TEKKEN8 Alisa Bosconovitch Frame Data
・TEKKEN8 TOP
This page provides the complete frame data for Alisa Bosconovitch in (Ver.2.01.00)TEKKEN 8. It includes startup frames, block/hit advantage, and system interactions like Heat and Power Crush moves. A valuable resource for both beginners and advanced players looking to improve their gameplay.
Note
HA=Heat Activation
HD=Heat Dash
PC=Power Crush
TR=Tornado
HM=Homing Attack
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll
HD=Heat Dash
PC=Power Crush
TR=Tornado
HM=Homing Attack
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll
Alisa Bosconovitch Frame Data
New Move / Additional Command / n Command / f Command / df Command / d Command / db Command / b Command / ub u uf Command / ff Command / While Rising / While Crouching / Sidestep / While Facing Backward / Special Move / Destructive Form / Evasive Action / Boot / Dual Boot / Backup / Heat Moves / Rage Moves / Throws / Attack Reversal / Common Action
New Move
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Emergency Hello World
During Heat ff2,1+2
|
M,M[TJ]×5
18,3,3,3,3,16(3,1,1,1,1,3)
|
i16
|
-3
|
KND
|
KND
|
|
|
Hello World
During Dual Boot f1+2
|
M[TJ]×5
3,3,3,3,16(1,1,1,1,4)
|
i17
|
+7
|
KND
|
KND
|
Additional Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Gigahertz Storm[2] > Dual Boot
During Heat and Destructive Form f2,1,3(or f2,1,4)
|
MM,MM,Sp
4,5,4,5(1,2,1,2)
|
i15
|
-6
|
+3c
|
+3c
|
|
|
Cyclone Hacker > Destructive Form
df1,4,1+2
|
M,M,Sp
10,17
|
i13
|
-11
|
+3c
|
+13c
|
|
|
Hertz Blade – Diablo[1] > Dual Boot
During Destructive Form f1+2,3(or f1+2,4)
|
M*8,Sp
3*7,8(2,2,1)
|
i23
|
+4
|
KND
|
KND
|
|
|
Clock Boosting > Dual Boot
During Destructive Form d2
|
L[TC]*3,Sp[TJ]
3,3,17(5)
|
i22
|
-26s
|
+4
|
+4
|
HM
|
|
Dual Boot
During Evasive Action 3(or 4)
|
Sp[TJ]
–
|
|
–
|
–
|
–
|
|
|
Shut Down[1] > Destructive Form
During Dual Boot f2
|
L,Sp
13(3)
|
i19
|
-12c
|
+6c
|
+6c
|
|
|
Recovery Hook > Boot
During Backup 1,3(or 1,4)
|
H,Sp[TJ]
21(6)
|
i11
|
+6
|
KND
|
KND
|
|
|
Recovery Hook > Dual Boot
During Backup 1,f3(or 1,f4)
|
H,Sp[TJ]
21(6)
|
i11
|
+6
|
KND
|
KND
|
Normal Moves
n Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Jab
1
|
H
5
|
i10
|
+1
|
+8
|
+8
|
|
|
Stop Bit
1,1
|
H,H
5,18
|
i10
|
-3
|
+5
|
KND
|
|
|
Stop Bit > Destructive Form
1,1,1+2
|
H,H,Sp
5,18
|
i10
|
-3
|
+5
|
KND
|
|
|
Typing Combo
1,2
|
H,H
5,10
|
i10
|
-3
|
+8
|
+8
|
|
|
Liftoff Combo
1,2,2
|
H,H,H
5,10,20(6)
|
i10
|
-9
|
KND
|
KND
|
TR
|
|
Coil Punch Combo
1,2,d2
|
H,H,L
5,10,17
|
i10
|
-11c
|
+2
|
LNC
|
|
|
Coil Punch Combo[St]
1,2,d2 hold
|
H,H,L
5,10,22
|
i10
|
-10c
|
LNC
|
LNC
|
|
|
Right Jab
2
|
H
10
|
i12
|
-6
|
+5
|
+5
|
|
|
Troubleshooting
2, on hit or block 2
|
H,H
10,22
|
i12
|
-13
|
KND
|
KND
|
|
|
Down Time[2]
2,3
|
H,M
10,8
|
i12
|
-10
|
+1
|
+1
|
|
|
Down Time
2,3,3
|
H,M,M[TJ]
10,8,25
|
i12
|
-11
|
KND
|
Scr
|
|
|
Down Link
2,3,4
|
H,M,L[TJ]
10,8,20
|
i12
|
-13c
|
KND
|
KND
|
|
|
Left Middle Kick
3
|
M
10
|
i13
|
-12
|
-1
|
-1
|
|
|
Quick Trim[HA] > Destructive Form
When Heat activation available 3,2
|
M,H,Sp
10,20(6)
|
i13
|
-2
|
+9
|
+9
|
HA
HM |
|
Quick Trim > Destructive Form
3,2
|
M,H,Sp
10,20(6)
|
i13
|
-2
|
KND
|
KND
|
HM
|
|
Quick Access > Destructive Form
3,f2
|
M,M*5,Sp
10,4*5(1,1)
|
i13
|
-12
|
+5
|
+5
|
|
|
Accelerator
4
|
H
24
|
i13
|
-5
|
+14g
|
KND
|
HM
|
|
Uninstall[HA]
When Heat activation available 1+2
|
M
22(6)
|
i19
|
-4
|
+9
|
+9
|
HA
|
|
Uninstall
1+2
|
M
