Lidia Move List Ver.2.05.00

Lidia

TEKKEN8 Lidia Sobieska Move List

TEKKEN8 Lidia Sobieska Move List
TEKKEN8 TOP


Thinking of trying Lidia in TEKKEN 8? This guide features a selection of traightforward, useful moves—each presented with clear visuals.Designed for beginners, it helps you quickly find and understand commands without feeling overwhelmed.An ideal resource if you’re just getting started with the character.

・Move List



Lidia Move List

New Move / Heat System / Heat Moves / Rage Moves / n Command / f Command / df Command / d Command / db Command / b Command / ub u uf Command / ff Command / 10Hit Combo / Special Move / While Rising / While Crouching / Sidestep / Horse Stance / Cat Stance / Stalking Wolf Stance / Heaven and Earth / While Down / Throws / Attack Reversal / While opponent down

New Move

100 Higekiri
Higekiri 
During Horse Stance 3+4
H,Sp/28
Shift to Stalking Wolf Stance on hit or block
142 Trifecta
Trifecta 
During Heaven and Earth level three, Approach opponent uf1+2
Throw-H/50
Throw escape 1+2, regain recoverable health
32 Viola Mandshurica
Viola Mandshurica 
f3,2
M[TJ],M,Sp/12,22
Shift to Stalking Wolf Stance on hit or block
52 Red Tape
Red Tape 
While at Heaven and Earth Level Three,db3[Counter Hit]
L,Th/24,27
Cannot throw escape, regain recoverable health
54 Red Poppy
Red Poppy 
db1+2,2
M,M,Sp/15,22
qcf1+2,2 to power up, shift to Stalking Wolf Stance on hit or block, can hold at last step[chip damage on block]
75 Celestial Comet Punch[Level Three]
Celestial Comet Punch[Level Three] 
During Heaven and Earth level three, Approach airborne opponent ff4,3
M,M,Th/8,8,19
Regain recoverable health

Heat System

1 1. What can be done during Heat[general]
1. What can be done during Heat[general]
All moves will deal chip damage on block
Cannot K.O. with chip damage, chip damage turns into recoverable health gauge
2 2. What can be done during Heat[general]
2. What can be done during Heat[general]
A Heat Dash can be used when a Heat Engager hits or is blocked[after activation, Heat will end]
Until Heat Engager reaches the opponent F[or RB], additional chip damage on block
3 3. What can be done during Heat[general]
3. What can be done during Heat[general]
Heat Smash, a move that causes critical damage, can be activated[after activation, Heat will end]
During Heat RB[or 2+3]
4 4. What can be done during Heat[unique]
4. What can be done during Heat[unique]
Can use Heaven and Earth
Entering stance increases Heaven and Earth level[carries over into next round], Heat consumption is reduced the higher the level
5 5. What can be done during Heat[unique]
5. What can be done during Heat[unique]
Allows the use of the powered up version of Seikenzuki
1+2, ff2, fff1

Heat Moves

6 Heat Burst
Heat Burst 
When Heat activation available 2+3
M[PC]/12(2)
Partially uses remaining Heat time, 2+3,bb to cancel attack
7 Political Storm
Political Storm 
f1+2,3,1+2
HM,M,MM/5,4,5,4,20
1+2,3,qcf1+2 to power up
8 Stalwart Governance
Stalwart Governance 
b1
M/24(4)
Chip damage on block
9 Flash Elbow
Flash Elbow 
While crouching df2
M/22
10 Unanimous Consent
Unanimous Consent 
During Horse Stance[f3+4, etc.]2
M,Th,Sp[St-Parry]/18,2,8
Throw when hit from the front on the ground[does not shift when using Heat Dash], Heat engaged when the throw is completed, shift to Heaven and Earth[does not shift with 2,B]
11 High Left Reverse Hook Kick
High Left Reverse Hook Kick 
During Cat Stance[b3+4, etc.]3
H/20
12 Horse Stance > Heaven and Earth
Horse Stance > Heaven and Earth 
During Heat and Horse Stance[f3+4,etc.]U
Sp[St-Parry]/-
Shift to Heaven and Earth, partially uses remaining Heat time, Heaven and Earth level increases each time stance is used, has strong parry effect
13 Cat Stance > Heaven and Earth
Cat Stance > Heaven and Earth 
During Heat and During Cat Stance[b3+4,etc.]U
Sp[St-Parry]/-
Shift to Heaven and Earth, partially uses remaining Heat time, Heaven and Earth level increases each time stance is used, has strong parry effect
14 Stalking Wolf Stance > Heaven and Earth
Stalking Wolf Stance > Heaven and Earth 
During Heat and Stalking Wolf Stance[f3+4,F,etc.]U
Sp[St-Parry]/-
Shift to Heaven and Earth, partially uses remaining Heat time, Heaven and Earth level increases each time stance is used, has strong parry effect
15 Efflorescent Blizzard
Efflorescent Blizzard 
During Heat 2+3
M,Th,Sp[St-Parry]/55(3,1,1,3)
Heat Smash, throw on hit[Heaven and Earth level increases by 1], shift to Heaven and Earth on block[does not shift with B]

