TEKKEN8 Lidia Sobieska Move List
・TEKKEN8 TOP
Thinking of trying Lidia in TEKKEN 8? This guide features a selection of traightforward, useful moves—each presented with clear visuals.Designed for beginners, it helps you quickly find and understand commands without feeling overwhelmed.An ideal resource if you’re just getting started with the character.
・Move List
Lidia Move List
New Move / Heat System / Heat Moves / Rage Moves / n Command / f Command / df Command / d Command / db Command / b Command / ub u uf Command / ff Command / 10Hit Combo / Special Move / While Rising / While Crouching / Sidestep / Horse Stance / Cat Stance / Stalking Wolf Stance / Heaven and Earth / While Down / Throws / Attack Reversal / While opponent down
New Move
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100 Higekiri
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Higekiri
![]() During Horse Stance 3+4
H,Sp/28
Shift to Stalking Wolf Stance on hit or block
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142 Trifecta
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Trifecta
![]() During Heaven and Earth level three, Approach opponent uf1+2
Throw-H/50
Throw escape 1+2, regain recoverable health
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32 Viola Mandshurica
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Viola Mandshurica
![]() f3,2
M[TJ],M,Sp/12,22
Shift to Stalking Wolf Stance on hit or block
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52 Red Tape
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Red Tape
![]() ![]() While at Heaven and Earth Level Three,db3[Counter Hit]
L,Th/24,27
Cannot throw escape, regain recoverable health
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54 Red Poppy
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Red Poppy
![]() db1+2,2
M,M,Sp/15,22
qcf1+2,2 to power up, shift to Stalking Wolf Stance on hit or block, can hold at last step[chip damage on block]
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75 Celestial Comet Punch[Level Three]
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Celestial Comet Punch[Level Three]
![]() During Heaven and Earth level three, Approach airborne opponent ff4,3
M,M,Th/8,8,19
Regain recoverable health
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Heat System
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1 1. What can be done during Heat[general]
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1. What can be done during Heat[general]
All moves will deal chip damage on block
Cannot K.O. with chip damage, chip damage turns into recoverable health gauge
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2 2. What can be done during Heat[general]
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2. What can be done during Heat[general]
A Heat Dash can be used when a Heat Engager hits or is blocked[after activation, Heat will end]
Until Heat Engager reaches the opponent F[or RB], additional chip damage on block
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3 3. What can be done during Heat[general]
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3. What can be done during Heat[general]
Heat Smash, a move that causes critical damage, can be activated[after activation, Heat will end]
During Heat RB[or 2+3]
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4 4. What can be done during Heat[unique]
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4. What can be done during Heat[unique]
Can use Heaven and Earth
Entering stance increases Heaven and Earth level[carries over into next round], Heat consumption is reduced the higher the level
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5 5. What can be done during Heat[unique]
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5. What can be done during Heat[unique]
Allows the use of the powered up version of Seikenzuki
1+2, ff2, fff1
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Heat Moves
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6 Heat Burst
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Heat Burst
![]() ![]() When Heat activation available 2+3
M[PC]/12(2)
Partially uses remaining Heat time, 2+3,bb to cancel attack
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7 Political Storm
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Political Storm
![]() f1+2,3,1+2
HM,M,MM/5,4,5,4,20
1+2,3,qcf1+2 to power up
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8 Stalwart Governance
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Stalwart Governance
![]() b1
M/24(4)
Chip damage on block
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9 Flash Elbow
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Flash Elbow
![]() While crouching df2
M/22
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10 Unanimous Consent
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Unanimous Consent
![]() During Horse Stance[f3+4, etc.]2
M,Th,Sp[St-Parry]/18,2,8
Throw when hit from the front on the ground[does not shift when using Heat Dash], Heat engaged when the throw is completed, shift to Heaven and Earth[does not shift with 2,B]
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11 High Left Reverse Hook Kick
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High Left Reverse Hook Kick
![]() During Cat Stance[b3+4, etc.]3
H/20
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12 Horse Stance > Heaven and Earth
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Horse Stance > Heaven and Earth
During Heat and Horse Stance[f3+4,etc.]U
Sp[St-Parry]/-
Shift to Heaven and Earth, partially uses remaining Heat time, Heaven and Earth level increases each time stance is used, has strong parry effect
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13 Cat Stance > Heaven and Earth
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Cat Stance > Heaven and Earth