22(6)
|
i19
|
-4
|
KND
|
KND
|
f Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Session
f2
|
M
12
|
i17
|
-4
|
+7
|
+7
|
|
|
Session > Destructive Form
f2,1+2
|
M,Sp
12
|
i17
|
-4
|
+7
|
+7
|
|
|
Dual Session[HA] > Destructive Form
When Heat activation available f2,1
|
M,M,Sp
12,20(6)
|
i17
|
-10
|
+9
|
+9
|
HA
|
|
Dual Session > Destructive Form
f2,1
|
M,M,Sp
12,20(6)
|
i17
|
-10
|
+14cg
|
+14cg
|
|
|
Triple Session[2]
f2,3
|
M,H[TJ]
12,8
|
i17
|
-8
|
+4
|
+4
|
|
|
Triple Session[2] > Destructive Form
f2,3,1+2
|
M,H[TJ],Sp
12,8
|
i17
|
-8
|
+4
|
+4
|
|
|
Triple Session
f2,3,3
|
M,H[TJ],M
12,8,22
|
i17
|
-10
|
KND
|
KND
|
|
|
Lost Access[1]
f3
|
H
10
|
i14
|
-14
|
-3
|
-3
|
|
|
Lost Access > Destructive Form
f3,2
|
H,H,Sp
10,20(6)
|
i14
|
-4
|
KND
|
KND
|
|
|
Automatic Transmission > Destructive Form
f3,1+2
|
H,M,Sp
10.25(7)
|
i14
|
-13
|
+8
|
+8
|
|
|
Logic Bomb[1]
f4
|
M
14
|
i16
|
-9
|
+1
|
+1
|
HM
|
|
Logic Bomb[1] > Destructive Form
f4,1+2
|
M,Sp
14
|
i16
|
-9
|
+1
|
+1
|
HM
|
|
Logic Bomb[2]
f4,1
|
M,H
14,14
|
i16
|
-9
|
KND
|
KND
|
HM
|
|
Logic Bomb
f4,1,4
|
M,H,M
14,14,24
|
i16
|
-12
|
KND
|
KND
|
HM
|
|
Overflow
f1+2
|
M
25
|
i14
|
-12
|
+14cg
|
+14cg
|
|
|
Overflow > Boot
f1+2,3(or f1+2,4)
|
M,Sp[TJ]
25
|
i14
|
-16
|
+10g
|
+10g
|
|
|
Overflow > Dual Boot
f1+2,f3(or f1+2,f4)
|
M,Sp[TJ]
25
|
i14
|
-16
|
+10g
|
+10g
|
|
|
Boot
f3+4
|
Sp[TJ]
–
|
|
–
|
–
|
–
|
df Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Cyclone Mixer[1]
df1
|
M
10
|
i13
|
-6
|
+5
|
+8
|
|
|
Cyclone Mixer[2]
df1,1
|
M,H
10,20
|
i13
|
+1
|
+8
|
+8
|
|
|
Cyclone Mixer > Destructive Form
df1,1,2
|
M,H,H*7, Sp
10,20,4*7(1,1)
|
i13
|
+6
|
+8
|
+8
|
|
|
Cyclone Hacker
df1,4
|
M,M
10,17
|
i13
|
-11
|
+3c
|
+13c
|
|
|
Cyclone Hacker > Destructive Form
df1,4,1+2
|
M,M,Sp
10,17
|
i13
|
-11
|
+3c
|
+13c
|
|
|
Pickup
df2
|
M
16
|
i16
|
-9
|
LNC
|
LNC
|
|
|
Pickup
df2
|
M
16
|
i16
|
–
|
+7
|
LNC
|
|
|
Double Socket[1]
df3
|
M
14
|
i16
|
-9
|
+1
|
+1
|
|
|
Double Socket
df3,3
|
M,L
14,17
|
i16
|
-12c
|
+1
|
KND
|
|
|
Front Kick
df4
|
M
13
|
i12
|
-7
|
+4
|
+4
|
d Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Low Jab
d1
|
Sp-L[TC]
5
|
i10
|
-5
|
+6
|
+6
|
|
|
Deadlock[1]
d2
|
M
8
|
i24
|
-14
|
+2c
|
+2c
|
|
|
Deadlock
d2,4
|
M,M
8,20
|
i24
|
-9
|
KND
|
KND
|
|
|
Deadlock > Destructive Form
d2,4,1+2
|
M,M,Sp
8,20
|
i24
|
-9
|
KND
|
KND
|
|
|
Quick Slider > Backup
d3
|
L[TJ],Sp
17
|
i23
|
-10c
|
+8c
|
LNC
|
|
|
Quick Slider > Backup > Crouching
d3,n
|
L[TJ],Sp,Sp
17
|
i23
|
-19c
|
-1c
|
LNC
|
|
|
Optimizer[1]
d4
|
L
12
|
i17
|
-12c
|
-1
|
+8
|
|
|
Optimizer
d4,1+2
|
L,H
12,20
|
i17
|
±0
|
KND
|
KND
|
|
|
Destructive Form
d1+2
|
Sp
–
|
|
–
|
–
|
–
|
|
|
Harpoon Sweep
d3+4
|
L[TC]
20
|
i27
|
-37c
|
TR
|
TR
|
HM
|
|
Harpoon Sweep > Destructive Form
d3+4,1+2
|
L[TC],Sp
20
|
i27
|
-37c
|
TR
|
TR
|
HM
|
db Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Backup
db1
|
Sp[TC]
–
|
|
–
|
–
|
–
|
|
|
Daisy Chain[1]
db 2
|
M
10
|
i18
|
-18
|
-5
|
-5
|
|
|
Daisy Chain
db2,2
|
M,M
10,10
|
i18
|
-9
|
+5
|
+5
|
|
|
Daisy Chain > Destructive Form
db 2,2,1+2
|
M,M,Sp
10,10
|
i18
|
-9
|
+5
|
+5
|
|
|
Deep Link
db3
|
L[TC]
11
|
i16
|
-13c
|
-2
|
+3
|
|
|
Deep Web
db4
|
L[TC]
17
|
i24
|
-14c
|
+2
|
+12g
|
b Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Gadget Found[1]
b1
|
M[TC]
15
|
i15
|
-5
|
+8
|
+8
|
|
|
Gadget Found
b1,1+2
|
M,Sp-LM
15,1,30
|
i15
|
-16
|
LNC
|
LNC
|
TR
|
|
Trance Hammer[1]
b2
|
M
12
|
i18
|
-9
|
+1
|
+1
|
|
|
