Lee Move List Ver.2.05.00

Lee

TEKKEN8 Lee Chaolan Move List

TEKKEN8 Lee Chaolan Move List
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This page provides the full move list for Lee Chaolan in TEKKEN 8. Covers all basic moves, special techniques, throws, and Rage Arts with detailed input instructions. Great for beginners learning commands or advanced players brushing up on execution.

・Move List



TEKKEN8 Lee Move List

New Move / Heat System / Heat Moves / Rage Moves / n Command / f Command / df Command / d Command / db Command / b Command / ub u uf Command / ff Command / 10Hit Combo / Special Move / While Rising / While Crouching / Common Action / Mist Step / Hitman / While Down / Throws / Attack Reversal

New Move

12 Amazing Swipe
Amazing Swipe 
During Hitman 1,1,1
H,H,H/7,7,20
From first to second hit to Hitman, during Hitman 1,1,F to cancel into Mist Step
13 Crimson Howl
Crimson Howl 
During Heat df3+4
M/35(7)
Partially uses remaining Heat time, df3+4,F to shift to Mist Step
14 Phantom Rose
Phantom Rose 
During Heat d1+2
M/30(6)
Partially uses remaining Heat time, d1+2,3+4 to shift to Hitman
44 Mercury Drive
Mercury Drive 
df3,2,3
M,H,M/13,13,20
9 Mercury Drive
Mercury Drive 
df3,2,3
M,H,M/13,13,20
99 Amazing Swipe
Amazing Swipe 
During Hitman 1,1,1
H,H,H/7,7,20
From first to second hit to Hitman, during Hitman 1,1,F to cancel into Mist Step

Heat System

1 1. What can be done during Heat[general]
1. What can be done during Heat[general]
All moves will deal chip damage on block
Cannot K.O. with chip damage, chip damage turns into recoverable health gauge
2 2. What can be done during Heat[general]
2. What can be done during Heat[general]
A Heat Dash can be used when a Heat Engager hits or is blocked[after activation, Heat will end]
Until Heat Engager reaches the opponent F[or RB], additional chip damage on block
3 3. What can be done during Heat[general]
3. What can be done during Heat[general]
Heat Smash, a move that causes critical damage, can be activated[after activation, Heat will end]
During Heat RB[or 2+3]
4 4. What can be done during Heat[unique]
4. What can be done during Heat[unique]
Allows the use of Crimson Howl and Phantom Rose
df3+4、d1+2
5 5. What can be done during Heat[unique]
5. What can be done during Heat[unique]
Perfect Input moves can be used without Perfect Input
f4,1, ff2, etc.
6 6. What can be done during Heat[unique]
6. What can be done during Heat[unique]
Restores remaining Heat upon Perfect Input
f4,1, ff2, etc.

Heat Moves

7 Heat Burst
Heat Burst 
When Heat activation available 2+3
M[PC]/12(2)
Also possible during Hitman, partially uses remaining Heat time, 2+3,bb to cancel attack
8 Machinegun Kicks Cardinal
Machinegun Kicks Cardinal 
4,4,4[Perfect Input]
H,H,H/14,5,12(4)
Perfect Input not required during Heat[partially uses remaining Heat time, Perfect Input restores Heat], chip damage
9 Mercury Drive
Mercury Drive 
df3,2,3
M,H,M/13,13,20
10 Fabulous Whip
Fabulous Whip 
df4,4
M,H/13,20
df4,3 to shift to Hitman
11 Pulse Blast
Pulse Blast 
ff3
M/23
12 Amazing Swipe
Amazing Swipe 
During Hitman 1,1,1
H,H,H/7,7,20
From first to second hit to Hitman, during Hitman 1,1,F to cancel into Mist Step
13 Crimson Howl
Crimson Howl 
During Heat df3+4
M/35(7)
Partially uses remaining Heat time, df3+4,F to shift to Mist Step
14 Phantom Rose
Phantom Rose 
During Heat d1+2
M/30(6)
Partially uses remaining Heat time, d1+2,3+4 to shift to Hitman
15 Paradigm Breaker
Paradigm Breaker 
During Heat 2+3
L,Th/15,25(3,1,4)
Also possible during Hitman, Heat Smash, on hit shift to throw