During Heat and During Cat Stance[b3+4,etc.]U
Sp[St-Parry]/-
Shift to Heaven and Earth, partially uses remaining Heat time, Heaven and Earth level increases each time stance is used, has strong parry effect
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14 Stalking Wolf Stance > Heaven and Earth
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Stalking Wolf Stance > Heaven and Earth
During Heat and Stalking Wolf Stance[f3+4,F,etc.]U
Sp[St-Parry]/-
Shift to Heaven and Earth, partially uses remaining Heat time, Heaven and Earth level increases each time stance is used, has strong parry effect
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15 Efflorescent Blizzard
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Efflorescent Blizzard
During Heat 2+3
M,Th,Sp[St-Parry]/55(3,1,1,3)
Heat Smash, throw on hit[Heaven and Earth level increases by 1], shift to Heaven and Earth on block[does not shift with B]
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Rage Moves
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16 Scarlet Valor: Martial Devotion
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Scarlet Valor: Martial Devotion
![]() ![]() During Rage df1+2
M[PC],Th/55
Rage Art, erases opponent’s recoverable health on hit
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Normal Moves
n Command
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17 Flurry
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Flurry
1,2
H,H/5,8
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18 Flurry > Mid Chaser
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Flurry > Mid Chaser
1,2,2
H,H,M,Sp/5,8,10
Shift to Cat Stance on hit or block
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19 Flurry > Gale Kick
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Flurry > Gale Kick
1,2,3
H,H,H[TJ]/5,8,27
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20 Flurry Low Right Kick
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Flurry Low Right Kick
1,2,4
H,H,L/5,8,15
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21 High Jab > High Right Kick
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High Jab > High Right Kick
1,4
H,H/5.17
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22 Double Twisting Chop
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Double Twisting Chop
2,2
H,H,Sp/8,20
Shift to Cat Stance on hit or block
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23 High Right Reverse Jab > Mid Right Front Kick
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High Right Reverse Jab > Mid Right Front Kick
2,4
H,M/8,13
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24 Gankaku
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Gankaku
![]() 3,2
H,H/9,10
Just Input to power up
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25 High Right Roundhouse Kick > Jumping Back Spin Kick
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High Right Roundhouse Kick > Jumping Back Spin Kick
4,3
H,M[TJ]/14,20
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26 Heian Shodan Seikenzuki
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Heian Shodan Seikenzuki
1+2
M/20
bb[or ff]to cancel
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27 Heian Shodan Seikenzuki
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Heian Shodan Seikenzuki
1+2 hold
M/25(5)
Chip damage on block, bb[or ff]to cancel
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28 Heian Shodan Seikenzuki: Digress
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Heian Shodan Seikenzuki: Digress
1+2 hold[max]
M/30(9)
Chip damage on block
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29 Heian Shodan Seikenzuki > Heaven and Earth
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Heian Shodan Seikenzuki > Heaven and Earth
During Heat 1+2
M,Sp[St-Parry]/25(5)
Partially uses remaining heat time, has reversal break effect, bb[or ff]to cancel, shift to Heaven and Earth on hit or block[does not shift with 1+2,B]
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30 Floret Maelstrom
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Floret Maelstrom
3+4
MM[TJ],Sp/6,20
Shift to Cat Stance on hit or block
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f Command
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31 Horned Lark
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Horned Lark
f2,4
H,H/10,23
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32 Viola Mandshurica
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Viola Mandshurica
![]() f3,2
M[TJ],M,Sp/12,22
Shift to Stalking Wolf Stance on hit or block
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33 Jumping Mid Front Kick > Helm Splitter
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Jumping Mid Front Kick > Helm Splitter
f3,4
M,H[TJ]/12,21(6)
Chip damage on block, shift to Horse Stance on hit or block, f3,qcf4 to power up
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34 Kusanku Double Kick > Uraken-uchi
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Kusanku Double Kick > Uraken-uchi
f4,3,1
M,M[TJ],M/8,10,24
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35 Kusanku Triple Kick
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Kusanku Triple Kick
![]() f4,3,4
M,M[TJ],M/8,10,23
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36 Political Storm
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Political Storm
![]() f1+2,3,1+2
HM,M,MM/5,4,5,4,20
1+2,3,qcf1+2 to power up
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37 Horse Stance
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Horse Stance
f3+4
Sp/-
Shift to Horse Stance
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df Command
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38 Mid Left Hook Thrust > Reverse Chop