Trance Hammer
b2,1
|
M,M
12,17
|
i18
|
-13
|
+3c
|
LNC
|
|
|
Trance Generator
b2,3
|
M,M
12,22
|
i18
|
-15
|
KND
|
KND
|
TR
|
|
Trance Accelerator Kick
b2,4
|
M,H
12,20
|
i18
|
-7
|
+12g
|
KND
|
|
|
Spinning Top
b3
|
M
22
|
i20
|
-8
|
KND
|
KND
|
HM
|
|
Double Threading[1]
b4
|
M
17
|
i15
|
-13
|
-4
|
LNC
|
|
|
Double Threading
b4,3
|
M,M[TJ]
17,20
|
i15
|
-11
|
+6c
|
KND
|
|
|
Double Threading > Destructive Form
b4,3,1+2
|
M,M[TJ],Sp
17,20
|
i15
|
-11
|
+6c
|
KND
|
|
|
Double Override
b4,4
|
M,M
17,17
|
i15
|
-37
|
KND
|
KND
|
TR
|
|
Double Override > Boot
b4,4,3(or b4,4,4)
|
M,M,Sp[TJ]
17,17
|
i15
|
-19
|
KND
|
KND
|
|
|
Double Override > Dual Boot
b4,4,f3(or b4,4,f4)
|
M,M,Sp[TJ]
17,17
|
i15
|
-19
|
KND
|
KND
|
|
|
Transmission > Destructive Form
b1+2
|
M[PC],Sp
25(7)
|
i19
|
-13
|
+8
|
+8
|
PC
|
|
Transmission[PU] > Destructive Form
b1+2 , during opponent absorb attack
|
M[PC],Sp
25(10)
|
i19
|
-9
|
+8
|
+8
|
PC
|
|
Dynamic Range[1]
b3+4
|
M[TJ]
22
|
i18
|
-17
|
LNC
|
LNC
|
TR
|
|
Dynamic Range
b3+4,3+4
|
M[TJ],M[TJ]
22,25
|
i18
|
+6c
|
KND
|
KND
|
TR
|
|
Dynamic Range[second only]
b3+4,3+4
|
M[TJ],M[TJ]
22,37
|
i18
|
+6c
|
LNC
|
LNC
|
TR
|
ub u uf Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Brute Force Attack
uf1(or u1 or ub1)
|
MMM[TJ]
19,13,10
|
i19
|
-13
|
TR
|
TR
|
TR
|
|
Brute Force Attack > Boot
uf1,during hit 3(or 4)
|
MMM[TJ],Sp[TJ]
19,13,10
|
i19
|
-13
|
TR
|
TR
|
TR
|
|
Brute Force Attack > Dual Boot
uf1,during hit f3(or f4)
|
MMM[TJ],Sp[TJ]
19,13,10
|
i19
|
-13
|
TR
|
TR
|
TR
|
|
Image Cutter[HA] > Destructive Form
When Heat activation available uf2(or u2)
|
H,Sp
22(6)
|
i16
|
-2
|
+9
|
+9
|
HA
HM |
|
Image Cutter > Destructive Form
uf2(or u2)
|
H,Sp
22(6)
|
i16
|
-2
|
KND
|
KND
|
HM
|
|
Overload
ub2
|
H[TJ][PC]
23
|
i16
|
-9
|
BQR
|
BQR
|
PC
|
|
Overload[PU]
ub2 , during opponent absorb attack
|
H[TJ][PC]
23(9)
|
i16
|
±0
|
BQR
|
BQR
|
PC
|
|
Cradle Kick
uf3(or u3 or ub3)
|
M[TJ]
15
|
i17
|
-52
|
-25
|
-25
|
|
|
Cradle Kick > Boot
uf3,3(or uf3,4)
|
M[TJ],Sp[TJ]
15
|
i17
|
-29
|
-2
|
-2
|
|
|
Cradle Kick > Dual Boot
uf3,f3(or uf3,f4)
|
M[TJ],Sp[TJ]
15
|
i17
|
-29
|
-2
|
-2
|
|
|
Cradle Star
uf3,2(or u3,2 or ub3,2)
|
M[TJ],M[TJ]
15,30
|
i17
|
-14
|
KND
|
KND
|
|
|
Inbound Kick[1]
uf4(or u4)
|
M[TJ]
8
|
i15
|
-15
|
-4
|
-4
|
|
|
Inbound Kick
uf4,4(or u4,4)
|
M[TJ],M[TJ]
8,8
|
i15
|
-13
|
LNC
|
LNC
|
|
|
Gigabyte Hammer
u1+2(or ub1+2)
|
M[TJ]
21
|
i33
|
-5
|
LNC
|
LNC
|
|
|
Downstream
uf3+4(or u3+4)
|
M[TJ]
20
|
i38
|
±0
|
KND
|
KND
|
|
|
Docking Bay[1]
ub3+4
|
M[TJ]
25
|
i37
|
+2c
|
LNC
|
LNC
|
|
|
Docking Bay
ub3+4,1+2
|
M[TJ],M[TJ]
25,20
|
i37
|
-14
|
LNC
|
LNC
|
ff Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Jumper Switch[1]
ff2
|
M
18
|
i16
|
-18
|
KND
|
KND
|
|
|
Jumper Switch
ff2,3
|
M,M
18,25
|
i16
|
-13
|
KND
|
KND
|
|
|
Double Cut[1]
ff3
|
M[TJ]
12
|
i18
|
-14
|
-6
|
-6
|
|
|
Double Cut
ff3,4
|
M[TJ],H[TJ]
12,15
|
i18
|
-10
|
KND
|
KND
|
|
|
Double Cut > Destructive Form
ff3,4,1+2
|
M[TJ],H[TJ],Sp
12,15
|
i18
|
-10
|
KND
|
KND
|
|
|
Cutover
ff3,4,4
|
M[TJ],H[TJ],M
12,15,25
|
i18
|
-10
|
KND
|
KND
|
|
|
Cutover > Destructive Form
ff3,4,4,1+2
|
M[TJ],H[TJ],M,Sp
12,15,25
|
i18
|
-10
|
KND
|
KND
|
|
|
Sandbox
ff4
|
M,Th
14,22
|
i22
|
-9
|
Th
|
Th
|
|
|
Sandbox[BS]
ff4,during hit 1[Perfect Input]
|
M,Th
14,27
|
i22
|
-9
|
Th
|
Th
|
|
|
Worm Virus
ff1+2
|
MM
5,10
|
i17
|
-9
|
+4
|
–
|
|
|
Killer Worm Virus
ff1+2[Counter Hit]
|
MM,M*6
6,10,2*6
|
i17
|
–
|
–
|
+13
|
|
|
