Law Frame Data Ver.2.05.00

Frame

TEKKEN8 Marshall Law Frame Data

TEKKEN8 Marshall Law Frame Data
TEKKEN8 TOP


This advanced frame data guide for Marshall Law in TEKKEN 8 is crafted for competitive players who value accuracy and readability. Each move is organized by category—normals, throws, stances, Heat mechanics—and includes startup frames, frame advantage on guard, hit, and counter hit.The layout is optimized for quick lookup and deep lab work.All data is updated for Season 2, making it a reliable resource for combo optimization and matchup strategy.


Note
HA=Heat Activation
HD=Heat Dash
PC=Power Crush
TR=Tornado
HM=Homing Attack
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll

Marshall Law Frame Data

New Move

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Brast Claw
df1,2
M,H
10,24
i13
-8
+9
+9
Brast Claw[HS]
During Heat df1,2
M,H
10,27(2,5)
i13
-5
KND
KND
Gale Claw
uf2[or u2 or ub2]
H
21(4)
i19
-1
+9
KND
Gale Claw[HS]
During Heat uf2[or u2 or ub2]
H
24(4)
i19
+4
KND
KND
Dragon Divide
ff3
M[TJ]
30(6)
i23
±0c
KND
KND

Additional Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Heat Burst
When Heat activation available 2+3
M[PC]
12(2)
i16
+1
+2c
+2c
HA
PC

Normal Moves

n Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Jab
1
H
5
i10
+1
+8
+8
Furious Rush[2]
1,1
H,H
5,5
i10
-8
-6
+6
Furious Rush[HA]
When Heat activation available 1,1,1
H,H,M
5,5,20
i10
-12
+9
+9
HA
Furious Rush
1,1,1
H,H,M
5,5,20
i10
-12
BQR
BQR
Knuckle Barrage Combo
1,1,2
H,HH
5,5,12
i10
-6
+6
+6
Knuckle Barrage Combo > Dragon Charge
1,1,2,F
H,HH,Sp
5,5,12
i10
-6
+6
+6
Left Right Combo
1,2
H,H
5,8
i10
-3
+6
+6
Left Right Dragon Fist Combo[3]
1,2,2
H,H,M
5,8,10
i10
-8
+4
+4
Left Right Dragon Fist Combo
1,2,2,2
H,H,M,H
5,8,10,15
i10
-9
+4
KND
Left Right Dragon Fist Combo > Dragon Charge
1,2,2,2,F
H,H,M,H,Sp
5,8,10,15
i10
-4
+9
KND
Left Right Blazing Fist Combo
1,2,2,1+2
H,M,M,M
5,8,10,23
i10
-13
KND
KND
Left Right > Knee
1,2,3
H,H,M[TJ]
5,8,10
i10
-5
+13g
(+25g)
+13g
(+25g)
Left Right Combo > Somersault
1,2,uf3
H,H,Sp[TJ]
5,8
i10
-20
-11
-11
Left Right Combo > Somersault > Slide Step
1,2,uf3,DF
H,H,Sp[TJ],Sp[TC]
5,8
i10
Left Right Combo > Somersault Feint
1,2,uf3,4
H,H,Sp[TJ],M
5,8,20
i10
-12
LNC
LNC
Right Jab
2
H
8
i10
±0
+6
+6
Rave War Combo[2]
2,2
H,M
8,10
i10
-8
+4
+4
Rave War Combo
2,2,2
H,M,H
8,10,15
i10
-9
+4
KND
Rave War Combo > Dragon Charge
2,2,2,F
H,M,H,Sp
8,10,15
i10
-4
+9
KND
Blazing Fist Combo
2,2,1+2
H,M,M
8,10,23
i10
-13
KND
KND
Rage Dragon Combo[2] > BT
2,b2
H,H,Sp
8,8
i10
-4
+7
+7
Rage Dragon Combo[3]
2,b2,1
H,H,H
8,8,8
i10
-3
+3
+3
Rage Dragon Combo
2,b2,1,2
H,H,H,M
8,8,8,21
i10
-3c
KND
LNC
Rage Dragon Combo > Crouching
2,b2,1,2,D
H,H,H,M,Sp
8,8,8,21
i10
-3c
KND
LNC
Left High Kick
3
H
12
i12
-9
+2
+2
Feint > Middle Kick
3,3
H,M
12,17
i12
-14
-3
LNC
High Kick > Bloody Cleaver
3,4
H,H
12,20
i12
-10
KND
KND
Right High Kick
4
H
15
i13
-9
+7
+7a
Shaolin Spin Kicks[2]
4,3
H,H
15,12
i13
-8
+1
+1
Shaolin Spin Kicks[2] > Dragon Charge
4,3,F
H,H,Sp
15,12
i13
+7
+16g
+16g
Shaolin Spin Kicks
4,3,4
H,H,H
15,12,14
i13
-6
-1
LNC
Shaolin Spin Kicks > Dragon Charge
4,3,4,F
H,H,H,Sp
15,12,14
i13
+7
+12
浮き
Crescent Kick Combo
4,u3
H,M[TJ]
15,23
i13
-1
KND
KND
Tornado Claw
1+2
M
20
i16
-13
KND
TR
TR
Tornado Claw[HS]
During Heat 1+2
M
23(6)
i16
-8
TR
TR
TR
Wild Dragon’s Flight[1]
3+4
MM[TJ]
5,10
i14
-13
+3
+3
Wild Dragon’s Flight
3+4,4
MM[TJ],H[TJ]
5,10,25(5)
i14
+7
BQR
BQR

f Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Poison Arrow
f2~1
M
24(4)
i19
+4
KND
LNC
Poison Arrow > Dragon Charge
f2~1,F
M,Sp
24(4)
i19
+6
KND
LNC
Plunging Knock[1]
f3
M
12
i18
-10
+1
+1
Plunging Knock
f3,1
M,M
12,15
i18
-2
+8
+8
Plunging Knock > Dragon Charge
f3,1,F
M,M,Sp
12,15
i18
+3
+13g
+13
Dragon Hammer
f1+2
M
20
i20
+3c
+8c
LNC
Dragon Hammer > Crouching
f1+2,D
M.Sp
20
i20
+3c
+8c
LNC
Dragon Killer
f3+4
M[TJ]
20
i25
-2
+7c
LNC

df Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Step In Upper
df1
M
10
i13
-1
+5
+5
Brast Claw
df1,2
M,H
10,24
i13
-8
+9
+9
Brast Claw[HS]
During Heat df1,2
M,H
10,27(2,5)
i13
-5
KND
KND
10 Hit Combo[2]
df1,3
M,L
10,6
i13
-16c
-5
-5
10 Hit Combo[3]
df1,3,2
M,L,M
10,6,6
i13
-12
-1
-1
Dragon Raise
df2
M
12
i15
-7
LNC
LNC
Dragon Raise[Opponent Crouching]
df2
M
12
i15
+4a
LNC
Dragon Lance
df3
M[TC]
23
i21
-13
KND
KND
Right Middle Kick
df4
M
15
i13
-8
+3
+3
Right Middle Kick > Somersault Kick
df4,3
M,M[TJ]
15,23
i13
-14
TR
TR
TR
Banana Peel
df3+4
L[TC]
12
i18
-15c
+4c
KND

d Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Low Backhand
d1
L[TC]
15
i21
-12c
-1
+2c
Low Backhand > Slide Step
d1,DF
L[TC],Sp
15
i21
-12c
-1
+2c
Low Backhand > High Kick
d1,3
L[TC],H
15,21
i21
-9
KND
Scr
Right Low Jab
d2
Sp-L[TC]
8
i11
-4
+7
+7
Body Blow > Dragon Lift
d2,3
Sp-L[TC],M
8,21
i11
-15
LNC
LNC
TR
Dragon Low
d3
L
8
i16
-14c
-3
-3
Dragon Low > Crouching
d3,D
L
8
i16
-14c
-3
-3
Dragon Low > Hook Kick
d3,3
L,H
8,17
i16
-7
KND
LNC
Construct Kick[1]
d4
L
7
i15
-11c
±0
±0
Construct Kick
d4,3
L,H
7,12
i15
-12
±0
+5
Dragon Charge
d1+2
Sp
Right Low Kick
d3+4
L[TC]
6
i12
-15c
-4
-4
Low Kick > Somersault
d3+4,3
L[TC],M[TJ]
6,23
i12
-14
KND
KND

db Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Low Jab
db1
Sp-L[TC]
5
i10
-5
+6
+6
Elbow Spring Kick[1] > BT
db2
M
15
i14
-4
+7
+7
Elbow Spring Kick
db2,4
M,M[TJ]
15,25
i14
-15
KND
KND
Elbow Spring Kick > downed
db2,4,D
M,M[TJ],Sp
15,25
i14
-2
KND
KND
Shin Crusher
db3
L
15
i17
-13c
+4c
+13g
Dragon’s Tail
db4
L[TC]
20
i26
-37c
KND
KND
HM
Dragon’s Tail > Somersault Kick
db4,4
L[TC],M[TJ]
20,18
i26
-9
KND
KND
HM
Dragon Judgment[1] > Dragon Charge
db1+2
MHM,Sp
8,8,8
i17
-4
+6
+6
Dragon Judgment
db1+2,1
MHM,M
8,8,8,28
i17
-16
KND
KND

b Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Dragon Storm[1]
b1
M
12
i14
-9
+2
+2
Dragon Storm[1] > Dragon Charge
b1,F
M,Sp
12
i14
-4
+7
+7
Dragon Storm[2]
b1,2
M,M
12,12
i14
-12
+2
+2
Dragon Storm[2] > Dragon Charge
b1,2,F
M,M,Sp
12,12
i14
-10
+4
+4
Dragon Storm[HA]
When Heat activation available b1,2,2
M,M,M
12,12,22
i14
-14
+9
+9
HA
Dragon Storm
b1,2,2
M,M,M
12,12,22
i14
-14
KND
KND
Vortex Rush[1]
b2
M
12
i16
-8
+4
+4
Vortex Rush
b2,1
M,M
12,16
i16
-15
+4
+11c
TR
Knuckle Rush
b2,2
M,H
12,15
i16
-9
+4
KND
Knuckle Rush > Dragon Charge
b2,2,F
M,H,Sp
12,15
i16
-4
+9
KND
Junkyard Kick[2]
b2,3
M,L
12,10
i16
-12c
-1
-1
Junkyard Kick
b2,3,4
M,L,M
12,10,23
i16
-7
LNC
LNC
TR
Junkyard Kick > Dragon Charge
b2,3,4,F
M,L,M,Sp
12,10,23
i16
+6
LNC
LNC
TR
Dragon Rush Combo
b2,3,d4
M,L,L
12,10,23
i16
-37c
KND
KND
Dragon Spin Kick
b3
M
27
i23
-12
KND
KND
HM
Dragon Spin Kick > BT
b3,B
M
27
i23
-11
KND
KND
HM
Tiger Fang[1]
b4
M
13
i14
-7
+3
+3
HM
Tiger Fang[1] > BT
b4,B
M
13
i14
-4
+6
+6
HM
Tiger Fang
b4,3
M,H
13,21
i14
-5
KND
KND
HM
Dragon Stinger
b1+2
M[PC]
21
i20
-14
KND
KND
PC
Dragon Stinger[PU]
b1+2, during opponent absorb attack
M[PC]
21(8)
i20
-9
KND
KND
PC
Dragon Arrow
b3+4
M
25
i23
-18
KND
KND

ub u uf Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Blackout
uf1[or u1]
H
10
i12
-5
+6
+6
Blackout > Muggin’
uf1,3[or u1,3]
H,L
10,10
i12
-13c
-1
-1
Fury Fist Rush[1]
ub1
H
3
i12
-9
-3
-3
Fury Fist Rush[2]
ub1,1+2
H,H,H
3,3,3
i12
-9
-3
-3
Fury Fist Rush
ub1,1+2,2
H,H,H,M
3,3,3,25
i12
-14
KND
KND
Gale Claw
uf2[or u2 or ub2]
H
21(4)
i19
-1
+9
KND
Gale Claw[HS]
During Heat uf2[or u2 or ub2]
H
24(4)
i19
+4
KND
KND
Dragon’s Fury[HA]
When Heat activation available uf3
M[TJ]
20
i18
-8
+9
+9
HA
Dragon’s Fury
uf3
M[TJ]
20
i18
-8
BQR
BQR
Somersault
u3[or ub3]
Sp[TJ]
Somersault > Slide Step
u3,DF[or ub3,,DF]
Sp[TJ],Sp[TC]
Somersault Fake
u3,4[or ub3,4]
Sp[TJ],M
20
i51
-12
LNC
LNC
Dragon’s Rising Kick
uf4[or u4]
M[TJ]
14
i15
-13
LNC
LNC
Rising Toe Kick
ub4
M[TJ]
12
i15
-13
KND
LNC
Somersault Kick
UF4[or U4]
M[TJ]
23
i18
-17
LNC
LNC
Somersault Kick
UB4
M[TJ]
18
i18
-17
LNC
LNC
Backflipper
UF4,3[or U4,3]
M[TJ],M[TJ]
23,23
i18
-14
TR
TR
TR
Backflipper
UB4,3
M[TJ],M[TJ]
18,23
i18
-14
TR
TR
TR
Dragon’s Descent
uf3+4
L[TJ]
27
i29
-24c
+5
+5
Dragon’s Rising Cannon
uf,n,4
M[TJ]
20
i19
-15
LNC
LNC

ff Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Dragon’s Poke
ff2
M
12
i14
-6
+2
+7
Dragon Strike Combo[2]
ff2,1
M,H
12,12
i14
-4
+2
+2
Dragon Strike Combo
ff2,1,3
M,H,M
12,12,23
i14
-13
KND
KND
Dragon Dagger
ff2,3
M,H
12,20
i14
-14
BQR
BQR
TR
Dragon’s Poke > Poison Arrow
ff2,f1+2
M,M
12,24(4)
i14
+4
KND
LNC
Dragon’s Poke > Poison Arrow > Dragon Charge
ff2,f1+2,F
M,M,Sp
12,24(4)
i14
+6
KND
LNC
Dragon Divide
ff3
M[TJ]
30(6)
i23
±0c
KND
KND
Dragon’s Leap Shot
ff4
M[TJ]
17
i20
-9
+19cg
+19cg
Running Side Kick
fff3
M[TJ]
30(6)
i20
+6
BQR
BQR
Charge Power Punch
bb2+3
UA-M
60
i78
KND
KND
Charge Power Punch > Cancel Dragon Charge
bb2+3,bb
Sp
Charge Power Punch > Cancel Blackout
bb2+3,1
Sp,H
10
i68
-5
+6
+6
Charge Power Punch > Cancel Blackout > Muggin’
bb2+3,1,3
Sp,H,L
10,10
i68
-13
-1
-1

While Rising

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Flash Fist[1]
While rising 1
M
10
i13
-7
-1
+4
Flash Fist[1] > Dragon Charge
While rising 1,F
M,Sp
10
i13
-5
+2
+6
Flash Fist
While rising 1,2
M,H
10,25
i13
-9
BQR
BQR
Dragon Uppercut
While rising 2
M
20
i15
-18
LNC
LNC
Side Kick > Dragon Charge
While rising 3
H,Sp
16
i16
+16g
+18g
(+16)
+18
Front Kick
While rising 4
M
14
i11
-4
+4
+5
Front Kick > Dragon Charge
While rising 4,F
M,Sp
14
i11
+4
+12g
+13
Front Kick Somersault Variation
While rising 4,3
M,M[TJ]
14,23
i11
-14
TR
TR
TR
Catapult Kick
While rising 3+4
M[TJ]
30
i14
-21
KND
KND

While Crouching

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Low Jab
While crouching 1
Sp-L[TC]
5
i10
-5
+6
+6
Right Low Jab
While crouching 2
Sp-L[TC]
8
i11
-4
+7
+7
Body Blow > Dragon Lift
While crouching 2,3
Sp-L[TC],M
8,21
i11
-15
LNC
LNC
TR
Left Spin Low Kick
While crouching 3
L[TC]
10
i16
-17c
-6
-6
Double Impact
While crouching 3,4
L[TC],M[TJ]
10,23
i16
-14
KND
KND
Right Low Kick
While crouching 4
L[TC]
6
i12
-15c
-4
-4
Low Kick > Somersault
While crouching 4,3
L[TC],M[TJ]
6,23
i12
-14
KND
KND
Somersault Kick
While crouching uf4[or u4]
M[TJ]
23
i18
-17
LNC
LNC
Somersault Kick
While crouching ub4
M[TJ]
18
i18
-17
LNC
LNC
Backflipper
While crouching uf4,3[or U4,3]
M[TJ],M[TJ]
23,23
i18
-14
TR
TR
TR
Backflipper
While crouching ub4,3
M[TJ],M[TJ]
18,23
i18
-14
TR
TR
TR
Rainbow Kick
While crouching UF3+4[or U3+4 or UB3+4]
MM[TJ]
30,20
i46
-4
KND
KND
Rainbow Kick[Second Only]
While crouching UF3+4[or U3+4 or UB3+4]
MM[TJ]
20
i52
-14
KND
KND
Slide Step
While crouching df,d,DF
Sp[TC]
Slide Kick
While crouching df,d,DF 3
L[TC]
17
i16
-23c
KND
KND