Rage Moves

16 Scarlet Valor: Martial Devotion
Scarlet Valor: Martial Devotion 
During Rage df1+2
M[PC],Th/55
Rage Art, erases opponent’s recoverable health on hit

Normal Moves

n Command

17 Flurry
Flurry 
1,2
H,H/5,8
18 Flurry > Mid Chaser
Flurry > Mid Chaser 
1,2,2
H,H,M,Sp/5,8,10
Shift to Cat Stance on hit or block
19 Flurry > Gale Kick
Flurry > Gale Kick 
1,2,3
H,H,H[TJ]/5,8,27
20 Flurry Low Right Kick
Flurry Low Right Kick 
1,2,4
H,H,L/5,8,15
21 High Jab > High Right Kick
High Jab > High Right Kick 
1,4
H,H/5.17
22 Double Twisting Chop
Double Twisting Chop 
2,2
H,H,Sp/8,20
Shift to Cat Stance on hit or block
23 High Right Reverse Jab > Mid Right Front Kick
High Right Reverse Jab > Mid Right Front Kick 
2,4
H,M/8,13
24 Gankaku
Gankaku 
3,2
H,H/9,10
Just Input to power up
25 High Right Roundhouse Kick > Jumping Back Spin Kick
High Right Roundhouse Kick > Jumping Back Spin Kick 
4,3
H,M[TJ]/14,20
26 Heian Shodan Seikenzuki
Heian Shodan Seikenzuki 
1+2
M/20
bb[or ff]to cancel
27 Heian Shodan Seikenzuki
Heian Shodan Seikenzuki 
1+2 hold
M/25(5)
Chip damage on block, bb[or ff]to cancel
28 Heian Shodan Seikenzuki: Digress
Heian Shodan Seikenzuki: Digress 
1+2 hold[max]
M/30(9)
Chip damage on block
29 Heian Shodan Seikenzuki > Heaven and Earth
Heian Shodan Seikenzuki > Heaven and Earth 
During Heat 1+2
M,Sp[St-Parry]/25(5)
Partially uses remaining heat time, has reversal break effect, bb[or ff]to cancel, shift to Heaven and Earth on hit or block[does not shift with 1+2,B]
30 Floret Maelstrom
Floret Maelstrom 
3+4
MM[TJ],Sp/6,20
Shift to Cat Stance on hit or block

f Command

31 Horned Lark
Horned Lark 
f2,4
H,H/10,23
32 Viola Mandshurica
Viola Mandshurica 
f3,2
M[TJ],M,Sp/12,22
Shift to Stalking Wolf Stance on hit or block
33 Jumping Mid Front Kick > Helm Splitter
Jumping Mid Front Kick > Helm Splitter 
f3,4
M,H[TJ]/12,21(6)
Chip damage on block, shift to Horse Stance on hit or block, f3,qcf4 to power up
34 Kusanku Double Kick > Uraken-uchi
Kusanku Double Kick > Uraken-uchi 
f4,3,1
M,M[TJ],M/8,10,24
35 Kusanku Triple Kick
Kusanku Triple Kick 
f4,3,4
M,M[TJ],M/8,10,23
36 Political Storm
Political Storm 
f1+2,3,1+2
HM,M,MM/5,4,5,4,20
1+2,3,qcf1+2 to power up
37 Horse Stance
Horse Stance 
f3+4
Sp/-
Shift to Horse Stance