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Mid Left Hook Thrust > Reverse Chop
df1,2
M,H/13,10
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39 Mid Left Hook Thrust > Mid Left Sidekick
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Mid Left Hook Thrust > Mid Left Sidekick
df1,3
M,M/13,17
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40 Coiled Elbow Slam
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Coiled Elbow Slam
df2
M,Sp/17
Shift to Cat Stance on hit or block
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41 Mid Left Knee > Mid Right Sidekick
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Mid Left Knee > Mid Right Sidekick
df3,4
M,M/15,20
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42 Crescent Kick > High Elbow Strike
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Crescent Kick > High Elbow Strike
![]() df4,2
M,H/12,20
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43 Rapture
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Rapture
df4~3
H/24(7)
Chip damage on block
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44 Triangle Kick
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Triangle Kick
df4~4
H/27
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45 Tourbillion
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Tourbillion
![]() df3+4
M/25
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d Command
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46 Chop
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Chop
d1
M/20
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47 Lame Duck
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Lame Duck
d2
L[TC]/12
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48 Kansetsu-geri > Majority Rules
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Kansetsu-geri > Majority Rules
![]() d3,1,2
L,H,H/9,8,20
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db Command
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49 Valley Breeze
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Valley Breeze
db2
M/14
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50 Adjourning Sweep
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Adjourning Sweep
![]() db3
L,Sp/20
Has clean hit effect, shift to Horse Stance on hit or block
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51 Red Tape
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Red Tape
![]() db3[Counter Hit]
L,Th/24,17
Cannot throw escape, power up based on Heaven and Earth level, regain recoverable health
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52 Red Tape
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Red Tape
![]() ![]() While at Heaven and Earth Level Three,db3[Counter Hit]
L,Th/24,27
Cannot throw escape, regain recoverable health
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53 Shin Splinter
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Shin Splinter
db4
L/15
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54 Red Poppy
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Red Poppy
![]() db1+2,2
M,M,Sp/15,22
qcf1+2,2 to power up, shift to Stalking Wolf Stance on hit or block, can hold at last step[chip damage on block]
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55 For the People
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For the People
db3+4
M[Parry-Low]/21
Has low parry effect
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56 For the Nation
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For the Nation
Time with opponent low attack db3+4
Parry[Low],M,H/21,21
1 at the right time to power up
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b Command
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57 Stalwart Governance
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Stalwart Governance
![]() b1
M/24(4)
Chip damage on block
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58 Ruling Party > Crushing Left Knee
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Ruling Party > Crushing Left Knee
b2,3
H,M/14,14
Just Input to power up
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59 Birds of Prey
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Birds of Prey
b3,1
M,M/16,10
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60 Birds and Beasts
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Birds and Beasts
b3,4,1+2
M,H,M/16,16,13
b3,4,qcf1+2 to power up, power up based on Heaven and Earth level
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61 Back Spin Kick
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Back Spin Kick
![]() b4
H/21
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62 Iron Lady
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Iron Lady
![]() b1+2
M[PC]/25
Absorb an attack to power up and deal more chip damage on block
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63 Cat Stance
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Cat Stance
b3+4
Sp/-
Shift to Cat Stance
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64 Gekisai Ura-uchi
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Gekisai Ura-uchi
b1+4
UA-M/35
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ub u uf Command
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65 Gyre
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Gyre
uf1
M[Parry-High]/18
Or ub1 or u1, has high parry effect
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66 Vortex
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Vortex
Time with opponent high attack uf1
Parry[High],MH,Sp/18,20
Shift to Cat Stance, 2 at the right time to power up
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67 Willow Branch
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Willow Branch
uf3
M[TJ]/28
Or ub3 or u3
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68 Cleaving Spirit