Sidestep

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Spinning Dragon Blow
During sidestep 2
M
23(4)
i18
±0
KND
KND
Low Crush > Dragon Charge
During sidestep 3
L,Sp
17
i18
-13c
+7
+16c
Double Dragon
During sidestep 3+4
MH[TJ]
9,10
i15
-12
Scr
Scr

Special Move

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Taunt
2+3+4
Sp
Ki Charge
1+2+3+4
Sp
Ki Charge > Blackout
1+2+3+4,1
H
12
i65
-5
+6
Ki Charge > Blackout > Muggin’
1+2+3+4,1,3
H,L
12,10
i65
-13
-1
-1
Ki Charge[Hold]
1+2+3+4 hold
Sp
Ki Charge > Cloud Gates
During 1+2+3+4 hold 2
H
24(6)
i107
+1
LNC
Special get-up
While down and facing up 1+2+3+4
Sp
Wall climbing reversal attack[Kick]
With your back against the wall bb,ub
M[TJ]
21
i29
+4c
KND
KND

Stance

While Facing Backward

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Turning Knuckles
Back facing opponent 1
H
7
i10
+1
+8
+8
Blind Elbow Combo[1]
Back facing opponent 2
M
17
i15
-14
-1
LNC
Blind Elbow Combo
Back facing opponent 2,2
M,M
17,20
i15
-17
BQR
BQR
Twist Left Kick
Back facing opponent 3
H
18
i10
-8
+8
+8
Wolf Fang[1]
Back facing opponent 4
H
14
i11
-9
+2
+2
Wolf Fang
Back facing opponent 4,3
H,M
14,24
i11
-12
KND
KND
Dragon Back Blow
Back facing opponent 1+2
H
20
i15
-1
+16g
+16g
HM
Twist Low Jab
Back facing opponent d1
Sp-L[TC]
5
i10
-5
+6
+6
Twist Right Low Jab
Back facing opponent d2
Sp-L[TC]
5
i10
-5
+6
+6
Twist Left Low Kick
Back facing opponent d3
L[TC]
6
i12
-15c
-4
-4
Reverse Low
Back facing opponent d4
L
17
i23
-13c
+6c
KND
Frogman
Back facing opponent d3+4
M[TJ]
25
i26
-15
KND
KND
Frogman > downed
Back facing opponent d3+4,D
M[TJ],Sp
25
i26
-2
KND
KND

Dragon Charge

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Dragon Charge
d1+2, etc.
Sp
Dragon Charge > Slide Step
d1+2,DF
Sp[TC]
Dragon Knuckle > Dragon Charge
During Dragon Charge 1
H,Sp
14(4)
i12
-1
+7
+17c
Cloud Gates
During Dragon Charge 2
H
20(6)
i14
-4
KND
LNC
Dragon Charge Spin Kick
During Dragon Charge 3
H
25(5)
i19
+3
KND
KND
HM
Dragon Charge Kick
During Dragon Charge 4
L
21
i21
-13c
+6c
LNC
Tornado Claw
During Dragon Charge 1+2
M
20
i16
-13
KND
TR
TR
Tornado Claw[HS]
During Dragon Charge 1+2
M
23(4)
i16
-8
TR
TR
TR
Dragon Roar[HA]
When Heat activation available, During Dragon Charge f1
M
20(4)
i14
-9
+9
+9
HA
Dragon Roar
During Dragon Charge f1
M
20(4)
i14
-9
BQR
BQR
Dragon Roar[BS][HA]
When Heat activation available, during Dragon Charge f1[perfect input]
M
24(7)
i14
-9
+9
+9
HA
Dragon Roar[BS]
During Dragon Charge f1[perfect input]
M
24(7)
i14
-9
BQR
BQR
Right Jab
During Dragon Charge f2
H
10
i12
±0
+6
+6
Dragon Charge > Rave War Combo
During Dragon Charge f2,2,2
H,M,H
10,10,15
i12
-9
+4
KND
Dragon Charge > Rave War Combo > Dragon Charge
During Dragon Charge f2,2,2,F
H,M,H,Sp
10,10,15
i12
-4
+9
KND
Dragon Charge > Blazing Fist Combo
During Dragon Charge f2,2,1+2
H,M,M
10,10,23
i12
-13
KND
KND
Dragon Charge > Rage Dragon Combo
During Dragon Charge f2,b2,1,2
H,H,H,M
10,8,8,21
i12
-3c
KND
LNC
Dragon Charge > Rage Dragon Combo > Crouching
During Dragon Charge f2,b2,1,2,D
H,H,H,M,Sp
10,8,8,21
i12
-3c
KND
LNC
Poison Arrow
During Dragon Charge f2~1
M
24(4)
i19
+4
KND
LNC
Poison Arrow > Dragon Charge
During Dragon Charge f2~1,F
M,Sp
24(4)
i19
+6
KND
LNC
Dragon Cannon[HA]
When Heat activation available, During Dragon Charge f3
M
27(8)
i20
-9
+9
+9
HA
Dragon Cannon
During Dragon Charge f3
M
27(8)
i20
-9
KND
KND
Dragon Cannon[BS][HA]
When Heat activation available, During Dragon Charge f3[perfect input]
M
32(9)
i20
-9
+9
+9
HA
Dragon Cannon[BS]
During Dragon Charge f3[perfect input]
M
32(9)
i20
-9
KND
KND
Dragon’s Flight
During Dragon Charge f4
H[TJ]
36(7)
i19
+7
BQR
BQR
Dragon’s Flight[BS]
During Dragon Charge f4[perfect input]
H[TJ]
40(12)
i19
+7
BQR
BQR

Name/Command Hit Range/Damage Start Blo Hit Cou Note

Heat Moves

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Heat Burst
When Heat activation available 2+3
M[PC]
12(2)
i16
+1
+2c
+2c
HA
PC
Furious Rush[HA]
When Heat activation available 1,1,1
H,H,M
5,5,20
i10
-12
+9
+9
HA
Furious Rush[HS]
During Heat 1,1,1
H,H,M
5,5,20(1,1,4)
i10
-12
BQR
BQR
Furious Rush[HD]
During Heat 1,1,1,F
H,H,M
5,5,20(1,1,6)
i10
+5
LNC
LNC
HD
Dragon Storm[HA]
When Heat activation available b1,2,2
M,M,M
12,12,22
i14
-14
+9
+9
HA
Dragon Storm[HS]
During Heat b1,2,2
M,M,M
12,12,22(2,2,4)
i14
-14
KND
KND
Dragon Storm[HD]
During Heat b1,2,2,F
M,M,M
12,12,22(2,2,6)
i14
+5
LNC
LNC
HD
Dragon’s Fury[HA]
When Heat activation available uf3
M[TJ]
20
i18
-8
+9
+9
HA
Dragon’s Fury[HS]
During Heat uf3
M[TJ]
20(4)
i18
-8
BQR
BQR
Dragon’s Fury[HD]
During Heat uf3,F
M[TJ]
20(6)
i18
+5
LNC
LNC
HD
Dragon Roar[HA]
When Heat activation available, during Dragon Charge f1
M
20(4)
i14
-11
+9
+9
HA
Dragon Roar[HS]
During Heat and Dragon Charge f1
M
20(4)
i14
-11
BQR
BQR
Dragon Roar[HD]
During Heat and Dragon Charge f1,F
M
20(6)
i14
+5
KND
KND
HD
Dragon Roar[BS][HA]
When Heat activation available, during Dragon Charge f1[perfect input]
M
24(7)
i14
-11
+9
+9
HA
Dragon Roar[BS][HS]
During Heat and Dragon Charge f1[perfect input]
M
24(7)
i14
-11
BQR
BQR
Dragon Roar[BS][HD]
During Heat and Dragon Charge f1,F[perfect input]
M
24(9)
i14
+5
KND
KND
HD
Dragon Cannon[HA]
When Heat activation available, During Dragon Charge f3
M
27(8)
i20
-9
+9
+9
HA
Dragon Cannon[HS]
During Heat and Dragon Charge f3
M
27(8)
i20
-9
KND
KND
Dragon Cannon[HD]
During Heat and Dragon Charge f3,F
M
27(10)
i20
+5
LNC
LNC
HD
Dragon Cannon[BS][HA]
When Heat activation available, During Dragon Charge f3[perfect input]
M
32(9)
i20
-9
+9
+9
HA
Dragon Cannon[BS]
During Dragon Charge f3[perfect input]
M
32(9)
i20
-9
KND
KND
Dragon Cannon[BS][HD]
During Dragon Charge f3,F[perfect input]
M
32(11)
i20
+5
LNC
LNC
HD
Tornado Claw[HS]
During Heat 1+2
M
23(4)
i16
-8
TR
TR
TR
Brast Claw[HS]
During Heat df1,2
M,H
10,27(2,5)
i13
-5
KND
KND
Gale Claw[HS]
During Heat uf2[or u2 or ub2]
H
24(4)
i19
+4
KND
KND
Dragon Parry[HS]
During Heat, Time with opponent punch b2+4[during Dragon Charge b2+4]
At-Reversal[Punch-High&Mid]
38
i5
KND
KND
Heavenly Dragon
During Heat 2+3[during Dragon Charge 2+3]
M,Th
24,16(2,1,1,1,1,2)
i14
+11
Th
Th
Heavenly Dragon[Second Only]
During Heat 2+3[during Dragon Charge 2+3]
M
23(4)
i41
-8
KND
KND
TR