Double Rocket Punch
bb1+4
|
UA-H[TJ]
50
|
i63
|
–
|
KND
|
KND
|
|
|
Hang-Up
bb2+3
|
UA-M
50
|
i75
|
–
|
KND
|
KND
|
|
|
Linear Punch
fff2
|
H[TJ]
30(9)
|
i13
|
+5
|
KND
|
KND
|
|
|
Linear Punch > Destructive Form
fff2,1+2
|
H[TJ]
30(9)
|
i13
|
+5
|
KND
|
KND
|
|
|
Linear Dropkick[1]
fff3
|
M[TJ]
15
|
i18
|
-4
|
+6
|
+6
|
|
|
Linear Dropkick
fff3,4
|
M[TJ],M[TJ]
15,20
|
i18
|
-7
|
KND
|
KND
|
|
|
Thruster Double Punch
While running F1+2
|
M[TJ]
24
|
i18
|
-3
|
KND
|
KND
|
While Rising
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Spear Fishing[1]
While rising 1
|
M
12
|
i13
|
-12
|
-1
|
-1
|
|
|
Spear Fishing[2]
While rising 1,2
|
M,H
12,12
|
i13
|
-5
|
+6
|
+6
|
|
|
Spear Fishing[2] > Destructive Form
While rising 1,2,1+2
|
M,H,Sp
12,12
|
i13
|
-5
|
+6
|
+6
|
|
|
Spear Fishing
While rising 1,2,3
|
M,H,M
12,12,23
|
i13
|
-10
|
LNC
|
LNC
|
|
|
Spear Fishing > Destructive Form
While rising 1,2,3,1+2
|
M,H,M,Sp
12,12,23
|
i13
|
-10
|
KND
|
KND
|
|
|
Digital Lift
While rising 2
|
M
24
|
i17
|
-13
|
LNC
|
LNC
|
TR
|
|
Digital Lift > Boot
While rising 2,3(or 4)
|
M,Sp[TJ]
24
|
i17
|
-7
|
LNC
|
LNC
|
|
|
Digital Lift > Dual Boot
While rising 2,f3(or f4)
|
M,Sp[TJ]
24
|
i17
|
-5
|
LNC
|
LNC
|
|
|
Clockwork
While rising 3
|
M,Sp
18
|
i19
|
+4
|
+15
|
+15
|
|
|
Clockwork > Rotation Cancel
During Clockwork 3,B
|
M
18
|
i19
|
-12
|
-1
|
-1
|
|
|
Clockwork Spring Middle
During Clockwork 3
|
M
20
|
i33
|
-9
|
+12g
|
KND
|
|
|
Clockwork Spring Middle[Two Rotations-]
During Clockwork 3
|
M
22(8)
|
i70
|
±0
|
Scr
|
Scr
|
|
|
Clockwork Spring Low
During Clockwork d3
|
L[TC]
20
|
i50
|
-12c
|
TR
|
TR
|
|
|
Key Smash
While rising 4
|
M
15
|
i11
|
-5
|
+6
|
+6
|
|
|
Cute But Deadly
While rising 1+2
|
M
20
|
i20
|
-8
|
KND
|
KND
|
HM
|
|
Cute But Deadly[Two Rotations]
While rising 1+2 hold
|
M
24
|
i28
|
-4
|
KND
|
KND
|
HM
|
|
Cute But Deadly[Three Rotations]
While rising 1+2 hold
|
M
28(11)
|
i39
|
±0
|
KND
|
KND
|
HM
|
While Crouching
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Low Jab
While crouching 1
|
Sp-L[TC]
5
|
i10
|
-5
|
+6
|
+6
|
|
|
Right Low Jab
While crouching 2
|
Sp-L[TC]
8
|
i11
|
-4
|
+7
|
+7
|
|
|
Left Spin Low Kick
While crouching 3
|
L[TC]
10
|
i16
|
-17c
|
-6
|
-6
|
|
|
Right Low Kick
While crouching 4
|
L[TC]
6
|
i12
|
-15c
|
-4
|
-4
|
|
|
Sad Hound
While crouching d1+2
|
L[TC]*2
10,16
|
i21
|
-11c
|
+5c
|
+5c
|
|
|
Sad Hound > Destructive Form
While crouching d1+2,n,1+2
|
L[TC]*2,Sp
10,16
|
i21
|
-11c
|
+5c
|
+5c
|
Sidestep
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Happy Propeller[1]
During sidestep 4
|
L[TC]
15
|
i24
|
-12c
|
+2
|
+2
|
|
|
Happy Propeller
During sidestep 4,1+2
|
L[TC],H[TJ]*3,M
15,5*4
|
i24
|
-10
|
+8
|
+8
|
While Facingbackward
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Twist Jab
Back facing opponent 1
|
H
15
|
i8
|
-3
|
+8
|
+8
|
|
|
Twist Right Jab
Back facing opponent 2
|
H
15
|
i8
|
-3
|
+8
|
+8
|
|
|
Twist Left Kick
Back facing opponent 3
|
H
18
|
i10
|
-8
|
+8
|
+8
|
|
|
Goody Two Shoes
Back facing opponent 4
|
M[TC]
20
|
i16
|
-3
|
KND
|
KND
|
|
|
Docking Bay[1]
Back facing opponent 3+4
|
M[TJ]
25
|
i37
|
+2c
|
LNC
|
LNC
|
|
|
Docking Bay
Back facing opponent 3+4,1+2
|
M[TJ],M[TJ]
25,20
|
i37
|
-22
|
-22
|
||
|
Twist Low Jab
Back facing opponent d1
|
Sp-L[TC]
5
|
i10
|
-5
|
+6
|
+6
|
|
|
Twist Right Low Jab
Back facing opponent d2
|
Sp-L[TC]
5
|
i10
|
-5
|
+6
|
+6
|
|
|
Twist Left Low Kick
Back facing opponent d3
|
L[TC]
6
|
i12
|
-15c
|