df Command

38 Mid Left Hook Thrust > Reverse Chop
Mid Left Hook Thrust > Reverse Chop 
df1,2
M,H/13,10
39 Mid Left Hook Thrust > Mid Left Sidekick
Mid Left Hook Thrust > Mid Left Sidekick 
df1,3
M,M/13,17
40 Coiled Elbow Slam
Coiled Elbow Slam 
df2
M,Sp/17
Shift to Cat Stance on hit or block
41 Mid Left Knee > Mid Right Sidekick
Mid Left Knee > Mid Right Sidekick 
df3,4
M,M/15,20
42 Crescent Kick > High Elbow Strike
Crescent Kick > High Elbow Strike 
df4,2
M,H/12,20
43 Rapture
Rapture 
df4~3
H/24(7)
Chip damage on block
44 Triangle Kick
Triangle Kick 
df4~4
H/27
45 Tourbillion
Tourbillion 
df3+4
M/25

d Command

46 Chop
Chop 
d1
M/20
47 Lame Duck
Lame Duck 
d2
L[TC]/12
48 Kansetsu-geri > Majority Rules
Kansetsu-geri > Majority Rules 
d3,1,2
L,H,H/9,8,20

db Command

49 Valley Breeze
Valley Breeze 
db2
M/14
50 Adjourning Sweep
Adjourning Sweep 
db3
L,Sp/20
Has clean hit effect, shift to Horse Stance on hit or block
51 Red Tape
Red Tape 
db3[Counter Hit]
L,Th/24,17
Cannot throw escape, power up based on Heaven and Earth level, regain recoverable health
52 Red Tape
Red Tape 
While at Heaven and Earth Level Three,db3[Counter Hit]
L,Th/24,27
Cannot throw escape, regain recoverable health
53 Shin Splinter
Shin Splinter 
db4
L/15
54 Red Poppy
Red Poppy 
db1+2,2
M,M,Sp/15,22
qcf1+2,2 to power up, shift to Stalking Wolf Stance on hit or block, can hold at last step[chip damage on block]
55 For the People
For the People 
db3+4
M[Parry-Low]/21
Has low parry effect
56 For the Nation
For the Nation 
Time with opponent low attack db3+4
Parry[Low],M,H/21,21
1 at the right time to power up

b Command

57 Stalwart Governance
Stalwart Governance 
b1
M/24(4)
Chip damage on block
58 Ruling Party > Crushing Left Knee
Ruling Party > Crushing Left Knee 
b2,3
H,M/14,14
Just Input to power up
59 Birds of Prey
Birds of Prey 
b3,1
M,M/16,10
60 Birds and Beasts
Birds and Beasts 
b3,4,1+2
M,H,M/16,16,13
b3,4,qcf1+2 to power up, power up based on Heaven and Earth level
61 Back Spin Kick
Back Spin Kick 
b4
H/21
62 Iron Lady
Iron Lady 
b1+2
M[PC]/25
Absorb an attack to power up and deal more chip damage on block
63 Cat Stance
Cat Stance 
b3+4
Sp/-
Shift to Cat Stance
64 Gekisai Ura-uchi
Gekisai Ura-uchi 
b1+4
UA-M/35

ub u uf Command

65 Gyre
Gyre 
uf1
M[Parry-High]/18
Or ub1 or u1, has high parry effect
66 Vortex
Vortex 
Time with opponent high attack uf1
Parry[High],MH,Sp/18,20
Shift to Cat Stance, 2 at the right time to power up
67 Willow Branch
Willow Branch 
uf3
M[TJ]/28
Or ub3 or u3
68 Cleaving Spirit
Cleaving Spirit 
uf4
MH[TJ],Sp/10,16
Or u4, shift to Cat Stance on hit or block
69 Delayed Rising Toe Kick
Delayed Rising Toe Kick 
uf,n,4
M[TJ]/20

