
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Zanshin
b3+4
|
Sp[TC]
–
|
|
–
|
–
|
–
|
|
|
Zanshin
f3+4
|
Sp[TC]
–
|
|
–
|
–
|
–
|
|
|
Dash
During Zanshin F
|
Sp
–
|
|
–
|
–
|
–
|
|
|
Breaking Step
During Zanshin DF
|
Sp
–
|
|
–
|
–
|
–
|
|
|
Left Drill Punch
During Zanshin 1
|
M
14
|
i16
|
-3
|
+8
|
+8
|
|
|
Brimstone Bite[HA]
When Heat activation available, during Zanshin 1,2
|
M,M
14,21(6)
|
i16
|
-14
|
+9
|
+9
|
HA
|
|
Brimstone Bite
During Zanshin 1,2
|
M,M
14,21(6)
|
i16
|
-14
|
KND
|
KND
|
|
|
Brimstone Bite > Cancel Breaking Step
During Zanshin 1,2,DF
|
M,Sp
14
|
i16
|
-22
|
-11
|
-11
|
|
|
Kazama Style Leg Strike Flurry
During Zanshin 1,3
|
M,H,Th
14,14,14
|
i16
|
-9
|
Th
|
Th
|
|
|
Fiendish Claw
During Zanshin 2
|
H[PC]
25(6)
|
i18
|
-5
|
KND
|
KND
|
PC
HM |
|
Fiendish Claw[PU]
During Zanshin 2, during opponent absorb attack
|
H[PC]
25(8)
|
i18
|
±0
|
KND
|
KND
|
PC
HM |
|
Halberd Heel
During Zanshin 3
|
M
20
|
i17
|
-9
|
+10g
|
KND
|
HM
|
|
Corpse Crusher
During Zanshin 4
|
M[TJ]
25(7)
|
i27
|
+2
|
KND
|
KND
|
|
|
Low Chop > Karmic Epicenter
During Zanshin 1+2
|
L[TC],Th
10,20
|
i21
|
-14c
|
+4
(+8cg) |
+4
(+8cg) |
|
|
Low Chop > Karmic Epicenter > Zanshin
During Zanshin 1+2,F
|
L[TC],Th,Sp
10,20
|
i21
|
-14c
|
+5
(+9cg) |
+5
(+9cg) |
|
|
Black Wing Bolt
During Zanshin 3+4
|
H[TJ]
25(10)
|
i21
|
+9
|
KND
|
KND
|
|
|
Black Wing Bolt > Breaking Step
During Zanshin 3+4,DF
|
H[TJ],Sp
25(10)
|
i21
|
+8
|
KND
|
KND
|
|
|
Black Wing Rondo
During Zanshin u1
|
M[TJ]
20(6)
|
i14
|
-16
|
LNC
|
LNC
|
TR
|
Heat Moves
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Heat Burst
When Heat activation available 2+3(or during Zanshin or Zenshin 2+3)
|
M[PC]
12(2)
|
i16
|
+1
|
+2c
|
+2c
|
HA
PC |
|
Median Line Destruction[HA]
When Heat activation available 1+2
|
MMM
4,4,16
|
i13
|
-14
|
+9
|
+9
|
HA
|
|
Median Line Destruction[HS]
During Heat 1+2
|
MMM
4,4,16(1,1,3)
|
i13
|
-14
|
KND
|
KND
|
|
|
Median Line Destruction[HD]
During Heat 1+2,F
|
MMM
4,4,16(1,1,5)
|
i13
|
+5
|
KND
|
KND
|
HD
|
|
Tanden Nidan-uchi[HA]
When Heat activation available f3,1
|
M,M
12,17
|
i14
|
-12
|
+9
|
+9
|
HA
|
|
Tanden Nidan-uchi[HS]
During Heat f3,1
|
M,M
12,17(2,3)
|
i14
|
-12
|
+4
|
+4
|
|
|
Tanden Nidan-uchi[HD]
During Heat f3,1,F
|
M,M
12,17(2,5)
|
i14
|
+5
|
LNC
|
LNC
|
HD
|
|
Right Spinning Axe Kick[HA]
When Heat activation available df4
|
M
22
|
i20
|
±0
|
+9
|
+9
|
HA
|
|
Right Spinning Axe Kick[HS]
During Heat df4
|
M
22(4)
|
i20
|
±0
|
+8c
|
+8c
|
|
|
Right Spinning Axe Kick[HD]
During Heat df4,F
|
M
22(6)
|
i20
|
+5
|
LNC
|
LNC
|
HD
|
|
Demon’s Paw[HA]
When Heat activation available ff2
|