-4
|
-4
|
|
|
Twist Right Low Kick
Back facing opponent d4
|
L[TC]
6
|
i12
|
-15c
|
-4
|
-4
|
Special Move
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Ground Rocket Punch[Opponent Down]
While opponent is down db 1+2
|
L[Attack-Down]
20
|
i25
|
–
|
KND
|
KND
|
|
|
Ground Rocket Punch[Opponent Standing]
While opponent is down db 1+2
|
L[Attack-Down]
25
|
i25
|
-14c
|
KND
|
KND
|
|
|
Reboot
While down and facing up 1+2
|
Sp[TJ]
–
|
|
–
|
–
|
–
|
|
|
Reboot Meteor Kick
While down and facing up 1+2,3
|
Sp[TJ],M[TJ]
35
|
i42
|
-10
|
KND
|
KND
|
|
|
Taunt 1
1+2+3
|
Sp[TJ]
–
|
|
–
|
–
|
–
|
|
|
Taunt 2
1+2+4
|
Sp[TJ]
–
|
|
–
|
–
|
–
|
|
|
Ki Charge
1+2+3+4
|
Sp[TJ]
–
|
|
–
|
–
|
–
|
|
|
Ki Charge > Destructive Form
1+2+3+4,1+2
|
Sp[TJ],Sp
–
|
|
–
|
–
|
–
|
|
|
Wall climbing inversion behavior
With your back against the wall bb,ub
|
Sp
–
|
|
–
|
–
|
–
|
Stance
Destructive Form
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Destructive Form
d1+2, etc.
|
Sp
–
|
|
–
|
–
|
–
|
|
|
Emergency Destructive Form
During Heat d1+2
|
Sp[PC]
–
|
–
|
–
|
–
|
PC
|
|
|
Destructive Form > Cancel
During Destructive Form d1+2(or DB)
|
Sp
–
|
|
–
|
–
|
–
|
|
|
Retro Rockets
During Destructive Form ub,b
|
Sp[TJ],Sp
–
|
|
–
|
–
|
–
|
|
|
Idling
During Destructive Form 3(or 4)
|
Sp
–
|
|
–
|
–
|
–
|
|
|
Shredder
During Destructive Form 1
|
MMHHHM,Sp
3*5,20(1,1,1)
|
i13
|
-9
|
KND
|
KND
|
|
|
Shredding Uppercut
During Destructive Form 2
|
MMM,Sp
5,5,5(1,1)
|
i20
|
-8
|
KND
|
KND
|
|
|
Shredding Sky Punch
During Destructive Form 2 on hit 1
|
M*3,UA-A
5,5,5,14(1,1)
|
i20
|
–
|
TR
|
TR
|
TR
|
|
Death Marionette
During Destructive Form 1+2
|
HHH,Sp
7,7,20(6)
|
i16
|
+4
|
+15g
|
+15g
|
HM
|
|
Hertz Blade
During Destructive Form f1
|
H*7,Sp
3*7(1)
|
i11
|
+3
|
+9
|
+9
|
|
|
Gigahertz Storm[1]
During Destructive Form f2
|
MM,Sp
4,5(2)
|
i15
|
-9
|
±0c
|
±0c
|
HA
|
|
Gigahertz Storm[2]
During Destructive Form f2,1
|
MM*2,Sp
4,5,4,5(2,2)
|
i15
|
-12
|
-3c
|
-3c
|
HA
|
|
Gigahertz Storm[HA]
When Heat activation available, During Destructive Form f2,1,2
|
MM*3
4,5,4,5,3,20(2,2,6)
|
i15
|
-13
|
+9
|
+9
|
HA
|
|
Gigahertz Storm
During Destructive Form f2,1,2
|
MM*3
4,5,4,5,3,20(2,2,6)
|
i15
|
-13
|
KND
|
KND
|
|
|
Hertz Blade – Diablo[1]
During Destructive Form f1+2
|
M*8,Sp
3*7,8(2,2,1)
|
i23
|
+1
|
KND
|
KND
|
|
|
Hertz Blade – Diablo[1] > Dual Boot
During Destructive Form f1+2,3(or f1+2,4)
|
M*8,Sp
3*7,8(2,2,1)
|
i23
|
+4
|
KND
|
KND
|
|
|
Hertz Blade – Diablo
During Destructive Form f1+2,1+2
|
M*8,M,Sp
3*7,8,20,3(2,2,1,6)
|
i23
|
-53
|
KND
|
KND
|
|
|
Hertz Blade – Scud
During Destructive Form d1
|
L*5[TC],Sp
3*4,5(1)
|
i20
|
-13c
|
+4
|
+4
|
|
|
Clock Boosting
During Destructive Form d2
|
L[TC]*3
3,3,17(5)
|
i22
|
-14c
|
±0c
|
±0c
|
HM
|
|
Clock Boosting > Dual Boot
During Destructive Form d2
|
L[TC]*3,Sp[TJ]
3,3,17(5)
|
i22
|
-26s
|
+4
|
+4
|
HM
|
|
Hertz Blade – Tomahawk[1]
During Destructive Form b2
|
M,Sp
17(5)
|
i18
|
-12
|
±0
|
KND
|
|
|
Hertz Blade – Tomahawk
During Destructive Form b2,1
|
M,M,Sp-L*4,Sp
17,8,3,2,2,1(5,2,1)
|
i18
|
-3c
|
KND
|
KND
|
|
|
Transmission > Destructive Form
During Destructive Form b1+2
|
M[PC],Sp
25(7)
|
i19
|
-13
|
+8
|
+8
|
PC
|
|
Transmission[PU] > Destructive Form
During Destructive Form b1+2 , during opponent absorb attack
|
M[PC],Sp
25(10)
|
i19
|
-9
|
+8
|
+8
|
PC
|
|
Hertz Blade – Aegis
During Destructive Form uf2
|
UA-A*5,Sp
3,2,2,1,1
|
i10
|
||||
|
Spindle Slash
