Alisa Frame Data Ver.2.05.00

Alisa

TEKKEN8 Alisa Bosconovitch Frame Data

TEKKEN8 Alisa Bosconovitch Frame Data
TEKKEN8 TOP

This page provides the complete frame data for Alisa Bosconovitch in (Ver.2.01.00)TEKKEN 8. It includes startup frames, block/hit advantage, and system interactions like Heat and Power Crush moves. A valuable resource for both beginners and advanced players looking to improve their gameplay.


Note
HA=Heat Activation
HD=Heat Dash
PC=Power Crush
TR=Tornado
HM=Homing Attack
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll

Alisa Bosconovitch Frame Data

New Move

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Emergency Hello World
During Heat ff2,1+2
M,M[TJ]×5
18,3,3,3,3,16(3,1,1,1,1,3)
i16
-3
KND
KND
Hello World
During Dual Boot f1+2
M[TJ]×5
3,3,3,3,16(1,1,1,1,4)
i17
+7
KND
KND

Additional Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Gigahertz Storm[2] > Dual Boot
During Heat and Destructive Form f2,1,3(or f2,1,4)
MM,MM,Sp
4,5,4,5(1,2,1,2)
i15
-6
+3c
+3c
Cyclone Hacker > Destructive Form
df1,4,1+2
M,M,Sp
10,17
i13
-11
+3c
+13c
Hertz Blade – Diablo[1] > Dual Boot
During Destructive Form f1+2,3(or f1+2,4)
M*8,Sp
3*7,8(2,2,1)
i23
+4
KND
KND
Clock Boosting > Dual Boot
During Destructive Form d2
L[TC]*3,Sp[TJ]
3,3,17(5)
i22
-26s
+4
+4
HM
Dual Boot
During Evasive Action 3(or 4)
Sp[TJ]
Shut Down[1] > Destructive Form
During Dual Boot f2
L,Sp
13(3)
i19
-12c
+6c
+6c
Recovery Hook > Boot
During Backup 1,3(or 1,4)
H,Sp[TJ]
21(6)
i11
+6
KND
KND
Recovery Hook > Dual Boot
During Backup 1,f3(or 1,f4)
H,Sp[TJ]
21(6)
i11
+6
KND
KND

Normal Moves

n Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Jab
1
H
5
i10
+1
+8
+8
Stop Bit
1,1
H,H
5,18
i10
-3
+5
KND
Stop Bit > Destructive Form
1,1,1+2
H,H,Sp
5,18
i10
-3
+5
KND
Typing Combo
1,2
H,H
5,10
i10
-3
+8
+8
Liftoff Combo
1,2,2
H,H,H
5,10,20(6)
i10
-9
KND
KND
TR
Coil Punch Combo
1,2,d2
H,H,L
5,10,17
i10
-11c
+2
LNC
Coil Punch Combo[St]
1,2,d2 hold
H,H,L
5,10,22
i10
-10c
LNC
LNC
Right Jab
2
H
10
i12
-6
+5
+5
Troubleshooting
2, on hit or block 2
H,H
10,22
i12
-13
KND
KND
Down Time[2]
2,3
H,M
10,8
i12
-10
+1
+1
Down Time
2,3,3
H,M,M[TJ]
10,8,25
i12
-11
KND
Scr
Down Link
2,3,4
H,M,L[TJ]
10,8,20
i12
-13c
KND
KND
Left Middle Kick
3
M
10
i13
-12
-1
-1
Quick Trim[HA] > Destructive Form
When Heat activation available 3,2
M,H,Sp
10,20(6)
i13
-2
+9
+9
HA
HM
Quick Trim > Destructive Form
3,2
M,H,Sp
10,20(6)
i13
-2
KND
KND
HM
Quick Access > Destructive Form
3,f2
M,M*5,Sp
10,4*5(1,1)
i13
-12
+5
+5
Accelerator
4
H
24
i13
-5
+14g
KND
HM
Uninstall[HA]
When Heat activation available 1+2
M
22(6)
i19
-4
+9
+9
HA
Uninstall
1+2
M
22(6)
i19
-4
KND
KND

f Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Session
f2
M
12
i17
-4
+7
+7
Session > Destructive Form
f2,1+2
M,Sp
12
i17
-4
+7
+7
Dual Session[HA] > Destructive Form
When Heat activation available f2,1
M,M,Sp
12,20(6)
i17
-10
+9
+9
HA
Dual Session > Destructive Form
f2,1
M,M,Sp
12,20(6)
i17
-10
+14cg
+14cg
Triple Session[2]
f2,3
M,H[TJ]
12,8
i17
-8
+4
+4
Triple Session[2] > Destructive Form
f2,3,1+2
M,H[TJ],Sp
12,8
i17
-8
+4
+4
Triple Session
f2,3,3
M,H[TJ],M
12,8,22
i17
-10
KND
KND
Lost Access[1]
f3
H
10
i14
-14
-3
-3
Lost Access > Destructive Form
f3,2
H,H,Sp
10,20(6)
i14
-4
KND
KND
Automatic Transmission > Destructive Form
f3,1+2
H,M,Sp
10.25(7)
i14
-13
+8
+8
Logic Bomb[1]
f4
M
14
i16
-9
+1
+1
HM
Logic Bomb[1] > Destructive Form
f4,1+2
M,Sp
14
i16
-9
+1
+1
HM
Logic Bomb[2]
f4,1
M,H
14,14
i16
-9
KND
KND
HM
Logic Bomb
f4,1,4
M,H,M
14,14,24
i16
-12
KND
KND
HM
Overflow
f1+2
M
25
i14
-12
+14cg
+14cg
Overflow > Boot
f1+2,3(or f1+2,4)
M,Sp[TJ]
25
i14
-16
+10g
+10g
Overflow > Dual Boot
f1+2,f3(or f1+2,f4)
M,Sp[TJ]
25
i14
-16
+10g
+10g
Boot
f3+4
Sp[TJ]

df Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Cyclone Mixer[1]
df1
M
10
i13
-6
+5
+8
Cyclone Mixer[2]
df1,1
M,H
10,20
i13
+1
+8
+8
Cyclone Mixer > Destructive Form
df1,1,2
M,H,H*7, Sp
10,20,4*7(1,1)
i13
+6
+8
+8
Cyclone Hacker
df1,4
M,M
10,17
i13
-11
+3c
+13c
Cyclone Hacker > Destructive Form
df1,4,1+2
M,M,Sp
10,17
i13
-11
+3c
+13c
Pickup
df2
M
16
i16
-9
LNC
LNC
Pickup
df2
M
16
i16
+7
LNC
Double Socket[1]
df3
M
14
i16
-9
+1
+1
Double Socket
df3,3
M,L
14,17
i16
-12c
+1
KND
Front Kick
df4
M
13
i12
-7
+4
+4

d Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Low Jab
d1
Sp-L[TC]
5
i10
-5
+6
+6
Deadlock[1]
d2
M
8
i24
-14
+2c
+2c
Deadlock
d2,4
M,M
8,20
i24
-9
KND
KND
Deadlock > Destructive Form
d2,4,1+2
M,M,Sp
8,20
i24
-9
KND
KND
Quick Slider > Backup
d3
L[TJ],Sp
17
i23
-10c
+8c
LNC
Quick Slider > Backup > Crouching
d3,n
L[TJ],Sp,Sp
17
i23
-19c
-1c
LNC
Optimizer[1]
d4
L
12
i17
-12c
-1
+8
Optimizer
d4,1+2
L,H
12,20
i17
±0
KND
KND
Destructive Form
d1+2
Sp
Harpoon Sweep
d3+4
L[TC]
20
i27
-37c
TR
TR
HM
Harpoon Sweep > Destructive Form
d3+4,1+2
L[TC],Sp
20
i27
-37c
TR
TR
HM

db Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Backup
db1
Sp[TC]
Daisy Chain[1]
db 2
M
10
i18
-18
-5
-5
Daisy Chain
db2,2
M,M
10,10
i18
-9
+5
+5
Daisy Chain > Destructive Form
db 2,2,1+2
M,M,Sp
10,10
i18
-9
+5
+5
Deep Link
db3
L[TC]
11
i16
-13c
-2
+3
Deep Web
db4
L[TC]
17
i24
-14c
+2
+12g

b Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Gadget Found[1]
b1
M[TC]
15
i15
-5
+8
+8
Gadget Found
b1,1+2
M,Sp-LM
15,1,30
i15
-16
LNC
LNC
TR
Trance Hammer[1]
b2
M
12
i18
-9
+1
+1
Trance Hammer
b2,1
M,M
12,17
i18
-13
+3c
LNC
Trance Generator
b2,3
M,M
12,22
i18
-15
KND
KND
TR
Trance Accelerator Kick
b2,4
M,H
12,20
i18
-7
+12g
KND
Spinning Top
b3
M
22
i20
-8
KND
KND
HM
Double Threading[1]
b4
M
17
i15
-13
-4
LNC
Double Threading
b4,3
M,M[TJ]
17,20
i15
-11
+6c
KND
Double Threading > Destructive Form
b4,3,1+2
M,M[TJ],Sp
17,20
i15
-11
+6c
KND
Double Override
b4,4
M,M
17,17
i15
-37
KND
KND
TR
Double Override > Boot
b4,4,3(or b4,4,4)
M,M,Sp[TJ]
17,17
i15
-19
KND
KND
Double Override > Dual Boot
b4,4,f3(or b4,4,f4)
M,M,Sp[TJ]
17,17
i15
-19
KND
KND
Transmission > Destructive Form
b1+2
M[PC],Sp
25(7)
i19
-13
+8
+8
PC
Transmission[PU] > Destructive Form
b1+2 , during opponent absorb attack
M[PC],Sp
25(10)
i19
-9
+8
+8
PC
Dynamic Range[1]
b3+4
M[TJ]
22
i18
-17
LNC
LNC
TR
Dynamic Range
b3+4,3+4
M[TJ],M[TJ]
22,25
i18
+6c
KND
KND
TR
Dynamic Range[second only]
b3+4,3+4
M[TJ],M[TJ]
22,37
i18
+6c
LNC
LNC
TR

ub u uf Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Brute Force Attack
uf1(or u1 or ub1)
MMM[TJ]
19,13,10
i19
-13
TR
TR
TR
Brute Force Attack > Boot
uf1,during hit 3(or 4)
MMM[TJ],Sp[TJ]
19,13,10
i19
-13
TR
TR
TR
Brute Force Attack > Dual Boot
uf1,during hit f3(or f4)
MMM[TJ],Sp[TJ]
19,13,10
i19
-13
TR
TR
TR
Image Cutter[HA] > Destructive Form
When Heat activation available uf2(or u2)
H,Sp
22(6)
i16
-2
+9
+9
HA
HM
Image Cutter > Destructive Form
uf2(or u2)
H,Sp
22(6)
i16
-2
KND
KND
HM
Overload
ub2
H[TJ][PC]
23
i16
-9
BQR
BQR
PC
Overload[PU]
ub2 , during opponent absorb attack
H[TJ][PC]
23(9)
i16
±0
BQR
BQR
PC
Cradle Kick
uf3(or u3 or ub3)
M[TJ]
15
i17
-52
-25
-25
Cradle Kick > Boot
uf3,3(or uf3,4)
M[TJ],Sp[TJ]
15
i17
-29
-2
-2
Cradle Kick > Dual Boot
uf3,f3(or uf3,f4)
M[TJ],Sp[TJ]
15
i17
-29
-2
-2
Cradle Star
uf3,2(or u3,2 or ub3,2)
M[TJ],M[TJ]
15,30
i17
-14
KND
KND
Inbound Kick[1]
uf4(or u4)
M[TJ]
8
i15
-15
-4
-4
Inbound Kick
uf4,4(or u4,4)
M[TJ],M[TJ]
8,8
i15
-13
LNC
LNC
Gigabyte Hammer
u1+2(or ub1+2)
M[TJ]
21
i33
-5
LNC
LNC
Downstream
uf3+4(or u3+4)
M[TJ]
20
i38
±0
KND
KND
Docking Bay[1]
ub3+4
M[TJ]
25
i37
+2c
LNC
LNC
Docking Bay
ub3+4,1+2
M[TJ],M[TJ]
25,20
i37
-14
LNC
LNC