ff Command

70 Lightning Seikenzuki
Lightning Seikenzuki 
ff2
M,Sp/20
fff2 to power up, shift to Horse Stance on hit or block
71 Lightning Seikenzuki
Lightning Seikenzuki 
During Heat ff2
M,Sp/22(4)
Partially uses remaining heat time, has reversal break effect, fff2 to power up, shift to Horse Stance on hit or block
72 Flying Forward Kick
Flying Forward Kick 
ff3
M[TJ]/21
73 Hazy Moon Double Kick
Hazy Moon Double Kick 
ff4,3
M,M/12,16
74 Celestial Comet Punch
Celestial Comet Punch 
Approach airborne opponent ff4,3
M,M,Th/8,8,8
Power up based on Heaven and Earth level, regain recoverable health
75 Celestial Comet Punch[Level Three]
Celestial Comet Punch[Level Three] 
During Heaven and Earth level three, Approach airborne opponent ff4,3
M,M,Th/8,8,19
Regain recoverable health
76 White Whale
White Whale 
ff1+2
M/33
Has clean hit effect
77 Swift High Seikenzuki
Swift High Seikenzuki 
fff1
H/24(7)
Chip damage on block
78 Swift High Seikenzuki > Heaven and Earth
Swift High Seikenzuki > Heaven and Earth 
During Heat fff1
H,Sp[St-Parry]/27(8)
Partially uses remaining heat time, has reversal break effect, shift to Heaven and earth on hit or block[does not shift with fff1,B]
79 Flying Blade
Flying Blade 
fff3
M[TJ]/30(9)
Chip damage on block
80 Blossom Fury
Blossom Fury 
qcf2,2,1+2
M,M,M/14,17,25
qcf,qcf2,2,b,f,f1+2 to power up
81 Helm Splitter
Helm Splitter 
qcf4
H[TJ],Sp/27(8)
Chip damage on block, shift to Horse Stance on hit or block

10Hit Combo

82 10 Hit Combo
10 Hit Combo 
2,1,4,4,1,2,1,3,2,1
/8,10,15,5,5,8,8,5,4,27

Special Move

83 Bow
Bow 
1+3+4
Sp/-
84 Ki Charge
Ki Charge 
1+2+3+4
Sp/-
Increases damage of 1st hit during effect, cannot block[attacks taken will count as counter hit]

While Rising

85 White-tailed Eagle
White-tailed Eagle 
While rising 1,2
M,H,Sp/12,18
Shift to Cat Stance on hit or block
86 Wild Eagle
Wild Eagle 
While rising 1,4
M,M/12,20
87 Upward Thrust
Upward Thrust 
While rising 2
M/15
88 Bridging the Gap
Bridging the Gap 
While rising 3
M/20
89 Caustic Retort
Caustic Retort 
While rising 4,2
M,H,Sp/13,12
Shift to Cat Stance on hit or block

While Crouching

90 Flash Elbow
Flash Elbow 
While crouching df2
M/22
91 Odd-tooth Snake
Odd-tooth Snake 
While crouching df3
L[TC]/20
Has clean hit effect

Sidestep(u☆ or d☆)

92 Elbow Slam
Elbow Slam 
During sidestep 2
M,Sp/18
Shift to Horse Stance on hit or block
93 Evasive High Right Back Kick
Evasive High Right Back Kick 
During sidestep 4
H/21