M
22(6)
|
i14
|
-8
|
+9
|
+9
|
HA
|
|
Demon’s Paw[HS]
During Heat ff2
|
M
22(6)
|
i14
|
-8
|
KND
|
KND
|
|
|
Demon’s Paw[HD]
During Heat ff2,F
|
M
22(8)
|
i14
|
+5
|
LNC
|
LNC
|
HD
|
|
Brimstone Bite[HA]
When Heat activation available, during Zanshin 1,2
|
M,M
14,21(6)
|
i16
|
-14
|
+9
|
+9
|
HA
|
|
Brimstone Bite[HS]
During Heat amd Zanshin 1,2
|
M,M
14,21(2,6)
|
i16
|
-14
|
KND
|
KND
|
|
|
Brimstone Bite[HD]
During Heat amd Zanshin 1,2,F
|
M,M
14,21(2,8)
|
i16
|
+5
|
LNC
|
LNC
|
HD
|
|
Awakened Power Stance > Devil Step
During Heat db1+2 on hit or block
|
M,Sp
0(1)
|
i19
|
+4
|
+23cg
|
+23cg
|
PC
|
|
Awekened Black Wing > Devil Step
During Heat ff1+2
|
M,Sp
20(4)
|
i25
|
+5
|
+24cg
|
+24cg
|
|
|
Awekened Black Wing > Standing State
During Heat ff1+2,B
|
M
20(4)
|
i25
|
-1
|
+18cg
|
+18cg
|
|
|
Awakened Thunder God Fist
During Devil Step 1
|
M,M
25(7)
|
i20
|
-13
|
TR
|
TR
|
TR
|
|
Awakened Wind God Fist
During Devil Step 2
|
M,Sp-M
23(6)
|
i11
|
+4
|
LNC
|
LNC
|
|
|
Awakened Demon’s Hoof
During Devil Step 3
|
M,M[TJ]
25(7)
|
i26
|
+2c
|
LNC
|
LNC
|
|
|
Awakened Demon’s Tail
During Devil Step DF3
|
M,L[TJ]
24(7)
|
i33
|
-23c
|
KND
|
KND
|
|
|
Awakened Spinning Demon[1]
During Devil Step 4
|
M,L
10(3)
|
i16
|
-12c
|
-2c
|
-2c
|
|
|
Awakened Spinning Demon
During Devil Step 4,4
|
M,L,M
10,25(3,5)
|
i16
|
-14
|
+3c
|
+3c
|
|
|
Electric Thrusting Uppercut[HS]
During Heat f,n,d,df 1
|
M
22(4)
|
i16
|
-13
|
LNC
|
LNC
|
TR
|
|
Electric Wind Hook Fist[HS]
During Heat f,n,d,df 2
|
H
25(5)
|
i11
|
+5
|
TR
|
TR
|
|
|
Hellfire Trespass Slayer > Breaking Step
During Heat 2+3(or during Zanshin or Zenshin 2+3)
|
M,H,M,Th
57(1,2,3)
|
i15
|
+3
|
Th
|
Th
|
|
|
Hellfire Trespass Slayer > Standing State
During Heat 2+3,F(or during Zanshin or Zenshin 2+3,F)
|
M,H,M,Th
57(1,2,3)
|
i15
|
+3
|
Th
|
Th
|
|
|
Hellfire Darkside Slayer
During Heat 2+3,4(or during Zanshin or Zenshin 2+3,4)
|
M,H,M
15,12,21(1,2,4)
|
i15
|
+9
|
KND
|
KND
|
Rage Moves
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Polar Demon Gouge
During Rage df1+2
|
M[PC],Th
55
|
i20
|
-18
|
Th
|
Th
|
PC
ER |
Throws Moves
Throws
| Name/Command | Hit Range/Damage | Start | Note |
|---|---|---|---|
|
Double Face Kick
Approach opponent 1+3
|
Throw-H
35
|
i12
|
Throw escape 1 or 2
|
|
Over the Shoulder Reverse
Approach opponent 2+4
|
Throw-H
35
|
i12
|
Throw escape 1 or 2
|
|
Shoulder Flip
Approach opponent from left side 1+3[or 2+4]
|
Throw-H
43
|
i12
|
Throw escape 1
|
|
Over the Limit
Approach opponent from right side 1+3[or 2+4]
|
Throw-H
40
|
i12
|
Throw escape 2
|
|
Pivoting Hip Throw
Approach opponent from behind 1+3[or 2+4]
|
Throw-H
