TEKKEN8 Anna Williams Main Techniques
・TEKKEN8 TOP
Anna Williams’ main techniques in TEKKEN8 are essential for dominating your opponents and controlling the flow of the match. Whether you’re closing in from a distance or applying quick pressure, Anna’s moves provide flexibility and effectiveness. In this section, we highlight some of her best techniques, showcasing their utility in various scenarios. Mastering these techniques will give you the upper hand in combat and allow you to perform at your best in Season 2.
Main Techniques video
Main Techniques Moves
1.Heat activation / Heat Dash can be activated / Can approach from a distance
| Explanation | Note |
|---|---|
| ff3,2 |

2.Heat activation / Heat Dash can be activated / Quick attack
| Explanation | Note |
|---|---|
| 3+4 |

3.Combo starter / Can move first on block
| Explanation | Note |
|---|---|
| During Heat ff3,2,F | Increased chip damage on block as an effect of Heat Dash |

4.Recommended combo
| Explanation | Note |
|---|---|
| During Heat ff3,2,F[HD]→uf4 T!→df3,1,2 | Combo using Heat Dash |

5.Quick attack / Heavy damage / Puts opponent in a Weakened state
| Explanation | Note |
|---|---|
| During Heat 2+3 | Heat Smash |

6.Can move first on block / Puts opponent in a Weakened state
| Explanation | Note |
|---|---|
| During Heat uf3,1 | Effect during Heat[unique] |

7.Quick attack / Heavy chip damage on block
| Explanation | Note |
|---|---|
| During Heat 1,2,1,2 | Effect during Heat[unique] |

8.Combo starter / Effective on crouching opponents
| Explanation | Note |
|---|---|
| df2 |

9.Recommended combo
| Explanation | Note |
|---|---|
| df2→2,2→during Hammer Chance 2,2→during Pleasure Time 2 |

10.Effective on opponents using sidestep / Can move first on block
| Explanation | Note |
|---|---|
| ff2 |

11.Effective on opponents using a high or mid attack
| Explanation | Note |
|---|---|
| b1+2 |

12.Effective on opponents using Standing Block
| Explanation | Note |
|---|---|
| df4 |

13.Can move first on block / Heat activation / Heat Dash can be activated
| Explanation | Note |
|---|---|
| db4[Hit]→during Hammer Chance 1 | Attack sequence using Hammer Chance |

14.Effective on opponents using an attack after a hit
| Explanation | Note |
|---|---|
| db4[Hit]→during Pleasure Time 2,1,2 | Attack sequence using Hammer Chance |

15.Effective on opponents using Standing Block / Can approach from a distance
| Explanation | Note |
|---|---|
| ff3,3 |

16.Effective on opponents using Standing Block / Recommended combo
| Explanation | Note |
|---|---|
| While crouching df2→uf3→db2→during Pleasure Time1 |

17.Effective on crouching opponents / Recommended combo
| Explanation | Note |
|---|---|
| While rising 2→4,2,1+2→ff3,2 |

18.Effective on crouching opponent / Heat activation / Heat Dash can be activated
| Explanation | Note |
|---|---|
| While crouching df1 |




コメント