ff Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Jumper Switch[1]
ff2
M
18
i16
-18
KND
KND
Jumper Switch
ff2,3
M,M
18,25
i16
-13
KND
KND
Double Cut[1]
ff3
M[TJ]
12
i18
-14
-6
-6
Double Cut
ff3,4
M[TJ],H[TJ]
12,15
i18
-10
KND
KND
Double Cut > Destructive Form
ff3,4,1+2
M[TJ],H[TJ],Sp
12,15
i18
-10
KND
KND
Cutover
ff3,4,4
M[TJ],H[TJ],M
12,15,25
i18
-10
KND
KND
Cutover > Destructive Form
ff3,4,4,1+2
M[TJ],H[TJ],M,Sp
12,15,25
i18
-10
KND
KND
Sandbox
ff4
M,Th
14,22
i22
-9
Th
Th
Sandbox[BS]
ff4,during hit 1[Perfect Input]
M,Th
14,27
i22
-9
Th
Th
Worm Virus
ff1+2
MM
5,10
i17
-9
+4
Killer Worm Virus
ff1+2[Counter Hit]
MM,M*6
6,10,2*6
i17
+13
Double Rocket Punch
bb1+4
UA-H[TJ]
50
i63
KND
KND
Hang-Up
bb2+3
UA-M
50
i75
KND
KND
Linear Punch
fff2
H[TJ]
30(9)
i13
+5
KND
KND
Linear Punch > Destructive Form
fff2,1+2
H[TJ]
30(9)
i13
+5
KND
KND
Linear Dropkick[1]
fff3
M[TJ]
15
i18
-4
+6
+6
Linear Dropkick
fff3,4
M[TJ],M[TJ]
15,20
i18
-7
KND
KND
Thruster Double Punch
While running F1+2
M[TJ]
24
i18
-3
KND
KND

While Rising

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Spear Fishing[1]
While rising 1
M
12
i13
-12
-1
-1
Spear Fishing[2]
While rising 1,2
M,H
12,12
i13
-5
+6
+6
Spear Fishing[2] > Destructive Form
While rising 1,2,1+2
M,H,Sp
12,12
i13
-5
+6
+6
Spear Fishing
While rising 1,2,3
M,H,M
12,12,23
i13
-10
LNC
LNC
Spear Fishing > Destructive Form
While rising 1,2,3,1+2
M,H,M,Sp
12,12,23
i13
-10
KND
KND
Digital Lift
While rising 2
M
24
i17
-13
LNC
LNC
TR
Digital Lift > Boot
While rising 2,3(or 4)
M,Sp[TJ]
24
i17
-7
LNC
LNC
Digital Lift > Dual Boot
While rising 2,f3(or f4)
M,Sp[TJ]
24
i17
-5
LNC
LNC
Clockwork
While rising 3
M,Sp
18
i19
+4
+15
+15
Clockwork > Rotation Cancel
During Clockwork 3,B
M
18
i19
-12
-1
-1
Clockwork Spring Middle
During Clockwork 3
M
20
i33
-9
+12g
KND
Clockwork Spring Middle[Two Rotations-]
During Clockwork 3
M
22(8)
i70
±0
Scr
Scr
Clockwork Spring Low
During Clockwork d3
L[TC]
20
i50
-12c
TR
TR
Key Smash
While rising 4
M
15
i11
-5
+6
+6
Cute But Deadly
While rising 1+2
M
20
i20
-8
KND
KND
HM
Cute But Deadly[Two Rotations]
While rising 1+2 hold
M
24
i28
-4
KND
KND
HM
Cute But Deadly[Three Rotations]
While rising 1+2 hold
M
28(11)
i39
±0
KND
KND
HM

While Crouching

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Low Jab
While crouching 1
Sp-L[TC]
5
i10
-5
+6
+6
Right Low Jab
While crouching 2
Sp-L[TC]
8
i11
-4
+7
+7
Left Spin Low Kick
While crouching 3
L[TC]
10
i16
-17c
-6
-6
Right Low Kick
While crouching 4
L[TC]
6
i12
-15c
-4
-4
Sad Hound
While crouching d1+2
L[TC]*2
10,16
i21
-11c
+5c
+5c
Sad Hound > Destructive Form
While crouching d1+2,n,1+2
L[TC]*2,Sp
10,16
i21
-11c
+5c
+5c

Sidestep

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Happy Propeller[1]
During sidestep 4
L[TC]
15
i24
-12c
+2
+2
Happy Propeller
During sidestep 4,1+2
L[TC],H[TJ]*3,M
15,5*4
i24
-10
+8
+8