Rage Moves

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Fate of the Dragon
During Rage df1+2
M[PC],Th
55
i20
-18
Th
Th
PC
ER

Throws Moves

Throws

Name/Command Hit Range/Damage Start Note
Dragon’s Fire
Approach opponent 1+3
Throw-H
35
i12
Throw escape 1 or 2, wall strong, homing attack, -3F after throw escape, both facing each other, 1P and 2P do not switch positions, standing positions rotate 60 degrees counterclockwise, 1P and 2P do not switch positions if throw is successful, standing positions do not switch, knockback towards foot side, face down ±0F, wall breakable, small wall damage
Hopping Frog
Approach opponent 2+4
Throw-H
35
i12
Throw escape 1 or 2, floor destruction possible, homing attack, -6F after throw escape, both facing each other, distance increases, 1P and 2P do not switch positions, positions do not switch, if throw is successful, 1P and 2P switch positions, head-facing prone down ±0F
Hopping Frog > BT
Approach opponent 2+4,D
Throw-H,Sp
35
i12
Throw escape 1 or 2, shift to face backward, floor destruction possible, homing attack, -6F after throw escape, both facing each other, distance increases, 1P and 2P do not switch positions, positions do not change, if throw is successful, 1P and 2P switch positions, low side turns away and opponent faces head-on, upright down +5F
Headlock Kick
Approach opponent from left side 1+3[or 2+4]
Throw-H
40
i12
Throw escape 1, Homing attack, -3F after throw escape, both facing forward, 1P and 2P sides do not switch, standing positions do not switch, if throw is successful 1P and 2P sides do not switch, standing positions rotate 30 degrees counterclockwise, right-facing, face-up down ±0F
Ball Breaker
Approach opponent from right side 1+3[or 2+4]
Throw-H
42
i12
Throw escape 2, Homing attack, -3F after throw escape, both facing forward, 1P and 2P sides do not switch, positions do not switch, when throw is successful 1P and 2P sides sometimes do not switch, positions are switched, feet side facing up down ±0F
Dragon Bites
Approach opponent from behind 1+3[or 2+4]
Throw-H
50
i12
Cannot throw escape, Homing attack, if throw is successful, 1P and 2P side do not switch, standing position does not switch, foot side prone down ±0F
Run Up > Drop
Approach opponent f2+3
Throw-H
35
i12
Throw escape 1, -2F after throw escape, both players facing each other, 1P and 2P do not switch positions, standing position rotates 48 degrees counterclockwise, when throw is successful, 1P and 2P sometimes do not switch positions, standing position rotates 90 degrees clockwise, left-facing, face-up, down -6F
Headlock Punch
Approach opponent uf1+2
Throw-H
35
i12
Throw escape 1+2, -6F after throw escape, both players facing each other, no swap between 1P and 2P, rotate 48 degrees counterclockwise, if throw is successful, no swap between 1P and 2P, rotate 10 degrees clockwise, foot-facing, face-up down +3F
Headlock Drop
Approach opponent uf1+2,1,2,1+2
Derived Throw
40
i12
Cannot throw escape, derivative throw, floor destruction possible, 1P and 2P do not switch sides when throw is successful, standing positions do not change, head-facing prone down -6F
Knee Lift
Approach opponent ff3+4
Throw-H
10
i12
Throw escape 1+2, -3F after throw escape, both players face each other, 1P and 2P do not switch positions, positions rotate 110 degrees counterclockwise, if throw is successful 1P and 2P do not switch positions, positions do not switch, combos allowed, wall cling, wall combos allowed
Facelift
During Dragon Charge uf1+2
Throw-H
35
i12
Throw escape 1+2, -2F after throw escape, both players facing each other, no swap between 1P and 2P, rotate 42 degrees counterclockwise, if throw is successful, no swap between 1P and 2P, rotate 82 degrees clockwise, ±0F prone down facing the feet

Attack Reversal

Name/Command Hit Range/Damage Start Note
Parry
Time with opponent attack b1+3[during Dragon Charge b1+3]
Parry[High&Mid]
i5
Upper and middle level parry, parry acceptance 5-12F, +7F advantage if parrying is successful, if successful press f to charge dragon
Parry > Dragon Charge
After Parry succeeds f
Parry[High&Mid],Sp
When successfully parrying upper and mid-level attacks, input f, and when transitioning to Charge Dragon, gain a +24gF advantage.
Dragon Parry
Time with opponent punch b2+4[during Dragon Charge b2+4]
At-Reversal[Punch-High&Mid]
34
i5
Counter upper-middle punch, counter accepted 5-15F, if counter is successful, 1P and 2P sides do not switch, standing positions do not switch, foot-facing, face-up down ±0F
Dragon Parry[HS]
During Heat, Time with opponent punch b2+4[during Dragon Charge b2+4]
At-Reversal[Punch-High&Mid]
38
i5
Counters upper-mid punches, counters accepted 5-15F, if counter is successful, 1P and 2P do not switch sides, positions do not switch, remaining time in heat state is restored, feet-facing, face-up down ±0F
Dragon Parry[HS]
Take punches from opponent During Heat and Dragon Charge
At-Reversal[Punch-High&Mid]
38
i5
Counters upper-mid punches, counters accepted 5-52F, if counter is successful, 1P and 2P do not switch sides, positions do not switch, remaining time in heat state is restored, feet-facing, face-up down ±0F
Low Parry
Time with opponent low attack DF
Parry[Low]
i1
Counterattack reception 1-20F, Tornado starts when counterattack is successful, combo possible, direct Tornado +51 (+35)

Common Action

Name/Command Hit Range/Damage Start Blo Hit Cou Note
[Common Action] Side Roll
While down 1
Sp
[Common Action] Wake-Up Low Kick
While down 3
L[TC]
8
i22
-9c
+7
+7
[Common Action] Wake-Up Mid Kick
While down 4
M
8
i22
-9
+9
+9
[Common Action] Spring Attack
While down and facing up 3+4
MTJ
15
i19
-24
+2
+2
[Common Action] Recovery Kick
While down and facing up d3
L[TC]
5
i13
-18c
-3c
-3c
[Common Action] Wake Up [Backward]
While down B
Sp
[Common Action] Stand Up
While down U
Sp
[Common Action] Forward Roll
While down and facing up F
Sp
[Common Action] Wake-Up Cross Chop
While rolling forward 1+2
M[TJ]
15
i19
+2
KND
KND
[Common Action] Sliding Dash
Run 3 steps or more and F4
L
17
i14
-40c
KND
KND
[Common Action] Running Cross Chop
Run 3 steps or more and F1+2
M[TJ]
24
i18
±0
KND
KND
[Common Action] Running Stomp[Opponent down]
Making contact [while opponent is down] after running for four or more steps
L
8
i12
KND
KND
[Common Action] Running Stomp[Opponent standing]
Making contact [while opponent is down] after running for four or more steps
L
10
i19
+6
KND
KND
[Common Action] Shoulder Tackle
Making contact with the opponent after running for four or more
steps
M[PC]
30
i8
+13g
KND
KND
[Common Action] Shoulder Tackle[PU]
Making contact with the opponent after running for four or more, during opponent absorb attack
steps
M[PC]
30(12)
i8
+13g
KND
KND