Rage Moves

16 The Marvelous Rose
The Marvelous Rose 
During Rage df1+2
M[PC],Th/55
Also possible during Hitman, Rage Art, erases opponent’s recoverable health on hit

Normal Moves

n Command

17 Left Right Combo
Left Right Combo 
1,2
H,H/5,9
1,2,F to shift to Mist Step
18 Left Right Combo > Revolution Zwei
Left Right Combo > Revolution Zwei 
1,2,2,3
H,H,M,H/5,9,14,23
1,2,2,3,4 to shift to Hitman
19 Left Right Mid Kick
Left Right Mid Kick 
1,2,4
H,H,M/5,9,10
1,2,4,3 to shift to Hitman
20 Left Right Mid Kick Cardinal
Left Right Mid Kick Cardinal 
1,2,4[Perfect Input]
H,H,M/5,9,12(4)
Perfect Input not required during Heat[partially uses remaining Heat time, Perfect Input restores Heat], chip damage, 1,2,4,3 to shift to Hitman
21 Acid Rain Kick Combination
Acid Rain Kick Combination 
1,3,3,3[Perfect: third and fourth hit]
H,H,M,H[TJ]/5,5,4,14(5)
Perfect Input not required during Heat[partially uses remaining Heat time, Perfect Input restores Heat], chip damage
22 Combination Drei
Combination Drei 
2,1,1
H,H,M/10,8,18
2,1,3+4 to shift to Hitman
23 Combination Fünf
Combination Fünf 
2,1,3
H,H,H/10,8,20
2,1,3+4 to shift to Hitman
24 Combination Vier
Combination Vier 
2,1,4
H,H,L[TC]/10,8,18
2,1,3+4 to shift to Hitman
25 Right Cross > Revolution Zwei
Right Cross > Revolution Zwei 
2,2,3
H,M,H/10,14,23
2,2,3,4 to shift to Hitman
26 Mist Wolf Combination
Mist Wolf Combination 
3,3
M,H/16,18
3,4 to shift to Hitman
27 Mist Trap Throw
Mist Trap Throw 
3~3 when hit from front or on block 4[Perfect Input]
H,Th/18,20
Perfect Input not required during Heat[partially uses remaining Heat time, Perfect Input restores Heat]
28 Spinning Hammer Kick
Spinning Hammer Kick 
4,3,3
H,H,M/14,14,20
29 Spin Kick Somersault Combo
Spin Kick Somersault Combo 
4,3,4
H,H,M[TJ]/14,14,25
30 Machinegun Kicks
Machinegun Kicks 
4,4,4
H,H,H/14,5,5
31 Machinegun Kicks Cardinal
Machinegun Kicks Cardinal 
4,4,4[Perfect Input]
H,H,H/14,5,12(4)
Perfect Input not required during Heat[partially uses remaining Heat time, Perfect Input restores Heat], chip damage
32 Lee Somersault
Lee Somersault 
4,u3
H,M[TJ]/14,23
4,u3,F to shift to Mist Step
33 Pirouette Punch
Pirouette Punch 
1+2
M/20
1+2,3+4 to shift to Hitman
34 Hitman
Hitman 
3+4
Sp/-
Shift to Hitman

f Command

35 Double Signal
Double Signal 
f2,1
M,H/12,22
36 Acid Storm
Acid Storm 
f3,3,3,3,3,4
M,M,H,H,H,H[TJ]/6,3,3,3,3,17
From second to fourth 4 hit to shift into move
37 Acid Storm Cardinal
Acid Storm Cardinal 
f3,3,3,3,3,4[Perfect Input]
M,M,H,H,H,H[TJ]/6,3,3,3,3,18(10)
Perfect Input not required during Heat[partially uses remaining Heat time, Perfect Input restores Heat], chip damage
38 Deadly Revolution
Deadly Revolution 
f4,1
H,H/13,24
39 Deadly Revolution Cardinal
Deadly Revolution Cardinal 
f4,1[Perfect Input]
H,H/13,27(10)
Perfect Input not required during Heat[partially uses remaining Heat time, Perfect Input restores Heat], chip damage
40 Deadly Arc
Deadly Arc 
f4,3
H,M/13,18
f4,3,4 to shift to Hitman
41 Aggressive One-Two
Aggressive One-Two 
f1+2
HH/12,20
42 Feather Landing
Feather Landing 
f3+4
MM[TJ]/10,20(3,6)
Chip damage on block