50
|
i12
|
Cannot throw escape
|
|
Shun Ren Dan
Approach opponent df2+4[or during Zanshin 2+4 or during Zenshin 2+4]
|
Throw-H
40
|
i12
|
Throw escape 2
|
|
Tidal Wave
Approach opponent uf1+2[or f,n,d,df UF1+2]
|
Throw-H
40
|
i12
|
Throw escape 1+2
|
|
Complicated Wire
Approach opponent qcb 1+3
|
Throw-H
40
|
i12
|
Throw escape 1
|
Attack Reversal
| Name/Command | Hit Range/Damage | Start | Note |
|---|---|---|---|
|
Parry
Time with opponent attack b1+3[or b2+4]
|
St-Parry[High&Mid]
–
|
i3
|
High&Middle strong parry effect, reception time [3F]-[9F]
|
|
Suigetsu Strike[Parry Successful]
Time with opponent punch b1+2
|
Parry[Punch-High&Mid],M
20
|
i3
|
High&Middle punch parry effect, reception time [3F]-[10F], if the attack is successful, the enemy can be attacked again
|
|
Low Parry
Time with opponent low attack DF
|
Parry[Low]
–
|
i1
|
Reception time [1F]-[20F], when handling is successful to tornado starts
|
Common Action
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
[Common Action] Side Roll
While down 1
|
Sp
–
|
–
|
–
|
–
|
||
|
[Common Action] Wake-Up Low Kick
While down 3
|
L[TC]
8
|
i22
|
-9c
|
+7
|
+7
|
|
|
[Common Action] Wake-Up Mid Kick
While down 4
|
M
8
|
i22
|
-9
|
+9
|
+9
|
|
|
[Common Action] Spring Attack
While down and facing up 3+4
|
MTJ
15
|
i19
|
-24
|
+2
|
+2
|
|
|
[Common Action] Recovery Kick
While down and facing up d3
|
L[TC]
5
|
i13
|
-18c
|
-3c
|
-3c
|
|
|
[Common Action] Wake Up [Backward]
While down B
|
Sp
–
|
–
|
–
|
–
|
||
|
[Common Action] Stand Up
While down U
|
Sp
–
|
–
|
–
|
–
|
||
|
[Common Action] Forward Roll
While down and facing up F
|
Sp
–
|
–
|
–
|
–
|
||
|
[Common Action] Wake-Up Cross Chop
While rolling forward 1+2
|
M[TJ]
15
|
i19
|
+2
|
KND
|
KND
|
|
|
[Common Action] Sliding Dash
Run 3 steps or more and 4
|
L
17
|
i14
|
-40c
|
KND
|
KND
|
|
|
[Common Action] Running Cross Chop
Run 3 steps or more and 1+2
|
M[TJ]
24
|
i18
|
±0
|
KND
|
KND
|
|
|
[Common Action] Running Stomp[Opponent down]
Making contact [while opponent is down] after running for four or more steps
|
L
8
|
i12
|
–
|
KND
|
KND
|
|
|
[Common Action] Running Stomp[Opponent standing]
Making contact [while opponent is down] after running for four or more steps
|
L
10
|
i19
|
+6
|
KND
|
KND
|
|
|
[Common Action] Shoulder Tackle
Making contact with the opponent after running for four or more
steps |
M[PC]
30
|
i8
|
+13g
|
KND
|
KND
|
|
|
[Common Action] Shoulder Tackle[PU]
Making contact with the opponent after running for four or more, during opponent absorb attack
steps |
M[PC]
30(12)
|
i8
|
+13g
|
KND
|
KND
|



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