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Cleaving Spirit
![]() uf4
MH[TJ],Sp/10,16
Or u4, shift to Cat Stance on hit or block
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69 Delayed Rising Toe Kick
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Delayed Rising Toe Kick
uf,n,4
M[TJ]/20
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ff Command
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70 Lightning Seikenzuki
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Lightning Seikenzuki
ff2
M,Sp/20
fff2 to power up, shift to Horse Stance on hit or block
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71 Lightning Seikenzuki
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Lightning Seikenzuki
During Heat ff2
M,Sp/22(4)
Partially uses remaining heat time, has reversal break effect, fff2 to power up, shift to Horse Stance on hit or block
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72 Flying Forward Kick
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Flying Forward Kick
![]() ff3
M[TJ]/21
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73 Hazy Moon Double Kick
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Hazy Moon Double Kick
ff4,3
M,M/12,16
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74 Celestial Comet Punch
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Celestial Comet Punch
Approach airborne opponent ff4,3
M,M,Th/8,8,8
Power up based on Heaven and Earth level, regain recoverable health
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75 Celestial Comet Punch[Level Three]
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Celestial Comet Punch[Level Three]
![]() During Heaven and Earth level three, Approach airborne opponent ff4,3
M,M,Th/8,8,19
Regain recoverable health
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76 White Whale
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White Whale
ff1+2
M/33
Has clean hit effect
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77 Swift High Seikenzuki
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Swift High Seikenzuki
![]() fff1
H/24(7)
Chip damage on block
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78 Swift High Seikenzuki > Heaven and Earth
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Swift High Seikenzuki > Heaven and Earth
![]() During Heat fff1
H,Sp[St-Parry]/27(8)
Partially uses remaining heat time, has reversal break effect, shift to Heaven and earth on hit or block[does not shift with fff1,B]
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79 Flying Blade
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Flying Blade
fff3
M[TJ]/30(9)
Chip damage on block
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80 Blossom Fury
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Blossom Fury
qcf2,2,1+2
M,M,M/14,17,25
qcf,qcf2,2,b,f,f1+2 to power up
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81 Helm Splitter
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Helm Splitter
![]() qcf4
H[TJ],Sp/27(8)
Chip damage on block, shift to Horse Stance on hit or block
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10Hit Combo
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82 10 Hit Combo
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10 Hit Combo
2,1,4,4,1,2,1,3,2,1
/8,10,15,5,5,8,8,5,4,27
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Special Move
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83 Bow
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Bow
1+3+4
Sp/-
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84 Ki Charge
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Ki Charge
1+2+3+4
Sp/-
Increases damage of 1st hit during effect, cannot block[attacks taken will count as counter hit]
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While Rising
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85 White-tailed Eagle
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White-tailed Eagle
While rising 1,2
M,H,Sp/12,18
Shift to Cat Stance on hit or block
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86 Wild Eagle
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Wild Eagle
While rising 1,4
M,M/12,20
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87 Upward Thrust
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Upward Thrust
![]() While rising 2
M/15
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88 Bridging the Gap
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Bridging the Gap
![]() While rising 3
M/20
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89 Caustic Retort
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Caustic Retort
While rising 4,2
M,H,Sp/13,12
Shift to Cat Stance on hit or block
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While Crouching
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90 Flash Elbow
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Flash Elbow
![]() While crouching df2
M/22
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91 Odd-tooth Snake
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Odd-tooth Snake
While crouching df3
L[TC]/20
Has clean hit effect
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Sidestep(u☆ or d☆)
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92 Elbow Slam
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Elbow Slam
During sidestep 2
M,Sp/18
Shift to Horse Stance on hit or block
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93 Evasive High Right Back Kick
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Evasive High Right Back Kick
During sidestep 4
H/21
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Stance
Horse Stance
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94 Horse Stance
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Horse Stance
f3+4, etc.