25.4月 鉄拳8 ロウ フレームS2 英語

目 次
通常技
通常技

通常技

New Move

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Brast Claw
df1,2
M,H
10,24
i13
-8
+9
+9
Brast Claw[HS]
During Heat df1,2
M,H
10,27(2,5)
i13
-5
KND
KND
Gale Claw
uf2[or u2 or ub2]
H
21(4)
i19
-1
+9
KND
Gale Claw[HS]
During Heat uf2[or u2 or ub2]
H
24(4)
i19
+4
KND
KND
Dragon Divide
ff3
M[TJ]
30(6)
i23
±0c
KND
KND

Additional Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Heat Burst
When Heat activation available 2+3
M[PC]
12(2)
i16
+1
+2c
+2c
HA
PC

Normal Moves

n Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Jab
1
H
5
i10
+1
+8
+8
Furious Rush[2]
1,1
H,H
5,5
i10
-8
-6
+6
Furious Rush[HA]
When Heat activation available 1,1,1
H,H,M
5,5,20
i10
-12
+9
+9
HA
Furious Rush
1,1,1
H,H,M
5,5,20
i10
-12
BQR
BQR
Knuckle Barrage Combo
1,1,2
H,HH
5,5,12
i10
-6
+6
+6
Knuckle Barrage Combo > Dragon Charge
1,1,2,F
H,HH,Sp
5,5,12
i10
-6
+6
+6
Left Right Combo
1,2
H,H
5,8
i10
-3
+6
+6
Left Right Dragon Fist Combo[3]
1,2,2
H,H,M
5,8,10
i10
-8
+4
+4
Left Right Dragon Fist Combo
1,2,2,2
H,H,M,H
5,8,10,15
i10
-9
+4
KND
Left Right Dragon Fist Combo > Dragon Charge
1,2,2,2,F
H,H,M,H,Sp
5,8,10,15
i10
-4
+9
KND
Left Right Blazing Fist Combo
1,2,2,1+2
H,M,M,M
5,8,10,23
i10
-13
KND
KND
Left Right > Knee
1,2,3
H,H,M[TJ]
5,8,10
i10
-5
+13g
(+25g)
+13g
(+25g)
Left Right Combo > Somersault
1,2,uf3
H,H,Sp[TJ]
5,8
i10
-20
-11
-11
Left Right Combo > Somersault > Slide Step
1,2,uf3,DF
H,H,Sp[TJ],Sp[TC]
5,8
i10
Left Right Combo > Somersault Feint
1,2,uf3,4
H,H,Sp[TJ],M
5,8,20
i10
-12
LNC
LNC
Right Jab
2
H
8
i10
±0
+6
+6
Rave War Combo[2]
2,2
H,M
8,10
i10
-8
+4
+4
Rave War Combo
2,2,2
H,M,H
8,10,15
i10
-9
+4
KND
Rave War Combo > Dragon Charge
2,2,2,F
H,M,H,Sp
8,10,15
i10
-4
+9
KND
Blazing Fist Combo
2,2,1+2
H,M,M
8,10,23
i10
-13
KND
KND
Rage Dragon Combo[2] > BT
2,b2
H,H,Sp
8,8
i10
-4
+7
+7
Rage Dragon Combo[3]
2,b2,1
H,H,H
8,8,8
i10
-3
+3
+3
Rage Dragon Combo
2,b2,1,2
H,H,H,M
8,8,8,21
i10
-3c
KND
LNC
Rage Dragon Combo > Crouching
2,b2,1,2,D
H,H,H,M,Sp
8,8,8,21
i10
-3c
KND
LNC
Left High Kick
3
H
12
i12
-9
+2
+2
Feint > Middle Kick
3,3
H,M
12,17
i12
-14
-3
LNC
High Kick > Bloody Cleaver
3,4
H,H
12,20
i12
-10
KND
KND
Right High Kick
4
H
15
i13
-9
+7
+7a
Shaolin Spin Kicks[2]
4,3
H,H
15,12
i13
-8
+1
+1
Shaolin Spin Kicks[2] > Dragon Charge
4,3,F
H,H,Sp
15,12
i13
+7
+16g
+16g
Shaolin Spin Kicks
4,3,4
H,H,H
15,12,14
i13
-6
-1
LNC
Shaolin Spin Kicks > Dragon Charge
4,3,4,F
H,H,H,Sp
15,12,14
i13
+7
+12
浮き
Crescent Kick Combo
4,u3
H,M[TJ]
15,23
i13
-1
KND
KND
Tornado Claw
1+2
M
20
i16
-13
KND
TR
TR
Tornado Claw[HS]
During Heat 1+2
M
23(6)
i16
-8
TR
TR
TR
Wild Dragon’s Flight[1]
3+4
MM[TJ]
5,10
i14
-13
+3
+3
Wild Dragon’s Flight
3+4,4
MM[TJ],H[TJ]
5,10,25(5)
i14
+7
BQR
BQR

f Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Poison Arrow
f2~1
M
24(4)
i19
+4
KND
LNC
Poison Arrow > Dragon Charge
f2~1,F
M,Sp
24(4)
i19
+6
KND
LNC
Plunging Knock[1]
f3
M
12
i18
-10
+1
+1
Plunging Knock
f3,1
M,M
12,15
i18
-2
+8
+8
Plunging Knock > Dragon Charge
f3,1,F
M,M,Sp
12,15
i18
+3
+13g
+13
Dragon Hammer
f1+2
M
20
i20
+3c
+8c
LNC
Dragon Hammer > Crouching
f1+2,D
M.Sp
20
i20
+3c
+8c
LNC
Dragon Killer
f3+4
M[TJ]
20
i25
-2
+7c
LNC

df Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Step In Upper
df1
M
10
i13
-1
+5
+5
Brast Claw
df1,2
M,H
10,24
i13
-8
+9
+9
Brast Claw[HS]
During Heat df1,2
M,H
10,27(2,5)
i13
-5
KND
KND
10 Hit Combo[2]
df1,3
M,L
10,6
i13
-16c
-5
-5
10 Hit Combo[3]
df1,3,2
M,L,M
10,6,6
i13
-12
-1
-1
Dragon Raise
df2
M
12
i15
-7
LNC
LNC
Dragon Raise[Opponent Crouching]
df2
M
12
i15
+4a
LNC
Dragon Lance
df3
M[TC]
23
i21
-13
KND
KND
Right Middle Kick
df4
M
15
i13
-8
+3
+3
Right Middle Kick > Somersault Kick
df4,3
M,M[TJ]
15,23
i13
-14
TR
TR
TR
Banana Peel
df3+4
L[TC]
12
i18
-15c
+4c
KND

d Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Low Backhand
d1
L[TC]
15
i21
-12c
-1
+2c
Low Backhand > Slide Step
d1,DF
L[TC],Sp
15
i21
-12c
-1
+2c
Low Backhand > High Kick
d1,3
L[TC],H
15,21
i21
-9
KND
Scr
Right Low Jab
d2
Sp-L[TC]
8
i11
-4
+7
+7
Body Blow > Dragon Lift
d2,3
Sp-L[TC],M
8,21
i11
-15
LNC
LNC
TR
Dragon Low
d3
L
8
i16
-14c
-3
-3
Dragon Low > Crouching
d3,D
L
8
i16
-14c
-3
-3
Dragon Low > Hook Kick
d3,3
L,H
8,17
i16
-7
KND
LNC
Construct Kick[1]
d4
L
7
i15
-11c
±0
±0
Construct Kick
d4,3
L,H
7,12
i15
-12
±0
+5
Dragon Charge
d1+2
Sp
Right Low Kick
d3+4
L[TC]
6
i12
-15c
-4
-4
Low Kick > Somersault
d3+4,3
L[TC],M[TJ]
6,23
i12
-14
KND
KND

db Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Low Jab
db1
Sp-L[TC]
5
i10
-5
+6
+6
Elbow Spring Kick[1] > BT
db2
M
15
i14
-4
+7
+7
Elbow Spring Kick
db2,4
M,M[TJ]
15,25
i14
-15
KND
KND
Elbow Spring Kick > downed
db2,4,D
M,M[TJ],Sp
15,25
i14
-2
KND
KND
Shin Crusher
db3
L
15
i17
-13c
+4c
+13g
Dragon’s Tail
db4
L[TC]
20
i26
-37c
KND
KND
HM
Dragon’s Tail > Somersault Kick
db4,4
L[TC],M[TJ]
20,18
i26
-9
KND
KND
HM
Dragon Judgment[1] > Dragon Charge
db1+2
MHM,Sp
8,8,8
i17
-4
+6
+6
Dragon Judgment
db1+2,1
MHM,M
8,8,8,28
i17
-16
KND
KND

b Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Dragon Storm[1]
b1
M
12
i14
-9
+2
+2
Dragon Storm[1] > Dragon Charge
b1,F
M,Sp
12
i14
-4
+7
+7
Dragon Storm[2]
b1,2
M,M
12,12
i14
-12
+2
+2
Dragon Storm[2] > Dragon Charge
b1,2,F
M,M,Sp
12,12
i14
-10
+4
+4
Dragon Storm[HA]
When Heat activation available b1,2,2
M,M,M
12,12,22
i14
-14
+9
+9
HA
Dragon Storm
b1,2,2
M,M,M
12,12,22
i14
-14
KND
KND
Vortex Rush[1]
b2
M
12
i16
-8
+4
+4
Vortex Rush
b2,1
M,M
12,16
i16
-15
+4
+11c
TR
Knuckle Rush
b2,2
M,H
12,15
i16
-9
+4
KND
Knuckle Rush > Dragon Charge
b2,2,F
M,H,Sp
12,15
i16
-4
+9
KND
Junkyard Kick[2]
b2,3
M,L
12,10
i16
-12c
-1
-1
Junkyard Kick
b2,3,4
M,L,M
12,10,23
i16
-7
LNC
LNC
TR
Junkyard Kick > Dragon Charge
b2,3,4,F
M,L,M,Sp
12,10,23
i16
+6
LNC
LNC
TR
Dragon Rush Combo
b2,3,d4
M,L,L
12,10,23
i16
-37c
KND
KND
Dragon Spin Kick
b3
M
27
i23
-12
KND
KND
HM
Dragon Spin Kick > BT
b3,B
M
27
i23
-11
KND
KND
HM
Tiger Fang[1]
b4
M
13
i14
-7
+3
+3
HM
Tiger Fang[1] > BT
b4,B
M
13
i14
-4
+6
+6
HM
Tiger Fang
b4,3
M,H
13,21
i14
-5
KND
KND
HM
Dragon Stinger
b1+2
M[PC]
21
i20
-14
KND
KND
PC
Dragon Stinger[PU]
b1+2, during opponent absorb attack
M[PC]
21(8)
i20
-9
KND
KND
PC
Dragon Arrow
b3+4
M
25
i23
-18
KND
KND

ub u uf Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Blackout
uf1[or u1]
H
10
i12
-5
+6
+6
Blackout > Muggin’
uf1,3[or u1,3]
H,L
10,10
i12
-13c
-1
-1
Fury Fist Rush[1]
ub1
H
3
i12
-9
-3
-3
Fury Fist Rush[2]
ub1,1+2
H,H,H
3,3,3
i12
-9
-3
-3
Fury Fist Rush
ub1,1+2,2
H,H,H,M
3,3,3,25
i12
-14
KND
KND
Gale Claw
uf2[or u2 or ub2]
H
21(4)
i19
-1
+9
KND
Gale Claw[HS]
During Heat uf2[or u2 or ub2]
H
24(4)
i19
+4
KND
KND
Dragon’s Fury[HA]
When Heat activation available uf3
M[TJ]
20
i18
-8
+9
+9
HA
Dragon’s Fury
uf3
M[TJ]
20
i18
-8
BQR
BQR
Somersault
u3[or ub3]
Sp[TJ]
Somersault > Slide Step
u3,DF[or ub3,,DF]
Sp[TJ],Sp[TC]
Somersault Fake
u3,4[or ub3,4]
Sp[TJ],M
20
i51
-12
LNC
LNC
Dragon’s Rising Kick
uf4[or u4]
M[TJ]
14
i15
-13
LNC
LNC
Rising Toe Kick
ub4
M[TJ]
12
i15
-13
KND
LNC
Somersault Kick
UF4[or U4]
M[TJ]
23
i18
-17
LNC
LNC
Somersault Kick
UB4
M[TJ]
18
i18
-17
LNC
LNC
Backflipper
UF4,3[or U4,3]
M[TJ],M[TJ]
23,23
i18
-14
TR
TR
TR
Backflipper
UB4,3
M[TJ],M[TJ]
18,23
i18
-14
TR
TR
TR
Dragon’s Descent
uf3+4
L[TJ]
27
i29
-24c
+5
+5
Dragon’s Rising Cannon
uf,n,4
M[TJ]
20
i19
-15
LNC
LNC

ff Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Dragon’s Poke
ff2
M
12
i14
-6
+2
+7
Dragon Strike Combo[2]
ff2,1
M,H
12,12
i14
-4
+2
+2
Dragon Strike Combo
ff2,1,3
M,H,M
12,12,23
i14
-13
KND
KND
Dragon Dagger
ff2,3
M,H
12,20
i14
-14
BQR
BQR
TR
Dragon’s Poke > Poison Arrow
ff2,f1+2
M,M
12,24(4)
i14
+4
KND
LNC
Dragon’s Poke > Poison Arrow > Dragon Charge
ff2,f1+2,F
M,M,Sp
12,24(4)
i14
+6
KND
LNC
Dragon Divide
ff3
M[TJ]
30(6)
i23
±0c
KND
KND
Dragon’s Leap Shot
ff4
M[TJ]
17
i20
-9
+19cg
+19cg
Running Side Kick
fff3
M[TJ]
30(6)
i20
+6
BQR
BQR
Charge Power Punch
bb2+3
UA-M
60
i78
KND
KND
Charge Power Punch > Cancel Dragon Charge
bb2+3,bb
Sp
Charge Power Punch > Cancel Blackout
bb2+3,1
Sp,H
10
i68
-5
+6
+6
Charge Power Punch > Cancel Blackout > Muggin’
bb2+3,1,3
Sp,H,L
10,10
i68
-13
-1
-1

While Rising

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Flash Fist[1]
While rising 1
M
10
i13
-7
-1
+4
Flash Fist[1] > Dragon Charge
While rising 1,F
M,Sp
10
i13
-5
+2
+6
Flash Fist
While rising 1,2
M,H
10,25
i13
-9
BQR
BQR
Dragon Uppercut
While rising 2
M
20
i15
-18
LNC
LNC
Side Kick > Dragon Charge
While rising 3
H,Sp
16
i16
+16g
+18g
(+16)
+18
Front Kick
While rising 4
M
14
i11
-4
+4
+5
Front Kick > Dragon Charge
While rising 4,F
M,Sp
14
i11
+4
+12g
+13
Front Kick Somersault Variation
While rising 4,3
M,M[TJ]
14,23
i11
-14
TR
TR
TR
Catapult Kick
While rising 3+4
M[TJ]
30
i14
-21
KND
KND

While Crouching

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Low Jab
While crouching 1
Sp-L[TC]
5
i10
-5
+6
+6
Right Low Jab
While crouching 2
Sp-L[TC]
8
i11
-4
+7
+7
Body Blow > Dragon Lift
While crouching 2,3
Sp-L[TC],M
8,21
i11
-15
LNC
LNC
TR
Left Spin Low Kick
While crouching 3
L[TC]
10
i16
-17c
-6
-6
Double Impact
While crouching 3,4
L[TC],M[TJ]
10,23
i16
-14
KND
KND
Right Low Kick
While crouching 4
L[TC]
6
i12
-15c
-4
-4
Low Kick > Somersault
While crouching 4,3
L[TC],M[TJ]
6,23
i12
-14
KND
KND
Somersault Kick
While crouching uf4[or u4]
M[TJ]
23
i18
-17
LNC
LNC
Somersault Kick
While crouching ub4
M[TJ]
18
i18
-17
LNC
LNC
Backflipper
While crouching uf4,3[or U4,3]
M[TJ],M[TJ]
23,23
i18
-14
TR
TR
TR
Backflipper
While crouching ub4,3
M[TJ],M[TJ]
18,23
i18
-14
TR
TR
TR
Rainbow Kick
While crouching UF3+4[or U3+4 or UB3+4]
MM[TJ]
30,20
i46
-4
KND
KND
Rainbow Kick[Second Only]
While crouching UF3+4[or U3+4 or UB3+4]
MM[TJ]
20
i52
-14
KND
KND
Slide Step
While crouching df,d,DF
Sp[TC]
Slide Kick
While crouching df,d,DF 3
L[TC]
17
i16
-23c
KND
KND

