Jack-8 Main Techniques Season2

Jack-8

TEKKEN8 Jack-8 Main Techniques

TEKKEN8 Jack-8 Main Techniques
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JACK-8 is a powerhouse in Tekken 8 with long reach and high damage. This guide highlights beginner-friendly core moves that help you control space and apply pressure. A great starting point for new players learning the basics of this heavy-hitter.


Main Techniques video


Main Techniques Moves

1.Heat activation / Heat Dash can be activated / Long reach / Quick attack

Explanation Note
b1+2

2.Heat activation / Heat Dash can be activated / Long reach / Can move first on hit

Explanation Note
b2

3.Combo starter / Can move first on block

Explanation Note
During Heat b2,F Increased chip damage on block as effect of Heat Dash

4.Recommended combo

Explanation Note
During Heat b2,F[HD]→df1,1 T!→b3,2,2 Combos that use Heat Dash

5.Quick attack / Heavy damage

Explanation Note
During Heat 2+3 Heat Smash

6.Opens up the opponent’s block

Explanation Note
With Heat activated during Gamma Howl 2[Block]→during Heat 2+3 Effects during Heat[unique]

7.Effective on opponents using sidestep / Effective on crouching opponents

Explanation Note
During Heat and Gamma Howl 1 Effects during Heat[unique]

8.Combo starter / Effective on crouching opponents

Explanation Note
df2

9.Recommended combo

Explanation Note
df2→df1,1 T!→→b3,2,2

10.Combo starter / Effective on opponents using sidestep

Explanation Note
ff1+2

11.Recommended combo

Explanation Note
ff1+2→df1,1 T!→b3,2,2

12.Effective on opponents using Standing Block / Quick attack

Explanation Note
db1

13.Effective on opponents using Standing Block / Heavy damage

Explanation Note
df1+4

14.Effective on opponents using a high or mid attack

Explanation Note
ub1+2

15.Effective on opponents using a high or mid attack

Explanation Note
3+4→during Gamma Howl 3+4

16.Effective on opponents using Standing Block after a hit

Explanation Note
ff1,D[Hit]→during Gamma Howl 1+2 Attack sequence using Gamma Howl

17.Effective on opponents using a high attack after blocking

Explanation Note
ff1,D[Block]→during Gamma Howl f1 Attack sequence using Gamma Howl

18.Good for getting a counter hit on hit

Explanation Note
uf3[Hit]→during Gamma Howl f2 Attack sequence using Gamma Howl

19.Multi-hit sequence / Heat activation

Explanation Note
f3+4,D[Hit]→during Gamma Howl 2+4 Attack sequence using Gamma Howl


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