TEKKEN8 Lars Alexandersson Main Techniques
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This guide highlights Lars’ core moves that are ideal for beginners. Easy to use and practical in real matches, these tools are great for learning the basics of the character.
Main Techniques video
Main Techniques Moves
1.Heat activation / Heat Dash can be activated / Long reach
| Explanation | Note |
|---|---|
| 3+4 |

2.Heat activation / Heat Dash can be activated / Heavy damage on counter hit
| Explanation | Note |
|---|---|
| 1,1,1 | Third attack hits when first attack is a counter hit |

3.Combo starter / Can move first on block
| Explanation | Note |
|---|---|
| During Heat 3+4,F | Increased chip damage on block as effect of Heat Dash |

4.Recommended combo
| Explanation | Note |
|---|---|
| During Heat 3+4,F[HD]→b2,3 T!→f3→during Dynamic Entry 1,2 | Combos that use Heat Dash |

5.Good for getting a counter hit on block
| Explanation | Note |
|---|---|
| During Heat 2+3[Block]→during Dynamic Entry 2 | Heat Smash / Attack sequence using Dynamic Entry |

6.Effective on opponents using Standing Block
| Explanation | Note |
|---|---|
| 2,1[Hit]→during Heat during Limited Entry 1 | Effects during Heat[unique] / Attack sequence using Limited Entry |

7.Combo starter / Effective on crouching opponents
| Explanation | Note |
|---|---|
| 2,1[Hit]→during Heat during Limited Entry 2 | Effects during Heat[unique] / Attack sequence using Limited Entry |

8.Effective on opponents using Standing Block
| Explanation | Note |
|---|---|
| During Heat f3+4[Block]→during Silent Entry 2 | Effects during Heat[unique] / Attack sequence using Silent Entry |

9.Effective on crouching opponents after blocking / Heat Dash can be activated
| Explanation | Note |
|---|---|
| During Heat f3+4[Block]→during Silent Entry 1 | Effects during Heat[unique] / Attack sequence using Silent Entry |

10.Combo starter / Effective on crouching opponents / Effective on opponents using a low attack
| Explanation | Note |
|---|---|
| uf3 | Jump Status |

11.Recommended combo
| Explanation | Note |
|---|---|
| uf3→while rising 4→db2,3 T!→f3→during Dynamic Entry 1,2 |

12.Combo starter / Few openings
| Explanation | Note |
|---|---|
| uf4 | Jump Status |

13.Recommended combo
| Explanation | Note |
|---|---|
| uf4→f1,2,3→during Dynamic Entry 1+2 T!→while rising 2,F→during Silent Entry 1 |

14.Can approach from a distance / Quick attack
| Explanation | Note |
|---|---|
| ff1+2 |

15.Effective on opponents using a high or mid attack
| Explanation | Note |
|---|---|
| 1+2 |

16.Effective on opponents using sidestep
| Explanation | Note |
|---|---|
| b1+2 |

17.Effective on opponents using Standing Block
| Explanation | Note |
|---|---|
| db4 |

18.Effective on opponents using an attack after blocking / Heat activation / Heat Dash can be activated
| Explanation | Note |
|---|---|
| f3→during Dynamic Entry 3[Block]→during Silent Entry 1 | Attack sequence using Silent Entry |

19.Effective on opponents using Standing Block
| Explanation | Note |
|---|---|
| f3→during Dynamic Entry 3[Block]→during Silent Entry 2 | Attack sequence using Silent Entry |




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