Sp/-
Shift to Horse Stance
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95 Hachi-wari
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Hachi-wari
![]() ![]() During Horse Stance 1
H[PC],Sp/22
Absorb an attack to power up and deal more chip damage on block, shift to Stalking Wolf Stance on hit or block
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96 Unanimous Consent
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Unanimous Consent
![]() During Horse Stance 2
M,Th,Sp[St-Parry]/18,2,8
Throw when hit from the front on the ground[does not shift when using Heat Dash], Heat engaged when the throw is completed, shift to Heaven and earth[does not shift with 2,B]
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97 Kumo-geri
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Kumo-geri
![]() During Horse Stance 3
M[TJ]/21(4)
Chip damage on block
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98 Muramasa
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Muramasa
During Horse Stance 4
M,Sp/20(6)
Chip damage on block, shift to Stalking Wolf Stance on hit or block
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99 Low Chop
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Low Chop
During Horse Stance 1+2
L[TC]/17
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100 Higekiri
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Higekiri
![]() During Horse Stance 3+4
H,Sp/28
Shift to Stalking Wolf Stance on hit or block
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101 Horse Stance > Stalking Wolf Stance
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Horse Stance > Stalking Wolf Stance
During Horse Stance F
Sp/-
Shift to Stalking Wolf Stance
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102 Horse Stance> Heaven and Earth
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Horse Stance> Heaven and Earth
During Heat and Horse Stance U
Sp[St-Parry]/-
Shift to Heaven and Earth, partially uses remaining Heat time, Heaven and Earth level increases each time stance is used, has strong parry effect
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103 Horse Stance> Vacuity
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Horse Stance> Vacuity
During Horse Stance bb
Sp[TJ]/-
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Cat Stance
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104 Cat Stance
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Cat Stance
b3+4, etc.
Sp/-
Shift to Cat Stance
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105 Mid Left Thrust
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Mid Left Thrust
During Cat Stance 1
M/26
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106 Rising Carp
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Rising Carp
![]() During Cat Stance 2,2
H,M/12,18
Just Input to power up
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107 Enlightenment
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Enlightenment
During Cat Stance 2,3,1
H,M,M/12,13,22
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108 High Left Reverse Hook Kick
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High Left Reverse Hook Kick
![]() During Cat Stance 3
H/20
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109 Crouching Tiger, Rising Dragon
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Crouching Tiger, Rising Dragon
During Cat Stance 4,3+4
L[TC],M[TJ]/14,25
During Cat Stance 4 on hit or block to shift to Stalking Wolf Stance
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110 Gojushiho
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Gojushiho
![]() During Cat Stance 1+2
M,Sp/25
Shift to Stalking Wolf Stance on hit or block
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111 Cat Stance > Stalking Wolf Stance
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Cat Stance > Stalking Wolf Stance
During Cat Stance F
Sp/-
Shift to Stalking Wolf Stance
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112 Cat Stance Heaven and Earth
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Cat Stance Heaven and Earth
During Heat and During Cat Stance U
Sp[St-Parry]/-
Shift to Heaven and Earth, partially uses remaining Heat time, Heaven and Earth level increases each time stance is used, has strong parry effect
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113 Cat Stance > Vacuity
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Cat Stance > Vacuity
During Cat Stance bb
Sp[TJ]/-
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Stalking Wolf Stance
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114 Stalking Wolf Stance
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Stalking Wolf Stance
During Horse Stance F, etc.
Sp/-
Shift to Stalking Wolf Stance
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115 Bassai-zuki
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Bassai-zuki
![]() During Stalking Wolf Stance 1
M/24(9)
Chip damage on block, can hold, bb[or ff]to cancel
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116 Bassai-zuki > Heaven and Earth
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Bassai-zuki > Heaven and Earth
![]() During Heat and Stalking Wolf Stance 1
M,Sp[St-Parry]/24(9)
Can hold, bb[or ff]to cancel, shift to Heaven and Earth on hit or block[does not shift with 1,B]
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117 Jion Upward Thrust
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Jion Upward Thrust
During Stalking Wolf Stance 2
M/21
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118 Mid Left Kick > Nimble Thrust
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Mid Left Kick > Nimble Thrust
During Stalking Wolf Stance 3,1
M,M/10,21
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119 Serpent Incision
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Serpent Incision
During Stalking Wolf Stance 4
L,M/10,20
Power up based on Heaven and Earth level
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120 Stalking Wolf Stance> Heaven and Earth
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Stalking Wolf Stance> Heaven and Earth
During Heat and Stalking Wolf Stance U
Sp/-
Shift to Heaven and Earth, partially uses remaining Heat time, Heaven and Earth level increases each time stance is used, has strong parry effect
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121 Stalking Wolf Stance > Vacuity
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Stalking Wolf Stance > Vacuity
During Stalking Wolf Stance bb
Sp[TJ]/-
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Heaven and Earth
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122 Heaven and Earth
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Heaven and Earth
During Heat and Horse Stance U etc.
