Lars Main Techniques Season2

Lars

TEKKEN8 Lars Alexandersson Main Techniques

TEKKEN8 Lars Alexandersson Main Techniques
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This guide highlights Lars’ core moves that are ideal for beginners. Easy to use and practical in real matches, these tools are great for learning the basics of the character.


Main Techniques video


Main Techniques Moves

1.Heat activation / Heat Dash can be activated / Long reach

Explanation Note
3+4

2.Heat activation / Heat Dash can be activated / Heavy damage on counter hit

Explanation Note
1,1,1 Third attack hits when first attack is a counter hit

3.Combo starter / Can move first on block

Explanation Note
During Heat 3+4,F Increased chip damage on block as effect of Heat Dash

4.Recommended combo

Explanation Note
During Heat 3+4,F[HD]→b2,3 T!→f3→during Dynamic Entry 1,2 Combos that use Heat Dash

5.Good for getting a counter hit on block

Explanation Note
During Heat 2+3[Block]→during Dynamic Entry 2 Heat Smash / Attack sequence using Dynamic Entry

6.Effective on opponents using Standing Block

Explanation Note
2,1[Hit]→during Heat during Limited Entry 1 Effects during Heat[unique] / Attack sequence using Limited Entry

7.Combo starter / Effective on crouching opponents

Explanation Note
2,1[Hit]→during Heat during Limited Entry 2 Effects during Heat[unique] / Attack sequence using Limited Entry

8.Effective on opponents using Standing Block

Explanation Note
During Heat f3+4[Block]→during Silent Entry 2 Effects during Heat[unique] / Attack sequence using Silent Entry

9.Effective on crouching opponents after blocking / Heat Dash can be activated

Explanation Note
During Heat f3+4[Block]→during Silent Entry 1 Effects during Heat[unique] / Attack sequence using Silent Entry

10.Combo starter / Effective on crouching opponents / Effective on opponents using a low attack

Explanation Note
uf3 Jump Status

11.Recommended combo

Explanation Note
uf3→while rising 4→db2,3 T!→f3→during Dynamic Entry 1,2

12.Combo starter / Few openings

Explanation Note
uf4 Jump Status

13.Recommended combo

Explanation Note
uf4→f1,2,3→during Dynamic Entry 1+2 T!→while rising 2,F→during Silent Entry 1

14.Can approach from a distance / Quick attack

Explanation Note
ff1+2

15.Effective on opponents using a high or mid attack

Explanation Note
1+2

16.Effective on opponents using sidestep

Explanation Note
b1+2

17.Effective on opponents using Standing Block

Explanation Note
db4

18.Effective on opponents using an attack after blocking / Heat activation / Heat Dash can be activated

Explanation Note
f3→during Dynamic Entry 3[Block]→during Silent Entry 1 Attack sequence using Silent Entry

19.Effective on opponents using Standing Block

Explanation Note
f3→during Dynamic Entry 3[Block]→during Silent Entry 2 Attack sequence using Silent Entry


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