df Command

43 Silver Uppercut
Silver Uppercut 
df2
M/12
44 Mercury Drive
Mercury Drive 
df3,2,3
M,H,M/13,13,20
45 Fabulous Whip
Fabulous Whip 
df4,4
M,H/13,20
df4,3 to shift to Hitman

d Command

46 Gut Polisher
Gut Polisher 
d2
M/17
47 Silver Low
Silver Low 
d3
L[TC]/17
d3,4 to shift to Hitman
48 Shin > Head Kick
Shin > Head Kick 
d4,n,4
L,H/7,16
Link to attack from 4
49 Laser Edge Kick Combo
Laser Edge Kick Combo 
D4,4,4,4
L,L,L,M/7,8,5,21
D4,4,4,4,3 to cancel and shift to Hitman

db Command

50 Bump Kick
Bump Kick 
db3
L/12
51 Grass Snake
Grass Snake 
db3+4
L/19

b Command

52 Triple Fang
Triple Fang 
b1,1,2
H,M,H/9,6,18
b1,1,3+4 to shift to Hitman, b1,1,F to cancel and shift to Mist Step
53 Triple Fang Cardinal
Triple Fang Cardinal 
b1,1,2[Perfect: second hit]
H,M,H/12,6,23(9)
Perfect Input not required during Heat[partially uses remaining Heat time, Perfect Input restores Heat], chip damage, b1,1,3+4 to shift to Hitman, b1,1,F to cancel into Mist Step
54 Double Fang Cardinal
Double Fang Cardinal 
b1,1+2[Perfect Input]
H,H/12,25(10)
Perfect Input not required during Heat[partially uses remaining Heat time, Perfect Input restores Heat], chip damage
55 Rear Cross Punch
Rear Cross Punch 
b2
H/9
b2,F to shift to Mist Step
56 Super High Combination
Super High Combination 
b2,4,3
H,H,H[TJ]/9,16,21
b2,4 to shift to Hitman, b2,4,3,F to shift to Mist Step
57 Stinging Rush
Stinging Rush 
b3,3
L,H/9,12
b3,3,F to shift to Mist Step
58 Silver Heel
Silver Heel 
b4
M/20
b4,3 to shift to Hitman
59 Silver Revolution
Silver Revolution 
b3+4
H[PC]/23
Absorb an attack to power up and deal more chip damage on block

ub u uf Command

60 Wheel of Fate
Wheel of Fate 
ub3
M/20
61 Silver Cyclone
Silver Cyclone 
ub3+4
UA-H[TC][TJ]/60
ub3+4,3+4 to cancel and shift to Hitman
62 Fake
Fake 
u3
Sp[TJ]/-
u3,D to directly shift to crouching state, u3,3+4 to shift to Hitman
63 Brilliant Rosé
Brilliant Rosé 
uf3,1
M[TJ],M/12,18
64 Double Mazurek
Double Mazurek 
uf3,4
M[TJ],H/12,23
65 Silver Arrow
Silver Arrow 
uf4
M[TJ]/14
Or ub4 or u4
66 Silver Bullet
Silver Bullet 
uf3+4
H[TJ]/30(9)
Chip damage on block, uf3+4,3+4 to shift to Hitman
67 Delayed Rising Toe Kick
Delayed Rising Toe Kick 
uf,n,4
M[TJ]/20