While Facingbackward

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Twist Jab
Back facing opponent 1
H
15
i8
-3
+8
+8
Twist Right Jab
Back facing opponent 2
H
15
i8
-3
+8
+8
Twist Left Kick
Back facing opponent 3
H
18
i10
-8
+8
+8
Goody Two Shoes
Back facing opponent 4
M[TC]
20
i16
-3
KND
KND
Docking Bay[1]
Back facing opponent 3+4
M[TJ]
25
i37
+2c
LNC
LNC
Docking Bay
Back facing opponent 3+4,1+2
M[TJ],M[TJ]
25,20
i37
-22
-22
Twist Low Jab
Back facing opponent d1
Sp-L[TC]
5
i10
-5
+6
+6
Twist Right Low Jab
Back facing opponent d2
Sp-L[TC]
5
i10
-5
+6
+6
Twist Left Low Kick
Back facing opponent d3
L[TC]
6
i12
-15c
-4
-4
Twist Right Low Kick
Back facing opponent d4
L[TC]
6
i12
-15c
-4
-4

Special Move

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Ground Rocket Punch[Opponent Down]
While opponent is down db 1+2
L[Attack-Down]
20
i25
KND
KND
Ground Rocket Punch[Opponent Standing]
While opponent is down db 1+2
L[Attack-Down]
25
i25
-14c
KND
KND
Reboot
While down and facing up 1+2
Sp[TJ]
Reboot Meteor Kick
While down and facing up 1+2,3
Sp[TJ],M[TJ]
35
i42
-10
KND
KND
Taunt 1
1+2+3
Sp[TJ]
Taunt 2
1+2+4
Sp[TJ]
Ki Charge
1+2+3+4
Sp[TJ]
Ki Charge > Destructive Form
1+2+3+4,1+2
Sp[TJ],Sp
Wall climbing inversion behavior
With your back against the wall bb,ub
Sp

Stance

Destructive Form

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Destructive Form
d1+2, etc.
Sp
Emergency Destructive Form
During Heat d1+2
Sp[PC]
PC
Destructive Form > Cancel
During Destructive Form d1+2(or DB)
Sp
Retro Rockets
During Destructive Form ub,b
Sp[TJ],Sp
Idling
During Destructive Form 3(or 4)
Sp
Shredder
During Destructive Form 1
MMHHHM,Sp
3*5,20(1,1,1)
i13
-9
KND
KND
Shredding Uppercut
During Destructive Form 2
MMM,Sp
5,5,5(1,1)
i20
-8
KND
KND
Shredding Sky Punch
During Destructive Form 2 on hit 1
M*3,UA-A
5,5,5,14(1,1)
i20
TR
TR
TR
Death Marionette
During Destructive Form 1+2
HHH,Sp
7,7,20(6)
i16
+4
+15g
+15g
HM
Hertz Blade
During Destructive Form f1
H*7,Sp
3*7(1)
i11
+3
+9
+9
Gigahertz Storm[1]
During Destructive Form f2
MM,Sp
4,5(2)
i15
-9
±0c
±0c
HA
Gigahertz Storm[2]
During Destructive Form f2,1
MM*2,Sp
4,5,4,5(2,2)
i15
-12
-3c
-3c
HA
Gigahertz Storm[HA]
When Heat activation available, During Destructive Form f2,1,2
MM*3
4,5,4,5,3,20(2,2,6)
i15
-13
+9
+9
HA
Gigahertz Storm
During Destructive Form f2,1,2
MM*3
4,5,4,5,3,20(2,2,6)
i15
-13
KND
KND
Hertz Blade – Diablo[1]
During Destructive Form f1+2
M*8,Sp
3*7,8(2,2,1)
i23
+1
KND
KND
Hertz Blade – Diablo[1] > Dual Boot
During Destructive Form f1+2,3(or f1+2,4)
M*8,Sp
3*7,8(2,2,1)
i23
+4
KND
KND
Hertz Blade – Diablo
During Destructive Form f1+2,1+2
M*8,M,Sp
3*7,8,20,3(2,2,1,6)
i23
-53
KND
KND
Hertz Blade – Scud
During Destructive Form d1
L*5[TC],Sp
3*4,5(1)
i20
-13c
+4
+4
Clock Boosting
During Destructive Form d2
L[TC]*3
3,3,17(5)
i22
-14c
±0c
±0c
HM
Clock Boosting > Dual Boot
During Destructive Form d2
L[TC]*3,Sp[TJ]
3,3,17(5)
i22
-26s
+4
+4
HM
Hertz Blade – Tomahawk[1]
During Destructive Form b2
M,Sp
17(5)
i18
-12
±0
KND
Hertz Blade – Tomahawk
During Destructive Form b2,1
M,M,Sp-L*4,Sp
17,8,3,2,2,1(5,2,1)
i18
-3c
KND
KND
Transmission > Destructive Form
During Destructive Form b1+2
M[PC],Sp
25(7)
i19
-13
+8
+8
PC
Transmission[PU] > Destructive Form
During Destructive Form b1+2 , during opponent absorb attack
M[PC],Sp
25(10)
i19
-9
+8
+8
PC
Hertz Blade – Aegis
During Destructive Form uf2
UA-A*5,Sp
3,2,2,1,1
i10
Spindle Slash
During Destructive Form uf1+2(or u1+2 or ub1+2)
M[TJ]MM,Sp
9*3(2)
i29
-9c
KND
KND
Spindle Slash > Destructive Form Cancel
During Destructive Form uf1+2,1+2(or u1+2,1+2 or ub1+2,1+2)
M[TJ]MM
9*3(2)
i29
-9c
LNC
LNC
Hertz Blade – Flare
During Destructive Form with back facing opponent 1(or 2)
M*6,Sp
4*6(1)
i19
-9
KND
KND
Dual Boot
During Destructive Form f3(or f4)
Sp[TJ]
Retro Rockets
During Destructive Form b3(or b4)
Sp[TJ],Sp
Move Forward
During Destructive Form ff
Sp
Move Back
During Destructive Form bb
Sp

