Law Main Techniques Season1

Law

TEKKEN8 Marshall Law Main Techniques

TEKKEN8 Marshall Law Main Techniques

TEKKEN8 Marshall Law Main Techniques Season1
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Main Techniques video


Main Techniques Moves

1.Heat activation / Heat Dash can be activated / Effective on opponents using a high or mid attack

Explanation Note
ff+3

2.Heat activation / Heat Dash can be activated / Heavy damage on counter hit

Explanation Note
1,1,1 Third attack hits when first attack is a counter hit

3.Heat activation / Heat Dash can be activated / Effective on opponents using a low attack

Explanation Note
uf+3 Jump Status

4.Combo starter / Can move first on block

Explanation Note
During Heat uf+3,~f Increased chip damage on block as effect of Heat Dash

5.Recommended combo

Explanation Note
During Heat uf+3,~f(HD)→~uf+4,3 T!→ff+3 Combos that use Heat Dash

6.Heavy damage / Effective on opponents using Standing Block

Explanation Note
During Heat 2+3〔Block〕→during Dragon Charge df+3 Heat Smash / Attack sequence using Dragon Charge

7.Long reach / Quick attack / Combo starter

Explanation Note
During Heat 1+2 Effects during Heat 〔unique〕

8.Combo starter / Few openings

Explanation Note
df+2

9.Recommended combo

Explanation Note
df+2→b+2,1 T!→3+4,4

10.Combo starter / Effective on crouching opponents / Effective on opponents using a low attack

Explanation Note
~uf+4,3 Jump Status

11.Recommended combo

Explanation Note
~uf+4,3 T!→ff+2,1,3

12.Effective on opponents using Standing Block / Few openings / Can move first on hit

Explanation Note
db+3

13.Effective on opponents using Standing Block / Effective on opponents using sidestep / Effective on opponents using a high attack

Explanation Note
db+4,4

14.Effective on opponents using a high or mid attack

Explanation Note
b+1+2

15.Effective on opponents using sidestep

Explanation Note
b+4,3

16.Good for getting a counter hit on block / Heat activation / Heat Dash can be activated

Explanation Note
f+3,2.~f〔Block〕→during Dragon Charge 1→during Dragon Charge f+1 Attack sequence using Dragon Charge

17.Effective on opponents using Standing Block after a hit

Explanation Note
f+3,2.~f〔Hit〕→during Dragon Charge 4 Attack sequence using Dragon Charge

18.Effective on crouching opponents after a hit / Heat activation / Heat Dash can be activated

Explanation Note
f+3,2.~f〔Hit〕→during Dragon Charge f+3 Attack sequence using Dragon Charge


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