Sidestep

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Spinning Dragon Blow
During sidestep 2
M
23(4)
i18
±0
KND
KND
Low Crush > Dragon Charge
During sidestep 3
L,Sp
17
i18
-13c
+7
+16c
Double Dragon
During sidestep 3+4
MH[TJ]
9,10
i15
-12
Scr
Scr

Special Move

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Taunt
2+3+4
Sp
Ki Charge
1+2+3+4
Sp
Ki Charge > Blackout
1+2+3+4,1
H
12
i65
-5
+6
Ki Charge > Blackout > Muggin’
1+2+3+4,1,3
H,L
12,10
i65
-13
-1
-1
Ki Charge[Hold]
1+2+3+4 hold
Sp
Ki Charge > Cloud Gates
During 1+2+3+4 hold 2
H
24(6)
i107
+1
LNC
Special get-up
While down and facing up 1+2+3+4
Sp
Wall climbing reversal attack[Kick]
With your back against the wall bb,ub
M[TJ]
21
i29
+4c
KND
KND

Stance

While Facing Backward

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Turning Knuckles
Back facing opponent 1
H
7
i10
+1
+8
+8
Blind Elbow Combo[1]
Back facing opponent 2
M
17
i15
-14
-1
LNC
Blind Elbow Combo
Back facing opponent 2,2
M,M
17,20
i15
-17
BQR
BQR
Twist Left Kick
Back facing opponent 3
H
18
i10
-8
+8
+8
Wolf Fang[1]
Back facing opponent 4
H
14
i11
-9
+2
+2
Wolf Fang
Back facing opponent 4,3
H,M
14,24
i11
-12
KND
KND
Dragon Back Blow
Back facing opponent 1+2
H
20
i15
-1
+16g
+16g
HM
Twist Low Jab
Back facing opponent d1
Sp-L[TC]
5
i10
-5
+6
+6
Twist Right Low Jab
Back facing opponent d2
Sp-L[TC]
5
i10
-5
+6
+6
Twist Left Low Kick
Back facing opponent d3
L[TC]
6
i12
-15c
-4
-4
Reverse Low
Back facing opponent d4
L
17
i23
-13c
+6c
KND
Frogman
Back facing opponent d3+4
M[TJ]
25
i26
-15
KND
KND
Frogman > downed
Back facing opponent d3+4,D
M[TJ],Sp
25
i26
-2
KND
KND

Dragon Charge

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Dragon Charge
d1+2, etc.
Sp
Dragon Charge > Slide Step
d1+2,DF
Sp[TC]
Dragon Knuckle > Dragon Charge
During Dragon Charge 1
H,Sp
14(4)
i12
-1
+7
+17c
Cloud Gates
During Dragon Charge 2
H
20(6)
i14
-4
KND
LNC
Dragon Charge Spin Kick
During Dragon Charge 3
H
25(5)
i19
+3
KND
KND
HM
Dragon Charge Kick
During Dragon Charge 4
L
21
i21
-13c
+6c
LNC
Tornado Claw
During Dragon Charge 1+2
M
20
i16
-13
KND
TR
TR
Tornado Claw[HS]
During Dragon Charge 1+2
M
23(4)
i16
-8
TR
TR
TR
Dragon Roar[HA]
When Heat activation available, During Dragon Charge f1
M
20(4)
i14
-9
+9
+9
HA
Dragon Roar
During Dragon Charge f1
M
20(4)
i14
-9
BQR
BQR
Dragon Roar[BS][HA]
When Heat activation available, during Dragon Charge f1[perfect input]
M
24(7)
i14
-9
+9
+9
HA
Dragon Roar[BS]
During Dragon Charge f1[perfect input]
M
24(7)
i14
-9
BQR
BQR
Right Jab
During Dragon Charge f2
H
10
i12
±0
+6
+6
Dragon Charge > Rave War Combo
During Dragon Charge f2,2,2
H,M,H
10,10,15
i12
-9
+4
KND
Dragon Charge > Rave War Combo > Dragon Charge
During Dragon Charge f2,2,2,F
H,M,H,Sp
10,10,15
i12
-4
+9
KND
Dragon Charge > Blazing Fist Combo
During Dragon Charge f2,2,1+2
H,M,M
10,10,23
i12
-13
KND
KND
Dragon Charge > Rage Dragon Combo
During Dragon Charge f2,b2,1,2
H,H,H,M
10,8,8,21
i12
-3c
KND
LNC
Dragon Charge > Rage Dragon Combo > Crouching
During Dragon Charge f2,b2,1,2,D
H,H,H,M,Sp
10,8,8,21
i12
-3c
KND
LNC
Poison Arrow
During Dragon Charge f2~1
M
24(4)
i19
+4
KND
LNC
Poison Arrow > Dragon Charge
During Dragon Charge f2~1,F
M,Sp
24(4)
i19
+6
KND
LNC
Dragon Cannon[HA]
When Heat activation available, During Dragon Charge f3
M
27(8)
i20
-9
+9
+9
HA
Dragon Cannon
During Dragon Charge f3
M
27(8)
i20
-9
KND
KND
Dragon Cannon[BS][HA]
When Heat activation available, During Dragon Charge f3[perfect input]
M
32(9)
i20
-9
+9
+9
HA
Dragon Cannon[BS]
During Dragon Charge f3[perfect input]
M
32(9)
i20
-9
KND
KND
Dragon’s Flight
During Dragon Charge f4
H[TJ]
36(7)
i19
+7
BQR
BQR
Dragon’s Flight[BS]
During Dragon Charge f4[perfect input]
H[TJ]
40(12)
i19
+7
BQR
BQR

Heat Moves

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Heat Burst
When Heat activation available 2+3
M[PC]
12(2)
i16
+1
+2c
+2c
HA
PC
Furious Rush[HA]
When Heat activation available 1,1,1
H,H,M
5,5,20
i10
-12
+9
+9
HA
Furious Rush[HS]
During Heat 1,1,1
H,H,M
5,5,20(1,1,4)
i10
-12
BQR
BQR
Furious Rush[HD]
During Heat 1,1,1,F
H,H,M
5,5,20(1,1,6)
i10
+5
LNC
LNC
HD
Dragon Storm[HA]
When Heat activation available b1,2,2
M,M,M
12,12,22
i14
-14
+9
+9
HA
Dragon Storm[HS]
During Heat b1,2,2
M,M,M
12,12,22(2,2,4)
i14
-14
KND
KND
Dragon Storm[HD]
During Heat b1,2,2,F
M,M,M
12,12,22(2,2,6)
i14
+5
LNC
LNC
HD
Dragon’s Fury[HA]
When Heat activation available uf3
M[TJ]
20
i18
-8
+9
+9
HA
Dragon’s Fury[HS]
During Heat uf3
M[TJ]
20(4)
i18
-8
BQR
BQR
Dragon’s Fury[HD]
During Heat uf3,F
M[TJ]
20(6)
i18
+5
LNC
LNC
HD
Dragon Roar[HA]
When Heat activation available, during Dragon Charge f1
M
20(4)
i14
-11
+9
+9
HA
Dragon Roar[HS]
During Heat and Dragon Charge f1
M
20(4)
i14
-11
BQR
BQR
Dragon Roar[HD]
During Heat and Dragon Charge f1,F
M
20(6)
i14
+5
KND
KND
HD
Dragon Roar[BS][HA]
When Heat activation available, during Dragon Charge f1[perfect input]
M
24(7)
i14
-11
+9
+9
HA
Dragon Roar[BS][HS]
During Heat and Dragon Charge f1[perfect input]
M
24(7)
i14
-11
BQR
BQR
Dragon Roar[BS][HD]
During Heat and Dragon Charge f1,F[perfect input]
M
24(9)
i14
+5
KND
KND
HD
Dragon Cannon[HA]
When Heat activation available, During Dragon Charge f3
M
27(8)
i20
-9
+9
+9
HA
Dragon Cannon[HS]
During Heat and Dragon Charge f3
M
27(8)
i20
-9
KND
KND
Dragon Cannon[HD]
During Heat and Dragon Charge f3,F
M
27(10)
i20
+5
LNC
LNC
HD
Dragon Cannon[BS][HA]
When Heat activation available, During Dragon Charge f3[perfect input]
M
32(9)
i20
-9
+9
+9
HA
Dragon Cannon[BS]
During Dragon Charge f3[perfect input]
M
32(9)
i20
-9
KND
KND
Dragon Cannon[BS][HD]
During Dragon Charge f3,F[perfect input]
M
32(11)
i20
+5
LNC
LNC
HD
Tornado Claw[HS]
During Heat 1+2
M
23(4)
i16
-8
TR
TR
TR
Brast Claw[HS]
During Heat df1,2
M,H
10,27(2,5)
i13
-5
KND
KND
Gale Claw[HS]
During Heat uf2[or u2 or ub2]
H
24(4)
i19
+4
KND
KND
Dragon Parry[HS]
During Heat, Time with opponent punch b2+4[during Dragon Charge b2+4]
At-Reversal[Punch-High&Mid]
38
i5
KND
KND
Heavenly Dragon
During Heat 2+3[during Dragon Charge 2+3]
M,Th
24,16(2,1,1,1,1,2)
i14
+11
Th
Th
Heavenly Dragon[Second Only]
During Heat 2+3[during Dragon Charge 2+3]
M
23(4)
i41
-8
KND
KND
TR