Evasive Action

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Evasive Slash[Front Side Step]
During Destructive Form d3(or d4)
Sp
Evasive Slash[Back Side Step]
During Destructive Form u3(or u4)
Sp
Evasive Slash
During Evasive Action 1
M,Sp
25(7)
i45
-13
+14cg
+14cg
Dual Boot
During Evasive Action 3(or 4)
Sp[TJ]

Boot

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Boot
f3+4,etc.
Sp[TJ]
Abort > On the spot Backup
During Boot D
Sp[TC]
Abort > backspace Backup
During Boot B
Sp[TC]
Hard Reset[1]
During Boot 1
M[TJ]
12
i13
-15
±0
±0
Hard Reset[2]
During Boot 1,2
M[TJ]*2
12,13
i13
-9
+2
+7c
Hard Reset[3]
During Boot 1,2,1
M[TJ]*3
12,13,7
i13
-20
-12
-12
Hard Reset
During Boot 1,2,1,3+4
M[TJ]*5
12,13,7,5,28
i13
-18
KND
KND
Hard Reset > Destructive Form
During Boot 1,2,1,3+4,1+2
M[TJ]*5,Sp
12,13,7,5,28
i13
-18
KND
KND
Linear Elbow
During Boot 2
M[TJ]
25
i16
-8
KND
KND
Linear Elbow > Destructive Form
During Boot 2,1+2
M[TJ],Sp
25
i16
-8
KND
KND
Eject Slider
During Boot 3
L[TC]
17
i16
-14c
+4c
LNC
Upstream
During Boot 4
M[TJ]
22,5
i17
-27
LNC
LNC
Wire Clipper > Destructive Form
During Boot 1+2
UA-H[TJ],Sp
20
i27
+8
+8

Dual Boot

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Dual Boot
During Destructive Form f3(or f4)
Sp[TJ]
Emergency Dual Boot
During Heat f1+4
Sp[TJ]
Dual Boot > Cancel
During Dual Boot B
Sp
Dual Boot > Evasive Slash
During Dual Boot U(or D)
Sp
Thruster Left
During Dual Boot 1
H*6,Sp
5*6(1,1,1)
i24
+9
+11
+11
Thruster Right
During Dual Boot 2
MMHHH[TJ],Sp
8,5,4,8,7(2)
i16
-14
KND
KND
Thruster Right – Burst
During Dual Boot 2,1
MMHH[TJ],H[TJ],Sp
8,5,4,8,7,13(2,13)
i16
-11c
KND
KND
Eject Slider
During Dual Boot 3
L[TC]
17
i16
-14c
+4c
LNC
Upstream
During Dual Boot 4
M[TJ]
22,5
i17
-27
LNC
LNC
Thruster Drill
During Dual Boot 1+2
M[TJ]*4,Sp
5,5,5,20(6)
i12
±0
KND
KND
Heartbeat Disabler
During Dual Boot f1
M[TJ],Th
26,23(4)
i19
-9
Th
Th
Shut Down[1] > Destructive Form
During Dual Boot f2
L,Sp
13(3)
i19
-12c
+6c
+6c
Shut Down
During Dual Boot f2,2
L,M
13,17(3,7)
i19
-33
KND
KND
Shut Down
During Dual Boot f2,2
L,M
13,25(3,7)
i19
-33
KND
KND
Hello World
During Dual Boot f1+2
M[TJ]×5
3,3,3,3,16(1,1,1,1,4)
i17
+7
KND
KND

