TEKKEN8 Jack-8 Main Techniques
・TEKKEN8 TOP
JACK-8 is a powerhouse in Tekken 8 with long reach and high damage. This guide highlights beginner-friendly core moves that help you control space and apply pressure. A great starting point for new players learning the basics of this heavy-hitter.
Main Techniques video
Main Techniques Moves
1.Heat activation / Heat Dash can be activated / Long reach / Quick attack
| Explanation | Note |
|---|---|
| b1+2 |

2.Heat activation / Heat Dash can be activated / Long reach / Can move first on hit
| Explanation | Note |
|---|---|
| b2 |

3.Combo starter / Can move first on block
| Explanation | Note |
|---|---|
| During Heat b2,F | Increased chip damage on block as effect of Heat Dash |

4.Recommended combo
| Explanation | Note |
|---|---|
| During Heat b2,F[HD]→df1,1 T!→b3,2,2 | Combos that use Heat Dash |

5.Quick attack / Heavy damage
| Explanation | Note |
|---|---|
| During Heat 2+3 | Heat Smash |

6.Opens up the opponent’s block
| Explanation | Note |
|---|---|
| With Heat activated during Gamma Howl 2[Block]→during Heat 2+3 | Effects during Heat[unique] |

7.Effective on opponents using sidestep / Effective on crouching opponents
| Explanation | Note |
|---|---|
| During Heat and Gamma Howl 1 | Effects during Heat[unique] |

8.Combo starter / Effective on crouching opponents
| Explanation | Note |
|---|---|
| df2 |

9.Recommended combo
| Explanation | Note |
|---|---|
| df2→df1,1 T!→→b3,2,2 |

10.Combo starter / Effective on opponents using sidestep
| Explanation | Note |
|---|---|
| ff1+2 |

11.Recommended combo
| Explanation | Note |
|---|---|
| ff1+2→df1,1 T!→b3,2,2 |

12.Effective on opponents using Standing Block / Quick attack
| Explanation | Note |
|---|---|
| db1 |

13.Effective on opponents using Standing Block / Heavy damage
| Explanation | Note |
|---|---|
| df1+4 |

14.Effective on opponents using a high or mid attack
| Explanation | Note |
|---|---|
| ub1+2 |

15.Effective on opponents using a high or mid attack
| Explanation | Note |
|---|---|
| 3+4→during Gamma Howl 3+4 |

16.Effective on opponents using Standing Block after a hit
| Explanation | Note |
|---|---|
| ff1,D[Hit]→during Gamma Howl 1+2 | Attack sequence using Gamma Howl |

17.Effective on opponents using a high attack after blocking
| Explanation | Note |
|---|---|
| ff1,D[Block]→during Gamma Howl f1 | Attack sequence using Gamma Howl |

18.Good for getting a counter hit on hit
| Explanation | Note |
|---|---|
| uf3[Hit]→during Gamma Howl f2 | Attack sequence using Gamma Howl |

19.Multi-hit sequence / Heat activation
| Explanation | Note |
|---|---|
| f3+4,D[Hit]→during Gamma Howl 2+4 | Attack sequence using Gamma Howl |




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