TEKKEN8 Lili Main Techniques
TEKKEN8 Lili Main Techniques Season1
・TEKKEN8 TOP
Main Techniques video
Main Techniques Moves
1.Heat activation / Heat Dash can be activated / Long reach
| Explanation | Note |
|---|---|
| 3,1 |

2.Heat activation / Heat Dash can be activated / Can approach from a distance / Effective on opponents using sidestep
| Explanation | Note |
|---|---|
| 3+4 |

3.Combo starter / Can move first on block
| Explanation | Note |
|---|---|
| During Heat 3,1,~f | Increased chip damage on block as effect of Heat Dash |

4.Recommended combo
| Explanation | Note |
|---|---|
| During Heat 3,1,~f(HD)→b+1,4 T!→3,2,3 | Combos that use Heat Dash |

5.Good for getting a counter hit on block
| Explanation | Note |
|---|---|
| During Heat 2+3〔Block〕→back facing opponent 1+2 | Attack sequence using Heat Smash |

6.Recommended combo
| Explanation | Note |
|---|---|
| Back facing opponent 1+2→df+4,4 |

7.Effective on opponents using Standing Block
| Explanation | Note |
|---|---|
| During Heat 2+3〔Block〕→back facing opponent d+3+4 | Attack sequence using Heat Smash |

8.Recommended combo
| Explanation | Note |
|---|---|
| Back facing opponent d+3+4→back facing opponent d+3,4 |

9.Effective on opponents using Standing Block / Heavy damage
| Explanation | Note |
|---|---|
| d+1,2,~b〔Hit〕→during Heat 〔back facing opponent〕2+3 | Heat Smash |

10.Effective on opponents using Standing Block / Recommended combo
| Explanation | Note |
|---|---|
| During Heat b+3→during Feisty Rabbit 3→while rising 3 | Effects during Heat 〔unique〕 |

11.Combo starter / Effective on crouching opponents
| Explanation | Note |
|---|---|
| uf+3 | Jump Status |

12.Recommended combo
| Explanation | Note |
|---|---|
| uf+3→b+1,4 T!→3,2,3 |

13.Effective on opponents using Standing Block / Effective on opponents using sidestep / Recommended combo
| Explanation | Note |
|---|---|
| db+4 T!→3,2→2→d+2,2,3 |

14.Effective on opponents using a high or mid attack
| Explanation | Note |
|---|---|
| d+1+2 |

15.Combo starter / Can approach from a distance
| Explanation | Note |
|---|---|
| df+3+4 | Jump Status |

16.Recommended combo
| Explanation | Note |
|---|---|
| df+3+4→back facing opponent 1,2 T!→3,2,3 |

17.Effective on opponents using a high or mid attack after blocking
| Explanation | Note |
|---|---|
| df+3+4〔Block〕→back facing opponent 2 |

18.Effective on opponents using Standing Block
| Explanation | Note |
|---|---|
| d+1,2〔Hit〕→back facing opponent d+2 |

19.Multi-hit sequence / Heat activation / Heat Dash can be activated
| Explanation | Note |
|---|---|
| ff+3,~f〔Hit〕→during Dew Glide 2,1 | Combo using Dew Glide |

20.Effective on opponents using a high or mid attack after blocking
| Explanation | Note |
|---|---|
| ff+3,~f〔Block〕→during Dew Glide 1+2 | Attack sequence using Dew Glide |




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