During Destructive Form uf1+2(or u1+2 or ub1+2)
|
M[TJ]MM,Sp
9*3(2)
|
i29
|
-9c
|
KND
|
KND
|
|
|
Spindle Slash > Destructive Form Cancel
During Destructive Form uf1+2,1+2(or u1+2,1+2 or ub1+2,1+2)
|
M[TJ]MM
9*3(2)
|
i29
|
-9c
|
LNC
|
LNC
|
|
|
Hertz Blade – Flare
During Destructive Form with back facing opponent 1(or 2)
|
M*6,Sp
4*6(1)
|
i19
|
-9
|
KND
|
KND
|
|
|
Dual Boot
During Destructive Form f3(or f4)
|
Sp[TJ]
–
|
|
–
|
–
|
–
|
|
|
Retro Rockets
During Destructive Form b3(or b4)
|
Sp[TJ],Sp
–
|
|
–
|
–
|
–
|
|
|
Move Forward
During Destructive Form ff
|
Sp
–
|
|
–
|
–
|
–
|
|
|
Move Back
During Destructive Form bb
|
Sp
–
|
|
–
|
–
|
–
|
Evasive Action
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Evasive Slash[Front Side Step]
During Destructive Form d3(or d4)
|
Sp
–
|
|
–
|
–
|
–
|
|
|
Evasive Slash[Back Side Step]
During Destructive Form u3(or u4)
|
Sp
–
|
|
–
|
–
|
–
|
|
|
Evasive Slash
During Evasive Action 1
|
M,Sp
25(7)
|
i45
|
-13
|
+14cg
|
+14cg
|
|
|
Dual Boot
During Evasive Action 3(or 4)
|
Sp[TJ]
–
|
|
–
|
–
|
–
|
Boot
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Boot
f3+4,etc.
|
Sp[TJ]
–
|
|
–
|
–
|
–
|
|
|
Abort > On the spot Backup
During Boot D
|
Sp[TC]
–
|
|
–
|
–
|
–
|
|
|
Abort > backspace Backup
During Boot B
|
Sp[TC]
–
|
|
–
|
–
|
–
|
|
|
Hard Reset[1]
During Boot 1
|
M[TJ]
12
|
i13
|
-15
|
±0
|
±0
|
|
|
Hard Reset[2]
During Boot 1,2
|
M[TJ]*2
12,13
|
i13
|
-9
|
+2
|
+7c
|
|
|
Hard Reset[3]
During Boot 1,2,1
|
M[TJ]*3
12,13,7
|
i13
|
-20
|
-12
|
-12
|
|
|
Hard Reset
During Boot 1,2,1,3+4
|
M[TJ]*5
12,13,7,5,28
|
i13
|
-18
|
KND
|
KND
|
|
|
Hard Reset > Destructive Form
During Boot 1,2,1,3+4,1+2
|
M[TJ]*5,Sp
12,13,7,5,28
|
i13
|
-18
|
KND
|
KND
|
|
|
Linear Elbow
During Boot 2
|
M[TJ]
25
|
i16
|
-8
|
KND
|
KND
|
|
|
Linear Elbow > Destructive Form
During Boot 2,1+2
|
M[TJ],Sp
25
|
i16
|
-8
|
KND
|
KND
|
|
|
Eject Slider
During Boot 3
|
L[TC]
17
|
i16
|
-14c
|
+4c
|
LNC
|
|
|
Upstream
During Boot 4
|
M[TJ]
22,5
|
i17
|
-27
|
LNC
|
LNC
|
|
|
Wire Clipper > Destructive Form
During Boot 1+2
|
UA-H[TJ],Sp
20
|
i27
|
–
|
+8
|
+8
|
Dual Boot
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Dual Boot
During Destructive Form f3(or f4)
|
Sp[TJ]
–
|
|
–
|
–
|
–
|
|
|
Emergency Dual Boot
During Heat f1+4
|
Sp[TJ]
–
|
–
|
–
|
–
|
||
|
Dual Boot > Cancel
During Dual Boot B
|
Sp
–
|
|
–
|
–
|
–
|
|
|
Dual Boot > Evasive Slash
During Dual Boot U(or D)
|
Sp
–
|
|
–
|
–
|
–
|
|
|
Thruster Left
During Dual Boot 1
|
H*6,Sp
5*6(1,1,1)
|
i24
|
+9
|
+11
|
+11
|
|
|
Thruster Right
During Dual Boot 2
|
MMHHH[TJ],Sp
8,5,4,8,7(2)
|
i16
|
-14
|
KND
|
KND
|
|
|
Thruster Right – Burst
During Dual Boot 2,1
|
MMHH[TJ],H[TJ],Sp
8,5,4,8,7,13(2,13)
|
i16
|
-11c
|
KND
|
KND
|
|
|
Eject Slider
During Dual Boot 3
|
L[TC]
17
|
i16
|
-14c
|
+4c
|
LNC
|
|
|
Upstream
During Dual Boot 4
|
M[TJ]
22,5
|
i17
|
-27
|
LNC
|
LNC
|
|
|
Thruster Drill
During Dual Boot 1+2
|
M[TJ]*4,Sp
5,5,5,20(6)
|
i12
|
±0
|
KND
|
KND
|
|
|
Heartbeat Disabler
During Dual Boot f1
|
M[TJ],Th
26,23(4)
|
i19
|
-9
|
Th
|
Th
|
|
|
Shut Down[1] > Destructive Form
During Dual Boot f2
|
L,Sp
13(3)
|
i19
|
-12c
|
+6c
|
+6c
|
|
|
Shut Down
During Dual Boot f2,2
|
L,M
13,17(3,7)
|
i19
|
-33
|
KND
|
KND
|
|
|
Shut Down
During Dual Boot f2,2
|
L,M
13,25(3,7)
|
i19
|
-33
|
KND
|
KND
|
|
|
Hello World
During Dual Boot f1+2
|
M[TJ]×5
3,3,3,3,16(1,1,1,1,4)
|
i17
|
+7
|
KND
|
KND
|
Backup
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Backup
db1,erc.
