TEKKEN8 Kazuya Mishima Main Techniques
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This beginner-friendly list highlights Kazuya Mishima’s essential moves in Tekken 8. These techniques are safe, effective, and ideal for players just starting out. Learn these tools to build your foundation with Kazuya.
Main Techniques video
Main Techniques Moves
1.Heat activation / Heat Dash can be activated / Can approach from a distance
| Explanation | Note |
|---|---|
| ff2 |

2.Heat activation / Heat Dash can be activated / Quick attack
| Explanation | Note |
|---|---|
| db1,2 |

3.Heat activation / Heat Dash can be activated / Effective on opponents using sidestep
| Explanation | Note |
|---|---|
| b4 |

4.Combo starter / Can move first on block
| Explanation | Note |
|---|---|
| During Heat ff2,F | Increased chip damage on block as effect of Heat Dash |

5.Recommended combo
| Explanation | Note |
|---|---|
| During Heat ff2,F[HD]→df1,DF2 T!→b2,2,1+2 | Combos that use Heat Dash |

6.Effective on opponents using Standing Block / Heavy damage
| Explanation | Note |
|---|---|
| During Heat 2+3 | Heat Smash |

7.Effective on opponents using Standing Block / Long reach
| Explanation | Note |
|---|---|
| During Devil Form db+3+4,DF[Hit]→during Wind God Step DF4,1,1 | Effects during Heat[unique] / Attack sequence using Wind God Step |

8.Effective on crouching opponents after a hit
| Explanation | Note |
|---|---|
| During Devil Form db3+4,DF[Hit]→during Wind God Step 1+2 | Effects during Heat[unique] / Attack sequence using Wind God Step |

9.Combo starter / Effective on crouching opponents
| Explanation | Note |
|---|---|
| ff3 |

10.Recommended combo
| Explanation | Note |
|---|---|
| ff3→df1,DF2 T!→ff2 |

11.Combo starter / Few openings
| Explanation | Note |
|---|---|
| f,n,d,df2 |

12.Recommended combo
| Explanation | Note |
|---|---|
| f,n,d,df2→f2 T!→b2,2,1+2 |

13.Effective on opponents using Standing Block / Few openings / Can move first on hit
| Explanation | Note |
|---|---|
| db4 |

14.Long reach
| Explanation | Note |
|---|---|
| f3 |

15.Effective on opponents using a high or mid attack
| Explanation | Note |
|---|---|
| f2 |

16.Effective on opponents using a low attack / Good for getting wall combos
| Explanation | Note |
|---|---|
| uf3 | Jump Status |

17.Good for getting a counter hit on block
| Explanation | Note |
|---|---|
| f4[Block]→df2 | f+4 can move first on block |




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