Sp[St-Parry]/-
Shift to Heaven and Earth, partially uses remaining Heat time, Heaven and Earth level increases each time stance is used, has strong parry effect
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123 Heaven’s Gavel: Injustice Banish
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Heaven’s Gavel: Injustice Banish
![]() During Heaven and Earth 1
M[PC]/21(4)
Power up based on Heaven and Earth level, chip damage on block
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124 Heaven’s Sword: Wreath Puncture
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Heaven’s Sword: Wreath Puncture
During Heaven and Earth 2
MM/10,26(2,5)
Power up based on Heaven and Earth level, chip damage on block
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125 Heaven’s Cannon: Crushing Defamation
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Heaven’s Cannon: Crushing Defamation
![]() During Heaven and Earth 1+2
UA-H/35
Power up based on Heaven and Earth level
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126 Heaven and Earth
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Heaven and Earth
With Heat activated during Heaven and Earth, take attack from opponent
Sp[St-Parry]/-
Shift to Heaven and Earth, partially restore remaining Heat Time, has strong parry effect
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While Down
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127 [Common Action] Side Roll
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[Common Action] Side Roll
While down 1
Sp/-
Or d1, 1 D[or d1 D] to shift to downed without getting up
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128 [Common Action] Wake-Up Low Kick
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[Common Action] Wake-Up Low Kick
While down 3
L[TC]/8
Or while rolling to side 3 or while rolling forward 3
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129 [Common Action] Wake-Up Mid Kick
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[Common Action] Wake-Up Mid Kick
While down 4
M/8
Or while rolling to side 4 or while rolling forward 4
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130 [Common Action] Spring Attack
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[Common Action] Spring Attack
While down and facing up 3+4
MTJ/15
Or while rolling to side 3+4
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131 [Common Action] Recovery Kick
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[Common Action] Recovery Kick
While down and facing up d3
L[TC]/5
Or d4
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132 [Common Action] Wake Up [Backward]
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[Common Action] Wake Up [Backward]
While down B
Sp/-
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133 [Common Action] Stand Up
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[Common Action] Stand Up
While down U
Sp/-
Or DB
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134 [Common Action] Forward Roll
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[Common Action] Forward Roll
While down and facing up F
Sp/-
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135 [Common Action] Wake-Up Cross Chop
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[Common Action] Wake-Up Cross Chop
While rolling forward 1+2
M[TJ]/15
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Throws
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136 Moonlit Frost
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Moonlit Frost
![]() Approach opponent 1+3
Throw-H/35
Throw escape 1 or 2
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137 Parched Valley
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Parched Valley
![]() Approach opponent 2+4
Throw-H/35
Throw escape 1 or 2
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138 Moonlit Frost
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Moonlit Frost
![]() Approach opponent from left side 1+3[or 2+4]
Throw-H/40
Throw escape 1
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139 Parched Valley
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Parched Valley
![]() Approach opponent from right side 1+3[or 2+4]
Throw-H/40
Throw escape 2
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140 Smear Campaign
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Smear Campaign
![]() Approach opponent from behind 1+3[or 2+4]
Throw-H/50
Cannot throw escape
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141 Trifecta
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Trifecta
Approach opponent uf1+2
Throw-H/40
Throw escape 1+2, power up based on Heaven and Earth level, regain recoverable health
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142 Trifecta
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Trifecta
![]() During Heaven and Earth level three, Approach opponent uf1+2
Throw-H/50
Throw escape 1+2, regain recoverable health
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Attack Reversal
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143 For the Nation
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For the Nation
Time with opponent low attack db3+4
Parry[Low],M,H/21,21
1 at the right time to power up
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144 Law of the Land
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Law of the Land
Time with opponent punch b1+3[or b2+4]
Parry[Punch-High&Mid],H,H,H/5,5,20
2 at the right time to power up
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145 Vortex
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Vortex
Time with opponent high attack uf1
Parry[High],MH,Sp/18,20
Shift to Cat Stance, 2 at the right time to power up
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146 Low Parry
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Low Parry
![]() Time with opponent low attack DF
Parry[Low]/-
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While Opponentdown
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147 Veto
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Veto
While opponent is down d2
L[Attack-Down]/19
Power up based on Heaven and Earth level, regain recoverable health
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