ff Command

68 Jostle Wolf
Jostle Wolf 
ff2
H/23(6)
Chip damage on block, ff2,F to shift to Mist Step
69 Jostle Wolf Cardinal
Jostle Wolf Cardinal 
ff2[quick input]
H/26(10)
Perfect Input not required during Heat[partially uses remaining Heat time, Perfect Input restores Heat], chip damage, ff2,F to shift to Mist Step
70 Pulse Blast
Pulse Blast 
ff3
M/23
71 Deadly Edge
Deadly Edge 
ff4
H[TC]/22
72 Lee Cutter
Lee Cutter 
bb4
H/23(6)
Chip damage on block, bb4,3 to shift to Hitman
73 Waxing Crescent
Waxing Crescent 
fff3,4
M[TJ],M[TJ]/14,18(7)
Chip damage on block, fff3,4,3 to shift to Hitman
74 Blazing Kick
Blazing Kick 
qcf4
M/24

10Hit Combo

75 10 Hit Combo
10 Hit Combo 
df1,2,2,1,3,3,3,4,3,4
/10,5,6,5,7,6,7,7,10,25

Special Move

76 Back Handspring > Hitman
Back Handspring > Hitman 
ub,b
Sp[TJ],Sp/-
Shift to Hitman
77 Taunt
Taunt 
2+3+4
Sp/-
78 Ki Charge
Ki Charge 
1+2+3+4
Sp/-
Increases damage of 1st hit during effect, cannot block[attacks taken will count as counter hit]

While Rising

79 Wonderful Spin Blow
Wonderful Spin Blow 
While rising 1,2
M,H/12,17
While rising 1 to shift to Hitman, while rising 1,2,F to shift to Mist Step
80 Wonderful Combo
Wonderful Combo 
While rising 1,4
M,H/12,20
While rising 1 to shift to Hitman, while rising 1,4,3 to shift to Hitman
81 Rocket Heel
Rocket Heel 
While rising 2,3
M,M/12,16
82 Twister Heel
Twister Heel 
While rising 2,4
M,H/12,23
83 Infinite Kick Chain: Low
Infinite Kick Chain: Low 
While rising 3,3,D3,3,D3,3,D3,3・・・
M,M,L,M,H/16,11,8,10,10
While rising 3,3,4 to shift to Hitman, can shift to mid attacks[n,3]on the fourth, sixth, and eighth high attacks
84 Infinite Kick Chain: Middle
Infinite Kick Chain: Middle 
While rising 3,3,DF3,3,n,3,3,n,3,3・・・
M,M,M,H,M/16,11,10,10,10
While rising 3,3,4 to shift to Hitman, can shift to low attacks[D3]on the fourth, sixth, and eighth high attacks
85 Toe Smash
Toe Smash 
While rising 4
M/16
While rising 4,3 to shift to Hitman

While Crouching

86 Silver Tail
Silver Tail 
While crouching df4
L[TC]/17
While crouching df4,3 to shift to Hitman
87 Catapult Kick
Catapult Kick 
While crouching UF4
M[TJ]/25
Or while crouching UB[or U]4, while crouching UF4,3 to shift to Hitman
88 Catapult Drop
Catapult Drop 
While crouching UF3+4
MM[TJ]/30,20
Or while crouching UB[or U]3+4
89 Slide Step
Slide Step 
While crouching df,d,DF
Sp[TC]/-
90 Friction Spear
Friction Spear 
While crouching df,d,DF3
L[TC]/20
91 Friction Spear Cardinal
Friction Spear Cardinal 
While crouching df,d,df3[df+3 press simultaneously]
L[TC]/26
Or while crouching df,d,df3[quick input], Perfect Input not required during Heat[partially uses remaining Heat time, Perfect Input restores Heat]

Stance

Mist Step

92 Mist Step
Mist Step 
f,n
Sp/-
Or during Hitman f,n
93 Inverted Axle
Inverted Axle 
During Mist Step 3,4
M[TJ],M[TJ]/10,10
94 Friction Spear
Friction Spear 
During Mist Step 3+4
L[TC]/20
95 Sway
Sway 
During Mist Step b,n
Sp/-
96 Axe Sweep
Axe Sweep 
During Mist Step b,n,4
L[TC]/20