Stance

Horse Stance

94 Horse Stance
Horse Stance 
f3+4, etc.
Sp/-
Shift to Horse Stance
95 Hachi-wari
Hachi-wari 
During Horse Stance 1
H[PC],Sp/22
Absorb an attack to power up and deal more chip damage on block, shift to Stalking Wolf Stance on hit or block
96 Unanimous Consent
Unanimous Consent 
During Horse Stance 2
M,Th,Sp[St-Parry]/18,2,8
Throw when hit from the front on the ground[does not shift when using Heat Dash], Heat engaged when the throw is completed, shift to Heaven and earth[does not shift with 2,B]
97 Kumo-geri
Kumo-geri 
During Horse Stance 3
M[TJ]/21(4)
Chip damage on block
98 Muramasa
Muramasa 
During Horse Stance 4
M,Sp/20(6)
Chip damage on block, shift to Stalking Wolf Stance on hit or block
99 Low Chop
Low Chop 
During Horse Stance 1+2
L[TC]/17
100 Higekiri
Higekiri 
During Horse Stance 3+4
H,Sp/28
Shift to Stalking Wolf Stance on hit or block
101 Horse Stance > Stalking Wolf Stance
Horse Stance > Stalking Wolf Stance 
During Horse Stance F
Sp/-
Shift to Stalking Wolf Stance
102 Horse Stance> Heaven and Earth
Horse Stance> Heaven and Earth 
During Heat and Horse Stance U
Sp[St-Parry]/-
Shift to Heaven and Earth, partially uses remaining Heat time, Heaven and Earth level increases each time stance is used, has strong parry effect
103 Horse Stance> Vacuity
Horse Stance> Vacuity 
During Horse Stance bb
Sp[TJ]/-

Cat Stance

104 Cat Stance
Cat Stance 
b3+4, etc.
Sp/-
Shift to Cat Stance
105 Mid Left Thrust
Mid Left Thrust 
During Cat Stance 1
M/26
106 Rising Carp
Rising Carp 
During Cat Stance 2,2
H,M/12,18
Just Input to power up
107 Enlightenment
Enlightenment 
During Cat Stance 2,3,1
H,M,M/12,13,22
108 High Left Reverse Hook Kick
High Left Reverse Hook Kick 
During Cat Stance 3
H/20
109 Crouching Tiger, Rising Dragon
Crouching Tiger, Rising Dragon 
During Cat Stance 4,3+4
L[TC],M[TJ]/14,25
During Cat Stance 4 on hit or block to shift to Stalking Wolf Stance
110 Gojushiho
Gojushiho 
During Cat Stance 1+2
M,Sp/25
Shift to Stalking Wolf Stance on hit or block
111 Cat Stance > Stalking Wolf Stance
Cat Stance > Stalking Wolf Stance 
During Cat Stance F
Sp/-
Shift to Stalking Wolf Stance
112 Cat Stance Heaven and Earth
Cat Stance Heaven and Earth 
During Heat and During Cat Stance U
Sp[St-Parry]/-
Shift to Heaven and Earth, partially uses remaining Heat time, Heaven and Earth level increases each time stance is used, has strong parry effect
113 Cat Stance > Vacuity
Cat Stance > Vacuity 
During Cat Stance bb
Sp[TJ]/-

Stalking Wolf Stance

114 Stalking Wolf Stance
Stalking Wolf Stance 
During Horse Stance F, etc.
Sp/-
Shift to Stalking Wolf Stance
115 Bassai-zuki
Bassai-zuki 
During Stalking Wolf Stance 1
M/24(9)
Chip damage on block, can hold, bb[or ff]to cancel
116 Bassai-zuki > Heaven and Earth
Bassai-zuki > Heaven and Earth 
During Heat and Stalking Wolf Stance 1
M,Sp[St-Parry]/24(9)
Can hold, bb[or ff]to cancel, shift to Heaven and Earth on hit or block[does not shift with 1,B]
117 Jion Upward Thrust
Jion Upward Thrust 
During Stalking Wolf Stance 2
M/21
118 Mid Left Kick > Nimble Thrust
Mid Left Kick > Nimble Thrust 
During Stalking Wolf Stance 3,1
M,M/10,21
119 Serpent Incision
Serpent Incision 
During Stalking Wolf Stance 4
L,M/10,20
Power up based on Heaven and Earth level
120 Stalking Wolf Stance> Heaven and Earth
Stalking Wolf Stance> Heaven and Earth 
During Heat and Stalking Wolf Stance U
Sp/-
Shift to Heaven and Earth, partially uses remaining Heat time, Heaven and Earth level increases each time stance is used, has strong parry effect
121 Stalking Wolf Stance > Vacuity
Stalking Wolf Stance > Vacuity 
During Stalking Wolf Stance bb
Sp[TJ]/-

