TEKKEN8 Leroy Smith Main Techniques
・TEKKEN8 TOP
This page features beginner-friendly moves for Leroy Smith in TEKKEN 8.It includes easy, practical options that are effective in real matches—from safe pokes to Heat-activating moves.Each move helps build a base for movement, pressure, and combos, making it easier to get started.Great for players who want to know what to try first without being overwhelmed.
Main Techniques video
Main Techniques Moves
1.Heat activation / Heat Dash can be activated / Few openings
| Explanation | Note |
|---|---|
| d1+2 |

2.Heat activation / Heat Dash can be activated / Long reach
| Explanation | Note |
|---|---|
| f4,4 |

3.Combo starter / Can move first on block
| Explanation | Note |
|---|---|
| d1+2,F | Increased chip damage on block as effect of Heat Dash |

4.Recommended combo
| Explanation | Note |
|---|---|
| During Heat d1+2,F[HD]→ff4,2 T!→uf3+4,1+2 | Combos that use Heat Dash |

5.Effective on opponents using Standing Block / Heavy damage
| Explanation | Note |
|---|---|
| During Heat 2+3[Block]→during Hermit b3,2 | Heat Smash / Attack sequence using Hermit |

6.Heavy damage / Heavy chip damage
| Explanation | Note |
|---|---|
| During Heat 1+2,1+2 | Effects during Heat[unique] |

7.Combo starter / Effective on crouching opponents / Effective on opponents using a low attack
| Explanation | Note |
|---|---|
| uf4 | Jump Status |

8.Recommended combo
| Explanation | Note |
|---|---|
| uf4→db1,2 T!→ff4,2 |

9.Combo starter / Effective on crouching opponents
| Explanation | Note |
|---|---|
| df2,1+2 |

10.Recommended combo
| Explanation | Note |
|---|---|
| df2,1+2→db1,2 T!→df3,1→b3+4 |

11.Effective on opponents using Standing Block / Effective on opponents using a high attack
| Explanation | Note |
|---|---|
| db4 |

12.Effective on opponents using Standing Block / Recommended combo
| Explanation | Note |
|---|---|
| db2+3→b3→during Hermit 4,1+2 |

13.Effective on opponents using a high or mid attack
| Explanation | Note |
|---|---|
| f1+2 |

14.Effective on opponents using sidestep
| Explanation | Note |
|---|---|
| b4 |

15.Good for getting a counter hit on block
| Explanation | Note |
|---|---|
| uf2[Block]→1,1,1+2,1 | uf2 can move first on block |

16.Effective on opponents using an attack after a hit / Heat activation / Heat Dash can be activated
| Explanation | Note |
|---|---|
| d3,2[Hit]→during Hermit 1+2,1 | Attack sequence using Hermit |

17.Effective on opponents using Standing Block
| Explanation | Note |
|---|---|
| d3,2[Hit]→during Hermit b3,2 | Attack sequence using Hermit |




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