Backup

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Backup
db1,erc.
Sp[TC]
Recovery Hook
During Backup 1
H
21(6)
i11
+4
KND
KND
Recovery Hook > Boot
During Backup 1,3(or 1,4)
H,Sp[TJ]
21(6)
i11
+6
KND
KND
Recovery Hook > Dual Boot
During Backup 1,f3(or 1,f4)
H,Sp[TJ]
21(6)
i11
+6
KND
KND
Rapid Rocket Punch
During Backup 2
H
34(6)
i11
-9
KND
KND
TR
Meteor Kick
During Backup 3
M[TJ]
30
i24
-9
LNC
LNC
Uplink Knee
During Backup 4
M[TJ]
30
i18
-9
LNC
LNC
TR
Rocket Punch
During Backup 1+2
UA-H
20,3
i34
LNC
LNC

Heat Moves

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Heat Burst
When Heat activation available 2+3
M[PC]
12(2)
i16
+1
+2c
+2c
HA
PC
Quick Trim[HA] > Destructive Form
When Heat activation available 3,2
M,H,Sp
10,20(6)
i13
-2
+9
+9
HA
HM
Quick Trim[HS] > Destructive Form
During Heat 3,2
M,H,Sp
10,20(2,10)
i13
-2
KND
KND
HM
Quick Trim[HD]
During Heat 3,2,F
M,H
10,20(2,12)
i13
+5
KND
KND
HD
HM
Uninstall[HA]
When Heat activation available 1+2
M
22(6)
i19
-4
+9
+9
HA
Uninstall[HS]
During Heat 1+2
M
22(6)
i19
-4
KND
KND
Uninstall[HD]
During Heat 1+2,F
M
22(8)
i19
+5
LNC
LNC
HD
Dual Session[HA] > Destructive Form
When Heat activation available f2,1
M,M,Sp
12,20(6)
i17
-10
+9
+9
HA
Dual Session[HS] > Destructive Form
During Heat f2,1
M,M,Sp
12,20(2,10)
i17
-10
+14cg
+14cg
Dual Session[HD]
During Heat f2,1,F
M,M
12,20(2,12)
i17
+5
Scr
Scr
HD
Image Cutter[HA] > Destructive Form
When Heat activation available uf2(or u2)
H,Sp
22(6)
i16
-2
+9
+9
HA
HM
Image Cutter[HS] > Destructive Form
During Heat uf2(or u2)
H,Sp
22(11)
i16
-2
KND
KND
HM
Image Cutter[HD]
During Heat uf2,F(or u2,F)
H
22(13)
i16
+5
Scr
Scr
HD
HM
Gigahertz Storm[HA]
When Heat activation available, During Destructive Form f2,1,2
MM*3
4,5,4,5,3,20(2,2,6)
i15
-13
+9
+9
HA
Gigahertz Storm[HS]
During Heat, During Destructive Form f2,1,2
MM*3
4,5,4,5,3,20(1,2,1,2,1,6)
i15
-13
KND
KND
Gigahertz Storm[HD]
During Heat, During Destructive Form f2,1,2,F
MM*3
4,5,4,5,3,20(1,2,1,2,1,8)
i15
+5
Scr
Scr
HD
Gigahertz Storm[2] > Dual Boot
During Heat and Destructive Form f2,1,3(or f2,1,4)
MM,MM,Sp
4,5,4,5(1,2,1,2)
i15
-6
+3c
+3c
Emergency Dual Boot
During Heat f1+4
Sp[TJ]
Emergency Destructive Form
During Heat d1+2
Sp[PC]
PC
Emergency Hello World
During Heat ff2,1+2
M,M[TJ]×5
18,3,3,3,3,16(3,1,1,1,1,3)
i16
-3
KND
KND
Quick-fix Protocol
During Heat 2+3(or During Destructive Form 2+3)
M[TJ],Th
50(1,1,1,5)
i20
+8
Th
Th
Quick-fix Protocol > Boot
During Heat 2+3,3(or 2+3,4)
M[TJ],Th,Sp[TJ]
50(1,1,1,5)
i20
+10
Th
Th
Quick-fix Protocol > Dual Boot
During Heat 2+3,f3(or 2+3,f4)
M[TJ],Th,Sp[TJ]
50(1,1,1,5)
i20
+10
Th
Th
Quick-fix Protocol[Second]
During Heat 2+3(or During Destructive Form 2+3)
M[TJ]*3
5,3,13(1,1,5)
i22
+8
KND
KND
Quick-fix Protocol[Fourth]
During Heat 2+3(or During Destructive Form 2+3)
M[TJ]
26(5)
i58
+8
KND
KND