|
Sp[TC]
–
|
|
–
|
–
|
–
|
|
|
Recovery Hook
During Backup 1
|
H
21(6)
|
i11
|
+4
|
KND
|
KND
|
|
|
Recovery Hook > Boot
During Backup 1,3(or 1,4)
|
H,Sp[TJ]
21(6)
|
i11
|
+6
|
KND
|
KND
|
|
|
Recovery Hook > Dual Boot
During Backup 1,f3(or 1,f4)
|
H,Sp[TJ]
21(6)
|
i11
|
+6
|
KND
|
KND
|
|
|
Rapid Rocket Punch
During Backup 2
|
H
34(6)
|
i11
|
-9
|
KND
|
KND
|
TR
|
|
Meteor Kick
During Backup 3
|
M[TJ]
30
|
i24
|
-9
|
LNC
|
LNC
|
|
|
Uplink Knee
During Backup 4
|
M[TJ]
30
|
i18
|
-9
|
LNC
|
LNC
|
TR
|
|
Rocket Punch
During Backup 1+2
|
UA-H
20,3
|
i34
|
–
|
LNC
|
LNC
|
Heat Moves
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Heat Burst
When Heat activation available 2+3
|
M[PC]
12(2)
|
i16
|
+1
|
+2c
|
+2c
|
HA
PC |
|
Quick Trim[HA] > Destructive Form
When Heat activation available 3,2
|
M,H,Sp
10,20(6)
|
i13
|
-2
|
+9
|
+9
|
HA
HM |
|
Quick Trim[HS] > Destructive Form
During Heat 3,2
|
M,H,Sp
10,20(2,10)
|
i13
|
-2
|
KND
|
KND
|
HM
|
|
Quick Trim[HD]
During Heat 3,2,F
|
M,H
10,20(2,12)
|
i13
|
+5
|
KND
|
KND
|
HD
HM |
|
Uninstall[HA]
When Heat activation available 1+2
|
M
22(6)
|
i19
|
-4
|
+9
|
+9
|
HA
|
|
Uninstall[HS]
During Heat 1+2
|
M
22(6)
|
i19
|
-4
|
KND
|
KND
|
|
|
Uninstall[HD]
During Heat 1+2,F
|
M
22(8)
|
i19
|
+5
|
LNC
|
LNC
|
HD
|
|
Dual Session[HA] > Destructive Form
When Heat activation available f2,1
|
M,M,Sp
12,20(6)
|
i17
|
-10
|
+9
|
+9
|
HA
|
|
Dual Session[HS] > Destructive Form
During Heat f2,1
|
M,M,Sp
12,20(2,10)
|
i17
|
-10
|
+14cg
|
+14cg
|
|
|
Dual Session[HD]
During Heat f2,1,F
|
M,M
12,20(2,12)
|
i17
|
+5
|
Scr
|
Scr
|
HD
|
|
Image Cutter[HA] > Destructive Form
When Heat activation available uf2(or u2)
|
H,Sp
22(6)
|
i16
|
-2
|
+9
|
+9
|
HA
HM |
|
Image Cutter[HS] > Destructive Form
During Heat uf2(or u2)
|
H,Sp
22(11)
|
i16
|
-2
|
KND
|
KND
|
HM
|
|
Image Cutter[HD]
During Heat uf2,F(or u2,F)
|
H
22(13)
|
i16
|
+5
|
Scr
|
Scr
|
HD
HM |
|
Gigahertz Storm[HA]
When Heat activation available, During Destructive Form f2,1,2
|
MM*3
4,5,4,5,3,20(2,2,6)
|
i15
|
-13
|
+9
|
+9
|
HA
|
|
Gigahertz Storm[HS]
During Heat, During Destructive Form f2,1,2
|
MM*3
4,5,4,5,3,20(1,2,1,2,1,6)
|
i15
|
-13
|
KND
|
KND
|
|
|
Gigahertz Storm[HD]
During Heat, During Destructive Form f2,1,2,F
|
MM*3
4,5,4,5,3,20(1,2,1,2,1,8)
|
i15
|
+5
|
Scr
|
Scr
|
HD
|
|
Gigahertz Storm[2] > Dual Boot
During Heat and Destructive Form f2,1,3(or f2,1,4)
|
MM,MM,Sp
4,5,4,5(1,2,1,2)
|
i15
|
-6
|
+3c
|
+3c
|
|
|
Emergency Dual Boot
During Heat f1+4
|
Sp[TJ]
–
|
–
|
–
|
–
|
||
|
Emergency Destructive Form
During Heat d1+2
|
Sp[PC]
–
|
–
|
–
|
–
|
PC
|
|
|
Emergency Hello World
During Heat ff2,1+2
|
M,M[TJ]×5
18,3,3,3,3,16(3,1,1,1,1,3)
|
i16
|
-3
|
KND
|
KND
|
|
|
Quick-fix Protocol
During Heat 2+3(or During Destructive Form 2+3)
|
M[TJ],Th
50(1,1,1,5)
|
i20
|
+8
|
Th
|
Th
|
|
|
Quick-fix Protocol > Boot
During Heat 2+3,3(or 2+3,4)
|
M[TJ],Th,Sp[TJ]
50(1,1,1,5)
|
i20
|
+10
|
Th
|
Th
|
|
|
Quick-fix Protocol > Dual Boot
During Heat 2+3,f3(or 2+3,f4)
|
M[TJ],Th,Sp[TJ]
50(1,1,1,5)
|
i20
|
+10
|
Th
|
Th
|
|
|
Quick-fix Protocol[Second]
During Heat 2+3(or During Destructive Form 2+3)
|
M[TJ]*3
5,3,13(1,1,5)
|
i22
|
+8
|
KND
|
KND
|
|
|
Quick-fix Protocol[Fourth]