Heaven and Earth

122 Heaven and Earth
Heaven and Earth 
During Heat and Horse Stance U etc.
Sp[St-Parry]/-
Shift to Heaven and Earth, partially uses remaining Heat time, Heaven and Earth level increases each time stance is used, has strong parry effect
123 Heaven’s Gavel: Injustice Banish
Heaven’s Gavel: Injustice Banish 
During Heaven and Earth 1
M[PC]/21(4)
Power up based on Heaven and Earth level, chip damage on block
124 Heaven’s Sword: Wreath Puncture
Heaven’s Sword: Wreath Puncture 
During Heaven and Earth 2
MM/10,26(2,5)
Power up based on Heaven and Earth level, chip damage on block
125 Heaven’s Cannon: Crushing Defamation
Heaven’s Cannon: Crushing Defamation 
During Heaven and Earth 1+2
UA-H/35
Power up based on Heaven and Earth level
126 Heaven and Earth
Heaven and Earth 
With Heat activated during Heaven and Earth, take attack from opponent
Sp[St-Parry]/-
Shift to Heaven and Earth, partially restore remaining Heat Time, has strong parry effect

While Down

127 [Common Action] Side Roll
[Common Action] Side Roll 
While down 1
Sp/-
Or d1, 1 D[or d1 D] to shift to downed without getting up
128 [Common Action] Wake-Up Low Kick
[Common Action] Wake-Up Low Kick 
While down 3
L[TC]/8
Or while rolling to side 3 or while rolling forward 3
129 [Common Action] Wake-Up Mid Kick
[Common Action] Wake-Up Mid Kick 
While down 4
M/8
Or while rolling to side 4 or while rolling forward 4
130 [Common Action] Spring Attack
[Common Action] Spring Attack 
While down and facing up 3+4
MTJ/15
Or while rolling to side 3+4
131 [Common Action] Recovery Kick
[Common Action] Recovery Kick 
While down and facing up d3
L[TC]/5
Or d4
132 [Common Action] Wake Up [Backward]
[Common Action] Wake Up [Backward] 
While down B
Sp/-
133 [Common Action] Stand Up
[Common Action] Stand Up 
While down U
Sp/-
Or DB
134 [Common Action] Forward Roll
[Common Action] Forward Roll 
While down and facing up F
Sp/-
135 [Common Action] Wake-Up Cross Chop
[Common Action] Wake-Up Cross Chop 
While rolling forward 1+2
M[TJ]/15

Throws

136 Moonlit Frost
Moonlit Frost 
Approach opponent 1+3
Throw-H/35
Throw escape 1 or 2
137 Parched Valley
Parched Valley 
Approach opponent 2+4
Throw-H/35
Throw escape 1 or 2
138 Moonlit Frost
Moonlit Frost 
Approach opponent from left side 1+3[or 2+4]
Throw-H/40
Throw escape 1
139 Parched Valley
Parched Valley 
Approach opponent from right side 1+3[or 2+4]
Throw-H/40
Throw escape 2
140 Smear Campaign
Smear Campaign 
Approach opponent from behind 1+3[or 2+4]
Throw-H/50
Cannot throw escape
141 Trifecta
Trifecta 
Approach opponent uf1+2
Throw-H/40
Throw escape 1+2, power up based on Heaven and Earth level, regain recoverable health
142 Trifecta
Trifecta 
During Heaven and Earth level three, Approach opponent uf1+2
Throw-H/50
Throw escape 1+2, regain recoverable health

Attack Reversal

143 For the Nation
For the Nation 
Time with opponent low attack db3+4
Parry[Low],M,H/21,21
1 at the right time to power up
144 Law of the Land
Law of the Land 
Time with opponent punch b1+3[or b2+4]
Parry[Punch-High&Mid],H,H,H/5,5,20
2 at the right time to power up
145 Vortex
Vortex 
Time with opponent high attack uf1
Parry[High],MH,Sp/18,20
Shift to Cat Stance, 2 at the right time to power up
146 Low Parry
Low Parry 
Time with opponent low attack DF
Parry[Low]/-

While Opponentdown

147 Veto
Veto 
While opponent is down d2
L[Attack-Down]/19
Power up based on Heaven and Earth level, regain recoverable health

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