Rage Moves

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Fate of the Dragon
During Rage df1+2
M[PC],Th
55
i20
-18
Th
Th
PC
ER

Throws Moves

Throws

Name/Command Hit Range/Damage Start Note
Dragon’s Fire
Approach opponent 1+3
Throw-H
35
i12
Throw escape 1 or 2, wall strong, homing attack, -3F after throw escape, both facing each other, 1P and 2P do not switch positions, standing positions rotate 60 degrees counterclockwise, 1P and 2P do not switch positions if throw is successful, standing positions do not switch, knockback towards foot side, face down ±0F, wall breakable, small wall damage
Hopping Frog
Approach opponent 2+4
Throw-H
35
i12
Throw escape 1 or 2, floor destruction possible, homing attack, -6F after throw escape, both facing each other, distance increases, 1P and 2P do not switch positions, positions do not switch, if throw is successful, 1P and 2P switch positions, head-facing prone down ±0F
Hopping Frog > BT
Approach opponent 2+4,D
Throw-H,Sp
35
i12
Throw escape 1 or 2, shift to face backward, floor destruction possible, homing attack, -6F after throw escape, both facing each other, distance increases, 1P and 2P do not switch positions, positions do not change, if throw is successful, 1P and 2P switch positions, low side turns away and opponent faces head-on, upright down +5F
Headlock Kick
Approach opponent from left side 1+3[or 2+4]
Throw-H
40
i12
Throw escape 1, Homing attack, -3F after throw escape, both facing forward, 1P and 2P sides do not switch, standing positions do not switch, if throw is successful 1P and 2P sides do not switch, standing positions rotate 30 degrees counterclockwise, right-facing, face-up down ±0F
Ball Breaker
Approach opponent from right side 1+3[or 2+4]
Throw-H
42
i12
Throw escape 2, Homing attack, -3F after throw escape, both facing forward, 1P and 2P sides do not switch, positions do not switch, when throw is successful 1P and 2P sides sometimes do not switch, positions are switched, feet side facing up down ±0F
Dragon Bites
Approach opponent from behind 1+3[or 2+4]
Throw-H
50
i12
Cannot throw escape, Homing attack, if throw is successful, 1P and 2P side do not switch, standing position does not switch, foot side prone down ±0F
Run Up > Drop
Approach opponent f2+3
Throw-H
35
i12
Throw escape 1, -2F after throw escape, both players facing each other, 1P and 2P do not switch positions, standing position rotates 48 degrees counterclockwise, when throw is successful, 1P and 2P sometimes do not switch positions, standing position rotates 90 degrees clockwise, left-facing, face-up, down -6F
Headlock Punch
Approach opponent uf1+2
Throw-H
35
i12
Throw escape 1+2, -6F after throw escape, both players facing each other, no swap between 1P and 2P, rotate 48 degrees counterclockwise, if throw is successful, no swap between 1P and 2P, rotate 10 degrees clockwise, foot-facing, face-up down +3F
Headlock Drop
Approach opponent uf1+2,1,2,1+2
Derived Throw
40
i12
Cannot throw escape, derivative throw, floor destruction possible, 1P and 2P do not switch sides when throw is successful, standing positions do not change, head-facing prone down -6F
Knee Lift
Approach opponent ff3+4
Throw-H
10
i12
Throw escape 1+2, -3F after throw escape, both players face each other, 1P and 2P do not switch positions, positions rotate 110 degrees counterclockwise, if throw is successful 1P and 2P do not switch positions, positions do not switch, combos allowed, wall cling, wall combos allowed
Facelift
During Dragon Charge uf1+2
Throw-H
35
i12
Throw escape 1+2, -2F after throw escape, both players facing each other, no swap between 1P and 2P, rotate 42 degrees counterclockwise, if throw is successful, no swap between 1P and 2P, rotate 82 degrees clockwise, ±0F prone down facing the feet

Attack Reversal

Name/Command Hit Range/Damage Start Note
Parry
Time with opponent attack b1+3[during Dragon Charge b1+3]
Parry[High&Mid]
i5
Upper and middle level parry, parry acceptance 5-12F, +7F advantage if parrying is successful, if successful press f to charge dragon
Parry > Dragon Charge
After Parry succeeds f
Parry[High&Mid],Sp
When successfully parrying upper and mid-level attacks, input f, and when transitioning to Charge Dragon, gain a +24gF advantage.
Dragon Parry
Time with opponent punch b2+4[during Dragon Charge b2+4]
At-Reversal[Punch-High&Mid]
34
i5
Counter upper-middle punch, counter accepted 5-15F, if counter is successful, 1P and 2P sides do not switch, standing positions do not switch, foot-facing, face-up down ±0F
Dragon Parry[HS]
During Heat, Time with opponent punch b2+4[during Dragon Charge b2+4]
At-Reversal[Punch-High&Mid]
38
i5
Counters upper-mid punches, counters accepted 5-15F, if counter is successful, 1P and 2P do not switch sides, positions do not switch, remaining time in heat state is restored, feet-facing, face-up down ±0F
Dragon Parry[HS]
Take punches from opponent During Heat and Dragon Charge
At-Reversal[Punch-High&Mid]
38
i5
Counters upper-mid punches, counters accepted 5-52F, if counter is successful, 1P and 2P do not switch sides, positions do not switch, remaining time in heat state is restored, feet-facing, face-up down ±0F
Low Parry
Time with opponent low attack DF
Parry[Low]
i1
Counterattack reception 1-20F, Tornado starts when counterattack is successful, combo possible, direct Tornado +51 (+35)

Common Action

Name/Command Hit Range/Damage Start Blo Hit Cou Note
[Common Action] Side Roll
While down 1
Sp
[Common Action] Wake-Up Low Kick
While down 3
L[TC]
8
i22
-9c
+7
+7
[Common Action] Wake-Up Mid Kick
While down 4
M
8
i22
-9
+9
+9
[Common Action] Spring Attack
While down and facing up 3+4
MTJ
15
i19
-24
+2
+2
[Common Action] Recovery Kick
While down and facing up d3
L[TC]
5
i13
-18c
-3c
-3c
[Common Action] Wake Up [Backward]
While down B
Sp
[Common Action] Stand Up
While down U
Sp
[Common Action] Forward Roll
While down and facing up F
Sp
[Common Action] Wake-Up Cross Chop
While rolling forward 1+2
M[TJ]
15
i19
+2
KND
KND
[Common Action] Sliding Dash
Run 3 steps or more and F4
L
17
i14
-40c
KND
KND
[Common Action] Running Cross Chop
Run 3 steps or more and F1+2
M[TJ]
24
i18
±0
KND
KND
[Common Action] Running Stomp[Opponent down]
Making contact [while opponent is down] after running for four or more steps
L
8
i12
KND
KND
[Common Action] Running Stomp[Opponent standing]
Making contact [while opponent is down] after running for four or more steps
L
10
i19
+6
KND
KND
[Common Action] Shoulder Tackle
Making contact with the opponent after running for four or more
steps
M[PC]
30
i8
+13g
KND
KND
[Common Action] Shoulder Tackle[PU]
Making contact with the opponent after running for four or more, during opponent absorb attack
steps
M[PC]
30(12)
i8
+13g
KND
KND

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