During Heat 2+3(or During Destructive Form 2+3)
|
M[TJ]
26(5)
|
i58
|
+8
|
KND
|
KND
|
Rage Moves
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
Radiant Pegasus Bomb
During Rage df1+2(or During Destructive Form df1+2)
|
M[PC],Th
55
|
i20
|
-18
|
Th
|
Th
|
PC
ER |
Throws Moves
Throws
| Name/Command | Hit Range/Damage | Start | Note |
|---|---|---|---|
|
Trigger Shuffle
Approach opponent 1+3
|
Throw-H
35
|
i12
|
Throw escape 1 or 2
|
|
Back Door
Approach opponent 2+4
|
Throw-H
35
|
i12
|
Throw escape 1 or 2, Floor Break
|
|
Back Door > Destructive Form
Approach opponent 2+4,1+2
|
Throw-H,Sp
35
|
i12
|
Throw escape 1 or 2, Floor Break
|
|
Compression
Approach opponent from left side 1+3(or 2+4)
|
Throw-H
40
|
i12
|
Throw escape 1, uf1+2 is 41 damage
|
|
Hat Trick
Approach opponent from right side 1+3(or 2+4)
|
Throw-H
40
|
i12
|
Throw escape 2, uf1+2 is 41 damage, Floor Break
|
|
Random Typing
Approach opponent from behind 1+3(or 2+4)
|
Throw-H
55
|
i12
|
Throw escape 2, uf1+2 is 56 damage, Floor Break
|
|
Spam Bomb
Approach opponent uf1+2
|
Throw-H
40
|
i12
|
Throw escape 1+2
|
|
Double Bull Shoot
While crouching db 1+2
|
Throw-H
45
|
i11
|
Throw escape 1+2
|
Attack Reversal
| Name/Command | Hit Range/Damage | Start | Note |
|---|---|---|---|
|
Model Change
Time with opponent high attack b1+3(or b2+4)
|
St.At-Reversal[High],UA-M
25
|
i3
|
Has strong attack reversal effect, return technique reception [3F]-[15F]
|
|
Low Parry
Time with opponent low attack DF
|
Parry[Low]
–
|
i1
|
Reception time [1F]-[20F], when handling is successful to tornado starts
|
Common Action
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
|
[Common Action] Side Roll
While down 1
|
Sp
–
|
–
|
–
|
–
|
||
|
[Common Action] Wake-Up Low Kick
While down 3
|
L[TC]
8
|
i22
|
-9c
|
+7
|
+7
|
|
|
[Common Action] Wake-Up Mid Kick
While down 4
|
M
8
|
i22
|
-9
|
+9
|
+9
|
|
|
[Common Action] Spring Attack
While down and facing up 3+4
|
MTJ
15
|
i19
|
-24
|
+2
|
+2
|
|
|
[Common Action] Recovery Kick
While down and facing up d3
|
L[TC]
5
|
i13
|
-18c
|
-3c
|
-3c
|
|
|
[Common Action] Wake Up [Backward]
While down B
|
Sp
–
|
–
|
–
|
–
|
||
|
[Common Action] Stand Up
While down U
|
Sp
–
|
–
|
–
|
–
|
||
|
[Common Action] Forward Roll
While down and facing up F
|
Sp
–
|
–
|
–
|
–
|
||
|
[Common Action] Wake-Up Cross Chop
While rolling forward 1+2
|
M[TJ]
15
|
i19
|
+2
|
KND
|
KND
|
|
|
[Common Action] Sliding Dash
Run 3 steps or more and 4
|
L
17
|
i14
|
-40c
|
KND
|
KND
|
|
|
[Common Action] Running Stomp[Opponent down]
Making contact [while opponent is down] after running for four or more steps
|
L
8
|
i12
|
–
|
KND
|
KND
|
|
|
[Common Action] Running Stomp[Opponent standing]
Making contact [while opponent is down] after running for four or more steps
|
L
10
|
i19
|
+6
|
KND
|
KND
|
|
|
[Common Action] Shoulder Tackle
Making contact with the opponent after running for four or more
steps |
M[PC]
30
|
i8
|
+13g
|
KND
|
KND
|
|
|
[Common Action] Shoulder Tackle[PU]
Making contact with the opponent after running for four or more, during opponent absorb attack
steps |
M[PC]
30(12)
|
i8
|
+13g
|
KND
|
KND
|



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