TEKKEN8 King Main Techniques
・TEKKEN8 TOP
Just getting started with King in Tekken 8? Here’s a selection of key moves that are great for beginners. These tools provide a strong mix of strikes and throws, helping you experience King’s signature style right away.
Main Techniques video
Main Techniques Moves
1.Heat activation / Heat Dash can be activated / Long reach
| Explanation | Note |
|---|---|
| f2,1 |

2.Heat activation / Heat Dash can be activated / Can approach from a distance
| Explanation | Note |
|---|---|
| f2+3 |

3.Combo starter / Can move first on block
| Explanation | Note |
|---|---|
| During Heat f2,1,F | Increased chip damage on block as effect of Heat Dash |

4.Recommended combo
| Explanation | Note |
|---|---|
| During Heat f2,1,F[HD]→b3 T!→f2,1 | Combos that use Heat Dash |

5.Good for getting a counter hit on block
| Explanation | Note |
|---|---|
| During Heat 2+3[Block]→during Jaguar Sprint 1 | Heat Smash / Attack sequence using Jaguar Sprint |

6.Effective on opponents using Standing Block
| Explanation | Note |
|---|---|
| During Heat 2+3[Block]→during Jaguar Sprint 1+3[or 2+4] | Heat Smash / Attack sequence using Jaguar Sprint |

7.Effective on opponents using a high or mid attack / Can approach from a distance
| Explanation | Note |
|---|---|
| During Heat f3+4→during Jaguar Sprint 1 | Effects during Heat[unique] |

8.Combo starter / Effective on crouching opponents / Effective on opponents using a low attack
| Explanation | Note |
|---|---|
| uf4 | Jump Status |

9.Recommended combo
| Explanation | Note |
|---|---|
| uf4→approach airborne opponent 2+4 T!→f2,1 |

10.Combo starter / Effective on crouching opponents / Long reach
| Explanation | Note |
|---|---|
| While crouching df2 |

11.Recommended combo
| Explanation | Note |
|---|---|
| While crouching df2→uf3+4 T!→approach airborne opponent during Jaguar Sprint 1+3 |

12.Effective on opponents using Standing Block / Effective on opponents using a high attack
| Explanation | Note |
|---|---|
| db3 |

13.Effective on opponents using a high or mid attack
| Explanation | Note |
|---|---|
| b3 |

14.Effective on opponents using sidestep
| Explanation | Note |
|---|---|
| f4 |

15.Long reach / Quick attack / Heavy damage on counter hit
| Explanation | Note |
|---|---|
| b1,2 |

16.Recommended combo
| Explanation | Note |
|---|---|
| b1[Counret Hit],2 T!→approach airborne opponent fff2+4 |

17.Effective on opponents using Standing Block / Can approach from a distance
| Explanation | Note |
|---|---|
| Approach opponent fff2+4 |

18.Effective on opponents using Standing Block / Heavy damage
| Explanation | Note |
|---|---|
| Approach opponent qcb1+2 |

19.Multi-hit sequence / Heat activation
| Explanation | Note |
|---|---|
| ff2[Hit]→d1+4 |




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