TEKKEN8 King Main Techniques
TEKKEN8 King Main Techniques Season1
・TEKKEN8 TOP
Main Techniques video
Main Techniques Moves
1.Heat activation / Heat Dash can be activated / Long reach
| Explanation | Note |
|---|---|
| f+2,1 |

2.Heat activation / Heat Dash can be activated / Can approach from a distance
| Explanation | Note |
|---|---|
| f+2+3 |

3.Combo starter / Can move first on block
| Explanation | Note |
|---|---|
| During Heat f+2,1,~f | Increased chip damage on block as effect of Heat Dash |

4.Recommended combo
| Explanation | Note |
|---|---|
| During Heat f+2,1,~f(HD)→b+3 T!→f+2,1 | Combos that use Heat Dash |

5.Good for getting a counter hit on block
| Explanation | Note |
|---|---|
| During Heat 2+3〔Block〕→during Jaguar Sprint 1 | Heat Smash / Attack sequence using Jaguar Sprint |

6.Effective on opponents using Standing Block
| Explanation | Note |
|---|---|
| During Heat 2+3〔Block〕→during Jaguar Sprint 1+3(or 2+4) | Heat Smash / Attack sequence using Jaguar Sprint |

7.Effective on opponents using a high or mid attack / Can approach from a distance
| Explanation | Note |
|---|---|
| During Heat f+3+4→during Jaguar Sprint 1 | Effects during Heat 〔unique〕 |

8.Combo starter / Effective on crouching opponents / Effective on opponents using a low attack
| Explanation | Note |
|---|---|
| uf+4 | Jump Status |

9.Recommended combo
| Explanation | Note |
|---|---|
| uf+4→approach airborne opponent 2+4 T!→f+2,1 |

10.Combo starter / Effective on crouching opponents / Long reach
| Explanation | Note |
|---|---|
| While crouching df+2 |

11.Recommended combo
| Explanation | Note |
|---|---|
| While crouching df+2→uf+3+4 T!→approach airborne opponent during Jaguar Sprint 1+3 |

12.Effective on opponents using Standing Block / Effective on opponents using a high attack
| Explanation | Note |
|---|---|
| db+3 |

13.Effective on opponents using a high or mid attack
| Explanation | Note |
|---|---|
| b+3 |

14.Effective on opponents using sidestep
| Explanation | Note |
|---|---|
| f+4 |

15.Long reach / Quick attack / Heavy damage on counter hit
| Explanation | Note |
|---|---|
| b+1,2 |

16.Recommended combo
| Explanation | Note |
|---|---|
| b+1(CH),2 T!→approach airborne opponent fff+2+4 |

17.Effective on opponents using Standing Block / Can approach from a distance
| Explanation | Note |
|---|---|
| Approach opponent fff+2+4 |

18.Effective on opponents using Standing Block / Heavy damage
| Explanation | Note |
|---|---|
| Approach opponent qcb+1+2 |

19.Multi-hit sequence / Heat activation
| Explanation | Note |
|---|---|
| ff+2〔Hit〕→d+1+4 |




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