Rage Moves

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Radiant Pegasus Bomb
During Rage df1+2(or During Destructive Form df1+2)
M[PC],Th
55
i20
-18
Th
Th
PC
ER

Throws Moves

Throws

Name/Command Hit Range/Damage Start Note
Trigger Shuffle
Approach opponent 1+3
Throw-H
35
i12
Throw escape 1 or 2
Back Door
Approach opponent 2+4
Throw-H
35
i12
Throw escape 1 or 2, Floor Break
Back Door > Destructive Form
Approach opponent 2+4,1+2
Throw-H,Sp
35
i12
Throw escape 1 or 2, Floor Break
Compression
Approach opponent from left side 1+3(or 2+4)
Throw-H
40
i12
Throw escape 1, uf1+2 is 41 damage
Hat Trick
Approach opponent from right side 1+3(or 2+4)
Throw-H
40
i12
Throw escape 2, uf1+2 is 41 damage, Floor Break
Random Typing
Approach opponent from behind 1+3(or 2+4)
Throw-H
55
i12
Throw escape 2, uf1+2 is 56 damage, Floor Break
Spam Bomb
Approach opponent uf1+2
Throw-H
40
i12
Throw escape 1+2
Double Bull Shoot
While crouching db 1+2
Throw-H
45
i11
Throw escape 1+2

Attack Reversal

Name/Command Hit Range/Damage Start Note
Model Change
Time with opponent high attack b1+3(or b2+4)
St.At-Reversal[High],UA-M
25
i3
Has strong attack reversal effect, return technique reception [3F]-[15F]
Low Parry
Time with opponent low attack DF
Parry[Low]
i1
Reception time [1F]-[20F], when handling is successful to tornado starts

Common Action

Name/Command Hit Range/Damage Start Blo Hit Cou Note
[Common Action] Side Roll
While down 1
Sp
[Common Action] Wake-Up Low Kick
While down 3
L[TC]
8
i22
-9c
+7
+7
[Common Action] Wake-Up Mid Kick
While down 4
M
8
i22
-9
+9
+9
[Common Action] Spring Attack
While down and facing up 3+4
MTJ
15
i19
-24
+2
+2
[Common Action] Recovery Kick
While down and facing up d3
L[TC]
5
i13
-18c
-3c
-3c
[Common Action] Wake Up [Backward]
While down B
Sp
[Common Action] Stand Up
While down U
Sp
[Common Action] Forward Roll
While down and facing up F
Sp
[Common Action] Wake-Up Cross Chop
While rolling forward 1+2
M[TJ]
15
i19
+2
KND
KND
[Common Action] Sliding Dash
Run 3 steps or more and 4
L
17
i14
-40c
KND
KND
[Common Action] Running Stomp[Opponent down]
Making contact [while opponent is down] after running for four or more steps
L
8
i12
KND
KND
[Common Action] Running Stomp[Opponent standing]
Making contact [while opponent is down] after running for four or more steps
L
10
i19
+6
KND
KND
[Common Action] Shoulder Tackle
Making contact with the opponent after running for four or more
steps
M[PC]
30
i8
+13g
KND
KND
[Common Action] Shoulder Tackle[PU]
Making contact with the opponent after running for four or more, during opponent absorb attack
steps
M[PC]
30(12)
i8
+13g
KND
KND

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