Bryan Main Techniques Season2

Bryan

TEKKEN8 Bryan Fury Main Techniques

TEKKEN8 Bryan Fury Main Techniques
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Bryan is known for his powerful strikes and high damage potential. This article summarizes the essential core moves featured in the in-game guide, perfect for beginners looking to get familiar with Bryan’s tools.

Main Techniques video


Main Techniques Moves

1.Heat activation / Heat Dash can be activated / Quick attack

Explanation Note
ff2

2.Heat activation / Heat Dash can be activated / Heavy damage on counter hit

Explanation Note
1,2,4 Third attack hits when first attack is a counter hit

3.Heat activation / Heat Dash can be activated / Can approach from a distance

Explanation Note
qcf1+2

4.Combo starter / Can move first on block

Explanation Note
During Heat ff2,F Increased chip damage on block as effect of Heat Dash

5.Recommended combo

Explanation Note
During Heat ff2,F[HD]→uf3+4 T!→3,3,4 Combos that use Heat Dash

6.Effective on opponents using an attack after blocking

Explanation Note
During Heat 2+3[Block]→during Snake Eyes 3+4,2 Heat Smash / Jump Status

7.Will push opponent to the wall if they block / Effective on opponents using Standing Block

Explanation Note
During Heat 2+3[Block]→during Snake Eyes 3+4,2 hold Heat Smash / Jump Status

8.Heavy damage / Heavy chip damage on bock

Explanation Note
During Snake Eyes or Heat ff1+2 Effects during Heat[unique]

9.Effective on opponents using a low attack / Can gain Snake Eyes

Explanation Note
uf3+4 Jump Status

10.Can approach from a distance / Can move first on block

Explanation Note
b1

11.Combo starter / Effective on crouching opponents / Effective on opponents using a low attack

Explanation Note
uf4 Jump Status

12.Recommended combo

Explanation Note
uf4→d3+4,2 T!→ff2

13.Effective on opponents using Standing Block / Few openings / Can move first on hit

Explanation Note
qcb3

14.Effective on opponents using Standing Block / Effective on opponents using sidestep / Recommended combo

Explanation Note
df3 T!→uf3→3,3,4

15.Effective on opponents using a high or mid attack

Explanation Note
uf1

16.Multi-hit sequence / Heat activation / Heat Dash can be activated

Explanation Note
uf3[Hit]→ff2 Jump Status

17.Multi-hit sequence / Heat activation / Heat Dash can be activated

Explanation Note
During sidestep 1[Counret Hit]→db1+2


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