Hitman

97 Hitman
Hitman 
3+4, etc.
Sp/-
Shift to Hitman
98 Freaker Jab
Freaker Jab 
During Hitman 1
H,Sp/7
During Hitman 1,F to cancel and shift to Mist Step, 1,3 to cancel and shift to Scatter Kick
99 Amazing Swipe
Amazing Swipe 
During Hitman 1,1,1
H,H,H/7,7,20
From first to second hit to Hitman, during Hitman 1,1,F to cancel into Mist Step
100 Excellent Combo
Excellent Combo 
During Hitman 1,4
H,M/7,17
During Hitman 1,4,3 to shift to Hitman
101 Scatter Blow
Scatter Blow 
During Hitman 2
M/23
102 Scatter Kick
Scatter Kick 
During Hitman 3
H[PC],Th/21,20(6)
Chip damage, throw on close range front hit, absorb an attack to power up and deal more chip damage on block
103 Shin Slicer
Shin Slicer 
During Hitman 4
L[TC]/20
104 Poison Touch
Poison Touch 
During Hitman 1+2
MM/10,15
Shift to Hitman
105 Silver Slash
Silver Slash 
During Hitman u3
M[TJ]/32(9)
Chip damage on block, during Hitman u3,D to directly shift to crouching state
106 Silver Circle
Silver Circle 
During Hitman u4
M[TJ]/20(6)
Chip damage on block

While Down

107 [Common Action] Side Roll
[Common Action] Side Roll 
While down 1
Sp/-
Or d1, 1 D[or d1 D] to shift to downed without getting up
108 [Common Action] Wake-Up Low Kick
[Common Action] Wake-Up Low Kick 
While down 3
L[TC]/8
Or while rolling to side 3 or while rolling forward 3
109 [Common Action] Wake-Up Mid Kick
[Common Action] Wake-Up Mid Kick 
While down 4
M/8
Or while rolling to side 4 or while rolling forward 4
110 [Common Action] Spring Attack
[Common Action] Spring Attack 
While down and facing up 3+4
MTJ/15
Or while rolling to side 3+4
111 [Common Action] Recovery Kick
[Common Action] Recovery Kick 
While down and facing up d3
L[TC]/5
Or d4
112 [Common Action] Wake Up [Backward]
[Common Action] Wake Up [Backward] 
While down B
Sp/-
113 [Common Action] Stand Up
[Common Action] Stand Up 
While down U
Sp/-
Or DB
114 [Common Action] Forward Roll
[Common Action] Forward Roll 
While down and facing up F
Sp/-
115 [Common Action] Wake-Up Cross Chop
[Common Action] Wake-Up Cross Chop 
While rolling forward 1+2
M[TJ]/15

Throws Moves

Throws

116 Forearm Drop
Forearm Drop 
Approach opponent 1+3
Throw-H/35
Throw escape 1[or 2]
117 Axle Throw
Axle Throw 
Approach opponent 2+4
Throw-H/35
Throw escape 1[or 2]
118 Lee Harassment
Lee Harassment 
Approach opponent from left side 1+3[or 2+4]
Throw-H/40
Throw escape 1
119 Lee Stunner
Lee Stunner 
Approach opponent from right side 1+3[or 2+4]
Throw-H/40
Throw escape 2
120 Face Crusher
Face Crusher 
Approach opponent from behind 1+3[or 2+4]
Throw-H/50
Cannot throw escape
121 Knee Drive
Knee Drive 
Approach opponent uf1+2
Throw-H/17,3
Or during Hitman uf1+2, throw escape 1+2

Attack Reversal

122 Mist Illusion
Mist Illusion 
Time with opponent punch b1+3[or b2+4]
Parry[Punch-High&Mid]/-
Or during Hitman b1+3[or b2+4], when parrying an attack, 4 for follow-up attack
123 Illusion Edge
Illusion Edge 
After Mist Illusion succeeds 4
M/35
124 Low Parry
Low Parry 
Time with opponent low attack DF
Parry[Low]/-

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